I Played College Football 25 Early! Let's Talk Gameplay!
Summary
TLDRIn this video, the presenter shares early gameplay insights of EA Sports College Football 25, emphasizing its distinct feel from Madden. The game offers a faster-paced experience, with new animations and a unique passing system that enhances the overall play. The presenter highlights the game's strategic depth, including a wear and tear system and home field advantage that significantly impact gameplay. While unable to delve into specific game modes, the presenter assures that EA Sports College Football 25 will not disappoint, promising more detailed information soon.
Takeaways
- ð® The game 'EA Sports College Football' is distinct from 'Madden', with a faster pace and more responsive gameplay.
- ð The game features a 'Campus IQ' system that introduces new gameplay mechanics, emphasizing strategic team management on the field.
- ð Player ratings fluctuate throughout the game, adding a layer of realism and requiring players to adapt their strategies accordingly.
- ð New in-game passing mechanics have been introduced, which are different from those in Madden and are considered an improvement.
- ð playbooks and plays are designed to reflect real-life college football strategies, with options and RPOs being particularly powerful.
- ð The ball carrier moves may not be as powerful as expected, but the left stick controls are responsive, allowing for manual maneuvers.
- ðââïž Tackling and hit sticks are challenging, requiring precision due to the game's fast pace, which may be an adjustment for some players.
- â¡ The game showcases the power of top-tier athletes, with players like Jaylen Milroe demonstrating quick acceleration and agility.
- ð¥ The wear and tear system is a significant feature, requiring players to manage their team's health and fatigue to avoid injuries.
- ð Home field advantage plays a crucial role, affecting gameplay with crowd noise and other factors that can rattle the visiting team.
- ð The game includes composure levels for players, which can be influenced by various factors, adding another layer of depth to team management.
Q & A
What is the main focus of the video?
-The main focus of the video is to share early gameplay details, impressions, and provide information about EA Sports college football, 25.
What is the current status of the game's information release?
-The presenter was able to play the game early and share some details, but specific features and game modes are yet to be officially released by EA.
What should viewers do to not miss out on further information?
-Viewers should subscribe to the channel and turn on the Bell icon to receive updates, including official gameplay footage from both the presenter and EA Sports.
What is the presenter's assurance regarding the game modes and immersion?
-The presenter assures that if viewers are worried about the game modes and immersion not being on par with past NCAA games or Madden, they should not worry as the game developers have 'cooked' it well.
How does the gameplay of EA Sports college football, 25 differ from Madden?
-The gameplay is faster, more responsive, and does not feel like Madden. It is designed to mimic the high-powered offenses and wide-open, fast-paced nature of college football.
What is the 'Campus IQ' feature?
-Campus IQ is a feature set that EA is introducing this year with college football, which changes the way players manage their team on the field in unique ways.
How does the wear and tear system in the game affect gameplay?
-The wear and tear system affects gameplay by making players manage their players' health, limit fatigue, assess the risk of injury, and use strategic substitutions to ensure players are at their best when it counts.
What is the significance of the 'home field advantage' in the game?
-Home field advantage in the game alters the road game composure and confidence level, affecting gameplay through distractions like screen shaking, missing pre-play icons, and moving play art.
What is the current critique the presenter has about the game?
-The presenter's current critique is about the ball carrier moves not feeling as powerful as they could be, and the frequency of broken tackles being a bit too high.
What is the presenter's overall impression of EA Sports college football, 25?
-The presenter's overall impression is very positive, describing the game as electric and fun, and assuring that it is not just Madden with college teams but a unique and enjoyable experience.
Outlines
ð® Early Access to EA Sports College Football Gameplay
The speaker discusses their early access to EA Sports College Football 25, sharing initial gameplay impressions and promising further details. They were invited to EA's studios to experience the game early and provide insights to their audience. The speaker highlights the game's speed, distinguishing it from Madden, and assures viewers that it captures the unique feel of college football. They also mention upcoming detailed announcements about game modes like Dynasty and Road to Glory, which they are currently unable to discuss due to EA's restrictions. The speaker's experience suggests that the game will meet the expectations of fans who are looking for an immersive and differentiated experience from the Madden series.
ð Distinctive Gameplay and New Mechanics in College Football
This paragraph delves into the specifics of the gameplay, emphasizing the differences from Madden. The speaker discusses 'Campus IQ', a new feature set that introduces dynamic player ratings and in-game passing mechanics, enhancing the strategic depth of the game. They mention the game's playbooks and plays, which are designed to reflect real-life college football strategies, and express their satisfaction with the game's responsiveness and the introduction of new animations. However, they also point out some concerns regarding the ball carrier moves and the challenge of tackling in the fast-paced game. The speaker also highlights the game's difficulty in making tackles and hit sticks, which adds a layer of realism and challenge to the gameplay.
ðš Speed, Agility, and the Impact of Player Attributes in Gameplay
The speaker talks about the impact of player attributes on gameplay, particularly the speed and agility of top athletes like Jaylen Milro from Alabama. They describe how these attributes make a significant difference in the game, making it harder for less skilled players to tackle high-scoring athletes. The paragraph also covers the quarterback's scrambling abilities and the importance of the offensive line in creating opportunities for big plays. The speaker notes the frequency of broken tackles and the potential need for balancing this aspect of the game. They also discuss EA's mention of a 'wear and tear system' that affects player health and performance, requiring strategic substitutions to manage player fatigue and avoid injuries.
ðïž Home Field Advantage and Game Atmosphere Enhancements
In this paragraph, the speaker addresses the enhancements related to home field advantage and game atmosphere. They discuss the impact of crowd noise and composure on gameplay, as well as the return of the loudness meter from previous games. The speaker also mentions the new 'wear and tear system' and how it adds a layer of strategy to managing players throughout a game. They highlight the importance of monitoring and managing team health and performance, which is a significant departure from the Madden series. The speaker concludes by emphasizing the game's electric and fun atmosphere, suggesting that it will meet and possibly exceed the expectations of fans of the old NCAA games.
Mindmap
Keywords
ð¡EA Sports College Football
ð¡Gameplay
ð¡Campus IQ
ð¡Wear and Tear System
ð¡Home Field Advantage
ð¡Composure
ð¡Toughest Places to Play
ð¡Game Modes
ð¡Animations
ð¡Playbooks
ð¡Subscribers
Highlights
Early access to EA Sports college football 25 gameplay details.
Game is faster than Madden, with a unique feel reminiscent of old NCAA games.
Developers claim the game is about 30% faster than Madden, emphasizing high-powered college offenses.
New animations, including one-foot inbound catches, differentiate it from Madden.
Campus IQ introduces new gameplay mechanics requiring team management on the field.
Player ratings fluctuate throughout the game, affecting gameplay strategy.
New in-game passing mechanics offer a different experience from Madden.
Playbooks and plays reflect real-life college football strategies.
Ball carrier moves may not be as powerful as expected, but left stick controls are responsive.
Tackling and hit sticks are challenging due to the game's speed.
Highly-rated athletes like Jaylen Milro have a noticeable impact on gameplay.
Wear and tear system requires strategic player management to avoid injuries.
Home field advantage features game-altering effects, impacting road game composure.
Composure levels of players are affected by various factors, including crowd noise.
Toughest places to play feature synchronized crowd chants and real game day audio.
Game promises an electric and fun experience, setting it apart from Madden.
Extensive details and features cater to fans' expectations, building excitement for the game's release.
Transcripts
I got to play EA Sports college football
25 early and in this video I'm going to
share some gameplay details I'm going to
let you know how the game's playing and
I'll let you know when you can expect
even more information EA brought me down
to the studios last week to get my hands
on the game early so that I could get
this information to you guys and if
you're new to the channel and you don't
want to miss out on any of that further
information from both myself and EA
Sports including official gameplay
footage make sure to subscribe and turn
the Bell icon on so you don't miss any
of those videos trying to get to 600k
Subs before the release of this game and
if everybody watching just sub subcribed
we could hit that number in a few days
so let me first start by saying what I
can talk about and what I can't talk
about so what I can talk about is my
experience playing the game I can kind
of tell you what the game play is
feeling like I can dive a little bit
deeper on some of the official features
that EA is already released but I can't
go into certain specific details or
features about things that EA has not
released yet I also can't really talk
about game mode yet is EA is going to be
releasing news on that very soon and
when they do then I can dive deeper on
those specific things but what I can say
before we get into all of that is expect
some big gameplay stuff tomorrow that's
going to be a really big day I'm going
to talk about gameplay in this video but
there's going to be way more detail
coming tomorrow that I can really dive
into and in terms of game modes and
presentation things like Dynasty mode
Road to Glory and all that stuff while I
can't dive deep into those specific
things today because EA said that they
don't want us talking about that until
they officially release that news
themselves in the coming weeks what I
can say is this while not disclosing
specific features and things like that
if you are worried about the game modes
and the immersion and the presentation
being on the same level that Madden has
been on the last few years or if you're
worried about those things not being as
good or better as the old NCAA games if
you're worried about all of those things
not delivering what I would say is don't
worry they cooked and I wish I could
dive deep into some of those specific
things today but I will be able to very
soon but just know if you're worried
about this being basically just Madden
with college teams or this being half
the game that NCAA 14 was don't worry
you're not going to be disappointed so
let's start with how the game plays now
I was able to play the game for about 3
hours me and some other people that were
down there and the first thing right off
the bat is the thing that everybody
wants to know does it feel like Madden
is it just Madden's gameplay with
college teams and I don't think anybody
down there that was playing felt that
way it definitely felt different from
Madden the same as the old NCAA games
the old NCAA games while they were on
the same engine as Madden most years and
while they did share gameplay animations
NCAA always had a very unique feel and
most people seem to prefer that to
Madden and I would say the same thing is
true with this game it does not feel
like a Madden game number one it's way
faster than Madden much like the old
NCAA games were I believe one of the
developers said it's about 30% faster
than Madden which is a pretty big deal
and I think a lot of that is just to
mimic how high-powered the offenses can
be in college football how fast the game
is it doesn't mean that the game is
faster because all of the players are
necessarily faster because the NFL the
average player is faster because the NFL
is the top of the top but why the
college game feels faster is because
there's a bigger discrepancy from the
top players and the bottom players you
also a lot of times in college football
see it's a more of a high-scoring game
you see defenses struggle a little bit
more in college and that's kind of the
case with this game it feels like a very
wide openen fast-paced game it feels
very quick if you've played Madden over
the past few years espe esecially on the
current gen consoles the PlayStation 5
and the Xbox series x/s a lot of people
would describe the Madden gameplay is
actually a little bit slower and a
little bit sluggish at times it
definitely slowed down quite a bit when
it moved to the newer consoles the
college game does not feel like that the
college game is very fastpac you can
make a lot of good moves on the left
stick in the open field you can score on
a lot of big plays and yes at times
defense feels a little hard to play
because of how high-powered the offenses
can be at times the word I would use to
describe the game G play is just simply
fun and that's objective of course
that's my opinion some people might not
think it's fun but to me the game being
faster being quicker being a little bit
more responsive is fun to me whereas
Madden at times feels a little bit more
restrictive and just a little too slow
for my liking now it is true that both
games do share quite a bit of the same
animations much like the old college
games do however I am happy to report
that the college game definitely has a
lot of new animations now I'm not sure
if some of those are going to also
transfer for over to Madden but some of
them won't and the biggest example of
this of course is the one foot inbound
catches there's a ton of animations for
stuff like that obviously that's not
going to translate over to Madden
because it's kind of useless there as
you need two feet in bounds for it to be
a catch and Madden but even outside of
that definitely notice just new
animations overall and I would expect
Madden to have some of those new ones as
well but of course you're going to still
see some of the same tackle animations
you've seen in Madden you're going to
see some of the same catch animations
you've seen in Madden I don't really
think that's something that should be a
surprise again since the older game
shared animations as well but the
college game definitely feels uniquely
different and again everybody that was
there playing felt the same way I didn't
run into a single person that says Ah
this feels a little too much like Madden
it just doesn't now I'm going to
continue on and dive a little bit deeper
into some of the specifics here but
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and you just can't beat that so let's
talk about the stuff we can talk about
so on EA's blog a few weeks ago they did
talk about some specific gameplay
details and I can dive a little bit
deeper on those as they have been
officially released but again tomorrow
expect some more big news and I'll be
able to dive even deeper so let's talk
about campus IQ which is the name for
the feature set that EA is bringing this
year with college football now is this
kind of just another gimmick we've seen
with Madden sometimes sometimes these
things can affect the gameplay in good
ways sometimes they're a little gimmicky
I'll say from all the stuff that I
played this actually really changes the
way you play football at least an EA
football game in my opinion it's got
some really cool things in there that
actually make you have to manage your
team on the field in ways that Madden
has just not had maybe ever honestly or
anytime recent so one of the things that
EA did mention a couple of weeks ago
when they talked about the wide open and
fast-paced gameplay they mentioned
player ratings that fluctuate throughout
the game and they also mentioned new
in-game passing mechanics now I can't
dive deep into how the passing mechanics
work but I will say this because they
have revealed already that there are new
in-game passing mechanics the passing
mechanics in college football are
different than Madden and that's
definitely been something that a lot of
people have been critical love with
Madden over the years is that the
passing can always use work more so in
terms of like ball trajectory the ball
sometimes comes out too low and you
can't really put the ball in certain
spots drop it into the bucket as good as
you would like to it's definitely gotten
better over the years over the past few
years they've definitely made this
better than it was before but I will say
the passing system from college is not
what we've been using in previous Madden
games and it is 100% better than the
passing mechanics from the previous
Madden games and and this is just
another example of how the game play is
different from Madden aside from the
faster quicker gameplay aside from
feeling like you have a little bit more
control aside from having some different
animations in the game and different
plays and playbooks you also have a
passing system that is different than
Madden which makes throwing the ball
feel different than it doesn't Madden
and in my opinion it feels better than
Madden when it comes to passing the ball
this is something I'm a big fan of and I
can't wait to dive deeper on it in terms
of playbooks and plays and things like
that I don't think I can dive too deep
on that because they're going to reveal
more information but what I can say is I
got to check out a number of the
playbooks and the time that I was on the
game all the stuff that you expect to be
there is there the way these teams play
in real life their playbooks from what I
could see reflect that in the game the
option and the triple option is really
good really powerful as expected the
rpos are very good and powerful as
expected and dare I say they're kind of
annoying too to go against at times but
that's college football they're annoying
for those defenses to go against in real
life too and if anything these things
work a lot better in college than they
do in the n fell because of the talent
Gap and things like that and a lot of
teams base their offenses around you
know certain option Styles or a lot of
RPO stuff so that is present here and
you're going to feel the power of that
stuff in this game now I will say the
one thing I didn't like really CU
there's always going to be something no
matter how much you like a game there's
always going to be some aspect of it
that you're not a fan of I wasn't crazy
about the ball carrier moves I don't
feel that the ball carrier moves were as
powerful as I'd like them to be or as
powerful as I remember them being in
some of the older NCAA games and even
some recent Madden games however though
what I will say is the left stick is
really good it's very responsive so if
you're good at making those stops at the
right time making those manual cuts and
just knowing how to maneuver a player
you don't really even need the ball
carrier mov that much because with the
fast-paced game playay and how
responsive and quick the left stick is
you can manually make people miss you
can make a lot of moves you can make a
lot of good Cuts with the player and
also kind of what goes with this is I
found tackling to be pretty hard in this
game Landing hit sticks were definitely
hard even just tackling at times was
pretty hard because of how fast the game
is so the time and everything really has
to be pretty precise or you know you're
going to miss tackles and the offensive
guy is going to make you kind of look
silly which again some people might
really love that some people might hate
that some people don't like when
tackling is hard this definitely is
going to be an adjustment in terms of
just how fast the game is being able to
make tackles and hit sticks and also on
offense it's going to be a little bit
easier at first I think to get off those
big plays and you'll definitely feel the
power of those top in athletes a good
example of this would be jayen milro
from Alabama when I was playing with
them and I would take off running with
mil row you feel that top end speed you
feel the acceleration and just how he
kind of picks up that speed pretty
quickly accelerates and can pull away
from the defense and just how quickly
he's able to kind of stop and make
people miss and again especially with
how fast the game play is and how
difficult it is to tackle if you're not
a good user you really feel the power of
somebody like a Jaylen milro because
he's that much harder to tackle than a
lesser guy because he's just so quick
and so Shifty and to kind of go along
with that scrambling with the QBs all of
that felt really good again something I
like like about the college game you
definitely see those fast QBs guys like
Jaden Daniels last year they can take
off and they can run for big yards every
game because they're just that fast
they're that Shifty they're that
electric and what I did like about this
game and the limited time that I got to
play it is the o line also felt pretty
good the pocket formation felt pretty
good I felt like I was able to climb the
pocket more times than not and if you're
not putting spies on the field and
you're not accounting for fast QBs
you're able to take off quite often and
get big yards in the open field if
you're not putting spies and stuff like
that on the field to watch for those
guys you're going to pay more times than
not because the blocking especially for
some of the better teams it's going to
hold up a little bit longer the pocket's
going to be there you can step up find
those running lanes and really make some
big plays with these QBs I did also find
that the broken tackles were pretty
frequent in this game I don't know if
that's something they plan on tuning
obviously we do see a lot of broken
tackles in real college football but I
did feel that the broken tackles are a
bit too high in my opinion I was seeing
them a little bit too often I definitely
if there was one really big critique I
would have for this game is to balance
the broken tackles a little bit but
again the game is still a few months
away that type of stuff can very easily
be tuned if they see fit now another
thing EA mentioned a couple weeks ago
was the wear and tear system and it said
with the new wear and tear system as the
hits add up players wear down you have
to manage your players Health limit
their fatigue assess the risk of injury
and avoid onfield Mistakes by using
strategic substitutions to ensure your
players are at their best when it counts
the most so again I can't break this
down completely in depth just today more
on that tomorrow but this definitely
affects the gameplay and this is not
just a simple fatigue system if you're
thinking that this is basically just a
fancy way of wording fatigue as it is in
Madden where hey you know you've run the
ball with a guy for three plays you got
to sub them out and put the backup
running back in or you're no huddling
down the field and some of your skill
position players are now a little
fatigued this is not that this is a
legit wear and tear system the hit your
players take matter if you overuse your
players that matters and you have to
monitor this or you will risk injury to
certain body parts this is actually a
very unique way of playing football that
we really haven't seen in an EA game at
least to my knowledge you have to really
manage your team on field with this wear
and tear system this isn't a game where
you can just kind of do anything you
want and not have to account for what
your players are going through you're
going to absolutely have to account for
that stuff or you're going to risk
losing them now I'm not really sure how
this is going to be implemented for
online play I think this is definitely
going to be a bigger thing for dynasty
play I think it will probably be online
play as well but this is definitely
something that's going to take an
adjustment because a lot of people are
used to just kind of doing whatever they
want in the game you know taking as many
hits as they want abusing a player over
and over and over you're really going to
have to take a lot of stuff into account
now and that's what I like about this
game and again why it's not the same as
Madden because you don't have to do this
in Madden this game how it's different
than Madden on field aside from the fact
that it's faster and again like has some
different passing mechanics it's just a
lot of these little things that aren't
present in Madden that you have to
monitor and you have to account for so
it just completely changes your whole
approach to how you're going to play a
game you have to be more strategic with
the college game because there's systems
in place that make you have to be more
strategic and if you're not you're going
to suffer because of it now another
thing that EA did mention weeks ago was
home field advantage and it said
specifically that there's game altering
home field advantages that rattle your
rivals in college football's toughest
places to play it said test your squad's
road game composure and confidence level
as you play through distractions like
screen shaking missing pre-play icons
and moving play art so of course if
you've played these games you're
familiar with this in the old NCAA games
you're familiar with it even in Madden
as they have a version of this but again
what I will say about this is it's just
better in college football mainly
because the crowds are better the thing
with Madden is the crowds are never
really alive the game doesn't feel too
alive the audio isn't the greatest at
least in my opinion but with college the
crowds feel alive home F Advantage
actually feels like it matters and again
as it said on their blog this is going
to alter the road game compos Ure and
that is another thing that is present in
this game is composure now again I'll be
able to dive deeper on this probably
tomorrow but composure is a thing in
this game and you know just along with
the wear and tear and those other things
it's another level of monitoring your
team that just isn't really present in
Madden and they also mentioned here
about the toughest places to play if
you're familiar with the old NCAA games
you remember there were the 25 toughest
places to play and also in this same
blog from weeks ago they even
specifically mention when speaking on
the pageantry and traditions and the
crowd and things like that they said
there's synchronized crowd chance
there's loudness meters as well as real
game day audio and fight songs so this
goes hand inand with that home field
advantage yes the loudness meter is back
in the game which is something we know
from the old games where you kind of
pump up the crowd and this is especially
a big deal in those toughest places to
play and the road team does get a little
bit more rattled it's a little bit
harder to play is an away team the
composure does come into effect and
we've already seen them talk about
ratings can flu uate based on a number
of different things how your players are
performing composure is one of those
things that's going to play into this so
really tying this all together here and
how it's different from Madden aside
from just feeling a little bit different
is that at every level you have to
monitor your team a lot more you have to
be very aware of what's going on and you
have to fight through some different
things here that if you've been playing
EA Games as of late you just haven't had
to deal with that type of stuff so if
you're going to approach this how you've
approached maybe playing Madden over the
past 5 to 10 years you're you're going
to be in for a surprise because it's
just not that type of game all in all
the game feels very electric it's very
fun I really don't foresee too many
people being disappointed in this game
there's always going to be somebody
that's disappointed you can't please
everybody that's impossible but I just
can't foresee people being disappointed
with this game overall I think from what
I learned about the game and what you
guys will learn more and more over the
next few weeks and what I got to play of
the game to me they delivered to me the
weight was well worth it the game was
extremely fun and again if you're
worried about the game not being as good
as the old games or if you're worried
about the game being way too similar to
current Madden again I would tell you
don't worry because they cooked there's
really not much in this game that you
could want that isn't there there are a
couple specific things that might not be
there which we will talk about soon but
they're not really deal breakers in my
opinion almost anything you could want
down to some of the very minute details
are in this game and once you find out
just all what is in this game I think
you're going to be even more excited for
it now if you want to sneak peek of some
of the little things that EA snuck in
their recent trailer that you might have
missed make sure to check out this video
right here on the screen
5.0 / 5 (0 votes)
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