Help Me - Oblivion Tower | FEEDBACK TIME | Diablo Immortal

GameZone GaMinG
3 Apr 202408:06

TLDRIn this video, the host, Jzy, invites viewers to share their combat ratings, resonance, gear upgrades, and gem upgrades in the comments to help understand the difficulty levels of Oblivion pillars. He explains that by sharing their experiences with difficulty (easy, normal, hard, very hard, or impossible), he can gather valuable feedback to send to the game developers. Jzy demonstrates his own gameplay on Inferno 5 and 6, noting the changes in monster behavior and boss attack patterns, and emphasizes the importance of player feedback for game improvement.

Takeaways

  • 📢 The speaker is addressing their viewers and asking for help in understanding the difficulty of a game mechanic called 'Oblivion pillars'.
  • 🤔 They request viewers to share their combat rating, resonance, gear upgrades, and normal gem upgrades in the comments section to gather data on player experiences.
  • 🗣️ The speaker intends to use the collected feedback to inform the game developers about the difficulty levels and the players' experiences.
  • 🎮 The speaker is currently playing on Inferno 5 but wishes to play on Inferno 6 to better understand the difficulty spike.
  • 👾 The speaker finds the current level of difficulty manageable, even without using potions, due to their knowledge of the game and the attack patterns of the monsters.
  • 📈 The video script mentions a change in the game, where the number of chests has increased from one to three.
  • 🛡️ The speaker acknowledges that their own experience may not be representative of the average player due to their high combat rating and good resonance with gems.
  • 🔄 The speaker attempts to adjust the difficulty to six to experience the game from a more challenging perspective.
  • 👥 The speaker emphasizes the importance of daily players having a good combat rating and resonance to have a balanced gaming experience.
  • 🔄 The speaker is open to suggestions from the community on how to improve the game mode, such as adjusting monster damage or health.
  • 🎁 The speaker teases showing their gear but ultimately decides to keep it for later, dismissing some items as 'useless' and 'shitty'.

Q & A

  • What is the main purpose of the video?

    -The main purpose of the video is to gather feedback from viewers regarding the difficulty levels of Oblivion pillars in the game, to be sent to the developers for further analysis and potential adjustments.

  • How does the video creator plan to use the feedback from the viewers?

    -The video creator plans to use the feedback to construct a report that will be sent to the game developers, aiming to help them understand the players' experiences and make necessary adjustments to improve the game.

  • What specific information is the video creator asking for from the viewers?

    -The video creator is asking for viewers' combat ratings, resonance levels, gear upgrades, normal gem upgrades, and their experiences with the difficulty levels of Oblivion pillars.

  • What are the different difficulty levels mentioned in the video?

    -The difficulty levels mentioned in the video include easy, normal, hard, very hard, and impossible.

  • Why does the video creator find it hard to analyze the difficulty level?

    -The video creator finds it hard to analyze the difficulty level because their own character has a high combat rating, good resonance, and effective gear, making the game easier for them compared to the average player.

  • What change was noticed in the number of chests in the game?

    -The number of chests in the game has changed from one to three, as noticed by the video creator during their gameplay.

  • What is the video creator's current issue with the Inferno difficulty level?

    -The video creator's current issue with the Inferno difficulty level is that they keep accidentally opening Oblivion pillars at level 5 instead of level 6, which they intended to play.

  • What is the video creator's suggestion for potential changes in the game mode?

    -The video creator is open to suggestions from viewers regarding potential changes, such as whether the monsters should deal less damage or have less health, to improve the gaming experience.

  • What is the significance of the boss's attack patterns in the video?

    -The boss's attack patterns are significant because they provide insight into the difficulty level of the game. The video creator mentions that the boss's attacks are easy to counter due to their predictability, which might be a factor in the perceived ease of the game mode.

  • How does the video creator describe their gear?

    -The video creator describes their gear as not very useful, referring to it as 'shitty' and indicating that they prefer not to keep such gear.

Outlines

00:00

🤔 Seeking Player Feedback on Difficulty

The speaker, Jzy, invites viewers to help him gauge the difficulty level of the game by sharing their combat rating, resonance, gear upgrades, and gem upgrades in the comments. He aims to collect this data to understand the varying experiences players have with the difficulty levels of the Oblivion pillars. Jzy expresses his inability to accurately assess the difficulty due to his high-level setup and asks for players' feedback on whether they find the game easy, normal, hard, very hard, or impossible. He emphasizes the importance of this feedback for developers to improve the game experience for all players.

05:02

💪 Gameplay and Difficulty Analysis

Jzy discusses his personal experience with the game's difficulty, noting that despite the increased health and damage output of the boss, he finds the game easy. He asks viewers for their suggestions on what changes they would like to see in the game mode, such as adjustments to monster damage or health. Jzy also shares his anticipation for the upcoming Inferno 6 level and provides a brief overview of his gear setup. He encourages players to share their feedback on their difficulty level, resonance, combat rating, gem upgrades, and gear to help him analyze the overall game difficulty and provide valuable feedback to the developers.

Mindmap

Keywords

💡combat rating

Combat rating refers to a player's overall effectiveness in battle, often determined by a combination of their gear, skills, and character attributes. In the context of the video, the speaker is asking viewers to share their combat ratings to help gauge the difficulty level of the Oblivion pillars, indicating that this metric is crucial for understanding player experience and game balance.

💡resonance

Resonance in this context likely refers to a game mechanic that enhances a player's abilities or gear, possibly through some form of in-game item or character progression. The speaker is interested in viewers' resonance levels to better understand how it impacts the difficulty of the Oblivion pillars. This term suggests a system that allows for customization and strategic depth in gameplay.

💡gear upgrade

Gear upgrades are improvements made to a player's equipment, typically resulting in increased stats or abilities. The video's speaker is seeking information on viewers' gear upgrades to analyze the impact of such enhancements on the difficulty of the game's Oblivion pillars. This concept is central to many games, where strategic upgrading is a key element of gameplay and progression.

💡difficulty level

The difficulty level refers to how challenging a game or a specific part of a game is for the players. In this video, the speaker is trying to gather information on the difficulty levels of the Oblivion pillars as experienced by different players, aiming to provide feedback to the game developers. This term is crucial for understanding player satisfaction and balancing the game's challenge.

💡Oblivion pillars

Oblivion pillars appear to be a specific game feature or challenge within the game being discussed. The speaker is focused on understanding the difficulty of these pillars and how various factors like combat rating, resonance, and gear upgrades affect players' experiences. This term is central to the video's theme as it represents the core challenge the speaker is seeking feedback on.

💡feedback

Feedback in this context refers to the opinions, experiences, and suggestions that players have about the game, which the speaker intends to collect and forward to the game developers. The purpose of gathering this feedback is to help improve the game by addressing issues related to difficulty and player experience.

💡Inferno difficulty

Inferno difficulty seems to be the highest or one of the highest levels of challenge in the game. The speaker discusses attempting the Oblivion pillars at this level, indicating that it is intended for experienced players who are seeking a more intense gaming experience.

💡potion

A potion in gaming contexts is typically a consumable item that restores health or provides other temporary boosts. In the video, the speaker mentions not having used a potion, suggesting that their character is strong enough to defeat enemies without needing health restoration, which gives insight into the speaker's high level of gameplay skill or equipment.

💡monster attacks

Monster attacks refer to the actions taken by in-game enemies to harm the player. The speaker discusses knowing all the monster attacks, which suggests that experience and familiarity with the game mechanics can make these challenges easier to overcome.

💡health

Health in gaming refers to the life points or hit points of a character, which determine how much damage they can withstand before being defeated. The speaker mentions a high health count, indicating that the game's challenges involve significant battles with tough opponents.

💡game balance

Game balance refers to the state of a game where the challenges, rewards, and gameplay mechanics are well-adjusted so that no single strategy or approach is too dominant. The speaker is collecting data to provide feedback to developers, aiming to contribute to better game balance for all players.

Highlights

The speaker is seeking feedback on the difficulty levels of Oblivion pillars in a game.

Players are asked to share their combat rating, resonance, gear upgrades, and normal gem upgrades in the comments.

The difficulty level experienced by players for Oblivion pillars is requested, ranging from easy to impossible.

The speaker intends to send the collected feedback to the game developers to improve the gaming experience.

The speaker accidentally opens Oblivion 5 instead of the intended Inferno 6.

The speaker demonstrates taking down a boss with 20 million health without using a potion, showcasing their high-level setup.

The game has changed from one to three chests in the game, indicating an update or modification.

The speaker is able to easily counter enemy attacks due to their knowledge and experience with the game.

The speaker expresses a desire for feedback on potential changes to the game mode, such as adjusting monster damage or health.

The speaker emphasizes the importance of daily players with good resonance and combat ratings for the developers' target audience.

The speaker finds Inferno 6 easy and questions what changes might make the game more challenging.

The speaker plans to share their gear with the audience but decides to keep it for later.

The speaker deconstructs low-quality gear, emphasizing their preference for only keeping useful items.

The video's purpose is to gather player experiences to help construct feedback for game developers.