Film Theory: The Fallout Nukes are a LIE
Summary
TLDRThis video delves into the 'Fallout' franchise, focusing on its depiction of a post-apocalyptic world following a nuclear war. The host analyzes the initial scenes of the Amazon Prime show where bombs devastate Los Angeles. Using real-world data and the Nukemap tool, the theory reveals that the actual impact of the bombs would be far more catastrophic than depicted in the show. The episode also discusses the broader implications of nuclear fallout and how, despite the grim portrayal in 'Fallout', the real-world consequences could be even more severe, potentially leading to a nuclear winter and massive starvation.
Takeaways
- ð® The Fallout video game franchise is being adapted into a television show on Amazon Prime, which is considered a faithful adaptation with brutal comedy and social commentary.
- ðº The Fallout TV show's opening scene depicts the day the bombs fell in Los Angeles, showing the city being destroyed and people desperately trying to survive.
- ð The script uses scientific analysis to question the plausibility of the characters' survival in the show's opening scene, given the proximity to nuclear explosions.
- ð¥ The Fallout universe's depiction of nuclear explosions is scrutinized, with the conclusion that the actual fallout and devastation would likely be far worse than portrayed.
- ð The use of Nukemap, an online tool, helps to simulate the effects of nuclear bombs, suggesting that the bombs shown in the TV series are not as powerful as the games' lore suggests.
- ðš The initial explosions in the Fallout series, if based on real-world nuclear weapons, would still be devastating but might not be as instantaneously fatal to all characters close by.
- â±ïž The radiation from nuclear explosions decreases rapidly over time, with most isotopes having short half-lives, suggesting that the world could become safe for humans to emerge from shelters within weeks.
- ð¡ïž A more significant long-term threat from nuclear war could be a 'nuclear winter', caused by the release of massive amounts of smoke and ash into the atmosphere, blocking sunlight and causing global cooling.
- ðŸ The long-term effects of nuclear war could lead to widespread crop failure and famine, with the potential to kill a large portion of the world's population due to starvation.
- ð³ The real-world example of the year without a summer (1816) is cited as a historical precedent for how a large-scale release of particulates into the atmosphere can affect global temperatures and food production.
- ð® The sponsorship message for War Thunder, a comprehensive vehicle combat game, is included in the script, highlighting its historical accuracy and attention to detail.
Q & A
What is the main theme of the Fallout game franchise?
-The Fallout game franchise is set in a post-apocalyptic world where nuclear war has destroyed most of human civilization, featuring makeshift cities, raider gangs, and vaults designed to keep people safe, all wrapped in a retro-future aesthetic with dark humor and over-the-top violence.
How does the Fallout TV show adaptation compare to the game franchise?
-The Fallout TV show is described as a faithful adaptation that retains the brutal comedy and social commentary of the game franchise. It uses art directly from the games and is considered a good TV show in its own right.
What is the significance of the opening scene in the Fallout TV show?
-The opening scene in the Fallout TV show is significant because it starts on the day the bombs fell, showing the immediate aftermath of the nuclear explosions and the desperate struggle for survival, which is a departure from the usual setting of the games.
How does the script challenge the Fallout franchise's depiction of nuclear explosions?
-The script challenges the Fallout franchise's depiction by analyzing the scale and effects of the nuclear explosions shown in the TV show's opening scene, suggesting that the real-world outcome would be much worse and that the characters shown would likely not have survived.
What is the role of the Griffith Observatory in identifying the location of the nuclear explosions in the script?
-The Griffith Observatory, a famous landmark visible in the aerial shot of the nuclear explosions, is used as a reference point to pinpoint the epicenter of the explosions on a map, allowing for an estimation of their impact.
What is the concept of an 'air burst' in the context of nuclear explosions?
-An air burst is a detonation method where an explosive device, such as a nuclear bomb, is set off in the air rather than on the ground. This method provides more destructive power as the explosion's effects are spread over a wider area.
How does the script use the Wilshire Grand Center to estimate the height of the nuclear explosions?
-The script uses the Wilshire Grand Center, the tallest building in Los Angeles at the time of the script's writing, as a benchmark to estimate the height of the airburst of the nuclear explosions, assuming a height similar to that of the building.
What is the yield of the bombs in the Fallout universe according to the Vault Dweller's Survival Guide?
-According to the Vault Dweller's Survival Guide, the yield of a modern strategic warhead in the Fallout universe is typically in the range of 200 to 750 kilotons of TNT.
How does the script suggest the Fallout TV show's depiction of the bombs' power is inaccurate?
-The script suggests that the bombs shown in the Fallout TV show are not as powerful as the Fallout lore suggests. By using Nukemap to simulate the explosions based on the visible size of the mushroom clouds in the show, the script concludes that the bombs' yield is significantly lower than what the games and guidebooks indicate.
What are the potential long-term effects of nuclear explosions on the environment, as discussed in the script?
-The script discusses that while the immediate destruction and radiation from nuclear explosions would be devastating, the long-term effects could be even more catastrophic. This includes the potential for a 'nuclear winter' caused by the release of massive amounts of soot and ash into the atmosphere, which could lead to global starvation due to failed crops.
How does the script use real-world examples to discuss the recovery from nuclear explosions?
-The script uses the examples of Hiroshima and Nagasaki, which were rebuilt just a few months after the bombings and now have radiation levels similar to the rest of the world, to illustrate that even in the event of nuclear explosions, recovery and rebuilding are possible.
Outlines
ð® Fallout's Post-Apocalyptic World: A Theoretical Analysis
The video script begins by challenging the post-apocalyptic setting of the Fallout video game franchise, suggesting that the irradiated wasteland depicted is not an accurate representation of what would occur following a nuclear war. The narrator, a self-proclaimed lifelong gamer and RPG enthusiast, expresses excitement and trepidation over the adaptation of the Fallout series into a television show on Amazon Prime. The summary praises the show for its faithful adaptation, brutal comedy, and social commentary, comparing it favorably to 'The Last of Us' and contrasting it with 'Halo'. The script also humorously recounts the narrator's deep involvement with the Fallout series, including naming a cat after Todd Howard, the game director at Bethesda.
ð Mapping the Fallout: Los Angeles and the Bombs
This paragraph delves into the geographical specifics of the Fallout universe's setting within Los Angeles, focusing on the location of nuclear explosions as depicted in the show's opening scene. Using the Griffith Observatory as a reference point, the video attempts to pinpoint the areas affected by the nuclear blasts. It also discusses the concept of an 'air burst', explaining its destructive power and relevance to the bombs' detonation in the series. The Wilshire Grand Center, the tallest building in LA, is used as a benchmark to estimate the height of the explosions. The paragraph concludes with an estimation of the bombs' power, referencing the Vault Dweller's Survival Guide and speculating on the size of the explosions based on the in-game lore.
ð¥ Simulating the Fallout: The Devastation of Los Angeles
The script outlines the use of the Nukemap online tool to simulate the effects of the nuclear explosions over Los Angeles as shown in the Fallout series. It details the devastating consequences of the blasts, emphasizing that regardless of location within the city, the protagonist Cooper and others would not have survived the initial explosions. The summary explains the lethal effects of overpressure blast waves, radiant heat, and ionizing radiation, which would have instantly killed or severely injured individuals in the vicinity. The paragraph also addresses the discrepancy in the perceived size of the explosions compared to real-world nuclear detonations, suggesting that the explosions in the series may not be as powerful as previously thought.
ð The Aftermath: Survival and the Fallout from the Bombs
This section of the script explores the aftermath of the nuclear explosions, questioning the survivability of the character Cooper and the potential for a post-apocalyptic society to re-emerge. It discusses the relative weakness of the bombs in the series compared to real-world nuclear weapons and the implications for the Fallout universe. The video suggests that, contrary to the Fallout lore, the radiation levels might have dropped to safe levels within weeks, allowing survivors to leave their shelters. It also highlights the potential for a 'nuclear winter' resulting from the widespread fires caused by the explosions, which could lead to long-term climate change and widespread starvation.
ð¡ïž The Year Without a Summer: A Historical Perspective
The final paragraph draws a parallel between the potential global cooling effect of widespread nuclear explosions and the historical event known as the 'year without a summer' in 1816. It discusses the volcanic eruption of Mount Tambora and its impact on global temperatures and crop failures. The video uses this event to illustrate the possible long-term effects of nuclear war, including widespread starvation and the collapse of civilization. It concludes by reiterating the existential threat of nuclear conflict and the potentially optimistic view of the Fallout series' depiction of a post-apocalyptic world capable of sustaining cities and settlements.
Mindmap
Keywords
ð¡Fallout Franchise
ð¡Post-Apocalyptic World
ð¡Nuclear War
ð¡Vault Dweller's Survival Guide
ð¡Air Burst
ð¡Nuclear Yield
ð¡Nuclear Winter
ð¡Overpressure
ð¡Radiation
ð¡Raider Gangs
ð¡Retro-Future Aesthetic
Highlights
The Fallout TV show is a faithful adaptation of the game franchise, featuring brutal comedy and social commentary.
The show's opening scene, depicting the nuclear bombs dropping on Los Angeles, raises scientific curiosity about the characters' survival.
Using the Griffith Observatory as a landmark, the video attempts to pinpoint the location of the nuclear explosions within the Fallout universe.
The Wilshire Grand Center is used as a benchmark to estimate the height of the airburst nuclear explosions.
The video discusses the yield of the bombs in the Fallout universe, referencing the Vault Dweller's Survival Guide.
Nukemap, an online tool, is used to simulate the devastation of the bombs across Los Angeles.
The video reveals that, based on the show's visuals, the bombs' destructive power is significantly less than what Fallout lore suggests.
The actual size of the mushroom clouds in the show indicates the bombs were much smaller than the 200 to 750 kilotons suggested by Fallout lore.
The video suggests that the Fallout world might not have been as devastated as depicted, even considering the smaller bombs.
The long-term effects of nuclear explosions, such as nuclear winter and widespread starvation, are discussed as potentially more devastating than the initial blasts.
The video references the historical 'year without a summer' in 1816 as an example of climate change due to atmospheric blockage.
The Fallout franchise's depiction of a post-apocalyptic world might be too optimistic, considering the long-term effects of nuclear war.
The video concludes that while the show and games might exaggerate the immediate destruction, the existential threat of nuclear war is very real.
The War Thunder game is advertised as a comprehensive vehicle combat game with a focus on historical accuracy.
The video provides a bonus for new and returning War Thunder players, including premium vehicles and other in-game benefits.
The video emphasizes the importance of understanding the real-world implications of nuclear warfare beyond the fiction of the Fallout series.
Transcripts
The world of Fallout is a lie.
The irradiated desert wasteland full of people struggling to survive isn't what would happen
if the bombs we see in the Fallout show dropped in the real world.
But the reality is so, so much worse.
Strap on your Pip-Boys, loyal theorists, as we explore the real Fallout of this great
war.
Hello internet, welcome to Film Theory, the show that doesn't want to set the world
on fire, it just wants to start a flame in your heart.
So believe it or not, but for as much as I love movies, I am also a lifelong gamer.
I did get my start editing for Game Theory, after all.
And the games I love the most?
RPGs like Fallout.
No joke, I had a cat named after the game director at Fallout's developer Bethesda.
RIP Todd Howard, you were a good cat.
If you don't know, Fallout takes place in a post-apocalyptic world where nuclear war
has destroyed most of human civilization.
The few survivors have banded together in makeshift cities and raider gangs pillaging
the wasteland, or inside vaults designed to keep their residents safe.
And all of that is wrapped in a pretty bow of a retro-future aesthetic, dark humor, and
over-the-top violence.
This is one franchise that does not pull its punches.
So why are we talking about this game franchise on Film Theory today?
Well, I was both excited and terrified to hear that they were adapting the series into
a television show over on Amazon Prime.
Would it live up to the franchise's highest heights, or be broken and janky?
Well, I'm happy to say that the Fallout show is more Last of Us than Halo, a faithful
adaptation that features all of the same brutal comedy and social commentary that makes Fallout
so special.
All while using art directly out of the games and being a pretty dang good TV show on top
of it.
I have to say, I did get some pretty good feelings on this one when they proudly proclaimed
me from the studio who brought us free two-day shipping.
It just feels so...Fallout.
Oh my gosh, Lee.
Lee!
Are you stealing another one of my franchises?
No.
No no no no!
Get out of here, Tom.
This one's mine.
I was there when Fisto told me to assume the position, when there were cars falling out
of the sky in Fallout 4.
I've spent more time modding these games than some people have spent playing them,
Tom.
Come back and get mad when I steal Minecraft or something, I don't know.
In Los Angeles, while most of the Fallout show takes place a full two centuries after
the end of the world, the opening scene decides to do something a little bit different, instead
starting the day the bombs fell.
Here, one of our protagonists, Cooper Howard, sees the blasts ignite all across the Los
Angeles skyline.
Desperate to get to safety, Cooper and his daughter head for the Hollywood Hills.
It's a chilling scene.
Los Angeles is more or less wiped off the face of the map.
Neighbors and friends turn on one another.
Everyone is running for their lives.
But of course, I wouldn't be a very good theorist if scenes like this didn't also
trigger my scientific curiosity.
After all, Cooper and his daughter are awfully close to some of these explosions, and it
made me think, could they even survive this?
Would Cooper have even had the opportunity to make it past this day and link up with
the other characters in the show?
I just had to dig into it, and after running the numbers, well, the answer shocked me,
and it's gonna blow this show wide open.
See loyal theorists, if you look at this scene, you'll find that the world of this show,
that the entire Fallout franchise sets up, is a lie.
More likely than not, none of these characters in the opening scene would have made it, Cooper
included, and few of the future characters would have even had the opportunity to be
born.
The Fallout of Fallout would have been much worse than even this series could have imagined.
So step into your power armor, friends, we're headed into the wasteland to find out why.
To start, let's all catch ourselves up on what we're talking about here.
First off, the show is actually set in the same canon as the games, which itself is a
challenge since most of the games all have multiple endings, but that's a headache
for another day.
Regardless, the show also has the distinction of being amongst some of the earliest and
the latest content we see in the Fallout timeline.
Yeah, though the main events of the show take place in 2296, around nine years after the
events of Fallout 4, there are numerous flashbacks that take place in or before 2077 and the
Great War that destroyed the world.
And though this isn't the first time we've seen the bombs drop in the franchise, it is
the best look at the devastating event that the series has offered to date.
Because of that, we can now do all sorts of cool stuff, like figure out exactly how bad
these bombs would have been for the world, and specifically for Cooper here.
Let's start out by figuring out exactly where the bombs dropped in this scene.
This part of the show takes place in Los Angeles, and we get a nice aerial shot as three nukes
are detonated over the city.
This right here gives us all of the info we need to pinpoint these explosions, all thanks
to this building.
That there in the corner of this shot is the Griffith Observatory, a famous landmark that
you may recognize from everything from Terminator, to La La Land, to Grand Theft Auto V.
Using this, we can hop on Google Earth and line it up with the show, letting us know
that we're here somewhere up in the mountains north of Hollywood.
You may also notice that unlike the show, there aren't any skyscrapers here in this
part of LA in the real world.
But this would still make sense given that this portion of the Fallout timeline takes
place a full 50 years after the present day, and that the world of Fallout diverged from
our own shortly after World War II, so we can forgive this little bit of artistic license
taken with the LA skyline.
Regardless, using this information, we can figure out roughly where the epicenter of
these three explosions are.
The one closest to Cooper is just southeast of the observatory, putting Ground Zero right
about here in Hollywood.
The second explosion is even further southeast, putting it smack dab in downtown LA.
And the third explosion off in the distance there is quite a bit further south.
I'd estimate that this bomb was dropped straight out of Compton.
Finally, the very first bomb that sends Cooper headed for the hills is a bit tougher to identify.
But because we can see the edge of it in this aerial shot over on the right, we can use
that to estimate that it would be roughly here, just south of Koreatown.
Admittedly, that is a bit of a guess based on our limited data, and it may be a few blocks
in either direction, but trust me, it won't actually end up mattering that much in the
end.
Okay, now that we've identified where the nukes went off, we need to figure out exactly
how high they were in the air when they exploded.
But wait, why would they be exploding in the air?
Well, we've gone into great detail about this in previous videos, but the long and
short of it?
Detonating an explosive device in the air actually provides far more destructive power
versus when it explodes on the ground.
This concept is known as an air burst, and it's actually how the atomic bombs deployed
in Hiroshima and Nagasaki were detonated in World War II, and this mostly tracks with
what we see here in Fallout.
If you go through this shot frame by frame, though it's a bit difficult to make out,
we can see that the center of the flash, and therefore the explosion, is just over the
top of the buildings here in Hollywood.
Unfortunately, like we just explained, these buildings aren't actually real, so we can't
use them to get an exact measurement of this height.
So what we're going to do instead is use the tallest building currently in Los Angeles,
the Wilshire Grand Center, as a benchmark.
This building stands at 1100 feet, or 335 meters tall, which sounds reasonable for an
airburst like this.
But again, as we will soon see, going a dozen meters up or down isn't going to change
the end result that much.
Finally, the last piece of the puzzle we need here is just how powerful these bombs are.
The yield, or power, of bombs this big is measured in terms of just how much TNT it
would take to get the same amount of power.
So, for context, the bomb dropped on Hiroshima had a yield of 15 kilotons, or 15,000 tons
of TNT.
But how big are these bombs in Fallout?
Thankfully, this is where the fact that the games in the show take place in the same universe
comes in clutch.
See, packaged with every copy of the original Fallout 1 was the Vault Dweller's Survival
Guide.
Basically, it was the player's manual, but written from the point of view of the in-universe
vault tech.
Man, I miss when games came with cool inserts like this in the box.
Regardless, the Survival Guide explains that, quote,
The yield of a modern strategic warhead is, with few exceptions, now typically in the
range of 200 to 750 kilotons.
That's actually quite a bit smaller than the biggest bombs the US has today, which
sit at around 1.2 megatons, or 1,200 kilotons of TNT.
But using the info from the Survival Guide, we're gonna say that the three smaller explosions
we see are towards the bottom of that range, around 200 kilotons in size, while the big
bomb that started the whole sequence is at the top of that scale, approximately 750 kilotons.
With bombs like that, you can see why they say that war, war never changes.
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hop back into the explosive results of Fallout.
And now, with all of that info, where the bombs fell, how high they were, and how big
they were, we can plug all of that into this online tool Nukemap to simulate exactly how
much devastation these bombs would wreak across the city of angels.
And⊠everyone's dead.
See what I meant earlier when I said a few meters here or there wasn't ultimately gonna
matter?
Regardless of where Cooper was in these mountains, whether it was at the Griffith Observatory
or the Hollywood sign, or basically anywhere in the greater Los Angeles area, he'd be
dead long before he knew it hit him, and longer before he could mutate into the ghoulish desperado
we see later in the story.
Now, we could go into painful detail about exactly what from these explosions would be
killing Cooper and his daughter, but honestly?
We've talked about the effects of these sorts of nuclear explosions a lot in the past,
and just look at this map.
I think the broad strokes are gonna cover it just fine.
At this range from these explosions, Cooper would have been hit by an overpressure blast
wave of just around 4.81 PSI.
That's enough to break glass and just about enough to burst your eardrum, if he even survived
that long for the shockwave to hit.
See, the radiant heat from the explosions would have hit him first, traveling at the
speed of light, cooking every square inch of his body.
Thermal dosages are typically measured in calories per square centimeter, and just so
you have a frame of reference, third degree burns set in at around 8 calories per square
centimeter.
The first and largest bomb in Koreatown here in Fallout would have been hitting Cooper
and everyone else at that birthday party with 12.5 calories per square centimeter, which
would be almost certainly lethal, while the closest bomb in Hollywood would have followed
shortly with another 26.3 calories per square centimeter.
They'd basically be instantly cooked by these bombs, and even if Cooper and the rest
were somehow able to survive all of that, the ionizing radiation released by the blasts
would be getting to them in no time.
In just an hour in this post-nuclear LA, Cooper would have been exposed to 1,720 rems, or
rads, of radiation, enough to incapacitate you in five minutes and kill you within days.
Again, for a frame of reference, even in the games like Fallout 4, just a thousand rads
is enough to cause your player character to keel over and die on the spot.
Clearly, given what we know in Fallout lore and what we see here in the Fallout TV show,
Cooper and everyone else we see in this opening scene just being so close to these 200 or
750 kiloton bombs would kill them instantly, rupturing their organs, vaporizing their skin,
and irradiating their bodies.
And normally, I'd be content to leave things here.
That's a fun revelation about this show putting this really cool scene in a new light
using a combination of science and lore.
This main character is dead, and we can prove it.
Classic Theorist stuff.
But something about this whole thing was still bothering me.
As I was watching the show and seeing these explosions, I couldn't help but think that
they looked a little, well, small.
I've done a surprising amount of research about nuclear explosions during my time here
at Theorist, and though I'm no nuclear physicist, I do know that these bombs are supposed to
be massive.
Like, stretch up into the atmosphere massive.
But these explosions are just not that.
They're big, don't get me wrong, but they're not as large as they should be.
So I decided to dive a little deeper into the data, and found an interesting feature
over on Nukemap.
See, once you detonate the bombs in the tool, you can export that data to Google Earth and
see the scale of the mushroom clouds in all of their glory.
But when I did this for the 200 and 750 kiloton nukes, this is what I got.
If this looks like a confusing image to you, fair, it was to me too.
It wasn't until I zoomed out that I realized that what we're seeing here, all of that
black blob taking up so much of the image, that is the mushroom cloud we should be seeing
if these nukes had a yield as powerful as Fallout lore says.
Essentially, as he rides his horse on by the Griffith Observatory, Cooper would basically
be inside of the mushroom cloud of the bomb detonated in Hollywood, and the height of
these clouds should be as tall as 18 kilometers.
There is simply no way that these bombs we see here in the show are as powerful as the
Vault Dwellers survival guide told us, but we can figure out how strong they are based
on what we see.
Yeah, after playing around with Nukemap a little bit more, I was able to create this,
which is far more true to size of the clouds we see in the show.
You want to take a wild guess at how powerful these bombs are?
They're not 100 kilotons.
They're not even 10 kilotons.
In fact, the smaller bombs here have a yield of just 100 tons, 150th the power of the bomb
dropped on Hiroshima, and the bigger bomb detonated in the show here in Koreatown ended
up just a little bit bigger, but even still, it was just a single kiloton of TNT.
On the scale of nuclear explosions that we've seen in the media and in the real world, that
is insanely small.
Now, don't get me wrong, for the city of Los Angeles, these explosions are still going
to be devastating.
The city would be in rough shape, no two ways about it, but for the vast majority of Los
Angelinos, they'd have plenty of time to hop in their cars or on their horses to escape.
In fact, not only would Cooper totally survive this sort of blast up in the hills of Hollywood
at the Griffith Observatory, but he'd likely experience no negative side effects whatsoever
if he stayed clear of the fallout headed downwind.
And what's more, this isn't even a case of these explosions being significantly smaller
than the other ones we've seen throughout the Fallout franchise.
Both the bomb in Fallout 3's Megaton Quest and the explosion from Fallout 4's prologue
are in line with the ones we see here in the Fallout TV show, so does that mean that these
super powerful, civilization-ending nuclear explosions might not have been as world-shatteringly
powerful as we see from various bits of Fallout media?
That the world maybe shouldn't have been as devastated as we see in the games and in
the show?
Honestly, yeah.
Now, don't get me wrong, the creators of the Fallout franchise did consider this back
in the day.
According to the Vault Dwellers Survival Guide, though the yields of the nuclear bombs were
smaller than the biggest bombs we have today, they did release far more nuclear fallout
than expected.
And what we see here in the show are just four of potentially thousands, or tens of
thousands of bombs that hit the US during the Great War.
In fact, we know from dialogue in Fallout New Vegas that 77 nukes were launched at Vegas
and its surrounding area alone, aimed at just that one city.
So yeah, things would have been bad even with the smaller nukes.
But with all of that being said, ignoring the idea that the bombs in Fallout released
more radiation than expected, let me ask you this.
In the real world with real nukes, how long do you think society would need to remain
in their shelters and vaults before it was safe to come out again?
10 years?
100 years?
200?
Never?
Well what if I told you that it could actually be as little as just a few weeks?
Yeah, weeks.
See, when we think of nuclear disasters, the things that typically come to mind are Chernobyl
or Fukushima, where radiation levels can still be problematic decades after the initial incidents.
In meltdowns like those, radioactive uranium and plutonium are leaked into the local environment.
And unfortunately, those elements have high half-lives, the amount of time it takes for
just half of the radioactive atoms to dissipate.
It can take tens of thousands, or even hundreds of millions of years for those elements to
become inert.
So for us humans, that basically means that there will be dangerous amounts of radiation
at those disaster sites forever.
But things are different when it comes to a radioactive explosion.
When a nuclear bomb goes off, the uranium and plutonium powering the bomb is quickly
converted into energy and dozens of other radioactive isotopes.
And thankfully, most of these isotopes have relatively tiny half-lives, with radiation
levels falling off more than 50% after just one hour and 99% after just 48.
Basically, for every 7-fold increase in time, there's a 10-fold decrease in radioactivity.
After about a few weeks, radiation levels are likely as low as they're gonna be for
a long time, and should be safe enough for humanity to emerge from their vaults to either
flee or rebuild.
Don't believe me?
Well, we can look at real-world examples like Hiroshima and Nagasaki.
Those cities were being rebuilt just a few months after the bombs fell, and today, radiation
levels in both are basically no higher than they are anywhere else in the world.
And if you want an example that's a bit closer to home, you could spend an entire
year at the ground zero of Oppenheimer's Trinity Test and be exposed to entirely normal
and safe levels of radiation.
Now do not misunderstand me.
Any amount of nuclear conflict is not good.
These explosions suck for humanity, for civilization, for anyone and anything.
And even if the amount of radioactive fallout were a fraction of the devastation we see
in the games and the show, that would cause irreversible damage to the earth and our fellow
human beings.
And remember, according to Fallout lore, the bombs released more radiation than expected.
But still, the big takeaway here, if the bombs were as big as what we can see with our own
eyes here in this series, here in this scene from the show, it wouldn't be as bad as
the Fallout franchise wants us to believe.
But that's not to say that it wouldn't still be the end of civilization as we know
it, both in the real world and in Fallout.
Yeah, one last twist of the nuclear knife here, but even if the explosions and resulting
radiation wouldn't destroy the world, the long-term effects of the bombs still totally
could.
See along with the sheer destructive power of the nuclear explosions, the energy of the
bombs would likely cause many large fires.
This in turn would result in a lot of smoke, and with thousands of fires across the entire
United States, if not the entire world, billions of pounds of soot and ash are going to be
released into the atmosphere.
See, the sun would only need to be blocked just like a teeny tiny little bit to lower
the average temperature of the world by a few degrees Celsius, enough to have an irreversible
effect on our climate.
So unlike what we see here in Fallout with a hot, nuclear desert wasteland, it's far
more likely that the planet would enter a nuclear winter.
This in turn would devastate many of the crops that were able to grow, with some models of
nuclear war projecting that some 80% of the world population would die of starvation.
Something very similar actually happened in the real world in the year 1816, known as
the year without a summer.
See, in 1815, Mount Tambora in Indonesia erupted and released particulates into the atmosphere
that blocked enough sunlight from reaching Earth to temporarily lower the temperature
by a couple of degrees.
Because of this, for much of the world, summer did not come the next year.
Crops failed across Europe and the United States, with millions struggling to find food,
all from just one volcano.
Now multiply that by the atomic fire of thousands, or even tens of thousands of nuclear bombs.
This right here, that's a major part of why nuclear war is such an existential threat.
Yes, the initial explosions might kill unfathomable numbers of people, and the radiation would
have long-term dangerous side effects, but that's assuming we even get that far.
The Fallout series has never been one to sugarcoat how awful such an apocalypse would be.
Obviously, this is a world I would not want to live in.
But what we see in this show, and in the games, a world that has recovered enough to have
cities and settlements like Shady Sands in Philly, Diamond City in Megaton, even that
might be too optimistic an outlook.
But hey, that's just a theory, a FILM THEORY, and cut.
Once again, thanks to War Thunder for sponsoring this episode.
Remember, you can pick it up for free on consoles and PC.
And if you use the link in the description, for a limited time, new and returning players
who haven't played for six months will get that bonus pack with multiple premium vehicles,
the exclusive Eagle of Valor vehicle decorator, 100,000 silver lions, and seven days of a
premium account.
One last thanks to War Thunder, and I'll see you all next week.
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