AI Learns To Play Golf

b2studios
5 Mar 202413:56

TLDRIn this video, the creator introduces an AI system designed to play golf, utilizing four separate neural networks to master different aspects of the game, including driving, iron play, chipping, and putting. The AI learns through reinforcement learning and a reward system, adapting to various challenges such as uneven terrain and the physics of ball movement. Despite some humorous setbacks, like face plants and unconventional swings, the AI shows promise in its ability to hit golf shots with accuracy and power.

Takeaways

  • 🤖 The video discusses the development and application of AI in the sport of golf, specifically focusing on creating a golf swing using a neural network-controlled ragdoll.
  • 🏌️‍♂️ The AI is divided into four separate neural networks, each specialized for driving, irons, chipping, and putting, to handle the unique aspects of each golf shot type.
  • 🚶‍♂️ Reinforcement learning is used to train the AI, with a reward system established for each neural network to optimize their performance in golf shots.
  • 🎯 The direction of the golf club's swing is determined using vector cross products to define a swing plane, which is crucial for achieving a perfect golf shot.
  • 🏓 The reward system for the driver AI emphasizes the importance of club speed and accuracy, with adjustments made to ensure the club's velocity matches the target direction.
  • 🏌️‍♂️ For iron shots, the AI's reward system is tweaked to focus on keeping the club flush with the ground and maintaining a precise swing to compensate for the differences from driver swings.
  • 🌐 The wedge AI is trained to adapt to uneven terrain by simulating various standing conditions, enhancing its resilience and adaptability for real golf courses.
  • 💡 The putting AI has its backswing reduced for a greater focus on consistency rather than speed, which is key for precision in putting.
  • 🤹‍♂️ Despite the AI's unconventional golf swing mechanics, it manages to achieve consistent results, highlighting the adaptability of the reinforcement learning approach.
  • 🏌️‍♂️ The video concludes with plans to test the AI's performance in a real golf game, showcasing the culmination of its training across various shot types.

Q & A

  • What is the main focus of the video?

    -The main focus of the video is to explore the development and training of an artificial intelligence (AI) system to play golf, specifically by using neural networks to control different types of golf shots.

  • How many neural networks are used in the AI system for golf?

    -The AI system uses four separate neural networks, each designed for a specific type of golf shot: driving, irons, chipping, and putting.

  • What is the purpose of increasing the size of the golf ball in the simulation?

    -The size of the golf ball is increased in the simulation to address the limitations of the physics engine, which can cause small objects to phase through solid surfaces. This change helps to more accurately simulate the interaction between the golf club and the ball.

  • How does the AI determine the direction of the golf swing?

    -The AI determines the direction of the golf swing by calculating the cross product of two vectors: one from the shoulder line to the club face and another from the shoulder line to the right shoulder. This new direction defines the swing plane, which is the axis around which the club should be tilted to hit a perfect golf shot.

  • What is the reward system for the driving AI?

    -The reward system for the driving AI is based on the dot product of the club's velocity and the target direction. The system also measures how far the club has deviated from the swing plane and gives out a punishment that scales with that deviation to guide the club back on target.

  • How does the AI adjust its swing for iron shots compared to driver shots?

    -For iron shots, the AI uses a slightly tweaked reward system that emphasizes keeping the club flush with the ground without being too overbearing on the original system. Additionally, the backswing is shortened to reduce the speed of the AI's swing, leading to a more precise shot.

  • What challenges does the uneven terrain pose for the wedge AI?

    -The uneven terrain challenges the wedge AI to learn how to hit shots on various surfaces, such as flat ground, bunkers, trees, or even inside a clubhouse. During training, a random platform is generated for the AI to stand on, simulating the uneven conditions it might face on actual golf courses.

  • How is the putting AI different from the other AI systems in the golf AI system?

    -The putting AI is different because it focuses on accuracy and control rather than speed and distance. It has a reduced backswing and is trained almost exclusively on the flattest part of the golf course, the green, to ensure consistency in its shots.

  • What are some of the unique outcomes observed during the training of the golf AI?

    -During the training, the golf AI developed some unique and interesting outcomes. For example, the AI would shift its weight onto its right foot, attempt to fly like Superman, and strike the ball with its legs parallel to the ground. Despite these unconventional movements, the AI managed to hit the ball with considerable distance and accuracy.

  • What is the next step for the golf AI after the training sessions?

    -The next step for the golf AI is to test its performance in a real game by playing through some golf courses. This will evaluate how well the AI's neural networks work together to execute various shots under real-world conditions.

Outlines

00:00

🏌️‍♂️ Golf AI Development and Physics Challenges

The paragraph discusses the ongoing process of developing a golf AI for a channel that already hosts various sporting AIs. The focus is on creating a golf swing using a neural network called 'poo' and addressing the limitations of physics engines, such as issues with small objects phasing through solid surfaces. To overcome these, the size of the golf ball is increased for more realistic behavior. The AI is divided into four separate neural networks, each specialized for driving, irons, chipping, and putting. A detailed explanation of the reward system for the driver AI is provided, including the use of cross products to define the swing plane and the direction of the club's movement. The paragraph concludes with a brief overview of the successful training of the driving AI, which can hit golf balls approximately 210 yards with minor adjustments needed for accuracy.

05:00

🏌️‍♀️ Iron Swing Algorithm and Training Tweaks

This paragraph explores the application of the same algorithm used for the driver to an iron swing, highlighting the differences between the two types of golf shots. The main challenge is adjusting to hitting from the ground rather than an elevated tee. A modified reward system is introduced to maintain the club's height above the ground and to control the backswing length. The training results in a consistent technique, although the AI's swing path can be sloppy at times, still managing to perform its function adequately. The paragraph emphasizes the precision and control needed for the AI's short game, setting the stage for the next steps in the AI's development.

10:02

🤖 Versatile Wedge and Struggling Putting AI

The final paragraph discusses the training and results of the wedge and putting AIs. The wedge AI demonstrates versatility by being able to hit from various surfaces, although it sometimes ends up in humorous situations like falling over. The putting AI, however, struggles with basic principles and performs an unconventional putting technique. A set of rules is humorously provided for effective putting, and despite the putting AI's shortcomings, it is deemed 'good enough' for the purpose of the video. The paragraph concludes with anticipation for the next video, where the completed golf AI will be tested on actual golf courses, and thanks are given to the Banana Fish C for their support.

Mindmap

Keywords

💡AI

Artificial Intelligence (AI) refers to the simulation of human intelligence in machines that are programmed to think and learn like humans. In the context of the video, AI is used to create a golf-playing system, with different neural networks designed to handle various aspects of the game, such as driving, iron play, chipping, and putting.

💡Neural Networks

Neural networks are a series of algorithms that attempt to recognize underlying relationships in a set of data through a process that mimics the way the human brain operates. In the video, the neural networks are used to control the AI's golf swing mechanics, with separate networks for different types of golf shots, learning through reinforcement to improve their performance.

💡Reinforcement Learning

Reinforcement learning is a type of machine learning where an agent learns to make decisions by taking actions in an environment to maximize some notion of cumulative reward. In the video, reinforcement learning is applied to train the AI in golf, where the AI learns to adjust its actions to hit better shots by receiving rewards for successful outcomes.

💡Physics Engines

Physics engines are software components that simulate the physical behavior of objects in a virtual environment. They calculate parameters like motion, collisions, and forces to create realistic movements. In the video, the physics engine is noted to have limitations, such as issues with small objects phasing through solid surfaces, which impacts the simulation of golf club interactions with the ground.

💡Swing Plane

A swing plane refers to the imaginary flat surface that represents the path the clubhead follows during a golf swing. Proper swing plane is crucial for consistent and accurate shots. In the video, the AI calculates the swing plane using cross products of vectors to ensure the club moves in the correct direction for a perfect golf shot.

💡Reward System

A reward system in the context of reinforcement learning is a method of providing feedback to the learning agent based on the success of its actions. The system assigns points or rewards to guide the agent toward optimal behavior. In the video, the AI's performance in golf is shaped through a reward system that encourages desired actions like achieving the correct swing direction and speed.

💡Golf Swing

A golf swing is the movement a golfer makes to hit a golf ball with a club. It involves a series of coordinated body movements to transfer energy from the golfer to the club and ultimately to the ball. In the video, the golf swing is the central focus as the AI systems are trained to replicate and perfect the mechanics of a golf swing for various shots.

💡Cross Product

The cross product is a mathematical operation that takes two vectors in three-dimensional space and returns a third vector perpendicular to the first two. In the context of the video, the cross product is used to determine the direction of the golf club's swing plane.

💡Dot Product

The dot product is a mathematical operation that takes two vectors and returns a scalar value. It is used to find the component of one vector along the direction of another and can also represent the cosine of the angle between two vectors. In the video, the dot product is used to calculate the reward for the AI's golf swing by comparing the velocity of the club with the target direction.

💡Randomized Surfaces

Randomized surfaces refer to uneven or variable terrains where the height or shape of the ground changes randomly. In the video, randomized surfaces are used to train the wedge AI to adapt to different conditions it might encounter on a golf course, such as bumps, hills, or sand traps.

💡Putt

A putt in golf is a short-distance shot typically taken on the green, aiming to sink the ball into the hole with a minimal amount of strokes. The putting AI in the video is trained to control the speed and direction of the putt, focusing on precision over power.

Highlights

The introduction of a sports AI channel with a growing collection of AI in various sports.

The return of the algorithm 'poo' for its fourth appearance, signifying the channel's commitment to iterative improvement.

The use of a 6-foot-tall, 187-pound ragdoll AI equipped with a neural network for complex tasks like creating a golf swing.

Addressing the limitations of physics engines in simulating small object interactions and the innovative solution of enlarging the golf ball for better simulation.

The strategic splitting of AI into four separate neural networks, each specialized for driving, irons, chipping, and putting.

The application of reinforcement learning in training the AI, emphasizing the importance of a well-defined reward system.

The mathematical approach to defining the swing plane and the use of cross products and dot products for direction and velocity alignment.

The unique solution of encouraging harder swings for longer shots, like the driver, by emphasizing speed in the reward system.

The successful training outcome, with the driving AI capable of hitting golf balls roughly 210 yards.

The adaptation of the algorithm to different types of golf shots, such as irons, and the adjustments made to the reward system for precision.

The introduction of randomized terrain during training to improve the AI's adaptability and resilience.

The specific training adjustments for wedge and putting AI, focusing on control, accuracy, and consistency over speed.

The mixed results from the wedge AI, demonstrating versatility but also the challenges of adapting to uneven terrain.

The humorous and somewhat disappointing performance of the putting AI, highlighting the complexity of mastering golf's short game.

The comprehensive approach to developing a golf AI with four neural networks, each specialized for different aspects of the game.

The anticipation of testing the golf AI in real golf courses, hinting at the potential practical applications of the technology.