How much do Midjourney AI fast hours ACTUALLY cost? COST PER IMAGE!
TLDRThe video explores the costs associated with using MidJourney's fast rendering mode beyond the subscription allowance. It explains that the additional cost is $4 for every 60 minutes of render time and provides a detailed breakdown of the expenses per image, varying with different actions and quality settings. The creator conducts tests with 15 different combinations of MidJourney versions and actions, sharing the average cost per image and render time. The results offer insights into the efficiency of using fast mode and help users estimate how many images they can produce within a $4 budget for 60 minutes of rendering.
Takeaways
- 📊 Running out of mid journey's fast time? You can continue using fast mode by paying $4 for 60 minutes of render time through metered incremental billing.
- 💰 The cost of fast rendering is due to the use of GPU units, with each image's cost depending on its complexity and quality.
- 🕒 Once your fast time hits zero, you'll be notified and can choose to enable incremental billing or switch to relax mode, which slows down the rendering process.
- 🚀 The video aims to clarify the cost per image for mid journey users by conducting tests with different prompt qualities and aspect ratios.
- 📈 The video presents a detailed analysis with 15 different combinations of mid-journey versions and actions, aiming to provide a cost per image metric.
- 🔄 15 combinations were tested, including initial grids, re-rolling, upscaling variations, and remasters, across three versions of mid-journey (mj test, mj test photo, v3).
- 📊 The results show that mj test photo is the most expensive option, followed by mj test, with v3 being significantly cheaper.
- ⏱️ Initial grids and re-rolling are more expensive due to the heavy GPU usage required for creation, while upscaling and variations are less GPU intensive.
- 💡 The video provides a summary table of average costs per image and average render times for each combination, offering insights into the efficiency of different actions.
- 💰 A second table calculates how many images can be produced with $4 for 60 minutes of render time, ranging from 33 for the initial grid in test photo to 200 variations with v3.
- 🎥 The video concludes with a slideshow and summary, encouraging viewers to consider the presented data when deciding on their usage of fast mode.
Q & A
What happens when you run out of fast time in your subscription?
-When you run out of fast time, you can continue using fast mode by enabling metered incremental billing, which costs four dollars per 60 minutes of render time.
How can you purchase additional fast minutes?
-You can buy more fast minutes for four dollars per 60 minutes by turning on metered incremental billing.
Why does fast rendering incur extra fees?
-Fast rendering incurs extra fees because it requires the use of GPU graphics processing units to generate and render images, which depends on the complexity and quality of the images.
What happens when the fast time hits zero?
-You receive notifications warning that your fast time is running out. After it hits zero, you can either enable incremental billing by setting a spending limit or switch to relax mode, which will make your job take longer to complete.
How can you set a spending limit for incremental billing?
-You can set a spending limit by selecting a value (e.g., $10), and you will be warned when you reach this limit.
What was the cost for the initial grid generation using the MJ Test version?
-The initial grid generation using the MJ Test version cost 11 cents for the first render.
How many different combinations of mid-journey versions and actions were tested?
-A total of 15 different combinations were tested, including three versions of mid-journey (MJ Test, MJ Test Photo, and MJ Version 3) combined with five different actions (initial grid, re-rolling, upscaling variations, and remasters).
What was the most expensive combination tested?
-The most expensive combination tested was the MJ Test Photo for the initial grid, closely followed by the MJ Test.
Which combination was the least expensive on average?
-The least expensive combination on average was 200 variations with Version 3.
How can the average cost per image be calculated?
-The average cost per image can be calculated by dividing the total cost of a 60-minute render time ($4) by the average cost per image derived from the test results.
What is the significance of the average render time?
-The average render time provides an estimate of how long it takes to produce an image, which, combined with the cost per image, can help users plan their projects and budget accordingly.
How can the information from the video script be used to plan future image generation projects?
-By understanding the average cost per image and the average render time for different combinations, users can estimate how many images they can produce within their budget and plan their projects more effectively.
Outlines
💰 Understanding Mid Journey's Fast Mode Costs
This paragraph discusses the costs associated with using Mid Journey's fast mode after the subscription's included time has been exhausted. It explains that the additional cost is $4 for every 60 minutes of render time and introduces the concept of metered incremental billing. The speaker aims to clarify the potentially confusing metric by providing a breakdown of the approximate cost per image, noting that the cost varies based on factors like the complexity and quality of images, as well as the use of GPU resources. The video also explores the user experience when the fast time runs out, including the options to enable incremental billing or switch to relax mode.
📊 Comprehensive Analysis of Mid Journey's Image Costs
In this paragraph, the speaker presents a detailed analysis of the costs associated with different actions within Mid Journey, such as creating initial grids, re-rolling, upscaling, variations, and remasters. The analysis includes testing various combinations of Mid Journey versions and actions, and the results are compiled in a summary table that shows the average cost per image and the average time taken for each combination. The speaker also provides an estimate of how many images can be produced with a $4 budget for 60 minutes of render time, based on the calculated average cost per image.
Mindmap
Keywords
💡Mid Journey
💡Subscription
💡Fast Mode
💡GPU (Graphics Processing Units)
💡Render Time
💡Incremental Billing
💡Cost Per Image
💡Complexity
💡Quality
💡Prompts
💡Average Cost
Highlights
The video discusses the costs associated with running out of mid journey's fast time and continuing to use fast mode.
The cost for additional fast mode usage is $4 per 60 minutes of render time through metered incremental billing.
The video aims to clarify the confusing metric of $4 per 60 minutes by providing a cost breakdown per image.
Fast rendering incurs extra fees due to the use of GPU graphics processing units for image generation.
The complexity and quality of images determine the varying GPU usage and thus the cost per image.
The video presents a real-life scenario of running out of fast hours and the options provided by mid journey.
The option to enable incremental billing with a spending limit is introduced, with a limit set to $10 in the example.
The video demonstrates how costs are displayed once fast mode is used after the subscription allowance has been exhausted.
A test is conducted using the mid journey test version, with the cost for the first render reported as 11 cents.
The video outlines a comprehensive test plan, including 15 different combinations of mid journey versions and actions.
The results show that the most expensive combination is mid journey test photo, followed by mid journey test.
Initial grids and re-rolling are more expensive than upscaling and variations due to higher GPU usage.
The video provides a summary table of average costs per image and average render times for each combination.
A second table is presented to show how many images can be produced with $4 spent on 60 minutes of render time.
The video concludes with a reminder that the numbers are approximate but offer a useful guide for cost estimation.
The presenter encourages viewers to like and subscribe for more informative content.