A Difficult Game About Climbing - Part 2
Summary
TLDRIn this engaging video, Markip takes on a challenging climbing game, showcasing a mix of humor, frustration, and determination. Despite initial struggles with the game's mechanics and controls, he perseveres, providing both comedic commentary and insights into the gaming experience. His journey is marked by moments of success and setbacks, all while maintaining a lighthearted and entertaining tone.
Takeaways
- ð® The speaker is playing a climbing game, but doesn't remember its name.
- ð€ The speaker admits to not reading game instructions or menus before playing.
- ðš The speaker expresses discomfort with in-game danger and a preference for safety zones.
- ðµ There is mention of loud music in the game, which the speaker finds bothersome.
- ð¹ïž The speaker struggles with certain game controls and camera movements.
- ðª The speaker humorously refers to themselves as 'the best' and talks about reproducibility in gameplay.
- ð€žââïž The speaker talks about performing in-game actions like a 360 or 720, indicating high difficulty.
- ðµ The speaker experiences moments of frustration and confusion with the game mechanics.
- ð The speaker mentions a sense of achievement when successfully navigating difficult sections.
- ð The speaker's performance fluctuates, with periods of both success and failure.
- ð« The speaker denies hitting a sensitivity button, suggesting possible game glitches or bugs.
- ð¥ The speaker ends the script with a wink, implying there might be more to the story or game.
Q & A
What is the general theme of the game Markip is playing?
-The game Markip is playing is centered around climbing and overcoming dangerous obstacles. It involves navigating through challenging environments and requires precise control and quick decision-making.
How does Markip describe his initial feelings about the game's setting?
-Markip expresses discomfort with the game's overhang and danger zones, preferring to be in a safe area. He also mentions not liking loud noises, indicating a preference for a more serene gaming environment.
What does Markip mention about his gameplay style?
-Markip talks about not being an excessive showboat, avoiding unnecessary actions like a 360 or 720-degree move. He emphasizes precision and reproducibility in his gameplay, aiming for consistent results.
How does Markip react to the game's difficulty and controls?
-Markip experiences frustration with the game's difficulty and controls, particularly when they become slippery or when the sensitivity seems to change. He mentions feeling more skilled at first but then struggles with the controls becoming less predictable.
What is Markip's attitude towards the game's character and its features?
-Markip jokingly refers to the game character as if it's an extension of himself, mentioning the character's strength and the physics of its movements. He also humorously addresses the character's appearance and actions throughout the gameplay.
How does Markip handle in-game challenges and setbacks?
-Markip shows resilience in the face of challenges, vowing never to give up or surrender despite repeated failures. He maintains a positive outlook, even when he encounters frustrating moments in the game.
What is Markip's opinion on history and history enthusiasts?
-Markip humorously dismisses the importance of history, questioning why anyone would major in it and jokingly referring to history enthusiasts as 'idiots.' This is part of his comedic commentary and not meant to be taken seriously.
How does Markip engage with his audience during the gameplay?
-Markip frequently addresses his audience directly, sharing his thoughts and reactions in real-time. He also uses humor and exaggeration to entertain his viewers, such as when he pretends to be surprised by his own abilities or when he teases about winning gift cards.
What is the significance of the 'wink wink' at the end of the script?
-The 'wink wink' gesture by Markip is a playful way to suggest that there might be hidden meanings or jokes in the video. It's a part of his performance and a way to create a connection with his audience.
How does Markip feel about the game's ending?
-Markip seems satisfied with reaching the end of the game, expressing relief and a sense of accomplishment. However, he also maintains a humorous tone, downplaying the significance of his victory and joking about the absence of giveaways.
What does Markip's commentary reveal about his personality?
-Markip comes across as a humorous, engaging, and resilient individual. He uses self-deprecating humor, jokes about various topics, and maintains a positive attitude even when facing challenges in the game.
Outlines
ð® Gaming Escapades and Overcoming Challenges
The speaker, Markip, dives into a gaming experience where he navigates through a challenging climbing game. Despite not remembering the game's name, he emphasizes his ability to play without prior knowledge, showcasing his skill in overcoming in-game obstacles. Markip expresses his discomfort with danger and loud noises, yet he perseveres, seeking safety and control. He also humorously claims to be the 'god of replication,' highlighting his focus on reproducibility in gameplay. The paragraph is filled with Markip's reactions to the game's events, including his surprise at his own abilities and his frustration with unexpected game mechanics.
ð€ª Zany Adventures and the Pursuit of Precision
Markip continues his zany gaming adventure, engaging with the game's challenges while maintaining a humorous and self-deprecating commentary. He acknowledges the game's difficulty and his own mortality, yet he remains focused on precision and reproducibility. Markip's narrative is interspersed with his internal monologue, reflecting on his past performance and his determination to improve. Despite occasional frustrations with the game's controls and mechanics, he remains optimistic and committed to mastering the game, even as he humorously interacts with the game's characters and environment.
ð§ââïž Climbing Conundrums and the Quest for Mastery
In this paragraph, Markip grapples with the intricacies of the climbing game, exploring different strategies and techniques to progress. He discusses the importance of precision and reproducibility in overcoming obstacles, while also expressing his frustration with unexpected game behaviors. Markip's commentary reveals his growing proficiency with the game, as he finds easier ways to tackle challenges and improves his control over the game's mechanics. His narrative is punctuated by moments of self-doubt, triumph, and a determination to succeed, despite the game's unpredictable nature.
ðµâð« Frustration and the Search for Consistency
Markip's gaming experience reaches a climax as he confronts the game's most frustrating aspects. He struggles with the game's sensitivity settings, which seem to change without warning, and he questions the logic behind certain game mechanics. Despite his frustrations, Markip remains committed to understanding the game and improving his performance. His commentary reflects on the importance of consistency and control in gaming, and he expresses a desire to skip uninteresting parts of the game. The paragraph ends with Markip's humorous take on history and a defiant declaration of never giving up, even as he acknowledges his own mistakes and the unpredictable nature of the game.
Mindmap
Keywords
ð¡Climbing
ð¡Danger
ð¡Safety Zone
ð¡Reproducibility
ð¡Controls
ð¡Sensitivity
ð¡Leap of Faith
ð¡Frustration
ð¡Giveaways
ð¡History
ð¡Protractor
Highlights
The game being played involves climbing and is challenging, as mentioned at the beginning.
The player, Markip, prefers to stay in a safe zone and expresses discomfort with the overhang of danger.
Markip humorously claims to be the best and uses the term 'scientific method of reproducibility' to describe his gameplay.
The player does not like loud noises and questions why the game has to be loud.
Markip expresses frustration with the camera controls, specifically the inability to move the camera upwards.
The player humorously refers to himself as the 'god of replication' after successfully reproducing a previous action in the game.
Markip mentions practicing to avoid being rusty, indicating a desire to improve at the game.
The player experiences a difficult section of the game, describing it as 'zany' and 'getting saucy'.
Markip expresses surprise at his own skill level, indicating that he is getting better at the game.
The player encounters a section of the game that he finds boring and wishes for more excitement.
Markip experiences issues with the game's controls, specifically mentioning sensitivity and random letting go of grips.
The player humorously dismisses history and history majors, showing a lack of interest in the subject.
Markip ends the gameplay session on a positive note, thanking viewers and promising to see them in the next video.
The player mentions a glowing eyeball, which could be a game element or a graphical glitch.
Markip uses humor and sarcasm throughout the gameplay, providing an entertaining commentary.
Transcripts
hello everybody my name is markip and
welcome back to a very difficult game
about climbing I think that's the name
of it I don't really remember I don't
ever read the actual main menus whenever
they have a steam listing or something
like that and I definitely don't read
the name of the game before I boot it up
because it has nothing to do with my
ability to play it I'm going over the
overhang of danger I don't like that
very much I like being in the safe Zone
oh
well boo ah no
[Music]
let
go haa oh not
quite yep there we go oh I'm in danger
I'm in danger I'm in danger I'm in
danger okay I'm fine so what am wait
what am I supposed to do
here what do you what do you expect me
to do how am I oh I could do that I
suppose I could it's kind of
loud kind of loud right here I don't
really like it kind of
loud why does it have to be loud and why
am I is this the only path oh
boy I don't know why I'm doing
this I really don't
know doesn't seem to be a lot of purpose
here oh don't break don't
break okay thank
you thank you you very
much why do the camera no go
up why camera no go up
there oh is that
not
okay
you're yes yes yes I am the best and I
can recreate what I've done I I am the
scientific method of
reproducibility that sounds perfectly
good description of me the baron of
reproducible results the the Exar of of
reproduction
the the the god of
re okay I'm just practicing I'm just
getting my practice in so that I I'm not
Rusty when I get to this
stage
no is there no way for me to thrust
myself
upwards I did a 360 I did a 720 I didn't
know more than that because it was would
have been excessive and showboy and I am
not an excessive
Showboat that's for
sure oh that was terribly done hope I
don't do that when the time
comes here comes the
time yes oh my God a freaking
inversion I'm I'm gooked out of my
gourd oh my God come on what why is this
not why is this not yep there we
go all right what was that about
reproducibility I am replication is
really the word I was I was looking for
reproducibility is just like there a few
too many con
conations I'm not the god of
connotations I'm the god
of
replication yes yes like it was nothing
like it never was TW TW it wasn't it was
it TW oh my
God it TW it Twain
nthing it never
twer
never
TW oh my God he really likes to get zany
that's what it likes to do it it gets a
little zany
sometimes real zany h
m there we go I got
you just got to feel it out okay feel it
out feel it out okay
death down there
understood I hear you loud and
clear do not go to the
death oh boy careful
now whoa whoa whoa whoa whoa
whoa whoa
whoa
come
[Music]
on well interesting that was
fascinating nice nice very nice very
nice
extremely nice incredibly nice so nice
it is so nice to me and I am so nice to
it oh my
God very nice extremely nice super duper
nice so
nice oh my
God so
nice the Great R strength on me I
usually don't self-identify with game
characters but I definitely feel this
one my soul my loin
cloth and my jiggle
physics oh all right safety am I right
guys oh goodness gravy so glad I'm
here
okay still doing really good
always have been oh don't fall
please
okay
so what happened before here was a bit
of a
misunderstanding wherein I thought oh
God do I really oh man oh I do don't I
oh you got to grab oh
[Â __Â ] oh my God oh my God oh my hand is
getting swept away in the flood oh
that's
unfortunate okay that's
fine oh my God oh my God oh my God oh my
God oh my God oh my
God
what oh that sounds so
bad all right I thought that was I
thought that was going to be much more
slippery and much more impossible but it
turns out I'm extremely
skilled oh is this a mermaid or whatever
you
are
okay yep oh
boy I'm might have to make a leap of
faith aren't I it's kind of the idea
here isn't
it it's just not far enough ah
no yeah
yes
oh ooh
oo
oo
oo all right that's
nice can I make that similar
right wow I'm don't know how I'm grabbed
done but I was excellent excellent
excellent oo excellently
done why let go of the wrong hand
okay
Precision
Precision and
reproducability
I do feel like if you were hanging on
that one in particular for a little too
long it would dump you
he would dump you right hard I wonder if
I could get away with that oh that is a
much easier way to do
that yeah if you uh you slide down the
rock that you can
control you can kind of get a little
more leeway that seems pretty yeah
that's actually not that bad I don't I
don't see if any problem with
that but I do see a problem problem with
this oh that oh no no not that way not
that
yeah oh my God little too close on that
one just a little bit too close I am
getting better at this which should be a
surprise to no one and if it is a
surprise to someone congratulations you
won this day's prize just click the
links by the spam Bots down in the
comments below and you'll get exactly
what you deserve that's right I'm using
the spam Bops as a punishment for those
that don't believe in me but you believe
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that that's the real me going to give
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why don't you just click on all those
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all you'll see a special thank you video
Straight From Me To
You
careful
now whoa it's getting kind of sloppy
here I don't know
why sometimes the controls slop up a
little bit I think that's the only way I
can really describe
it whoa hey now whoa what was that don't
do
that whoa whoa whoa whoa whoa whoa whoa
whoa why I know why you don't need to
tell me why it's a rhetorical question
so I can express my frustration at the
environment and not directed at any
individual in
particular especially not the developer
of the game I would never do anything
like
that oh my God please oh hurry up oh my
God I know that probably wouldn't have
fallen or made me fall
but just seems like it might have and I
don't like oh no no oh well this was
boring couldn't you have been exciting
come on live a
little don't live a little live very
little what is going on sometimes it
gets
Saucy and it's getting
Saucy whoa yeah if you miss it doesn't
does end well oh man oh
jeez I was doing so good oh no I
shouldn't have said that every time I
say that I start to do much much much
much worse which I kind of am and it's
getting a little frustrating like I feel
like I had a good grasp on the mechanics
and everything was going smoothly and
then things just started getting a
little halfhazard
you know what I mean like the sense
sensitivity just went up for some reason
and I don't know why it would do
that whoa what is happening what why I
was nailing that without even thinking
about it before and now I can't get it
why did I hit my sensitivity button oh
no why you
me will you
in what do you mean you're just going to
let go at random for no freaking reason
are you kidding me I don't even know if
I hit my sensitivity button I was still
trying to figure that
out oh my
God all right here I go
again why which why what is happening
why is it letting go
why
why
why
why I don't get
it I legitimately don't get it I'm not
letting go and it's not slipping because
why would it
slip why would it slip why would it slip
if someone can explain to me why it
would slip then I would accept that it
would slip but it's not slipping it's
not getting slippy because why would it
be slippy there because it's never been
slippy before it just decides to both
hands just kind of like I can't anymore
I couldn't possibly B but the whole time
there the entire time there getting back
through this boring ass section which I
don't know how to skip it's like oh yeah
iron grip whatever his name is here was
a stupid benefo characters named Isaiah
Bartholomew balamore [Â __Â ] some
historical figure who cares about
history nobody nobody cares nobody cares
name one person that cares about history
no one okay no one right someone
actually decides that they enjoyed
history class and they were like oh make
a major out of that what an idiot dumb
stupid stupidious that's who you
are here we go again now I've upset the
history majors watch out everybody
they're going to get whatever their
history equivalent of a protractor out
they're going to history you to death
watch
out okay we didn't let go randomly
excellent Abacus they're going to get
their Abacus out that's what they're
going to do nothing worth than a
historical math
major okay all
right that I can accept that was my
fault I missed my Target and of course I
fell that is perfectly acceptable
it is kind of crazy though when I was
first going through here I don't know
why but I had pinpoint accuracy like I
grabbed only where I wanted to grab I
don't know how I how did I do that you
know like here I'm I'm not grabbing
where I want to
grab now I
am there we
go okay oh my
God one more try at this nonsense but
I'm so much well no don't do
that I'm so much better at control right
at uh hitting my targets at uh doing
what I came here to do which is win and
succeed oh no that was the opposite of
winning and
succeeding which is win and succeed no
oh I will never give up I will Never
Surrender oh
oh
okay we're doing good we're doing good
things because we I me we we what does
that even mean oh oh oh sorry I didn't
mean to grab on your boob oh yes oh yes
can I grab anywhere here oh my God I can
oh my God I can oh my God I
can oh that's fine I thought it was
something
scary oh my God it's scary I'm not
scared anymore Potter Maloy whatever I
don't care
good great googly moogly I'm good thank
you everybody so much for watching I'm
going to end this one here because now
I've reached the end for sure wink wink
Won Won there there are no giveaways
down in the description if you are a
true fan you would be smart enough to
know that that doesn't exist I don't
know why my eyeball is glowing like
this have a good day thank you so much
for watching and as always I will see
you in the next
video
bye-bye
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