Hermitcraft S10#4: Permit My Frog Storage

EthosLab
5 Mar 202454:23

Summary

TLDRThis video script follows Etho as he progresses through various projects on the Hermitcraft server during a new season. He sets up storage systems, trades shop permits with other Hermits, builds a slime farm and frog light farm, and explores new gameplay mechanics. The script captures the camaraderie and banter among the Hermits, as well as Etho's thought processes and problem-solving skills. With a mix of building, trading, and experimenting, the video promises an entertaining and insightful glimpse into the dynamic world of Hermitcraft.

Takeaways

  • 🏡 Etho is building his base on the Hermitcraft server, including storage systems, farms, and other structures.
  • 🏬 The Hermits have a new shopping district system this season with random shop permits assigned to each member.
  • 🐸 Etho got the frog light permit, so he built a frog light farm in the Nether using different biome temperatures.
  • 🔩 Etho set up a slime farm and an XP farm from dual cave spider spawners at his base.
  • 📫 The Hermits are establishing a mail system facilitated by shulker boxes, with some negotiations involved.
  • 🛍️ Etho and other Hermits traded and negotiated shop permits, striking deals for desired items.
  • 🧱 Etho is developing multi-item storage systems using hopper minecarts and chests for automatic sorting.
  • 🔄 Etho created a shulker box refilling station to keep his inventory organized and accessible.
  • 👥 The episode features lighthearted interactions and collaborations between various Hermits.
  • 🎥 The script provides a glimpse into the gameplay, building, and dynamics of the Hermitcraft server.

Q & A

  • What is the main purpose of this episode?

    -The main purpose of this episode is to set up various storage systems and farms at Etho's base, including a shulker box refilling system, a multi-item sorting system, a slime farm, a creeper farm, and a frog light farm.

  • How did Etho acquire the permits for his shops in the shopping district?

    -The hermits were randomly assigned six shop permits each, which give them the rights to sell certain items in the shopping district. Etho received permits for spore blossoms, magenta glass, crystal blocks, kelp, andesite, and frog lights.

  • What is the significance of the frog light permit?

    -The frog light permit is considered Etho's best or "S-tier" permit, so he prioritizes setting up a frog light farm to meet the potential demand.

  • How does Etho's shulker box refilling system work?

    -Etho has a system of chests and hoppers set up where he can swap out an empty shulker box from his ender chest with a pre-filled one containing all the items he needs, allowing for quick and easy item retrieval.

  • What is the purpose of the multi-item sorting system Etho builds?

    -The multi-item sorting system is designed to automatically sort items from shulker boxes into designated chests based on item types, allowing Etho to easily store and organize his items without manually sorting them.

  • How does Etho plan to breed and obtain frogs for the frog light farm?

    -Etho sets up a slime farm to gather slime balls, which are required to breed frogs. He also captures frogs from the overworld and transports them to a nether basalt delta biome connected to different temperature biomes to obtain the different frog color variants.

  • What role does the iron golem play in the frog light farm?

    -The iron golem attracts and provokes magma cubes in the nether basalt delta biome, allowing the frogs to eat the smaller magma cube pieces and produce frog lights as a result.

  • How does Etho acquire shulker boxes for the mail system?

    -Etho negotiates a deal with Beef, who has the shulker box permit, to allow Doc to provide shulker boxes for the mail system in exchange for end rods and giving Doc the last priority for receiving a mailbox.

  • What other significant events or interactions with other hermits are mentioned in this episode?

    -Some other notable events include Etho setting up an XP farm using a dual cave spider spawner, trading glass permits with other hermits, receiving a mail bag from Pearl, and getting Swift Sneak 3 pants from Doc.

  • What challenges or setbacks does Etho face during the episode?

    -Some challenges Etho faces include initially struggling to find frogs in the overworld, having to manually collect frog lights due to the lack of a collection system, and dealing with magma cubes overflowing during the frog light farm setup.

Outlines

00:00

🎥 Welcome to Hermitcraft and Overview

The content creator welcomes viewers to another episode of Hermitcraft, mentioning that a lot has been happening on the server. They plan to work on the floor, figure out storage room location, and potentially build a basement. The lack of interior space is noted. The creator straightens the walls using moss blocks as placeholders to get a sense of the usable space.

05:00

🐟 Squid Farm with Guardians and Allays

The creator has built a squid farm using guardians and allays to collect ink sacs. They explain the challenges of getting a guardian into a boat and how they eventually succeeded. The farm's mechanics, with the guardian killing squids and the allay collecting the ink sacs at the note block, are detailed. While not a high-yield farm, it suffices for the creator's needs.

10:01

⭐ Shulker Box Refilling System

The creator sets up a Shulker box refilling system, explaining its purpose and mechanics. They demonstrate how to copy items from existing Shulker boxes and add new items to the system. The system allows for easy retrieval and organization of items, eliminating the need for manual sorting.

15:02

🧱 Multi-Item Storage System

The creator introduces a compact, redstone-free multi-item storage system. It utilizes hopper minecarts to sort and distribute items into double chests based on filters. The system's design, with zigzagging water streams and hopper arrangements, is explained in detail. The creator plans to establish sorting rules and organize items accordingly.

20:03

⚒️ Slime Farm and XP Farm Setup

The creator showcases a slime farm built underneath their base to gather slime balls for breeding frogs. They also set up an XP farm using a dual cave spider spawner, complete with a light switch for control. The mechanics of the XP farm, involving honey and bubble columns, are described.

25:04

🏪 Hermit Permits and Shopping District

The episode introduces the concept of Hermit permits, where each Hermit is assigned random items to sell in the shopping district. The creator reveals their assigned permits, including spore blossoms, magenta glass, crystal, kelp, andesite, and frog lights. They discuss trading permits with other Hermits and make deals for specific items.

30:07

🐸 Frog Hunt and Breeding

The creator embarks on a quest to find and breed frogs, as they are essential for obtaining frog lights. They explore different biomes, successfully locating and capturing frogs. The breeding process, involving slime balls and water, is demonstrated. The creator prepares the frogs for their upcoming frog light farm.

35:08

📫 Mail System and Shulker Box Negotiations

The creator receives a delivery of iron from Tango and reveals that Doc gifted them Swift Sneak 3 pants. They discuss the mail system and the need for Shulker boxes, leading to negotiations with Beef, who holds the permit for selling Shulker boxes. After a comical exchange, they reach an agreement involving end rods and Doc's mailbox priority.

40:08

🔥 Frog Light Farm Construction

The creator constructs a frog light farm in the Nether, utilizing a 31x31 platform with an iron golem to attract magma cubes. They explain the mechanics of the farm, including the use of powdered snow to break down magma cubes for the frogs to consume. The farm is designed to accommodate all three frog variants: white, green, and orange.

45:09

🛒 Impromptu Frog Light Shop

With the frog light farm operational, the creator seizes an opportunity to sell frog lights on the spot. They set up an improvised shop and negotiate prices with Pearl, eventually settling on trading frog lights for diamonds. The creator also obtains a purple glass permit from Pearl, further expanding their trading prospects.

50:09

🎬 Behind-the-Scenes with the Hermits

The episode concludes with a series of lighthearted interactions and conversations between the creator and other Hermits. These include discussions about mouse and keyboard setups, accommodating left-handedness, and playful banter about permits and trading.

Mindmap

Keywords

💡Hermitcraft

Hermitcraft is a long-running multiplayer survival Minecraft server where a group of content creators, known as the Hermits, collaborate to build and create together. The video script follows one Hermit's activities and experiences on this server. It is the central setting and theme of the video.

💡Storage

Storage refers to the organization and management of various items and resources in Minecraft. The Hermit discusses setting up different storage systems, such as a Shulker box refilling station and an automated sorting system. Efficient storage is crucial for managing resources on a shared server like Hermitcraft.

💡Shops

Shops are a feature on the Hermitcraft server where Hermits can set up trading outlets to sell specific items to one another. The video mentions a new 'permit' system being implemented, where each Hermit is randomly assigned items they are allowed to sell. Setting up and stocking these permitted shops is a significant part of the Hermit's activities.

💡Farms

Farms refer to automated systems in Minecraft designed to generate or produce specific resources. The Hermit discusses setting up various farms, such as a creeper farm for gunpowder, a squid farm for ink, and a frog light farm. These farms are essential for acquiring resources efficiently, especially on a shared server.

💡Redstone

Redstone is a fundamental mechanic in Minecraft that allows for the creation of complex machinery and automation. The video script mentions using redstone components like hoppers, minecarts, and pistons to build and operate various farms and storage systems. Redstone is a crucial tool for the Hermits in their ambitious projects.

💡Collaboration

Collaboration is a central aspect of the Hermitcraft server, where Hermits work together, trade resources, and sometimes jointly undertake projects. The script shows the Hermit interacting with and negotiating trades with other Hermits, highlighting the cooperative nature of the server.

💡Terraforming

Terraforming refers to the process of modifying the natural landscape in Minecraft to create artificial structures or environments. The Hermit mentions terraforming activities like digging tunnels, flooding areas, and shaping the terrain to accommodate their builds and farms.

💡Mob Farms

Mob farms are specialized structures designed to automatically spawn and collect drops from specific mobs (hostile creatures) in Minecraft. The script discusses setting up farms for cave spiders (for experience), creepers (for gunpowder), and guardians (for squid ink). Efficient mob farms are vital for obtaining rare resources.

💡Permits

Permits are a new system introduced on the Hermitcraft server, where each Hermit is randomly assigned a limited number of items they are allowed to sell in shops. This system adds an extra layer of competition and strategy, as Hermits must negotiate and trade permits to sell desired items.

💡Optimization

Optimization refers to the process of making systems or builds more efficient, compact, or effective. The Hermit repeatedly mentions optimizing various farms and storage systems to minimize lag, increase production rates, or conserve space. Optimization is crucial on a shared server like Hermitcraft to ensure smooth performance.

Highlights

Etho explains his process for setting up a shocker box refilling system, where he keeps 16 shulker boxes in his ender chest with every item in the game organized, and uses a setup with hoppers and chests to automatically refill them.

Etho demonstrates a neat trick for quickly copying the contents of a shulker box by emptying his hotbar and pressing 'q' to quickly queue up the items in the same order.

Etho shows his multi-item storage system design, which uses hopper minecarts zig-zagging through water streams and hoppers to sort items into double chests without any redstone.

Etho reveals he received permits to sell frog lights, magenta glass, crystal, kelp, andesite, and spore blossoms in the shopping district.

Etho starts setting up a slime farm to breed frogs for a frog light farm, using magma blocks and fences to increase kill rates.

Etho finds and breeds frogs near spawn, planning to transport them to a nether basalt delta biome to set up his frog light farm.

Etho gets delivered iron from Tango and receives Swift Sneak 3 enchanted pants from Doc as a gift.

Etho, Doc, and Beef engage in a humorous negotiation over Doc providing shulker boxes for the postal service in exchange for end rods and trade deals.

Etho builds his frog light farm design in a nether basalt delta biome connected to a cold grove biome to get all three frog colors.

The frog light farm uses iron golems to anger magma cubes, which the frogs then eat, producing frog lights as a drop.

Etho has a comedic interaction with Pearl, selling her frog lights from his unfinished shop in the shopping district.

Scar and the hermits engage in a lighthearted discussion about Scar being left-handed and how he positions his mouse and keyboard.

Etho finally gets a dual cave spider spawner XP farm set up at his base to repair tools and gear.

Etho trades glass and kelp permits with Wels in exchange for the stone permit, seeing more value in selling stone-based building blocks.

Etho considers making a basement storage room under his stairs due to limited interior space in his main build.

Transcripts

00:05

hey what's up everybody and welcome to

00:06

another episode of hermitcraft aha yeah

00:10

so a lot of fun stuff has been happening

00:12

on the hermitcraft server this week and

00:13

there's still quite a few things I want

00:14

to try to get done for this episode so

00:17

it's probably going to be a little bit

00:18

of a longer one I think this episode we

00:20

probably won't get a whole lot of

00:21

building done on this place

00:22

unfortunately but we'll try to do a

00:24

couple things at at the very least my

00:26

attention is uh pulled away from here uh

00:29

this week uh first off let's just try

00:31

get the floor down get a feel for what

00:33

that's going to be like and I think we

00:35

want to try figure out what we're doing

00:37

for our storage room where that's going

00:39

to go just looking at this though I got

00:41

to say we don't have a lot of space

00:43

available like it's it's not a big

00:44

interior so I'm thinking almost we need

00:47

to go down make a basement for our

00:49

storage room I don't like doing

00:50

exteriors first because my Interiors end

00:53

up being very sloppy when I do that but

00:55

we'll we'll do our best here see what we

00:56

can make happen so usually if I do

00:59

exterior first first then I figure out

01:01

how much usable space I actually have

01:03

inside of here so this is all all kind

01:06

of consumed over here right so we'll put

01:08

a post here in the corners and then

01:10

we're going to just fill it in with moss

01:12

blocks and we'll figure out

01:14

later what color we actually want to use

01:16

for inside but this is just like a

01:18

placeholder and there we go so we got

01:20

our walls all cleaned up here

01:22

straightened out and now we have a

01:24

better sense of how much space we have

01:26

to work with when we do the interior and

01:28

uh yeah it's still a pretty good amount

01:30

right so we double thickened the walls

01:32

so we can change them whatever color we

01:33

want on the inside because we don't

01:35

really want the outside of our build to

01:37

look the exact same as our inside we

01:39

don't want to use the pink terra cotta

01:40

in here I don't think so usually with

01:42

houses I think they put stairs by the

01:44

entrance and exits right so we did the

01:46

same thing here right by the door here

01:49

we have a switch back staircase and it

01:50

goes down to the other door out here

01:54

you're not supposed to be here okay I

01:56

changed something with this guy and it's

01:57

not working out too well no no no know

02:00

oh man that guy's been giving me a

02:01

little bit of a hard time here everybody

02:03

I did my very first Farm project that

02:06

uses a the other day and I'm still

02:08

trying to figure out how they work he's

02:10

supposed to stay down there but every

02:11

once in a while he wants to come see

02:13

me uh it was working great for a few

02:15

days and then I tried to compact things

02:17

a bit more today and now he's uh he's

02:19

not staying down here all the time uh

02:22

yeah let's talk about this though so

02:23

I've been trying to develop this Bay

02:25

Area outside of our house so that uh it

02:27

doesn't go to waste um I did a project

02:30

with gem the other day to connect this

02:32

Bay up to her base and like the ocean

02:35

area next to grian TNT usually blows up

02:37

one or two blocks above the 2x one hole

02:40

You Dig so where do we want the 2x one

02:44

hole maybe at the water level how much

02:48

down will it go cuz we want we can

02:49

control that but up is is like one or

02:51

two blocks always can't control up so

02:54

maybe maybe we do do it on this level

02:57

okay so that'll get rid of like up to

02:58

the dirt here height you know yeah I

03:02

feel like that'd be good have we checked

03:05

this does this go through Tango stuff at

03:06

all who knows honestly I'll dig bottom

03:09

you dig top all

03:11

right teamwork all right it's dark I got

03:14

to see oh sorry I accidentally clicked

03:17

oh I accidentally clicked the wrong you

03:20

keep walking in front of

03:22

jam

03:24

[Music]

03:27

careful wa

03:30

got to chase it Jem Chase

03:33

it this is

03:38

crazy

03:41

whoa all right this is actually pretty

03:43

watery this might not actually be any

03:45

work for us yeah like it's all dug all

03:48

the way up to here right God there's no

03:50

haast speaking I'm

03:53

dying you poor thing who lives like this

03:57

I've been doing my whole area yeah like

04:00

not even efficiency just just like

04:02

digging enjoying it I I can do it for a

04:06

couple minutes but anything longer than

04:07

like 10 I'm I'm done oh you're so

04:12

spoiled Jam I played old Minecraft okay

04:14

I've done you don't know how many holes

04:16

I've dug with stone tools back in the

04:19

day I've done my time okay I don't need

04:22

to keep reliving that over and over I

04:24

feel like with some decor and like

04:26

columns or something it'll close it up

04:30

the will fix it good job Etho good job

04:34

Jim yeah so just past Gem's area here is

04:37

green and then the ocean and then you

04:39

got impulse over there you got

04:41

skizzleman over there Tango up on the

04:43

hill there and after we got that tunnel

04:46

all finished up gem flooded this area so

04:49

now we can uh take our boat across and

04:51

go through the tunnel we still want to

04:53

decorate this but that's probably it's a

04:55

low priority thing right but it'll

04:57

hopefully happen eventually um and as we

05:00

were going through here we found this

05:02

giant humongous cave that was flooded

05:06

already like this was all flooded

05:08

beforehand so we didn't really have to

05:09

do much with this and then there's this

05:11

this other little short stretch up to

05:13

our place so then I also had an idea for

05:16

a squid farm that I was pretty excited

05:18

to try out here using Guardians and la

05:20

and I told Cub about it he also really

05:22

liked the idea so he wanted to build one

05:24

at his place back there and uh we worked

05:27

on the project together so we each got

05:29

one and uh it went uh a little little

05:33

dicey you know nothing really went our

05:34

way but at the end of things here I

05:37

think we figured out something pretty

05:38

coolo you came to me a few days back

05:40

with an idea for this ink Farm you can

05:43

kill squid with

05:44

Axel but as you probably know the drowns

05:47

will eventually spawn and kill them as

05:49

well but yeah that's that's an issue

05:52

that's an issue what if we got some

05:54

Guardians oo Guardians I like the way

05:56

you're thinking they got their lasers

05:58

they're real cool and everything and

05:59

then we just stick one in the lake one

06:01

for me one for you yeah absolutely

06:03

absolutely and you also had the idea

06:05

like I got some alleys yes we could

06:08

potentially use the alyss to get the ink

06:10

and basically recover it for us from the

06:12

lake oh that guy's got to be on the surf

06:14

here I'll try oh oh you got me I got you

06:16

yep go in the boat oh he does not go in

06:19

the boat oh no oh man oh one's in one's

06:23

in one's in you got it yeah yeah yeah

06:26

he's in there nice there's one in the

06:29

mine cart yeah he's taking damage on the

06:31

Block oh

06:32

no oh no come milk bucket milk bucket

06:35

milk

06:36

bucket okay I got

06:38

it oh my audio cut out cuz I'm getting

06:41

attacked so much yeah same same whoa

06:45

that's

06:46

scary

06:49

yeah okay I'm taking them out taking

06:51

them

06:52

out all right I got I got this guy taken

06:55

out holy spokes my

06:57

health retreat not to

07:03

drown who needs a guardian farm when

07:05

they're all around you like

07:06

this really yeah okay I got him

07:10

out okay this is

07:14

it get in there get he oh snap it worked

07:19

yep right he's in he's in he's in oh my

07:23

goodness that was so hard C that was

07:26

that was

07:28

rough but we got it to work that's one

07:31

yep he's not attacking me in the boat so

07:33

that's that's a plus oh that's good yeah

07:35

that's that's that's I think I'm too

07:37

close to

07:37

him it's a lot harder than F5

07:41

no

07:42

uhoh uhoh too close too close he's tar

07:46

okay tunnel is coming in handy already

07:49

it is yeah very handy all right so then

07:51

I I break the dirt and the water should

07:53

flow and move the

07:56

boat oh the LA doesn't like that very

07:59

much but we don't care about him tooo

08:02

much oh no he submerged to no premature

08:06

submersion LA's free oh he's out though

08:10

yeah yep wait the LA got out of the boat

08:13

the LA is out of the boat yeah okay

08:16

interesting what happened to the oh the

08:18

other guy's gone yeah so the thing that

08:20

gave us the most trouble with this was

08:21

trying to figure out how do you get a

08:23

guardian to go into a boat cuz they

08:25

really don't want to go into a boat uh

08:27

eventually Cub figured out some

08:29

something kind of cool where if you put

08:31

like Soul Sand underneath them you can

08:33

kind of get them stuck in a bubble

08:34

column and they do this uh bouncy thing

08:36

where they get sort of stun

08:38

locked and then you can kind of ram him

08:42

sometimes he's at the surface maybe uh

08:45

maybe there there we go yeah if you just

08:46

put it on him when he's at the surface

08:48

that works too anyways let's talk about

08:50

how this Farm actually works so we got

08:52

our Guardian friend he's going around

08:54

the water patrolling looking for any

08:56

squid to kill he lasers them and then

08:59

those uh ink sacks will eventually float

09:02

up to the surface of the water where we

09:04

have our La guy he's going around

09:06

patrolling around this note block and

09:09

whenever he finds some ink sacks he'll

09:11

go pick them up they do take a while to

09:13

float up like after they get uh killed

09:15

in the water you see how far down they

09:18

sometimes sink but eventually they'll

09:19

get to the top until then the guy just

09:21

kind of hovers in the area waiting for

09:23

them he won't go into the water uh but

09:26

then when he gets the ink sacks he'll

09:28

deliver them to the note block this is

09:30

constantly getting pulsed by a

09:32

calibrated skull sensor underneath we

09:34

got that water

09:35

logged and I think this is why he

09:40

sometimes uh will come to me if he's

09:42

away from that note block for 30 seconds

09:45

I think he can lose

09:46

it and maybe when he's trying to get out

09:50

of the water like that it messes him up

09:51

anyways he delivers it to the note block

09:53

there you can see sometimes he throws it

09:55

on top of the note block he's kind of

09:57

playing basketball here he tries has to

09:59

throw it into the Hoops sometimes it

10:00

gets into The Hoppers here if it does it

10:03

gets deposited into our barrels and we

10:05

got our ink and it's actually doing

10:07

pretty good like we're it's not a bad

10:09

Farm nothing crazy though like I could

10:11

get more Guardians in the water and it

10:13

would be much faster but I'm also not

10:16

needing that much squid in that I need

10:18

to cause more lag or anything like that

10:20

so this is probably fine for now I put

10:23

the this is a player head on top of the

10:26

note block so it doesn't constantly make

10:28

the not block sound otherwise you got to

10:30

hear this all the

10:32

time so it just silences it which is

10:34

nice with this squid Farm I had two main

10:37

design goals I was trying to follow with

10:39

it the first one was I didn't want to

10:41

mess up the look of this area both on

10:43

the land and the water because I'm

10:45

sharing the area with uh Tango and Pearl

10:47

and and Cub as well I didn't want to

10:49

make like a bunch of holes through the

10:51

water for the squid to fall down or

10:52

anything like that it had to be kind of

10:54

hidden whatever I did and for the most

10:56

part I think we achieved that I did have

10:58

to put up some chain fences here under

11:00

the water the guardian can't swim

11:03

through these these too

11:04

fat oh no boy where' you come

11:09

from and

11:11

Trident no Trident okay um yeah he can't

11:14

get through these so it works as a

11:16

pretty good wall it also looks kind of

11:17

cool when you're underwater it's like a

11:19

a dangerous area or something you know

11:21

it kind of signifies that so that worked

11:23

out pretty good the other main thing

11:26

though is I wanted

11:27

to make sure we could boat over top of

11:31

whatever we did if we put up a wall for

11:33

the guardian and I just assume this

11:35

worked I tried it today and it's like

11:39

oh you can't uh you can't boat across it

11:41

the whole point of that tunnel I made

11:42

with gem was boat passage right um and

11:46

now I've blocked it off with the chains

11:48

unfortunately so we're going to have to

11:49

change this up I had an idea to maybe

11:54

try

11:56

fences um so if we put it at this level

11:59

you'll see the fence right but a fence

12:02

is a block and a half tall so maybe if

12:03

we put them all along the second level

12:06

down I'm hoping the guardian won't be

12:09

able to swim through that because he'll

12:12

only have half a block where he can here

12:15

which I think he would be able to If he

12:18

if he hit it just right so the other

12:21

option is we might then put some trap

12:23

doors above the blue ones so we can take

12:26

out the chains right take out the chains

12:30

put trap doors above so there's really

12:32

only a half a block space for him to fit

12:34

through here and I believe the boat will

12:37

go through

12:39

that unfortunately you can see the trap

12:41

doors though which isn't ideal oh it

12:44

can't go through that oh okay I was

12:48

wrong what about without the trap

12:53

doors oh it's a trap doors is doing it

12:56

okay so I think for now we'll try out

12:58

the fence we'll see see if that keeps

12:59

the guardian inside or if he if he'll

13:01

swim over top of this cuz again it's a

13:02

block and a half tall right I also want

13:05

to try out the walls to see which one is

13:07

less noticeable look at that I think the

13:09

Deep slate walls are actually less

13:11

noticeable oh I got to get my uh I got

13:13

to get my protection on oh I took it off

13:15

oh I'm going to die

13:18

no look at this mess it just gets worse

13:21

every episode doesn't it trust me though

13:24

the Shockers have been helping like if I

13:26

didn't have the

13:27

Shockers oh oh boy like these are full

13:30

full Shockers there's so many of them

13:33

all all over the place yeah so they're

13:35

helping we just need more space now

13:37

we're at that point where we need a

13:39

storage room we don't really have time

13:41

to do it this episode but I'm doing it

13:43

regardless uh just something real quick

13:45

here to get us going so I was thinking

13:49

about this room should we put the

13:50

storage room down here kind of marked

13:53

out some some space we might need and

13:56

it's like no there's just not enough

13:57

space so I decided let's let's go down

14:00

underneath the staircase I think we'll

14:01

have some bubble columns and way up and

14:04

down here and then look at this we got

14:07

it prepped already aha yeah so we've

14:09

been doing this whole shulker refilling

14:11

system ever since uh season 7 of

14:13

hermitcraft I also do it in my single

14:14

player so I've talked about this many

14:17

times at this point I probably don't

14:18

need to go into too much detail but the

14:21

idea is I keep like 16 Shuler boxes in

14:23

my Ender Chest at all times these have

14:25

like every single item in the game

14:27

nicely organized for me and then we want

14:30

to have some way of automatically

14:31

refilling these so I don't have to

14:33

manually search out like where's my

14:35

slime where's my target blocks and go

14:37

through all my chest finding stuff we

14:39

just want it to kind of happen for us so

14:41

we keep a shocker box in the station

14:43

here and then whenever we need a refill

14:45

we just swap it out with one in our

14:47

Ender Chest pop it in there and we get a

14:50

brand new one and it doesn't take any

14:52

time whatsoever and it's amazing and I

14:53

love it and I'm going to keep doing it

14:56

until uh anything better comes along in

14:58

the game which uh it's been a few years

15:00

at this point where I think this is

15:01

still my favorite thing so this is uh

15:04

this is very simple to set up as well

15:06

all it is is like a 3X3 thing here you

15:08

put the chests over top the hoppers in

15:11

this Arrangement is what I like to

15:13

do and usually up above I'll mark like

15:16

this is the Redstone shocker box so I

15:17

can easily identify it without having to

15:19

look through the chests uh but yeah

15:21

that's that's all there is to it that's

15:22

one station done you do that for all 16

15:25

of them and uh these five hoppers allow

15:29

you to automatically refill 25 items

15:31