Bungie invited me to test out Final Shape exotic armor.

Datto
28 May 202412:40

Summary

TLDRIn this video, the host provides an in-depth preview of the exotic armor from 'The Final Shape' in Destiny 2. They discuss the unique abilities and potential uses of each class's exotic armor, including the Titan's Hazardous Propulsion, which grants rocket boosts, and the Warlock's Mataiodoxia, offering suspending detonations. The Hunter's exotics, Gifted Conviction and Balance of Power, are also explored, with the former enhancing Arc aspects and the latter improving the Threaded Specter. The video offers gameplay insights and speculates on the exotics' viability in both PvE and PvP scenarios.

Takeaways

  • 🎼 The speaker attended a preview event at Bungie and played with the exotic armor from 'The Final Shape'.
  • 🚀 For Titans, 'Hazardous Propulsion' exotic armor allows class ability rockets with a chance to deal increased damage based on hits.
  • đŸ”„ The 'x6' in 'Enhanced Rockets x6' seems to indicate the strength of the buff rather than a decremental count of rockets used.
  • đŸ’„ The exotic armor's rocket damage boost was tested in an expert Nightfall, showing moderate damage output.
  • đŸ€” The utility of the rocket boost in solo play is noted, but its effectiveness in team scenarios is questioned.
  • 🌟 Another Titan exotic, 'Wishful Ignorance', offers additional Frenzied Blade charges and damage boosts, further enhancing Banner Titan's capabilities.
  • đŸ§™â€â™‚ïž Warlocks receive the 'Mataiodoxia' exotic which allows for suspending detonations on enemies hit by Arcane Needle and is effective against Barrier Champions.
  • đŸ›Ąïž 'Speaker's Sight' is a support exotic for Warlocks that enhances healing grenades with turrets and power orbs, though its practicality is yet to be determined.
  • 🎯 Hunters get 'Gifted Conviction', enhancing Arc aspects with bouncing explosives for jolting and damage resistance, but initial impressions are underwhelming.
  • đŸ§Č 'Balance of Power' exotic for Hunters boosts the Threaded Specter ability, offering increased duration and stealth in PvP, but its PvE value is less clear.
  • 🔍 The speaker plans to release more detailed analysis and a video on the weapons from 'The Final Shape' soon.

Q & A

  • What is the main feature of the Hazardous Propulsion exotic for Titans?

    -Hazardous Propulsion gives Titans the ability to load kinetic exodus rockets through precision hits or final blows, which can be fired using their class ability. Hitting targets with these rockets can provide a temporary damage boost to rocket damage.

  • How does the damage output of Hazardous Propulsion's rockets compare in expert Nightfall?

    -In an expert Nightfall, the damage from Hazardous Propulsion's rockets is not enough to one-shot a champion, but it does more than half damage, which the player found to be not too bad.

  • What is the effect of stacking all rockets in Hazardous Propulsion and using them on an Overload?

    -Stacking all rockets and using them on an Overload results in a stun and does slightly more than half damage, which the player found to be a decent amount of damage output.

  • How does the Wishful Ignorance exotic enhance the Banner Titan's abilities?

    -Wishful Ignorance provides an additional Frenzied Blade charge, increasing the total to four charges. It also increases the damage of Frenzied Blade and Flechette Storm with each strike and provides melee energy from Banner of War when healing allies.

  • What is the main concern regarding the Mataiodoxia exotic for Warlocks?

    -The main concern with Mataiodoxia was the need to use multiple charges to achieve the suspend effect. However, it was clarified that a single arcane needle hitting an enemy is enough to cause a suspending detonation upon the enemy's death.

  • How does the Speaker's Sight exotic function in terms of support for Warlocks?

    -Speaker's Sight allows healing grenades to spawn a healing turret that provides Cure and Restoration x2 for a total of 5 shots. Additionally, it sometimes spawns an orb of power when healing allies.

  • What is the effect of the Gifted Conviction exotic on Hunter's Arc aspects?

    -Gifted Conviction modifies the uppercut Arc aspects, such as Ascension and Tempest Strike, to throw bouncing explosives that jolt and damage enemies. Jolting nearby enemies also grants the user damage resistance.

  • How does the Balance of Power exotic enhance the Threaded Specter ability?

    -Balance of Power increases the duration and durability of Threaded Specter, generates more Threadlings when damaged, and in PvP, it allows the user to remain off the radar while near the specter.

  • What is the player's initial impression of the Gifted Conviction exotic in PvP?

    -The player was underwhelmed by Gifted Conviction in PvP, as the explosives' damage seemed minimal and primarily served to apply jolt to targets.

  • What is the player's strategy for testing the exotics in the script?

    -The player tests the exotics in various game modes such as expert Nightfall, Legend Onslaught, and PvP scenarios to evaluate their performance and potential synergies with other abilities and fragments.

  • What is the player's final verdict on the exotics presented in the script?

    -The player provides a balanced view, noting that while some exotics like Hazardous Propulsion and Wishful Ignorance seem promising, others like Gifted Conviction and Balance of Power might require more buildcrafting to be effective.

Outlines

00:00

đŸ€– Titan Exotic Armor Overview

The script begins with an introduction to the exotic armor for Titans from the upcoming event, 'The Final Shape'. The presenter admits to faking previous teasers and now presents actual gameplay footage. Hazardous Propulsion, an exotic armor piece, is discussed in detail. This armor gives Titans the ability to fire kinetic rockets with their class ability, with a high chance of loading rockets on precision hits or final blows. The rockets can deal significant damage, especially when all hit, providing a temporary 35% boost to rocket damage. The presenter also discusses the synergy with Drengr's Lash for added control and the potential for this exotic in raids and PvP, although its effectiveness in team play is questioned.

05:03

🔼 Warlock Exotic Armor and Support Mechanics

Moving on to Warlocks, the script discusses the exotic armor piece Mataiodoxia, also known as the Arcane Needle. It clarifies that just one needle hitting an enemy is enough to cause a suspending detonation upon the enemy's death, with multiple needles triggering an immediate, larger suspend. The armor also provides melee energy on kills and is effective against Barrier Champion shields. The exotic is seen as a potential addition to Prismatic Warlocks for its suspend capabilities. Speaker's Sight, another exotic, is introduced as a support piece that enhances healing grenades by spawning a turret and sometimes an orb of power when healing allies. The presenter expresses skepticism about the turret's utility without testing it in various scenarios.

10:03

đŸč Hunter Exotic Armor and PvP Potential

For Hunters, the script covers Gifted Conviction, an exotic that modifies Arc aspects to throw bouncing explosives which jolt and damage enemies. The explosives are mainly for applying the jolt status to targets, with the potential for chaining damage in groups. The presenter found the exotic underwhelming without specific build synergy. Balance of Power, based on Threaded Specter, is the final exotic discussed. It offers increased duration, durability, and additional Threadlings when damaged. In PvP, it provides stealth by only showing the specter on the radar. The presenter is unsure if this exotic will make a significant impact in the current meta but acknowledges its potential for PvP.

Mindmap

Keywords

💡Bungie

Bungie is a video game developer known for creating the Destiny franchise. In the context of this video script, the speaker mentions visiting Bungie to preview content from 'The Final Shape,' which is likely a new update or expansion to one of their games. This establishes the setting and the source of the information being discussed in the video.

💡Exotic Armor

Exotic Armor refers to a type of high-level, unique armor in the Destiny game series, often providing special abilities or enhancements to the player's character. The script discusses various exotic armor pieces, indicating that this is a central theme of the video, as the speaker shares insights and experiences with these items.

💡Hazardous Propulsion

Hazardous Propulsion is an exotic armor piece mentioned in the script that provides a unique ability to Titans, a class of characters in Destiny. It allows for weapon precision hits or final blows to load a kinetic exodus rocket, which can then be fired using the class ability, offering a damage boost when multiple rockets hit targets. This term is key as it describes a specific gameplay mechanic introduced by the exotic armor.

💡Banner Titans

Banner Titans are a subclass of Titans in Destiny, known for their ability to deploy a Banner of War that provides various benefits to allies. The script mentions an exotic called 'Wishful Ignorance' that enhances the Banner Titan's abilities, suggesting that this exotic armor piece is designed to further empower this particular subclass.

💡Mataiodoxia

Mataiodoxia is an exotic armor piece for Warlocks, another class in Destiny. It is associated with the Arcane Needle ability, which allows players to suspend enemies in the air. The script explains how Mataiodoxia enhances this ability, making it a key concept for understanding the changes and improvements to Warlock gameplay.

💡Strand

In the context of Destiny, Strand refers to one of the elemental damage types that abilities and weapons can deal, specifically Arc damage. The script discusses how certain exotic armor pieces affect Strand abilities, indicating the importance of this damage type in the game's mechanics and strategy.

💡Speaker's Sight

Speaker's Sight is an exotic armor piece for Warlocks that provides support capabilities. It enhances the healing grenades by spawning a healing turret and sometimes creating an orb of power when healing allies. This term is significant as it introduces a new support mechanic that can impact team dynamics in the game.

💡Gifted Conviction

Gifted Conviction is an exotic armor piece for Hunters, the third class in Destiny. It modifies the Arc aspects of the Hunter's uppercut ability, adding bouncing explosives that jolt and damage enemies. The script discusses the potential uses and effectiveness of this exotic in both PvE and PvP scenarios.

💡Balance of Power

Balance of Power is another exotic armor piece for Hunters, based on the Threaded Specter ability. It enhances the existing ability by increasing its duration, durability, and the number of Threadlings spawned when damaged. The script mentions this exotic's potential impact on both PvE and PvP gameplay.

💡PvE and PvP

PvE stands for Player versus Environment, and PvP stands for Player versus Player, both of which are types of gameplay modes in Destiny. The script frequently references these terms when discussing the effectiveness and potential uses of the exotic armor pieces in different game scenarios, highlighting their importance for understanding the strategic applications of the gear.

Highlights

Introduction to the exotic armor from 'The Final Shape' event with a confession of faking previous preview videos.

Titans' exotic 'Hazardous Propulsion' gives class ability rockets with a chance to load kinetic exodus rockets and a damage boost.

Testing 'Hazardous Propulsion' in an expert Nightfall shows the rockets do significant damage but not enough for one-shot kills.

The exotic 'Wishful Ignorance' for Titans provides additional Frenzied Blade charges and damage increase with Banner of War.

Warlocks' exotic 'Mataiodoxia' allows for suspending detonations with Arcane Needle and effectiveness against Barrier Champion shields.

The exotic 'Speaker's Sight' for Warlocks offers healing turrets and power orbs for allies, enhancing support capabilities.

Hunters' exotic 'Gifted Conviction' modifies Arc aspects to throw bouncing explosives for jolting and damage resistance.

Initial impressions of 'Gifted Conviction' in PvP suggest it's more of an area-of-effect jolt than a high damage dealer.

The exotic 'Balance of Power' enhances the Threaded Specter, providing increased duration, durability, and additional Threadlings.

In PvP, 'Balance of Power' allows players to remain off the radar while near the Threaded Specter.

Discussion on the potential synergy of 'Gifted Conviction' with Prismatic fragments for amplified effects.

The exotic armor pieces have room to shine in raiding scenarios once their interaction with other buffs is determined.

The exotic 'Hazardous Propulsion' may not be as effective in team play due to less frequent rocket charging.

The exotic 'Wishful Ignorance' is likely to become a staple for Banner Titans, enhancing their already strong capabilities.

The exotic 'Mataiodoxia' is more effective than anticipated, providing a strategic advantage for suspending enemies.

The exotic 'Speaker's Sight' may have niche uses in support roles but requires further testing for effectiveness.

The exotic 'Gifted Conviction' feels underwhelming without significant buildcrafting and synergy with other abilities.

The exotic 'Balance of Power' may not be the best choice for PvE but has potential in PvP for stealth and Threadling spam.

Transcripts

00:12

Hello everyone, I went to Bungie a couple of weeks  ago, where I was invited to check out some stuff  

00:17

from The Final Shape a little bit early. Today,  we're gonna be taking a look at the exotic armor  

00:23

from the event that I got to play with. We did a  little preview of the teasers a little while ago,  

00:29

this is actual gameplay of them. Yes, this  means that any preview videos that I made,  

00:39

I FAKED IT. I LIED. I KNEW THE WHOLE TIME. Titans, you're up first. In the teaser, we  

00:48

saw Hazardous Propulsion, an exotic that gives you  class ability rockets. It actually works like so:  

00:57

weapon precision hits or final blows have  a chance to load a kinetic exodus rocket,  

01:01

the chance is relatively high. Class  ability fires the rockets. Then,  

01:06

depending on how many rockets hit targets,  you will get a damage boost to rocket damage  

01:11

for a short duration. I didn't get to test many  variations, but hitting with all rockets gave me,  

01:18

I believe, a 35% boost in my rocket damage for the  duration. The text description is a little weird,  

01:26

it'll say Enhanced Rockets x6, I thought initially  this meant like... you know how Explosive Light  

01:34

has x6 and then it ticks down based on the  rockets you used? x5, x4, etc? This doesn't,  

01:40

which tells me that x6 is the strength of the buff  you receive? I'm not 100% on it, maybe someone  

01:51

else was able to get that exact data point. The main data point I was trying to hunt down was:  

01:58

is this effect even good? Are the rockets  doing ANY damage at all? Let's find out. 

02:05

I step into an expert Nightfall, 15 levels  under, I stack up my exodus rockets to the max,  

02:11

I stun the Overload and fire the rockets.  And its damage is... not too bad. It's not  

02:19

one shotting a champ at this level, but it's  doing slightly more than half damage. I've  

02:25

comboed this with Drengr's Lash to provide a  suspend on the target as well for more control,  

02:30

even though the target is already stunned. Where I see this faltering a bit more is  

02:36

outside of solo play, where you aren't able to  charge up your rockets as often as you can by  

02:42

yourself. That being said, you're probably gonna  try to use this in specific situations: either  

02:48

taking down 1 big dude or a lot of smaller ones  and that's not a constant occurrence in the game,  

02:56

giving it some more viability. I used Abeyant  Leap for the good part of a year and all that  

03:02

did was suspend a few more enemies, this isn't  exactly too far off from that, so we'll see. 

03:15

With this boosting your rocket damage by 35%, this  also has some room to shine in the raiding scene,  

03:21

once we determine what stacks with what and  does this stack with this and this and all that,  

03:27

but 35% rocket damage for 10 seconds  is quite a long time if it does end  

03:33

up stacking with a lot of other things. In PvP, it wasn't possible to kill someone with  

03:39

6 rockets outright, so don't think you're gonna go  around instagibbing people with your wall. For me,  

03:45

it was a bit of a challenge to even get to  6 stacks and ALSO use the rockets in a way  

03:52

that won me the fight, I got it to happen  a couple of times, but that was about it. 

04:02

The OTHER exotic, as IF Banner Titans didn't have  it good already, is a Strand based exotic called  

04:11

Wishful Ignorance. You gain an additional Frenzied  Blade charge, now that's 4 charges, AND Frenzied  

04:18

Blade and Flechette Storm briefly increase their  damage with each strike. AND pulses from Banner  

04:27

of War feed you melee energy based on the number  of allies healed. Synthoceps got nerfed, Banner of  

04:34

War got nerfed, and now I'm starting to see why. I really don't have a ton to say on this exotic  

04:48

because I think we know how good Banner Titan is,  even with its upcoming nerfs, and all this exotic  

04:53

does is juice up Banner Titan. Unfortunately, I  didn't get exact damage values for Frenzied Blade  

05:02

as I played this in patrol and there were NOT many  patrol enemies that could survive 4 Frenzied Blade  

05:09

attacks or a huge batch of Storm attacks, but for  what it's worth, my swings on this boss enemy go  

05:16

from the mid 20,000s to the mid 50,000s. I think  that's incomplete data, I don't think that's the  

05:24

best representation of the numbers because my  Flechette Storm example shows a much smaller  

05:29

increase in damage, going from around 9,500  to 13,000 per hit, which is more in line with  

05:36

what I was expecting. The bump in melee energy  isn't anything insane when you're by yourself,  

05:42

unfortunately I didn't get to test any sort of  group content or higher difficulty content with  

05:47

these gloves, but like... we all know what's up.  These gloves have a pretty high chance of being  

05:53

stapled to your hands if you're a Banner Titan. Warlocks, you're up next, let's talk Mataiodoxia.  

06:16

This is the Arcane Needle exotic where people  were a little apprehensive because it seemed  

06:21

like you needed to use a lot of charges  to get the suspend, so let's clarify that. 

06:26

1 needle hitting an enemy will cause that enemy  to provide a suspending detonation when killed.  

06:32

Landing multiple will immediately trigger  that suspend detonation and it'll be bigger.  

06:38

Killing suspended targets gives melee energy AND  your arcane needles are effective vs. Barrier  

06:44

Champion shields. It'll also mark targets  that you've hit with arcane needle so you  

06:48

can keep track, which I thought was nice. So, a bit better than I originally was  

06:55

anticipating and to reiterate: while  this will be good for Strand purists,  

06:59

I think a big part of this exotic is  to give suspend to Prismatic Warlocks,  

07:05

which they don't have access to otherwise. The melee energy from killing a suspended  

07:10

target isn't anything too insane per kill, it's  your ability to rack up a LOT of suspend kills  

07:19

that's gonna make your break your experience  with this exotic. Given how good Prismatic  

07:24

felt to me during gameplay, both in the legend  campaign and outside of it, I could see this  

07:30

getting some use if you build into it with your  fragments. On Strand on its own, Warlock already  

07:37

has very good suspend potential, but further  increasing your potential never hurt anyone. 

07:46

Also, Prismatic has fragments that boost your  ability to gain Transcendence energy and one of  

07:51

them will boost your Light Transcendence when you  kill targets that have stasis or strand debuffs,  

07:57

so there is some buildcrafting to be done. I talk  a bit more about Prismatic in an upcoming video. 

08:05

Otherwise, not too many numbers or percentages to  really discuss here, so we'll move to the next. 

08:11

Speaker's Sight is a support exotic, where your  healing grenades spawn a healing turret and  

08:17

healing allies sometimes spawns an orb of power.  You'll get a total of 5 healing turret shots which  

08:29

provide Cure and Restoration x2, so that's not  too bad. One thing that I didn't test was whether  

08:35

or not you can use it like a regular healing  grenade and still have the turret be around. Like,  

08:40

normally, you Lonely Island that thing and then  you land on it or run into it and it consumes  

08:47

it. I didn't check to see if you could do that AND  still have the turret part. My guess would be yes  

08:55

because otherwise any sort of accidental touching  of the grenade just entirely defeats the purpose,  

09:02

but the point of the exotic is to maybe throw  the grenade somewhere and just let it do its  

09:07

thing and you not have to worry about it, so  I dunno. I also dunno if I'm fully investing  

09:12

my exotic into a healing turret, maybe there  will be situations where it's super helpful,  

09:19

I'm not sure, but I remain skeptical for now. Hunters, we have your exotics, let's  

09:25

look at Gifted Conviction first. Your  uppercut Arc aspects, so the new one,  

09:32

Ascension, and Tempest Strike throw bouncing  explosives that jolt and damage AND jolting  

09:39

nearby enemies gives you damage resistance. I hopped into a Legend Onslaught to really give  

09:45

this thing a spin and I was very underwhelmed. The  damage on those explosives is basically only there  

09:56

to apply joly to targets and you should think  of this thing as an AOE jolt more than anything  

10:03

else. The explosives feel like they do nothing,  although this first wave is servitors which  

10:10

have a lot of health, against dregs it's a bit  more noticeable. I could see a world where mass  

10:15

applying jolt is good and you're just chaining  damage everywhere, especially in a group setting,  

10:21

but I'm not the most enticed by this option right  now. I didn't do any sort of double stacking of  

10:31

Tempest Strike AND the new aspect though, which  is where you could get more potency out of this  

10:36

exotic. The new aspect also auto gives you  amplified and there are a couple of fragments  

10:42

of prismatic that give you bonuses based on  having a light element buff like Amplified,  

10:47

so synergy is possible. I'll have a bit more to  say in another video about Prismatic, but just  

10:54

looking at this exotic purely in a vacuum, it does  feel a bit underwhelming without a significant  

11:01

amount of buildcrafting put into it. Once you  do that though, it might have more to offer. 

11:08

Balance of Power is our final exotic, based  on Threaded Specter. I didn't do too much  

11:15

theorycrafting on this one simply because all it  does is buff Threaded Specter. Increased duration,  

11:22

durability, more Threadlings when damaged. There's  a PvP part built in too: while near the specter,  

11:28

you do not appear on the radar, so it'll just  be the specter on the radar, not both of you.  

11:33

Threaded Specter is actually not the worst PvE  option in the world, but considering the tools  

11:40

Hunters have available to them right now,  putting my entire exotic into this does not  

11:48

seem worth it. PvP on the other hand, I know  that we had that time period of triple strand  

11:54

Hunter threadling spam. It's not around as much  anymore; do I see it making any kind of a comeback  

12:03

because of these? To be determined, I suppose. That's your breakdown of exotic armor coming  

12:20

in Final Shape. I also have a video on the  weapons that's live right now if you wanna  

12:25

go check it out, it's linked here and the  description. I'll have another pre-release  

12:29

video coming out very soon too. Thanks for  watching and I'll see you at the other video.

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Tags associés
Destiny 2The Final ShapeExotic ArmorGameplay PreviewTitansWarlocksHuntersPvP AnalysisPvE TipsGaming Review
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