Helldivers 2 | Fully Ramblomatic

Second Wind
8 May 202406:38

Summary

TLDRIn this video, the reviewer, known as Yahtzee, discusses his experience with Helldivers 2, a live service multiplayer game that he initially approached with skepticism due to his preference for narrative-focused games. Despite his initial reservations, he found himself enjoying the game, particularly when playing with friends during a charity stream. Yahtzee appreciates the game's self-awareness, as it doesn't pretend to be anything more than a grind, and he draws parallels between the game's themes and the movie Starship Troopers. He notes that Helldivers 2 is not suitable for single-player and criticizes the game's reliance on premium currency and the lack of effective communication among random players. However, he acknowledges the game's tight design and immersive storytelling, which effectively convey its themes through gameplay.

Takeaways

  • đŸ“ș The video discusses the author's experience with Helldivers 2, a live service multiplayer game, which they initially approached with skepticism due to a preference for narrative-focused games.
  • 🔗 The author's engagement with Helldivers 2 was prompted by a charity stream with colleagues, highlighting the social aspect as a motivator for playing multiplayer games.
  • 🎼 Despite general aversion to online multiplayer games, the author found Helldivers 2 enjoyable, which raised suspicion about the game's design and appeal.
  • 🚀 Helldivers 2 is described as a Skinner box grind, but it doesn't pretend to be anything more, which the author appreciates for its honesty.
  • 🌟 The game's narrative is influenced by Starship Troopers, presenting a totalitarian future Earth fighting an endless war against alien bugs, which adds context to the grind.
  • 🚀 The game offers a free spaceship and encourages players to join any battle, diverging from the Starship Troopers narrative and suggesting a society with abundant resources.
  • đŸŽČ Helldivers 2 is not designed to be a single-player game; playing alone with random players (pubbies) is not as effective or rewarding.
  • đŸ€ Playing with friends is more effective and enjoyable due to communication and coordination, whereas pubbies are often focused on individual gain.
  • 💣 The game features a 'dial-a-war-crime' system for calling down airstrikes and support weapons, which can create intense and desperate gameplay moments.
  • đŸ›ïž The game's progression system is based on earning in-game currency to purchase better equipment, which the author finds somewhat shallow.
  • đŸ€” The author expresses an appreciation for the game's design and thematic storytelling but questions the sustainability of playing it in their spare time.
  • 😡 The author ends on a negative note, hinting at some dissatisfaction with changes or issues that arose after their initial positive experience (referred to as 'they fucked it up').

Q & A

  • What was the reason behind the author's initial reluctance to play Helldivers 2?

    -The author initially wasn't interested in Helldivers 2 because they prefer games with a rewarding narrative focus and often find live service multiplayer games to be emotionally numbing Skinner box grinds.

  • Why did the author end up playing Helldivers 2?

    -The author played Helldivers 2 as part of a 12-hour charity stream with colleagues from Second Wind, which provided a charitable incentive and the opportunity to play with friends.

  • What is the author's opinion on playing Helldivers 2 with friends?

    -The author found that playing Helldivers 2 with friends increased their enjoyment of the game, even when they weren't directly interacting with them.

  • How does the author describe the live service games like Destiny 2 or MMORPGs?

    -The author describes these games as presenting themselves with a lack of self-awareness, where players are portrayed as heroes in important fights, but the actual gameplay experience often feels ineffectual and disconnected from the narrative.

  • What is the author's view on the narrative presentation in Helldivers 2?

    -The author appreciates that Helldivers 2 doesn't pretend to be anything more than a Skinner box live service grindathon, and they find the game's narrative and context to be more honest and relatable.

  • What is the inspiration behind the game's setting in Helldivers 2?

    -The game's setting is heavily inspired by Starship Troopers, featuring a totalitarian future Earth fighting a high-tech war against alien bugs.

  • How does Helldivers 2 deviate from the Starship Troopers template?

    -Helldivers 2 deviates by giving players a free spaceship upon arrival and allowing them to join any battle, suggesting a society that has run out of meaningful activities and is now aimlessly roaming the galaxy picking fights.

  • Why does the author believe Helldivers 2 doesn't work well as a single-player game?

    -The author found that playing Helldivers 2 solo with random players was not effective due to the lack of communication and coordination, leading to a less satisfying and often frustrating experience.

  • What is the author's opinion on the gameplay mechanics of Helldivers 2?

    -The author appreciates the tightness of Helldivers 2's design and the immersion storytelling that conveys its themes through gameplay, despite the game being a grind.

  • What does the author suggest is a key difference between playing Helldivers 2 with friends versus random players?

    -The author suggests that playing with friends provides better communication and coordination, which enhances the gameplay experience, whereas random players often have different goals and can hinder the experience.

  • What was the author's final verdict on Helldivers 2?

    -The author expressed appreciation for the game's design and thematic storytelling but also mentioned disappointment due to an unspecified issue that 'fucked it up,' although the specifics of this issue are not detailed in the transcript.

Outlines

00:00

đŸ€” Introduction to Helldivers 2 and Its Context

The video begins with a discussion about the recent Sony decision to mandate PlayStation account linking for playing Helldivers 2, which will be addressed in an addendum. The speaker, Yahtzee, humorously questions why he is reviewing an online multiplayer game, given his preference for narrative-focused games over live service multiplayer games, which he finds emotionally numbing. However, he played Helldivers 2 during a charity stream with colleagues and found enjoyment in it, despite his general aversion to such games. The enjoyment was not solely due to playing with friends, as the game itself doesn't pretend to be more than a ' Skinner box live service grindathon.' The game's narrative is appreciated for its honesty and context, drawing parallels to the movie Starship Troopers, where the player is a part of a totalitarian regime's endless war against alien bugs.

05:01

🎼 Helldivers 2 Gameplay and Player Experience

The speaker details the gameplay of Helldivers 2, which involves completing objectives on an open-ended map while under constant attack from respawning enemies. The game provides a 'dial-a-war-crime' system for calling down airstrikes and support weapons, creating intense moments of gameplay. The speaker experimented with playing solo and found it challenging due to the game's design, which is better suited for cooperative play. The narrative and gameplay are praised for their consistency and the way they convey the game's themes, such as the futility of human conflict and the absurdity of war. However, the speaker also expresses frustration with the player interactions, categorizing them into three types: over-eager high-level players, clueless new players, and retaliatory players. Despite these issues, the speaker concludes by appreciating the game's design and storytelling, but ends on a note of disappointment, hinting at an issue that will be addressed in the addendum.

Mindmap

Keywords

💡Helldivers 2

Helldivers 2 is an online multiplayer video game that is central to the video's content. The speaker discusses their experience playing the game, noting it as a 'Skinner box live service grindathon,' which implies a game designed to keep players engaged through repetitive tasks and rewards. The game's theme and mechanics are integral to the speaker's critique and personal enjoyment.

💡Live Service Multiplayer Games

Live service multiplayer games refer to online games that are continually updated and maintained over time, often requiring an internet connection and sometimes offering ongoing content and services. In the context of the video, the speaker expresses a general preference against such games, describing them as 'emotionally numbing Skinner box grinds,' indicating a belief that they can be repetitive and lacking in narrative depth.

💡Starship Troopers

Starship Troopers is a movie that serves as an inspiration for Helldivers 2, according to the speaker. It's a satirical take on militaristic propaganda and the concept of a totalitarian state engaging in endless war. The video uses this reference to draw parallels between the game's setting and the movie's themes, emphasizing the game's narrative context and the speaker's appreciation for its self-awareness.

💡Skinner Box

A Skinner box is a metaphor from psychology, named after B.F. Skinner, referring to a situation where an individual performs an action due to a reward or punishment, creating a cycle of operant conditioning. In the video, the term is used to describe games designed to keep players engaged through a cycle of tasks and rewards, which the speaker finds appealing in Helldivers 2 when compared to other live service games.

💡Charity Stream

A charity stream is an event where video content creators play games or perform other activities live while raising money for charitable causes. The speaker mentions participating in a 12-hour charity stream as the reason they played Helldivers 2, highlighting the communal and philanthropic aspect of online gaming and how it can influence one's engagement with a game.

💡MMORPG

MMORPG stands for 'Massively Multiplayer Online Role-Playing Game.' These are large-scale online games that allow potentially thousands of players to interact and play together in a virtual world. The video contrasts Helldivers 2 with typical MMORPGs, criticizing the latter for their lack of self-awareness and the feeling of insignificance players may experience within them.

💡Pubbies

In the context of online gaming, 'pubbies' refers to random or public players that one might encounter in a multiplayer game. The speaker discusses the challenges of playing with pubbies in Helldivers 2, noting the lack of communication and coordination, which can lead to a less enjoyable gaming experience compared to playing with friends.

💡Progression

Progression in gaming refers to the advancement of a player's status, abilities, or equipment over time. The speaker comments on the lack of satisfying progression in Helldivers 2 when playing solo, with rewards feeling 'insultingly small,' which impacts the player's sense of achievement and motivation to continue playing.

💡Airstrikes

Airstrikes in Helldivers 2 are a gameplay mechanic where players can call in offensive support from above to attack enemies. The speaker describes the 'dial-a-war-crime system' as a unique feature that adds tension and excitement to the game, requiring players to input a code under pressure, which contrasts with relying solely on personal weapons.

💡Sony

Sony is mentioned in the context of a negative action they took, which the speaker refers to as 'that stunt.' It's implied that Sony required PlayStation account linking to play Helldivers 2, which the speaker views as a negative change. This keyword is significant as it sets up a critique of corporate practices within the gaming industry that may affect player experience.

💡Nick

Nick is a colleague of the speaker and is mentioned as part of the group playing Helldivers 2 during the charity stream. The speaker humorously refers to shooting Nick in the face as a form of stress relief within the game, which adds a personal and humorous touch to the video, highlighting the camaraderie and fun aspects of playing with friends.

Highlights

The majority of the video was created before Sony's controversial mandate requiring PlayStation account linking to play Helldivers 2.

The reviewer, Yahtzee, typically does not enjoy online multiplayer games but played Helldivers 2 during a charity stream with colleagues.

Helldivers 2 was unexpectedly enjoyable, despite being a live service grind game.

The game does not pretend to be anything other than a Skinner box live service grind, which is appreciated for its honesty.

Unlike other live services, Helldivers 2's narrative context makes sense and aligns with the gameplay experience.

The game's opening is heavily inspired by Starship Troopers, using similar themes of a totalitarian future Earth fighting alien bugs.

Helldivers 2 deviates from Starship Troopers by giving players a free spaceship and the freedom to join any battle.

The game's narrative suggests a human society that has run out of meaningful activities and is now aimlessly fighting in space.

Helldivers 2's design is tight and immersive, effectively conveying its themes through gameplay.

The game is not suitable for single-player mode and is significantly more effective when played with friends or coordinated teams.

Playing with random players, or 'pubbies', can be frustrating due to lack of communication and differing play styles.

The game's progression system is based on earning rewards and saving up for better equipment.

Helldivers 2 relies on a 'dial-a-war-crime' system for calling down airstrikes and support weapons, creating intense gameplay moments.

The game's difficulty and rewards are not satisfying when played solo at a reduced difficulty level.

The reviewer appreciates the game's design and storytelling but does not plan to play Helldivers 2 extensively in their spare time.

The game's themes suggest a critique of human nature and the futility of violence against alien species in their native environment.

The reviewer humorously notes the amusing sounds made when shooting a colleague's character in the face.

Sony's recent decision to mandate PlayStation account linking for Helldivers 2 is criticized in an addendum to the review.

Transcripts

00:00

Second Wind

00:04

The majority of this video was created  before Sony pulled that stunt last week with  

00:09

the mandating Playstation account linking to  play Helldivers 2. Since the matter warrants  

00:14

mentioning, it will be addressed in a short  addendum at the end of this review. Thank you.

00:20

[Intro Music]

00:32

Ah, I know what you're thinking. "Yahtzee,  voluntarily reviewing an online multiplayer game?  

00:35

Has the seven-headed beast risen from the ocean  already? Or did every single player game in the  

00:39

world spontaneously combust last weekend?" Well,  you're more likely thinking stuff like "what's  

00:42

for lunch," and "is he really still making these  videos, talk about peaking too early." But yes,  

00:46

unusually for me I've been playing Helldivers  2. Not liking online multiplayer is something  

00:50

I've long come to terms with about myself. I  prefer games with a rewarding narrative focus,  

00:54

and live service multiplayer games are usually  emotionally numbing skinner box grinds,  

00:58

and let's not forget that random human beings  rank slightly lower on my preferred companions  

01:01

list than an uncontrolled electrical fire. But  recently I was obliged to play a bit of Helldivers  

01:05

2 alongside my Second Wind colleagues as part  of our 12 hour charity stream, so take note,  

01:09

that's how you get me to play a live service  shooter these days: one, for charity, two,  

01:13

let me do it with my mates so if the stress gets  too much I can shoot Nick in the face a few times.  

01:16

Failing that I guess you could try holding  a gun to the head of one of my loved ones,  

01:19

but even then I'm gonna need to see  the calibre before I make a decision.

01:22

To my surprise, I had rather a lot of fun playing  Helldivers 2, which made me suspicious. As I say  

01:26

I was playing with friends, and "fun with friends"  is bullshit praise. That just means you like your  

01:30

friends. Plenty of horrible things in this  world are fun with friends. Like bad movies,  

01:33

or pissing on a sleeping cat. But I was  appreciating Helldivers 2 even when I  

01:37

wasn't shooting Nick in the face, I mean, yes,  it's a skinner box live service grindathon,  

01:40

but it doesn't pretend to be anything else. See,  other live services like Destiny 2 or any given  

01:44

MMORPG, always present themselves with a certain  big-bollocked lack of self-awareness. You are the  

01:48

hero, you are fighting the important fight, gosh,  I can scarcely get past you in the corridor with  

01:52

the sheer bigness of your bollocks, but that  never comes across while actually playing the  

01:56

game. While playing the game I feel like a  single ineffectual frozen pea in a great big  

01:59

bag of frozen peas, most of which are bigger  and have better gear, and completing missions  

02:03

doesn't feel like I'm achieving anything  that isn't getting instantly reversed.

02:06

All of that is still true of Helldivers 2, but  the difference is, it makes sense in context,  

02:10

too. The game kicks off with a very  Starship Troopers-inspired - ooh,  

02:12

if I minced these words any harder I could top  it with mashed potato and call it cottage pie.  

02:16

It literally is Starship Troopers, okay?  A totalitarian future Earth fighting a  

02:20

high-tech war against alien bugs on a distant  planet we've got no more business on than does  

02:24

a double decker bus in a swimming pool,  using bombastic state media to blind its  

02:27

citizens with promises of glory and appeals to  patriotism so it can have a neverending supply  

02:31

of dumb recruits to throw into the meat grinder.  "Rip off" is a harsh phrase but you know what,  

02:35

considering the irony of Starship Troopers went  over so many people's heads the first time,  

02:39

probably wouldn't hurt to give it a second  crack. So you go through about ten minutes  

02:42

of training in which you shoot some aliens that  have essentially been pinned to the floor, get  

02:45

massively overpraised by a prerecorded voice then  shot into space in the hope you'll actually take  

02:49

out a few of the fuckers before they dissemble  your protein for the brood maggots. But this  

02:52

is where we deviate a little from the Starship  Troopers template, because when you arrive the  

02:55

game goes "Hi! Here's a free spaceship just for  you. Go join a battle. It doesn't matter which."

03:00

While Starship Troopers is about a fascist state  instigating forever war as a way to control its  

03:04

own population, Helldivers feels more like  what happens when human society has run out  

03:08

of shit to do. Clearly there's no scarcity if  they're handing out free spaceships and can  

03:12

drop limitless amounts of ammo and airstrikes  for any random soldier with enough remaining  

03:15

fingers to work a touchtone phone, apparently the  human race is now just roaming the galaxy picking  

03:19

fights for want of something to do, achieving  bugger all of consequence except for killing  

03:23

all the buggers. Feels weird to say, but I guess  my tolerance for live service grinds increases  

03:27

when I feel like the story isn't bullshitting me.  Thanks, Helldivers 2, in return I won't bullshit  

03:31

you. I'm going to play your Skinner box grindathon  gameplay with a podcast on to keep my brain alive,  

03:35

please extend my apologies to your music composers  and voice actors who spent all that time in  

03:39

the studio trying to convincingly scream like  they're getting impaled on a pedipalp. Pedipaled,  

03:43

perhaps. And as a Skinner box grindathon  Helldivers 2 will certainly do the job.

03:47

You get inserted into an open-ended map with a  buffet of objectives to complete before making  

03:51

for the extraction point while getting harassed  by endlessly respawning enemies, and I quickly  

03:54

learned that relying exclusively on the guns  you carry with you is an excellent way to have  

03:58

to spend every evening picking antennae out of  your bumhole, and a smart player relies on calling  

04:01

down airstrikes and support weapons with a rather  neat little dial-a-war-crime system that creates  

04:05

very effective moments of panicky desperation  as you attempt to calmly enter the code number  

04:09

for an orbital strike while fencing a forest of  slashing monster claws with your one good leg.  

04:13

So at first I was trying to see if Helldivers  2 works as a single player game. Short answer,  

04:17

no. Short, profane answer, fuck no. Oh, you can  certainly start a mission by yourself with random  

04:22

pubbies blocked but like an Alzheimer's patient at  a bukkake shoot you won't be able to get anything  

04:25

achieved before getting blindsided by another  dick. I tried dropping the difficulty down to  

04:29

easy once I'd found a spare dummy to suck on, but  the eventual mission rewards were so insultingly  

04:33

small it felt like being given a nem-nem for  going poo-poos in the toilet like mummy asked.

04:38

And saving up to buy a new cape with two  stripes instead of one isn't much of a way  

04:41

to track progress but it's all we've fucking got.  So I held my nose and tried playing with pubbies,  

04:46

and swiftly learned that the other thing to be  said for playing with friends is that your friends  

04:49

actually talk to you, saying things like "enemies  to the west" and "please stop shooting Nick in  

04:53

the face." Pubbies, meanwhile, are here to make  premium currency, not social connections, and will  

04:57

fall into one of three categories: the massively  higher level twat who runs off to complete all  

05:00

the side objectives by themselves with their fancy  pants high level airstrikes with rear spoilers and  

05:04

fuzzy dice, the clueless twat who keeps calling  down airstrikes right on my previous body I'm  

05:09

desperately trying to recover my decent equipment  from, and the furious twat who keeps shooting me  

05:13

in retaliation for calling down airstrikes  on their previous body they're desperately  

05:16

trying to etc. So I doubt I'll play any more  Helldivers 2 in my spare time, but damn it if  

05:20

I don't appreciate the tightness of its design and  the degree of immersion storytelling that conveys  

05:24

its intended themes through gameplay. Namely that  human beings suck ass, massacring aliens in their  

05:29

own environment is stupid and really hard, and  Nick's face makes very amusing noises when shot.

05:35

SHAME THEY FUCKED IT UP

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Tags associés
Game ReviewHelldivers 2Sony AccountPlaystationOnline MultiplayerCharity StreamLive ServiceGrindathonStarship TroopersHumorous CritiqueGaming NarrativePlayer Interaction
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