Dragons Dogma 2 Review - Climbing to New Heights
Summary
TLDRDragon's Dogma 2 is praised for its expansive and immersive gameplay, offering a rich character generator and strategic combat with a blend of technique, knowledge, and time management. The game's world is filled with interactive elements, rewarding exploration, and a dynamic day-night cycle that enhances the atmosphere. Despite some performance issues and occasional frustrations with controls, the game delivers a memorable experience with a sense of solitude and a well-crafted world that encourages player engagement.
Takeaways
- 🎮 Dragon's Dogma 2 offers an improved and expansive experience over its predecessor, with a focus on refined gameplay mechanics and a larger world to explore.
- 🔨 The game features one of the best character generators in gaming, allowing for extensive customization of both human and beastman characters.
- 🤖 AI companions, or 'pawns', play a significant role in the game, providing combat support, knowledge about the world, and quest information.
- 📚 The narrative is driven by a blend of real-time events and flashbacks, creating a story with alternate outcomes based on player decisions.
- 🥋 Combat in Dragon's Dogma 2 emphasizes technique, knowledge, and time management, with a variety of vocations and strategies available to players.
- 🌍 The game world is rich with interactive elements, such as the pawn system, which integrates seamlessly with the HUD and map, enhancing exploration and discovery.
- 🏹 Players can engage in combat with large, powerful creatures, drawing parallels to the Monster Hunter series in terms of strategy and tactics.
- 🌃 The game boasts an impressive day-night cycle and atmospheric world design, contributing to a sense of immersion and solitude.
- 🎵 The audio and music design enhance the game's atmosphere, with pawns providing insightful commentary and the soundtrack fitting the game's tone.
- 🐞 Despite some performance issues in certain areas and occasional bugs, Dragon's Dogma 2 delivers a fun and rewarding experience for players willing to dive into its complex systems.
- 🚂 The game encourages exploration and discovery through a restrictive fast-travel system and the introduction of ox carts for long-distance travel between cities.
Q & A
What makes Dragon's Dogma 2 special according to the script?
-Dragon's Dogma 2 is special due to its detailed character generator, improved combat system, interactive HUDs in the form of pawns, and a world that rewards exploration. The game also offers a mix of combat, strategy, and exploration that caters to different player styles, including technique-focused, knowledge-based, and time-based gameplay.
How does the character creation in Dragon's Dogma 2 differ from the first game?
-The character creation in Dragon's Dogma 2 has been expanded to include the ability to create both human and beastman characters with a wide range of settings and sliders, allowing for highly customized and unique appearances. Additionally, the game introduces the Beast ran races, which were originally planned for the first game.
What are some of the new features introduced in Dragon's Dogma 2?
-New features in Dragon's Dogma 2 include the Beast ran races, an improved and more interactive pawn system, a day-night cycle that affects the game world, and a larger, more detailed open world with a greater variety of locations and encounters.
How does the combat system in Dragon's Dogma 2 differ from its predecessor?
-The combat system in Dragon's Dogma 2 is more refined, with a focus on technique, knowledge, and timing. The game introduces new vocations and advanced classes, each with unique abilities and skills, and the combat is more tactical, requiring players to understand enemy patterns and weaknesses.
What is the role of pawns in Dragon's Dogma 2?
-Pawns in Dragon's Dogma 2 serve as AI-controlled companions that assist the player in combat, exploration, and questing. They have their own skills, attitudes, and knowledge about the world, which can be leveraged by the player to overcome challenges. Pawns can also be hired and customized, and they play a significant role in the game's HUD and map systems.
How does the game's day-night cycle affect gameplay?
-The day-night cycle in Dragon's Dogma 2 not only affects the atmosphere and aesthetics of the game world but also has gameplay implications. Certain events, enemy behaviors, and environmental interactions may change depending on the time of day, requiring players to adapt their strategies accordingly.
What are some of the challenges players might face with the game's controls?
-The script mentions that the game's controls, particularly on consoles, can be finicky, especially with the use of the B button for multiple actions like talking, picking up items, and resurrecting pawns in combat. This can lead to frustration, especially when trying to manage multiple tasks simultaneously.
How does the game's performance compare to its predecessor?
-While the script does not provide a direct comparison to the first game, it does mention that Dragon's Dogma 2 has some performance issues, particularly in cities where frame rates can drop significantly. Despite this, the game is described as solid overall, especially during exploration and fighting.
What is the significance of the game's atmosphere and world design?
-The atmosphere and world design in Dragon's Dogma 2 are highlighted as key strengths, with the game creating a sense of solitude and immersion that is both engaging and emotionally resonant. The game world is described as richly detailed, with a mix of magical and grounded elements that contribute to a unique and compelling experience.
What are some of the game's drawbacks mentioned in the script?
-The script mentions a few drawbacks, including occasional performance issues, particularly in cities, and the game's use of the B button for multiple actions which can be frustrating. There are also some bugs, such as pawns getting stuck in walls, and the game's frame rate can be inconsistent at times.
How does the game reward exploration?
-Dragon's Dogma 2 rewards exploration through a variety of means, including finding rare items like Stones that enhance travel, discovering hidden loot, and encountering unique environmental interactions. The game world is filled with nooks and crannies that offer surprises and challenges for players who delve deeper.
What is the role of the game's pawn system in enhancing the player's experience?
-The pawn system in Dragon's Dogma 2 plays a crucial role in enhancing the player's experience by providing AI companions that offer tactical support, knowledge about the world, and assistance in combat. Pawns can be customized and swapped out, and they contribute to the game's HUD and map systems, making exploration and interaction with the game world more rewarding.
Outlines
🎮 Introduction to Dragon's Dogma 2
The video script begins with an introduction to Dragon's Dogma 2, highlighting its strengths and unique features. The game's style, presentation, and gameplay are briefly mentioned, with an emphasis on the importance of understanding what makes the game special. The video also thanks Capcom for the code and mentions the community's involvement through random pawns. The game's extensive character generator is praised, along with the variety of customization options available for both human and beastman characters. The script sets the stage for an in-depth discussion of the game's mechanics and strategies, promising an exploration of the game's combat, knowledge, and time-based systems.
🌟 Dragon's Dogma 2: Combat and Exploration
This paragraph delves into the combat and exploration aspects of Dragon's Dogma 2. It discusses the game's three main strategies: technique, knowledge, and time. The combat is described as engaging and interactive, with a focus on skill use and mastering tactics. The game's vocation system is also touched upon, with a variety of classes and hybrid classes available for players to choose from. The paragraph highlights the game's non-linear progression and the player's ability to switch between different playstyles. The importance of understanding enemy weaknesses and making informed decisions is emphasized, as is the game's day-night cycle and its impact on the atmosphere and gameplay.
🛍️ Merchants, Gear, and the Carry Weight System
The third paragraph focuses on the game's merchants, gear enhancement, and the carry weight system. It describes the variety of merchants and the wide range of items they offer for purchase. Players can enhance their gear to improve their character's stats, and the paragraph mentions the strategic use of herbs and special armors and weapons. The carry weight system is introduced as a balancing mechanic that can slow down even the fastest characters if they carry too much. The paragraph also touches on the game's similarities to Monster Hunter, particularly in terms of item collection and combat strategies.
🌌 Atmosphere and World Design of Dragon's Dogma 2
The final paragraph of the script discusses the atmospheric and world design elements of Dragon's Dogma 2. It praises the game for its day-night cycle and the emotional impact it delivers, despite the game's somewhat detached storytelling. The paragraph also talks about the sense of solitude that permeates the game, even when playing with a party of pawns. The game's world is described as vast and filled with rewarding exploration opportunities. The paragraph concludes by acknowledging some minor issues with the game, such as the B button's multiple functions and occasional performance drops in cities, but overall, it emphasizes the game's strengths and the enjoyment it offers to players.
Mindmap
Keywords
💡Dragon's Dogma 2
💡Character Generator
💡Pawn System
💡Combat Mechanics
💡Vocations
💡Exploration
💡Atmosphere
💡Monster Hunter
💡Performance
💡Graphics
💡Day-Night Cycle
Highlights
Dragon's Dogma 2 offers one of the best character generators in gaming, with extensive settings and sliders for both human and beastman characters.
The game begins with an engaging start, similar to the first game, but improves by cutting out the boring parts and jumping straight into action.
Dragon's Dogma 2 encourages players to employ strategies of technique, knowledge, and time, with different players focusing on different aspects of gameplay.
Vocations in the game are tighter and more skill-based than the original, with a focus on class specifics and hybrid classes.
The pawn system is well-thought-out, with pawns having their own skills and attitudes that can be adjusted, making them an integral part of the HUD and map systems.
The game's combat is interactive and synergistic, allowing for unique party makeups and the ability to switch out pawns based on situations.
Dragon's Dogma 2 has a shared lineage with Monster Hunter, featuring similar tactics and enemy patterns, creating a strategic and engaging gameplay experience.
The game world is richly detailed, with a day-night cycle and atmospheric elements that contribute to a sense of immersion and emotion.
The game's atmosphere delivers a sense of solitude and melancholy brilliance, even when other characters and pawns are present.
Dragon's Dogma 2's biggest weakness is the strict relationship with the B button on consoles, which can lead to issues during gameplay.
The game's performance, especially in cities, can be inconsistent, with frame rate drops that are disappointing for the level of graphical detail.
The game's audio presentation is improved from the original, with better voice acting and sound effects that enhance the overall experience.
Dragon's Dogma 2 is worth buying for its fun and engaging gameplay, despite some imperfections and annoyances.
The game's world is filled with nooks and crannies that reward exploration, and the restricted fast travel system encourages players to experience the world fully.
The game's pawn system, while sometimes needy and interruptive, adds to the dynamic and immersive experience of the game.
Dragon's Dogma 2 is a game where high-stakes gameplay decisions and the resulting victories feel incredibly satisfying and rewarding.
The game's mix of strategy, exploration, and character development creates a unique and enjoyable experience that stands out in the gaming world.
Transcripts
Dragon's Dogma 2 is at its best when well honestly most of the time but why is it great is the most
important question because as with all games its style presentation and gameplay may not be
for you so sit back and let's discuss what makes Dragon's Dogma 2o special and thanks to Capcom
for the code also occasionally random pawns throughout the community are going to show up
in this video you get a chance try to guess them all and I'll throw you into the normal who will
fur commenters and subscribers for winning the game while everyone is busy in this world it'd be
really nice if you were here for the score alone to maybe just let the video play 80 plus hours
plus another 10 for editing seems to be worth 20 minutes a time and speaking of time if you
want to jump in the Discord we will be streaming this all throughout the week bunch of different
people coming in as always discussing the game behind the scenes and I'll be answering anybody's
questions Dragon's Dogma 2 starts quickly enough with a small interlude and then you leaping into
one of the best character generators in gaming so far regardless if you choose a human or a beastman
the game has settings and sliders for pretty much everything in the recent demo it showed just how
crazy the Creations can be want to make a damned monster looking human go for it Vin Diesel from
Pitch Black yep but you can also now make one of the Beast ran races originally planned for the
first game they're finally here and surprisingly look less like humans with kitten heads and
instead merges the two races well enough to look natural at least in so much as Dragon Dogma 2 ever
looking natural hit him out with scars complex issues make them fat as hell skinny like a rail
huge small it's all there after that you leap into the game improper without any real spoilers
in many ways Dragon's Dogma 2 opens with the same resonance as the first game but truncated cutting
out the dirty little Villa location that was so boring in the first game and starts it actually
in the same way the first game did at an outpost battle a larger one here and then a trip that was
more like Dragon's Dogma one when it really started to show its systems and its prowess
it's a better way to start by a good measure in the game's occasional uses of flashbacks helps
actually flesh out a story with an alternate world where two arisens have arised gameplay
in Dragon's Dogma is also a true reflection of the focus they expect players to employ and that's the
simple strategies of technique knowledge and time while on cursory examination it may sound like a
trite example that the developers have given the ideas is that the players will come at the title
in one of those three ways or of course as they continue to play a combination of them it's not
really anything new however Dragon Dogma 2 may be one of the few games where almost every single
decision made and the way you set your character up or that can't be made plays out across those
three strategies it's a game that entices in the initial offerings of combat but then interlaces
that with truly interactive Huds in the form of the ponds and then adds to that the reward for
exploration across those other two facets let me explain them for a second with technique meaning
heavy skill use and mastering of the combat tactics and the tighter vocations a player
focus more on the Marshall prowess than marching across the world or spending time munching meals
with pawns and learning about the world through them while some changes have been made to the
vocations it's still ultimately a set of classes then advanced classes and then hybrid classes
with skills that get unlocked with class points as well as passive perks upgrading and changing
these aren't hard at all as you quickly unlock the ability to do so at any vocation trainer
after some quests a knowledge based player will come at this game slightly different hiring pawns
who know about the world and the quests who may have explored prior who may be of higher
level understanding the weaknesses and strengths of enemies and not pushing into situations that
the player can't get out of because they entered into it without any of that information all pawns
have their own skills and attitudes which can be adjusted using purchased items as well in
addition smart understanding of the time of day and the resources needed for a trip to a quest
location become vital for this kind of player to the developers a time-based player is closer to
the time honored tradition of grinding money and Times of leveling up the character to the point
where perfect skill use higher more expensive pawns are less important than a player that looks
like they bedazzled themselves with max level armors and weapons and give off a magical glow
enemies can see like a second coming over the rise the expectation here is that almost nobody will be
able to facilitate all three right away at least not until an incredible amount of time within the
game has been put down and the developers have hit it perfectly for example a combat based
player it's not about locking or pairing it's about moving in Magic about sliding between two
goblins to take down their armored best friend and then whipping up a storm and Trailer Park in
an entire enemy camp vocations are indeed tighter than the original game with more powerful moves as
you advance but their focuses have shifted a bit to class specifics and it's also still still a
stamina based game with a number of afflictions statuses and specials there's almost no one who
can't find a vocation that's going to fit them even if everyone wants to take the more advanced
classes and try to buff pawns or use Illusions to lure enemies onto spectral Bridges and then watch
them fall to their deaths while knowledge-based players in the pond system are truly well thought
out here offering ponds that are awarded badges for knowledge exploration and monsters down
building their own abilities for those elements above and beyond just sheer battle prowess this
makes them an integral part of the HUD and map systems pawns who've completed missions can
lead you more easily back to them which can be the difference between stumbling out into a game world
where many times the map just says something's happening over here and gives you a massive swath
of land to investigate it's an elegant system that quickly becomes second nature even if you're using
it as a third option and lastly the game's just chock full of merchants traveling and hold up in
Ruins or major cities selling wears all kinds for you to buy then enhance to impact your character's
main stats mixing and matching herbs in your inventory then or combining their Buffs with
special armors and weapons lets players who just want to grind it out pretty much do so unless
they find themselves staring down the shorter and shorter line of a carry weight system that turns
even the fastest character into a trudging fatty if he carry too much in my gameplay I've focused
on one or the other I've mixed and matched them at different times taking down enemies I
shouldn't have been able to with a smart mix of double Pawn spell casting and potions that kept
me topped off regardless of how hard the enemies hit I've also ground down areas at enemies and
taken their parts back and enhanced weapons and made myself hundreds of thousands of coins just
based on being a homicidal maniac but regardless of which of the tactics you take there's simply no
denying a couple things the first is a shared lineage between this game and Monster Hunter
Dragon's Dogma 2 like a cousin who comes to live with a family after some terrible other event
familiar but always a bit alien at the same time these moments aren't just in collecting items from
dead bodies but in the verticality that pervades everything in Dragon's Dogma 2 like the first time
a 25-ft tall Rampage inversion of Black Death on Two Legs rip snorted through a village and
my team of trustworthy walking versions of YouTube comments had to take them down and you also have
villagers who spend the afternoon trying to kill it sure it's about as futile as a bunch of wolves
trying to eat a fraking Iceberg but still looked really cool and while they were doing that I got
to circle around and hit them with a special move and during these times it's hard not to
see the similarities it becomes this fantastic ballet of stamina steel and monster teeth if the
ballet dancers wore middle-aged armor and were related to Merlin it's also about the tactics
for those specific enemies or those locations for instance the lizard men will moonwalk right the
[ __ ] out of your attack range when you start doing damage and chasing them becomes its own
miname as they Lead You past one of their allies who then turns and spits at you slowing you down
so you turn to attack that new enemy and now the one you were just chasing spits poison at your
back again it's like the part in Empire Strikes Back when Darth Vader just kept throwing random
[ __ ] at Luke's back those glorious moments of strategy and understanding movement in enemy
patterns plays out across the whole world and in the open world really shows an increased feature
of the terrain and location problem props that we saw in the original game for example Boulders are
still here but they're much more often if you spy Cyclops at the bottom of the hill you can
just sneak past and maybe find a massive Boulder to roll down onto them or other interactions that
I'm not going to say now to stop from spoiling but they just continue to impress and merge the
worldview the way you play and the atmosphere together in a way other games don't it doesn't
just leave you with a character that say takes 15 seconds to cast a freaking fire spell but it also
offers you the ability to synergize with the other spell casters casting that same spell faster this
also means that a party makeup can look really unique depending on situations and something
that you can switch out often because pawns are all over the game world something I want to talk
about in a second the same goes for choosing the harder hitting vocations or the more Marshal ones
for instance switching from fighter to Warrior isn't just losing the shield and replacing it
with two-handed weapon the size of a card door it's adding a ton of Buffs and resistances for
example a warrior flatly doesn't give a [ __ ] about being hit when attacking and the ability to
get staggered and knocked down considerably drops which means that Chang in weapon isn't just about
the hit and the ability to soak but the ability to weade in and just not be affected at all during
attacks which also means you can command others more accurately also it's about the atmosphere
Dragon Dogma 2 might be the game with the best day night cycle in World atmosphere merging that
I've seen cresting a hill in the dead of night with a small circle of thrown off light from that
Lantern at your waist and seeing the Embers of a small fire glowing in the distance there's this
tentative moving towards and consistently at alert feeling that starts to grow is it a goblin camp
or is it just the politeness of past travelers to leave a fire smoldering and for a game like
Dragon's Dogma which is I would say somewhat on the unemotional side when it comes to the
story and almost a detached feeling to everything especially with the way the pawns react there's a
great deal of emotion that the game actually ends up delivering for example four dead tired pawns
dragon weapons behind him exhausted from three afternoon battles as in his Darkness descends
around you the light collapse is nothing more than that 15t radius of vague enemy location Pockets a
safe in a world that's absolutely punishing then two small dots of blue show up in the
distance rocking back and forth and for a second you think to yourself oh maybe that's just the two
blue flower pedals that illuminate at night and then nope it's two skeletons and trust me too is
four times too many if you haven't rested in a while as you can only regain your true ability
and health back if you end up resting skeletons just flatly don't give a [ __ ] if you pound it
into separate pieces because until you find their head and crush it like a Terminator movies these
guys are just going to reassemble sentient hate filled Lego blocks and kick the living [ __ ] out
you and that's just one example there's an almost melancholic Brilliance here a sense of a pervading
loneliness even with the ponds that seeps through everything as you continue to Adventure and with
every single Quest and more exploration it flows out into the world around you movie like almost
or dare I say a little bit like dark souls in that feeling of solitude even when other characters are
there with the pawns replacing some aspects of the HUD as well as the Lord dumps and the occasional
characters you might meet each one is a smattering of onliners about locations creatures and
otherwise and that means despite the game having a party system and despite it having cities there's
still this awesome feeling of solitude that I love however there's a couple things I don't love and
that's especially when you're playing with a controller Dragons Dogma 2's biggest weakness
continues to be their strict romance with the B button on consoles I assume these guys are
just laying out a bed of roses and a bottle of Arkansas's finest $3 wine for a date night
with a B button you hold it to talk click it to pick up stuff hold it again to resurrect Pawns in
combat it's notoriously fickle when added to the system that doesn't have any lock on which I like
but also means that at time you're fighting with a camera trying to pick up a needed drop while also
trying to not resurrect your Pawn because that takes too long that being said Dragon's Dogma
2 hits where the first one did but is much larger mostly more polished and continues the tradition
that started with the original the combat feels wide open with your own moves the pawns and the
ability for random monsters to LEAP into already frenzied engagements means that fights are always
interesting and the way everything interacts together is profoundly enjoyable graphically
the game continues in its humble Origins there's something very lay andlike about the way Dragon's
Dogma has always presented itself initially a lot of Browns mixed with prairies and forests
but still a lower level magical style despite the gigantic spells you may be casting later on
also a larger world so when you start out in the slave pits there's a really good chance somebody's
really nice Castle isn't going to be built 3 ft from it and instead there's initial layering of
travel between locations in this massive spreading out changing between rural and urban that grows
with each location and builds to make travel not only a true Delight but something that continually
tantalizes the senses as you look just over one more Hill and you see some shiny new location or
possibly some hidden Loot and really deep and most likely dangerous cave entrance that you want to go
to the tough to dirt and soil under your feet or the soft glow of flowers that only bloom at
night and Spark around their stems means there's still a magical feel to everything but it's also
grounded what I wish wasn't so grounded and lifted a little bit higher was the performance
what frustrates me so much about Dragon's Dogma 2 is that rate tracing or not the performance of
the game it was solid enough when exploring and fighting but I saw some heavy drops in cities
which is sort of disappointing because really they aren't that complex and especially on a 4090 and a
new i7 you should be seeing better fps than this and certainly shouldn't be seeing the drops in
some of these spots now on PC the game's options let you turn rate tracing on or off it also has
support for FSR as well as DLS and a number of options also I got to point out right away
Bloom really does do something strange so you may notice that sometimes in the footage when I was
testing everything it's really not that good and probably something you should turn off right away
it's because Dragon's Dogma loves to lace fog and smoke and particle effects everywhere and Bloom in
this game has a tendency to just blow the picture out where in the nighttime it delivers a nice soft
ethereal glow at campsites that ands to the air of mystery and fantasy during the day it's just
much less attractive on the consoles the frame rate can also be all over the place those with
variable refresh rate systems can turn that on but be aware it is noticeable The View distances size
of the world in general activity level in the game is grander than the original by far many
times larger but still would have been nice to see a locked 30 versus something this variable
so if you're a pixel peeper be prepared to see some stuff I also had a couple bugs I had pawns
especially stuck in walls and stalls luckily they teleport right to you as you continue to
move on I had monsters ass hammering the side of a wall to get to the villagers on the other side
blissfully unaware of the solid structure in front of them for a good deal of time when it comes to
audio the presentation is a good deal better than the original especially with pawns having a huge
number of comments about the world quest party makeup and more sometimes they'll discuss their
last Master choice of all beastmen party members or how Everyone likes to smash the crap out of
everything regardless if they're being attacked other times calling to attention what they're
doing or what they can do and a quick button press from you tells them to go do it it's a
nice little combo system there musically it's a subdued Affair like the original and right up my
alley with a soundtrack that sits well back from the action many times just a soft backdrop and
an otherwise harsh world soundwise it's also excellent with very easy tracking of enemies
far and wide during battle completely offscreen you can still usually hear an enemy attacking as
well as excellent directional sound when trying to identify where a pawn is or who's calling for
you or who wants to use levitate to get up to a chest somewhere when it comes to everything coming
together and is it fun for all the highlights and the Praises I can sing let me just say this sure
there are other games that have made some of the same choices but it's rare outside of say just
Dark Soul style titles to see it working so well yeah sure football was invented by some random guy
but it takes an amazing quarterback to turn it into an efficient tool and for the second time
dragons dogma's creators are those quarterbacks and without hesitation I can say this is worth
buying Dragons Dogma team has always been about fun between locations about that experience across
the breath of a landscape here massively larger it's a busier world than the original in many
places but the world that is filled with nooks and crannies that always reward exploration but
it's also that darker world view and the fact that while some options have their weaknesses
it's how they drive the world itself that matters a worldview again reflected in the restricted fast
travel system with for Stones returning from the original game rare items that make it very
difficult to Just Bounce Around The Game World unless you want to pay for it so if you're like
me who hates the repetitive location sprawling runs like Lord of the Rings If The Hobbit just
kept running back to hington that's reduced and then somewhat even more because you can now Do
ox carts that transport you between the big cities they have their own risks like being attacked and
left for dead also the game does have some really annoying ideas that pop up the more you play pawns
and switching them out is the name of the game here as they don't progress in levels aside from
the main one I'm fine with that finding Stones across the game world's pretty easy and that's
where you switch them out however pawns are also around the game World walking and they're some
needy [ __ ] and consistently interrupt you to sell their services even at the worst of times
and even when you aren't focused on them at all or haven't clicked on them and this can happen on a
trail in the middle of a battle but the best parts of this game destroy any of those problems a game
where a 30 minute fight with a minitar results in a pawn muttering the Beast is dead and the world's
laziest high five it's worksman like in its atmosphere even when you have others with you sure
you're there risen and someone rumbles great dude but what have you done for me lately and send you
on a quest but strangely makes a celebration of an enemy's defeat all the sweeter because instead of
a cut scene or even a dark souls-like return to a bonfire Dragon's Dogma 2 is like a subtle nod
from a football coach at a job well done it's an appealing mix of sweaty moments punctuated by pure
Discovery isn't perfect far from it not everyone is going to love this kind of high stakes gameplay
decision that the series makes which is an odd Meandering between multiple systems and multiple
Styles but what it is is one of the most fun games I've played in 2024 full stop subscribe check out
the patron peace out our packs are heavier and our purses far lighter these were necessary expenses
mind no use clinging to every last coin it seems sir rodick is the one to talk to shall we go and
speak with him I know where that person can be found Master this way a guide is most welcome
now we sh lose our way my Cur of magics are at your disposal wait right there one of us is being
TR
there would I be without you arisen
5.0 / 5 (0 votes)
Dragon's Dogma 2 Review 100+ Hours Played on PC, Playstation 5 & Xbox! NO SPOILERS!
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