Guilty Gear -Strive- Starter Guide - Slayer

arcsystemworks
23 May 202406:38

Summary

TLDRThe script offers a detailed breakdown of Slayer, a character with a formidable arsenal of lunging attacks and speed. Slayer excels in combos and can surprise opponents with fast, powerful strikes. Key moves include the Mappa Hunch, Dandy Step, and the powerful Pile Bunker. Slayer's versatility is highlighted through various follow-up options and the strategic use of overhead and low attacks. The script also emphasizes the importance of timing and mix-up potential, especially with the Blood Sucking Universe throw and the Hand of Doom strike. The ultimate move, Last Horizon, requires precise execution for massive damage. Slayer's playstyle is characterized by aggressive offense and the ability to capitalize on opponents' mistakes.

Takeaways

  • 🗡 Slayer's lunging attacks, such as 'mappa hunch', are crucial for surprising opponents with speed and power.
  • 👊 The punch version of Slayer's lunge has a fast startup and is safe from counterattacks even when blocked.
  • 🊶 The kick version of the lunge covers more distance and can knock down opponents, adding strategic depth to combat.
  • 🏃 'Dandy step' is a rapid command movement that allows for various follow-up moves, mixing up attacks effectively.
  • ⚡ The 'pile bunker' is a powerful strike with the fastest startup among the Dandy step follow-ups, suitable for combos.
  • 💥 'Bump ahead' is a sweeping low kick that can be used for mix-up strategies against blocking opponents.
  • 🔚 'Master's Hammer' is an overhead attack that can catch opponents off-guard and create advantageous situations.
  • 🌌 'Blood sucking Universe' is a health-draining throw that whiffs unless used near the opponent, requiring careful timing.
  • 🀺 'Hand of Doom' is a strike attack during a back dash, allowing for quick offense and evasion.
  • 💪 'Super mappa hunch' is a fast, invincible lunging strike that can interrupt opponents' strings and be part of combos.
  • 🌟 'Last Horizon' is an ultra-powerful strike requiring full tension gauge, capable of turning the tide of a match with its high damage.

Q & A

  • What is Slayer's primary method of attack in the script?

    -Slayer's primary method of attack is lunging strikes that surprise the opponent with a sudden burst of speed before slamming them with a powerful strike.

  • What are the two versions of Slayer's lunge attack and how do they differ?

    -The two versions are the punch and kick versions. The punch version covers less space but has fast startup and leaves you safe from counterattacks even when blocked. The kick version travels farther and knocks the opponent down on hit.

  • What is the purpose of the 'Dandy Step' move?

    -The 'Dandy Step' is a rapid command movement that allows various follow-up moves during the motion. The punch version moves forward instantaneously and can pass through to the other side of the opponent, while the kick version steps backwards before moving forward, allowing for avoiding attacks.

  • How does the 'Pile Bunker' move differ from other follow-up moves?

    -'Pile Bunker' is a strike attack at full power that deals excellent damage and has the fastest startup of the Dandy Step follow-up moves. It is effective in combos after landing a hit with a forward heavy slash or crouching heavy slash.

  • What is the 'Bump Ahead' move and how can it be used effectively?

    -'Bump Ahead' is a sweeping low kick attack that is good for mixing up a blocking opponent. Slayer recovers quickly even when this attack is blocked, making it a good option for a follow-up after Dandy Step.

  • What is the advantage of using the 'It's Late' overhead attack?

    -The 'It's Late' overhead attack covers an extensive range, meaning it can hit midair opponents. It can be used to switch up with the low attack 'Bump Ahead' to trip up a blocking opponent.

  • What is the 'Master's Hammer' move and its strategic use?

    -'Master's Hammer' is a strike attack where Slayer leaps up high before performing a strike attack. It leaves Slayer at a significant advantage even when blocked, creating an opportunity to go on the offensive.

  • What is the 'Blood Sucking Universe' move and its effect on subsequent attacks?

    -'Blood Sucking Universe' is a throw that drains Health from the opponent and cannot be blocked. It whiffs unless you are near the opponent. The next attack landed on the opponent during a duration of time after this move connects will be extra potent.

  • What is the 'Hand of Doom' move and its strategic importance?

    -'Hand of Doom' is a strike attack available as a follow-up during a back dash. It allows you to quickly turn on the offensive while evading an attack and is strategic as it leaves you highly vulnerable when blocked.

  • What is the 'Super Mappa Hunch' and its main advantage?

    -'Super Mappa Hunch' is a fast lunging strike attack that is invincible as it comes out. It can be used as part of a combo or to interrupt the opponent's strings due to its invincibility.

  • What is the 'Last Horizon' attack and its significance?

    -'Last Horizon' is an exceptionally powerful strike attack performed by putting everything behind a punch. It requires 100% tension gauge to activate but deals incredible damage on hit.

  • How can Slayer's damage potential be utilized effectively?

    -Slayer's damage potential can be utilized effectively by using his lunging moves like the kick version of Mappa Hunch as the cornerstone of his neutral game. Forward heavy slash and crouching heavy slash can be used to aim for counters against opponents looking to stop your approach.

Outlines

00:00

🗡 Slayer's Combat Techniques and Special Moves

Slayer is a formidable character with a diverse set of lunging attacks and combos. The script details Slayer's offensive capabilities, starting with the 'mapa hunch', a lunging strike with two versions: a punch with fast startup and a kick that covers more distance and knocks down opponents. 'Dandy step' is a rapid movement with follow-up options, where the punch version quickly moves forward and the kick version steps back before advancing, offering evasive maneuvers. 'Pile bunker' is a powerful strike with the fastest startup among follow-ups, best used after landing certain slashes. 'Bump ahead' is a low sweeping kick useful for mix-ups, while 'it's late' is an overhead attack with a wide range. 'Master's Hammer' is a high-leap strike that provides an advantage even when blocked. 'Blood sucking Universe' is a health-draining throw, and 'Hand of Doom' is a strike attack during a backdash for evading and countering. Finally, 'super mappa hunch' is an invincible, fast lunging strike, and 'last Horizon' is a high-damage strike requiring full tension gauge.

05:02

🏹 Slayer's Strategy and Power Moves

This paragraph emphasizes Slayer's strategic approach and powerful moves in combat. The 'last Horizon' is a highlight, an exceptionally strong attack that demands a full tension gauge but delivers massive damage. Slayer's potential for high damage output post-counter hit is noted, with lunging moves like the kick version of 'mappa hunch' being key to his neutral game. The paragraph advises using 'forward heavy slash' and 'crouching heavy slash' for counter opportunities and close-range mix-ups with 'Dandy step' or 'blood sucking Universe'. Slayer's dash can confuse opponents, and the powered-up state after 'blood sucking Universe' can be decisive. The summary concludes by recommending to anticipate the opponent's moves and capitalize with 'pile bunker' to secure a match's outcome.

Mindmap

Keywords

💡Slayer

Slayer is a character in the context of this video, presumably from a fighting game. The character is described as having a powerful arsenal of lunging attacks and is capable of surprising opponents with speed and powerful strikes. The term 'Slayer' is central to the video's theme as it represents the main subject being discussed.

💡Lunging attacks

Lunging attacks are a type of offensive move in fighting games where a character extends their body to strike an opponent from a distance. In the video, Slayer's lunging attacks are highlighted as a key part of their combat strategy, with fast startup times and the ability to be integrated into combos.

💡Combos

Combos, short for combinations, refer to a sequence of attacks that are strung together to deal continuous damage to an opponent. The video emphasizes that Slayer's lunging attacks, such as 'mapa hunch,' work well in combos, starting from normal moves, which is crucial for maintaining offensive pressure in a match.

💡Dandy step

Dandy step is a specific move or technique associated with Slayer that involves a rapid command movement. The video describes it as having various follow-up moves available during the motion, which can be used strategically to confuse or evade opponents, adding depth to Slayer's gameplay.

💡Pile bunker

Pile bunker is a strike attack performed by Slayer that deals significant damage and has the fastest startup among the Dandy step follow-up moves. It's mentioned as being effective in combos, particularly after landing hits with certain slashes, but also as leaving the character vulnerable when blocked, indicating a high-risk, high-reward move.

💡Bump ahead

Bump ahead is described as a sweeping low kick attack used by Slayer. It's noted for being a good option for mixing up against a blocking opponent due to Slayer's quick recovery even when the attack is blocked, showcasing the move's utility in a defensive context.

💡Overhead attack

An overhead attack is a type of strike that targets opponents who are in the air. In the video, Slayer's 'It's late' is mentioned as an overhead attack that covers an extensive range, capable of hitting midair opponents, adding another layer to Slayer's offensive capabilities.

💡Master's Hammer

Master's Hammer is a strike attack that Slayer performs after leaping up high. It's described as leaving Slayer at a significant advantage even when blocked, creating opportunities to go on the offensive. The move's forward movement allows for mixing up against a blocking opponent, enhancing Slayer's versatility.

💡Blood sucking Universe

Blood sucking Universe is a throw move that drains health from the opponent. The video mentions that while it can't be blocked, it whiffs unless the player is near the opponent, making it a risky move that requires precise timing and positioning.

💡Super mappa hunch

Super mappa hunch is a lunging strike attack that is so fast that close opponents can't keep up. The video describes it as having fast startup and being invincible as it comes out, making it useful for interrupting the opponent's strings or as part of a combo.

💡Last Horizon

Last Horizon is an exceptionally powerful strike attack that requires 100% tension gauge to activate. The video emphasizes its incredible damage potential on a hit, suggesting it as a decisive move that can turn the tide of a match when executed correctly.

Highlights

Slayer is a character with powerful lunging attacks.

Slayer can surprise opponents with a burst of speed.

Mapa Hunch is a lunging strike attack with fast startup.

Punch version of Mapa Hunch covers less space but is safer from counterattacks.

Kick version of Mapa Hunch travels farther and knocks down opponents.

Dandy Step is a rapid command movement with various follow-up moves.

Punch version of Dandy Step moves forward and can pass through opponents.

Kick version of Dandy Step steps back before moving forward to avoid attacks.

Pile Bunker is a high-damage strike attack with fast startup.

Bump Ahead is a sweeping low kick good for mixing up blocking opponents.

It's Late is an overhead attack with extensive range.

Master's Hammer is a leaping strike attack that puts Slayer at an advantage.

Blood Sucking Universe is a throw that drains health and cannot be blocked.

Hand of Doom is a strike attack available during a back dash.

Super Mappa Hunch is a fast, lunging strike attack with invincibility.

Last Horizon is a powerful strike attack requiring full tension gauge.

Slayer's damage potential after a counter hit sets him apart.

Lunging moves like the kick version of Mapa Hunch are key to Slayer's neutral game.

Forward heavy slash and crouching heavy slash aim for counters against opponents.

Use follow-ups from Dandy Step or Blood Sucking Universe to mix up opponents.

Slayer's dash can pass through opponents, dazzling them with a tricky offense.

The powered-up state after landing Blood Sucking Universe can determine match outcomes.

Transcripts

00:03

[Music]

00:12

Slayer is a heavy-hitting character with

00:15

a powerful arsenal of lunging

00:18

attacks surprise the opponent with a

00:21

sudden burst of speed before slamming

00:24

them with a powerful

00:27

strike mapa hunch Slayer lunges forward

00:31

to perform a strike attack it has fast

00:35

startup and works well in combos

00:38

starting from normal

00:40

moves the punch version covers less

00:43

space but has fast startup and leaves

00:46

you safe from counterattacks even when

00:49

it is

00:50

blocked the kick version travels farther

00:54

and knocks the opponent down on hit

00:57

choose the right version for your

01:00

current situation in distance from the

01:04

opponent Dandy step a rapid command

01:08

movement various follow-up moves are

01:11

available during the

01:13

motion the punch version moves forward

01:17

instantaneously and can pass through to

01:20

the other side of the

01:22

opponent the kick version takes a step

01:25

backwards before moving forward making

01:28

it possible to avoid attacks while going

01:32

for one of the

01:34

follow-ups in combination with the

01:36

follow-up moves you can trip up the

01:39

opponent by mixing them up with the

01:41

punch version or launching a surprise

01:44

attack with the kick

01:47

version pile bunker a strike attack at

01:51

full power it deals excellent damage and

01:55

has the fastest startup of the Dandy

01:58

step follow-up moves

02:00

it works great in combos after landing a

02:03

hit with forward heavy slash or

02:07

crouching heavy

02:08

slash be careful as it leaves you highly

02:12

vulnerable when

02:13

blocked when you hit the opponent with

02:16

this near the corner it triggers a wall

02:19

stick

02:21

effect bump ahead a sweeping low kick

02:26

attack this move is a good option for

02:29

mixing up a blocking

02:31

opponent Slayer recovers quickly even

02:35

when this attack is blocked making it a

02:38

good option for a followup after Dandy

02:42

step it's late Slayer swings his fist

02:46

down in an overhead

02:48

attack this attack covers an extensive

02:52

range meaning it can hit midair

02:55

opponents switching up this overhead

02:58

move and the low ATT attack bump ahead

03:01

can trip up a blocking

03:04

opponent Master's

03:06

Hammer Slayer leaps up high before

03:10

performing a strike attack as he

03:13

lands it leaves slayer at a significant

03:16

Advantage even when blocked creating an

03:19

opportunity to go on the

03:22

offensive the forward movement as he

03:25

leaps makes it possible to mix up a

03:28

blocking opponent with when performed at

03:31

Point Blank

03:32

Range find the right followup from Dandy

03:35

step for any

03:38

situation blood sucking

03:40

Universe a throw that drains Health from

03:44

the

03:44

opponent although it can't be blocked it

03:48

whiffs unless you are near the opponent

03:51

leaving you wide

03:53

open after this move connects for a

03:56

duration of time the next attack you

03:59

land on the opponent will be extra

04:02

potent during this time attacks such as

04:07

bump ahead and it's late become possible

04:11

to follow up after with further

04:14

attacks Landing blood sucking Universe

04:17

makes for a great opportunity to go for

04:21

mixup Hand of Doom a strike attack

04:25

available as a followup during a back

04:28

dash you can quickly turn on the

04:31

offensive while evading an

04:34

attack use this move strategically as it

04:37

leaves you highly vulnerable when

04:40

blocked super mappa hunch a lunging

04:45

strike attack so fast cloes can't keep

04:49

up this move has fast startup and is

04:52

Invincible as it comes

04:55

out it can be used as part of a combo or

04:58

to interrupt the opponent's strings due

05:01

to the

05:05

invincibility last

05:07

Horizon an exceptionally powerful strike

05:10

attack performed by putting everything

05:13

behind a punch it requires 100% tension

05:18

gauge to activate but deals incredible

05:21

damage on hit look for the perfect

05:25

moment to land this

05:28

attack slay 's incredible damage

05:31

potential after landing a counter hit

05:34

sets him

05:35

apart his lunging moves such as the kick

05:38

version of mappa hunch are the

05:41

Cornerstone of his neutral game use

05:44

forward heavy slash and crouching heavy

05:48

slash to aim for counters against

05:50

opponents looking to stop your

05:53

approach when you're at close range use

05:57

the follow-ups from the punch version of

05:59

d Andy step or blood sucking Universe to

06:02

mix up the

06:04

opponent his Dash can pass through to

06:07

the other side of the opponent dazzling

06:10

the opponent with your tricky

06:13

offense the powered up state after

06:16

landing blood sucking Universe has the

06:19

potential to determine the outcome of a

06:22

match read your opponent's next move and

06:25

hit them with his pile bunker thank you

06:28

for watching for

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関連タグ
Slayer MovesGameplay GuideCombo StrategiesStrike AttacksLunging AttacksSpeed BurstPowerful StrikeGame MechanicsCharacter GuideGaming TipsCounterattacks
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