Hermitcraft S10#6: Ravager Wrangling
Summary
TLDRIn this action-packed episode, our protagonist dives into an exciting experiment with Etho on the Hermitcraft server, utilizing a hopper clock to automate the crafting and launching of TNT Minecarts. The adventure continues with mining deep slate using a unique TNT method, resulting in a massive, satisfying explosion. Later, the focus shifts to constructing an elaborate Moss Farm, designed with efficiency and aesthetics in mind, producing a significant amount of bone meal. The episode concludes with a Frog Light shop project and a thrilling raid, showcasing strategic thinking and teamwork in capturing ravagers. Throughout, the protagonist's creativity and determination shine, driving the narrative forward and leaving viewers eager for the next installment.
Takeaways
- ð¡ Experimenting with hopper clocks and TNT minecarts leads to efficient mining of deep slate and diamonds.
- ð The TNT minecarts are used to create a cascading effect for mining, but require careful timing and safety measures.
- ð¡ïž Shields are utilized to protect from potential explosions while collecting resources.
- ðŠ Etho receives mail from Joel, including a message and some terra cotta tough stairs.
- ð¿ A large-scale moss farm is built to produce bone meal, using a complex system of collection and composting units.
- ð® A Frogger-inspired game is in development, featuring a Frogger shop and a challenging minigame with ravagers.
- ð¢ The shopping district is being stocked with various resources, including glass and frog lights.
- ð A deal with Joe is struck for the supply of cobblestone and mossy cobblestone, with a profit plan in place.
- ð The moss farm is considered a success, with 18 farms producing a significant amount of bone meal per hour.
- ðŠ Etho sends a reply letter to Joel, humorously addressing the statues at Joel's front gate.
- ðš Various base improvements and farming systems are added, including a sheep farm and an enchanting room.
Q & A
What is the main objective of the experiment with the hopper clock and TNT Minecarts?
-The main objective of the experiment is to automatically craft TNT Minecarts using a hopper clock and have them fall from a platform to create a big explosion upon impact with the ground.
What is the purpose of collecting deep slate in the game?
-The purpose of collecting deep slate is to use it for various projects within the game, such as crafting and building, as well as for creating Moss farms.
How does Etho feel about using TNT for mining sand?
-Etho believes that using TNT for mining sand is a reasonable method, but he acknowledges that it requires some training and is not recommended for everyone due to its risky nature.
What is the significance of the Moss farm in the script?
-The Moss farm is significant because it serves as a major source of bone meal, which is an essential resource for farming in the game. The Moss farm also showcases the creativity and efficiency in resource gathering.
What was the issue with the server lag affecting Etho's mining setup?
-The server lag was causing problems with placing certain blocks against the jungle log in Etho's mining setup, which affected the efficiency of his operations.
What is the Frog Light shop project mentioned in the script?
-The Frog Light shop project involves building a shop on the surface where people can buy frog lights. Additionally, there is a Frogger-style game in the basement where players can test their skills and earn frog lights based on their performance.
How does the Frogger game work in the script's setup?
-The Frogger game setup involves a road section with five lanes, where players must navigate through traffic (ravagers) on minecart tracks. There is also a water section with lily pads and drip leaf, which players must jump across to progress.
What is the purpose of the ravager holding units in the Frogger game setup?
-The ravager holding units serve as a queuing system to bring the ravagers up to the front of the queue, ensuring a continuous and challenging flow of traffic for the Frogger game.
How does Etho plan to make the Frogger game more challenging?
-Etho plans to make the Frogger game more challenging by potentially adding multiple levels, extra lives, and varying the speed and patterns of the ravagers. He also considers using speed beacons or slowness potions to affect the players' movement.
What is the significance of the childhood story about creating a Frogger game in the script?
-The childhood story about creating a Frogger game highlights Etho's early interest in game development and programming. It also demonstrates the importance of perseverance and learning from failures, as he eventually succeeded in creating a functional Frogger game despite initial setbacks.
Outlines
ð¥ Experimenting with TNT Minecarts
The paragraph describes an experiment using a hopper clock on the Hermitcraft server to automatically craft TNT Minecarts and launch them off a platform. The goal is to observe the impact and create a large explosion. The narrator discusses the process, the excitement of the experiment, and the challenges faced, including a mishap with wings and the loss of precious items. The paragraph ends with the narrator reflecting on the effectiveness of the method for gathering deep slate and the need for a safer approach.
ð¿ Building a Moss Farm
This paragraph details the construction and operation of a Moss Farm, which is a complex system designed to produce bone meal and moss. The narrator explains the process of collecting moss as it falls from bone meal application, and the various components of the farm, including collection systems, composting units, and water streams. The paragraph also touches on the narrator's obsession with the project and the satisfaction derived from watching the farm in action. Additionally, the narrator discusses the importance of bone meal in the game and the need for a more efficient collection system.
ð® Creating a Frogger-Style Game
The narrator discusses the design and creation of a Frogger-style game within the Minecraft world. The game involves players navigating through a series of lanes filled with minecarts, simulating the classic arcade game. The paragraph outlines the construction of the game's infrastructure, including the lanes, the minecart tracks, and the logic behind the movement of the 'ravagers' (the game's equivalent of Frogger's vehicles). The narrator also talks about the challenges of testing the game, including the need for a queuing system for the ravagers and the adjustments made to improve the gaming experience.
ð¡ïž Defending Against a Raid
This paragraph describes a raid event in the game, where the narrator and another player work together to defend their area from incoming raids. The focus is on strategizing how to capture the raid's ravagers without killing them and the excitement of the situation. The paragraph details the use of minecarts to capture the ravagers, the challenges faced during the raid, and the successful capture of several ravagers. The narrator also reflects on the difficulty of the task and the potential for future improvements to the defense system.
ð® Testing the Frogger-Style Game
The paragraph continues the discussion on the Frogger-style game, focusing on the testing phase. The narrator shares his experience playing the game, the difficulty level, and the potential for improvement. The paragraph highlights the need for more ravagers to fill the lanes and the consideration of narrowing the arena for increased challenge. The narrator also discusses the randomization of the ravagers' path and the plans for future adjustments to enhance the gaming experience.
ð TNT Minecart Rocket Launch
The narrator recounts an experiment with TNT Minecarts, aiming to create a rocket launch effect. The paragraph details the setup process, including the collection of materials and the construction of the launch mechanism. The experiment results in a successful launch, with the TNT Minecarts shooting into the air like rockets. The narrator expresses excitement over the outcome and discusses the potential for further experiments, including the use of more TNT for a bigger explosion.
ð¬ Correspondence and Base Updates
The paragraph covers the narrator's interactions with another player, Joel, through in-game mail and the relocation of statues. It also includes updates on various projects around the base, such as the addition of a sheep farm in a hidden location, the relocation and improvement of the enchanting table setup, and the creation of a new enchanting room. The narrator shares his satisfaction with these updates and gives a glimpse of future plans, such as building a river and working on the base's roof.
Mindmap
Keywords
ð¡Experiment
ð¡Hermitcraft Server
ð¡TNT Minecarts
ð¡Deep Slate
ð¡Moss Farm
ð¡Bone Meal
ð¡Frog Light Shop
ð¡Ravagers
ð¡Redstone Logic
ð¡Enchanting Room
ð¡Community Interaction
Highlights
Experimenting with Etho using a hopper clock to automatically craft TNT Minecarts and their application in a Minecraft world.
The innovative use of deep slate collection through TNT Minecarts, showcasing a new method for gathering resources.
Etho's experience of mining sand with TNT, highlighting the training and caution required for such high-risk, high-reward strategies.
The construction of an impressive Moss Farm, emphasizing the importance of bone meal in the game and its role in farming.
The creative design of 18 Moss farms within a single structure, illustrating the potential for large-scale resource production.
The utilization of a Wither method for farming, providing an alternative to TNT-based strategies and its comparative analysis.
Etho's decision to build a Moss pit as an obsession-driven project, reflecting the personal investment in Minecraft creations.
The detailed explanation of the Moss Farm's operation, including lava-based stone pushing and moss collection systems.
The strategic use of composting units to manage the moss flow and prevent server lag, showcasing the balance between efficiency and performance.
Etho's approach to avoiding AFK methods in the game, highlighting a preference for active engagement and dynamic gameplay.
The construction of a large-scale, multi-level Moss Farm with a focus on aesthetics, functionality, and efficiency.
The introduction of a Frog Light shop with an integrated Frogger game, demonstrating the potential for in-game entertainment and commerce.
The design and testing of a Frogger-inspired game within the Minecraft world, including the use of ravagers and minecart tracks.
The strategic collection and use of ravagers for testing game mechanics, showcasing the integration of combat and resource management.
The innovative use of ravager holding units and queuing systems to control the flow and release of ravagers in the game.
The adaptation and personalization of the Frogger game concept within the Minecraft environment, highlighting creativity and customization.
The exploration of potential design improvements for the Frogger game, including arena adjustments and the addition of water sections.
Etho's reflection on the significance of Frogger in his early gaming and programming journey, emphasizing the value of learning and perseverance.
Transcripts
oh dumb ideas with Etho but this is how
you learn new things we're going to be
doing an experiment everybody we are on
top of the world right now very very far
up in some random location on the
hermitcraft server with a hopper clock
running every so often sending a pulse
over here and we're going to use this to
automatically craft tnt Minecarts and
eject them off our platform the faster
the TNT Minecarts are falling when they
hit the ground the bigger the boom I
think we're cranking away
now oh yeah oh yeah this is a good hole
now okay let's get down here oh that's
bad no my wings yeah our stuff survived
amazing feeling good about this feeling
really good what's the worst that could
happen oh yeah look at all this Precious
Precious deep slate we're getting oh
those diamonds you know I didn't need
those diamonds it's fine it's
fine my goodness we are we are really
rocking it here okay Shield broke that's
fine oh let's go get the
Cobble okay so far so good I didn't
really get myself a lot of time
here okay and then
break it's fine the it it broke it for
us I think this
works call me
crazy I think there's something to do
this okay that's another Shield gun man
that's a big
blast yeah I think I should try to get
out of
here are you serious I oh my goodness I
my stuff's
gone oh we had the goods we just had to
make it out of there and I I blew it I
blew it right up okay we got to get it
going third hole we are going to
get the crafter
going off it goes down we go okay and
then we want to just gently without
hitting the ground very hard shield on
the way down just in case a TNT happens
to come by now there's a lot of things I
recommend to people like mining sand
with TNT and stuff cuz I think that's
reasonable I think anybody can do that
this actually requires a little bit of
training I think I have died a few times
doing this now but I'm I'm feeling a lot
more comfortable now that I've got some
practice it is not something I would
tell just anybody to do though for sure
uhoh uhoh okay that was a little that
was a little risky there cuz I you don't
want to be right in the middle cuz if it
lands behind you from where you're
shielding you're going to
die I got stuck in my flight okay
deposit good stuff get our box always
remember to get the box after you
deposit
well there we go everyone I think that's
going to be my new go-to method if I
ever need deep slate cuz uh that
actually worked out pretty good I think
on average I was getting about a stack
of deep slate per TNT Minecart which
isn't too bad again I don't like to dupe
TNT in this game so I got to find other
methods of getting stuff right and that
seems to be a pretty good one we did
like a Wither method a few months ago as
well that worked okay but it's a lot
harder to set up and a lot more
dangerous believe it or not the this is
less dangerous what we just
did uhuh but yeah uh looks like we got
some mail here oh yeah new mailbox I
think Gan installed this for us cool use
of the banner there uh let's see here
what do we got terra cotta tough stairs
oh and a message from Joel hello Etho or
as Joel would say EO how are you I do
mail now Joel love a isn't that nice
speaking of obsessions I didn't tell you
what I'm using the Deep slate for let's
go down here let's go check it out yeah
I needed like five Shockers of deep
slate for a project we've been working
on and it's been my obsession the last
couple days like I just I started
building it without much of a plan and
then it's just like I got to add more I
got to add more more onto this more
bigger yes more Moss I need all the Moss
all the Moss welcome to the Moss pit
everybody this is what has been driving
me the last couple days it's it's a
little crazy it's a little much
oh you think we're done no it goes down
another layer uh-huh and then another
layer all in all I think I made
18 uh Moss farms in here my my design
from I think season 8 I first did it a
little bit modified as well but yeah
this thing is uh really
cool let's get it going here let let you
see it running in
action look at this so you got lava on
all four sides
it makes the stone the stone gets pushed
towards the middle and every every time
this will bone meal it makes a bunch of
moss on the
ground and then we collect the Moss down
over here it falls down into a bunch of
collection
systems and you can see it fall
through yeah so in order to reduce the
amount of moss flowing through the
system so it's not lagging out everybody
on the server right we try to collect it
as soon as possible in our composting
units there's three composters per Farm
on average so it gets collected right
there and then it drops down and you can
see we got a composting unit up there
there's one over there another one here
so there's like one on each level three
together vertically and then there's
another set of them there there's some
on the ends as well and then on the
other side so all of the bone meal from
the Farms then gets collected together
down
below into a a water stream and then it
starts making its way to the each of the
Farms so it automatically refills them
as it gets used up so you can see
there's a hopper there that it runs over
top and then that goes to the dispenser
that bone meals the the stone and uh
eventually that zigzags through all the
farms and ends up just over here now
until I figure out something better to
do with them but yeah this is where
we're getting our bone
meal and with all these Farms running
all 18 of them we are getting about
18,000 per hour I would say it's like
two times Hopper speed um profit after
it's refilled itself I got a little
carried away on this project I've never
made a big moss Farm before I've always
wanted to and honestly I think this
thing is super cool I love just like
hanging out here watching all this stuff
falling down the Moss whizzing by the
Pistons extending there's something very
satisfying about it and all the sounds
and I I just think it's really cool now
I I will try to justify it a little bit
I don't like the AFK in this game if I
can help it and this is one of those
Farms where I can go bigger and get more
and bone meal is probably the most
important thing you can Farm in this
game next to like gunpowder I also need
Moss for our permits we have the mossy
Cobble one which we need to supply the
people and we also have the stone permit
which means we need Mossy stone bricks
uh I do want to like make a proper
collection system for it I want to
decorate it a bit more as as well like I
think we should put maybe stairs or trap
doors in front of these lights maybe
some kind of backdrop behind the glass I
think we need stairs going up between
the levels or like an elevator at the
end would be cool maybe some pillars
going from the ground all the way up to
the ceiling and we'll probably add some
more Farms into this like bamboo into
the sides here would be cool maybe some
sugar cane dude this is insane this
feels like something out of Star Wars I
wanted like a a factory feel to it so I
have like it feels like it I have like
the items dropping by you too and stuff
oh my gosh this is wild the bone meal
drops through the snow is that for
alignment purposes that gets rid of the
momentum so it just like
drops
okay oh my gosh dude I love the dude
there's got to be some kind of building
thing we can do that's with the falling
stuff through the snow like that
something special about it right like
this is a special place every new season
of hermitcraft I got to build myself a
cocoa bean farm for that brown dye you
got to have it right and I find I always
have this dilemma do I go back and look
at the one I made in the previous season
of hermercraft or do I just uh you know
take those 5 10 minutes I would spend
you know loading up an old world looking
for it finding it copying it or do I
just use that time to design a new one
and usually I just design a new one cuz
they're very simple this time though I
think I made my best one whenever so I
wanted to share the design with you just
in case you're curious here and the only
way to really make this better is if you
start going into zero ticking territory
to get it faster um but for a simple one
I think this is uh this is pretty solid
in single player it's probably going to
work just fine for you but on a server
on hermitcraft here I was having a
little bit of issue with when the server
was lagging I couldn't always place it
against this jungle log let's see how it
is
today um seems like we're doing better
today okay it's not as bad today but I
found if I couldn't place it against the
jungle log you can also try shift right
click against the
hopper there we go all right everybody
so now that we got our Moss Farm built
the bow meal farm and uh the cocoa bean
Farm all set up let's do a quick little
permit review here how are we doing with
getting our supplies for the shopping
district uh I think we're very close to
done with everything now so we have
eight of the glass permits and the
problem is I've just had like glass
sitting here
and I didn't have bone meal to to run
our Flower Farms like we built the
Flower Farms we just can't run them and
now we can cuz we uh we got that going
look at all the bone blocks just sitting
here now we're good so we can get glass
supplied at the shopping district fill
those up okay Brown glass yeah we got
cocoa beans um the only thing is we did
our Frog Light Farm we got to build the
Frog Light shop we'll look into that
today maybe um Blue Glass covered pink
red yeah yeah the only thing I forgot
about yellow glass we got to get a
trident farm for gim can't forget about
that and Crystal we haven't even started
we got to get a gas farm for that uh for
the Tei and andesite we can make from
Cobble and quartz so maybe piglin
bartering is needed and then Stone and
mossy Cobble we have the Moss we just
need the Cobble and the stone and I made
a deal with Joe uh did you do this Joel
XO thing no I'm assuming that Joel did
that and it was originally a three and
then he died three times and he's out of
lives I'm assuming this is a video game
joke but I don't know how he thinks he's
British it's a different content he's a
strange one for sure I think I dropped
off another 80 shulkers worth of stone
and Cobble here since you paid me last
it's okay if you don't have all of that
at once I know that's a lot 160 that' be
160 diamonds okay I do actually have
enough now finally I've been oh wow I've
been struggling here to get it yeah so I
did something a little scummy with our
deal with Joe soe was supplying the
Hermits with free Cobble free Stone all
they wanted they just had to go to his
base to to pick it up and now I made him
a deal he gets two diamonds per shocker
and he's not allowed to supply anybody
they have to come to me the permit owner
for their Stone and their Mossy Cobble
if they want it that's right everybody
I'm going to upcharge I'm going to I'm
going to sell it six diamonds per Shuler
maybe nine for the fancier stuff like
Smooth Stone we're going to be
rich oh you know what I forgot to say
send Joel a reply letter in the mail
let's do that real quick here let's get
our box there and I got a message
written out here it says Dear Joel I
just saw the statues at your front gate
while I think you did a fantastic job at
capturing my likeness I do worry that
your obsession of me might be going a
little too far some people might find it
a little weird in fact I know you hold
me in high regard and it might feel
wrong getting rid of the statues of
someone you respect so much but I think
it would be best for everyone all right
and Boop off it goes all right everybody
so there's another big project we want
to chip away at and that is our Frog
Light shop I'm actually very excited to
do this uh so again idea is we're
building some got in a Frog Light shop
on the surface here people can come by
buy some frog lights and get out or if
they want if they're looking for a
little extra challenge a little bit of
fun we're putting a Frogger game in the
basement and they can pay a diamond
block to to play the Frogger game and
depending on how well they do what kind
of score they get in our Frogger game
will determine how many frog lights
they're going to get and they'll
probably get a bit extra right and so
this is where we're at with this project
I got it to the point now where I think
we need to get the ravagers in here for
our our vehicles so again in Frogger the
way it works is you have like a road
section usually five Lanes so where you
see the wool here is our lanes we have a
minecart tracks hidden underneath right
so there's going to be ravagers whizzing
by Zoom zoom zoom and you got to try and
make your way through the traffic
without getting hit by them and then
when you get to the middle section here
you got a little bit of a break little
safety spot and then there's going to be
a water section the ravagers are almost
going to be like alligators going
through the water and we'll probably
have some lily pads some drip leaf that
will fall if you stay on it too long
then you got to like jump across the
water section to the other side if you
do that five times you basically beat
the level and uh that's the goal of the
game now I don't know a lot of things
about what we're doing I don't know if
we're going to have multiple levels I
don't know if we're going to have extra
lives still I'm I'm deciding that kind
of stuff a lot is going to depend on how
it feels once we get the ravagers in
here how challenging this is going to be
I'm not entirely sure yet I I kind of
wanted to test that stuff with you guys
so I've been waiting and we're doing
that today so I just got the like
Minecart logic put in here so this like
when it gets to the end of the lane here
it's going to loop back to the other
side and then we're going to have
randomizers at the Junctions 1 2 3 four
Junctions probably where you might have
a one in oh I don't know five chance of
this one switching and maybe a one and
three of this one one and two of this
one and if none of those happen the
ravager is going to go all the way to
the end and then loop back and the idea
behind that is you don't want like a
predictable pattern in the way they're
moving through the traffic you want like
a variations in time gaps uh before they
get released again you won't see
anything behind these brick wall areas
is the plan so I'm hoping that will make
it challenging and you won't just like
wait okay ravager went now I know I'm
safe to just walk across I want it to be
like you have to actually react to the
ravagers on the road right and then this
is the big thing here we got some
ravager holding units 13 of them in
total the these are pretty cool it's
like a queuing system to bring the
ravagers up to the front of the queue
right over here is the starting position
and because ravagers are so big so
chunky when they're in the mine cart
over here on top of the power rail they
actually press the pressure plate down
so I don't need to use like a trip wire
above the power rail or anything they
they can affect a few blocks around them
which is cool and then when the P the
pressure plate is triggered you can see
it switches The Junction for one thing
so they enter coming this
way and by default it brings them into
the station and then when they leave
because they're sitting on the pressure
plate they leave going to the left and
then it resets for the next one to come
come by we also unpower this redstone
torch here and when this is unpowered
that means this power rail will be
unpowered as well so when the ravager
comes through he's going to stop here
and then when the guy that's here is
gone he's automatically going to get
released and go into the front of the
queue kind of thing so they'll as as we
release guys here the guys in the back
of the queue move up to the front front
so that when we need a ravager when when
we want to send them into our game we
don't need to wait for them to move all
the way from the back all the way up to
the front here and then go you got one
oh goodness sakes okay good yeah okay
okay bad Omen too
perfect I think I'm going to trigger The
Raid with that you're going to trigger
The Raid with that okay are you uh are
you good with that or do you need help I
mean if you're looking for Action uh I'm
welcoming it but I don't want to take up
all your time again okay okay um I think
I'll be fine I'll think I'll be fine
I've got I mean it's lacy chain mail but
it's uh but it's got protection four on
it I think I could do it you think so oh
boy when was the last time you fought a
raid beat has it's been a while I think
it's been maybe five years since they
came out probably yeah when they came
out I remember I did one oh behind us
first
ravager yep okay okay so we got we got
to try not kill that guy
yep boy I I got he seems I got nervous
all of a sudden here yeah yeah it's time
he's uh he's just doing his own thing
look at him he should be easy to lure
you want to get him yeah yeah yeah okay
I'll take care of these guys oh he's on
you oh he's on he's on
you he's right on you
oh come on boy okay boy he does not want
to come towards me no I punched him okay
he's on me now okay did you take a hit I
did I did okay wait he's the last
remaining one of the
raid oh yeah so if we don't kill him
what happens
then maybe once he's out of the area
I'll stay here and see what happens okay
I'll try when you pass the beds take a
nap for me real quick I'll try I'm a
little distracted here be dubs yeah
true okay my RAID bar disappeared you
still got yours I still got mine and it
still says one oh it it might end the
raid I'm not sure it's full it's full
full did a new uh wave start or is it uh
I heard a wave in your direction I heard
the horn go off in your direction
interesting okay because it's on you
they're coming to you oh let me come up
from behind and see if I can flank him
okay I let him down the stairs here he's
in my game I just got to get him in the
mine cart okay that's the hard
part oh I don't know if he'll fit
through these
actually he doesn't fit through those oh
he does fit those what the bricks okay
oh okay oh he went on the track and he
just totally got stuck that's perfect oh
good he's on the track he's good he's
going around the loop I just got to name
tag him I think easy
name
yes okay one down one down one down yep
one down um 13 to
go 13 to go I don't know how many it's
going to be it's holy I just need a few
for testing oh there's a ravager all
right we got to beer aoker on this one
too two ravagers oh there's lots of
evokers yep okay one
down oh vexes vexes shoot yeah oh
they're coming so fast e oh we got to we
got to deal with those evokers uh-huh oh
dear yeah I got him in the water okay oh
I shot the wrong guy oh dear vex's
I uh perfect shot there bebs that was
nice thank you thank you yeah you got a
guy coming you got a guy coming be I
know dud I kill the guy dude they all
they all switched to you for some reason
it's fine it's fine it's fine it's fine
I got I'm just uh doing a little
kiten oh doing a little kiten boy they
do damage yeah they do
damage come have a
swim okay yeah we got him nice nice nice
nice dropping totems left and right here
oh behind you you got totems good
okay we got two two you want to try lead
one right beat yeah yeah yeah yeah yeah
yeah let's go oh man we both going to go
down the stairs like this I think so all
right we're at the stairs at the stairs
here yep and kind of let him see okay oh
perfect perfect yeah they're
coming come on I don't have my mine cart
okay I got
it and we're going back here yeah
yeah and then what and then get them in
a mine cart okay just put it at their
feet usually works
best
holy I got one oh your mine cart yeah I
bumped into him
perfect okay okay and then name
tag uh-huh this guy's coming back let
you handle
that I got him and this guy needs a
bump uhuh o might need the furnace mine
cart for this
guy oh cuz he hit you he's
like I can't oh oh I got it I got it
there you got it you got to nudge the
mine cart right
yep perfect oh dude that's sick okay and
then he'll he'll go back and get in line
he should go down the que double check
he stops here mhm perfect okay let let's
go get more okay don't don't go slow I
got a boy here yeah yeah they're going
uh they're taking their time on the
stairs though oh they are taking their
time EXC me
excuse me excuse me holy
okay this could get real
bad oh I don't have any mine carts I
didn't think we would get I didn't think
we'd get this many okay I'm got to craft
some real quick okay oh I got him nice I
I did
it oh he's coming was easy he's
coming oh yeah he
is do you need me to craft some
yeah actually if you want to do the
crafting here's a yeah I'll craft here's
the iron yeah
okay I think I picked it up I heard
it oh snap oh snap he goes over here to
do it no fear no fear whatsoever this is
a bad spot to be crafted I thought You'
go up on the side or
something no I did right in the middle
of all the tracks there's
three oh okay all right uh let me craft
a couple
more right we got
[Music]
one cuz we only need six more right at
the most I don't know how many I
actually need for this game I'm just
like trying to get all I can I am
surprised they didn't kill that villager
I thought for sure they would
have like the evokers and stuff yeah the
vexes yeah oh that's
it oh shoot I guess that was the last
wave oh that's anti XX okay here we go
let's get ready for another five
ravagers oh no we're just too good beats
too good I'm going to fire it up now we
don't have a lot of ravagers here so
it's going to probably not work too well
at first but uh we'll see how this goes
okay and and and the rules are I can
move forward backward left and right
yeah yeah yeah you can go anywhere you
want you just can't go outside like
where the Brick is here okay yeah yeah
and I haven't done the second half so
it's just the road part okay you ready I
forgot my clock NOP Noe I forgot to put
my clock
away uh okay putting it in
here all right I'm ready ready ready
okay mhm I'm sending them
okay and I can go now no no no no we
should let it warm up a second let it
warm up maybe let threee go and then try
okay oh I think I can make it a little
faster actually oh it sent a couple
extra o okay okay go for it
okay oh shoot okay oh oh oh it is
hard oh that looks crazy that looks
crazy oh snap that that was
oo okay now I got to make it back try
come back yeah I'm trying okay there's
my opening he
oh
man okay I'm going to go now okay okay
easy who okay got a oh
no oh you got it all right that's that's
a little tricky that's a little tricky
It's Tricky who yeah oh whoa oh
snap dude you really do have to do the
back and forth like Frogger yeah yeah oh
that's awesome okay that's what I was
hoping for
yeah and to make it through two levels
of that like we're getting to the
halfway point but you got to make it all
the way to the end this is the easy half
the water is going to be the hard half
so with this I can also set patterns if
I want like right now it's just running
at a constant rate with the hopper clock
oh but if I want to like program
patterns in I can do that too you could
make you know have you ever seen those
um like walkways sidewalks that go over
streets uhhuh could do something like
that okay walk back over that's a little
nicer than below probably another thing
I can do is I can put like water where
the tracks are and I think that'll slow
the mine carts down if I want slower
Lanes oh right yeah yeah yeah so that's
another trick okay and I can also do
like speed Beacon or slowness
potion imagine if you had a slowness
potion going through this oh goodness
shakes yeah yeah there's a bit of
flexibility with with stuff I I need
walls and I need a ceiling for this
should I just go all black do you think
or do you think I should try do I was
wondering the exact same thing like a
blue sky kind of thing or it's it's
creative Liberties at this point isn't
it because we never saw the sky in
Frogger y yep that's where we were
looking from this is what I would do is
you just make these like um make this a
wall and just make these look a little
bit like tunnels you know yeah that's
what I was thinking yeah and then
ceiling just all light blue and then
um and then some clouds like
clouds or gr 3D yeah glass or yeah just
have have clouds down like this yeah I
like
that I think that's good enough it'll
look it'll look cool I'll probably go uh
maybe three or four blocks higher with
the
ceiling yeah little l clustr oh no
that's the the worst
actually having to dig upward yeah you
can like leave one layer and then walk
on that and then take out that one when
you're done thank you so much
bebs it was my pleasure okay awesome so
that was fun hanging out with BDubs and
he had some good ideas for us and also
we got a good first test in there so I I
kind of got a feel for things now we're
going through we're trying to do some
bug testing now so I did figure out why
two got released that one time it's
because the delay was too long here um
so I I shortened that that seems fine
now I had one more issue where they
sometimes Ram into each other at the
start here so let's just double check
that do a couple tests here it was like
the fifth or the sixth oh it just
happened why on Earth did that happen it
was a little hard to see but I think
maybe he got released and instead of
going this way the track switched like
right when he got here and he went to
the left bounced went back and then
bounced
again uh so to fix that we might need
to
hello we might need to add a little bit
of delay here before the junction
switches maybe we'll try okay so far so
good what you think man you missing
decked out I I'm kind of missing decked
out okay so I did a couple more raids
everybody brought some more ravagers
here and check it out we got all 13 of
our ravager spots filled up hello we
haven't had any trouble with them
getting messed up at the launchers here
they aren't ramming into each other
anymore so that's all good um it seems
like when this guy gets to the end
another one's just entering at the six
items in the hopper clock so this is
like 30 blocks long in the car Lane
between
ravagers and that's a decent challenge
for the most part like I go across here
and you know it it's not crazy hard I
kind of wish it was a little bit more
dense but the main issue I found is if I
chase the ravagers like this guy just
went by now this one went by this one
went by I kind of just zigzag chasing
them and then it's like almost
impossible to get hit and I don't really
know how to deal with that that won't be
an issue for the water section because
we're going to have gaps between like
lily pads and and the drip Leaf so maybe
it's fine if it's if the road's a bit
easy I'm not sure what to do about that
one uh the other problem is look at this
big gap we have we don't have enough
ravagers to fill up all the car Lanes uh
we're like three lanes short still
so at like 30 blocks in length we're
looking at maybe 90 rail lengths uh that
are
unoccupied and that's a bit of an issue
doing a bit of math here
though if we get rid of two blocks on
the right side two blocks on the left
side like make our Arena narrower four
blocks less per Lane times 10 lanes
that's 40 blocks which would really help
a lot and uh it'll make things a little
more challenging as well so I think we
should do that also with these
randomizer things I'm thinking we get
rid of
like one of these we don't need four
levels of variation I think three is
enough and we shave off the end here
that way there's less rail for them to
travel I did hook up the randomizer by
the way testing out here so when they go
over the detector rail it triggers The
Junction randomization so that time he
went on this
one that one again oh and you saw that
one Switched but they always pick the
closest one if multiple get chosen that
time they went all the way around the
Long Way second one that time so so it
seems pretty good when they get to this
detector rail it resets the junction
randomization so it kind of saves it
into memory for a moment until they go
by which works out pretty good I don't
have to worry about timing everything
perfectly um to do this we just have the
first detector rail they hit over here
goes to the droppers they're facing into
each other and whenever it chooses the
sword uh it makes a fair to travel two
blocks distance up to the junction yeah
but unfortunately I think that's where
we're going to have to leave this
project for today I do want to uh narrow
the arena those four blocks which is
going to be quite the overhaul I'm going
to try to get that done and maybe a few
other things before next episode I don't
want to rush this project I do actually
want to take my time with it and make it
cool um Frogger is a bit of a special
game to me this is not just like another
project for
me I don't know if I told the story
before but like when I was a little kid
I knew what my dream job was what I was
going to do when I was going to grow up
and you know what it was I was GNA make
video games for a living that's right
and uh it didn't really happen I played
them instead but uh that's also fun uh
but when I was eight I got Visual Basic
3 for free with like some 500 page book
that came with it I read through the
whole book and I I tried to teach myself
programming right and I was slowly
picking it up I was trying to make
different clones of games to teach
myself um I tried making like a Simon
Says game I think first and that failed
and I tried making a a Tetris game and
that that failed and then like Pac-Man
and that failed and by the time I was
nine I started to get a little bit
better but I still didn't know what an
array was but uh guess what you can make
Frogger without an
array that's right so that was my next
game and I actually got it working fully
functional like I drew all the Sprites
for the game I I programmed it it had
levels it had oh it had all the features
score and I was super happy with it and
it was a fun project and I I grinded on
it for months to make it happen and
eventually I figured it out it was also
like one of those life shaping events
for me like it taught me early on if I
try if I really apply myself I can
actually learn some challenging Concepts
if I'm willing to put the effort in
and uh you know that's a useful lesson
to learn okay so let's head on over to
the shopping district this y has some
business to do with us uh is this also
the dark gray is this not mine it's
terrible glass you don't want this glass
no I don't want that the light gray
definitely want this trash glass trash
okay garbage garbage garbage yeah fair
enough you know what tell you what e
though I'll have you pack these uh five
shulka boxes up uhhuh with any
combination of glass you want and if it
makes you a bigger profit so be it I'll
give you 200 diamonds for five shaly
boxes okay look Etho I've injured my
wrist
and I I can barely break things my my
index finger cannot be used very much my
my my my right Mouse button though I can
use a little bit uh so I I feel like
maybe I can place one box
today before I have to go rest my wrist
have you ever tried playing with your
feet that might be an idea that might be
something
I God I can't do that man like I don't
have that much control I've actually
done it before you get used to it yeah
yeah yeah what with the foot pedal or
did you like put your M I used to play
like MMO RPGs right where you grind like
crazy and I would play like multiple
accounts and I learned to like play with
like two hands and my feet just so you
have multiple accounts going you
know
what that's incredible were you in
mumbo's freak Show I was I want it I
think you're lost it I'm not sure what
happened so here's the deal I only get
maximum profits if I sell
magenta okay you weren't very specific
on uh your request there is something I
can do for you
ISO okay this is not part of the deal
this is separate because I'm not allowed
to sell dyes or other colors of
glass um but you know if this just
happened to fall in your base
somewhere yeah yeah yeah I don't think
there's any rules against you know just
stumbling across something like that
these things happen I've seen them
happen have you not seen them happen
many times it's weird I find boxes all
the time sometimes they come in the mail
even if if people have mail boxes yeah
oh oh what is this box maybe you picked
that up I don't know oh there a box
laying around oh snap that's like a lot
of junk
[Laughter]
this week I also did something pretty
fun with Tango he had an area he needed
mined out and there was an idea I wanted
to try with TNT Minecarts and he he uh
let me try it out at his place and also
helped me figure out how to set it up
with enough practice this is a good idea
this is a little confusing right now so
I I think we're good now right the
Minecarts will be created every click
the TNT Minecarts will only be crafted
when there is a minecart in there there
and the dispenser will only trigger when
there's a TNT mine cart in
there think so well we got to we should
lock we need the actual TNT did you pick
up the stack of TNT I got the TNT CU I
don't trust you
TR I think we're good though right okay
put the TNT in okay so that's full
that's got 64 we got 64 iron I I could
just I could just put them on the
rail uh not when I oh that tank
go everything's
fine
dude I'm getting out of here you got the
torch yeah I do I'm so whoa I bumped you
on the
flight all right are we ready I'm
ready this going to be big boom boom
okay race It Go they're going get out of
there
it's
working you don't have much you don't
have much time really we got to get on
the beacon okay here we go I'm going
free cam here we
go SM what that was perfect that was
absolutely perfect did you see they took
off like a rocket they shot like way up
in the air that was amazing so we
probably used more than we needed to but
yeah can we just talk about how perfect
of a ho that was oh we killed the
chicken no a poor chicken we we go again
we go
again that was so good that is actually
pretty much the shape you're looking for
isn't it exactly it's perfect I just
need another one like let's see another
one like right here all set y three two
oh wait minut that's not very good I
almost there's no wait a minutes in the
middle of
countdowns
oh we're launching the new SpaceX rocket
uh three oh wait a second I spilled my
drink on my shirt hold on abort all
systems no I was going to extend the
Piston when it did it was going to lock
me in there and there would have been
intense Panic you would you would have
enjoyed it I would have liked that a
little bit oh okay countdown for reals
ready yes yes three two one go go how do
I get out here oh no M are being placed
and exit shorter fuse now to tango get
out shorter
fuse here we
go smoke uhoh did mine go off it did it
is a smaller hole I think it blew down
instead of upwards for some
reason I mean it's a pretty successful
hole if uh if you ask me it's got some
bonus creepers down there already how
did
that how did it go down any moment hey
and we actually could have put a few
more TNT in there because the rocket was
taken off and it just ran out at the top
yeah yeah so I'd say stack full stack
full stack is is the way to go yeah aha
yeah so it looks like uh Joel got our
message in the mail and he moved his
statues over to our place for some
reason it's all good uh you know I've
been really wondering do you guys think
it's possible to do all the Hermits in
this style cuz that would be kind of
cool right uhhuh anyways I think he said
he left us a message in the mail so I I
should probably check that before we
wrap up
today um yep we got a
message wasn't me oh it wasn't
Joel dear Etho I'm inclined to agree
that whoever made the statues did a
fantastic job I got to say like it looks
really good really good whoever did it
amazing
however I can not take credit for them I
also agree that it's a little too much
and have taken them down they really
washed out the
place oh I didn't want them to go to
waste though so I have moved them to the
front of your house you obviously don't
have to keep them there but seeing as
it's your area I found it more fitting
sincerely Joel smish beans beans all
right there we go oh man you know there
was a big long list of stuff I wanted to
do around our base this episode but uh
kind of slacked a little bit on it and
it's getting kind of long we're going to
have to wrap it up um I hopefully next
time we'll build like a river and stuff
uh I really should work on the
roof uh but uh yeah in time in time uh I
got a couple things I can show you I did
add a sheep farm in this
tunnel I wanted it far away from our
base cuz these guys are kind of noisy
and I thought this was a good place to
hide them away so usually with sheep
farms you use like a hopper mine cart to
pick up the wool this one I actually did
a little different there's a piston back
there and I just wait eight Redstone
ticks before it
pushes and then it just pushes the wool
into the hopper here that way you don't
need a hopper mine cart I thought that
was kind of good nice and simple and
then we're just farming four different
sheep I went for the harder to get
colors like black and gray and green um
that's pretty much all there is to it I
already have like more wool than I'll
ever Ed so
yeah that's pretty cool I decided to
move our enchanting table oh and I I did
the furnace array I got the mine cart
stuff set up for this and uh all the
logic so that's all done I can cover
that up now uh and then we also added
this enchanting room down here so this
might look familiar it's kind of like a
remake of my season 7 enchanting room
which I really liked um it's kind of
like a mix between looks and function
you know and last time we did it out of
like orange colors orange concrete I
think we had acia logs this time we went
for a red theme which I think I like a
little bit more and there's like
smithing tables in the ceiling red glass
Mangrove um it's fully functional so we
can like swap between level one
enchantments in level
30 um we have a display here so this
shows you how much stuff is inside the
barrels like for
example we're running low on
bows
the the blocks
disappear which is pretty cool uh we
also have a system here for
automatically crafting written books so
it's like an infinite
bookcase which is kind of neat it's a
little bit low on ingredients I can I
can uh load them in up here and then we
also have a way of dispensing either one
lapis or we can get three if we're doing
a level 30
enchantment and then there's also
infinite books here just the regular
ones for
enchanting and I made some autocrafters
for crossbows so if I click that I just
get crossbows if I click this I get
bows and then I can get fishing rods but
yeah that's it for this episode
everybody I hope you enjoyed it thank
you for watching as always and I'll see
you again in the next one take care
bye-bye
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