WHY I QUIT THIS POE LEAGUE & WHY RUTHLESS - Path of Exile

Kripparrian
31 Mar 202430:27

TLDRKarion, a Path of Exile player, discusses his decision to quit the current league, 'Ruthless', due to its unenjoyable gameplay experience. He explains that the new league mechanic, which forces players to engage with a complex system to modify monster buffs and loot drops, is not rewarding and feels tedious. In 'Ruthless' mode, where the game is more challenging and resources are scarce, the mechanic is particularly poorly tuned, leading to a lack of meaningful loot and a slower, more frustrating progression. Karion also criticizes the forced nature of the mechanic and suggests that it should be optional. He concludes that the league is so poorly designed that it's more fun to play without the new league mechanic, and expresses hope that the developers will make necessary changes in future updates.

Takeaways

  • 🎮 The video is about the game 'Path of Exile' and the creator's decision to quit playing the current league due to various issues.
  • 🔄 'Path of Exile' introduces new leagues with major mechanics and balance updates every few months, which the creator usually enjoys.
  • 🛑 The creator finds the new league's mechanic, 'Ruthless', to be a significant disappointment compared to previous leagues.
  • 🕹️ 'Ruthless' mode is a challenging game mode where players receive minimal loot and have restricted access to gear and other resources.
  • 🔥 The 'Ruthless' mode is appreciated for its meaningful balance and difficulty, making every element of the game feel significant.
  • 🚫 The new league mechanic is forced upon players, with no option to opt-out, which the creator finds frustrating.
  • 💥 The new league's monsters are overtuned, leading to instant deaths for the creator's character, which is a negative experience in 'Ruthless' mode.
  • 🛍️ Loot and currency are scarce, with the creator only finding a minimal amount of useful items after 20+ hours of gameplay.
  • 🔄 The map progression in 'Ruthless' mode is slower and less rewarding, making the overall experience tedious and less enjoyable.
  • 🛑 The creator suggests that the league mechanic should be optional and more rewarding to engage players, especially in 'Ruthless' mode.
  • 🔧 The creator anticipates that fixing the issues with the new league mechanic will be challenging and may require significant changes.

Q & A

  • Why is Karion not going to play much of Path of Exile in the current league?

    -Karion finds the current league's mechanics not enjoyable, especially in the Ruthless mode, where the new league mechanic is forced and overtuned, leading to a less fun and rewarding experience.

  • What does Karion enjoy about playing Path of Exile during new leagues?

    -Karion enjoys the new mechanics introduced with each league, the major balance updates, and the journey of figuring out and crafting new character builds.

  • How does Karion describe the usual experience of playing a new Path of Exile league?

    -Karion describes it as the most fun he has playing games, often streaming Path of Exile for up to a week straight, sacrificing sleep and other activities due to his love for the game.

  • What is Ruthless mode in Path of Exile, and why does Karion play it?

    -Ruthless mode is a challenging game mode where players get minimal loot, and characters have restricted access to gear, currency, and ascendancies. Karion plays it because everything is meaningful, and the balance is within a realm of possibility and fun.

  • How does the new league mechanic affect the gameplay in Ruthless mode according to Karion?

    -The new league mechanic forces players to engage with an overtuned system that makes the game unnecessarily hard and less rewarding, especially in Ruthless mode where the balance and meaningfulness are disrupted.

  • What issues does Karion have with the new league mechanic in terms of loot and progression?

    -Karion finds the loot to be the worst ever in Ruthless mode for any league, with extremely low quantities and quality of items dropped. The mechanic also slows down map progression, making it less efficient and enjoyable.

  • Why does Karion believe the new league mechanic is not fun in Ruthless mode?

    -Karion believes the mechanic is not fun because it forces players into a tedious and difficult gameplay experience without the rewarding aspects typically associated with Ruthless mode.

  • What is the 'Lantern of Aramore' and how does it relate to the new league mechanic?

    -The Lantern of Aramore is a new feature in the game that allows players to modify the attributes and abilities of monsters in a zone. It is central to the new league mechanic, which Karion finds problematic.

  • How does the new league mechanic affect the campaign experience for Karion?

    -The new league mechanic makes the campaign experience in Ruthless mode less enjoyable and more frustrating for Karion due to the forced and overtuned nature of the mechanic.

  • What changes does Karion suggest for the new league mechanic to improve the experience?

    -Karion suggests making the mechanic optional so players can choose not to engage with it, and ensuring that engaging with the mechanic is more rewarding and fun than not doing so.

  • Why does Karion mention the importance of being able to opt-out of the league mechanic?

    -Karion mentions the importance of being able to opt-out because it allows players who do not enjoy the mechanic to avoid it, thus keeping the game enjoyable and not forcing a less fun experience on all players.

Outlines

00:00

😀 Introduction to Reduced Playtime in Path of Exile

Karion, the video creator, explains that he will not be playing much Path of Exile in the current league. Despite playing the new league at its release, he has decided to make a video in two parts to discuss his reasons for reduced engagement. He emphasizes his love for the game and the excitement of new league mechanics and balance updates. However, he hints at issues with the current league that have led to his waning interest.

05:01

😐 The Challenge of Path of Exile's Overabundance

The summary explains that Path of Exile's frequent content updates have led to an overabundance of in-game items and power, which makes the game too easy for experienced players. This ease of play diminishes the excitement and challenge that Karion used to enjoy. He shares his experience with the game's campaign and the rapid completion times of speedrunners, highlighting the lack of challenge even for new characters when players invest time and effort.

10:03

🤔 The Ruthless Mode and Its Appeal

Karion discusses his preference for the 'Ruthless' game mode in Path of Exile, which offers a more challenging and scarce resource environment. He details the strategic and effortful gameplay required in Ruthless and contrasts it with the standard mode's abundance. Despite the challenges, he finds the Ruthless mode to be more meaningful and enjoyable due to its balance and the significance of every in-game element.

15:04

😓 Critique of the New League Mechanic in Ruthless

The creator outlines his issues with the new league mechanic, which he finds forced and overtuned, especially in the Ruthless mode. He explains how the mechanic affects monster strength and the difficulty of acquiring meaningful loot, leading to a negative gameplay experience. He also shares his experience with a specific encounter where the mechanic resulted in an instant defeat for his specters, emphasizing the mechanic's difficulty.

20:06

😤 The Impact of Forced Gameplay on Enjoyment

Karion expresses his dissatisfaction with the forced aspect of the new league mechanic, which he argues is particularly problematic for new or less experienced players. He discusses the mechanic's modifiers, which can lead to instant death for players and the lack of meaningful rewards for engaging with the mechanic. He also mentions possible bugs affecting the mechanic's functionality and rewards.

25:07

😔 Disappointment with Loot Scarcity and Gameplay Tediousness

The summary highlights Karion's disappointment with the scarcity of loot and the tedious nature of the gameplay in the current league. He contrasts his experience with previous leagues and emphasizes the lack of enjoyment and reward for the effort invested in playing. He also discusses the poor state of map progression and the slow pace of the game, which further contributes to his decision to reduce his playtime.

30:08

🧐 Suggestions for Improvements and Future Prospects

Karion offers suggestions for how the developers could improve the league mechanic to make it more optional and rewarding. He stresses the importance of making the mechanic worthwhile and not detrimental to the player experience. He concludes by stating that until changes are made, he does not foresee himself playing the game extensively in the current league and may wait for the next league to continue enjoying Path of Exile.

👋 Concluding Remarks and Thanks

In the final paragraph, Karion thanks his viewers for their time and patience, acknowledging that he could have made the video shorter but chose to provide a thorough explanation. He expresses his hope that the developers will address the issues he raised and that he might return to playing Path of Exile if significant changes are implemented.

Mindmap

Keywords

💡Path of Exile

Path of Exile is an online action role-playing game developed and published by Grinding Gear Games. It is known for its deep character customization, intricate skill tree, and a strong emphasis on item variety and economy. In the video, the speaker discusses their experience with the game, particularly focusing on the new league mechanics and their impact on gameplay.

💡League

In the context of Path of Exile, a league refers to a separate instance of the game world with its own economy and progression. Leagues often introduce new mechanics, challenges, and rewards to keep the game fresh and engaging. The speaker mentions that they usually enjoy the new league experience but finds the current league less appealing.

💡Ruthless

Ruthless is a difficulty setting in Path of Exile that significantly increases the challenge of the game. It is characterized by reduced loot drops, scarcity of resources, and more powerful enemies. The speaker discusses their preference for playing in Ruthless mode due to its increased challenge and meaningful gameplay.

💡Ascendancies

Ascendancies are powerful passive skill trees in Path of Exile that provide unique abilities and bonuses, defining a character's role and playstyle. The speaker mentions that in Ruthless mode, ascendancies are much weaker, which adds to the challenge and strategic depth of character builds.

💡Golems

Golems are a type of minion in Path of Exile that can be summoned to fight alongside the player. They are created using specific skill gems and can be customized with various support gems. The speaker talks about using Stone Golems of Safeguarding and Chaos Golems in their build, highlighting their utility in Ruthless mode.

💡Detonation

Detonation is a mechanic in Path of Exile that involves setting off explosions, often used in builds that deal damage over time or in areas with a high density of enemies. The speaker describes a build that uses detonation with ignite effects, which is a strategy to deal massive damage to enemies.

💡Elementalist

The Elementalist is an ascendancy class in Path of Exile known for its elemental damage abilities and versatility. The speaker mentions playing an Elementalist in Ruthless mode, indicating a character build focused on elemental magic and adaptability in combat.

💡Lantern of Aramore

The Lantern of Aramore is a new league mechanic introduced in the script. It allows players to modify the attributes of monsters in a zone, affecting their difficulty and rewards. The speaker finds this mechanic tedious and unrewarding, especially in Ruthless mode.

💡Map Scarcity

Map scarcity refers to the limited availability of maps, which are required to access various areas in the game. The speaker suggests that the new league has worsened map scarcity in Ruthless mode, making it more challenging to progress and obtain loot.

💡Crafting

Crafting in Path of Exile involves modifying items to improve their stats or add new properties. The speaker discusses the difficulty of crafting meaningful items in Ruthless mode due to the scarcity of resources and the forced nature of the new league mechanic.

💡Quantity Modifier

A quantity modifier is a type of affix that increases the number of items dropped by monsters. The speaker criticizes the new league mechanic for not providing enough quantity modifiers, resulting in poor loot drops and a frustrating gameplay experience.

Highlights

Karion discusses his reasons for not playing much of the current Path of Exile league.

The video is divided into two parts to cover the reasons for quitting and the details of the league.

Karion emphasizes that he still loves Path of Exile despite his decision to quit the current league.

He explains the appeal of the new league mechanics and balance updates in Path of Exile.

Karion's favorite aspect of the game is the journey of discovering and crafting new builds.

He mentions that his interest in Path of Exile tends to wane after a few weeks of a new league.

The current league's release on ruthless mode is considered a significant miss for what Karion likes about the game.

Karion summarizes why he plays the ruthless game mode in Path of Exile.

Ruthless mode is described as a challenging and restrictive game mode with scarce resources.

Karion explains how the overabundance of everything in the normal game mode has become tedious.

He provides an example of the ease of completing the campaign in the normal game mode.

Karion shares his experience with the overabundance of maps and the speed at which players progress.

He describes the tedious nature of currency and item abundance in the game.

Karion details his experience with crafting items and the inefficiency of the process.

He explains the new league mechanic and its impact on gameplay, particularly in ruthless mode.

Karion criticizes the forced aspect and overtuning of the new league mechanic in ruthless mode.

He discusses the lack of meaningful loot and the negative impact on the game's balance.

Karion concludes that the new league mechanic makes playing Path of Exile in ruthless mode less enjoyable.

He suggests that the mechanic should be optional and more rewarding to be worthwhile.

Karion expresses his hope for changes to improve the league before he considers playing again.

The video ends with Karion's intention to return to Path of Exile in the next league if improvements are made.