Stress Testing Helldivers 2's HORRIBLE New Meta

Ermz Plays
7 Mar 202411:06

Summary

TLDRThis video script covers the recent 'balancing update' for the game Hell Divers 2, which has significantly altered the previous meta and endgame strategies. The narrator, a former rail gun and personal shield main, tests the major changes to guns, strategems, and deployments to gauge the impact. The overarching tone is one of frustration, with weapons like the rail gun becoming redundant and a lack of effective tools against overwhelming enemy reinforcements. The narrator ultimately concludes that while some updates like the buffed slugger shotgun are positive, the game has become broadly more annoying to play due to nerfed weapons and endless enemy loops, questioning whether the changes truly enhance the cooperative experience.

Takeaways

  • ๐Ÿ˜จ The recent balancing update to Hell Divers 2 has significantly changed the game's meta and made it more challenging for solo and team players.
  • ๐Ÿ’ฅ Many of the previously effective weapons like the rail gun and personal shield have been nerfed, while other weapons like the breaker spray and prey shotgun, flamethrower, and 380 mil H barrage have been buffed.
  • ๐Ÿ”ซ The laser cannon has been buffed and can be a viable replacement for the rail gun against bots, but it's not as effective against bugs like chargers.
  • ๐Ÿšซ The rail gun is now essentially redundant, as it struggles against heavily armored enemies like hulks and chargers, even when charged up.
  • ๐Ÿ”ฅ The flamethrower is now more effective at clearing egg clusters but struggles against multiple chargers at higher difficulties.
  • ๐ŸŒฉ๏ธ The H barrage can close bug holes but often misses larger targets like drop ships, making it less useful than orbital lasers or air strikes.
  • ๐Ÿ’ฃ The enemy reinforcement loops are still overwhelming, and players now have worse tools to fight back against them.
  • ๐Ÿ”„ The update seems to be pushing players towards running four-player squads for higher difficulties, but it has made solo and team play more frustrating.
  • ๐Ÿ˜ฐ The game appears to be confused about its identity, torn between being a combat horde rush simulator and a puzzle-like tank game.
  • ๐Ÿ’†โ€โ™‚๏ธ The combination of residual jank mechanics, ineffectual guns, and endless reinforcement loops has made the game feel like a chore or even a form of self-punishment.

Q & A

  • What is the main focus of the video script?

    -The script focuses on analyzing the major changes to guns, strategems, and deployments in the recent balancing update for the game Hell Divers 2, and how these changes have affected the gameplay meta.

  • What were the primary weapons used by the narrator before the update?

    -The narrator mentions being a "rail gun and personal Shield main" before the update, implying that the rail gun and personal shield were their go-to weapons.

  • What new weapons or equipment were tested in the video?

    -The script mentions testing the buffed breaker spray and prey shotgun, the Fleming warer, the 380 mil H barrage, the flamethrower, the laser cannon, and the slugger shotgun.

  • How effective was the 380 mil H barrage against various targets?

    -According to the script, the 380 mil H barrage was allegedly the new meta for shutting down outposts, but it barely did anything to a Titan and even missed an entire drop ship airfield when deployed directly on it, leading the narrator to advise against using it.

  • What changes were made to the rail gun's effectiveness?

    -The script indicates that the rail gun was significantly nerfed in the update. Its partially charged shots did almost nothing to striders, its rounds bounced off heavy devastator shields and turrets, and it became ineffective against hulks and chargers unless fully charged and perfectly aimed.

  • How did the update affect the overall gameplay experience?

    -The narrator felt that the update made the game broadly more annoying to play, with overwhelming enemy reinforcement loops and worse tools to fight back against them, leading to a more frustrating and less satisfying gameplay experience.

  • What positive changes were mentioned in the script?

    -The only positive changes mentioned were the buffed breaker spray and prey shotgun's increased effectiveness, and the slugger shotgun receiving a higher reserve ammo cap and full replenishment from a single resupply pack.

  • How did the update affect the game's co-op aspect?

    -The script suggests that the update was an attempt by the developers to lean more into the co-op aspect of the game, making it necessary to run four-player squads for higher difficulties due to the increased challenge and decreased effectiveness of solo weapons.

  • What was the narrator's overall impression of the update?

    -The narrator seemed largely disappointed with the update, feeling that it made the game more frustrating and less enjoyable, with ineffective weapons and overwhelming enemy numbers, leading them to question whether it's worth playing Hell Divers 2 or just paying someone to spank them instead.

  • What gameplay difficulties did the narrator test in the video?

    -The script mentions testing gameplay difficulties 7 through 9, which appear to be the higher difficulties where the changes had the most significant impact.

Outlines

00:00

๐ŸŽฎ Testing the New Meta in Hell Divers 2

The video tests the recent balancing update to Hell Divers 2, which changed the meta for end-game strategies. The content creator, who used to be a rail gun and personal shield main, tests various buffed and nerfed weapons, strategems, and deployments to see how they perform. This includes trying out the buffed breaker spray and prey shotgun, the Fleming warer, the 380 mil H barrage, the flamethrower, the laser cannon, and the slugger shotgun against different enemy types like warriors, spore spewers, chargers, Titans, and bug holes. The results show that while some weapons like the breaker spray and prey and the slugger shotgun received significant buffs, others like the rail gun have become redundant or ineffective against certain enemies.

05:03

โš”๏ธ Evaluating Armor and Weapon Changes

This part of the video focuses on testing the changes to armor ratings and the performance of the rail gun against various enemy types in Hell Divers 2. The content creator compares the differences between light and heavy armor, finding both to be lacking in terms of protection and mobility. The rail gun's performance is thoroughly evaluated, revealing that it struggles against enemies like Striders, Devastators, and turrets, often bouncing off their armor or doing minimal damage. The laser cannon is shown to be a better alternative for taking down these enemy types. The rail gun's effectiveness against Hulks and Chargers is also tested, demonstrating that it now requires a perfect charge and shot to take them down, making it less viable in higher difficulties with multiple enemies swarming the player.

10:05

๐Ÿค– Assessing the Overall Impact of the Update

The final part of the video summarizes the overall impact of the balancing update on the gameplay experience in Hell Divers 2. The content creator acknowledges that while Arrowhead aimed to encourage more cooperative gameplay, the update has made the game more annoying to play in some ways. The enemy reinforcement loops are still overwhelming, but now players have weaker tools to fight back. Positive changes include the buffed slugger shotgun and the breaker spray and prey, but the latter is still inferior to the pre-nerf breaker. The laser cannon buff is welcomed but doesn't fully compensate for the rail gun's diminished effectiveness. Overall, the update has introduced more frustration, jank mechanics, and a sense of powerlessness, especially in higher difficulties with endless enemy swarms and limited effective weaponry.

Mindmap

Keywords

๐Ÿ’กMeta

Meta refers to the most effective and widely adopted strategies, tactics, or gameplay elements in a particular video game. In the context of the video, the narrator discusses how the recent balancing update for Hell Divers 2 has significantly changed the 'meta' or the previously established optimal playstyles and loadouts for the endgame content. For example, the narrator mentions that their former 'rail gun and personal shield' loadout, which was considered meta, has been heavily impacted by the changes.

๐Ÿ’กBuff

A buff is an enhancement or improvement made to a particular game element, such as a weapon, ability, or character. The video script mentions several instances of buffs applied to various weapons and equipment in Hell Divers 2. For example, the narrator tests the buffed 'breaker spray and prey shotgun,' which now has increased damage output against enemies that it previously struggled to defeat. Similarly, the laser cannon has received a buff, making it a potential replacement for the nerfed rail gun against certain enemy types.

๐Ÿ’กNerf

A nerf refers to a deliberate weakening or reduction in the effectiveness of a game element, often done to balance gameplay or address overpowered mechanics. The narrator heavily emphasizes the significant nerfs applied to the rail gun, which was previously a powerful and widely used weapon. After the update, the rail gun's damage output and utility against various enemy types, such as Chargers and Hulks, have been drastically reduced, making it less viable compared to other options like the laser cannon.

๐Ÿ’กReinforcement Loop

A reinforcement loop is a game mechanic where defeated enemies continuously respawn or are replaced by new waves of reinforcements, creating a seemingly endless cycle of combat. The narrator expresses frustration with the overwhelming reinforcement loops in Hell Divers 2, especially at higher difficulties. Even after clearing an area, the game continually spawns more enemies, hordes, and specialized units like Chargers and Titans, making it increasingly challenging to progress or complete objectives.

๐Ÿ’กOrbital Barrage

An orbital barrage is a powerful area-of-effect attack or support ability in Hell Divers 2, likely involving orbital strikes or bombardment from off-world sources. The narrator tests the '380 mil H barrage,' which was rumored to be the new meta for shutting down enemy outposts. However, they find the barrage underwhelming, often missing large targets like drop ships and having a long cooldown time, making it less useful than other options like orbital lasers or air strikes.

๐Ÿ’กCharger

Chargers are a specific type of enemy unit in Hell Divers 2, likely a heavily armored and aggressive melee-focused enemy. The narrator extensively evaluates the effectiveness of various weapons, such as the rail gun, laser cannon, and flamethrower, against Chargers in the updated game. They find that many weapons struggle to penetrate the Chargers' frontal armor or require precise targeting of weak spots, making them challenging to deal with, especially when multiple Chargers are present.

๐Ÿ’กHorde

A horde refers to a large group or swarm of enemies that attack the player simultaneously. The video script mentions several instances where the narrator is swarmed or overwhelmed by hordes of enemies, often in addition to specialized units like Chargers or Titans. Managing and surviving these horde encounters is presented as a significant challenge, especially with the nerfed or less effective weapon options available after the game's update.

๐Ÿ’กDeployment

In the context of the video, deployment likely refers to the act of deploying or inserting the player's character and squad into a mission or combat zone. The narrator mentions testing different weapon loadouts and strategies across multiple deployments, which could involve different mission objectives, enemy types, or difficulty levels. Each deployment serves as an opportunity to evaluate the impact of the game's changes on gameplay and combat effectiveness.

๐Ÿ’กStrider

Striders are another type of enemy unit mentioned in the video script, likely referring to large, formidable robotic or mechanized enemies. The narrator tests the effectiveness of the rail gun and laser cannon against Striders, finding that the rail gun, when partially charged, does little damage to them. This highlights the reduced utility of the nerfed rail gun against certain enemy types, necessitating the use of alternative weapons like the laser cannon to effectively combat Striders.

๐Ÿ’กSlugger

The Slugger appears to be a powerful shotgun-type weapon in Hell Divers 2. Despite many weapons being nerfed or made less effective, the narrator expresses satisfaction with the upgraded Slugger, which now has a higher reserve ammo capacity and can be replenished more easily with resupply packs. The Slugger is presented as one of the few weapons that remain viable and capable of dealing significant damage to certain enemy types, even after the game's balancing update.

Highlights

Arrowhead's recent balancing update to Hell Divers 2 has changed almost everything about the previous meta end game, necessitating a re-evaluation of guns, strategems, and deployments.

The 380 mil HE barrage was purportedly the new meta for shutting down Outposts, prompting the narrator to test it out.

The buffed breaker spray and prey shotgun can now take down Spore spears at 100m using a full mag, a significant improvement over its previous inability to kill even a single egg.

The breaker spray and prey can now take down Hive guards and brood commanders, although not particularly well.

The narrator's beloved Slugger shotgun now has a reserve ammo cap of 60 and can be fully replenished with a single resupply pack, making it much more viable.

The laser cannon can now take down chargers by shooting the back of their legs, as well as melt ball spewers effectively.

Solo play on difficulty 7 appears to be much more challenging now, with endless reinforcement loops making it difficult to progress.

The difference between light and heavy armor is marginal, with both making the player feel pathetically weak, though heavy armor also makes them feel slow.

The rail gun, when partially charged, does almost nothing to Striders, necessitating running it on unsafe mode.

The Slugger can one-shot and stagger Devastators, while the scorcher can kill Strider pilots and two-shot frontal armor, making the rail gun effectively redundant for fighting bots.

The rail gun's performance against Hulks and Chargers has been significantly nerfed, with rounds bouncing off frontal armor unless perfectly charged and aimed at tiny weak spots.

The HE barrage managed to close some bug holes but performed poorly against bots, missing even large targets like drop ships.

The flamethrower is effective at clearing egg clusters but struggles against Charger onslaughts, potentially leading to team-killing due to errant flames.

The update has made the game broadly more annoying to play, with overwhelming enemy reinforcement loops and worse tools to fight back.

The game seems confused about what it wants to be, with a mix of horde combat, tank puzzle mechanics, and limited weaponry that often leads to kiting rather than direct combat.

Transcripts

00:00

arrowhead's recent balancing update to

00:01

Hell divers 2 changes almost everything

00:03

about what used to be the meta end game

00:06

so today we're diving in and testing all

00:08

the major changes to guns strategems and

00:11

deployments to see just how screwed we

00:13

actually are if you're not aware of what

00:16

the patch changed we categorically went

00:18

over everything in this video I was a

00:21

rail gun and personal Shield main so the

00:23

new changes hit hard but just how hard

00:26

let's find out as a quick bonus before

00:29

we start here what a meteor shower looks

00:37

like nice for the initial jump I wanted

00:40

to stress test the Buffs to the breaker

00:42

spray and prey shotgun the Fleming warer

00:45

and the 380 mil he barrage I'd heard

00:47

that the barrage was apparently the new

00:49

meta for shutting down Outpost so I

00:51

absolutely had to try it this also gives

00:53

us a great chance to do a 4 in1 and test

00:55

out the new eradication Mission changes

00:57

to boot Planet Side it felt surreal to

01:00

load out with a flamethrower for the

01:01

first time since being a Cadet but here

01:03

we are we light it up for the first time

01:06

in weeks and I'm surprised by how

01:07

quickly it melts the rank and file

01:09

Warrior we don't have to wait long for a

01:11

nursing spew to make its way to us which

01:13

also goes down in short order so far I'm

01:17

reasonably impressed because it's

01:19

difficulty 7 of course this triggers an

01:20

immediate bug breach so we get a chance

01:22

to put the flamethrower up against The

01:23

Horde it's of course not long before a

01:26

charger emerges whom we managed to melt

01:28

down with around 2/3 of our

01:40

mag okay it's not as elegant or skillful

01:44

as deating the leg than melting it with

01:45

the primary but it'll do for now the

01:48

game of course immediately sends a b

01:50

Titan after me so I have to blow my

01:52

orbital barrage load a little earlier

01:54

than expected allegedly the groupings

01:56

are Tighter and last longer so let's see

01:58

how well orbital Viagra really

02:01

works as my Gatling sentury impotently

02:03

Fires at the Titan I try to find a good

02:05

vantage point to watch

02:16

from in the end as the barrage barely

02:18

does anything to the Titan I'm forced to

02:20

detonate a latent hell bomb to finish

02:22

the job not the experience I wanted but

02:24

then I remember that we brought the H

02:26

barrage to close bug holes not to take

02:28

on moving targets even if they are other

02:30

size of a building so we move on we take

02:33

a quick reprieve to find out that the

02:34

upgraded breaker spray and prey can take

02:36

out a Spore spear at 100 m using a full

02:39

mag awesome this thing literally

02:42

couldn't kill a single egg before its

02:44

buff no way it can't penetrate

02:46

the egg we get swarmed only to find out

02:48

that the breaker spray and prey actually

02:50

does stuff now it's able to take down

02:52

Hive guards and brood commanders perhaps

02:55

not particularly well but at least it

02:56

can do it whatsoever I then have a

02:58

misadventure using my own own H barrage

03:00

against the

03:04

charger

03:10

repl for our second deployment I bring

03:13

the upgraded laser cannon and

03:14

desperately want to find out whether the

03:16

Punisher buff also affects my beloved

03:18

Slugger shotgun we give the H barrage an

03:20

easy target a single bug hole in a hill

03:23

surrounded by a group of terminants we

03:25

tried the laser cannon on a charger only

03:27

to find out that it does nothing to the

03:28

frontal armor

03:30

I recall hearing someone say shoot the

03:32

back of the leg so I adjust most of the

03:35

charger surfaces still just reflect the

03:37

beam as I fumble my way around with this

03:39

charger the game of course spawns

03:40

another one alongside a horde and I

03:42

start getting pinballed

03:52

around setting

03:54

replacement the upside is that I find

03:56

out my beloved Slugger now has a reserve

03:58

ammo cap of 60 and the entire thing is

04:01

replenished with just a single resupply

04:03

pack making it way more viable I

04:05

encounter another charger and

04:07

desperately try to find a weak spot in

04:08

its leg joints from behind but no

04:13

dice I finally work it out it's

04:16

literally the back of the leg not the

04:18

joint or anything that looks fleshy but

04:19

the actual armored back of the leg

04:22

that's how the laser cannon can take

04:23

down charges turns out the cannon is

04:25

also pretty great at melting ball

04:28

spewers because hell divers 2 the game

04:30

of course spawns another horde on me and

04:32

then melts me with my own drone so at

04:34

least we know the spirit of Hell divers

04:36

is still intact by this point I'm

04:38

dropping into endless reinforcement

04:40

loops and the game is lost once upon a

04:42

time I was able to solo difficulty 7 but

04:44

it appears with a new mattera those days

04:45

are now behind us to add the final

04:48

cherry on top we finish with a meteor

04:50

shower which begins detonating latent

04:52

nukes around the battlefield so not only

04:54

are you running around from endlessly

04:56

reinforcing hordes you now have

04:58

environmental effects which can one shot

04:59

you on top nice jumping across to the

05:03

Bots with a suit of heavy armor to test

05:05

the new armor rating changes I would say

05:08

the difference between light and heavy

05:09

armor is that light armor makes you feel

05:11

pathetically weak and feeble while heavy

05:13

armor makes you feel pathetically weak

05:15

feeble and slow all in all a quality

05:18

upgrade I quickly find that the rail gun

05:20

when partially charged does almost

05:22

nothing to Striders the game seems to

05:24

Delight in this as each drop sends more

05:26

Striders at me than I've seen in the

05:28

rest of my time playing

05:30

running the rail gun on unsafe mode is

05:32

now mandatory I used the rail gun on a

05:34

heavy Devastator only to find out that

05:36

the shield now blocks around I then get

05:38

promptly one-shotted by an annihilator

05:42

tank I try the rail gun on a turret the

05:45

round bounces

05:46

off I try the rail gun on the vent at

05:48

the back of the turret and it does

05:50

virtually

05:52

nothing I eventually finish it off with

05:54

my Slugger between the Slugger and

05:56

scorcher as primaries the rail gun is

05:58

now effectively redundant for fighting

06:00

Bots the Slugger can one shot and

06:02

stagger Devastators and doesn't need to

06:04

waste time charging up the scorcher can

06:06

kill strier pilot and two shots the

06:08

frontal armor the rail gun meanwhile can

06:10

best be used to pleasure oneself with

06:12

but we're not done yet I'm going to show

06:14

you in detail what the new nerfed rail

06:15

gun is like against Hulks and charges

06:18

you're going to absolutely love it if I

06:20

would to describe what the new meta

06:21

feels like on first impression and I

06:23

want to be careful with my words here so

06:25

you get my exact meaning it's like

06:27

asking your wife's boyfriend for his

06:29

permission to take her out it's like

06:31

wiring 10 grand to your favorite of

06:33

model so she can treat her boyfriend to

06:35

a nice vacation it's a beacon for the C

06:38

Dre of the world to unite around the

06:40

game appears to Delight in overwhelming

06:42

players and not giving them the tools to

06:44

fight back this kind of experience you

06:47

can simply look up a dominatrix in your

06:48

local classifi and go to town I presume

06:51

the feeling of powerlessness is quite

06:52

the same I ran several missions to make

06:55

sure this wasn't just an aberration solo

06:58

and team bugs and Bots overall I found

07:01

the newly buffed Laser cannon was a

07:03

shoeing replacement for the rail gun

07:04

against bots the laser cannon can take

07:06

out Striders and even melt hulks through

07:09

the eye hole want to see what the rail

07:10

gun does to hulks now here you

07:17

go fun right unless you charge up and

07:20

nail the Motions of the Hulk to

07:22

perfectly One-Shot its tiny eyehole your

07:24

round simply bounces off this combined

07:27

with infinitely replenishing ammo makes

07:29

the laser cannon a straight up

07:30

replacement for the rail gun they didn't

07:33

put the rail gun's performance back on

07:34

par with the other supports they

07:36

literally just made it redundant so how

07:38

is it against Chargers well now it's

07:40

rounds bounce off charger frontal armor

07:43

this even happened when I ran it unsafe

07:46

if you can strip charger armor with it

07:47

it requires such a high charge that it's

07:49

essentially useless in higher

07:50

difficulties because you're always being

07:52

accosted by three or more charges at a

07:54

time meanwhile the H barrage eventually

07:57

managed to close a few bug holes now

07:59

near enough to be worth the Colossal

08:00

cooldown time however even against the

08:02

Bots dropping it directly on a drop ship

08:04

Airfield with literally the largest

08:06

objective Targets in the game an entire

08:08

barrage somehow managed to miss the

08:10

literal drop ship I put the beacon

08:13

on requesting

08:17

orbital my advice give the ha barrages a

08:20

miss it seems like no amount of buffing

08:22

will make these more useful than the

08:23

orbital laser or even walking barrage

08:26

not to mention regular Eagle air

08:28

strikes while the laser cannon was nice

08:30

against bots I found it to be a

08:32

disappointment against the bugs so I

08:34

tried the flamethrower again since there

08:35

appeared to be no direct replacement for

08:37

the rail gun for taking down charges

08:39

here's how it

08:48

went

08:56

last Kia deploying replacement

09:08

I hope you have a lot of time in your

09:10

hands and ammo I have no idea how teams

09:12

will go about dealing with the five plus

09:14

charger onslaughts and higher

09:15

difficulties with this new mea I expect

09:17

a lot of TK as shafts of flames

09:19

satellite the battlefield and do more

09:21

damage to the squad than they do to the

09:23

Chargers on the bright side the

09:25

flamethrowers are amazing at clearing

09:27

out egg clusters so that's

09:30

something in the end what this update

09:32

served to do was make the game broadly

09:34

more annoying to play the enemy

09:36

reinforcement Loops are still

09:37

overwhelming it's just that now you have

09:39

worse tools to fight back against them I

09:42

was trying to think of a single positive

09:44

thing which came of this update and

09:45

settled on the fact that my precious

09:46

Slugger is now even more awesome though

09:49

I'm not sure how to feel about the fact

09:50

that it literally makes the rail gun

09:52

redundant the breaker spray and prey

09:54

update is nice but all it does is give

09:56

you a worse shotgun than what the

09:58

vanilla breaker was before it's nerfed

10:00

so a bit of a net loss really the laser

10:02

cannon buff is nice but I'd take the old

10:04

rail gun over at any day of the week

10:06

it's slow it's lumbering and it's a

10:08

death sentence when you're being mobbed

10:10

by more than a handful of enemies which

10:11

is only oh all the time I understand

10:14

that Arrowhead are trying to really lean

10:17

into the co-op aspect of the game so

10:18

that you have to run four player squads

10:20

for higher difficulties but I'm not sure

10:21

if the best way to go about it is to

10:23

make the game literal pain to play the

10:26

game seems confused about what it's

10:27

trying to be it's a combat horde Rush

10:30

simulator with tank units that use quasi

10:32

puzzle mechanics to take down All Souls

10:34

like games yet they throw them at you at

10:37

such quantity with so little Weaponry

10:39

that all you can do is run around kiting

10:41

and avoiding combat bear in mind I'm

10:43

referring specifically to difficulty 7

10:45

to9 there in between its residual Jank

10:47

mechanics and now nearly ineffectual

10:49

guns combined with endless reinforcement

10:51

Loops I really start to wonder whether

10:52

to boot up hell divers 2 or just pay

10:54

someone spank my ass for a few hours as

10:57

always dive with liberty and I'll see

10:58

you on the ground with my peashooter

11:00

heavy Northwest 50

11:04

m