100% Speedrunning 60 Seconds Was A Huge Mistake

EazySpeezy
24 Apr 202423:55

Summary

TLDRThis video script details a player's ambitious journey to achieve a 100% completion speedrun in a post-apocalyptic survival game. The player outlines their strategy for gathering resources and making critical decisions to ensure the family's survival, while pursuing various achievements and endings. The narrative is filled with the challenges of managing the family's health, dealing with random events, and the strategic use of items. The player also shares their experiences with the game's different modes and difficulties, highlighting the importance of memorization and decision-making. The script concludes with the player achieving a world record speedrun, showcasing their dedication and mastery of the game.

Takeaways

  • 🎮 The speedrun challenge is to achieve all 60 achievements in the game within a set timeframe.
  • ⏱️ The game starts with a 60-second scavenging phase where players gather essential items and resources.
  • 👨‍👩‍👧‍👦 Strategy involves selecting specific family members for their skills, such as Timmy for expeditions and Dolores for additional adult support.
  • 🍲 Prioritizing the collection of key items like the medkit, Boy Scout book, rifle, axe, radio, and supplies of soup and water is crucial.
  • 🏠 The 'Home Sweet Home' achievement marks the transition to the survival phase, where daily decisions on food and water allocation are made.
  • 🔍 Timmy is sent out with a gas mask to collect more resources and prevent sickness, aligning with the 'Prepper' achievement for surviving 5 days.
  • 🔁 Resource management is key, with occasional expeditions and strategic use of items to fulfill government missions.
  • 📡 The radio is essential for communication with the government, which issues missions approximately every 10 days.
  • 🌟 Achievements are earned through various in-game events and choices, such as 'I Will Survive' for surviving 10 days, and 'Survivalist' for 20 days.
  • 🤝 The game features moral dilemmas, like raiding a retirement home for supplies, which ties to the 'Dark Side' achievement.
  • ⚖️ Each decision can have varying outcomes, highlighting the importance of experience and memorization of event consequences.
  • 🛡️ Protecting the family is paramount, as the death of both adults results in a game over, even if children survive.

Q & A

  • What is the goal of the speedrun in the context of the game?

    -The goal of the speedrun is to achieve all 60 achievements within the game as quickly as possible, starting from the 'begin adventure' click to the completion of each challenge.

  • What is the strategy for the initial scavenging phase of the game?

    -The strategy is to collect as many items as possible within 60 seconds, focusing on Timmy for expeditions, Dolores for an extra adult, and specific items like the medkit, Boy Scout book, rifle, axe, radio, and plenty of soup and water.

  • What is the significance of the 'Home Sweet Home' achievement?

    -The 'Home Sweet Home' achievement is earned after the initial scavenging phase and marks the transition into the survival part of the game.

  • How often should food and water be allocated to the family members according to the player's strategy?

    -The player prefers to allocate food and water to the family members every 5 days, but waits until day 10 to start giving food.

  • What is the importance of sending Timmy out with a gas mask?

    -Sending Timmy out with a gas mask as soon as possible is important to prevent him from getting sick and to hopefully gather more resources.

  • What is the objective of the 'Manhattan Project' achievement?

    -The 'Manhattan Project' achievement requires the player to beat every game mode on the 'Fatman' difficulty level.

  • What is the 'VIP ending' and how is it achieved?

    -The 'VIP ending' is achieved by surviving until around day 25, then interacting with a sketchy Trader or a cat named Sherov, which eventually leads to being contacted by agents and helping them with missions.

  • What is the 'Cat Lady' ending and how is it achieved?

    -The 'Cat Lady' ending is achieved by not checking Sherov's address, not following him when he leaves the shelter, and surviving with a large stockpile of soup to feed the growing number of Sherov clones.

  • What is the 'Dead Hand' achievement and how is it achieved?

    -The 'Dead Hand' achievement is not explicitly described in the transcript, but it implies beating every game mode on the hardest difficulty, the 'SAR Bomber' difficulty.

  • What is the 'Feline Domination' ending and how is it achieved?

    -The 'Feline Domination' ending is achieved by following a similar strategy to the 'Cat Lady' ending but without the large stockpile of food, leading to being kicked out of the shelter by Sherov and his clones.

  • What is the 'Raining Cats and Dogs' achievement and how is it achieved?

    -The 'Raining Cats and Dogs' achievement is achieved by rescuing Sherov and then later kicking him out when Pancake is rescued, which is a challenging task due to the randomness of Sherov's appearance.

Outlines

00:00

🏃 Speedrun Strategy and Achievements Overview

The paragraph introduces a speedrun challenge in a game where the player aims to achieve all 60 in-game achievements within a strict time limit. The strategy involves efficient scavenging, character selection for expeditions, and resource management. It also covers the importance of responding to in-game events and the player's approach to the game's survival mechanics, including dealing with sickness and resource allocation. The paragraph outlines the progression of achievements, from 'Home Sweet Home' to 'Rescue Time', and touches on the various game modes and their specific challenges.

05:02

🚨 Dealing with In-Game Events and Moral Dilemmas

This paragraph delves into the complexities of in-game events and the moral choices the player faces. It discusses the importance of memorizing event outcomes to make optimal decisions. The narrative continues with the player's progression through the game, highlighting achievements like 'I Will Survive', 'Survivalist', and the dark side achievement 'Raid a Retirement Home'. It also covers the player's approach to military missions, the use of items, and the strategy for keeping the family alive while pursuing the next mission.

10:03

🐱 Sherov's Role and the Pursuit of the VIP Ending

The paragraph focuses on the character Sherov and the player's strategy to achieve the VIP ending. It describes the events triggered by Sherov, including the wire-tapping incident and the offer to help the player get into a VIP bunker. The player also discusses the challenges of managing resources, particularly food and water, and the critical decision to sacrifice one character to save another. The narrative includes the player's approach to the various endings, the importance of saying 'yes' to every prompt, and the unexpected achievements gained along the way.

15:05

🛠️ Crafting the Ultimate Survival Shelter

This section details the player's efforts to fortify their shelter and ensure long-term survival. It covers the collection of protection items, the strategic use of resources, and the anticipation of threats like Raiders and firefighters. The player also discusses the importance of exploring the shelter, the process of cloning Sherov, and the accumulation of cats for specific achievements. The narrative highlights the player's successful defense against threats and the strategic use of items to maintain the shelter's security.

20:06

🎮 Completing Challenges and the Quest for 100% Achievement

The final paragraph outlines the player's pursuit of the remaining achievements and the completion of various in-game challenges. It describes the process of building a tank and using it to beat the hardest game mode, as well as the collection of specific items and the execution of strategic trades. The player also discusses the challenges of achieving the 'Raining Cats and Dogs' and 'Dead Hand' achievements, and the ultimate accomplishment of setting a world record for completing the speedrun.

Mindmap

Keywords

💡Speedrun

A speedrun is the act of completing a video game as quickly as possible, often with the goal of setting a record. In the context of this video, the player is attempting a speedrun by achieving all 60 achievements within the game, starting from the moment they click 'begin adventure'. The player's strategy and choices are crucial to optimizing their time and success rate.

💡Achievements

Achievements in video games are specific goals or tasks that players can complete to unlock special rewards or recognition. In this video, the player is focused on unlocking all 60 achievements as part of their speedrun challenge, which adds an extra layer of complexity and objectives to the gameplay.

💡Survival Strategy

A survival strategy in the context of this video refers to the player's approach to managing resources, making decisions, and ensuring the survival of their in-game family members. The player's strategy involves selecting specific characters for expeditions, allocating food and water, and responding to in-game events to maximize their chances of survival.

💡Expeditions

Expeditions are missions or journeys taken by characters in the game to gather resources, which are crucial for survival. The player often sends out Timmy for expeditions due to his proficiency, highlighting the importance of character selection in the game's strategy.

💡Resource Allocation

Resource allocation involves deciding how to distribute limited resources, such as food and water, among the family members in the game. The player's approach to this involves giving food and water every 5 days but waiting until day 10 to start giving food, which is a specific tactic within their survival strategy.

💡In-Game Events

In-game events are random occurrences within the game that require player interaction and can influence the game's outcome. The player mentions events that can be good, bad, or neutral, emphasizing the importance of memorizing the best responses through repeated gameplay to maximize the chances of success.

💡Government Prompts

Government prompts in the game are missions or requests from an in-game government entity that appear periodically. The player must use a radio to communicate and complete these missions, which are part of the progression towards the game's conclusion and achieving certain endings.

💡

💡Military Ending

A military ending is one of the possible conclusions to the game, which is triggered by completing government missions and using specific items like a radio and flashlight. It represents a successful rescue by the military and is one of the achievements the player is aiming for in their speedrun.

💡Difficulty Modes

Difficulty modes in video games offer varying levels of challenge, affecting gameplay elements such as resource availability, enemy strength, or the frequency of in-game events. The player mentions 'Fatman' and 'Little Boy' as difficulty modes, with 'SAR Bomba' being the hardest, each requiring different strategies to achieve success.

💡RNG (Random Number Generator)

RNG refers to the random number generation used in games to determine outcomes that are not scripted, such as the appearance of certain items or events. The player discusses the role of RNG in obtaining certain achievements, which requires luck and multiple attempts due to the unpredictable nature of these in-game elements.

💡Achievement Challenges

Achievement challenges are specific tasks or goals tied to earning achievements, which often require unique or difficult gameplay conditions to be met. The player mentions completing challenges like 'Shelter Alone' and 'Holidays', which are structured tasks within the game that, when completed, unlock additional achievements.

Highlights

Speedrunning 60 seconds in the game by achieving all 60 achievements.

Starting the speedrun with the first click on 'begin adventure' and scavenging for items.

Strategic selection of characters Timmy and Dolores for their specific abilities.

Prioritizing the collection of essential items like medkit, Boy Scout book, rifle, axe, radio, and soup.

Achieving 'Home Sweet Home' as the first milestone in the game.

Surviving 5 days to unlock the 'Prepper' achievement.

Managing food and water allocation every 5 days to sustain the family.

Using the gas mask to prevent sickness and sending Timmy on expeditions for resources.

Coping with events that can be beneficial or detrimental, such as using bug spray.

Surviving 10 days for the 'I Will Survive' achievement and receiving the first government prompt.

Interacting with mutated cockroaches using a harmonica to gain resources and achievements.

Facing moral dilemmas, such as raiding a retirement home for the 'Dark Side' achievement.

Strategically sacrificing a character to save another using the medkit.

Completing military missions by using the radio and other items to signal location.

Surviving 40 days to earn the 'Last Man Standing' achievement.

Dealing with unexpected events like a group of Raiders stealing resources.

Achieving the 'Rescue Time' ending after being saved by the Army.

Playing on 'Fatman' difficulty to unlock 'Manhattan Project' and other achievements.

Surviving until day 25 to trigger the 'VIP ending' sequence involving a sketchy Trader.

Successfully completing all game modes on 'Little Boy' difficulty for the 'Anola Gay' achievement.

Strategically avoiding stealing to achieve the 'Twins' ending and 'A New Hope' achievement.

Gathering a massive amount of food for the 'Apocalypse' mode to work towards the 'Cat Lady' ending.

Surviving 111 days to achieve the 'Conrad Style' for enduring long-term shelter living.

Completing challenges like 'Holidays' and 'Shelter Alone' for specific achievements and strategies.

Successfully rescuing and utilizing Pancake the dog for additional resources.

Achieving the 'Raining Cats and Dogs' by keeping all characters and Pancake alive.

Building and using a tank to beat 'Survival' on 'SAR Bomba' difficulty.

Completing the 'Apocalypse' mode with the 'Ice Cream Truck' ending and achieving 'Stay Frosty'.

Achieving a world record time of 84208 seconds for the speedrun.

Transcripts

00:00

today we're 100% speedr running 60

00:02

seconds by getting all 60 achievements

00:04

in the game now our speedrun starts when

00:06

we click begin adventure for the first

00:08

time and we go into some Scavenging here

00:10

the game gives us 60 seconds to gather

00:12

as many items family members food and

00:15

water as we can my general strategy is

00:17

to get both Timmy since he's the best at

00:19

Expeditions and Dolores so we can have

00:21

an extra adult in case Ted dies then

00:24

pretty much every item is useful in some

00:26

way but the ones we really want to

00:27

collect are the medkit Boy Scout book

00:30

rifle axe radio and plenty of soup and

00:33

water and once our 60 seconds is up

00:35

we'll also get our first achievement

00:37

home sweet home this puts us into the

00:39

survival part of the game where each day

00:41

we get to choose what we want the family

00:42

members to do and if we should give them

00:44

food or water I like sending out Timmy

00:46

here as soon as possible with the gas

00:48

mask to prevent him from getting sick

00:50

and hopefully he'll be able to get us

00:51

some more resources we'll also pick up

00:53

our second achievement prepper for

00:55

surviving 5 days now for food and water

00:58

allocation I like giving the family food

01:00

and water every 5 days but we'll wait

01:02

until day 10 to start giving food

01:04

there's also a lot of events that can

01:06

happen in this game where we need to

01:07

make choices that can help us or

01:09

completely backfire on day six we got an

01:12

event where we need to shower with our

01:13

bug spray or everyone in the shelter

01:15

would get sick so I ended up using it

01:17

breaking our bug spray in the process

01:19

and getting the all thumbs achievement

01:21

which you get when you break something

01:23

in your shelter one thing to mention

01:24

about events by the way is a lot of them

01:26

are either always good always bad or can

01:29

be good bad or neutral so it's really

01:32

important to just play the game a lot

01:34

and memorize what you should do for each

01:35

event anyways our next achievement was I

01:38

Will Survive which we got for surviving

01:40

10 days in the shelter and on day 15 we

01:42

got the first government prompt here we

01:44

need to use our radio to talk to the

01:46

government and then around every 10 days

01:48

they'll give us a mission to do before

01:50

finally rescuing us this will be the

01:52

first ending we're going for before we

01:54

got the first mission though we got the

01:55

prompt of us getting the urge to be like

01:57

a post-apocalyptic Snow White by saying

02:00

yes to this we'll get a bunch of mutated

02:02

cockroaches coming into our shelter and

02:04

then the next day we're able to play the

02:06

harmonica for them this gives us one

02:08

soup one water and the Disco roach

02:10

achievement along with the survivalist

02:12

achievement for surviving 20 days in the

02:14

shelter then on the next day we got the

02:16

event to go raid a retirement home this

02:19

might not be the most moral thing to do

02:21

but we need to do it for the dark side

02:23

achievement plus we got a medkit so

02:25

pretty worth it speaking of the medkit

02:27

by the way at this point both Ted and

02:29

Dolores were safe unfortunately if both

02:31

adults die in the shelter then it's a

02:33

game over even if the kids are still

02:35

alive sometimes after around 5 days of

02:37

constantly feeding a sick person they'll

02:39

get better on their own but

02:41

unfortunately we didn't get that luck so

02:43

I decided to sacrifice Ted stopped

02:45

giving him water and gave the medkit to

02:47

Dolores next up we got our first

02:49

military mission where we need to shine

02:51

a flashlight to show where we are for

02:53

the military ending you always need to

02:55

have the radio to hear the military's

02:56

requests and then you'll have to use

02:58

some other item to help them locate you

03:00

so it's really important to have the

03:02

items that they commonly need from here

03:04

it's mostly just about making good

03:05

decisions and keeping your family alive

03:07

until the next mission comes up I always

03:09

like to have a good amount of food and

03:11

water and we can keep up our Resources

03:13

by sending Timmy out on Expeditions

03:15

every once in a while eventually on Day

03:17

36 we got our next military message

03:19

where they needed us to Make Some Noise

03:21

with the harmonica so that was pretty

03:23

easy and 4 days later we also got the

03:25

last man standing achievement for

03:27

surviving 40 days then finally on day 47

03:30

we had to send Timmy out as a

03:32

representative for a survival group and

03:34

on day 54 we heard knocking on our door

03:36

which I thought must have been the Army

03:38

coming to save us except it wasn't it

03:40

was actually a group of Raiders who

03:42

stole all our resources thankfully I

03:44

gave Timmy and Dolores food and water

03:46

that same day and we were barely able to

03:48

survive until day 58 when the actual

03:51

Army came and saved us yeah that was way

03:53

too close but hey that's our first

03:55

ending and the achievement rescue time

03:57

now before our next survival section we

03:59

want do a scavenge on the Fatman

04:01

difficulty one of our next achievements

04:03

is the Manhattan Project where we beat

04:05

every game mode on fat man so might as

04:08

well quickly do the scavenge here and

04:09

this is by far the easiest game mode

04:12

since all we need to do is scavenge all

04:13

our family members along with as many

04:15

items as we can and that'll be the win I

04:18

also got the achievements Family Guy

04:19

where you rescue the whole family and

04:21

got to get them all where you scavenge

04:23

each item at least once then once we see

04:26

safe for now we know we got the win so

04:28

that leads us to the third G game mode

04:30

survival here we don't have the

04:32

beginning scaven section and instead go

04:34

into the game with a random set of items

04:36

I got pretty lucky this run with a bunch

04:38

of food and water the medkit and Boy

04:40

Scout book so I was good to go and our

04:42

main objective for this one is to get

04:44

the VIP ending for this ending we need

04:46

to First survive until usually around

04:48

day 25 then either a sketchy looking

04:51

Trader will give you whatever's in his

04:52

bag for one soup can or there will be a

04:55

c by your door that you can let in by

04:57

doing one of these we get sherov and the

04:59

achiev out of the bag and sherov will

05:01

usually just hang out for a while until

05:03

it's time to start his events in the

05:05

meantime I also got a quiet knock on the

05:07

door in a suitcase outside usually this

05:09

is a terrible idea to open up since it

05:12

almost always makes you sick or injured

05:14

but since Ted was already sick I just

05:16

decided to do it and got the achievement

05:18

a gift along with an additional soup

05:20

right after that I also got the option

05:22

to try to find sharov's owners with the

05:24

address on his collar which we want to

05:26

say yes to this will make sherov leave

05:28

for a few days before eventually coming

05:30

back but I was running into a problem

05:32

here where I only had a very sick Ted

05:34

and barely any food or water thankfully

05:37

though the game gave me the event to fix

05:38

my medkit with bug spray so I was

05:41

finally able to heal up Ted before he

05:42

died we also got our next sherov event

05:45

where we investigate a wire that he

05:46

finds in the shelter this leads us to

05:48

two men who wire tapped her shelter and

05:50

were listening in on us a couple days

05:52

later we can hear them out and they'll

05:54

explain that they were actually just

05:55

interested in the cat they'll also offer

05:58

the opportunity to help them with Miss

06:00

to get into a VIP bunker so that'll be

06:02

our next few objectives supplies were

06:04

still a big issue though so when I got

06:06

the opportunity to steal from our

06:07

neighbors on day 46 you already know I

06:10

took it and this decision saved the Run

06:12

by giving us four water bottles which

06:14

will be required a bit later by the

06:16

agents next on day 48 the agents came

06:18

back and needed us to help them with a

06:20

mission this will always injure whoever

06:22

you send and the injury will always kill

06:24

that person before they reach the ending

06:26

so I had to really hope for a medkit

06:28

when we got back and thankfully we got

06:30

the merryman event these people will

06:32

steal from you if you have a lot of

06:33

resources or give you stuff if you only

06:35

have a little I decided to take my

06:37

chances by saying yes and got the medkit

06:39

we needed so we could heal up Ted

06:41

finally to finish out this ending the

06:43

Agents come back asking for either for

06:45

food or four water and since we stole

06:48

from our neighbors we were able to do

06:49

this task then it was just a waiting

06:51

game until we heard a knock on the door

06:53

in got the achievements Manhattan

06:55

project for beating everything on the

06:57

fat man difficulty Men In Black for

06:59

getting in to the VIP bunker and yes man

07:01

for saying yes to every prompt and then

07:03

winning funny thing too I wasn't even

07:05

going for Yes Man here I just kept

07:07

getting good events and it kind of

07:09

happened so I'll take it next up it was

07:11

time to be every game mode on the little

07:13

boy difficulty I started with scavenge

07:15

and it was a really easy win where I

07:17

also got the achievements Girl Power for

07:19

winning a scavenge with Dolores and 216

07:22

for collecting 10 water bottles

07:24

throughout all my scavenges so far now

07:26

after that I did a survival and they

07:28

give you an incredible a amount of

07:30

resources for the little boy difficulty

07:32

now our goal here was to get the twins

07:34

ending this starts when you hear a

07:35

telephone ringing and sends someone to

07:37

check it out then the callers will

07:39

introduce themselves as survivors of a

07:41

nearby town next on day 19 we got a

07:44

letter on our doorstep which invited us

07:46

to a meeting by sending someone there we

07:48

learn more about the group of survivors

07:50

led by a brother and sister who want to

07:52

keep in contact with us also an

07:54

important thing to note for this ending

07:55

is to get it you can't steal it all

07:58

otherwise the twins will stop talking to

07:59

us you got lucky this time retirement

08:01

home people but at least on day 29 the

08:04

twins came back and needed a map to find

08:06

a safe place for Camp which we easily

08:08

provided then 10 days later they asked

08:11

for a Boy Scout book so they could set

08:12

up a school before finally rescuing us

08:15

on day 49 which gives us our 19th

08:17

achievement A New Hope now the only

08:20

other game mode we need for the little

08:21

boy difficulty is apocalypse and we'll

08:23

be going for the most difficult ending

08:25

in the entire game one important thing

08:27

for this is to get as much food as

08:30

humanly possible and that resulted in

08:32

the super achievement for collecting a

08:34

total of 10 soup overall our scavenges

08:36

oh and I also got be prepared by

08:38

bringing both the suitcase and padlock

08:41

but now it's time to focus up and that's

08:43

because our next objective is the cat

08:45

lady ending in starting right from the

08:47

beginning we need to do everything in

08:48

our power to raise the amount of Soup

08:50

cans we have thankfully something that

08:52

helped with this was on day 32 we got

08:55

the event where we hear mysterious

08:56

sounds from the radio and we can tune it

08:58

to find the right frequ frequency then

09:00

we'll later get an event where we hear

09:01

screams on the radio and can go visit

09:04

that person's address by saying yes here

09:06

as well we get the achievement Dawkins

09:08

residence and two food along with it

09:10

then on to the ending we need to get

09:12

sherov again decline checking his

09:14

address and also decline following

09:16

sherov when he leaves the shelter this

09:18

makes us skip the secret agent stuff

09:20

entirely and instead we eventually meet

09:22

a crazy scientist who owns the cat then

09:24

after a while the scientist eventually

09:26

starts asking us for either four food or

09:28

four water now I didn't have the water

09:31

he wanted but thankfully we aren't going

09:33

for the scientist ending we're going for

09:35

what comes after it we need to say no to

09:37

the scientist three times in a row

09:39

because he eventually gives up on his

09:40

plans and leaves us alone now we just

09:42

need to survive for a bit longer before

09:45

we can start the next ending but one big

09:47

problem here is since we're getting into

09:49

the later days people like the Raiders

09:51

and firefighters start showing up at our

09:53

doors more often and try to either steal

09:55

our supplies or murder us so here's

09:57

where I used the padlock we had to stop

09:59

a group of firefighters and got the

10:01

pacifist achievement and this is why

10:03

it's important to keep a ton of

10:04

protection items saved for the late game

10:06

anyways we'll just keep on Surviving and

10:08

I like trying to leave the shelter

10:10

whenever possible what we're hoping for

10:12

is to find a fridge which we bring back

10:14

home and here's where the fun starts

10:16

since from now on every single day

10:18

sherov will create a clone of himself

10:20

and steal a soup can this is why we

10:22

needed a huge stock pile of soup because

10:24

if we run out they kick us out of the

10:26

shelter by the end we have a total of 10

10:28

cats here and this win will give us the

10:30

cat lady achievement for the ending and

10:32

the anola gay achievement for winning

10:34

each game mode on the little boy

10:36

difficulty so we're doing really well

10:38

now you might think it makes sense to

10:39

start going for the Dead Hand

10:41

achievements where you beat every game

10:42

mode on the SAR bomber difficulty but

10:44

we're going to save those for the end of

10:46

the speedrun instead we'll be focusing

10:48

on getting a bunch of the other

10:49

achievements including the Bad Endings

10:51

where the family doesn't survive and for

10:53

our first bad ending we're going for

10:55

feline domination in this ending we want

10:57

to have basically the same plan as cat

10:59

lady but we don't need the enormous

11:01

amount of food oh and also during this

11:03

run I got the terrified screams event

11:05

like the previous run but instead of

11:07

checking the address we're going to say

11:09

no then after waiting another 2 days the

11:11

woman goes silent and we hear a

11:13

harmonica so we can respond to that

11:15

doing this gives us the not alone

11:17

achievement and we see some aliens in

11:19

the sky so that's pretty cool anyways

11:21

right after this we found the fridge

11:23

they started taking our soup and since

11:25

we didn't have enough cans we got kicked

11:27

out of the shelter getting us the

11:28

achievement feline domination and oneway

11:31

ticket which you get when you die during

11:33

a run now it was time to get the very

11:35

last sherov ending and for this one

11:37

we're going to help the scientist oh

11:39

first though we got a pretty cool Easter

11:41

egg where sometimes when Ted dies his

11:43

bones turn into a robot doesn't give us

11:45

an achievement or anything but it's

11:46

pretty cool so I thought I'd mention it

11:48

I did accidentally get an achievement a

11:50

little later though I was trying to

11:52

check my amount of food to see if I

11:54

should give sherov some soup since if we

11:56

refuse he'll injure us and then I ended

11:58

up clicking a fly moving by which

12:00

resulted in the take that brundle fly

12:02

achievement kind of funny it worked out

12:04

that way but a nice surprise then it was

12:06

just the waiting game until day 48 where

12:08

the scientist requested four food and I

12:11

was barely able to give it to him while

12:13

also having enough food for the

12:14

remaining days I also got lucky here by

12:17

getting the event where a group of

12:18

strangers come to the shelter and for

12:20

either food or water they'll protect you

12:22

on your next Expedition and I had plenty

12:24

of water but that'll come an important

12:26

later since for now we're focused on the

12:28

scientist R return and once he finally

12:30

does he wants us to join him for a

12:32

dangerous experiment I only had Dolores

12:34

in the shelter so I had to use her which

12:36

resulted in an injury so on day 64 when

12:39

I saw Dolores and Agony I set out on an

12:41

expedition with the help of the group we

12:43

gave water to earlier giving us the

12:45

achievement what goes around and this

12:47

Expedition also thankfully resulted in a

12:49

medkit so after using that on Dolores we

12:52

finally got a knock on the door on day

12:54

71 which was the scientists and the

12:56

achievement soup can into space yeah not

12:58

the best sending for Dolores but that's

13:00

another one for me now at this point we

13:02

had 31 out of the 60 achievements

13:04

required to 100% but they're only going

13:06

to take longer from here and because of

13:08

that I needed a brain break so I started

13:10

ramming myself into a toilet see one of

13:13

our next achievements requires us to hit

13:15

obstacles

13:16

1,337 times and this is the fastest way

13:19

to grind it out all you have to do is

13:21

Ram the toilet until the timer's up and

13:23

then restart the scavenge this also

13:25

conveniently gave us the achievements

13:27

stuck in cover where you don't make it

13:28

to the Shelf shelter and unplugged where

13:30

you ram the toilet with enough force to

13:32

move it eventually after a pretty nice

13:34

break of no thinking we hit

13:37

1,337 and got the achievement Torah

13:39

Torah Torah but now it's time to go from

13:41

one of the easiest achievements to one

13:43

of the hardest ones where we need to

13:44

stay alive in the shelter for 111 days

13:48

and even though both Timmy and Mary Jane

13:50

died super early this run we had a good

13:52

amount of food and water so I was good

13:54

to go for the foreseeable future all I

13:56

needed to do was focus on choosing the

13:58

right options in events and keeping

14:00

dolores's sanity up as much as possible

14:02

by letting her do things like listening

14:04

to the radio unfortunately we can't get

14:06

sherov this run which raises sanity a

14:08

lot because we'd end up getting the cat

14:10

lady ending before finishing out all the

14:12

days we need and yeah other than that

14:14

it's just the waiting game until finally

14:16

we reached day 111 and the achievement

14:19

Conrad style but here I decided to go

14:21

just a bit farther since I thought we

14:23

might be able to get an extra

14:24

achievement or two and this was a great

14:26

idea because soon after we got danger

14:28

zone where you need to break or use the

14:30

medkit gas mask rifle radio map and

14:34

flashlight over the course of one run so

14:36

that's a nice achievement to get out of

14:38

the way next up was the achievement new

14:40

species in this game if you have Mary

14:42

Jane in the shelter and see either the

14:44

event where there's a pipe leaking green

14:46

goo or the event with mutant spiders

14:48

Mary Jane has a very small chance to

14:50

become a mutant she's also incredibly

14:52

useful in this form because she can't

14:54

get any ailments like injuries sickness

14:56

or tiredness and she no longer needs

14:59

water just food so I used this

15:01

opportunity to send her out on as many

15:03

Expeditions as possible later in this

15:05

run we also got the event where there's

15:07

a coded note left at her door and

15:09

Dolores has the opportunity to solve it

15:11

we'll say yes here and then a few days

15:13

later Dolores cracks the code and gets

15:15

directions to a nearby secret location

15:17

so we let her go there wait a few more

15:19

days and get the Enigma achievement

15:21

where Dolores meets up with an old

15:22

friend and gets extra supplies next up

15:25

we got the unbreakable achievement where

15:26

you need to defend the shelter from

15:28

Raiders through three times which was

15:30

pretty easy with all the resources we

15:31

had followed by The Liberation

15:33

achievement basically when you're in

15:35

late game and send someone out for an

15:37

expedition they have a chance to get

15:38

captured by Raiders then if you stay

15:41

alive for a bit longer you can get the

15:43

chance to go attack the Raiders with

15:44

either a sword or an Axe and you'll save

15:46

the person that was captured this was a

15:48

super productive run but here's where I

15:50

decided to start the next one especially

15:52

since some achievements need to be done

15:54

at the beginning of a run like the

15:56

achievement Pro Gamer where you only

15:57

bring a pack of cards in the

15:59

checkerboard to the shelter it's a

16:00

pretty funny one then I decided it was a

16:03

good time to do the game's tutorial the

16:05

tutorial teaches you about how to

16:06

salvaging in survival Mechanics Work and

16:09

once that's done we get the achievement

16:11

Atomic drill now was time to go back to

16:13

the hard achievements and for the next

16:14

one you need to win by always saying no

16:17

thankfully most things aren't a yes or

16:19

no question for example when we got the

16:21

open the door prompt I had to say no

16:23

which made the family lose some sanity

16:25

but 2 days later when the game asked if

16:27

we wanted to give Timmy a birthday

16:28

present since we click on items instead

16:31

of the check mark or an X it's fine to

16:33

give him the checkerboard hardest part

16:35

about this honestly is just constantly

16:37

reminding myself I always have to say no

16:39

it's super easy to stop thinking for a

16:41

second and say yes when there's a good

16:43

event only to lose that run and for the

16:45

endings we need to go for either the

16:47

military or twins ending since they're

16:49

usually the easiest finally once we get

16:51

some knocks on the door we say no to

16:53

that as well which keeps us in the

16:54

shelter but gives us the naysay

16:56

achievement since it would have been the

16:58

win next next up it was time to get

17:00

pancake the dog you can rescue in this

17:02

game but he's much harder to get than

17:04

sherov since we have to help him four

17:06

different times first we get a prompt

17:08

where we hear a growl in the darkness

17:09

and need to use the flashlight to see

17:11

that it's just a dog then a while later

17:13

pancake comes back asking for some food

17:16

so we'll give him a soup can third

17:18

pancake wants to lead us somewhere and

17:20

we need to take some gear to protect

17:21

ourselves while out and finally pancake

17:24

comes back injured and we need to use

17:26

our medkit to heal him up giving us the

17:28

friend in need achievement pancake's

17:30

also pretty good to have in general

17:32

because while you do need to feed him

17:33

every once in a while he can go out and

17:35

find some more resources for you but we

17:37

weren't going to do that now because

17:39

what I was looking for was sherov in

17:41

this game you can only have either

17:43

pancake or sherov at one time and if you

17:46

get sherov after pancake pancake will

17:48

get kicked out getting us an achievement

17:50

but unfortunately I stayed alive all the

17:52

way till day 80 and just couldn't get

17:54

sherov so we'll need to get that

17:56

achievement later finally I lost to a

17:58

group of Raiders which gave me the

18:00

achievement this is the end now I wanted

18:02

to get another easy achievement so on

18:04

day three of our next run I clicked on

18:06

the radio over and over until I heard

18:09

some ominous music then on day seven we

18:11

repeatedly click the radio again until

18:13

we hear some weird alien noises and get

18:16

the miracle achievement yeah I don't

18:17

really understand this one I also got

18:19

the achievement new order a few days

18:21

later basically when you go on

18:23

Expeditions you have a chance to find a

18:25

fire station which gives the achievement

18:27

this is super rare and completely RNG so

18:30

it was nice to get out of the way up

18:32

next I decided to get the whole family

18:33

together and make them go crazy the

18:36

strategy for this is to always choose

18:37

options that lower sanity like here I

18:40

got an event where there were weird

18:41

noises in the shelter which made the

18:43

family worried so by not distracting

18:45

them with the checkerboard it made Ted

18:48

Dolores and Mary Jane insane now one

18:50

important thing about insanity is if

18:52

people remain insane for too long

18:54

they'll eventually leave the shelter but

18:56

thankfully with just a little bit of

18:58

time I would was able to get Timmy to

19:00

which gave us the Cuckoo's Nest

19:01

achievement next up I wanted to explore

19:04

every place in the shelter in a single

19:05

run for this one anytime there's a

19:07

prompt where we have to explore the

19:09

shelter we do it and eventually we got

19:11

the achievement no stone unturned oh by

19:13

the way yes I got pancake for the second

19:16

time here but no I still couldn't get

19:18

sherov yeah there's a lot of RNG in the

19:20

speedrun now our next achievement is

19:22

called Lumber sexual for this one we

19:24

need to keep Ted alive until he grows a

19:26

full beard and have the axe then

19:29

sometimes you randomly get the

19:30

opportunity to cut Ted's beard with the

19:32

axe and if it works he gets a shave and

19:35

we get an achievement a lot of times it

19:37

doesn't work though which results in an

19:39

injury for Ted but you got to take the

19:41

risk at this point we had 50 out of the

19:43

60 achievements done so I decided to

19:45

take another break from the really RNG

19:47

ones so here we're heading over to

19:49

challenges first we need to complete the

19:51

scavenge challenge called holidays this

19:54

is super easy where you just need to

19:55

collect all your family members and a

19:57

few specific items giving us the

19:59

achievements Challenger and holidays but

20:02

next we need to do a survival challenge

20:04

and I chose shelter alone for this

20:06

challenge we need to survive with only

20:08

Timmy for 30 days and it's got a fair

20:10

bit of RNG first right when we spawn in

20:13

we just kind of need to hope that Timmy

20:15

doesn't go insane at least for the first

20:16

few days otherwise he'll leave the

20:18

shelter before day 30 then after getting

20:21

the right luck it was time to defend the

20:23

shelter against Bandits the big thing

20:25

about this challenge is to always try to

20:27

get more resources since the bandits

20:29

come every few days and we need the

20:30

right items to deal with them I used a

20:32

guide I found on the wiki which said

20:34

what items to use when and other than

20:36

that it was just making smart decisions

20:38

with events finally we got to day 30 and

20:41

there's the Rogue one achievement for

20:42

completing a survival challenge and once

20:44

we go back to the base game we can also

20:47

give the family some festive hats that

20:48

we got from the holiday challenge giving

20:50

us the Mad Hatter achievement now next

20:52

up we needed some more luck because

20:54

basically what we need to do here is

20:56

have cockroaches come to the shelter in

20:58

and then never kill them or use any

21:00

items to drive them away this is hard

21:02

because when you have cockroaches the

21:04

family is more likely to get sick but we

21:06

stayed alive and eventually they held up

21:08

a sign that said we come in peace so of

21:10

course this is the perfect time to use

21:12

some bug spray and get the Bug Hunter

21:14

achievement also yes you do have to wait

21:16

for them to show that sign it's pretty

21:18

messed up but now last thing before we

21:21

do all the game modes on the hardest

21:23

difficulty is the raining cats and dogs

21:25

achievement which I finally got around 6

21:27

hours in feels bad to kick pancake out

21:30

but I'm pretty happy it's done so it's

21:31

time to do every game mode on SAR bomba

21:34

and I started with survival this one is

21:36

pretty similar to the easier

21:38

difficulties just grab all the family

21:40

members and get as many resources as

21:42

possible but now we had to go from the

21:44

easiest game mode to the hardest so one

21:46

thing you may have noticed during this

21:48

video is a bit into the run I got this

21:50

new part of the notebook and that was

21:52

our tank parts randomly on Expeditions

21:55

the family sometimes notices a vehicle

21:57

parked over on the street if you send

21:59

one of the adults over to check it out

22:00

it becomes a tank and if you send the

22:02

kids over it becomes an ice cream truck

22:05

then over many more runs you slowly

22:07

start to build up this vehicle by giving

22:09

it reinforcements arming it with weapons

22:11

decorating it and finally giving it

22:13

Wheels I worked on this over the course

22:15

of the last 7 hours and now it's time to

22:18

use this tank to beat the hardest game

22:20

mode Survival on SAR bomba the reason

22:22

this game mode is so hard is it starts

22:24

you with two people barely any food or

22:26

water and almost no resour resources so

22:29

while it's possible to beat it with

22:30

other endings the tank is by far the

22:33

most likely one to get still it's not

22:35

exactly easy since we need to have five

22:37

full Soup cans when we find it on an

22:39

expedition so we have to keep sending

22:41

our people out on really dangerous

22:43

Expeditions and do everything in our

22:45

power to get just enough food to fuel up

22:48

the tank this took me attempt after

22:50

attempt but finally it happened we were

22:53

able to get the Panzer achievement and

22:55

Ted got to leave the shelter on a tank

22:58

but we still no needed to beat

22:59

apocalypse on SAR bomba and get the ice

23:01

cream truck ending so I went back to

23:03

regular runs and slowly started working

23:05

on that it was pretty much just scavenge

23:07

at every opportunity until we got the

23:09

ice cream truck event add some

23:11

reinforcements and reset into a new run

23:13

over and over I also made sure to trade

23:15

with people as much as possible since we

23:18

also needed the fair exchange

23:19

achievement where you do 30 trades over

23:21

the course of the game but finally it

23:24

was on to the last two achievements Stay

23:26

Frosty and Dead Hand now the nice thing

23:28

about apocalypse is you can get a ton

23:30

more resources here than in scavenge so

23:32

I used that to my advantage and got the

23:34

whole family plus seven food then it was

23:37

just about doing Expedition after

23:39

Expedition until we finally found the

23:41

ice cream truck gave it Fuel and ended

23:43

the speedrun as soon as we received our

23:45

last two achievements with a time of

23:48

84208 which is a world record since I'm

23:51

the first person to do this run all

23:53

right subscribe if you enjoyed bye