when the $10 youtube poop outsells call of duty
Summary
TLDRThe video script is a humorous and intense walkthrough of the game 'Lethal Company', where players are pitted against monstrous creatures and challenging environments while trying to meet quotas. The narrator shares his love for the game, discusses its mechanics, and highlights the importance of teamwork and strategy. He also delves into the game's mods and their impact on gameplay, emphasizing the balance between fun and fairness. The script is filled with anecdotes, comedic commentary, and a personal touch, making for an entertaining and informative viewing experience.
Takeaways
- 🎮 The game 'Lethal Company' is compared to an intense and dangerous experience, combining various challenging elements in its gameplay.
- 💰 The central mechanic of the game revolves around meeting a 'quota', which requires players to earn money for the company to avoid execution.
- 🏭 Players must navigate through a hazardous environment filled with monsters and other obstacles while scavenging for valuable items.
- 🔫 The game's economy is based on a system where seemingly random items can be worth varying amounts of money, adding to the unpredictability.
- 🔋 Weight and stamina management are crucial as heavy items can deplete player energy and hinder movement.
- 🔦 The importance of flashlights is emphasized, as they are essential for spotting loot, monsters, and avoiding danger in the dark.
- 🚪 Cooperation with teammates is vital for survival, as players need to make tough decisions that affect the entire team.
- 🛍️ The script mentions a merchandise collection related to the game, indicating the popularity and fan engagement it has garnered.
- 🔄 The game supports mods, which can significantly alter the gameplay experience and introduce new dynamics.
- 👥 The game can be played with different group sizes, affecting the level of challenge and the sense of horror.
- 🎭 The creator's ability to develop such a complex and engaging game single-handedly is highlighted as an impressive achievement.
Q & A
What is the core concept of the game 'Lethal Company'?
-The core concept of 'Lethal Company' revolves around players working for a company that puts them in life-threatening situations to meet quotas by collecting scrap and avoiding execution. The game combines elements of horror, strategy, and survival within a capitalistic framework.
How does the quota system work in the game?
-The quota system in 'Lethal Company' is the primary objective for players. They must collect scrap, which can be traded for credits, to meet the quota set by the company. Failure to meet the quota results in execution, while meeting it allows players to survive and progress further in the game.
What are some of the unique aspects of the game's economy?
-The game's economy is unique in that it values items inconsistently; for example, a nuclear reactor might be worth less than a rubber ducky. Additionally, the worth of items is tied to their weight, which affects a player's stamina and regeneration abilities.
How do players interact with the environment and objects in 'Lethal Company'?
-Players interact with the environment by scavenging for scrap, which involves stealing and repurposing items from abandoned locations. They can also use various objects, such as keys to unlock doors and flashlights to navigate dark areas, while managing their inventory and character's actions.
What role does the terminal play in the game?
-The terminal is a crucial part of the game as it allows players to select their destination, receive information about available moons for looting, and check the weather conditions. It is also where players cash out their scrap for credits to meet the quota.
What is the significance of teamwork in 'Lethal Company'?
-Teamwork is significant in 'Lethal Company' as players need to cooperate to survive, share resources, and make strategic decisions. The game becomes more challenging and exciting as players weigh risks and make life-or-death decisions for themselves and their teammates.
How do mods affect the gameplay experience in 'Lethal Company'?
-Mods can enhance or alter the gameplay experience by introducing new items, monsters, and gameplay mechanics. They can make the game scarier, funnier, or more challenging, depending on the mod and the player's preference.
What is the narrator's perspective on the use of mods in 'Lethal Company'?
-The narrator believes that while mods can add variety and fun to the game, some mods can detract from the experience by making the game too easy or disrupting the intended atmosphere of horror and tension.
How does the game handle player executions?
-The game handles player executions through a combination of traps, monsters, and the quota system. Players can be killed by monsters, fall victim to environmental hazards like mines, or be executed by the company if they fail to meet their quota.
What is the narrator's stance on the value of 'Lethal Company'?
-The narrator highly values 'Lethal Company', considering it a brilliant game that offers an immersive and unique experience. They express that the $10 spent on the game was the best they've ever spent and are excited to see how the game evolves with future updates and mods.
How does the game create a sense of horror and tension?
-The game creates a sense of horror and tension through its dark and unpredictable environments, the constant threat of monsters and traps, and the pressure of meeting quotas. The proximity voice chat system also adds to the immersion, making players feel more connected to their surroundings and teammates.
Outlines
💣 Intense Simile and Game Introduction
The speaker begins by likening the game 'Lethal Company' to an intense and dangerous scenario, akin to an Easter egg hunt on a minefield located on a shooting range, further complicated by a haunted house filled with monsters. The introduction sets a tone of high stakes and challenges, emphasizing the game's demanding nature and its stark portrayal of capitalism. The speaker humorously mentions the game's low minimum wage and its creator, a furry in his basement, before delving into the game's mechanics and the player's obligation to play.
💸 Game Mechanics and Quota Struggles
This paragraph delves deeper into the game's mechanics, focusing on the concept of 'quota', which is the money required to avoid execution in the game. The speaker describes the absurdity of the game's economy, where seemingly worthless items can have high value, and the importance of weight in managing stamina and regeneration. The paragraph also touches on the player's interactions with the environment, such as closing doors on monsters and the challenges of managing resources and inventory.
🚀 Gameplay Strategies and Risk Assessment
The speaker discusses various gameplay strategies, including the use of keys to unlock doors, the importance of the terminal for navigation and communication, and the concept of risk assessment in deciding whether to open doors for teammates or not. The paragraph highlights the tension and decision-making involved in the game, as well as the consequences of these decisions on the player's survival and success.
🎮 Item Usage and Teamwork Dynamics
This section focuses on the use of items within the game, such as flashlights, walkie-talkies, and teleporters, and how they can impact gameplay. The speaker emphasizes the importance of teamwork, the potential for betrayal, and the need for cooperation to achieve common goals. The paragraph also discusses the impact of mods on gameplay and the role of the 'commander' in managing the team and the game environment.
👹 Monster Encounters and Player Interactions
The speaker shares experiences with various monsters in the game, discussing their unique behaviors and how to interact with or defeat them. The paragraph covers the strategies for dealing with different types of monsters, the potential for negotiation, and the importance of understanding their flaws. The speaker also highlights the unpredictability of monster behavior and the need for quick thinking and adaptability.
🔫 Weaponry and Power Dynamics
This paragraph discusses the introduction of weapons into the game and how they shift the power dynamics among players. The speaker talks about the double-barrel shotgun and its impact on gameplay, making crewmates more dangerous and altering the strategies for dealing with monsters. The paragraph also touches on the potential for misuse of power and the challenges of maintaining trust and cooperation among players.
🎭 Mod Impact and Game Evolution
The speaker reflects on the impact of mods on the game experience, discussing how certain mods can enhance or detract from the gameplay. The paragraph covers the speaker's personal experiences with various mods, the changes they bring to the game, and the speaker's opinions on the appropriate use of mods. The speaker also expresses excitement for the future of 'Lethal Company' and the potential for further development and community involvement.
🎉 Conclusion and Gratitude
In the concluding paragraph, the speaker expresses gratitude to the viewers and supporters, highlighting the collaborative nature of the gaming community and the joy of shared experiences. The speaker reflects on the game's development by a single person and the creativity involved, and shares anticipation for future content. The paragraph ends with a humorous remark and a thank you note to the viewers for their engagement and support.
Mindmap
Keywords
💡Lethal Company
💡Quota
💡Scrap
💡Monsters
💡Cooperation
💡Flashlights
💡Terminal
💡Mods
💡Immersion
💡Game Mechanics
💡Strategy
Highlights
The game Lethal Company is compared to an intense and dangerous environment, where players must navigate through challenges to survive.
The concept of 'quota' is introduced as the primary objective in the game, which players must achieve to avoid elimination.
The game's economy is based on the collection and valuation of scrap, which can be traded for credits.
Players must manage their stamina and weight, as carrying too much can slow them down and hinder their ability to escape threats.
The importance of the 'terminal' in the game is emphasized, as it is crucial for trading scrap and planning missions.
The game's modding community is mentioned, highlighting the ability for players to customize and enhance their experience.
The narrator discusses the impact of the Big Lobby mod, which increases the number of players and changes the dynamics of the game.
The variety of monsters in the game adds complexity and requires players to develop strategies for dealing with each unique threat.
Teamwork and cooperation are emphasized as key elements for success in the game, especially when facing dangerous situations.
The game's immersive 3D audio design is praised for making players feel like they are in a real, three-dimensional environment.
The narrator shares personal experiences of playing the game, emphasizing the emotional impact and the sense of isolation that can occur.
The addition of new items and weapons, such as the double-barrel shotgun, is discussed, and how it changes gameplay dynamics.
The potential dangers of certain mods are discussed, as they can sometimes make the game too difficult or disrupt the intended experience.
The narrator expresses admiration for the game's creator, highlighting the impressive achievement of developing such a complex game single-handedly.
The impact of the game's community is acknowledged, as they contribute to the development and enjoyment of the game through mods and feedback.
The narrator's excitement for future updates and the potential evolution of the game is conveyed, indicating a strong ongoing interest in Lethal Company.
Transcripts
lethal company is like an Easter egg
hunt on a Minefield I heard a
scratching if that Minefield was also
located on a shooting
range oh god oh inside of a haunted
house crawling with
monsters with the scariest monster of
all being the crushing demands of
capitalism What minimum wage is like in
the United States oh
God as a $10 game made by a furry in his
basement I am morally obligated to play
it so my KNE caps remain unshattered and
my mailbox unipe bombed of course hotti
drops that he's like he's a furry too L
I know I'm late to the party I know
you've already seen tons of videos and
tons of streams but I can assure you
this one is most definitely worse hey B
does this sound like an air horn to you
and if you don't mind I'm just going to
Yap about it for 40 minutes because I'm
dying to tell you why I'm in love with
this YouTube poop of a game that outsold
Call of Duty I really do love going to
work to warn you in advance this video
is sponsored by swous my brand new merch
collection on on sale for a limited time
but I'm not going to tell you about it
for like 8 more minutes because I don't
want to interrupt the
story so let's get started okay so
there's this company called the company
that puts a metaphorical gun to your
head and gives you two choices make
money for the company I don't speak
German neither I'm here for money money
or if that doesn't sound like your style
your second option is summary execution
by the company truth
is the game was rigged from the
start the money required to avoid your
execution is called quota and it doesn't
matter how silly or how scary things get
it is the only thing that matters hey
what's up
man you know you're going to be sarily
executed into the void of space if you
don't get a quot right this may seem
like just another boring felet word quo
ta who cares but the more you play this
game the more you realize it is so much
more than that you will experience
Horrors beyond your comprehension in the
name of quota yo why he
heral my God you will betray your best
friends in the name of quot shut shut up
about K Subs shut up
fck okay [ __ ] you [ __ ] you it's getting
you it's getting you it's getting you
dog sorry start the ship start the
[ __ ] ship put the keys in the
ignition hear me loud and clear and I
mean loud and clear when I say it's
quota or die zipl call that [ __ ] loud
youre and you miss is achieved by
stealing repurposing random junk from
quote abandoned industrialized moons
that I can assure you were abandoned for
a reason uhoh yo oh my God this crap
officially called scrap is fantastic
because it makes absolutely no sense
what makes no sense is this nuclear
powered reactor I'm holding is worth
less than a rubber ducky a jar of
pickles can be worth more than an engine
a lamp can be worth more than a nuclear
reactor even the bodies of your dead
teammates technically have a value and
in case you weren't already depressed
each and every one of you is worth five
whole credits why does this game's
economy let you trade five human beings
for a jar of pickles I bought you a gift
what's up Bo a jar of poop pickles I
can't hear you are you those are it's
eventually value is important but weight
is even more important because the
heavier something is the more it drains
your stamina and hurts your regen which
in a game about sprinting away from
things that want you dead is important
to keep an eye on you can close doors on
them right they can't open doors oh they
can't open doors oh my God [ __ ]
dumbass spider can't even open goofy
doors opens door oh God the spider has
opposable thumbs the five basic
movements you'll make while scrapping I
like to call Spidey or Dipsy dancing
interacting pointing loaf I saw a
monster it was up out there scanning
which is super important for spotting
Loot and bad guys so spam that [ __ ] and
why yapping I think it goes without
saying that yapping is mandatory if you
hope to survive aren't creatures like
professional
yappers
going dog
CH most crap is one-handed so to speak
because it doesn't restrict your
character's action at
all this is a little horrifying but it's
kind of soothing at the same time other
crap is two-handed which means you can't
access your inventory climb ladders or
pick up anything else with a perfect
example
being oh yes yo scream it as loud as you
can I want to hear it as loud as you can
sh
down
yo you actually
had
soda there's all kinds of quirkiness
when it comes to scrap and the apparatus
is a prime example this mini nuclear
reactor is what powers the entire
facility you're looting so once you take
it all the electricity is gone which
means no more lights and an immediate
spike in radiation levels I love
grabbing thing cuz it makes everybody's
day worse yeah pretty big fan I grab
this thing and I ruin Everybody's Day me
grabbing my car keys after 12 Coors
Lights
man I wish this beer would stop telling
me to drive which one of you [ __ ]
pulled the battery I was by myself I was
by myself picking [ __ ] up and I was like
you know what at least I can see where
I'm going and make my way back and then
all the [ __ ] lights turned
off Dam that's crazy anyway you can call
me an idiot for using it as the world's
largest heaviest most expensive
flashlight but my goals are beyond your
understanding hey hold up hey I got a
big flashlight for the crew get out of
the way flashlight coming through big
flashlight boy on the roof big expensive
flashlight plenty of scrap has use
Beyond simply turning into credits to
meet quota like keys that unlock doors I
got a key for moments like
this hi oh did absolutely [ __ ]
nothing never mind for my personal
favorite stop signs so I can beat the
[ __ ] out of bugs using stolen government
infrastructure I wish an anomaly would
right now no matter the junk you collect
it is completely worthless unless you
cash it out for credits to meet quota
which is where the terminal comes in
terminal is the second most important
word in this game next to quota because
if you don't learn it you're in trouble
your ship's landing and takeoff is
controlled by a lever on the dash but
selecting where you want to go is the
terminals business typing moons will
tell you which are available to loot and
how the weather is and trust me weather
in this game can be a real kick in the
dick once you made up your mind you're
typing route then where you want to go
like the company building so you can
cash out your scrap much like all things
in Lethal company the HQ is also trying
to kill you turning in your scrap to the
window and ringing a bell will turn
meaningless crap into cold hard credits
but don't stand Too Close once the slot
opens or you will also be
collected oh God
I assuming you survive the tentacle
monster it's time for payday a I need a
I mean paycheck the size of this
paycheck not only depends on what scrap
you delivered but when you delivered it
on day Zero when quota is due they'll
pay you 100% full price for your items
but any day earlier than that and you
only get a fraction of their value
sometimes 30 cents on the dollar this is
a bunch of math I don't care about sell
whatever you want on any day you want as
long as you meet that Almighty number
called quota assuming you did that holy
[ __ ] we can finally start having fun now
that you're no longer a little piss baby
and you understand quota let's get down
to Serious
Business with new found credits come New
Found options a big one being moons some
moons are distant like the infamous
Titan that cost money if you want to
land on they are both higher risk and
higher reward because even though they
cost credits these moons have the the
best crap and the scariest monsters
defending that crap hey what's up [ __ ]
oh God Freddy Faz fredd Faz back up back
up bro you're moving was trash I I saw
four people lined up oh my God how much
money did we pay to travel to this
planet the other major option for
burning credits items and I know you're
going to ask me so let me tell you in
advance that you cannot buy beans hey
you want some beans beans beans what
kind of beans what the [ __ ]
[Music]
what the
[ __ ]
what what the where did my H dogs go I
mean you can download a mod if you
really need beans I think you've noticed
by now people love modding this [ __ ] I
think I downloaded
the and who needs beans when you got swx
my brand new limited time merch that
took me 2 years to get right and I'll
tell you why you see I'm one of those
perpetually cold MFS that's always
shivering his ass off and that makes
carart hoodies my very best friend but
the problem with wearing car heart is
that it makes me feel like a
fraud if you're wearing a car heart
hoodie and it's clean you are not a
[ __ ] that should be wearing a
car heart hoodie I do this [ __ ] for a
living I'm not for Cliff certified and
I've never stepped foot on a
construction side so I've got no
business wearing the uniform of a guy
that works 37 hours a day 35 hours a
[ __ ] day so to break free of
this carart prison I tried every hoodie
you can imagine from street wear to
active wear over the past 2 years and I
found the final form of Hoodie I didn't
like cotton hoodies because they stretch
out lose shape and gather those beads of
lint I didn't like polyester hoodies
because sitting in synthetic fabric
workout gear all day made me feel like a
piece of [ __ ] my swag hoodie is the
perfect blend of primarily cotton with a
touch of polyester so it's comfortable
never be lint never loses shape and
always looks fit check fresh as the day
you bought it fresh the design is
inspired by my favorite part of every
day which is the time I spend doing dumb
[ __ ] with my moap suit in the source
engine tossing [ __ ] breaking [ __ ]
hitting myself in the with a brick all
the things that make you want to say
swash my cousin Tyler did such a great
job of the designs that we decided to
make t-shirts and mouse pads too I mean
swx pads I am so committed to the
quality of this merch that the first
thousand of you to order the entire
three item set at the link below will
receive a handwritten thank you note for
my own godamn fingers I'm going to break
my hands doing this you've got two weeks
from today to place an order with items
arriving at your door on about 3 to four
months I know that's a little bit of a
wait but it makes sure that everybody
who wants a hoodie can get a hoodie
unlike those Limited DRS to sell out
immediately and only a handful of people
get the item that's so [ __ ] stupid I
stand by the quality of my products you
can cancel or refund at any time I will
give you your money back and I am
begging you to place an order at the
link below because this [ __ ] is too good
to miss out on use code Badger for 10%
off and thank you for hearing me out
moving on from swow to more serious
items we got to talk about flashlights
because in Lethal company you live and
die by the flashlight who put a
flashlight in the cabinet with 1%
battery I'm going to crack your [ __ ]
skull open if you don't have a
flashlight to spot mines turrets and
monsters lurking in the dark ready to
Nay your ass into an early grave you are
destined for a life of pain there's a
mine in here somewhere wow there's also
this
turret you died cuz no flashlight no
bread alert these things are so critical
that if you fall to your death your
teammates will have one thing to say
damn I really missed that
flashlight how the [ __ ] yall laugh
that's another flashlight there's a
[ __ ] version and a pro version that
is brighter larger and has double the
battery and if you forget to recharge it
I'm feeding your ass to a spider all
items including flashlights are bought
via the terminal and delivered to you
with a jingle that is nearly impossible
to miss apart from flashlights
everybody's got a tier list of what's
good and what's bad and the
walkie-talkie is definitely devic it it
allows you to communicate with anybody
else anywhere on the map that is also
holding a walkie-talkie but my friends
are so loud that I just can't use
it so got on us we got on us well all of
you shut the Fu items can range from
useless Novelties that provide zero
utility hey can you buy that candle at
dinner please the [ __ ] by a toilet two
items with situational utility like
performance-enhancing medicine to avoid
losing all my ad revenue on this video
even though it's apparently a safe and
legal combo of amphetamines and helium
oh I got to hit
[Music]
it I'm putting flashbangs in this same
situational SL possibly useless category
even though it's funny to flashbang
something with eight eyes because it
theoretically hits them four times as
hard my homies never deployed correctly
on any monster spiders included he's got
a flashbang to your right to your
right there's a mine as well mop mop see
maybe it worked uh I think it died you
killed it dog it's dead I'm walking past
this it's
not the only item more likely to betray
your teammates than a flashbang is a
ladder because no matter how sturdy it
is it is only as safe as the guy that's
holding it just [ __ ] drop it all
you he's going to
die yeah not so funny now are you you
want something truly useful buy a
teleporter which lets you yo any player
you are currently spectating back to the
ship Dead or Alive just look over B's
shoulders this is how are you doing
very important to do that because the
company deducts a big chunk of credits
for every crewmate you leave behind but
as long as you collect the corpse you
avoid the tax okay I still don't okay
who's getting excited stop stop stop
there's even an inverse teleporter which
beams you from the ship into a random
part of the facility as scary as that
sounds press the yellow button
okay all right let's get in
there lock
it that is horrifying that all of them
are now gone the only major downside
here is that items do not travel with
you so it's best to use it for body
retrieval or getting a trapped buddy out
of a jam hey teleport me out I'll go
back to the ship I need to be teleported
okay don't move not teleporting his
dumbass wasting resources I'm looting
other sections of the map ooh engine oh
[ __ ] no way I got to see what happened
Yo Lo for you good loaf loaf can you
hear me is there a loaf still alive in
here
that answers my question I think I'm
done here and with that it's time to
move on from items to cooperation
because if you understand teamwork it'll
open a lot of doors for you just keep
this door yeah open it no the other one
that says lock dip [ __ ] [ __ ] you it goes
without saying that being friendly and
Cooperative leads to better outcomes
than lethal company but if you ask me
being hostile and chaotic is a whole lot
funnier well you know what I think he's
a piece of [ __ ] but we won't bring that
up but if you hope to meet quota
especially the larger quotas you'll need
to trust and cooperate with your
teammates Gary put it there he said it
won't go off I don't think it's going to
go off so I think oh yeah I don't think
so I thought you said this was Tech I
thought you said it was Tech making
tough choices is a fundamental part of
what makes lethal companies so addicting
and I'll illustrate this with a door
let's say you've got a teammate being
chased by a monster rushing towards the
ship and you've got two choices close
the door and let your teammate die but
keep yourself and all your other
teammates safe from the monster close it
on
Digi baby
yeah or alternatively open the door for
your sprinting teammate to potentially
save his life but run the risk of the
monster getting inside and killing all
of you open up open up open up open up
open com I'm coming okay okay no why did
you bring the be in [ __ ] this is a major
reason why lethal company is incredible
because weighing risks and constantly
making life or death decisions for both
you and your teammates is always
exciting right oh here they come here
they come here they come here they come
the door better hurry up better hurry up
oh he left him behind he left Gary
behind oh
no Gary's gone I think it's beneficial
to have some pessimists on the team that
may be a little negative but also keep
your feet on the ground with pragmatic
decision-making especially with credit
spending did did you spend $500 [ __ ]
dollars but you can't forget to balance
out these negative players with hopeful
optimists that bring enough energy and
levity to keep the whole team going I'm
ready to work for minimum wage the
teamwork Dynamic radically changes if
you have the big Lobby mod enabled which
is extremely popular and changes the
team from a Max of four players to 40
players and the more players you have
the less teamwork is important if you
have a Lobby exceeding 10 players it's
going to feel like you picked up an
entire Menard's worth of contractors on
the way to that Moon smoking on the
Menard's 2x4 bro Menard's 2x4s AR me
2x4s they're 1.5 by
3.5 hours a [ __ ] day I do this
[ __ ] for a
living
[Music]
mother you slap my ass and call and take
my guns brother that I'm thinking about
it everything changes when you go beyond
the default four players a horror game
isn't much of a horror game when you
outnumber the monsters and all you can
hear is Chatter about George W bush I
got a picture of George W bush that I
can't
my God why is that so yo what were you
saying about George Bush earlier before
you cut off I was talking about my
morning ritual uh every morning I wake
up I salute the flag I take a [ __ ] get
out of bed and then I I kiss a photo of
George Bush every morning her walker and
W it's about time we got to the monsters
anyway because each one being unique
adds yet another layer of complexity and
quite frankly fun if you ask
me wait somebody's wait AE when you land
on a moon the day starts at 8:02 a.m.
and it's imperative that you move as
fast as possible go go go go go 7:25 an
hour let's go I let's
goab if you ain't first you're last get
up that ladder boy because the ship will
automatically leave you behind at
midnight and as the day goes on more and
more monsters will spawn go yo what what
the you might think you're built
different after easy looting in the
early game but once the sun goes down
your likelihood of getting g- checked by
a monster goes way up damn freak out of
there I'm built different man I'm built
different that's right I made it I'm
built distinctly bro damn that's crazy
back
we're
hi over
the first Monster to keep in mind
gravity I'm willing to bet that gravity
kills more interns than any other
monster and the number of times I get
accused of pushing people is ridiculous
oh [ __ ] no what I didn't push him I mean
I guided him but I didn't push
him kind of suy I'm going to be real
okay okay fine [ __ ] base spell
suspicious you cannot spell suspicious
all right s you go first
e turrets are self-explanatory but mines
have a little Quirk by this point you've
already seen so many deaths to landmines
that they just aren't funny
anymore but what's interesting about
them is that they don't detonate until
you step off of them you have to be on
it you don't have to be honest so if you
ever accidentally trigger one you can
save lives by getting your teammates out
of the blast radius before you you step
off some monsters you can negotiate with
like hoarding bugs that will completely
leave you alone if you drop them loot
hey come here [ __ ] face there you go no
no no there there get out of
here he's see he's excited that was a
good trade it truly does not matter what
that loot is B literally gave one a gun
and it immediately left him
alone I'm out of bullets I'm out of
bullets oh let him take your shotgun
negotiate negotiate okay get out get out
get out get out get out get out but now
go thinking that every monster can be
negotiated with because if you try to
pull that [ __ ] with Bracken he may not
be so amused I'm going to give him some
Coca-Cola and we'll
negotiate oh my God Bracken is the most
beloved entity in the game that prefers
red to blue and is often modded to
become Freddy Fazbear all right if you
call him Freddy RZ bear again I'm going
to ban you jamy oh my God he's right
there what's up my
boy bro I summoned him that was me wait
is he in that na ne he'll snap your neck
and drag your body back to his TR house
if you get too close or stare too long
but if you only glance at him he'll just
leave okay I see that I'm not alone
anymore did Bracken come back okay okay
okay he came back he shed sharp Senor
Bracken come out to
play no oh my God some monster
interactions are just horseshit like the
speed that a thumper can wave Dash is
nothing short of a death
sentence
Oh what is that speed I feel like Gary
would be so hyped about his movement and
don't even get me started on the Spooky
Little Girl the math required to
understand her behavior could probably
stump Richard find girl
F all right so should I be scared or not
she's just
breathing she ran away cuz she's a
scared little coward see you later
chicken [ __ ] dumb ass child for the most
part each monster has flaws for you to
exploit if you don't want to get eaten
by a giant make sure he doesn't see you
there's another one oh God if you don't
want to get eaten by a dog make sure he
doesn't hear you Chad I'm going to say
it's super quietly what the dog doing oh
god oh look at me I proc on
sound stupid ass dog the more unique the
monster's flaw the more unique the
interaction and I think coil head Takes
the Cake for
me no I could not get out coil heads are
invincible but can only move when you
aren't looking at them so make making
sure one of your teammates is always
making eye contact is crucial hold e and
look
quick cooperation to bring that up again
is the best way to deal with them but if
you have a teammate nearby and you just
don't tell him that's also a solution uh
it's
towards well can you close doors on them
oh what the blob no they open doors all
things can open doors oh
sh do not go in there
in there do not go in there do not go in
there all right I'm go back to the ship
all right so what happened you all right
so um you want to talk about
that I do not counterintuitively he can
be even more dangerous with a large
group because everybody else assumes
that somebody else will maintain the eye
contact B this way B this way you a
whole bit what if I went the other way
fire escape
oh holy [ __ ] oh my
God I got a single frame of that scream
if you prefer fight to flight bashing
monsters to death with shovels or stop
signs is an option in Lethal company
behind you guys watch
out but this strategy is much more
suited to a modded lobby with 10 guys
running around and then a default lobby
with four get his ass fellas fu nice
this game was clearly designed as a Runa
away from the monsters game not a space
Hulk the monsters Run Away From Me game
he is
cooked Gob
him Tom and Jerry death
scream oh no Jerry looking ass death all
right I'm going to jump into the ocean
you guys be good I'll see yall
later
plenty of monsters are invincible most
can outdps you and it always feels
better to find the creative solution to
the bad guy instead of trying to solve
every problem with a stop sign will he
take a whole ass large axle I want to
see take anything all right all right
you ready okay back up back
up oh he took it he took the whole ass
large
axle he's seemed pretty happy about it
and you've already seen in this video
that the scariest monsters are often
your own teammates it's also common to
have a commander so to speak who is
somebody that stays behind on the ship
to monitor the radar open secure doors
teleport players and communicate on the
radio they're essentially the one
driving the boat having both great power
and great responsibility the bo his do
not give him the keys do not give him
the keys do not give him the keys do not
give him the keys the
wheel let's
go because if they ever decide to take
off early it means a premature death for
anybody not on the ship and I have never
seen a group of interns so angry for
what
reason we're
beating a stupid [ __ ] do you know how
much loot we had we had thousands did
you we're going to beat you to death
with hammers I hope you know that I say
that we revoke digi's oxygen privileges
I I think that those need to need to go
away
give
me I don't feel respected here why do I
need reever wait where did you
go you can't leave the disrespectful
space final question I'm sure you're
asking is lethal company scary and the
answer entirely depends on settings if
you were on the big Lobby mod like me
and constantly have teammates around
saying things like this you only get
salt pepper ketchup a little bit of poop
uh you know the usual no it's not scary
if you jack up your brightness like I
see a ton of people do no it's not a
scary game but if you're playing default
four-player regular vanilla I think it
shows how brilliant and scary or at the
very least unsettling the game is I
never thought I'd unironically say this
word but the reason why is immersion I
know skulker is about to bully me and
tell me I smell like beans for saying
that word but hear me out you're playing
the kv2 you smell like [ __ ] beans
dog unlike a Discord call which feels
flat and 2D the proximity voice chat in
this game makes it feel 3D with both
distance and direction oh you're above
me you're up
there that was [ __ ] wring for lack of
a better word you are immersed in this
world with 3D surround sound that
temporarily tricks you into feeling like
you are in a place talking to other
people I think I got my Swagger B hang
on what's up the moment I realized this
was brilliant was the moment it was
taken away from me I was deep in the
facility down a Labyrinth of hallways
and my flashlight was almost dead feel
like it's getting kind of late fellas
and I'm running out of battery I called
out for help from my teammates but I was
met with silence so I tried the radio
instead let's try
this can anybody help me get out of the
facility I'm just totally
lost hello I have never felt so
completely alone in my entire life you
get so comfortable saying things out
loud and hearing things said back in a
3D space that when you say
something and don't hear anything back
it is haunting your flashlight is dead
the night is getting darker and the only
noises you can hear are monsters
approaching you from all angles okay I'm
hearing big movement honestly at this
point he didn't see
me no you didn't see me you didn't see
me just leave the facility Badger what
do you think I'm trying to do I can't
find my way out
oh okay
okay that was such a labyrinth there was
no way that I was finding my way out
that is how lethal company can be scary
and what makes us so brilliant when you
are around others the game really makes
you feel like you're around others I
retweet a lot of [ __ ] bro like I don't
keep up I just I just hit retweet and I
keep
scrolling when you are by yourself the
game really makes you feel like you are
by yourself we are talking 100% %
forever alone you are a dead man walking
that they will never
find I am blown away that this game was
made by one guy and you won't understand
the true extent of his goofy creativity
until you've played it for yourself
Press B on things and just I eat it and
it
disappears don't eat the toilet either
that's just
gross
no I'm excited to see how lethal company
evolves in the future because since I
started making this video there's been a
major update and a mountain of mods
added to this game that Pirate Bay
alien Mone I'm moving different oh my
god dude the introduction of the double
barrel shotgun from this Nutcracker
monster has completely changed the game
this one item suddenly makes every
crewmate more dangerous than a police
officer hearing a falling Acorn he's got
a gun he's got a gun he's got a gun he's
got a gun yeah we got him damn damn I
don't know why but having this thing
around crew Mates is like a PDF around
Boomer people are going to die I
guarantee it that's actually the key to
just conquering Boomers ask them to sign
a PDF digitally they just die I asked a
boomer to sign a PDF for me and he
pulled out an electron microscope adding
a gun to the game may not sound like a
big shift but it has the ability to
transform trustworthy crew mates into
homicidal
Maniacs you got a you got a
s what's even funnier is that there's a
new item called The Dramatic mask that
is specifically designed for this
purpose of turning teammate evil as in
if you hold it up to your face you can
literally turn into a monster that
attacks your teammates like a zombie
I go time to go and even that thing is
far less dangerous than a teammate with
a shotgun in his hands I got I got five
copies
of in the hands of a reasonable teammate
the outcomes are incredibly positive
because the ability to kill a monster in
a split second will get you out of a jam
and save lives but putting the power of
God in the hands of an unreasonable
teammate the outcomes may not be so
positive you know what I don't even care
I eat bullets I don't give a [ __ ] let me
have
it I just had to G check him on that dog
I had to this shotgun just talks to me
sometimes you can't blame it on me
please give me the shotgun I'm normal I
can be trusted with a double barrel
shotgun when my teammates are unarmed
the little girl coming after me I'm
[ __ ] I have a gun little girls aren't
good against guns oh no no no no no no
only I can see her and when she reaches
me my head
is I just wanted to tell him that I
would solve his problem so badly there's
even a safety mechanic on this thing
because when it's loaded with the safety
off it can randomly fire and not all of
us agreed on safety rules what happened
down here so my safety was on and I
didn't manage to shoot but thankfully
Mickey saved me hey you can just never
turn the safety on that solves your
problem safety always off what I am a
responsible if I make it back I do
great what just
happened C just executed C is locked
[ __ ] she was not tolerating any Tom
Foolery all right Sig is so locked in
like how is this holy [ __ ] we are
reaching levels of locked in we thought
previously unattainable so [ __ ]
locked in cig you [ __ ] shot me the
back of the head if you were any more
locked in it would be considered a
prison sentence what makes this
especially dangerous is that the spread
on this bad boy is massive and it has no
problem clapping multiple targets at
once okay come out Sor real
quick [ __ ] how did you kill all of us
damn somebody killed me how we all die
from that my most recent play session in
February taught me that mods can
definitely enhance or weaken the
experience depending on your perspective
like cosmetics and emotes are just fine
what is
Gorilla oh
that's I mean what do you think me when
I see my
Ops but if you turn on the wrong mod
like brutal company it ruins
everything doesn't know that there's
going to be a mine under his feet in
three 2 1
[Music]
and y he got the single frame execution
it may be funny for a rounde or two and
it may make twitch chat laugh but that's
only because you've made the game
impossible oh my God Chad that's
probably the scariest thing that has
ever happened to me in my life don't get
me wrong I'm strongly in favor of
pushing the bounds of what's possible in
a game and limit testing to the ends of
the Earth we must limit
test wait wait wait wait wait wait wait
but there comes a point where too much
is too much like if you find yourself in
a game where you can always hear other
people talking no matter your position
on the map the Big Lobby mod has gone
too
far [ __ ] we can hear you through the
bookcase yeah we can as soon as I think
Gary's too far away to be heard I just
hear
[Music]
H instead of one lobby of 20 how about
two games of 10 four games of five five
games of four you do the math I think
I've made my point on the mods if you
really want to squeeze the fun out of
this game less is more this is just G
I don't care what you tell me this is
Gary wrapping on up here I can't thank
those of you on Twitch enough for
helping me make this video from the subs
to the bits to the jokes I used my
neural link to exterminate every K Soul
owner in
existence why do you hate the keia of
Soul so much that makes no sense damn I
don't want Chad to get a neural Lake if
Chad ever gets a hold of a neural link
it's over kia souls are built like pink
pin from spider I stream 2 hours a day 6
days a week now and having thousands of
you screaming at me about my busted ass
hairline really is a dream come true do
not forget about the swab merch at the
link below it's only available for the
next 14 days and it's a great way to
support these videos while also making
sure you pass the fit check fresh and a
final shout out to zers for reminding me
what kind of power an individual has in
2024 the fact that lethal company was
made by a single person blows my mind
and I've never spent a better $10 in my
entire
life I'm going die if I do bullets and I
had Hitler stalling and Digi in front of
me I'd shoot Digi
twice if the Earth is flat why is my
life constantly going downhill
[Music]
uh that's a jetpack what is what is this
hatch actually for all right there he
goes what the
heck why did it do that why did it do
that why did it do that I read the
directions on the jetpack it said we fly
high no lie and that's about it dog the
final thing I have to say is thank you
for watching all the way to the end of
my video I really hope it defied your
expectations thank you for hearing me
out on the merch and I am so excited to
see what the next video looks like all
you twitch MFS already know it's hell
divers 2 but I am so excited to start
that video it's not even funny once
again thank you so much you guys give me
the greatest job in the whole wide world
and I will catch you in the next video I
just wanted to make a weird noise just
to like really Mark the end of the video
and I I guess that
[Music]
[Applause]
[Music]
works
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