Gamers React to a Figure Running Across The Hallway (JUMPSCARE) | Deppart (Prototype)

Game Reactions
24 May 202307:20

TLDRIn this video, gamers experience a thrilling and terrifying game prototype with a first-person perspective, featuring intense jump scares, a suspenseful soundtrack, and realistic elements that provoke strong reactions. The players navigate through a hallway, encountering unexpected scares and expressing a mix of fear, amusement, and disbelief at the game's immersive quality, even as they discuss the game's technical aspects and share theories about the mysterious figure they encounter.

Takeaways

  • 🎮 The gamers express a desire for a full game in the same style as the prototype.
  • 🙀 Initial excitement turns into second thoughts and discomfort as the game progresses.
  • 👻 The game features a figure running across the hallway, creating a jump scare element.
  • 😱 Players are startled by the sudden screams and unexpected events in the game.
  • 🤔 Concerns are raised about the realism of the game, particularly the sound effects.
  • 🐶 A dog's distressing sound is questioned, suggesting it may have been obtained inhumanely.
  • 🕵️‍♂️ The game is described as realistic and terrifying, with a strong emphasis on atmosphere.
  • 📉 Technical issues like lagging are mentioned, affecting the gameplay experience.
  • 🎭 The game seems to have a first-person perspective, adding to the immersive experience.
  • 🚶‍♂️ The player navigates through a series of events, including going down stairs and encountering surprises.
  • 💻 The game has a mix of FPS (First-Person Shooter) style elements, contributing to the action.

Q & A

  • What type of game is the gamer interested in seeing developed based on the prototype?

    -The gamer is interested in seeing a full game developed in the style of the prototype, which seems to involve a suspenseful and potentially scary experience.

  • How does the gamer react to the figure running across the hallway?

    -The gamer is startled and surprised by the figure running across the hallway, expressing discomfort and fear.

  • What is the gamer's initial reaction to the game's jump scare?

    -The gamer's initial reaction to the jump scare is a mix of shock and apprehension, as indicated by the phrases 'what the frick was that' and 'I don't like this'.

  • How does the gamer describe the game's realism?

    -The gamer describes the game as 'so realistic' and 'terrifying', suggesting that the game's immersive quality is effective in creating a sense of fear.

  • What technical issue does the gamer encounter during gameplay?

    -The gamer experiences a game lag and at one point, the game crashes, which seems to be a source of frustration.

  • What does the gamer think about the sound design in the game?

    -The gamer questions the sound design, particularly the scream, and wonders if it was necessary for the game's atmosphere. They also question the source of the dog's sound, suggesting it sounded like a dog in pain.

  • How does the gamer react to the game's music?

    -The gamer seems to be very aware of the game's music, noting when it kicks up and how it adds to the suspense and tension of the game.

  • What kind of game mechanics does the gamer notice?

    -The gamer notices that the game has a first-person perspective and includes elements of an FPS (First-Person Shooter) style.

  • What physical reaction does the gamer have to the game?

    -The gamer experiences physical discomfort while playing, mentioning a cramp in the testicle due to running in the game without their glasses on.

  • How does the gamer feel about the game's difficulty?

    -The gamer acknowledges that their accuracy leaves something to be desired, suggesting that the game may be challenging for them.

  • What is the gamer's final verdict on the game?

    -The gamer considers closing the game, indicating that they may not want to continue playing due to the intense and possibly uncomfortable experience.

Outlines

00:00

🎮 Gamer's Reactions to Intense VR Experience

The paragraph captures a gamer's real-time reactions to a vivid and immersive VR game. Initially, the gamer expresses a desire for a full game in the style of the VR experience they are currently engaged with. However, as the game progresses, they encounter unsettling and frightening elements, such as a dog in pain and a sudden scream that leaves them feeling uncomfortable. The gamer also experiences technical issues like game lag and crashing, which further disrupt the gaming experience. Despite the challenges, the gamer acknowledges the game's realistic and high-quality graphics, even as they navigate through the game's intense and sometimes disturbing scenarios. The paragraph ends with the gamer's determination to continue playing, albeit with a mix of excitement and apprehension.

05:04

😅 Player's Dilemma with VR and Physical Discomfort

In this paragraph, the gamer continues their VR experience while dealing with both in-game challenges and real-world discomfort. The gamer is bothered by the absence of their glasses, leading to a feeling of something pinching their head, which they liken to a ghost or demon. Additionally, they experience physical pain due to a cramp from running in the game. Despite these distractions, the gamer remains engaged with the game, even contemplating a career in the gaming industry based on the quality of the game's design. The paragraph concludes with the gamer's contemplation of closing the game and a moment of gratitude expressed towards the audience, likely for their support or company during the gaming session.

Mindmap

Keywords

💡Gamer

A gamer is an individual who plays video games, often with a high level of skill and interest. In the context of the video, the gamer is the main subject, reacting to various in-game events and providing commentary. The term is used to identify the person experiencing and interacting with the game, as seen in the script where the gamer discusses their thoughts and feelings about the game.

💡Jump Scare

A jump scare is a sudden, unexpected event in a video game or movie intended to startle or surprise the viewer or player. In the video, the jump scare is a central element, as the title suggests, and the gamer's reactions to these moments provide insight into the game's design and its impact on the player. The script mentions the gamer's response to a figure running across the hallway, which serves as a jump scare.

💡Prototype

A prototype in the context of video game development refers to an early version of the game that is used for testing and refinement before the final product is released. The script mentions a prototype, indicating that the game being played is still in development and may contain unfinished elements or features. This keyword suggests that the gamer is experiencing a work-in-progress and their reactions could influence future updates to the game.

💡VR (Virtual Reality)

Virtual Reality, or VR, is a simulated experience that can be similar to or completely different from the real world. It is achieved through the use of computer hardware and software that creates a three-dimensional, interactive environment for the user. In the video, the gamer comments on the VR aspect, suggesting that the game they are playing utilizes VR technology to create an immersive and realistic experience, as seen in their reactions to the game's events.

💡Ceiling

The ceiling is the overhead interior surface of a room or other similar compartment. In the context of the video game, the gamer mentions being on the ceiling, which could be a reference to a glitch, a game mechanic, or a part of the game's horror or disorienting elements. This instance illustrates the gamer's surprise and confusion with the game's unexpected occurrences, contributing to the overall atmosphere of the gameplay experience.

💡Dog Hollering

Dog hollering refers to the sound a dog makes when it is in distress or reacting to something alarming. In the script, the gamer questions the source of the dog's distress, suggesting that the game's audio design includes realistic and potentially distressing sounds. This keyword highlights the game's attempt to create an immersive and emotionally engaging experience for the player, even if it involves discomfort or fear.

💡Realistic

Realistic, in the context of video games, refers to the degree to which the game's graphics, sounds, and mechanics mimic real-life experiences. The gamer's comments on the game's realism indicate that the game is successful in creating a believable and immersive environment. The use of this keyword suggests that the game's design is effective in evoking strong emotional responses from the player, such as fear or tension.

💡Lag

Lag in video gaming refers to a delay or hesitation in the game's response to player input or in-game events, often caused by slow internet connections or hardware limitations. The gamer mentions their game lagging, which could disrupt the flow of gameplay and affect the player's experience. This keyword highlights the technical aspects of gaming and the importance of smooth performance for an enjoyable game.

💡FPS (First-Person Shooter)

FPS stands for First-Person Shooter, a genre of video games where the player experiences the game from a first-person perspective and primarily engages in shooting and combat. The script indicates that the game has an FPS style, suggesting that the gameplay involves a first-person viewpoint and likely includes shooting mechanics. This keyword is crucial in understanding the type of gameplay and the player's role in the game.

💡Crash

In the context of video games, a crash refers to a sudden and unexpected failure of the game or system, causing it to stop functioning properly or to shut down completely. The gamer mentions a game crash, which can be a frustrating experience for players as it interrupts the gameplay and may result in loss of progress. This keyword illustrates the potential technical issues that can occur during gameplay and the impact they have on the player's experience.

💡Cabinet

A cabinet is a piece of furniture with doors and shelves for storing various items. In the video game, the cabinet is mentioned as having 'it coming', suggesting that it may be part of the game's environment or a target for the player's actions. This keyword provides insight into the game's setting and the interactive elements within the game world, as the gamer's interaction with the cabinet is a notable event in their gameplay experience.

Highlights

Gamers react to a figure running across the hallway in a prototype game.

The game's immersive style leaves players wanting a full game.

Suspense builds as players question the figure's identity.

Unexpected jump scare leaves players startled and questioning the game's events.

Player's amusement turns to discomfort with the game's intense and realistic elements.

A player humorously critiques the game's sound design, suspecting a dog was stepped on.

The game's realism is highlighted as terrifyingly effective.

Technical issues like lagging are mentioned, affecting the gameplay experience.

Players speculate on the game's mysterious occurrences and music cues.

A player's overreaction to a scare showcases the game's impact.

The game's POV style is compared to a disturbing realistic camera.

Unexpected game crashes and fixes add to the player's frustration.

Players navigate through the game with caution, highlighting the tense atmosphere.

A player's physical reaction to the game is both humorous and intense.

The game's FPS style is mentioned, adding to its immersive quality.

Players experience a mix of fear, amusement, and critique while playing.