I Tried a Disney Secret Project!

Marques Brownlee
26 Apr 202411:32

Summary

TLDRMarques 访问了华特迪士尼公司的迪士尼想象工程实验室,体验了高科技的游乐设施和机器人。他首次尝试了HoloTile——一种360度全方位跑步机,能够与VR结合使用,提供沉浸式体验,尽管目前还有待改进,如噪音问题。Marques 还与发明者Lanny Smoot交流,探讨了HoloTile的潜力和未来发展方向。

Takeaways

  • 🎉 Marques 访问了华特迪士尼公司内部的秘密实验室——迪士尼想象工程实验室,体验了迪士尼乐园中的高科技。
  • 🤖 实验室制造了逼真的仿生机器人,这些机器人在主题公园中迎接游客,与波士顿动力的Spot机器人有相似之处。
  • 🔄 这些小型机器人能够适应任何地形,按照定制的控制器指令移动,可以整天在主题公园中与游客互动。
  • 🚀 Marques 成为了第一个体验 HoloTile 的外部人士,这是一个360度的移动地板,目前仍处于实验阶段。
  • 🔄 HoloTile 由许多一英寸的小圆盘组成,这些圆盘安装在可以旋转的底座上,能够根据人的行走方向进行旋转。
  • 🕹️ HoloTile 可以通过三种方式控制:步行、使用类似PlayStation 5的控制器,或者通过手势直接控制。
  • 📊 HoloTile 上方的屏幕实时显示所有输入和传感器检测到的数据,可以映射手部动作来控制地板上的物体移动。
  • 🧭 Marques 首次体验 HoloTile 是坐在椅子上,使用 PlayStation 控制器,之后他尝试了在 HoloTile 上行走。
  • 👟 在 HoloTile 上行走有一个学习曲线,Marques 逐渐适应了这种移动方式,并能够自由地在地板上移动。
  • 📊 体验中 Marques 注意到 HoloTile 相当嘈杂,这可能是未来需要改进的地方,尤其是在主题公园或家庭环境中。
  • 🤯 使用 HoloTile 配合 VR 头显进行体验,Marques 发现了视觉与身体感觉之间的不一致,这可能导致晕动症。
  • 🌐 Marques 对 HoloTile 的未来版本感到好奇和兴奋,期待看到这项技术如何发展,为虚拟现实体验带来革命性的变化。

Q & A

  • Marques 访问了迪士尼公司的哪个特殊实验室?

    -Marques 访问了迪士尼公司的迪士尼想象工程实验室(Disney Imagineering Labs)。

  • 迪士尼想象工程实验室主要负责什么?

    -迪士尼想象工程实验室主要负责设计和工程制作迪士尼的各种景点、主题公园和游乐设施。

  • Marques 在视频中提到了哪种与波士顿动力 Spot 机器人相似的机器人?

    -Marques 提到了迪士尼主题公园中使用的小型机器人,它们在功能和外观上与波士顿动力 Spot 机器人相似。

  • HoloTile 是什么,它有哪些特点?

    -HoloTile 是一种360度全方位跑步机,实验性质的设备,目前仅存在一个原型。它由许多一英寸的小圆盘组成,这些圆盘可以旋转并根据行走的方向进行调整。

  • HoloTile 的工作原理是什么?

    -HoloTile 的工作原理是通过在地面上安装许多可以旋转的小圆盘,这些圆盘安装在可以倾斜的圆锥形结构上,通过电机驱动旋转,以匹配用户的行走方向。

  • Marques 在体验 HoloTile 时提到了哪些控制方式?

    -Marques 提到了三种控制 HoloTile 的方式:直接在圆盘上行走、使用类似 PlayStation 5 的控制器,以及使用手势控制。

  • Marques 对 HoloTile 的体验有哪些感受?

    -Marques 觉得 HoloTile 的体验非常酷,但也提到了它目前的一些局限性,比如噪音较大,以及用户可能需要时间适应这种行走方式。

  • HoloTile 的发明者是谁,他有哪些成就?

    -HoloTile 的发明者是 Lanny Smoot,他在迪士尼工作超过 20 年,拥有超过 70 项专利,包括 BB-8 在公园中的移动方式和真实的光剑等。

  • Marques 在体验 HoloTile 时遇到了哪些挑战?

    -Marques 在体验 HoloTile 时遇到的挑战包括适应圆盘的运动感,以及在 VR 体验中眼睛看到的与身体感觉到的运动之间的不一致,这可能导致晕动症。

  • Marques 对 HoloTile 未来的应用有哪些期待?

    -Marques 期待 HoloTile 未来能够继续发展,可能应用于主题公园或家庭中,提供更自由的虚拟空间探索体验。

  • Marques 在视频中提到了哪些 HoloTile 的潜在改进方向?

    -Marques 提到了 HoloTile 的潜在改进方向,包括减少噪音、增加圆盘的数量以提供更大的活动空间,以及改进 VR 体验中的运动感知一致性。

Outlines

00:00

🤖 探索迪士尼想象工程实验室

Marques 访问了迪士尼公司的想象工程实验室,体验了迪士尼主题公园中使用的高科技设备。他首先介绍了实验室的背景,包括设计和工程主题公园的设施。接着,他描述了实验室中制造的逼真机器人,这些机器人与波士顿动力公司的Spot机器人相似,能够适应任何地形并执行任务。Marques 还提到了他尝试的HoloTile,这是一种360度全方位跑步机,目前仍处于实验阶段,并且是唯一存在的原型。他详细描述了HoloTile的工作原理,包括其由许多小圆盘组成的动态地板,以及如何通过传感器和控制器与用户互动。

05:00

🎮 HoloTile的控制与体验

Marques 体验了HoloTile的不同控制方式,包括直接行走、使用PlayStation控制器和手势控制。他首先使用控制器来熟悉HoloTile的运动,然后尝试了训练模式,逐渐适应了地板的响应速度。Marques 指出,虽然HoloTile的运动速度可以非常快,但用户需要小心不要被甩出边缘。他还提到了HoloTile在实际使用中可能会遇到的问题,比如噪音较大,以及用户在行走时并不总是直线移动。此外,Marques 还与HoloTile的发明者Lanny Smoot进行了交流,了解了Lanny 对这项技术的熟练掌握和未来可能的应用场景。

10:01

🕶️ HoloTile与虚拟现实的结合

Marques 探讨了HoloTile在虚拟现实(VR)中的潜在应用。他尝试了戴上VR头显在3D构建的环境中行走,体验了与虚拟世界的互动。Marques 描述了在使用HoloTile时眼睛与身体感觉之间的不一致可能导致的困惑和运动病问题。尽管如此,他还是对这项技术的未来表示兴奋,并期待看到其进一步的发展。Marques 还提到了Lanny Smoot在VR环境中的演示,展示了HoloTile如何能够提供一种全新的、自由形式的探索虚拟空间的方式,这让他对未来的虚拟现实体验充满了期待。

Mindmap

Keywords

💡迪士尼幻想工程实验室

迪士尼幻想工程实验室是沃尔特迪士尼公司内部的一些秘密实验室,负责设计和工程各种主题公园和游乐设施。这些实验室有许多高科技项目,其中一些仍在实验阶段,未对外公开。视频中提到,实验室生产的仿生机器人和HoloTile是其中的代表性项目。

💡仿生机器人

仿生机器人是指模仿生物特征和行为的机器人,通常用于主题公园中的互动娱乐。在视频中,马克思参观了迪士尼幻想工程实验室,看到了一些能够适应各种地形并与游客互动的仿生机器人,这些机器人与波士顿动力公司的Spot机器人有许多相似之处。

💡HoloTile

HoloTile是一种实验性的360度跑步机,可以让用户在任何方向上行走。它由许多可以独立旋转的小圆盘组成,通过这些圆盘的协调运动,实现用户的移动。视频中,马克思是第一个体验这种装置的外部人员,并描述了其在虚拟现实中的潜在应用。

💡虚拟现实

虚拟现实(VR)是一种通过计算机技术创建的仿真环境,用户可以在其中进行沉浸式体验。在视频中,马克思戴上Apple Vision Pro头显,在HoloTile上行走,体验了虚拟现实环境中的移动感受,并讨论了视觉和身体感觉之间的冲突对使用体验的影响。

💡Apple Vision Pro

Apple Vision Pro是一款增强现实和虚拟现实头显设备,提供沉浸式的3D视觉体验。在视频中,马克思佩戴这款设备在HoloTile上行走,探索一个虚拟的3D环境,体验了高度沉浸的虚拟现实。

💡多方向跑步机

多方向跑步机是一种可以让用户在任何方向上行走的装置,与传统单向跑步机不同。这种装置通常用于虚拟现实系统,使用户可以在虚拟环境中自由移动。视频中的HoloTile就是一种多方向跑步机,通过旋转小圆盘来实现多方向运动。

💡传感器

传感器是一种检测和响应输入的设备,如运动、光或压力。在视频中,HoloTile配备了许多传感器,用于实时检测用户的动作,并调整小圆盘的旋转方向,以匹配用户的移动。

💡运动感应

运动感应是一种技术,用于检测和分析用户的运动并做出相应反应。在视频中,HoloTile利用运动感应技术,实时调整小圆盘的运动,使用户在任何方向上的步伐都能被精确捕捉和响应。

💡交互体验

交互体验是指用户通过与系统或设备进行互动,获得的体验和感受。在视频中,迪士尼的仿生机器人和HoloTile为主题公园的游客提供了高度互动的娱乐体验,通过先进的技术实现自然和有趣的互动。

💡工程挑战

工程挑战是指在设计和制造过程中遇到的技术和工程问题。在视频中,马克思讨论了HoloTile的未来版本可能需要更小且更多的小圆盘,这对工程设计提出了巨大挑战。

Highlights

Marques 访问了华特迪士尼公司的 Disney Imagineering Labs,体验了迪士尼的秘密实验室。

Disney Imagineering Labs 负责设计和工程化迪士尼的游乐设施和主题公园。

实验室中有大量技术是实验性的,尚未对外公开。

实验室制作逼真的仿生机器人作为游乐设施的一部分。

仿生机器人与波士顿动力 Spot 机器人有相似之处,能够适应任何地形。

仿生机器人使用定制的控制器,操作简单易学。

Marques 成为第一个体验 HoloTile 的外部人士,这是一个360度全方位跑步机。

HoloTile 目前还处于实验阶段,是独一无二的。

HoloTile 由许多一英寸的小圆盘组成,它们在基座上旋转。

圆盘倾斜安装,只有边缘接触地面,模拟移动。

HoloTile 可以通过行走、控制器或手势控制。

Marques 使用手势控制 HoloTile,实现了与屏幕上物体的实时互动。

Marques 体验了坐在椅子上使用 PlayStation 控制器控制 HoloTile。

HoloTile 的训练模式让 Marques 逐渐适应了设备的运动。

Marques 体验了 HoloTile 的全速运行,并感受到了学习曲线。

HoloTile 在运行时噪音较大,可能需要改进。

Marques 发现 HoloTile 可以用于虚拟现实体验,减少视觉与身体感觉的不一致。

Lanny Smoot,HoloTile 的发明者,展示了在 HoloTile 上进行多人互动游戏。

Marques 体验了 HoloTile 与 VR 设备结合使用,探索虚拟环境。

Marques 对 HoloTile 的未来版本充满好奇和期待。

Transcripts

00:00

(bright music)

00:02

- [Marques] Okay, I got to see something really,

00:05

really cool.

00:05

I got to visit some of the secret labs

00:07

inside of the Walt Disney Company

00:09

called the Disney Imagineering Labs.

00:12

So, you know, I've seen some people talk

00:13

about them a little bit before,

00:14

but obviously Disney has all these attractions,

00:17

and theme parks, and rides,

00:19

and somebody has to design and engineer all that stuff.

00:24

And there is a surprising amount of tech that goes into it.

00:27

And some of it is still experimental and unreleased,

00:31

where no one outside of Disney,

00:33

well, except for me now, has got to use them.

00:36

This thing is so cool.

00:38

So Disney Imagineering has a bunch of these buildings

00:39

scattered around this California neighborhood

00:41

that I got to visit,

00:42

where they make realistic animatronic robots

00:44

as part of their attractions.

00:46

They literally greeted me at the door

00:48

with these little droids,

00:49

the same ones that are roaming around the theme parks.

00:52

And these things have a striking amount of similarities

00:55

to the Boston Dynamics Spot robot

00:58

that I got to play with a few years ago.

00:59

You know, that Spot robot was able to navigate any terrain

01:03

with an adaptive gait,

01:04

and it followed instructions from a custom,

01:06

but surprisingly easy to learn controller

01:09

so that it could navigate around

01:10

and do jobs that humans won't.

01:12

And it's also super fun to play with.

01:13

These little droids for the theme parks

01:16

are a lot of the same stuff.

01:17

They are able to adapt to any terrain,

01:19

they walk around, they follow instructions

01:21

from a customized steam deck as a controller,

01:23

which took me like 60 seconds to learn,

01:26

and they can navigate around relentlessly all day,

01:29

interacting with guests at a theme park

01:31

and being fun to play with.

01:33

It was super fun.

01:34

And it's also seriously crazy how much tech

01:36

is even inside one of these things.

01:39

It's literally, it's blending all these animations together

01:42

from the walking, to the standing and looking around.

01:45

It's pretty cool.

01:46

But that's not even what I was there to try.

01:48

I was there specifically to be

01:50

the first person outside of Disney

01:52

to walk on the HoloTile.

01:55

So you might've seen some videos about this.

01:59

The HoloTile.

02:00

It's this insane, one of one, 360 degree treadmill,

02:04

like a moving floor basically.

02:07

It's still in an experimental phase

02:08

and this is the only one that exists,

02:10

but it's already got these gears turning in my head

02:12

about future potential applications, particularly in VR.

02:16

And actually one specific thing

02:18

that I have reservations about,

02:19

but I'll get to that in a minute.

02:20

Now, I don't know that anyone's actually fully explained

02:23

exactly how this thing works yet,

02:25

but you can see that they're basically walking across

02:28

a huge number of these tiny, one inch discs

02:32

that are spinning on top of their bases

02:34

like a bunch of tiny treadmills

02:36

and then turning to match the direction that you're walking.

02:40

So obviously a normal treadmill is one direction, right?

02:43

Just one flat plane moving forward and spinning around.

02:46

So you always know exactly where you're going.

02:48

But let's say you want to build a treadmill

02:50

that's responsive and can go in any direction.

02:54

Well a flat treadmill,

02:55

it would be really hard, right?

02:57

It would have to spin around quickly

02:58

to match direction you're walking,

03:00

which is just kind of insane.

03:01

So instead built into the floor

03:05

is a bunch of articulating cones

03:07

with discs on top of them,

03:09

with motors inside to spin those discs.

03:11

Okay, and then the key here is the discs are tilted.

03:15

So only the edge of the disc in the air

03:18

is the part that's actually touching what's on the floor.

03:21

So it's less of a flat treadmill

03:23

and more of a bunch of small blades

03:25

that are rotating under your feet.

03:28

So when you walk forward,

03:29

they spin clockwise to move your foot back to the middle

03:34

once it's landed.

03:35

And actually when you walk backwards,

03:36

they been counterclockwise

03:37

to move your foot back to the middle.

03:39

So no matter where you go, whatever direction you walk,

03:42

no matter how long or how fast your stride is,

03:45

it'll always pull you right back to the middle.

03:47

So I've seen these videos that Disney's put out

03:49

of this guy walking on it,

03:51

but we gotta work our way up to that.

03:52

You know, I've never walked on it before

03:54

and it's capable of some other things.

03:55

So let's graduate, let's get there.

03:57

So there are three ways to control this thing.

03:59

There is walking on it, obviously,

04:00

but there's also using a controller,

04:02

like a PlayStation 5 controller.

04:04

And there's also just straight up using the force

04:07

and just pointing at it with your hands.

04:11

Let's start there.

04:12

So first we put this apple box on the HoloTile.

04:16

And there's a screen up here

04:17

that shows in real time all of the inputs

04:20

and what the sensors are seeing,

04:22

both on the floor and around the floor.

04:24

And they've actually mapped anything

04:25

that crosses a certain line in front of me

04:27

to move whatever object is on the floor.

04:29

So when I move my hand in front of that line,

04:32

the program moves the floor around to match the movement

04:35

of the object with the movement of my hand.

04:38

And this is pretty sick.

04:40

I assume everyone watching this has seen Star Wars

04:43

and realizes how dope it would be

04:44

to have something like this in some sort

04:47

of Star Wars experience in a theme park.

04:49

So this is already super cool,

04:50

but then the first time I actually get

04:52

to get on the HoloTile myself is in a chair

04:56

and with a PlayStation controller.

04:58

So I'm gonna be in a chair

05:00

where the chair is on a piece of wood

05:02

so it's just flat bottom,

05:03

and then they just handed me the PlayStation controller.

05:06

And, well, see for yourself.

05:12

- Yup.

05:13

- [Speaker] 3, 2, 1, enable.

05:18

(tiles rustling)

05:28

(tiles rustling)

05:34

- [Marques] So the left joystick is mapped

05:36

to control position,

05:37

and the right joystick controls rotation.

05:40

So you can spin around, and move around freely,

05:43

and actually get pretty quickly used to this thing.

05:45

And if you're wondering, yes,

05:47

I can steer myself completely off of the floor,

05:49

it would let me, I was just kind of trying to be careful

05:51

to not fling myself off the edge.

05:53

But it moves so fast.

05:55

(tiles rustling)

05:58

So now after all that,

05:59

now that I've experienced how it moves,

06:01

now they're gonna let me walk on the HoloTile.

06:04

- All right, so I'm gonna start with training mode,

06:07

which is a fraction of the normal speed,

06:09

but will still get me used to how this works.

06:13

So, I'm ready.

06:15

- [Speaker] 3, 2, 1, enable.

06:18

- [Marques] Training mode is on.

06:20

So now, slowly start to walk.

06:25

I can feel them kind of wiggling a little bit,

06:29

but not really moving too quickly yet.

06:32

So this is normal.

06:33

Oh, okay, now they're starting to move

06:35

and my feet are starting to move with the tiles.

06:39

There we go.

06:41

So as I slowly walk a little bit faster,

06:44

a little bit more quickly, a little longer strides,

06:50

I'm getting more used to the feeling of the tiles.

06:55

So they designed this to be about a two minute process

06:58

as these tiny tiles slowly speed up

07:01

their responsiveness to my movements.

07:03

And it was slowly turned up more and more,

07:05

basically until it was at a hundred percent real time.

07:09

It's moving pretty close to full speed now feels like.

07:14

And there's obviously a learning curve,

07:16

but I feel like I'm good enough at it

07:20

that I can kind of walk around and not think too hard.

07:25

Feels good.

07:26

And then there's all the data behind me in real time.

07:31

Showing my feet, my legs.

07:37

So walking on this, I noticed a couple things.

07:40

First of all, as you've heard through this video,

07:42

it's pretty loud.

07:43

Like this is gonna be something

07:44

they definitely are gonna wanna work on,

07:45

especially if it's something that'll be

07:47

a part of a theme park someday,

07:48

or maybe even in someone's home.

07:51

But also, I found it fascinating,

07:53

you're never actually quite walking

07:56

in a perfectly straight line.

07:57

Like, it can feel pretty close

07:59

if your foot happens to line up along a row of discs

08:02

that are all aligned in a way from the center.

08:05

But other times you're just kind of gliding

08:07

over the top of a bunch of these ridges

08:09

and you're not moving in a perfectly straight line.

08:12

I imagine a future version of this

08:14

looks like a whole bunch of much smaller

08:16

and more numerous discs

08:18

that are just as powerful as they are,

08:20

which is clearly an engineering challenge,

08:22

or an Imagineering challenge.

08:24

So yeah, this takes some getting used to.

08:26

I know that because I got to hang out

08:27

with the inventor of the HoloTile, Lanny Smoot.

08:30

He's been at Disney for more than 20 years.

08:33

He's got more than 70 patents,

08:35

including the way the BB8 rolls around the park,

08:39

the real life lightsabers, just to name a few.

08:42

He's kind of a legend.

08:43

And, yeah, this guy's incredible on it.

08:44

He was showing me that you can have two people

08:46

on it at once,

08:47

and they were playing a multiplayer racing game,

08:49

like controlling a BB8 eight around a course

08:52

by jogging around.

08:53

And it seemed to work pretty well,

08:54

aside from being pretty small.

08:56

Obviously this would work better

08:57

if they had more of these floor tiles.

08:58

But then what I found the most crazy

09:00

is using this floor with a VR headset on.

09:03

So this is what you would expect it to be for,

09:05

for VR, right?

09:06

And there's been some other

09:06

360-degree treadmill type of videos I've seen,

09:09

other types of inventions used for VR.

09:12

And they work,

09:12

but the one thing that's hard about these,

09:14

and it's hard to explain through video,

09:15

but the difference between what your eyes see

09:19

and what your body and brain feel, that disagreement.

09:23

So meaning like, this has always been true,

09:25

if you look down at your phone a lot in a moving car, right?

09:29

Your eyes are seeing something still,

09:31

they see your body sitting still,

09:33

but then your brain and your inner ear

09:34

feels you moving around, moving forward.

09:37

And so the disagreement between what your eyes see

09:40

and what your brain feel,

09:42

that's what can give you motion sickness.

09:44

That's what feels bad.

09:45

And so if you think about it, it's the same thing

09:48

with this moving treadmill in VR.

09:51

You put the headset on and you start walking,

09:53

and your eyes see

09:54

that you are walking down a moving hallway,

09:57

you're moving forward.

09:58

But your brain, because you're walking in place,

10:00

doesn't feel that it's supposed to be moving forward.

10:03

So again, there's a disagreement there.

10:06

So with the HoloTile,

10:07

I got to try putting on an Apple Vision Pro

10:09

and actually walking around a 3D constructed environment.

10:12

You can't see it, but I'm in like a holo deck

10:15

in Star Trek or something,

10:16

and I've got a harness on because it turns out

10:19

this is really hard.

10:20

My eyes see the movement,

10:21

and my legs are trying to walk forward,

10:24

and my feet are sliding around,

10:25

but my brain thinks I'm not supposed to be moving forward.

10:27

So, it's confusing.

10:28

It's hard to just trust it and walk.

10:31

Plus there's the extra layer

10:32

of sometimes it moves you backwards a little bit

10:34

to the center.

10:34

So I was taking all these baby steps.

10:37

Meanwhile though, watch Lanny do it,

10:39

and he's just incredible at it.

10:41

Like he had the headset on,

10:43

he was walking around confidently through space,

10:45

exploring a virtual world.

10:47

Pretty sure it's like

10:48

a virtual Disney theme park type of thing.

10:50

But that's the type of thing

10:52

that feels the most like the future.

10:54

Just freeform,

10:55

exploring some huge space, walking around,

10:58

in the comfort of your own home maybe.

11:00

And that would be amazing.

11:02

And if this thing can continue to be developed,

11:05

maybe, just maybe,

11:07

it can get us closer to that reality someday.

11:09

Either way, that is definitely dope tech.

11:11

I'm glad I got to see the first version of this,

11:14

and I'm very curious and excited to see future versions.

11:17

Disney, please invite me back.

11:19

I wanna see what the future of this actually looks like.

11:22

Okay, that's it.

11:24

Thanks for watching.

11:25

Catch you in the next one.

11:27

Peace.

11:28

(bright music)

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