Super Mario 64 DS | The Best Worst Version - Scott The Woz

Scott The Woz
26 May 202442:03

Summary

TLDRIn this nostalgic review, the speaker reflects on the impact of 'Super Mario 64 DS', a groundbreaking title that brought the expansive 3D world of 'Super Mario 64' to the portable Nintendo DS. They discuss the game's revolutionary features, such as unrestricted movement and immersive gameplay, which were awe-inspiring for its time. Despite the lack of an analog stick on the DS and the resulting control issues, the game offered a portable Mario experience that fans had longed for. The review also touches on the added multiplayer mode and the inclusion of new characters like Luigi and Wario, which, while not necessary, added a new dimension to the game. The speaker concludes that while 'Super Mario 64 DS' isn't perfect and isn't the definitive version, it's a cool alternative take on a classic that was impressive for its time.

Takeaways

  • 🕹ī¸ The script discusses the revolutionary impact of 'Super Mario 64' on the gaming industry, highlighting its expansive 3D worlds and unrestricted movement.
  • 🎮 'Super Mario 64 DS' is praised for bringing the groundbreaking experience of the original game to a portable Nintendo DS console.
  • đŸ“Ļ The original release of 'Super Mario 64' had a significant influence on the speaker's childhood, instilling a sense of wonder and exploration.
  • 🛠ī¸ 'Super Mario 64 DS' introduced new features such as a run button and touch screen controls, which were not present in the original game.
  • 🎨 The DS version boasts updated character models and graphics that look sharp and modern, even by today's standards.
  • 👎 One of the major criticisms of 'Super Mario 64 DS' is the lack of an analog stick on the DS, leading to less precise control compared to the original.
  • 🧩 The game added 30 extra stars and multiple playable characters, which some consider as the definitive features but are criticized for being unnecessary and forced.
  • 🎲 'Super Mario 64 DS' includes mini-games that utilize the DS's touch screen in creative ways, offering a variety of fun distractions from the main game.
  • 👾 The versus mode in 'Super Mario 64 DS' is described as broken and not enjoyable, with a lack of depth and engaging gameplay.
  • 🔄 Despite the changes and additions, the core gameplay and magic of 'Super Mario 64' remain intact in the DS version, making it a cool alternative take on the original.
  • 🚀 The speaker reflects on the impressive technical achievement of 'Super Mario 64 DS', especially considering it was released for a handheld console in 2004.

Q & A

  • What was the significance of Super Mario 64 in the gaming industry?

    -Super Mario 64 revolutionized gaming with its expansive 3D worlds and 360° of unrestricted movement, being an accomplishment unlike anything seen before at the time of its launch on the Nintendo 64 console.

  • How did Super Mario 64 DS differ from the original Super Mario 64?

    -Super Mario 64 DS brought the revolutionary 3D game to a handheld console, the Nintendo DS, with some new twists such as additional playable characters, new power-ups, and a multiplayer mode.

  • What were some of the technical and graphical advancements showcased in Super Mario 64 DS?

    -Super Mario 64 DS featured high-quality 3D models that were on par with console-level graphics, and it was playable on a cartridge, demonstrating a significant technical leap for handheld gaming at the time.

  • What was the initial reaction to the announcement of Super Mario 64 on the Nintendo DS?

    -The initial reaction was one of awe and disbelief, as it was seen as a groundbreaking achievement to bring a game of such graphical and technical prowess to a handheld device.

  • What are some of the control issues faced in Super Mario 64 DS?

    -Super Mario 64 DS faced control issues due to the lack of an analog stick on the Nintendo DS, which made precise movement and camera control more challenging compared to the original game on the Nintendo 64.

  • How does the multiplayer aspect of Super Mario 64 DS differ from the original game?

    -The multiplayer aspect in Super Mario 64 DS was a new addition, allowing players to engage in battles in familiar locations, which was a feature that was not present in the original Super Mario 64.

  • What are some of the new features added to Super Mario 64 DS that were not in the original game?

    -New features in Super Mario 64 DS include the ability to play as different characters like Luigi and Wario, new power-ups such as the Super Mushroom, and additional Power Stars to collect.

  • How does the presentation of Super Mario 64 DS compare to the original in terms of graphics and character design?

    -Super Mario 64 DS has more modern designs for the characters, making them look more natural and detailed compared to the original, while still maintaining the spirit of the original game's design.

  • What is the general consensus on the additional content added to Super Mario 64 DS?

    -The additional content in Super Mario 64 DS, while appreciated for its novelty, is often seen as unnecessary and not as engaging as the original game's content, with many of the new features feeling forced or gimmicky.

  • What are some of the mini-games included in Super Mario 64 DS, and how do they utilize the Nintendo DS's touch screen?

    -Super Mario 64 DS includes a variety of mini-games such as Mario Slot, Memory Match, and Coincentration that showcase the DS's touch screen capabilities, offering simple and fun gameplay experiences.

Outlines

00:00

🕹ī¸ Nostalgia and Innovation in Super Mario 64 DS

The speaker reminisces about the revolutionary impact of Super Mario 64, which introduced expansive 3D worlds and unrestricted movement at the launch of the Nintendo 64 console. They express awe at the game's technical and graphical leap being ported to the Nintendo DS, a handheld device. The discussion highlights the magic of both the original game and the DS version, which brought the game's wonder to a portable format. However, the speaker also acknowledges the flaws of Super Mario 64 DS, especially when viewed outside its historical context. They share personal anecdotes from 2004, describing the sense of freedom and imagination the game inspired, and how it felt like exploring a vast new world.

05:00

🎮 The Evolution and Discovery of Super Mario 64 DS

The paragraph delves into the speaker's initial disappointment at the lack of a portable version of Super Mario 64, contrasting it with the later surprise and excitement upon discovering Super Mario 64 DS. It discusses the evolution of handheld gaming and the Nintendo DS's role in blurring the lines between home console and portable gaming. The speaker shares their experience of first learning about the DS in 2004, the unveiling of the handheld at E3, and the game's eventual release. They also touch on the DS's marketing focus on casual games and how Super Mario 64 DS exceeded their expectations, providing a portable version of a beloved game that they could play anywhere.

10:02

👎 Flaws and Features of Super Mario 64 DS

The speaker critiques the marketing and presentation of Super Mario 64 DS, particularly the box art and DS logo, which they feel do not adequately convey the game's identity. They also discuss the game's transition from a multiplayer-focused reveal to a single-player experience with additional multiplayer elements. The paragraph includes a personal anecdote about the speaker's delayed discovery of the game and their subsequent enthusiasm upon finally acquiring it. The speaker reflects on the game's graphics, controls, and gameplay changes, expressing mixed feelings about the alterations made for the DS version.

15:03

📱 Control Issues and Visual Upgrades in Super Mario 64 DS

The speaker focuses on the control scheme of Super Mario 64 DS, highlighting the absence of an analog stick and the resulting impact on gameplay precision and fluidity. They discuss alternative control methods, such as the touchscreen, and their limitations. The paragraph also addresses the visual improvements in the DS version, comparing character designs and environments to the original game. The speaker shares their thoughts on the game's music and the overall charm of the original versus the updated look of the DS version.

20:04

🌟 Additional Content and Playable Characters in Super Mario 64 DS

The paragraph discusses the additional content in Super Mario 64 DS, including new Power Stars, playable characters, and multiplayer modes. The speaker critically examines the value of these additions, arguing that while they provide more content, they do not necessarily enhance the core gameplay experience. They detail the process of unlocking new characters and the unique abilities each character brings to the game, while also expressing frustration at the forced use of multiple characters to obtain all the stars.

25:07

🎲 Mini-Games and Multiplayer Modes in Super Mario 64 DS

The speaker explores the mini-games and multiplayer modes included in Super Mario 64 DS. They praise the innovative use of the DS's touchscreen in the mini-games, which offer a variety of gameplay styles and the potential for high scores. However, they also criticize the versus mode for its limited stages and broken gameplay mechanics, which result in a frustrating and repetitive experience.

30:08

🚀 The Impressive Portability of Super Mario 64 DS

The speaker reflects on the overall experience of playing Super Mario 64 DS, acknowledging its imperfections but also its impressive achievements. They discuss the game's status as a cool alternative take on the original, rather than the definitive version. The paragraph concludes with a personal account of the enjoyment derived from the game, despite its flaws, and the speaker's continued appreciation for its innovative portability and the addition of extra content.

Mindmap

Keywords

💡Super Mario 64

Super Mario 64 is a landmark video game developed by Nintendo, known for revolutionizing the gaming industry with its expansive 3D worlds and unrestricted movement. In the video, it's described as 'Gaming's magnum opus' and an accomplishment unlike anything seen before. The game is central to the video's theme, which discusses its adaptation and changes in the 'Super Mario 64 DS' version.

💡Nintendo DS

Nintendo DS is a dual-screen handheld game console developed and released by Nintendo. The video highlights how Super Mario 64 was adapted for the DS, bringing a game that was originally designed for a home console to a portable device. The DS's unique features, such as its dual screens and touch screen, are discussed in the context of how they were utilized in Super Mario 64 DS.

💡3D Graphics

3D Graphics refers to the three-dimensional visual and spatial representations used in video games. The script mentions the 'huge Technical and graphical leap' that Super Mario 64 represented, which was impressively ported to the DS cartridge, showcasing the DS's graphical capabilities despite being a handheld device.

💡Portability

Portability in the context of video games refers to the ability to play games on a device that is easily carried and used in various locations. The video emphasizes the portability of the DS, allowing players to enjoy the game 'anywhere' and 'on the go,' which was a significant change from the original Nintendo 64 version.

💡Remake

A remake in gaming is a redeveloped version of an older game, often with updated graphics, additional content, or gameplay changes. The video discusses Super Mario 64 DS as a remake of the original game, with changes that include new characters, power-ups, and levels, while maintaining the core experience of the original.

💡Controls

Controls in video games refer to the mechanisms by which players interact with and influence the game. The script laments the lack of an analog stick on the DS, which affected the control scheme of Super Mario 64 DS, as the original game was designed around the analog stick for precise movement and camera control.

💡Multiplayer

Multiplayer refers to a game mode where multiple players can interact and play together within the same game environment. The video mentions that the DS version initially focused on multiplayer battles, which was a new feature for the Mario 64 franchise, although the final game also included a full single-player campaign.

💡Power Stars

Power Stars are collectible items in the Mario franchise that serve as a form of currency to progress in the game. The script discusses the collection of '120 in total' Power Stars in the original game and the addition of '30 extra Stars' in the DS version, which were a point of contention for the reviewer.

💡Touchscreen

Touchscreen refers to a display screen that can detect and respond to touch inputs, allowing for direct interaction with the game. The video mentions the use of the DS's touchscreen as an alternative control method for movement in Super Mario 64 DS, which was an attempt to compensate for the lack of an analog stick.

💡Casual Gamers

Casual Gamers are players who play games infrequently, in short sessions, or for leisure rather than as a serious hobby. The script touches on the DS's marketing shift towards casual, simpler titles, suggesting that while Super Mario 64 DS was initially positioned as a technical showcase, the DS later focused on more accessible gaming experiences.

💡Definitive Release

The definitive release of a game is considered the best or most complete version, often including all updates, additional content, and improvements. The video questions whether Super Mario 64 DS is the definitive release of the game, given its various changes and additions, and ultimately concludes that while it's a cool alternative, it doesn't surpass the original.

Highlights

Super Mario 64 revolutionized gaming with its expansive 3D worlds and unrestricted movement.

Super Mario 64 DS brought the groundbreaking game to the Nintendo DS, allowing play on-the-go.

The DS version was initially marketed as a multiplayer battle game, highlighting a shift in focus from the original's single-player experience.

Super Mario 64 DS included a full single-player campaign with new twists based on the original game.

The Nintendo DS launch positioned it as a handheld powerhouse, capable of 3D visuals and gameplay.

The DS's lack of an analog stick presented control challenges when adapting Super Mario 64's 3D gameplay.

Super Mario 64 DS introduced new playable characters, each with unique abilities and control schemes.

The game incorporated the DS's touch screen for movement, offering an alternative to the D-pad controls.

30 new Power Stars were added in Super Mario 64 DS, but many were considered insubstantial and unnecessary.

New levels and areas, such as Sunshine Isles, were created for the DS version, referencing other Mario games.

Super Mario 64 DS featured a versus mode, but it was criticized for being limited and broken.

The game included mini-games that showcased the DS's touch screen capabilities in inventive ways.

Despite changes and additions, Super Mario 64 DS maintained the charm and wonder of the original game.

The DS version was seen as a cool alternative take on Super Mario 64, rather than a definitive version.

Mario 64 DS was impressive for its time, offering a full console game experience on a handheld device.

The game's adaptability to the DS, despite its flaws, demonstrated the potential of handheld gaming.

Transcripts

00:00

hey y Scott here I want to play Super

00:03

Mario 64 on the go but there's got to be

00:06

an easier

00:17

way Super Mario 64 is the game okay it

00:22

revolutionized gaming with its expansive

00:25

3D worlds it's 360° of pure unrestricted

00:29

movement the fact this was all at the

00:31

launch of a console and it was and still

00:34

is good Mario 64 could be considered

00:37

Gaming's magnum opus an accomplishment

00:39

unlike anything seen before I'm not sure

00:42

if we'll ever see anything like this

00:43

ever

00:46

again guess what Super Mario 64

00:50

DS yeah it's Super Mario for the

00:52

Nintendo 64 for the Nintendo DS okay

00:55

sure here's beans for your mouth for

00:57

your floor but what this is the game

01:00

that changed games forever this huge

01:02

Technical and graphical leap now on a

01:05

cartridge this small and playable

01:08

portably via Nintendo's latest handheld

01:12

at its launch wow tell me more

01:19

okay I love this game both versions to

01:22

be honest Mario 64 in above itself was

01:26

magical Mario 64 DS was magical in its

01:29

own special way this was jaw-dropping

01:32

because it was unlike anything we've

01:33

ever seen before and this was

01:35

jaw-dropping because it was that same

01:37

game but playable anywhere on a Nintendo

01:39

handheld when all we expected from

01:41

Nintendo handhelds at the time

01:46

was not this unfortunately once that

01:49

context is removed from Mario 64 DS it

01:52

becomes much more difficult to ignore

01:54

many of the issues present yes Super

01:57

Mario 64 DS isn't perfect but hey nobody

02:01

is look at me for example Super Mario 64

02:04

DS isn't perfect I say wrong [ __ ] all

02:07

the time but what's really up with this

02:09

game well it all started back in

02:13

2004 it all started back in 1996 and 8

02:17

years between brand new release and

02:19

remake concept of time is weird I mean

02:22

back then Mario 64 felt a hell of a lot

02:25

older than 8 years old whereas now time

02:28

flies so fast yes day was 8 years ago

02:32

well what exactly was Super Mario 64 to

02:34

me in the year 2004 so my cousins would

02:37

bring their Nintendo 64s over to the

02:38

grandparents house and I recall watching

02:40

them play it there while just being in

02:43

awe this game captures your imagination

02:45

from the second you see it like wow this

02:49

is like a whole ass planet we can

02:51

explore here that feels like he can do

02:52

anything go anywhere in this game felt

02:54

like every little element here was meant

02:56

to really play into that sense of wonder

02:58

you have as a child I mean from the

03:00

moment you boot it up

03:05

hello what can I do to that nose I can

03:08

mess around with Mario's face on the

03:10

title screen for hours here the castle

03:12

grounds oh my god I've never felt so

03:15

free in a video game than I did here

03:17

nowadays it's obviously a fairly small

03:19

environment but back then this opening

03:21

area felt like it could have been the

03:23

whole ass game moving around with full

03:26

360° movement jumping about with pure

03:29

precision letting your imagination go

03:31

wild like you're actually playing

03:32

outside as a kid but now no need to

03:35

leave the house yep Mario 64 is pretty

03:39

great especially when you actually play

03:41

it yeah enter the castle jump into a

03:43

painting and we have one of over a dozen

03:45

worlds to explore and complete missions

03:47

and to get power Stars 120 in total to

03:50

be exact definitely more than enough to

03:52

keep you invested for a very long time

03:55

and that's just the core experience

03:57

Mario 64 can be enjoyed in so so many

04:00

different ways I mean it's one of the

04:02

most popular games to speedrun there's

04:04

so many secrets and urban legends that

04:06

kept players on their toes for decades

04:08

many quirks have inspired players to

04:10

come up with self-imposed challenges to

04:12

conquer like the green demon challenge

04:14

the collecting all the red coins before

04:16

the oneup mushroom catches up to you and

04:18

that's all on top of the game being just

04:20

flat out fun to control like this was

04:23

one of the best sandbox experiences

04:26

which was how I primarily enjoyed the

04:28

game back then

04:33

because this way you can't tell me I'm

04:35

playing it wrong at this point probably

04:36

around 2002 2003 I hadn't really seen a

04:40

game like this especially Mario games I

04:43

mean I was used to Super Mario World on

04:44

my Game Boy Advance you show me this and

04:46

I go thank God this steak was looking

04:49

awfully lonely without a witch to burn

04:51

at this was unbelievable this was What

04:53

all video games should be like and from

04:56

that moment forward while I still

04:57

enjoyed my GBA and the games I had for

04:59

it

05:00

I did always yearn for an experience

05:02

like this on the go and know I'd give my

05:05

hopes up thinking that was possible it's

05:07

see a magazine ad for a console game

05:09

that says hey this game is also on Game

05:11

Boy Advance and like can you really

05:13

blame a six-year-old for thinking that

05:14

meant this exact game as it's shown here

05:17

was going to run on as Game Boy

05:19

apparently you can over time I accepted

05:21

the fact that Home console games looked

05:23

like this and handheld games looked like

05:26

this which was fine by me the simpler

05:28

Graphics were easier to see with my

05:29

tears on the screen but in 2004 Nintendo

05:32

was determined to prove me wrong as at

05:35

their E3 press conference that year they

05:37

fully unveiled their new handheld the

05:40

Nintendo DS and alongside it game

05:44

showcasing its graphical potential this

05:47

was the kind of stuff you only saw on

05:48

the consoles but now here's Metro prime

05:51

a first-person shooter in full 3d

05:53

running on a portable system here's

05:56

Super Mario

05:58

64 my reaction C must have been through

06:00

the

06:01

roof I didn't watch E3 that year in fact

06:04

I didn't know this game existed for a

06:06

good long while I wasn't paying

06:08

attention to gaming media at the time

06:10

but if I

06:11

was Boy Super Mario

06:14

64 by four or times four I don't know

06:18

that's what it was called upon reveal

06:19

but I haven't found Nintendo officially

06:21

saying the title out loud so I don't

06:23

know how to say it to be fair who knows

06:25

maybe the same can be said about the

06:26

original maybe this is actually

06:28

pronounced to Lenny but this work title

06:30

really highlights the focus on

06:31

multiplayer here I got this old Nintendo

06:34

press kit for me through 2004 and their

06:36

description of Mario 64 by4 exclusively

06:39

discusses it as basically a multiplayer

06:41

battle game and nowhere does it detail

06:43

anything other than duking it out in

06:45

familiar locations this was what

06:48

Nintendo wanted to push a feature most

06:51

people forgot was in the final game a

06:52

lot changed from revealed to release

06:54

within the span of 6 months we got a

06:56

name change to Super Mario 64 DS

06:59

confirmation would be a launch title for

07:00

the handheld in November of that year

07:03

plus details of a full single player

07:05

campaign heavily based on the original

07:08

game but now with some new twists

07:11

finally some

07:12

changes it's in my left hand now Super

07:15

Mario 64 DS ended up launching on

07:17

November 21st 2004 in the US ensuring

07:21

the DS had the herbs and six other games

07:24

funel with the original run of DS

07:26

handhelds was a demo for that Metroid

07:28

Prime game showcase at E3 and with these

07:30

two being the only games Nintendo

07:31

themselves published for the thing at

07:33

launch really paints a picture as to how

07:34

the DS was positioned back in its early

07:36

days it was that damn PSP man was coming

07:40

out just a month later in Japan and was

07:42

practically a Playstation 2 for your

07:44

pocket this was like a dream come true

07:46

at the time Home console games on the go

07:50

yeah in comparison the Nintendo DS could

07:53

do 3D but that wasn't its strong suit I

07:56

mean just look at the buttons we have

07:58

here if 3D was really a core part of the

08:00

DS experience why wouldn't we have an

08:02

analog

08:04

stick wait well I learned that this

08:08

game's existence well after these

08:09

formative years of the DS back when it

08:11

was pushed as a handheld Powerhouse

08:13

rather than a cookbook as a kid I wasn't

08:17

even aware that DS was a thing back in

08:19

2004 wasn't until 2006 with the Nintendo

08:22

DS light that I became fully trained on

08:24

the concept of dead skunk from this

08:26

point forward the handheld was far more

08:28

focused on casual simpler titles or at

08:31

least the marketing was and while I knew

08:33

it was capable of 3D

08:39

visuals 2008 I was on the school bus and

08:42

I noticed somebody playing a game that

08:43

looked just like that game my cousins

08:45

had I was dumbfounded Mario 64 portably

08:50

on my portable I never knew this existed

08:53

how I didn't even know it could exist

08:55

seeing this game in action was like a

08:56

dream come true so for the next few days

08:59

my mission was simple find that game I

09:04

looked up all the details I could

09:05

rounded up all my allowance money and

09:07

after just one weekend trip to Target I

09:09

was the proud owner of Super Mario 64 DS

09:13

and all these years later I still am

09:17

rarely did I ever play a game that lived

09:19

up to all my expectations as a kid but

09:21

Mario 64 DS was everything I could have

09:24

possibly wanted and then some I could

09:26

play Super Mario 64 wherever I wanted

09:29

countless car rides bathroom visits no

09:32

joke I played this at a funeral so take

09:34

my word for it I love Super Mario 64

09:43

DS well it's no wonder I never knew this

09:45

game existed considering the boxar looks

09:47

like it could be for any Mario game add

09:50

a soccer ball a basketball hoop a damn

09:53

chili like what about this screams Mario

09:56

64 yeah okay me on store show especially

10:00

as a kid this just looked like a game

10:01

called Super Mario DS the 64 was so

10:05

small it looked like a damn asterisk

10:07

speaking of which what's up with this

10:09

Microsoft Word art looking ass DS logo

10:12

here and why is it so big what if it was

10:14

like 2% smaller would it be the end of

10:17

the world oh just got stabbed that's all

10:19

much like the original title for the

10:20

game the box art leans heavily into the

10:22

multiplayer aspect of the package which

10:25

once again it's strange considering how

10:27

little the multiplayer ever even matters

10:29

to be fair though this was one of the

10:31

biggest omissions from the original game

10:33

alongside Luigi not being there either

10:35

with both being planned inclusions in

10:37

the scrapped followup Mario 642 so this

10:40

box art does show off a lot of big

10:43

things here like a zoom blur Jesus

10:45

Christ how fast are they going the mid

10:48

2000's badass Mario stank doesn't help

10:51

things remember the Mario art from this

10:53

era here look this pose right here a so

10:56

[ __ ] cool they lower the bill of his

10:58

cap hi his mouth more and it made a

11:01

world of difference Wahoo [ __ ]

11:05

wait why why is the manual like this

11:09

what is it to mimic the dual screens of

11:11

the DS they were trying so hard to

11:13

connect all of the unique features of

11:15

the DS experience with Mario 64 even if

11:18

it didn't make any damn sense like tap

11:21

into a new world one we don't tap much

11:24

in this game and two new world the

11:27

entire appeal of this game is that it is

11:29

new to be fair though we have so much

11:32

new content to play with here in

11:34

addition to the full Mario 64 rigma roll

11:37

if we looked at all the stuff added to

11:39

this version on its own we'd be talking

11:42

more content than most DS games released

11:44

in this time period had s too what are

11:47

we waiting for to find the Fatal flaw

11:49

with this game let's play Super Mario 64

11:52

DS found it

12:00

[Music]

12:05

what the hell is that as a kid anything

12:07

that differed from the original honestly

12:09

bugged the hell out of me even if it was

12:11

for the better of Flatout Superfluous

12:14

here's Yoshi instead of

12:15

Mario well we have Mario here as well

12:18

and can switch between the two but like

12:21

wow these 3D models look damn on point

12:25

even nowadays sure they're a little

12:27

pixelated but this honestly feels like

12:29

something you'd see on the gamecuber Wii

12:31

it's so high quality and you're telling

12:34

me I can fiddle around with their faces

12:36

like in the

12:38

[Music]

12:45

original this you guy is a liar yeah so

12:49

we can't play with Mario's 3D face

12:51

rather he turns into a 2d outline we can

12:53

mess around with plus draw our own

12:55

fixings as much as I love the original

12:58

let's be honest there's only so much you

12:59

could do here after this what was left

13:03

no it's not like the DS couldn't do this

13:05

there was a tech demo at e304 titled

13:08

Mario's face which was pretty much that

13:10

old Mario 64 title screen so I like to

13:12

think this was more of a creative

13:14

decision to shake things up and

13:16

truthfully it was for the best being

13:18

able to draw whatever and squash and

13:20

stretch it and spin it around and wiggle

13:22

about as a kid you knew I thought it was

13:25

the funniest thing ever to draw all

13:27

kinds of appendages here legs arms feet

13:30

all right let's fire up a new save file

13:33

oh my God the screen has water physics

13:36

wow you necessary Lord this is the full

13:41

ass opening to Mario 64 in the palm of

13:43

my hands it's all here exactly how I

13:47

remember

13:59

yeah to be fair this is what I remember

14:01

right from the get-go Mario 64 DS shows

14:04

its hand all right this is a remake yes

14:06

but I'd argue this is something I like

14:08

to call a You remake a remake that

14:11

doesn't give a damn they'll alter

14:13

whatever the hell they want to and for

14:14

the most part it's just to make you

14:16

uncomfortable all right we all know

14:18

Mario comes out of the pipe and the

14:19

camera swings around and we start

14:21

playing the game and Luigi and Wario

14:22

don't show up contrary to the original

14:25

game Wario and Luigi follow Mario to

14:27

Peach's castle after only Mario was

14:29

invited for cake okay wow look at that

14:32

I'm invited however a fair amount of

14:34

time passes while Yoshi's sleeping on

14:36

the roof of the castle which was where

14:38

he was at the end of the original Mario

14:39

64 and he's told by lacu it may be wise

14:42

to check in on the three and thus we

14:45

officially kick off Super Mario 64 DS

14:48

with Yoshi guess who was mad okay I

14:51

wasn't mad rather as a kid I was

14:54

definitely put off by the fact I

14:55

couldn't play as Mario in Mario 64

15:00

can barely play as Yoshi either what the

15:03

hell is this turns out we have a run

15:06

button in this game much like in 2D

15:09

Mario now why is that the original game

15:11

didn't have a run button you could just

15:12

tilt the stick more or less depending on

15:14

how fast you wanted to go well ever see

15:17

a satanic cross ah yeah let's talk about

15:21

one of 64 DS's biggest flaws the lack of

15:25

one big ass flaw sure this analog stick

15:28

wasn't the greatest but it was an analog

15:30

stick damn it and for a game designed

15:33

entirely around an analog stick oh it

15:35

comes in handy Super Mario 64 was made

15:39

for this stick and this stick was made

15:41

for Super Mario

15:45

64 but who gives a [ __ ] the Nintendo DS

15:48

doesn't have an analog stick so what are

15:50

you going to do when you want to put

15:51

Super Mario 64 on

15:54

it stop now I'm not going to act like

15:57

you could never ever play a 3D game like

15:59

this with a standard dpad but what I

16:02

will act like is a damn baby about it at

16:06

first you think oh this isn't so bad

16:08

it's controlling fine enough I'm able to

16:09

do what I need to sure it's not as

16:11

precise as I'd prefer but

16:17

umh turning is so damn sluggish now it's

16:22

like they had to overcompensate with

16:24

more animation between directions since

16:26

there's only eight now compared to a

16:27

holy

16:29

I am constantly getting into situations

16:31

where I need to reorient myself because

16:33

if I didn't reorient myself I fall off a

16:36

cliff and then if I do reorient

16:39

myself listen this works saying I can't

16:43

possibly play like this is an

16:45

exaggeration but I can't blame people

16:47

for thinking that way a Mario 64 DS

16:49

playthrough starts out all right

16:50

considering most of the levels are

16:52

pretty large and open but then you see

16:54

something like this and like what do you

16:57

want me to do here now if the d-pad is

16:58

isn't precise enough for you we have

17:00

multiple other control options like

17:02

using the touchcreen to obtain full 360°

17:06

movement this is even [ __ ] worse just

17:09

feels wrong man super unnatural more so

17:12

than a typical virtual analog stick you

17:14

see on touch screens because here you

17:16

have no restriction on where to touch so

17:18

I always end up butting against the edge

17:20

of the display and needing to reorient

17:22

myself every single time there's just no