I Made Undertale but it's 3D
TLDRThe video documents the creator's ambitious journey to remake Undertale in 3D, a project that required meticulous modeling, animating, and programming. Starting in 2022, the creator overcame challenges such as accurately modeling asymmetrical characters and designing intricate environments. The video also highlights the integration of a uniqueNPC, combat system, and special easter eggs, ultimately delivering a rich gaming experience that stays true to the original while introducing new dimensions.
Takeaways
- 🚀 The project is a 3D remake of the game Undertale, which has been in development since the beginning of 2022.
- 🎮 It is the creator's most complex project to date, involving a large number of highly detailed 3D models.
- 🍵 The creator partnered with Gamer Subs, a company that sells energy drinks and other anime-themed products.
- 🎨 The modeling process for characters like Frisk was challenging due to their asymmetrical design in the original game.
- 🛤️ Level design was simplified using a 3D tile map feature, and custom textures were created for walls and floors.
- 🌌 The game's environment was enhanced by changing the Sky Box to black, creating the illusion of standing in the void.
- 🎭 Animations for characters like Flowey and Toriel were created, with special attention to detail for their movements and expressions.
- 🏠 The creator used tools like ProBuilder and Magic Voxal for creating and detailing the game's environments and props.
- 🎮 The gameplay involves interactive elements, with a script called 'interact' that handles dialogue and character interactions.
- 🛡️ Battle mechanics were adapted to a 3D perspective, allowing players to dodge attacks in any direction.
- 🎁 The game includes various Easter eggs and secrets as a homage to the original Undertale.
Q & A
How long ago did the creator start working on the 3D Undertale remake?
-The creator started working on the 3D Undertale remake around 10 months ago.
What was the main challenge in modeling Frisk for the 3D Undertale remake?
-The main challenge in modeling Frisk was accounting for the character's asymmetry, such as the exposed left ear, hidden right ear under the hair, off-center head, and the larger left leg compared to the right.
What is the name of the company the creator partnered with, and what products do they sell?
-The creator partnered with a company called Gamer Subs, which sells energy drinks, tea, food bars, instant noodles, and other anime-themed products.
How did the creator overcome the difficulty of creating the 3D models for Undertale?
-The creator filled himself with determination and sought help from Gamer Subs to finish the game.
What was the creator's approach to designing the levels for the 3D Undertale remake?
-The creator used a 3D tile map feature, created textures for different walls and floors, and utilized ProBuilder to make models for the floor tiles and walls. The process involved placing the tiles and adjusting them as needed for different areas.
How did the creator handle the animations for the NPC characters in the 3D Undertale remake?
-The creator made separate models for different animations, such as Flowey's laughing and sinking into the ground, and then combined these animations in the game engine to achieve the desired effect.
What was the strategy for optimizing performance in the 3D Undertale remake?
-The creator implemented a system where only a few rooms would be loaded at a time, spawning and despawning as the player moves through the ruins to avoid lag.
What is the unique feature of the battle system in the 3D Undertale remake?
-The battle system features a 3D perspective where the player's Soul can move in any direction to dodge attacks, and the game uses shadows on the floor to help the player identify their position and the attacks' trajectory.
How did the creator incorporate Easter eggs from the original Undertale into the 3D remake?
-The creator added various Easter eggs throughout the game, such as Flowey stalking the player, the annoying dog stealing Toriel's phone, and a hidden Froggit in the wall that only appears under certain conditions.
What additional features did the creator include in the game's menus?
-The creator added a pause menu, a new settings menu, and a first-person perspective option for the game.
Outlines
🚀 Undertale 3D Remake Journey
The creator embarked on an ambitious project to remake Undertale in 3D, a task that proved to be much more complex and time-consuming than initially anticipated. This undertaking involved the creation of numerous 3D models, each with a high level of detail that surpassed previous projects, such as the Zelda remake. The creator drew motivation from determination, symbolized by their recent partnership with Gamer Subs, an energy drink company with a diverse range of flavors and products. The creator also shared their experience with the challenges of modeling Frisk, the main character, due to its asymmetrical design, and the subsequent development of walk styles and level exploration using 3D tile maps. The process involved creating textures, materials, and adjusting various elements to achieve a visually appealing and functional game environment.
🎮 Crafting NPCs and Environment in 3D
The paragraph delves into the intricacies of designing non-playable characters (NPCs) and the environment in the Undertale 3D remake. The creator started by modeling four key NPCs found in the Ruins area of the game: Flowey, Toriel, Froggit, and Nap. Each character presented unique challenges, from basic shapes like Flowey's flower to the complex animations of Toriel. The creator also discussed the process of modeling various props and set pieces within the Ruins, highlighting the attention to detail required to stay true to the original game's aesthetic. This involved creating 3D models for leaves, signs, pillars, doorways, and other elements, as well as designing the interior of Toriel's house with its distinctive rooms and staircase. The paragraph emphasizes the extensive work and dedication required to bring the game's world to life in three dimensions.
🛡️ Battle Mechanics and Enemy Encounters
This paragraph focuses on the development of battle mechanics and enemy encounters within the Undertale 3D remake. The creator describes the implementation of the 'interact' script, which enables player interactions and dialogue, as well as the transition to battle sequences and random encounters. The paragraph details the creation of various enemy characters, including Froggit, Whims, Mold Mul, Migos, Vegetoid, and Lukes, each with unique attack patterns and behaviors. The boss encounters with Flowey, Nap, and Toriel are also discussed, highlighting the different attack strategies and the dynamic nature of the battles. The creator's approach to making the 3D perspective work for both player movement and attack dodging is explained, along with the inclusion of item usage during battles. The paragraph concludes with the addition of a pause menu, settings menu, first-person perspective, and numerous Easter eggs from the original game, emphasizing the creator's commitment to delivering a faithful and immersive gaming experience.
Mindmap
Keywords
💡Undertale
💡3D modeling
💡Unity
💡Animations
💡Gameplay
💡Performance
💡Easter eggs
💡Skybox
💡Tile map
💡NPC characters
💡Battle system
Highlights
Undertaking the ambitious project of remaking Undertale in 3D.
Creating the most 3D models ever for a video project, with highly detailed designs.
Partnering with Gamer Subs and incorporating their energy drinks into the development process.
The challenging process of modeling Frisk due to the character's asymmetry.
Utilizing 3D tile map feature to streamline level building.
Crafting detailed textures and materials for walls and floors to enhance the game's visuals.
Creating a unique walk style for Frisk by adjusting arms and legs.
Designing and animating NPC characters such as Flowey and Toriel with intricate details.
Implementing a performance optimization technique by loading and unloading rooms as the player moves through the ruins.
Developing an 'interact' script for player interactions, dialogues, and animations.
Introducing a seamless teleportation effect between rooms using special doorways.
Designing a 3D perspective for enemy encounters and battles, adding a new layer of challenge and immersion.
Creating various enemy attacks with unique mechanics and patterns.
Innovating the traditional turn-based battle system with real-time dodging and timing-based combat.
Incorporating Easter eggs and hidden features from the original Undertale to pay homage and enhance the gaming experience.
Adding a first-person perspective and settings menu for an enhanced player customization.
Completing the game with the addition of a pause menu and ensuring the game's polish with final touches.