College Football 25 Official Features Revealed!

Not The Expert
19 May 202413:08

Summary

TLDRThe video provides an update on 'College Football 25', sponsored by EA, showcasing a cinematic trailer emphasizing school traditions and improved lighting technology. It highlights dynamic weather effects, player names on jerseys for the first time, and unique playbooks for each team. The commentary focuses on authenticity, with unique fight songs and audio cues for each school. Features include Team Builder's return, an expanded online dynasty mode, and a new 'Road to the College Football Playoff' mode. Gameplay mechanics, such as wear and tear on players and pre-snap recognition, are teased, promising an immersive college football experience without a PC version initially.

Takeaways

  • 🎼 EA Sports has sponsored the video, giving early access to details about 'College Football 25'.
  • đŸ“œïž A cinematic trailer was released showcasing updated lighting technology and a focus on school traditions.
  • 🏈 The game emphasizes pageantry and traditions from all schools, not just the well-known ones, with Wyoming getting significant screen time.
  • ❄ Dynamic weather effects are featured in the trailer, including snow, rain, and varying times of day.
  • 👕 Jerseys will have player names on them, marking a first in NCAA history without needing fan-made rosters.
  • đŸ€” Concerns about player models persist, with offensive linemen's proportions still appearing off.
  • 🔄 Some animations appear similar to those in Madden, suggesting a reuse of existing animations.
  • 📚 Every team will have a unique playbook, allowing for varied offensive strategies.
  • 🎉 The crowd and atmosphere are highlighted as a priority, with unique fight songs and audio cues for each school.
  • 🏆 'Team Builder' is returning, allowing for community-created teams and logos, but only for offline play.
  • 🌐 Online dynasty mode can support up to 32 teams, but there's no cross-platform play at launch.
  • 🏈 New gameplay and rating systems will fluctuate throughout the game, possibly tied to player performance.
  • 🎼 'Road to the College Football Playoff' is a new online head-to-head mode, similar to FIFA Seasons.
  • đŸŽČ The game introduces a wear and tear system where player fatigue can lead to on-field mistakes.
  • đŸ€” 'Pre-Snap recognition' is mentioned but not detailed, suggesting strategic elements to gameplay.
  • đŸŸïž Home field advantage and mascots are returning features, with improved visuals for the latter.
  • đŸŽ” Unique commentary and broadcast teams are confirmed, with multiple teams for different game sizes.
  • 🏆 'Road to Glory' mode lets players live the life of a student-athlete, managing weekly schedules, GPA, and image.
  • đŸ€” Dynasty mode details are limited, but it includes recruiting and managing a coaching staff.
  • đŸ’» There will be no PC version of 'College Football 25', with the game only available on PlayStation 5 and Xbox Series X.
  • đŸ›ïž Pre-order options include a deluxe edition with 3-day early access and an MVP bundle combining deluxe versions of Madden and NCAA for a premium price.

Q & A

  • What is the main focus of the video?

    -The main focus of the video is to provide an update on the new details of 'College Football 25', highlighting features and improvements based on a recently released trailer and article.

  • Who sponsored the video?

    -The video was sponsored by EA, who allowed the content creator to see some information early to share it with the audience as quickly as possible.

  • What improvements were made to the lighting technology in the game?

    -The lighting technology has been updated to make the colors more dynamic and the shadows more realistic, which is considered the best seen in a football game so far.

  • How does the game emphasize the importance of each team?

    -The game emphasizes the importance of each team by giving every team, including less well-known ones like Wyoming, significant screen time and unique details in the trailer, reflecting the idea that every team is someone's favorite.

  • What new feature regarding player names is highlighted in the trailer?

    -The trailer highlights that player names will appear on the back of the jerseys for the first time in NCAA history, eliminating the need for fan-made rosters on day one.

  • What are some of the animations that seem to be similar to 'Madden'?

    -Some animations, such as a tackle on Jayen Milro, appear to be similar to those in 'Madden', which is not surprising given the shared use of the Frostbite engine.

  • How does the game plan to create a more open gameplay experience?

    -The game plans to create a more open gameplay experience by allowing for a variety of strategies, such as option offenses and deep vertical passing offenses, and by giving every team a unique playbook.

  • What is the significance of the crowd in the game?

    -The crowd is significant as it contributes to the atmosphere of the college game, with the game developers focusing on making it feel authentic and prioritizing it more than in previous football games.

  • What is the 'Team Builder' feature and how does it work?

    -The 'Team Builder' feature allows players to create their own teams by uploading logos and downloading community-made teams and logos from a website. It is only available in offline dynasties and offline play.

  • What are the pre-order options for 'College Football 25'?

    -The pre-order options include a Deluxe Edition, which offers 3-day early access to the game, and an MVP bundle that includes Deluxe versions of both 'Madden' and 'NCAA' with early access for both games.

  • Will 'College Football 25' be available on PC?

    -No, 'College Football 25' will not have a PC version and will only be available on PlayStation 5 and Xbox Series X.

Outlines

00:00

🎼 College Football 25 Updates and EA Partnership

The video script introduces updates on College Football 25, highlighting a partnership with EA, which allowed for early access to new details. The video discusses a recently released cinematic trailer featuring enhanced lighting technology, dynamic weather, and the inclusion of player names on jerseys, marking a significant change from previous NCAA games. The script also mentions the game's focus on the pageantry and traditions of various schools, not just the well-known ones, and the importance of giving each team unique details. Concerns about player models and animations are addressed, with the hope that gameplay improvements will compensate for any visual shortcomings.

05:00

🏈 In-Depth Features and Gameplay Enhancements

This paragraph delves into the specific features of College Football 25, starting with the Team Builder's return, which allows for community-made teams and logos, and is accessible only in offline modes. The script mentions the increase in online dynasty teams and the lack of cross-platform support at launch. New gameplay elements such as fluctuating player ratings, team tiers, wear and tear system, and pre-snap recognition are introduced. The importance of managing player fatigue and the potential impact on gameplay is emphasized. Additionally, the script discusses the game's commitment to authenticity, with unique commentary, broadcast teams, and a focus on creating an immersive atmosphere.

10:01

🏆 Game Modes and Pre-Order Options

The final paragraph outlines the game modes available in College Football 25, including Road to Glory, which simulates the life of a student-athlete, and Dynasty, where players can create and manage a coaching career. The script also touches on the transfer portal feature, which reflects a current trend in college football. Pre-order options are detailed, offering early access and bundled packages with Madden. The absence of a PC version and the game's availability only on PlayStation 5 and Xbox Series X are noted. The script concludes with the creator's excitement for the game and the positive outlook for his channel's future content.

Mindmap

Keywords

💡College Football 25

College Football 25 refers to the upcoming installment of the college football video game series by EA Sports. It is the central theme of the video, as the host discusses new features and updates on the game. The script mentions that EA has partnered with the host to provide early insights into the game, indicating its significance.

💡EA Sports

EA Sports is a brand of Electronic Arts that publishes sports video games. In this context, EA Sports is the developer of College Football 25, and the video is sponsored by them, allowing the host to share early details about the game. EA Sports is integral to the video as it sets the stage for the information being discussed.

💡Cinematic Trailer

A cinematic trailer is a video that showcases the game's graphics, atmosphere, and mood through a movie-like presentation. The script mentions a cinematic trailer for College Football 25 that features traditions from various schools and updated lighting technology, contributing to the excitement and anticipation for the game.

💡Pageantry and Traditions

Pageantry and traditions refer to the ceremonial and cultural aspects of college football that are unique to each school. The video emphasizes that College Football 25 is focusing on these elements to give every team its unique identity and to make the game more authentic. Examples from the script include the mention of Wyoming getting significant screen time and the game's attention to detail for each school.

💡Dynamic Weather

Dynamic weather in video games refers to a system where weather conditions change in real-time, affecting gameplay and visuals. The script notes the presence of dynamic weather in the trailer for College Football 25, with scenes showing snow, rain, and sunshine, which adds to the realism and immersion of the game.

💡Player Models

Player models are the 3D representations of athletes in a video game. The script discusses concerns about the player models in College Football 25, noting that they resemble those in Madden and have issues with proportions, particularly with offensive linemen. This is a critical aspect as it relates to the visual authenticity of the game.

💡Team Builder

Team Builder is a feature in sports video games that allows players to create and customize their own teams. The script mentions that Team Builder is making a return in College Football 25, enabling players to upload logos and download community-made teams, which is a significant aspect for players who enjoy personalizing their gaming experience.

💡Online Dynasty

Online Dynasty is a game mode where players can engage in a connected, persistent experience of building and managing a college football program with others. The script highlights that there will be support for up to 32 teams in online dynasty, a substantial increase from previous games, allowing for a more expansive and social gameplay experience.

💡Wear and Tear System

The wear and tear system refers to a gameplay mechanic where players become more fatigued as they take more hits, affecting their performance. The script suggests that this system will be a new feature in College Football 25, adding a layer of strategy to player management and making the game more realistic.

💡Home Field Advantage

Home field advantage is a concept where a team performs better when playing in their own stadium due to familiarity and crowd support. The script mentions that this feature, previously seen in NCAA 14, is returning in College Football 25, adding a strategic element to the game where the location of the game can impact the outcome.

💡Road to Glory

Road to Glory is a game mode where players live the life of a student-athlete, aiming to win the Heisman Trophy and build a college football legacy. The script describes new elements for this mode in College Football 25, such as managing a weekly schedule, GPA, and image, which adds depth to the gameplay and aligns with modern college football dynamics.

Highlights

EA sponsorship allowed early access to details about college football 25.

A cinematic trailer was released showcasing updated lighting technology and player models.

Emphasis on school traditions and pageantry, with Wyoming receiving significant trailer screen time.

Dynamic weather effects and time-of-day changes are featured in the trailer.

Player names on the back of jerseys for the first time in NCAA history.

Concerns about player models, particularly offensive linemen, looking disproportionate.

Similar animations to Madden, suggesting a shared animation library.

Each team has a unique playbook, allowing for diverse offensive strategies.

Crowd atmosphere and fight songs are emphasized for authenticity.

Team Builder mode is returning, allowing for community-created teams.

Online dynasty mode supports up to 32 teams, larger than NCAA 14's 12 teams.

No cross-platform play at release, but potential for future updates.

New gameplay and rating systems will fluctuate throughout the game.

Wear and tear system affects player performance and injury risk.

Pre-snap recognition and Home Field Advantage features are returning.

High-quality mascots and bands depicted in the game.

Unique commentary and broadcast teams for different game tiers.

Road to Glory mode includes managing weekly schedules, GPA, and image.

Dynasty mode allows creating a coach, recruiting players, and building a program.

No PC version of college football 25; only available on PlayStation 5 and Xbox Series X.

Pre-order options include deluxe editions and early access.

Transcripts

00:00

college football 25 is looking pretty

00:01

good now I'm not really a news channel

00:03

but I wanted to update everyone about

00:05

the new details that we know about

00:06

college football 25 because it's

00:08

important and I'm excited I need to let

00:10

you know that this video is sponsored by

00:11

EA I am an EA partner and basically what

00:14

they did is they let me see some of this

00:15

information early so I could get it out

00:17

as fast as possible so thank you EA for

00:19

sponsoring this video they just released

00:21

a trailer as well as an article

00:22

detailing the features that we know are

00:24

confirmed I'll start off talking about

00:26

the trailer then I'll go into the

00:27

features here in a little bit so this

00:29

trailer was just a cinematic trailer but

00:31

I tell you it made me want to run

00:32

through a wall they played Welcome to

00:34

the Jungle in the background you get to

00:35

see a lot of traditions from these

00:37

schools the lighting in this looks very

00:39

very cool it says they did update their

00:42

lighting technology so it's going to be

00:44

a lot different from Madden or maybe

00:45

Madden borrowed it from this one because

00:47

this is probably the best I've ever seen

00:49

the shadows and stuff look in a football

00:51

game so far another thing that strikes

00:53

me from the trailer right away is it

00:55

seems like they're really honing in on

00:57

the pageantry and the Traditions from

00:59

all of the school in the country and

01:00

it's not just like the bigname schools

01:02

Wyoming got a lot of screen time in this

01:04

trailer which really proves the point

01:06

every team in the game is at least one

01:08

person's favorite team they really took

01:10

that to heart and they're giving every

01:12

team the time it deserves and the unique

01:14

details to each school which seems to be

01:16

appreciated there also seems to be like

01:18

Dynamic weather in this trailer like

01:20

there's a lot of shots of like snow rain

01:23

sun and different spots at the time of

01:25

day so the Shadows are casted at

01:27

different spots just interesting little

01:29

notes and another thing you'll see from

01:31

the trailer that like longtime NCAA fans

01:33

will notice is what we actually have the

01:35

names on the back of the jerseys now

01:37

it's no more generic QB number three

01:39

it's Quinn ERS at Texas it's going to be

01:41

the first time in NCAA history you're

01:43

not going to have to download a fan-made

01:45

roster on day one it used to be a

01:46

tradition Vikes fan 22 had historic

01:49

numbers back in the day from what I

01:50

remember I am gushing over the lighting

01:52

aspects that does make the colors look a

01:54

little bit more Dynamic and the Shadows

01:55

make it feel more realistic however I do

01:57

still have a problem with the player

01:59

models I think that's more of an issue

02:01

with the engine that they're forced to

02:02

use on the frostbite engine they still

02:04

look like Madden like everyone says and

02:06

I think the biggest issue is probably

02:07

with the offensive lineman it's like

02:09

their arms are never proportionate to

02:11

their body but I can get past the goofy

02:13

looking models if the game play is good

02:15

some people notice that there are some

02:17

similar animations here like this tackle

02:19

on jayen milro they think they pulled

02:21

straight from Madden which to be honest

02:23

is not really a surprise you already

02:25

have this backlog of years and years for

02:27

Madden animations which I know is not

02:29

everyone's favorite but it's a starting

02:31

point they can add in their own and

02:32

everything's going to be tuned

02:33

differently from this game compared to

02:35

Madden I imagine it's going to be way

02:37

more wide open like you're going to see

02:38

more big plays running backs are going

02:40

to have a higher yards per carry that

02:42

kind of thing they already said every

02:44

single team in the game has a unique

02:45

Playbook so hypothetically you would

02:47

think that an option offense can work as

02:49

well as like a deep vertical passing

02:51

offense or Pro style whatever you want

02:53

to use there's going to be options there

02:55

in incaa 14 there were a lot of

02:57

different strategies you could use to

02:59

attack the defense offense there were

03:00

still some meta plays but I like being

03:02

able to use the option offense and I

03:04

also like using a lot of pass heavy

03:06

offenses as well I'm excited to see the

03:08

crowd in this game too usually crowd is

03:11

an afterthought in football games but if

03:13

we look at this like shot of the Texas

03:15

A&M crowd maybe if you zoomed in on

03:17

every person individually it doesn't

03:19

look that great but as a mass as a whole

03:21

way they're twirling those like towels

03:22

in the air it looks awesome and that's

03:24

what the college game should be like the

03:25

atmosphere should be a priority it's

03:28

what put NCAA ahead had in a lot of

03:30

respects compared to Madden and EA's

03:32

already really said they wanted to focus

03:33

on making the game feel authentic to

03:35

each school so they're going to have a

03:37

lot of unique fight songs different

03:39

audio cues for each school and I know

03:41

specifically they're hyping up the audio

03:42

which we haven't heard much in-game

03:44

audio yet we only get a little slice of

03:47

like Chris Fowler giving like a a hype

03:49

up speech which was kind of Epic with

03:51

like the helicopters in the air I do

03:53

expect the atmosphere and audio of this

03:55

game to blow out recent Madden audio all

03:58

their talks about committing to

04:00

authenticity leads me to believe that

04:02

this could be the best crowd atmosphere

04:04

audio wise we've ever heard with this

04:06

just being a cinematic trailer though we

04:07

didn't see any actual gameplay just a

04:09

few moves that you've probably seen

04:11

before like this little step back Juke

04:13

stiff arms those kind of things what was

04:15

visually pretty was like these turnover

04:17

celebrations like the Bama belt thing

04:19

they got the pit dunk here is awesome we

04:22

also get to see a lot of the equipment

04:24

in the game players like this Pinn State

04:26

one has the untucked shirt underneath

04:29

you've got the knee pads which seem to

04:30

be optional to where they can be above

04:32

the knee or below like traditionally

04:34

which I think is the first time we've

04:35

ever seen that in the blog post they

04:37

mentioned the feature I was holding out

04:40

for the most team Builder is making a

04:42

return in college football 25 so you

04:45

know what that means the next ugf panda

04:47

style series for me is in the works and

04:50

it will be returning not ugf Panda

04:52

specifically a brand new team but I'll

04:54

probably make ugf just so the community

04:56

can play around with it so the way this

04:58

team Builder will work is Sim ilar to

05:00

how it worked in years past you can go

05:01

to a website upload logos download

05:04

Community made teams and logos as well

05:06

creatives can use Photoshop and stuff

05:08

and upload your files there I feel like

05:10

every time there's been an in-game

05:12

Creative Suite it's been a little rough

05:14

around the edges so I'm glad they went

05:15

this method I know it's annoying for the

05:17

average person to use these websites but

05:19

this is the best way to get the most

05:21

highquality designs out there one

05:23

downside of it is it's only available in

05:26

offline dynasties and offline play now

05:28

so unfortunately you can't challenge

05:30

your friends with your custommade team

05:32

and online dynasties you're not going to

05:34

be seeing my created team versus

05:35

anothers unless we physically travel and

05:37

play each other offline and alongside

05:40

with online dynasty they did confirm

05:42

that there's up to 32 teams for online

05:45

dynasty which is way larger than what

05:47

NCAA 14 had at about 12 teams I think so

05:50

that should be really fun to explore

05:52

that's like multiple conferences of

05:54

teams the downside with this though

05:56

there is no crossplatform at release but

05:59

I imagine it will get updated later but

06:01

I think Madden had this issue at one

06:02

point as well which they did end up

06:04

updating that however there is

06:05

crossplatform on other modes like play

06:08

now and a new Mode called road to the

06:10

college football playoff which I think

06:12

is an online head-to-head mode similar

06:14

to like FIFA Seasons I think that's

06:16

mainly for competitive stuff not really

06:18

rebuilding teams or anything the blog

06:20

post also mentioned things about new

06:22

gameplay and rating systems says it's

06:25

going to fluctuate throughout the game

06:27

so I wonder if that's tied to like

06:28

composure or like they're hot and cold

06:30

rating similar to ncaa14 which was kind

06:33

of happening in the background but I

06:34

wonder if this will be much more upfront

06:36

like if your quarterback misses like

06:38

five passes in a row and gets cold does

06:40

that mean his ratings are going to dip

06:41

for a little bit or if he makes a couple

06:43

of big catches in a row is that going to

06:44

build like a momentum thing I'm not

06:45

entirely sure or maybe it's like

06:47

randomized to where like maybe a

06:49

player's sick that day I don't know I'm

06:50

kind of speculating at this point but

06:52

intrigued to see how this works out they

06:53

also mentioned something about team tear

06:56

I mean we all know that Alabama and Ohio

06:58

State and a complete completely

06:59

different tier than like Eastern

07:01

michigans of the world but how does that

07:03

affect ingame we shall see they also

07:05

said there's new in-game passing

07:07

mechanics they did not really go into

07:09

any more depth in this blog post but I

07:11

imagine they'll mention it later in like

07:13

a Gameplay trailer they also said

07:15

there's a wear and tear system so as the

07:18

hits add up players wear down so you're

07:20

going to have to kind of like manage how

07:21

many reps each players get like if a

07:23

running back if you gave him 30 carries

07:25

he's going to be at a huge injury risk

07:28

so make sure you switch players out out

07:29

keep them fresh which if done right I

07:31

think could be a cool feature and I

07:33

think this naturally lets you test out

07:34

other players on your team instead of

07:36

just always feeding like the best player

07:38

on your team giving him a million

07:40

touches and having no like negative

07:42

effects but I think what is interesting

07:44

here is like when the fatigue lowers and

07:45

you've given them more and more more

07:47

reps it says there could be potential

07:50

for onfield mistakes so does their

07:52

overall kind of dip if they're way too

07:54

fatigued not sure if you're super

07:56

fatigued you're going to be playing much

07:58

worse it's just how human beings work

08:00

one feature I am a little confused on

08:03

pre- Snap recognition the description

08:05

talks about trusting in high skill

08:07

seniors versus like untested freshmen is

08:10

this just simple as like you check

08:11

before the snap like is a higher rated

08:13

wide receiver going to be more likely to

08:15

beat a lower rated corner I don't know

08:18

is this a pre- snap recognition for like

08:20

an option play like here's the main read

08:22

to know when you're supposed to pull the

08:24

ball is it an RPO kind of thing we don't

08:26

really know yet there was not a lot of

08:28

description here and HomeField Advantage

08:30

is returning for this game they did

08:32

steal some of these features from ncaa14

08:34

and put them in Madden in the recent

08:36

years I imagine it's going to look a lot

08:38

similar to that the squiggly lines

08:40

composure dips confidence things like if

08:42

you're a low-level team on the road at

08:45

Alabama and Tuscaloosa you're going to

08:46

be hitting your composure a little bit

08:48

and your confidence if you're like a

08:49

freshman quarterback for Eastern

08:50

Michigan or something like we've all

08:52

seen that that one video of the Oklahoma

08:54

State quarterback his hand shaking when

08:56

they're getting whooped in a game it's a

08:57

small feature but the mascots look

08:59

looked pretty good so far almost not

09:01

used to seeing the mascots look this

09:02

good they were a little bit Derpy in

09:04

ncaa14 but that game is also 11 years

09:07

old I think an underrated feature that

09:09

no one's really talked about is the

09:10

bands look pretty good in this game like

09:12

when you have all these run outs at the

09:14

beginning of games they're on the field

09:16

with the teams as well as like these

09:18

smoke screens and Pyro Technics and all

09:21

this Jazz they even have a screenshot of

09:24

the national championship trophy and you

09:26

can even see like little fingerprints on

09:28

it which is like a small little detail

09:29

to add a little more realism which I

09:31

thought was neat you can even see the

09:32

Heisman Trophy in another screenshot

09:34

which looks really nice I wonder if

09:35

we're actually going to get a Heisman

09:37

Trophy like presentation or of some sort

09:40

because you actually see it on the

09:41

pedestal over here with a backdrop so I

09:44

think bare minimum you're going to be

09:46

getting a picture with the Heisman

09:47

Trophy winner which would be cool to see

09:50

they've mentioned this in the past but

09:51

just to confirm it they have unique

09:53

commentary and broadcast teams so they

09:55

have a set of two here Chris Fowler and

09:57

Kirk KB Street will be like the premier

09:59

team for big games for smaller matchups

10:01

you'll be getting ree Davis Jesse Palmer

10:03

and David Pollock and I wonder if they

10:05

in Dynasty if they'll even have it to

10:07

where like if your game is not televised

10:09

will there even be a commentary team I

10:11

don't really know for sure but I feel

10:12

like that would be a cool little tidbit

10:14

and I really expect it to all be ESP and

10:17

branded I would highly doubt if there's

10:19

Fox CBS or anything like that this is

10:21

the first time we've seen multiple

10:22

broadcast teams in an EA video game

10:24

since NCAA basketball 10 I'm excited to

10:27

see this in action it seems like the

10:29

commentators themselves are very excited

10:31

to be in this game Road to Glory is also

10:33

in this game of course the way they're

10:35

describing this sounds a lot like the

10:37

NCAA 11 kind of Road to Glory which is

10:39

one of my favorites it says live the

10:42

life of a student athlete with your

10:43

creative player take home the Heisman as

10:45

you build an unforgettable college

10:47

football Legacy but the biggest thing

10:48

here is managing your weekly schedule

10:51

GPA and your image which is probably nil

10:54

related which is something we've never

10:55

had in the road to glory experience

10:57

before can to earn coach trust to get

10:59

more playing time which is something we

11:00

saw on ncaa14 thankfully in this game

11:03

you can use the transfer portal to get

11:04

the time and Glory you deserve which has

11:06

become way more common in the modern

11:09

college football era fun doing the

11:11

little weekly schedule GPA stuff so I'm

11:13

glad that they're choosing to focus on

11:15

this but everyone's favorite mode in

11:16

this of course is Dynasty and the

11:18

description they have here create a

11:20

coach take control upgrade their

11:22

abilities and build a Powerhouse college

11:24

football program establish your coaching

11:26

staff and then work to recruit the best

11:28

talent either from high school or direct

11:30

from the transfer portal I am curious to

11:32

see how they balance the recruiting in

11:34

this game now more than ever the

11:36

transfer portal has become a bigger

11:38

piece of the players coming into each

11:40

program they have not said anything

11:42

about a coach Carousel either but I

11:44

imagine naturally if you like get fired

11:46

or something you're going to have to be

11:47

able to get to a new job so I feel like

11:50

there has to be some sort of system like

11:52

that but there's been no specific

11:53

mention of it yet I'm not going to

11:55

mention anything about Ultimate Team

11:57

here I do not care about that game mode

11:59

but it is in the game the pre-order

12:01

options are like you can get the deluxe

12:03

edition which will give you 3-day Early

12:05

Access so you can play the game on July

12:07

16th instead of the release date of July

12:09

19th you can also get an MVP bundle is

12:12

what they're calling it to where you get

12:13

Madden and NCAA for their Deluxe

12:16

versions so you'll get Early Access for

12:17

both of those games it's an exorbitant

12:20

cost at $150 though but I believe the

12:23

base game is like 60 70 bucks like the

12:25

standard games cost these days so you

12:27

decide if those pre-orders are worth it

12:28

for you another downside is there is

12:30

going to be no PC version for college

12:32

football 25 at least right now so the

12:35

game's only going to be available on

12:36

PlayStation 5 and Xbox series X but all

12:39

in all I am super happy with what

12:41

they've announced like team Builder

12:43

Dynasty Road to Glory it's all looking

12:45

good on paper right now excited to hear

12:47

more specific details about each mode

12:49

and how the game play is going to work

12:51

on the field and I cannot wait to make

12:52

another team Builder Dynasty it's my

12:54

favorite gaming experience my channel

12:56

has a purpose again anyways that's all I

12:58

got for this video I hope you guys are

13:00

excited for college football 25 you guys

13:02

are all legends of my book and as for me

13:03

I am Drew Morris big old dusi not the

13:05

expert and I'll see you guys in my next

13:07

video peace

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