when the $10 youtube poop outsells call of duty

TheRussianBadger
5 Apr 202436:15

Summary

TLDRThe video script is a humorous and intense walkthrough of the game 'Lethal Company', where players are pitted against monstrous creatures and challenging environments while trying to meet quotas. The narrator shares his love for the game, discusses its mechanics, and highlights the importance of teamwork and strategy. He also delves into the game's mods and their impact on gameplay, emphasizing the balance between fun and fairness. The script is filled with anecdotes, comedic commentary, and a personal touch, making for an entertaining and informative viewing experience.

Takeaways

  • 🎮 The game 'Lethal Company' is compared to an intense and dangerous experience, combining various challenging elements in its gameplay.
  • 💰 The central mechanic of the game revolves around meeting a 'quota', which requires players to earn money for the company to avoid execution.
  • 🏭 Players must navigate through a hazardous environment filled with monsters and other obstacles while scavenging for valuable items.
  • 🔫 The game's economy is based on a system where seemingly random items can be worth varying amounts of money, adding to the unpredictability.
  • 🔋 Weight and stamina management are crucial as heavy items can deplete player energy and hinder movement.
  • 🔦 The importance of flashlights is emphasized, as they are essential for spotting loot, monsters, and avoiding danger in the dark.
  • 🚪 Cooperation with teammates is vital for survival, as players need to make tough decisions that affect the entire team.
  • 🛍️ The script mentions a merchandise collection related to the game, indicating the popularity and fan engagement it has garnered.
  • 🔄 The game supports mods, which can significantly alter the gameplay experience and introduce new dynamics.
  • 👥 The game can be played with different group sizes, affecting the level of challenge and the sense of horror.
  • 🎭 The creator's ability to develop such a complex and engaging game single-handedly is highlighted as an impressive achievement.

Q & A

  • What is the core concept of the game 'Lethal Company'?

    -The core concept of 'Lethal Company' revolves around players working for a company that puts them in life-threatening situations to meet quotas by collecting scrap and avoiding execution. The game combines elements of horror, strategy, and survival within a capitalistic framework.

  • How does the quota system work in the game?

    -The quota system in 'Lethal Company' is the primary objective for players. They must collect scrap, which can be traded for credits, to meet the quota set by the company. Failure to meet the quota results in execution, while meeting it allows players to survive and progress further in the game.

  • What are some of the unique aspects of the game's economy?

    -The game's economy is unique in that it values items inconsistently; for example, a nuclear reactor might be worth less than a rubber ducky. Additionally, the worth of items is tied to their weight, which affects a player's stamina and regeneration abilities.

  • How do players interact with the environment and objects in 'Lethal Company'?

    -Players interact with the environment by scavenging for scrap, which involves stealing and repurposing items from abandoned locations. They can also use various objects, such as keys to unlock doors and flashlights to navigate dark areas, while managing their inventory and character's actions.

  • What role does the terminal play in the game?

    -The terminal is a crucial part of the game as it allows players to select their destination, receive information about available moons for looting, and check the weather conditions. It is also where players cash out their scrap for credits to meet the quota.

  • What is the significance of teamwork in 'Lethal Company'?

    -Teamwork is significant in 'Lethal Company' as players need to cooperate to survive, share resources, and make strategic decisions. The game becomes more challenging and exciting as players weigh risks and make life-or-death decisions for themselves and their teammates.

  • How do mods affect the gameplay experience in 'Lethal Company'?

    -Mods can enhance or alter the gameplay experience by introducing new items, monsters, and gameplay mechanics. They can make the game scarier, funnier, or more challenging, depending on the mod and the player's preference.

  • What is the narrator's perspective on the use of mods in 'Lethal Company'?

    -The narrator believes that while mods can add variety and fun to the game, some mods can detract from the experience by making the game too easy or disrupting the intended atmosphere of horror and tension.

  • How does the game handle player executions?

    -The game handles player executions through a combination of traps, monsters, and the quota system. Players can be killed by monsters, fall victim to environmental hazards like mines, or be executed by the company if they fail to meet their quota.

  • What is the narrator's stance on the value of 'Lethal Company'?

    -The narrator highly values 'Lethal Company', considering it a brilliant game that offers an immersive and unique experience. They express that the $10 spent on the game was the best they've ever spent and are excited to see how the game evolves with future updates and mods.

  • How does the game create a sense of horror and tension?

    -The game creates a sense of horror and tension through its dark and unpredictable environments, the constant threat of monsters and traps, and the pressure of meeting quotas. The proximity voice chat system also adds to the immersion, making players feel more connected to their surroundings and teammates.

Outlines

00:00

💣 Intense Simile and Game Introduction

The speaker begins by likening the game 'Lethal Company' to an intense and dangerous scenario, akin to an Easter egg hunt on a minefield located on a shooting range, further complicated by a haunted house filled with monsters. The introduction sets a tone of high stakes and challenges, emphasizing the game's demanding nature and its stark portrayal of capitalism. The speaker humorously mentions the game's low minimum wage and its creator, a furry in his basement, before delving into the game's mechanics and the player's obligation to play.

05:01

💸 Game Mechanics and Quota Struggles

This paragraph delves deeper into the game's mechanics, focusing on the concept of 'quota', which is the money required to avoid execution in the game. The speaker describes the absurdity of the game's economy, where seemingly worthless items can have high value, and the importance of weight in managing stamina and regeneration. The paragraph also touches on the player's interactions with the environment, such as closing doors on monsters and the challenges of managing resources and inventory.

10:02

🚀 Gameplay Strategies and Risk Assessment

The speaker discusses various gameplay strategies, including the use of keys to unlock doors, the importance of the terminal for navigation and communication, and the concept of risk assessment in deciding whether to open doors for teammates or not. The paragraph highlights the tension and decision-making involved in the game, as well as the consequences of these decisions on the player's survival and success.

15:04

🎮 Item Usage and Teamwork Dynamics

This section focuses on the use of items within the game, such as flashlights, walkie-talkies, and teleporters, and how they can impact gameplay. The speaker emphasizes the importance of teamwork, the potential for betrayal, and the need for cooperation to achieve common goals. The paragraph also discusses the impact of mods on gameplay and the role of the 'commander' in managing the team and the game environment.

20:07

👹 Monster Encounters and Player Interactions

The speaker shares experiences with various monsters in the game, discussing their unique behaviors and how to interact with or defeat them. The paragraph covers the strategies for dealing with different types of monsters, the potential for negotiation, and the importance of understanding their flaws. The speaker also highlights the unpredictability of monster behavior and the need for quick thinking and adaptability.

25:14

🔫 Weaponry and Power Dynamics

This paragraph discusses the introduction of weapons into the game and how they shift the power dynamics among players. The speaker talks about the double-barrel shotgun and its impact on gameplay, making crewmates more dangerous and altering the strategies for dealing with monsters. The paragraph also touches on the potential for misuse of power and the challenges of maintaining trust and cooperation among players.

30:14

🎭 Mod Impact and Game Evolution

The speaker reflects on the impact of mods on the game experience, discussing how certain mods can enhance or detract from the gameplay. The paragraph covers the speaker's personal experiences with various mods, the changes they bring to the game, and the speaker's opinions on the appropriate use of mods. The speaker also expresses excitement for the future of 'Lethal Company' and the potential for further development and community involvement.

35:15

🎉 Conclusion and Gratitude

In the concluding paragraph, the speaker expresses gratitude to the viewers and supporters, highlighting the collaborative nature of the gaming community and the joy of shared experiences. The speaker reflects on the game's development by a single person and the creativity involved, and shares anticipation for future content. The paragraph ends with a humorous remark and a thank you note to the viewers for their engagement and support.

Mindmap

Keywords

💡Lethal Company

Lethal Company refers to the video game being discussed in the transcript, which is a survival horror game where players must navigate a dangerous environment filled with monsters and other threats. The game is characterized by its high stakes, as players must meet quotas by collecting scrap to avoid being 'executed'. It relates to the video's theme as it sets the context for the challenges and decisions players face, such as the need to balance risk and reward.

💡Quota

Quota in the context of the video game represents the minimum amount of scrap that players must collect to avoid penalties or 'execution'. It is central to the game's mechanics, as players are forced to make strategic decisions under pressure to meet their quota and survive. This concept ties into the video's theme by illustrating the high-stakes nature of the game and the constant pressure players are under.

💡Scrap

Scrap refers to the in-game materials that players must collect to meet their quota in Lethal Company. These materials can be found by scavenging the environment and are essential for progression and survival. Scrap embodies the resource management aspect of the game, as players must decide what to collect, how much to carry, and when to cash out for credits.

💡Monsters

Monsters in Lethal Company are various creatures that pose threats to the players, adding an element of horror and danger to the game. They are unique in their behaviors and interactions, requiring players to adapt and strategize to avoid or defeat them. The presence of monsters ties into the game's theme of survival and fear, as players must navigate the environment while being hunted.

💡Cooperation

Cooperation is a key aspect of gameplay in Lethal Company, where players must work together to survive, collect scrap, and meet quotas. It involves communication, teamwork, and strategic decision-making to overcome the challenges posed by the game's environment and monsters. The concept of cooperation is integral to the video's message about the importance of teamwork in high-pressure situations.

💡Flashlights

Flashlights are crucial tools in Lethal Company, used by players to navigate dark environments and spot threats such as mines, turrets, and monsters. They symbolize the need for visibility and awareness in the game, as players must manage their flashlight's battery life and use it strategically to avoid danger and collect scrap.

💡Terminal

The Terminal in Lethal Company is the in-game interface that players use to access various functions, such as selecting their destination, viewing available loot, and cashing out scrap for credits. It is a critical component of the game's mechanics, as it enables players to manage their resources and navigate the game world.

💡Mods

Mods, or modifications, refer to player-created changes or additions to the base game of Lethal Company. These can range from cosmetic changes to entirely new gameplay mechanics, and they are a significant part of the game's community and longevity. Mods can enhance the experience by introducing new challenges, items, or gameplay dynamics, but they can also detract from the intended experience if they disrupt the game's balance or atmosphere.

💡Immersion

Immersion in the context of the video game discussed refers to the feeling of being fully engaged and present in the game world. It is enhanced by the game's 3D surround sound voice chat, which creates a sense of space and direction, making players feel as if they are actually in the game's environment with others. This concept is central to the video's theme, as it underscores the emotional and psychological impact of the game.

💡Game Mechanics

Game mechanics refer to the rules and systems that govern how a game operates, including the behaviors of in-game objects and characters, the interactions between players, and the methods by which players can achieve their goals. In Lethal Company, game mechanics include the quota system, scrap collection, monster encounters, and the use of items, all of which contribute to the overall gameplay experience.

💡Strategy

Strategy in the context of Lethal Company involves the planning and execution of actions to achieve specific goals within the game, such as meeting quotas, surviving encounters with monsters, and managing resources effectively. It is a critical aspect of gameplay, as players must constantly assess their situation, make decisions, and adapt their approach to succeed.

Highlights

The game Lethal Company is compared to an intense and dangerous environment, where players must navigate through challenges to survive.

The concept of 'quota' is introduced as the primary objective in the game, which players must achieve to avoid elimination.

The game's economy is based on the collection and valuation of scrap, which can be traded for credits.

Players must manage their stamina and weight, as carrying too much can slow them down and hinder their ability to escape threats.

The importance of the 'terminal' in the game is emphasized, as it is crucial for trading scrap and planning missions.

The game's modding community is mentioned, highlighting the ability for players to customize and enhance their experience.

The narrator discusses the impact of the Big Lobby mod, which increases the number of players and changes the dynamics of the game.

The variety of monsters in the game adds complexity and requires players to develop strategies for dealing with each unique threat.

Teamwork and cooperation are emphasized as key elements for success in the game, especially when facing dangerous situations.

The game's immersive 3D audio design is praised for making players feel like they are in a real, three-dimensional environment.

The narrator shares personal experiences of playing the game, emphasizing the emotional impact and the sense of isolation that can occur.

The addition of new items and weapons, such as the double-barrel shotgun, is discussed, and how it changes gameplay dynamics.

The potential dangers of certain mods are discussed, as they can sometimes make the game too difficult or disrupt the intended experience.

The narrator expresses admiration for the game's creator, highlighting the impressive achievement of developing such a complex game single-handedly.

The impact of the game's community is acknowledged, as they contribute to the development and enjoyment of the game through mods and feedback.

The narrator's excitement for future updates and the potential evolution of the game is conveyed, indicating a strong ongoing interest in Lethal Company.

Transcripts

00:00

lethal company is like an Easter egg

00:01

hunt on a Minefield I heard a

00:04

scratching if that Minefield was also

00:06

located on a shooting

00:08

range oh god oh inside of a haunted

00:11

house crawling with

00:13

monsters with the scariest monster of

00:15

all being the crushing demands of

00:17

capitalism What minimum wage is like in

00:19

the United States oh

00:24

God as a $10 game made by a furry in his

00:27

basement I am morally obligated to play

00:29

it so my KNE caps remain unshattered and

00:31

my mailbox unipe bombed of course hotti

00:33

drops that he's like he's a furry too L

00:36

I know I'm late to the party I know

00:37

you've already seen tons of videos and

00:38

tons of streams but I can assure you

00:40

this one is most definitely worse hey B

00:44

does this sound like an air horn to you

00:46

and if you don't mind I'm just going to

00:47

Yap about it for 40 minutes because I'm

00:49

dying to tell you why I'm in love with

00:50

this YouTube poop of a game that outsold

00:53

Call of Duty I really do love going to

00:55

work to warn you in advance this video

00:57

is sponsored by swous my brand new merch

00:59

collection on on sale for a limited time

01:00

but I'm not going to tell you about it

01:02

for like 8 more minutes because I don't

01:03

want to interrupt the

01:05

story so let's get started okay so

01:07

there's this company called the company

01:09

that puts a metaphorical gun to your

01:11

head and gives you two choices make

01:12

money for the company I don't speak

01:14

German neither I'm here for money money

01:17

or if that doesn't sound like your style

01:18

your second option is summary execution

01:21

by the company truth

01:23

is the game was rigged from the

01:26

start the money required to avoid your

01:28

execution is called quota and it doesn't

01:30

matter how silly or how scary things get

01:33

it is the only thing that matters hey

01:35

what's up

01:39

man you know you're going to be sarily

01:41

executed into the void of space if you

01:43

don't get a quot right this may seem

01:44

like just another boring felet word quo

01:47

ta who cares but the more you play this

01:49

game the more you realize it is so much

01:51

more than that you will experience

01:52

Horrors beyond your comprehension in the

01:54

name of quota yo why he

01:57

heral my God you will betray your best

02:01

friends in the name of quot shut shut up

02:03

about K Subs shut up

02:06

fck okay [ __ ] you [ __ ] you it's getting

02:09

you it's getting you it's getting you

02:12

dog sorry start the ship start the

02:14

[ __ ] ship put the keys in the

02:15

ignition hear me loud and clear and I

02:17

mean loud and clear when I say it's

02:20

quota or die zipl call that [ __ ] loud

02:25

youre and you miss is achieved by

02:27

stealing repurposing random junk from

02:30

quote abandoned industrialized moons

02:32

that I can assure you were abandoned for

02:34

a reason uhoh yo oh my God this crap

02:38

officially called scrap is fantastic

02:40

because it makes absolutely no sense

02:42

what makes no sense is this nuclear

02:45

powered reactor I'm holding is worth

02:46

less than a rubber ducky a jar of

02:48

pickles can be worth more than an engine

02:50

a lamp can be worth more than a nuclear

02:52

reactor even the bodies of your dead

02:53

teammates technically have a value and

02:55

in case you weren't already depressed

02:57

each and every one of you is worth five

02:59

whole credits why does this game's

03:01

economy let you trade five human beings

03:04

for a jar of pickles I bought you a gift

03:07

what's up Bo a jar of poop pickles I

03:10

can't hear you are you those are it's

03:13

eventually value is important but weight

03:16

is even more important because the

03:17

heavier something is the more it drains

03:19

your stamina and hurts your regen which

03:21

in a game about sprinting away from

03:23

things that want you dead is important

03:25

to keep an eye on you can close doors on

03:26

them right they can't open doors oh they

03:28

can't open doors oh my God [ __ ]

03:30

dumbass spider can't even open goofy

03:32

doors opens door oh God the spider has

03:35

opposable thumbs the five basic

03:38

movements you'll make while scrapping I

03:40

like to call Spidey or Dipsy dancing

03:42

interacting pointing loaf I saw a

03:45

monster it was up out there scanning

03:47

which is super important for spotting

03:48

Loot and bad guys so spam that [ __ ] and

03:51

why yapping I think it goes without

03:53

saying that yapping is mandatory if you

03:54

hope to survive aren't creatures like

03:56

professional

03:58

yappers

04:02

going dog

04:04

CH most crap is one-handed so to speak

04:07

because it doesn't restrict your

04:08

character's action at

04:12

all this is a little horrifying but it's

04:15

kind of soothing at the same time other

04:16

crap is two-handed which means you can't

04:18

access your inventory climb ladders or

04:20

pick up anything else with a perfect

04:21

example

04:22

being oh yes yo scream it as loud as you

04:25

can I want to hear it as loud as you can

04:27

sh

04:28

down

04:30

yo you actually

04:34

had

04:36

soda there's all kinds of quirkiness

04:38

when it comes to scrap and the apparatus

04:40

is a prime example this mini nuclear

04:42

reactor is what powers the entire

04:43

facility you're looting so once you take

04:45

it all the electricity is gone which

04:47

means no more lights and an immediate

04:49

spike in radiation levels I love

04:50

grabbing thing cuz it makes everybody's

04:52

day worse yeah pretty big fan I grab

04:55

this thing and I ruin Everybody's Day me

04:57

grabbing my car keys after 12 Coors

04:59

Lights

05:01

man I wish this beer would stop telling

05:03

me to drive which one of you [ __ ]

05:05

pulled the battery I was by myself I was

05:08

by myself picking [ __ ] up and I was like

05:10

you know what at least I can see where

05:12

I'm going and make my way back and then

05:14

all the [ __ ] lights turned

05:17

off Dam that's crazy anyway you can call

05:20

me an idiot for using it as the world's

05:22

largest heaviest most expensive

05:23

flashlight but my goals are beyond your

05:26

understanding hey hold up hey I got a

05:27

big flashlight for the crew get out of

05:29

the way flashlight coming through big

05:31

flashlight boy on the roof big expensive

05:35

flashlight plenty of scrap has use

05:37

Beyond simply turning into credits to

05:38

meet quota like keys that unlock doors I

05:41

got a key for moments like

05:44

this hi oh did absolutely [ __ ]

05:47

nothing never mind for my personal

05:48

favorite stop signs so I can beat the

05:50

[ __ ] out of bugs using stolen government

05:52

infrastructure I wish an anomaly would

05:55

right now no matter the junk you collect

05:57

it is completely worthless unless you

05:58

cash it out for credits to meet quota

06:00

which is where the terminal comes in

06:02

terminal is the second most important

06:03

word in this game next to quota because

06:05

if you don't learn it you're in trouble

06:06

your ship's landing and takeoff is

06:08

controlled by a lever on the dash but

06:09

selecting where you want to go is the

06:11

terminals business typing moons will

06:13

tell you which are available to loot and

06:14

how the weather is and trust me weather

06:17

in this game can be a real kick in the

06:18

dick once you made up your mind you're

06:19

typing route then where you want to go

06:22

like the company building so you can

06:23

cash out your scrap much like all things

06:24

in Lethal company the HQ is also trying

06:27

to kill you turning in your scrap to the

06:28

window and ringing a bell will turn

06:30

meaningless crap into cold hard credits

06:32

but don't stand Too Close once the slot

06:33

opens or you will also be

06:35

collected oh God

06:39

I assuming you survive the tentacle

06:41

monster it's time for payday a I need a

06:44

I mean paycheck the size of this

06:46

paycheck not only depends on what scrap

06:48

you delivered but when you delivered it

06:50

on day Zero when quota is due they'll

06:52

pay you 100% full price for your items

06:54

but any day earlier than that and you

06:56

only get a fraction of their value

06:58

sometimes 30 cents on the dollar this is

07:00

a bunch of math I don't care about sell

07:02

whatever you want on any day you want as

07:04

long as you meet that Almighty number

07:06

called quota assuming you did that holy

07:08

[ __ ] we can finally start having fun now

07:10

that you're no longer a little piss baby

07:12

and you understand quota let's get down

07:13

to Serious

07:16

Business with new found credits come New

07:19

Found options a big one being moons some

07:21

moons are distant like the infamous

07:23

Titan that cost money if you want to

07:24

land on they are both higher risk and

07:26

higher reward because even though they

07:28

cost credits these moons have the the

07:29

best crap and the scariest monsters

07:31

defending that crap hey what's up [ __ ]

07:33

oh God Freddy Faz fredd Faz back up back

07:37

up bro you're moving was trash I I saw

07:40

four people lined up oh my God how much

07:44

money did we pay to travel to this

07:46

planet the other major option for

07:48

burning credits items and I know you're

07:50

going to ask me so let me tell you in

07:51

advance that you cannot buy beans hey

07:54

you want some beans beans beans what

07:56

kind of beans what the [ __ ]

08:00

[Music]

08:02

what the

08:04

[ __ ]

08:06

what what the where did my H dogs go I

08:09

mean you can download a mod if you

08:10

really need beans I think you've noticed

08:12

by now people love modding this [ __ ] I

08:14

think I downloaded

08:16

the and who needs beans when you got swx

08:19

my brand new limited time merch that

08:20

took me 2 years to get right and I'll

08:22

tell you why you see I'm one of those

08:24

perpetually cold MFS that's always

08:25

shivering his ass off and that makes

08:27

carart hoodies my very best friend but

08:29

the problem with wearing car heart is

08:31

that it makes me feel like a

08:34

fraud if you're wearing a car heart

08:36

hoodie and it's clean you are not a

08:38

[ __ ] that should be wearing a

08:40

car heart hoodie I do this [ __ ] for a

08:41

living I'm not for Cliff certified and

08:43

I've never stepped foot on a

08:44

construction side so I've got no

08:46

business wearing the uniform of a guy

08:48

that works 37 hours a day 35 hours a

08:51

[ __ ] day so to break free of

08:53

this carart prison I tried every hoodie

08:55

you can imagine from street wear to

08:56

active wear over the past 2 years and I

08:58

found the final form of Hoodie I didn't

09:01

like cotton hoodies because they stretch

09:02

out lose shape and gather those beads of

09:04

lint I didn't like polyester hoodies

09:06

because sitting in synthetic fabric

09:08

workout gear all day made me feel like a

09:10

piece of [ __ ] my swag hoodie is the

09:12

perfect blend of primarily cotton with a

09:14

touch of polyester so it's comfortable

09:16

never be lint never loses shape and

09:18

always looks fit check fresh as the day

09:20

you bought it fresh the design is

09:21

inspired by my favorite part of every

09:23

day which is the time I spend doing dumb

09:25

[ __ ] with my moap suit in the source

09:26

engine tossing [ __ ] breaking [ __ ]

09:28

hitting myself in the with a brick all

09:30

the things that make you want to say

09:31

swash my cousin Tyler did such a great

09:33

job of the designs that we decided to

09:34

make t-shirts and mouse pads too I mean

09:37

swx pads I am so committed to the

09:39

quality of this merch that the first

09:40

thousand of you to order the entire

09:42

three item set at the link below will

09:44

receive a handwritten thank you note for

09:46

my own godamn fingers I'm going to break

09:48

my hands doing this you've got two weeks

09:50

from today to place an order with items

09:51

arriving at your door on about 3 to four

09:53

months I know that's a little bit of a

09:54

wait but it makes sure that everybody

09:56

who wants a hoodie can get a hoodie

09:58

unlike those Limited DRS to sell out

10:00

immediately and only a handful of people

10:02

get the item that's so [ __ ] stupid I

10:04

stand by the quality of my products you

10:06

can cancel or refund at any time I will

10:08

give you your money back and I am

10:10

begging you to place an order at the

10:11

link below because this [ __ ] is too good

10:13

to miss out on use code Badger for 10%

10:15

off and thank you for hearing me out

10:18

moving on from swow to more serious

10:19

items we got to talk about flashlights

10:21

because in Lethal company you live and

10:23

die by the flashlight who put a

10:25

flashlight in the cabinet with 1%

10:27

battery I'm going to crack your [ __ ]

10:30

skull open if you don't have a

10:31

flashlight to spot mines turrets and

10:33

monsters lurking in the dark ready to

10:34

Nay your ass into an early grave you are

10:37

destined for a life of pain there's a

10:38

mine in here somewhere wow there's also

10:40

this

10:41

turret you died cuz no flashlight no

10:44

bread alert these things are so critical

10:46

that if you fall to your death your

10:48

teammates will have one thing to say

10:50

damn I really missed that

10:53

flashlight how the [ __ ] yall laugh

10:55

that's another flashlight there's a

10:57

[ __ ] version and a pro version that

10:59

is brighter larger and has double the

11:01

battery and if you forget to recharge it

11:03

I'm feeding your ass to a spider all

11:05

items including flashlights are bought

11:06

via the terminal and delivered to you

11:07

with a jingle that is nearly impossible

11:09

to miss apart from flashlights

11:11

everybody's got a tier list of what's

11:12

good and what's bad and the

11:13

walkie-talkie is definitely devic it it

11:15

allows you to communicate with anybody

11:17

else anywhere on the map that is also

11:18

holding a walkie-talkie but my friends

11:20

are so loud that I just can't use

11:24

it so got on us we got on us well all of

11:28

you shut the Fu items can range from

11:30

useless Novelties that provide zero

11:32

utility hey can you buy that candle at

11:34

dinner please the [ __ ] by a toilet two

11:36

items with situational utility like

11:39

performance-enhancing medicine to avoid

11:41

losing all my ad revenue on this video

11:43

even though it's apparently a safe and

11:44

legal combo of amphetamines and helium

11:46

oh I got to hit

11:47

[Music]

11:54

it I'm putting flashbangs in this same

11:57

situational SL possibly useless category

11:59

even though it's funny to flashbang

12:01

something with eight eyes because it

12:02

theoretically hits them four times as

12:04

hard my homies never deployed correctly

12:07

on any monster spiders included he's got

12:09

a flashbang to your right to your

12:11

right there's a mine as well mop mop see

12:17

maybe it worked uh I think it died you

12:19

killed it dog it's dead I'm walking past

12:22

this it's

12:24

not the only item more likely to betray

12:27

your teammates than a flashbang is a

12:28

ladder because no matter how sturdy it

12:30

is it is only as safe as the guy that's

12:32

holding it just [ __ ] drop it all

12:40

you he's going to

12:46

die yeah not so funny now are you you

12:49

want something truly useful buy a

12:50

teleporter which lets you yo any player

12:52

you are currently spectating back to the

12:54

ship Dead or Alive just look over B's

12:56

shoulders this is how are you doing

12:59

very important to do that because the

13:01

company deducts a big chunk of credits

13:03

for every crewmate you leave behind but

13:05

as long as you collect the corpse you

13:06

avoid the tax okay I still don't okay

13:10

who's getting excited stop stop stop

13:12

there's even an inverse teleporter which

13:14

beams you from the ship into a random

13:16

part of the facility as scary as that

13:17

sounds press the yellow button

13:20

okay all right let's get in

13:24

there lock

13:26

it that is horrifying that all of them

13:29

are now gone the only major downside

13:31

here is that items do not travel with

13:33

you so it's best to use it for body

13:34

retrieval or getting a trapped buddy out

13:36

of a jam hey teleport me out I'll go

13:38

back to the ship I need to be teleported

13:40

okay don't move not teleporting his

13:42

dumbass wasting resources I'm looting

13:44

other sections of the map ooh engine oh

13:48

[ __ ] no way I got to see what happened

13:52

Yo Lo for you good loaf loaf can you

13:55

hear me is there a loaf still alive in

13:58

here

14:00

that answers my question I think I'm

14:02

done here and with that it's time to

14:03

move on from items to cooperation

14:05

because if you understand teamwork it'll

14:07

open a lot of doors for you just keep

14:08

this door yeah open it no the other one

14:10

that says lock dip [ __ ] [ __ ] you it goes

14:14

without saying that being friendly and

14:16

Cooperative leads to better outcomes

14:17

than lethal company but if you ask me

14:19

being hostile and chaotic is a whole lot

14:21

funnier well you know what I think he's

14:22

a piece of [ __ ] but we won't bring that

14:24

up but if you hope to meet quota

14:25

especially the larger quotas you'll need

14:27

to trust and cooperate with your

14:29

teammates Gary put it there he said it

14:31

won't go off I don't think it's going to

14:32

go off so I think oh yeah I don't think

14:40

so I thought you said this was Tech I

14:43

thought you said it was Tech making

14:45

tough choices is a fundamental part of

14:47

what makes lethal companies so addicting

14:49

and I'll illustrate this with a door

14:50

let's say you've got a teammate being

14:52

chased by a monster rushing towards the

14:54

ship and you've got two choices close

14:56

the door and let your teammate die but

14:58

keep yourself and all your other

14:59

teammates safe from the monster close it

15:01

on

15:04

Digi baby

15:08

yeah or alternatively open the door for

15:11

your sprinting teammate to potentially

15:12

save his life but run the risk of the

15:14

monster getting inside and killing all

15:16

of you open up open up open up open up

15:18

open com I'm coming okay okay no why did

15:22

you bring the be in [ __ ] this is a major

15:25

reason why lethal company is incredible

15:27

because weighing risks and constantly

15:29

making life or death decisions for both

15:30

you and your teammates is always

15:32

exciting right oh here they come here

15:33

they come here they come here they come

15:35

the door better hurry up better hurry up

15:37

oh he left him behind he left Gary

15:39

behind oh

15:42

no Gary's gone I think it's beneficial

15:45

to have some pessimists on the team that

15:47

may be a little negative but also keep

15:49

your feet on the ground with pragmatic

15:50

decision-making especially with credit

15:52

spending did did you spend $500 [ __ ]

15:55

dollars but you can't forget to balance

15:58

out these negative players with hopeful

15:59

optimists that bring enough energy and

16:01

levity to keep the whole team going I'm

16:03

ready to work for minimum wage the

16:06

teamwork Dynamic radically changes if

16:07

you have the big Lobby mod enabled which

16:09

is extremely popular and changes the

16:11

team from a Max of four players to 40

16:14

players and the more players you have

16:16

the less teamwork is important if you

16:17

have a Lobby exceeding 10 players it's

16:19

going to feel like you picked up an

16:20

entire Menard's worth of contractors on

16:23

the way to that Moon smoking on the

16:24

Menard's 2x4 bro Menard's 2x4s AR me

16:28

2x4s they're 1.5 by

16:31

3.5 hours a [ __ ] day I do this

16:34

[ __ ] for a

16:39

living

16:41

[Music]

16:48

mother you slap my ass and call and take

16:51

my guns brother that I'm thinking about

16:53

it everything changes when you go beyond

16:55

the default four players a horror game

16:57

isn't much of a horror game when you

16:58

outnumber the monsters and all you can

17:00

hear is Chatter about George W bush I

17:03

got a picture of George W bush that I

17:05

can't

17:06

my God why is that so yo what were you

17:10

saying about George Bush earlier before

17:12

you cut off I was talking about my

17:13

morning ritual uh every morning I wake

17:16

up I salute the flag I take a [ __ ] get

17:18

out of bed and then I I kiss a photo of

17:21

George Bush every morning her walker and

17:23

W it's about time we got to the monsters

17:25

anyway because each one being unique

17:27

adds yet another layer of complexity and

17:29

quite frankly fun if you ask

17:32

me wait somebody's wait AE when you land

17:36

on a moon the day starts at 8:02 a.m.

17:38

and it's imperative that you move as

17:40

fast as possible go go go go go 7:25 an

17:43

hour let's go I let's

17:47

goab if you ain't first you're last get

17:49

up that ladder boy because the ship will

17:51

automatically leave you behind at

17:53

midnight and as the day goes on more and

17:55

more monsters will spawn go yo what what

17:59

the you might think you're built

18:00

different after easy looting in the

18:01

early game but once the sun goes down

18:03

your likelihood of getting g- checked by

18:05

a monster goes way up damn freak out of

18:08

there I'm built different man I'm built

18:10

different that's right I made it I'm

18:12

built distinctly bro damn that's crazy

18:17

back

18:20

we're

18:27

hi over

18:32

the first Monster to keep in mind

18:34

gravity I'm willing to bet that gravity

18:36

kills more interns than any other

18:37

monster and the number of times I get

18:39

accused of pushing people is ridiculous

18:41

oh [ __ ] no what I didn't push him I mean

18:46

I guided him but I didn't push

18:49

him kind of suy I'm going to be real

18:52

okay okay fine [ __ ] base spell

18:54

suspicious you cannot spell suspicious

18:57

all right s you go first

19:05

e turrets are self-explanatory but mines

19:08

have a little Quirk by this point you've

19:09

already seen so many deaths to landmines

19:11

that they just aren't funny

19:14

anymore but what's interesting about

19:16

them is that they don't detonate until

19:18

you step off of them you have to be on

19:20

it you don't have to be honest so if you

19:23

ever accidentally trigger one you can

19:25

save lives by getting your teammates out

19:27

of the blast radius before you you step

19:29

off some monsters you can negotiate with

19:32

like hoarding bugs that will completely

19:34

leave you alone if you drop them loot

19:35

hey come here [ __ ] face there you go no

19:38

no no there there get out of

19:40

here he's see he's excited that was a

19:43

good trade it truly does not matter what

19:44

that loot is B literally gave one a gun

19:47

and it immediately left him

19:48

alone I'm out of bullets I'm out of

19:50

bullets oh let him take your shotgun

19:52

negotiate negotiate okay get out get out

19:54

get out get out get out get out but now

19:56

go thinking that every monster can be

19:58

negotiated with because if you try to

19:59

pull that [ __ ] with Bracken he may not

20:01

be so amused I'm going to give him some

20:03

Coca-Cola and we'll

20:07

negotiate oh my God Bracken is the most

20:09

beloved entity in the game that prefers

20:11

red to blue and is often modded to

20:13

become Freddy Fazbear all right if you

20:15

call him Freddy RZ bear again I'm going

20:17

to ban you jamy oh my God he's right

20:20

there what's up my

20:23

boy bro I summoned him that was me wait

20:25

is he in that na ne he'll snap your neck

20:27

and drag your body back to his TR house

20:29

if you get too close or stare too long

20:30

but if you only glance at him he'll just

20:32

leave okay I see that I'm not alone

20:36

anymore did Bracken come back okay okay

20:39

okay he came back he shed sharp Senor

20:42

Bracken come out to

20:46

play no oh my God some monster

20:49

interactions are just horseshit like the

20:50

speed that a thumper can wave Dash is

20:52

nothing short of a death

20:54

sentence

20:57

Oh what is that speed I feel like Gary

21:01

would be so hyped about his movement and

21:04

don't even get me started on the Spooky

21:05

Little Girl the math required to

21:07

understand her behavior could probably

21:08

stump Richard find girl

21:12

F all right so should I be scared or not

21:15

she's just

21:17

breathing she ran away cuz she's a

21:20

scared little coward see you later

21:22

chicken [ __ ] dumb ass child for the most

21:25

part each monster has flaws for you to

21:27

exploit if you don't want to get eaten

21:28

by a giant make sure he doesn't see you

21:30

there's another one oh God if you don't

21:32

want to get eaten by a dog make sure he

21:34

doesn't hear you Chad I'm going to say

21:35

it's super quietly what the dog doing oh

21:39

god oh look at me I proc on

21:42

sound stupid ass dog the more unique the

21:45

monster's flaw the more unique the

21:47

interaction and I think coil head Takes

21:49

the Cake for

21:51

me no I could not get out coil heads are

21:55

invincible but can only move when you

21:57

aren't looking at them so make making

21:58

sure one of your teammates is always

22:00

making eye contact is crucial hold e and

22:02

look

22:06

quick cooperation to bring that up again

22:09

is the best way to deal with them but if

22:11

you have a teammate nearby and you just

22:12

don't tell him that's also a solution uh

22:15

it's

22:16

towards well can you close doors on them

22:19

oh what the blob no they open doors all

22:21

things can open doors oh

22:25

sh do not go in there

22:29

in there do not go in there do not go in

22:36

there all right I'm go back to the ship

22:38

all right so what happened you all right

22:40

so um you want to talk about

22:43

that I do not counterintuitively he can

22:45

be even more dangerous with a large

22:47

group because everybody else assumes

22:49

that somebody else will maintain the eye

22:51

contact B this way B this way you a

22:53

whole bit what if I went the other way

22:57

fire escape

23:00

oh holy [ __ ] oh my

23:07

God I got a single frame of that scream

23:11

if you prefer fight to flight bashing

23:13

monsters to death with shovels or stop

23:14

signs is an option in Lethal company

23:17

behind you guys watch

23:19

out but this strategy is much more

23:21

suited to a modded lobby with 10 guys

23:23

running around and then a default lobby

23:25

with four get his ass fellas fu nice

23:29

this game was clearly designed as a Runa

23:31

away from the monsters game not a space

23:33

Hulk the monsters Run Away From Me game

23:36

he is

23:36

cooked Gob

23:39

him Tom and Jerry death

23:46

scream oh no Jerry looking ass death all

23:50

right I'm going to jump into the ocean

23:52

you guys be good I'll see yall

23:57

later

23:59

plenty of monsters are invincible most

24:00

can outdps you and it always feels

24:02

better to find the creative solution to

24:04

the bad guy instead of trying to solve

24:06

every problem with a stop sign will he

24:07

take a whole ass large axle I want to

24:09

see take anything all right all right

24:11

you ready okay back up back

24:13

up oh he took it he took the whole ass

24:16

large

24:19

axle he's seemed pretty happy about it

24:22

and you've already seen in this video

24:23

that the scariest monsters are often

24:25

your own teammates it's also common to

24:27

have a commander so to speak who is

24:28

somebody that stays behind on the ship

24:30

to monitor the radar open secure doors

24:32

teleport players and communicate on the

24:34

radio they're essentially the one

24:35

driving the boat having both great power

24:37

and great responsibility the bo his do

24:41

not give him the keys do not give him

24:42

the keys do not give him the keys do not

24:44

give him the keys the

24:45

wheel let's

24:52

go because if they ever decide to take

24:55

off early it means a premature death for

24:57

anybody not on the ship and I have never

24:59

seen a group of interns so angry for

25:01

what

25:02

reason we're

25:13

beating a stupid [ __ ] do you know how

25:16

much loot we had we had thousands did

25:19

you we're going to beat you to death

25:20

with hammers I hope you know that I say

25:22

that we revoke digi's oxygen privileges

25:25

I I think that those need to need to go

25:27

away

25:31

give

25:32

me I don't feel respected here why do I

25:35

need reever wait where did you

25:39

go you can't leave the disrespectful

25:42

space final question I'm sure you're

25:44

asking is lethal company scary and the

25:46

answer entirely depends on settings if

25:48

you were on the big Lobby mod like me

25:50

and constantly have teammates around

25:51

saying things like this you only get

25:53

salt pepper ketchup a little bit of poop

25:55

uh you know the usual no it's not scary

25:58

if you jack up your brightness like I

26:00

see a ton of people do no it's not a

26:02

scary game but if you're playing default

26:04

four-player regular vanilla I think it

26:06

shows how brilliant and scary or at the

26:09

very least unsettling the game is I

26:11

never thought I'd unironically say this

26:12

word but the reason why is immersion I

26:14

know skulker is about to bully me and

26:16

tell me I smell like beans for saying

26:18

that word but hear me out you're playing

26:19

the kv2 you smell like [ __ ] beans

26:25

dog unlike a Discord call which feels

26:28

flat and 2D the proximity voice chat in

26:30

this game makes it feel 3D with both

26:32

distance and direction oh you're above

26:34

me you're up

26:37

there that was [ __ ] wring for lack of

26:41

a better word you are immersed in this

26:43

world with 3D surround sound that

26:45

temporarily tricks you into feeling like

26:47

you are in a place talking to other

26:49

people I think I got my Swagger B hang

26:53

on what's up the moment I realized this

26:56

was brilliant was the moment it was

26:58

taken away from me I was deep in the

27:00

facility down a Labyrinth of hallways

27:02

and my flashlight was almost dead feel

27:04

like it's getting kind of late fellas

27:05

and I'm running out of battery I called

27:07

out for help from my teammates but I was

27:08

met with silence so I tried the radio

27:11

instead let's try

27:12

this can anybody help me get out of the

27:14

facility I'm just totally

27:20

lost hello I have never felt so

27:24

completely alone in my entire life you

27:26

get so comfortable saying things out

27:28

loud and hearing things said back in a

27:30

3D space that when you say

27:33

something and don't hear anything back

27:36

it is haunting your flashlight is dead

27:38

the night is getting darker and the only

27:40

noises you can hear are monsters

27:42

approaching you from all angles okay I'm

27:44

hearing big movement honestly at this

27:47

point he didn't see

27:50

me no you didn't see me you didn't see

27:52

me just leave the facility Badger what

27:54

do you think I'm trying to do I can't

27:56

find my way out

28:00

oh okay

28:03

okay that was such a labyrinth there was

28:06

no way that I was finding my way out

28:08

that is how lethal company can be scary

28:10

and what makes us so brilliant when you

28:11

are around others the game really makes

28:13

you feel like you're around others I

28:15

retweet a lot of [ __ ] bro like I don't

28:18

keep up I just I just hit retweet and I

28:20

keep

28:21

scrolling when you are by yourself the

28:23

game really makes you feel like you are

28:26

by yourself we are talking 100% %

28:28

forever alone you are a dead man walking

28:31

that they will never

28:33

find I am blown away that this game was

28:35

made by one guy and you won't understand

28:37

the true extent of his goofy creativity

28:39

until you've played it for yourself

28:41

Press B on things and just I eat it and

28:43

it

28:45

disappears don't eat the toilet either

28:47

that's just

28:49

gross

28:51

no I'm excited to see how lethal company

28:54

evolves in the future because since I

28:55

started making this video there's been a

28:57

major update and a mountain of mods

28:59

added to this game that Pirate Bay

29:03

alien Mone I'm moving different oh my

29:07

god dude the introduction of the double

29:09

barrel shotgun from this Nutcracker

29:10

monster has completely changed the game

29:12

this one item suddenly makes every

29:14

crewmate more dangerous than a police

29:16

officer hearing a falling Acorn he's got

29:18

a gun he's got a gun he's got a gun he's

29:20

got a gun yeah we got him damn damn I

29:24

don't know why but having this thing

29:25

around crew Mates is like a PDF around

29:27

Boomer people are going to die I

29:29

guarantee it that's actually the key to

29:31

just conquering Boomers ask them to sign

29:33

a PDF digitally they just die I asked a

29:35

boomer to sign a PDF for me and he

29:37

pulled out an electron microscope adding

29:40

a gun to the game may not sound like a

29:41

big shift but it has the ability to

29:43

transform trustworthy crew mates into

29:45

homicidal

29:47

Maniacs you got a you got a

29:50

s what's even funnier is that there's a

29:53

new item called The Dramatic mask that

29:54

is specifically designed for this

29:56

purpose of turning teammate evil as in

29:59

if you hold it up to your face you can

30:00

literally turn into a monster that

30:02

attacks your teammates like a zombie

30:06

I go time to go and even that thing is

30:10

far less dangerous than a teammate with

30:11

a shotgun in his hands I got I got five

30:14

copies

30:18

of in the hands of a reasonable teammate

30:20

the outcomes are incredibly positive

30:22

because the ability to kill a monster in

30:24

a split second will get you out of a jam

30:26

and save lives but putting the power of

30:27

God in the hands of an unreasonable

30:29

teammate the outcomes may not be so

30:31

positive you know what I don't even care

30:32

I eat bullets I don't give a [ __ ] let me

30:34

have

30:38

it I just had to G check him on that dog

30:42

I had to this shotgun just talks to me

30:45

sometimes you can't blame it on me

30:47

please give me the shotgun I'm normal I

30:49

can be trusted with a double barrel

30:50

shotgun when my teammates are unarmed

30:52

the little girl coming after me I'm

30:54

[ __ ] I have a gun little girls aren't

30:55

good against guns oh no no no no no no

30:57

only I can see her and when she reaches

31:00

me my head

31:03

is I just wanted to tell him that I

31:06

would solve his problem so badly there's

31:08

even a safety mechanic on this thing

31:10

because when it's loaded with the safety

31:12

off it can randomly fire and not all of

31:14

us agreed on safety rules what happened

31:16

down here so my safety was on and I

31:19

didn't manage to shoot but thankfully

31:21

Mickey saved me hey you can just never

31:23

turn the safety on that solves your

31:25

problem safety always off what I am a

31:30

responsible if I make it back I do

31:36

great what just

31:40

happened C just executed C is locked

31:43

[ __ ] she was not tolerating any Tom

31:46

Foolery all right Sig is so locked in

31:50

like how is this holy [ __ ] we are

31:53

reaching levels of locked in we thought

31:55

previously unattainable so [ __ ]

31:59

locked in cig you [ __ ] shot me the

32:01

back of the head if you were any more

32:03

locked in it would be considered a

32:05

prison sentence what makes this

32:06

especially dangerous is that the spread

32:08

on this bad boy is massive and it has no

32:10

problem clapping multiple targets at

32:12

once okay come out Sor real

32:16

quick [ __ ] how did you kill all of us

32:19

damn somebody killed me how we all die

32:20

from that my most recent play session in

32:22

February taught me that mods can

32:24

definitely enhance or weaken the

32:25

experience depending on your perspective

32:27

like cosmetics and emotes are just fine

32:29

what is

32:30

Gorilla oh

32:32

that's I mean what do you think me when

32:35

I see my

32:36

Ops but if you turn on the wrong mod

32:39

like brutal company it ruins

32:42

everything doesn't know that there's

32:44

going to be a mine under his feet in

32:45

three 2 1

32:49

[Music]

32:51

and y he got the single frame execution

32:55

it may be funny for a rounde or two and

32:56

it may make twitch chat laugh but that's

32:58

only because you've made the game

33:04

impossible oh my God Chad that's

33:06

probably the scariest thing that has

33:09

ever happened to me in my life don't get

33:11

me wrong I'm strongly in favor of

33:13

pushing the bounds of what's possible in

33:15

a game and limit testing to the ends of

33:17

the Earth we must limit

33:22

test wait wait wait wait wait wait wait

33:25

but there comes a point where too much

33:27

is too much like if you find yourself in

33:28

a game where you can always hear other

33:30

people talking no matter your position

33:32

on the map the Big Lobby mod has gone

33:34

too

33:36

far [ __ ] we can hear you through the

33:38

bookcase yeah we can as soon as I think

33:41

Gary's too far away to be heard I just

33:43

hear

33:44

[Music]

33:46

H instead of one lobby of 20 how about

33:48

two games of 10 four games of five five

33:51

games of four you do the math I think

33:52

I've made my point on the mods if you

33:54

really want to squeeze the fun out of

33:55

this game less is more this is just G

33:58

I don't care what you tell me this is

34:00

Gary wrapping on up here I can't thank

34:02

those of you on Twitch enough for

34:04

helping me make this video from the subs

34:06

to the bits to the jokes I used my

34:08

neural link to exterminate every K Soul

34:11

owner in

34:14

existence why do you hate the keia of

34:16

Soul so much that makes no sense damn I

34:18

don't want Chad to get a neural Lake if

34:20

Chad ever gets a hold of a neural link

34:22

it's over kia souls are built like pink

34:24

pin from spider I stream 2 hours a day 6

34:28

days a week now and having thousands of

34:29

you screaming at me about my busted ass

34:31

hairline really is a dream come true do

34:34

not forget about the swab merch at the

34:36

link below it's only available for the

34:37

next 14 days and it's a great way to

34:39

support these videos while also making

34:41

sure you pass the fit check fresh and a

34:43

final shout out to zers for reminding me

34:44

what kind of power an individual has in

34:47

2024 the fact that lethal company was

34:48

made by a single person blows my mind

34:51

and I've never spent a better $10 in my

34:53

entire

34:55

life I'm going die if I do bullets and I

34:58

had Hitler stalling and Digi in front of

34:59

me I'd shoot Digi

35:01

twice if the Earth is flat why is my

35:03

life constantly going downhill

35:06

[Music]

35:07

uh that's a jetpack what is what is this

35:10

hatch actually for all right there he

35:14

goes what the

35:18

heck why did it do that why did it do

35:26

that why did it do that I read the

35:30

directions on the jetpack it said we fly

35:32

high no lie and that's about it dog the

35:35

final thing I have to say is thank you

35:36

for watching all the way to the end of

35:38

my video I really hope it defied your

35:40

expectations thank you for hearing me

35:41

out on the merch and I am so excited to

35:43

see what the next video looks like all

35:45

you twitch MFS already know it's hell

35:46

divers 2 but I am so excited to start

35:48

that video it's not even funny once

35:49

again thank you so much you guys give me

35:51

the greatest job in the whole wide world

35:53

and I will catch you in the next video I

35:55

just wanted to make a weird noise just

35:56

to like really Mark the end of the video

35:58

and I I guess that

35:59

[Music]

36:00

[Applause]

36:06

[Music]

36:13

works

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