Helldivers 2 - I Unlocked and Tested EVERY New Weapon in the Cutting Edge Warbond
Summary
TLDRSwanie dives into the new weapons introduced in the Cutting Edge War Bond for Hell Divers 2. The LAS6 Sickle is a full-auto energy weapon with light armor penetration and no overheating issues if managed correctly. The G23 Stun Grenade excels at immobilizing enemies, making it a favorite for crowd control. The SG 8P Punisher plasma shotgun, while powerful, struggles with ammo capacity. The LAS7 Dagger Pistol offers long-range potential with limited damage. Lastly, the RK 12 Blitzer shotgun is great for small bug extermination but falters against larger enemies and automatons due to its unfocused firepower.
Takeaways
- 🔫 The LAS6 Sickle is an energy-based weapon with no alternative firing modes, featuring full auto, three zoom modes, and light armor penetration.
- 🌡️ The weapon has a heat element, doing 55 damage, a fire limit of 9, and a fire rate of 750, making it the new favorite of the presenter.
- 🔥 The LAS6 Sickle overheats quickly, but with careful management, it can have effectively unlimited ammo.
- 🎯 The Sickle is highly accurate, especially mid to long-range, and has a cinematic appeal due to its laser beam shots.
- 💥 The SG Punisher plasma shotgun has a damage of 100, capacity of 8, and a fire rate of 80, but lacks flashlight, attachments, and scopes.
- 💣 The Punisher excels in splash damage against grouped enemies but struggles with individual targets and has a high risk of self-damage.
- 🔫 The LAS7 Dagger pistol is the first energy-based secondary weapon, with light armor penetration, no recoil, and potential for unlimited ammo.
- 👌 The presenter considers the LAS7 Dagger a solid secondary weapon, with good range and usability while on the move.
- 🥊 The G23 Stun Grenade is a surprise favorite, effectively stunning enemies, including Bile Titans and Chargers, and pairs well with air strikes.
- 🌐 The Stun Grenade has limited effectiveness against Automaton tanks but is otherwise highly versatile in crowd control.
- 🔫 The RK12 Blitzer shotgun has unlimited ammo and is excellent against small groups of bugs but struggles with larger enemies and Automatons.
Q & A
What is the main topic of the video?
-The main topic of the video is a review of the new weapons introduced in the Cutting Edge war bond for Hell Divers 2.
How many new weapons does Swanie discuss in the video?
-Swanie discusses five new weapons in the video.
What are the three different zoom modes available for the LAS6 Sickle?
-The video does not provide specific details about the three different zoom modes for the LAS6 Sickle, only mentioning their existence.
What is Swanie's overall impression of the LAS6 Sickle?
-Swanie's overall impression of the LAS6 Sickle is very positive, stating that it is probably their new favorite weapon in Hell Divers 2.
What is the main drawback of the LAS6 Sickle?
-The main drawback of the LAS6 Sickle is that it overheats quickly, which is a balancing feature to prevent it from being overpowered.
How does Swanie describe the performance of the SG Punisher plasma shotgun?
-Swanie describes the performance of the SG Punisher plasma shotgun as underwhelming and struggled to be effective against individual enemies due to its limited ammo capacity and inaccuracy.
What is the unique feature of the LAS7 Dagger pistol?
-The unique feature of the LAS7 Dagger pistol is that it is the first energy-based secondary weapon in Hell Divers 2, and it has the potential for unlimited ammo if managed correctly.
What does Swanie think about the G23 Stun grenade?
-Swanie thinks the G23 Stun grenade is great and probably one of their favorite grenades in the game, as it effectively stun-locks enemies and can be used strategically against various enemy types.
How effective is the ARK 12 Blitzer shotgun against small groups of bugs?
-The ARK 12 Blitzer shotgun is very effective against small groups of bugs, making it one of Swanie's go-to weapons for fighting the Terminats.
What are the main weaknesses of the ARK 12 Blitzer shotgun?
-The main weaknesses of the ARK 12 Blitzer shotgun are its struggle against larger enemy types like Chargers or Biot Titans, and its ineffectiveness against certain automatons like Devastators and tanks.
Outlines
🔥 Introducing New Weapons in Hell Divers 2
Swanie introduces the new weapons from the Cutting Edge war bond update for Hell Divers 2. After testing each weapon, Swanie shares detailed impressions, including the LAS6 Sickle, G23 Stun Grenade, SG 8p Punisher plasma shock gun, LAS7 Dagger pistol, and the RK 12 Blitzer shotgun. Swanie highlights the LAS6 Sickle as a favorite due to its high damage and lack of overheating issues when managed properly. The video encourages viewers to like and subscribe for more content.
💥 LAS6 Sickle: A New Favorite
The LAS6 Sickle is an energy-based weapon with a full-auto firing mode and three different zoom options. It has light armor penetration, deals 55 damage, has a fire limit of nine, and a fire rate of 750. Despite its quick overheating, Swanie praises its accuracy, unlimited ammo potential, and aesthetic appeal, making it a top choice in the game. The weapon's charge-up time is noted as a minor drawback for close combat situations.
🌟 First Impressions of the SG Punisher
Swanie expresses disappointment with the SG Punisher plasma shotgun, finding it underwhelming despite its high damage output of 100 and capacity of eight. The weapon's lack of flashlight, attachments, and scopes, along with its inaccuracy and self-damaging splash damage, make it less enjoyable to use. Swanie suggests aiming at the ground to maximize splash damage and warns of the risk of friendly fire. The weapon excels in group fights due to its area-of-effect damage.
🔫 LAS7 Dagger Pistol: A Solid Secondary
The LAS7 Dagger pistol is the first energy-based secondary weapon in Hell Divers 2. With 150 damage per second, a fire limit of five, and no recoil, it offers light armor penetration and potential unlimited ammo. Swanie praises its long range, one-handed operation, and ability to shoot on the move. The only downside is its relatively low damage output, which is balanced by its other advantages. Swanie considers it a reliable secondary weapon.
💣 G23 Stun Grenade: A Game Changer
The G23 Stun Grenade surprises Swanie with its effectiveness in locking enemies, particularly useful against swarms and during critical moments like drop ship landings or bug hole appearances. The grenade's ability to stun Bile Titans and Chargers, allowing for strategic attacks, is highlighted. Swanie notes that while it doesn't work well on automaton tanks, its overall utility in stopping and disorienting enemies earns it a strong recommendation.
🦅 RK 12 Blitzer Shotgun: A Mixed Bag
Swanie's impressions of the RK 12 Blitzer shotgun are mixed. The weapon boasts a high damage output of 250, unlimited capacity, and a slow fire rate. It excels against small groups of bugs but struggles against larger enemies like Chargers and Bile Titans. Swanie notes that the shotgun's lightning bolts lack precision, making it hard to target weak spots. Despite its limitations against certain enemy types and automatons, the weapon's unlimited ammo and effectiveness against smaller bugs make it a valuable addition to Swanie's arsenal.
Mindmap
Keywords
💡Cutting Edge War Bond
💡LAS6 Sickle
💡G23 Stun Grenade
💡SG 8P Punisher
💡LAS7 Dagger Pistol
💡RK 12 Blitzer Shotgun
💡Weapon Balancing
💡Gameplay Mechanics
💡Hell Divers 2
💡First Impressions
Highlights
Introduction to the new weapons in the Cutting Edge war bond for Hell Divers 2.
The LAS6 Sickle is an energy-based weapon with no alternative firing modes, featuring full auto and three different zoom modes.
The LAS6 Sickle has light armor penetrating capabilities and deals 55 damage with a fire limit of nine and a fire rate of 750.
The LAS6 Sickle is the new favorite weapon of the speaker, surpassing the previously preferred SG8 Punisher shotgun.
The LAS6 Sickle has a quick overheating rate but can potentially have unlimited ammo if managed properly.
The SG8 Punisher plasma shotgun has a damage output of 100, capacity of eight, and a fire rate of 80, with explosive damage traits.
The SG8 Punisher is less effective against individual enemies due to its limited capacity and inaccurate shots.
The LAS7 Dagger pistol is the first energy-based secondary weapon in Hell Divers 2, offering long range and potential unlimited ammo.
The G23 Stun Grenade is effective at stunning enemies, including Bile Titans and Chargers, providing a strategic advantage.
The G23 Stun Grenade can also be used in combination with air strikes for a powerful attack strategy.
The RK12 Blitzer shotgun has unlimited ammo and is particularly effective against small groups of bugs.
The RK12 Blitzer struggles against larger enemy types like Chargers and Bile Titans, as well as some automatons.
The LAS6 Sickle is praised for its accuracy and cinematic look, resembling a Star Wars experience.
The SG8 Punisher's splash damage can inadvertently harm the user or teammates if not used carefully.
The LAS7 Dagger pistol's damage output is a trade-off for its long range and potential unlimited ammo.
The G23 Stun Grenade's inability to destroy bug holes or factories is a drawback when compared to other grenades.
The RK12 Blitzer's lightning shots make aiming for weak spots difficult, affecting its effectiveness against certain enemies.
The video encourages viewers to share their thoughts on the new weapons and supports the content with likes and subscriptions.
Transcripts
hello everyone my name is swanie and for
today's video I'm going to be going over
all of the new weapons in the brand new
Cutting Edge war bond that just released
for hell divers 2 now I've unlocked and
tested every new weapon that just
released in today's new war bond and I'm
going to go over each of the new weapons
in detail give you a bit of a mini
summary and go over my first impressions
of each weapon this includes the las6
sickle the G23 stun grenade the SG 8p
Punisher plasma shock gun the las7
dagger pistol and The RK 12 Blitzer
shotgun now at any point if you guys
enjoyed this video then please consider
giving it a thumbs up because it helps
me out in the algorithm and it's greatly
appreciated and if you're new here
consider hitting the Subscribe button
that way you don't miss out on any
future hell divers 2 videos now with
that said let's go ahead and get right
into it now the first weapon I want to
talk about is the first one that you can
unlock and it's the las6 sickle energy
based weapon so first things first this
weapon has no alternative firing modes
it has one firing mode which is just
full auto it has no flashlight which
kind of sucks for those nighttime Maps
but it does come with three different
Zoom modes so for the weapon stats it
says that it has light armor penetrating
and it has heat it says it does 55
damage it has a fire limit of nine it
has a recoil of two because it shoots
lasers and it has a fire rate of 750 now
after playing a handful of matches with
this weapon I have to say that this is
honestly probably my new favorite weapon
in all of Hell divers 2 before today I
was going with the sg8 Punisher shotgun
I really love how they buffed it in the
latest balancing update and I thought
that the sg8 Punisher was just really
powerful but now with the release of the
las16 sickle I just absolutely love this
weapon it does pretty great damage which
means it has a pretty fast time to kill
and since it's an energy weapon and it
has heat if you pay attention to your
ammo meter you can essentially have
unlimited ammo as long as you don't
overheat the weapon but if you do
overheat the weapon you can reload it a
total of six times which kind of segus
me into the only negative that I have
with the weapon and it's that this
weapon overheats pretty quickly that's
literally the only downside and they did
that for balancing purposes honestly if
this weapon could fire any longer
without overheating it would probably be
borderline overpowered so that's kind of
how they balanced it you know it
overheats pretty quickly but as long as
you pay attention you can essentially
have unlimited ammo now this weapon is
super accurate because it shoots lasers
so it's pretty good at Mid to long range
and I got to mention that this weapon
just sounds and looks really cool I mean
you're shooting just straight up laser
beams especially at the nighttime Maps
when you're facing the robots and
there's tons of red lasers coming at you
and you're returning fire with the
yellow lasers and it's just so cinematic
and it looks super cool it makes me feel
like I'm in Star Wars or something and
this weapon does have a slight charge up
time so like if enemies are straight up
in your face you do have to hold in the
trigger for about 1 second before it
starts to fire so do keep in mind that
if enemies are getting straight up in
your face this isn't really the best
weapon to deal with that kind of
situation I'd say this weapon is
designed for more like medium range but
like I said this is one of my favorite
weapons in all of Hell divers 2 now I
really really enjoy it and I think you
guys are going to as well so up next is
the SG Punisher plasma shotgun now I'm
going to be honest I thought that this
weapon was pretty underwhelming now I
played a number of different matches
with this and I just wasn't very
impressed now I'm sure someone out there
in the community is going to make a
video saying that this is like the best
weapon in the game and maybe I'm just
using it wrong but first impressions
just picking it up and using it I wasn't
really having much success with it
compared to the las16 sickle I mean I
was getting kills left and right with
that thing but with this gun I was
struggling a bit so first up this weapon
has no flashlight it has no attachments
it has no scopes and it has no way to
change your fire rate then looking at
the stats it says it has a damage of 100
a capacity of eight recoil of 110 and a
fire rate of 80 and for the weapon
traits it says that it has explosive
damage now right away I'm going to tell
you that the capacity of eight shots
before you have to reload is really
holding this weapon back because if
enemies get close to you and they're
rushing you and you're kind of panic
firing you're going to run out of ammo
constantly it just always feels like
you're reloading this weapon so it's a
plasma launching shotgun it's got to be
good at something right I mean it looks
really powerful based off the Traer it
looked like it was doing a ton of damage
and honestly I found that this works
best when you're trying to shoot at like
a small group of enemies maybe there's a
bunch of robots that just got dropped
off at a drop ship and they're all
clustered up or there's a bunch of bugs
that just came out of a hole in the
ground and they're all clustered
together you're going to get the most
out of this weapon when you're shooting
those large group of enemies cuz it does
Splash damage and it has a bit of an AOE
effect and it's going to hit multiple
enemies at the same time so it really
exceeds in that regard but when it comes
to individual enemies this weapon really
struggles because you only get eight
shots and this weapon is very inaccurate
I recommend that you don't aim directly
at enemies try to shoot the ground in
front of them cuz you want to take
advantage of that Splash damage if you
try to hit an enemy rushing at you
directly I noticed that a lot of my
shots were just straight up clipping
through the enemies they would just
phase right through so when you use this
you're definitely going to want to aim
at the feet which kind of brings up
another big downside with this weapon
and is that it's super easy to kill
yourself if you're getting sworn Med and
you're kind of in a panic and you just
shoot the ground you are going to do a
ton of Splash damage and it's very easy
to kill yourself like as you can see
here I had a personal shield and I was
at full health and just one shot at the
ground was enough to just instakill me
and with it being this easy to kill
yourself it's also extremely easy to
kill your teammates so you're going to
want to watch out for that so overall
honestly this weapon kind of felt
gimmicky like it's fun to just kind of
lob plasma grenades at stuff and it's
fun to take out groups of enemies but
when compared to the previous weapon I
just wasn't enjoying it as much and I
think for this weapon to really shine
it's going to have to have some sort of
ammo capacity buff because you're
definitely going to find yourself
burning through those eight shots pretty
quickly so next up let's talk about the
las7 dagger pistol now the las7 dagger
pistol is the First Energy based
secondary weapon that's come to Hell
divers 2 and honestly I thought this was
a pretty good secondary weapon when we
look at the stats it says it has 150
damage per second it has a fire Lim of
five it has a recoil of one because
shoots laser beams so there basically is
no recoil it has light armor penetrating
it can be used with one hand it shoots a
beam and it has heat so that means that
this secondary weapon can also
potentially have unlimited ammo as long
as you're paying attention and I got to
say from the couple matches that I
played just using this thing like I
played an entire match literally only
using this pistol and it was doing
pretty good it has surprisingly long
range because you know you're just
shooting a laser beam so you can
accurately hit targets at medium range
and farther and since it's one-handed
you can shoot this thing while you're on
the run so if you're being chased by
enemies you can just look behind you and
shoot while you're trying to escape and
the only downside that I really have
with this weapon is that it doesn't do
that much damage I found that this
pistol would come close to overheating
after pretty much every single kill I
think that's kind of how they balanced
it since it has long range and it can
potentially have unlimited ammo the
trade-off is that it just doesn't do
that much Dam damage but overall I think
it's a pretty solid secondary I don't
have too many complaints with it I think
out of all four of the options that we
have in the game right now this is the
one that I'm probably going to be
sticking with so the las7 dagger pistol
definitely has my seal of approval so up
next I want to talk about the G23 stun
grenade now this stun grenade definitely
caught me off guard before it came out
today I was thinking what's the point of
a stun grenade we have impact grenades
we have just regular grenades like why
would I ever want to use a stun grenade
and boy was I wrong because this stun
grenade is great it's honestly probably
one of my favorite grenades in the game
now and I was having a blast with this
grenade because it does such a great job
at stun locking enemies let's say a drop
ship lands or a bug hole appears and
you're getting swarmed you can just
throw a stun grenade it will stun all of
the enemies in the area and that will
give you either a couple of seconds to
escape or to mow them all down and one
thing that I really love about this stun
grenade is that it can actually hold the
bile tight and the Chargers in place I
was able to kill a number of different
bile Titans this way simply just throw
one of these stun grenades at its face
and it will stun lock the biot Titans
for like 3 to 5 Seconds which is the
perfect amount of time to get off a
strategy to finish off the bot Titan I
also found that the stun grenade works
really well with teammates there was a
couple of different times where I
stunned a bile Titan and then pinged it
and then called in a reinforcement and
they were able to land directly onto the
biot Titan because it was stunned and
wasn't able to move so that was
definitely pretty cool another thing
that I really love about the stung
grenade is that it can stop Chargers mid
charge now it glitches out the animation
and the charger basically just going to
be running in place but it will stop
them completely in their tracks there
was a couple times where I just threw a
stung grenade at a charger ran behind it
and was able to unload in its weak spot
the only thing I found that the stun
grenade doesn't really work too well on
is the automaton tanks there was a
couple different times where I threw
every single grenade I had had a tank
and it just did absolutely nothing to it
but the stun grenades worked on pretty
much everything else so the stun grenade
definitely has my seal of approval if
there's large groups of enemies it will
completely stop them all on their tracks
I found a really good combo to do is to
just throw a grenade and stun lock a big
group of enemies and then call in one of
those quick air strikes that can be done
in like two to 3 seconds the stun lock
air strike combo is really really
powerful so just in the couple matches
that I played using the stun grenades it
saved my life a number of different
times and honestly I really really enjoy
it the only thing I don't like about the
stun grenade is that when you have it
equipped you're kind of sacrificing the
ability to blow up like bug holes or
factories or anything like that so if
you're doing any of those types of
missions I recommend not bringing the
stun grenade and then the final weapon
on our list is the ark 12 Blitzer
shotgun and my first impressions of this
weapon are pretty mixed so for starters
there's no attachments at all there's no
flashlight there's no different fire
modes there's no zooms so that kind of
sucks for the weapon stats there's no
special traits at all and then for the
damage it does a beefy 250 it has a
capacity of unlimited which is pretty
great it has a recoil of 60 and a fire
rate of 30 so it definitely has a pretty
slow fire rate but that brings me to the
first thing that I really enjoy about
the weapon and it's the fact that it has
unlimited ammo having unlimited ammo is
a pretty big deal in this game like I'm
always constantly running out of ammo
and I'm looking for ammo on the ground
or I'm trying to call in resupply
packages you don't have to worry about
that with the ark2 Blitzer you can shoot
as much as you want and you just never
run out it just always recharges and you
know that part of the weapon is really
great you can shoot as much as you want
you don't have to worry about reloading
you don't have to worry about Ammo
management none of that stuff so that is
a huge Plus for this weapon and the
second thing I really enjoy about this
weapon is that this weapon is great I
mean great at taking out small groups of
bugs any enemy type other than a charger
or a biot Titan will get absolutely
wrecked by this weapon I was having so
much fun facing the terid with this
thing it is an easy 10 out of 10 when it
comes to fighting the terminats it is
awesome I was taking on entire swarms of
the bugs just by myself I went like an
entire match without even dying because
of just how good this weapon was
performing it was awesome so when it
comes to killing the small bugs it is
great now the downside is that when it
comes to the bigger enemy types like the
Chargers or the biot Titans it really
really struggles I tried so hard just to
kill one charger with this weapon and I
couldn't do it I kept throwing stung
grenades to hold the charger in place
and then I'd run behind it and try to
shoot it in the weak spot and it just
was not doing enough damage I wasn't
able to kill a single charger using this
weapon same thing goes for the biot
Titans I unloaded into the bile Titans
and I wasn't able to do hardly anything
I couldn't tell if I was doing any
damage at all to the biot Titans to be
honest uh so it just definitely
struggles when it comes to the bigger
enemy types and then another thing that
I didn't enjoy about this weapon is that
it struggles against the automatons you
would think that a shotgun that shoots
lightning would do really well against
robots but surprisingly it struggles a
lot of the robots like the Devastators
the ones that have the Rockets or the
shields it was doing like no damage at
all to those guys same with the big Hulk
robots or the tanks I was doing like
nothing to those the only robots I was
able to kill consistently with this
weapon were the smaller ones like the
ones with the sword arms or the basic
ones that have like a rocket launcher
the smaller weaker tier robots I was
able to kill those but anything outside
of that this weapon just really
struggled with those and I think the
reason that this weapon struggles so
much is because you can't really aim at
weak spots when you fire this weapon the
lightning bolts just kind of go out and
do their own thing like if you try to
get a head shot for example it's pretty
much impossible because the lightning
bolts will just go wherever they want in
any direction and because of that it's
good at damaging multiple enemies at the
same time if they're in a group but it's
definitely going to struggle if you're
trying to hit a specific body part on an
enemy so overall with the ark 12 Blitzer
I was kind of mixed it's both
simultaneously one of the best weapons
in the game and one of the worst weapons
in the game it's it's really weird now
there may be more to this weapon that I
just haven't figured out yet like maybe