Is this the "Perfect" Version of Generation 1 Pokemon?

Jrose11
20 May 202453:53

Summary

TLDRIn this video, the host explores 'Pokémon Yellow Legacy,' a fan-made game that aims to refine the original Pokémon Yellow experience with quality of life improvements and visual enhancements. The game offers a challenge reminiscent of a Nuzlocke, with updated sprites, an expanded Pokédex, and modified trainer battles. The host discusses the game's features, such as the badge boost glitch and the ability to catch all 151 Pokémon, including Mew. The playthrough showcases strategic battles, the use of underleveled Pokémon, and the eventual mastery of the game mechanics, leading to a 100% completion of 'Pokémon Yellow Legacy.'

Takeaways

  • 🌟 The video discusses 'Pokémon Crystal Legacy' and its sequel 'Pokémon Yellow Legacy', which are fan-made games offering an enhanced experience of the original Pokémon games.
  • 🎮 'Pokémon Yellow Legacy' aims to improve upon the original 'Pokémon Yellow' by smoothing out its rough edges and adding quality of life features, without drastically changing the core mechanics.
  • 🔍 The game introduces aesthetic changes such as updated sprites for Pokémon, unique menu sprites, and a more accurate color palette, enhancing the visual appeal for modern players.
  • 👥 It allows players to choose between a male and female character, a feature not present in the original 'Pokémon Yellow', showcasing a new custom sprite for the female character.
  • 🛠️ 'Yellow Legacy' includes gameplay improvements like updated Pokémon locations and movesets, rebalanced trainer teams, and an in-game Pokedex that provides detailed information, making the game more user-friendly.
  • 💪 The game offers a 'Hard Mode' which levels cap the player's Pokémon at certain points to match the next gym leader's team level, increasing the challenge of the game.
  • 🎵 Opera GX browser is highlighted as a sponsor of the video, featuring GX Control for lower CPU and RAM usage, and customizable mods that allow a Pokémon-themed browsing experience.
  • 🎁 The video provides a link for viewers to download Opera GX and try its unique features, including GX Corner for gaming news and deals.
  • 🐉 'Yellow Legacy' reintroduces the badge boost glitch from the original games, which can be exploited for an easier playthrough, but also offers a challenge for those seeking a more difficult experience.
  • 🏆 The player's goal in the game is to complete the Pokedex, which includes all 151 Pokémon, and to defeat the Elite Four and other trainers, including a rematch with Professor Oak.
  • 🎉 The video concludes with the player achieving a full completion of 'Pokémon Yellow Legacy', capturing Mewtwo and Mew, and providing a positive recommendation for others to try the game.

Q & A

  • What is Pokémon Yellow Legacy?

    -Pokémon Yellow Legacy is a fan-made game that is a sequel or prequel to Pokémon Crystal Legacy, aiming to be the 'perfect version' of Pokémon Yellow, the first generation of Pokémon games. It maintains the charm of the original while smoothing out its rough edges and adding quality of life features.

  • What is the significance of the collaboration with Opa GX for the video?

    -Opa GX sponsored the video, and the collaboration involves showcasing how Opera GX, a browser designed for gaming and streaming, can be modded to have a Pokémon style with various mods available from the GX store, enhancing the user experience for Pokémon fans.

  • What unique feature does Opera GX have for gamers?

    -Opera GX has a feature called GX Control which limits the amount of RAM usage compared to typical browsers, making it suitable for gamers and streamers who need resources for gaming and other tasks simultaneously.

  • How does the badge boost glitch work in Pokémon Yellow Legacy?

    -The badge boost glitch, an essential feature of Generation 1, is retained in Pokémon Yellow Legacy. It significantly boosts the stats of certain Pokémon, making them overpowered and easier to win battles.

  • What changes were made to the aesthetics of Pokémon in Pokémon Yellow Legacy?

    -Pokémon Yellow Legacy updated the color palettes to match modern depictions, redid the back sprites for every Pokémon to match their front sprites, and introduced unique menu sprites for each Pokémon, which was not present in the original Generation 1 games.

  • How does the game balance the challenge for players?

    -Pokémon Yellow Legacy offers a 'Hard Mode' that automatically levels cap Pokémon at certain points, making the game more challenging by preventing players from being overleveled and forcing them to strategize more effectively.

  • What is the role of the chat feature in Opera GX?

    -The chat feature in Opera GX, called GX Corner, allows users to ask a variety of questions and interact with the browser, providing gaming news, deals, and a release calendar, enhancing the gaming experience.

  • How does the game handle the availability of all 151 Pokémon?

    -In Pokémon Yellow Legacy, all 151 Pokémon, including Mew, are available to be caught. The game provides an in-depth Pokédex that tells players where each Pokémon is located and their level up move sets.

  • What are some of the quality of life features added to Pokémon Yellow Legacy?

    -Pokémon Yellow Legacy includes several quality of life features such as an expanded bag with triple capacity, the ability to use HM moves like Cut and Surf outside of battle, and an improved Pokédex that provides detailed information about each Pokémon.

  • How does the game handle the evolution of Pokémon?

    -Pokémon Yellow Legacy retains the traditional methods of evolution from the original games, with most Pokémon evolving either through leveling up or using specific items like stones. However, some Pokémon evolve via trading at a certain level, which is a mechanic introduced in later generations.

  • What is the final challenge in Pokémon Yellow Legacy?

    -The final challenge in Pokémon Yellow Legacy is to defeat Professor Oak in a battle, who has a powerful team of Pokémon. After defeating Oak, players can encounter and catch Mew, the 151st Pokémon.

Outlines

00:00

🕹️ Pokémon Yellow Legacy Introduction and Sponsorship

The script begins with an introduction to the Pokémon Yellow Legacy, a modded version of the classic game, presented as a sequel to Pokémon Crystal Legacy. The narrator expresses excitement about exploring whether this new version lives up to its predecessor's reputation. The video is sponsored by Opera GX, a browser designed for gamers and streamers, which is highlighted for its GX Control feature that limits RAM usage and its customizable mods that allow users to create a Pokémon-themed browsing experience. The narrator also mentions the browser's chatbot, GX Corner for gaming news, and an easy import feature for switching browsers.

05:00

🎨 Aesthetic and Quality of Life Improvements in Yellow Legacy

The second paragraph delves into the aesthetic and quality of life improvements made in Pokémon Yellow Legacy. Changes include the introduction of a gender selection feature, updated color palettes for Pokémon to reflect their modern designs, and redesigned back sprites for every Pokémon. The script also mentions the addition of unique menu sprites for each Pokémon, enhancing the overall gameplay experience. The narrator discusses the challenge of balancing changes to maintain the original game's charm while introducing improvements.

10:00

🤺 Early Game Battles and Mechanics in Yellow Legacy

This paragraph focuses on the early gameplay experience in Yellow Legacy, highlighting changes in the first gym battle against Brock. The narrator notes the introduction of new Pokémon and moves not originally present in the game, such as Goldeen knowing the move Bubble. The script also discusses the updated AI behavior, the availability of all 151 Pokémon, and the in-game Pokédex that provides detailed information on each Pokémon's location and move set.

15:00

🔥 Gym Leader Battles and Difficulty Level Adjustments

The fourth paragraph discusses the challenges of facing gym leaders in Yellow Legacy, noting that the game has been made more difficult than the original. The narrator describes battles against gym leaders such as Misty and Lt. Surge, detailing the strategies used and the adjustments made to the AI and trainer teams. The paragraph also touches on the experience of using different Pokémon and the introduction of experience bars from Generation 2.

20:03

🌟 Gym Leader Strategies and the Impact of RNG

The script continues with the narrator's experiences battling gym leaders like Erika and Giovanni, highlighting the increased use of status moves that introduce an element of luck into battles. The narrator reflects on the difficulty of the AI's move choices and the impact of RNG (random number generation) on the outcomes of battles, drawing parallels to the original Pokémon Stadium game.

25:05

🐲 Building a Competitive Team and Facing Rival Trainers

In this paragraph, the narrator talks about the process of building a competitive team to face rival trainers. The focus is on evolving and leveling up Pokémon like Kabuto and Dragonair, as well as the challenges faced against trainers in Silph Co. and the rival trainer, Rival 5. The script details the strategic decisions made during battles and the importance of leveling up underappreciated Pokémon.

30:06

🔥 Confronting Powerful Foes with an Underleveled Team

The sixth paragraph describes the narrator's struggle to defeat powerful opponents like the Elite 4 member Lorelei and the rival trainer, Rival 6, with an underleveled team. The script highlights the use of Pokémon like Dragonair and Kabutops, and the challenges posed by high-level trainers and their powerful moves.

35:06

🏆 Victory Over the Elite 4 and the Pokémon Master

The script concludes with the narrator's victorious battle against the Elite 4 and the Pokémon Master. Each member of the Elite 4 is discussed, detailing the strategies used to defeat their teams. The final battle against the Master is described, highlighting the use of the badge boost glitch and the Pokémon that ultimately secured victory.

40:07

🎉 Completing the Pokédex and Encountering Mew

In the final paragraph, the narrator discusses the post-game content of Yellow Legacy, including the ability to rematch trainers, the encounter with Mewtwo in Cerulean Cave, and the ultimate battle against Professor Oak. The script details the strategies used in these battles and the satisfaction of completing the Pokédex and catching Mew.

Mindmap

Keywords

💡Pokémon Crystal Legacy

Pokémon Crystal Legacy is a fan-made modification of the original Pokémon games, often referred to as a 'ROM hack'. It is designed to enhance the gameplay experience by smoothing out the rough edges of the old games while maintaining their nostalgic charm. In the script, the video creator discusses the sequel to this game, Pokémon Yellow Legacy, and how it compares to its predecessor in terms of gameplay improvements and quality of life features.

💡Generation 1 and Generation 2

Generation 1 and Generation 2 refer to the first and second sets of Pokémon games developed by Game Freak and published by Nintendo. Generation 1 includes Pokémon Red, Blue, and Yellow, while Generation 2 includes Pokémon Gold, Silver, and Crystal. The video script mentions these generations in the context of discussing the improvements and changes made in the Pokémon Yellow Legacy game, which is a ROM hack based on Generation 1 but incorporates elements from Generation 2.

💡ROM hack

A ROM hack is a modified version of a video game that is created by fans, often to enhance or alter the original game in various ways. In the context of the video, Pokémon Yellow Legacy is a ROM hack that aims to improve upon the original Pokémon Yellow game by adding new features and fixing perceived flaws, making it a more polished and enjoyable experience for players.

💡Aesthetic changes

Aesthetic changes refer to alterations made to the visual aspects of a game, such as character sprites, color palettes, and menu designs. The script discusses several aesthetic changes in Pokémon Yellow Legacy, including updated Pokémon sprites, more accurate color palettes, and unique menu sprites for each Pokémon, which contribute to the game's overall appeal and modernization.

💡Quality of life features

Quality of life features are additions or modifications to a game that improve the player's experience without necessarily changing the core gameplay. Examples from the script include the ability to choose between a male and female character, the inclusion of experience bars, and the option to use certain moves like Cut and Surf outside of battle, which streamline gameplay and make it more convenient for players.

💡GX Control feature

The GX Control feature is a tool within the Opera GX browser that allows users to limit the amount of CPU and RAM usage by the browser. This is particularly useful for gamers and streamers who need to run multiple applications simultaneously without one consuming too many resources. In the video script, the creator mentions this feature as a key reason why they prefer Opera GX for their gaming and streaming activities.

💡GX mods

GX mods are modifications available for the Opera GX browser that allow users to customize their browsing experience with themes, sounds, and other aesthetic elements. The script mentions that the browser can be modded to have a Pokémon style, with background music, keyboard sounds, and opening and closing sounds from Pokémon games, enhancing the browser's appeal to Pokémon fans.

💡Badge Boost Glitch

The Badge Boost Glitch is a feature in Generation 1 Pokémon games that increases the stats of a player's Pokémon based on the number of gym badges they have collected. In the video script, the creator discusses the impact of this glitch in Pokémon Yellow Legacy, noting that it can make underleveled Pokémon much more powerful and affect the balance of the game.

💡Pokedex

The Pokedex is a digital encyclopedia in the Pokémon games that allows players to catalog and learn about the various Pokémon species they encounter. In the context of the video, the creator talks about their goal to '100%' the game by completing the Pokedex, which involves catching every available Pokémon species, including the elusive Mew.

💡Sword Dance

Sword Dance is a move in the Pokémon games that increases the user's Attack and Special Attack stats. The script mentions Sword Dance as a strategy used by the creator to boost their Pokémon's stats, making them more powerful in battles. This move, combined with the Badge Boost Glitch, becomes a key part of the creator's battle strategy.

💡Dragonite

Dragonite is a Pokémon species known for its high stats and versatility in battles. In the video script, Dragonite is highlighted as a key member of the creator's team, capable of defeating various opponents with its powerful moves like Ice Beam and Thunderbolt. Dragonite's performance in battles showcases its strength and importance in the creator's strategy.

Highlights

Introduction of Pokémon Yellow Legacy as a sequel to Pokémon Crystal Legacy, aiming to be the perfect version of Generation 1.

Sponsorship acknowledgment for Opera GX browser and its features beneficial for gamers and streamers.

Demonstration of customizing Opera GX with Pokémon-themed mods and GX control feature for efficient resource use.

Explanation of the concept behind the Legacy games focusing on enhancing old games with quality of life features.

Inclusion of a female character option and updated Pokémon sprites in Yellow Legacy.

Redesign of back sprites for all Pokémon and the addition of unique menu sprites.

Changes in gameplay mechanics, such as the availability of different Pokémon and their moves at the beginning of the game.

The introduction of experience bars and the option to play in hard mode with level caps.

Updated AI behavior in battles, making them more challenging by not always opting for super effective moves.

The ability to catch all 151 Pokémon, including Mew, with an in-game Pokedex providing locations and move sets.

Changes in trainer teams and levels, making the game more challenging than the original.

The use of the badge boost glitch as a strategy to overcome underleveled Pokémon challenges.

The importance of leveling up the right Pokémon and the revelation that most Pokémon can be evolved via stones.

The battle against team Rocket in Silph Co. and the strategy of leveling up underleveled Pokémon against trainers.

The customization of the player's team with underappreciated Pokémon and the strategy shift away from using an Alakazam.

The battle against the Elite 4 using a team of underleveled Pokémon and the victory achieved through strategy and persistence.

The final battle against Professor Oak and the use of the badge boost glitch to achieve victory.

Completion of the game with the capture of Mew and final thoughts on the Yellow Legacy experience.

Transcripts

00:00

hey everyone how's it going so back in

00:02

October the channel Smith plays Pokémon

00:05

in collaboration with many other

00:07

talented modders created Pokémon Crystal

00:10

Legacy the so-called perfect version of

00:13

generation 2 well today we have its

00:16

sequel or should I say its prequel the

00:19

so-called perfect version of Generation

00:22

1 Pokemon Yellow Legacy does it live up

00:26

to its predecessor and is it indeed the

00:30

perfect version of Pokémon Yellow only

00:32

one way to find out but first I want to

00:36

give a sincere thank you to Opa GX for

00:38

sponsoring this video If you think all

00:41

browsers are alike think again Opera GX

00:44

isn't your average browser as someone

00:47

who live streams plays games and does

00:49

like a billion things on my computer at

00:52

the same time many of which require the

00:54

internet I can't have my browser hogging

00:57

so much CPU and RAM thankfully Opera GX

01:00

has the GX control feature which

01:03

dramatically limits the amount of ram it

01:05

uses compared to typical other browsers

01:08

now you guys know how much I love

01:10

Pokemon Opera GX can be modded to

01:13

basically be a Pokemon style browser

01:16

which is cool as heck using GX mods many

01:20

of which are available for free from the

01:22

GX store you can get background music

01:25

keyboard sounds opening and closing

01:27

sounds all of which are straight from

01:29

Pokémon am Emerald one of my favorite

01:31

games you get a theme and color

01:34

wallpaper and don't worry if you just

01:36

want the wallpaper and browser sounds

01:38

but not the background music you can

01:40

enable and disable whatever you want in

01:43

the menu from the sidebar there are so

01:45

many different mods to choose from using

01:48

the GX store giving Opera GX infinite

01:51

customizability Opera GX also has chat

01:54

GPT built right into the sidebar this

01:57

means you can ask it all sorts of

01:59

interesting questions like what is the

02:02

badge boost glitch and oh well I didn't

02:06

know this guy beat the game of the

02:07

magicarp Kudos man what a gamer and

02:11

speaking of gamer if you're a gamer like

02:13

me GX corner is the place for you if you

02:17

like gaming deals want a release

02:19

calendar or gaming news you can use GX

02:22

corner for all of it it's like having an

02:25

old school magazine built straight into

02:27

your browser but way better and I know

02:30

many of you haven't been using Opera GX

02:32

but don't worry switching to Opera GX is

02:35

as easy as beating rival 4 all you have

02:38

to do is hit settings go down a bit to

02:41

synchronization input bookmarks and

02:43

settings import and it's done now if

02:47

this sounds like a browser you want to

02:48

start using all you have to do is click

02:51

my link either in the description or pin

02:53

comment and you can download Opera GX

02:55

today so before we begin I should

02:57

explain briefly the concept of these

02:59

Legacy games the idea is not to make

03:02

Pokémon Yellow a modern Pokémon game

03:04

change all the mechanics anything like

03:06

that is to try and smooth out the rough

03:09

edges of games that are decades old

03:12

maintaining what made them so amazing at

03:14

their time while also adding quality of

03:17

life features there's a balancing act

03:21

and there's always going to be that

03:22

careful line to walk between changing

03:25

too much and not changing enough as

03:28

someone who plays generation one

03:30

essentially as his job I definitely have

03:32

a lot of opinions on ways it can be

03:34

fixed so I'm curious to see what yellow

03:36

Legacy does one of the first changes

03:39

you'll notice throughout the run is that

03:40

in yellow Legacy just like in Crystal

03:43

you can pick between a male and female

03:46

character now there was never a girl

03:48

character planned for yellow so this is

03:51

a completely custom Sprite and it looks

03:53

pretty good another change you'll notice

03:55

throughout the run is that even though

03:57

Pokémon Yellow when played on a Game Boy

03:59

Color would display in color a lot of

04:02

the palletes didn't quite match what we

04:04

would think of the Pokémon today so

04:07

you'll notice with Rattata it looks its

04:09

more normal purple color as opposed to

04:12

well whatever color this is but wait

04:16

there's more in terms of another much

04:18

needed visual difference while the front

04:21

Sprites had been updated twice since the

04:23

original Japanese red and green released

04:26

the back Sprites remain the same which

04:28

is why they pretty much never matched in

04:30

the North American Games well in yellow

04:33

Legacy painstaking effort was made to

04:36

redo the back Sprites of every single

04:39

Pokémon I'm going to try to use as many

04:41

as possible throughout this video to

04:43

Showcase them but suffice to say they

04:45

all look good and even a couple front

04:48

Sprites were redone as well although for

04:50

the most part the front Sprites other

04:52

than their color palettes are exactly

04:54

the same from Pokémon Yellow so if

04:56

you're used to my red and blue videos

04:58

that's probably why the front spres look

05:00

different one last aesthetic change that

05:02

wouldn't be incorporated into vanilla

05:04

Pokémon games until Generation 3 is

05:07

unique menu Sprites for each Pokémon in

05:10

the original Generation 1 games even in

05:12

yellow there were only 10 well if you

05:14

count Pikachu 11 menu Sprites so for

05:18

each Pokémon to get their own custom one

05:20

is pretty cool and does make the game a

05:22

fair bit nicer to play in my opinion but

05:25

let's be real nobody is playing a game

05:27

from the late '90s for Aesthetics while

05:29

they're nice how is the game play has it

05:32

been improved in any way well the best

05:34

way to determine that is to get into a

05:36

battle and what better battle to use

05:38

than the first gym battle versus Brock

05:41

but before we do notice something

05:42

different about Brock normally in

05:44

generation one his Overworld Sprite

05:46

looks I don't know kind of generic not

05:48

really like Brock but this game uses

05:51

something closer to his generation 2

05:52

Sprite Which is a big Improvement but

05:55

okay okay enough about Aesthetics so

05:57

you'll notice I have a gold de here

06:00

against Brock what the heck is going on

06:03

how do I have a goldine and an Oddish

06:05

with tackle oh boy this is not our

06:09

standard Pokemon and then I send out a

06:11

Vulpix the Vulpix would have been able

06:14

to knock out the Geodude but I wanted my

06:15

Metapod to get a little bit more

06:18

experience so I use Metapod for a bit

06:21

before it faints sending out Vulpix to

06:23

go for Ember again where did that come

06:26

from and now Beedrill is using pin

06:28

missile all of this is to say a lot has

06:31

been changed since the red blue and

06:34

yellow we know a lot of Pokémon have

06:36

been moved around including the Old Rod

06:39

itself which now catches goldine which

06:42

now knows bubble which I used to help

06:45

defeat Brock as in the let's go games

06:48

Oddish is now available in vidiian

06:50

Forest although it doesn't know absorb

06:52

which is new and Vulpix I caught on

06:55

route two now funny enough even though

06:58

typically I'm known as the guy who does

07:00

solo runs however before that I had some

07:03

pretty successful videos about catching

07:06

Pokemon so I decided to go back to my

07:08

roots and try to catch every single

07:10

Pokémon and in yellow Legacy all

07:14

151 Pokémon yep even Mew are available

07:18

to be caught if you go to Smith play's

07:21

release video you can download a Google

07:23

doc that will tell you where every

07:24

Pokémon is but the in-game Pokedex does

07:27

a good enough job and not only does it

07:29

tell you where the Pokémon are it even

07:32

tells you their level up move set the

07:34

one irritating feature about this really

07:37

cool Edition is that you can't scroll

07:40

like you would in later Pokémon games

07:42

like with all Generation 1 Pokemon menus

07:44

you just press a to go to the next page

07:47

so if you miss something you just have

07:48

to go back through it which if you're me

07:50

and press a way too fast happened all

07:53

the time but it's really cool now you

07:55

know without having to look up on

07:56

Bulbapedia where every Pokémon is and

07:59

what their move sets are this is a super

08:02

nice quality of life feature which

08:04

frankly I'm shocked we have not seen in

08:06

an official Pokémon release now it's not

08:09

just move sets and where Pokémon are

08:11

that have been changed trainers have

08:13

been changed as well this first bug

08:15

catcher didn't have a Metapod Kakuna and

08:18

Butterfree and so trainers throughout

08:20

the game have had their teams updated

08:23

their levels updated and overall this

08:25

makes this game a lot more difficult

08:28

than you might remember this won't

08:30

impact me now but as I try to fill up my

08:33

Pokedex by leveling up random Pokémon it

08:35

will become embarrassingly apparent that

08:38

this game was not intended to be played

08:41

the way I think the original gen One

08:43

games were which is swapping out your

08:46

Pokemon constantly and thus not being

08:49

overleveled in this game when I did that

08:52

as you'll see I was underleveled but hey

08:55

it's still me it's still gen one I think

08:58

we'll be okay okay as per tradition we

09:01

should talk about the Rival 2 battle

09:03

there are some changes but be aware he

09:06

does always lead with a spearo you can

09:09

see Geodude has a much improved back

09:12

Sprite its back Sprite is simply

09:14

atrocious and geodo does a good job

09:17

getting through most of the team however

09:19

finally Eevee does knock it out which

09:22

allows me to show another one of my

09:23

Pokémon sandrew I mean it's just a

09:26

random sandrew no way this is going to

09:28

be an important Pokémon for later it

09:30

just faints I don't even know why I

09:32

brought it up anyway we do actually

09:35

knock out the Eevee with Bulbasaur which

09:38

you still get from that NPC in Cerulean

09:40

City the starter Pokémon are all

09:43

available where they are in the regular

09:45

game but they are actually also

09:47

catchable where Eevee is as you can see

09:50

where I pull up the Pokedex and thus you

09:52

can get all three Evolutions in this

09:54

game as well as most Pokémon in a living

09:57

decks if you wanted to not all of them

10:00

there's a couple you wouldn't be able to

10:01

get but still pretty cool all right fast

10:05

forwarding a little bit I caught a bunch

10:07

of new Pokémon 35 in total and we're

10:09

ready to battle misty misty leads with

10:12

Psyduck closer to what she has in the

10:14

anime and her psiduck with confusion

10:17

makes quick work of bells Sprout however

10:20

in this game you'll notice the AI is a

10:22

little different they don't always go

10:24

for moves classified as super effective

10:27

which does actually make them a little

10:29

better one other thing I didn't mention

10:32

which is really cool are the experience

10:35

bars reminiscent of generation 2 this

10:37

way you know how much experience points

10:39

you have to gain luckily for me because

10:42

star me didn't go for a water attack we

10:46

were able to burn it and then venonat

10:48

has leech life now leech life has been

10:51

buffed substantially from what we know

10:53

in gen one although it's not quite base

10:55

80 power pretty sure it's base 50 power

10:58

but thanks to Charmeleon thanks to all

11:01

my other Pokémon we were actually able

11:04

to defeat Misty with venonat and move on

11:07

by the time we Face rival 3 I've already

11:10

played for 10 hours of in-game time

11:12

don't forget I played four time speed

11:14

and I'm a third of the way done my

11:15

Pokedex which is really cool considering

11:18

I'm not all that far into the game we

11:20

lead with Geodude because it did such a

11:22

good job last time and there's something

11:25

you might notice after I knock out the

11:27

radicate my XP bar seems to be broken

11:30

but it isn't broken you see one thing I

11:33

didn't mention is when you start a game

11:36

of yellow Legacy you get the option

11:38

between normal and hard mode in hard

11:42

mode the game automatically level caps

11:45

you at certain points depending on the

11:48

next gym leader this means our Geodude

11:50

cannot get to level 25 and that means it

11:54

won't become a grer for lieutenant surge

11:57

which may prove to be a a little bit of

11:59

a problem unlike rival 3 who was pretty

12:03

easy now if you're one of those people

12:05

who feels bad that I insult Serge

12:08

constantly don't you worry Serge's

12:11

Revenge will be sweet so all he has is a

12:15

Raichu however even though I'm capped at

12:18

level 24 Raichu is level 29 and it makes

12:22

quick work of my first two Pokémon also

12:25

in generation one don't forget Critical

12:27

Hits are based on your base speed

12:29

and in case you thought well that

12:31

doesn't matter you a Geodude it has surf

12:34

so this Raichu one shots every single

12:39

member of my team and that taught me

12:42

that this rom hack was not messing

12:44

around I would go on to lose to Surge a

12:47

few more times with this team trying in

12:50

vain to beat this level 29 Raichu but

12:54

eventually I had to go into my PC and

12:57

bring out my secret weapon and

13:00

unfortunately for Serge it proved to be

13:03

a little too much for him you see you

13:06

can catch a Doug Trio and although it's

13:08

not as overleveled as before it nearly

13:12

onot Raichu now all we need is to

13:15

survive an attack which Ivysaur can and

13:19

we beat Lieutenant Serge on our first

13:21

try after losing like seven times with

13:24

the other team oh also I want to mention

13:26

another really cool quality of life

13:28

feature you don't have to go into the

13:30

menu to use cut surf like you do in gen

13:32

one you can just press a like in

13:34

generation 2 it's really nice but as I

13:37

was saying well that change is nice it

13:40

is a nasty change in a good way that

13:42

these gym leaders are not going to be

13:44

pushover Serge had a water move he was

13:48

ready for my Geodude and the level cap

13:51

ensured I couldn't even get close to its

13:53

level one Pokémon was able to sweep six

13:57

how are the rest of these gym Le is

13:59

going to do well I decide to battle the

14:02

next gym leader I would say right away

14:04

but you can see I spent significant time

14:06

catching Pokemon we're at 68 now as we

14:09

go to battle Erica now Erica leads with

14:13

tangala and we have venon at bind is

14:16

still generation one bind meaning as

14:19

it's used I can't attack and another

14:22

thing you should know is that the AI

14:24

makes its decisions after you've made

14:27

your decision so it knew I was going to

14:29

switch there and put Charmeleon to sleep

14:32

you'll notice Charmeleon now has fire

14:33

punch as a better fire move which is

14:35

great and thankfully was able to take

14:38

out tangala victory bill comes out next

14:40

and we do outspeed you'll see it has

14:42

headbutt but it's not enough to knock

14:44

out charmelia next comes out Ivysaur a

14:47

new addition and its new move acid

14:50

knocks me out but venonat I go for leech

14:53

life after it goes for leech seed and I

14:56

knock it out and then her vile plume

14:58

this is is not what she would have in

15:00

yellow she would have a gloom and you

15:02

can see vile plume looks closer to what

15:05

it looks like but it's giving me fits

15:08

paralyzing by Menat going for solar beam

15:10

I'm going to have to swap into do Duo

15:13

but it puts it to sleep right away and

15:15

knocks it out with a powerful acid

15:17

attack acid by the way has been buffed

15:19

to 60 base power now since this vop

15:22

plume uses solar beam and will go second

15:25

I decide to go for dig and try to time

15:28

everything unfortunately Erica predicts

15:31

it and uses stun Spore but I do get it

15:34

to half Health now War tle doesn't

15:37

really have much it can do I'm able to

15:39

get off a bite but solar beam knocks me

15:41

out and now all that I have left is

15:43

drowsy but drowsy is able to put V plume

15:46

to sleep and while it does wake up I'm

15:49

able to just just miss knocking it out

15:54

how frustrating but hey Erica beat me

15:58

that doesn't happen much after Erica

16:00

beat me one more time we do get a little

16:02

bit more luck this is something I want

16:05

to talk about with this game in general

16:07

which is that a lot more Pokemon have

16:10

moves that put you to sleep or confuse

16:12

you than in the base game and so luck

16:15

does become a little bit more of a

16:16

factor than you might be used to

16:18

especially in this battle if I don't get

16:20

put to sleep and I'm actually able to

16:22

attack I can do significant damage and

16:24

so by the time we get to vile plume I

16:26

have five Pokémon remaining and drowsy

16:29

is able to take it out on its own you'll

16:31

notice that burn deals 1/8 damage

16:34

similar to how it used to which is

16:37

enough to knock out the vile PLO but

16:40

going forward not necessarily in the gym

16:42

battles but especially in the Pokemon

16:44

Tower which we're going to get to there

16:46

are just a lot of Pokemon a lot of

16:48

hypnos haunters gastle that use moves

16:52

that are very RNG heavy hypnosis can hit

16:55

about 50/50 time confusion 50/50 that is

16:59

something I definitely started to notice

17:01

but again I probably wouldn't notice

17:04

this if I was using Pokemon at the right

17:06

level as opposed to whatever Pokemon I

17:08

just need to evolve to fill out my

17:10

pokeddex I guess the main takeaway here