I played 7 MORE Souls-Like games you've never heard of (AGAIN)

Iron Pineapple
2 May 2024113:18

Summary

TLDRThe video script offers an in-depth exploration of various indie games, each with a unique twist on the Souls-like genre. The reviewer delves into games like 'Sword Card,' a car combat game with a giant sword strapped to its hood, and 'Slay the Minotaur,' a roguelike dungeon crawler set in ancient Greece. 'No Rest for the Wicked' is highlighted for its blend of Souls-like combat with a survival crafting element, while 'Death's Gambit' is praised for its beautiful world and distinct flavor. The script also touches on 'Rogue Masters,' a six-player co-op game with Souls-like combat, and 'Stone Machia,' a chess-themed Souls-like with breakable weapons. Lastly, 'Codex Lost' is noted for its focus on spellcasting in a Souls-like setting. The reviewer provides a balanced critique, appreciating the innovative concepts while also pointing out areas for improvement in mechanics, gameplay, and design.

Takeaways

  • 🎮 The script discusses various games that resemble the 'Souls' series in gameplay and mechanics, indicating a deep dive into the sub-genre.
  • 🛡️ 'Sword Card' is highlighted as an early access game featuring a car with a giant sword, showcasing a unique concept within the Souls-like genre.
  • 🔥 The game 'Slay the Minotaur' is described as a roguelike dungeon crawler with Greek mythology elements and a stamina bar, offering a different take on the genre.
  • 🤔 The player expresses frustration with certain game mechanics, such as stamina management and repetitive combat, suggesting areas for potential improvement.
  • 🎶 Commentary on the game 'No Rest for the Wicked' includes praise for its visual art style and combat system, despite some performance issues.
  • 🏰 The setting and aesthetics of 'Stone Machia' are noted for their uniqueness, with chess piece-inspired characters and environments.
  • 🧙 'Codex Lost' is presented as a spellcasting-focused Souls-like game with a solo developer, emphasizing the potential for creative magic systems.
  • 💣 The use of bombs and special moves in combat is mentioned, adding a layer of strategy to the games discussed.
  • 🛠️ The importance of weapon durability and inventory management is touched upon, with the player expressing preferences for certain systems over others.
  • 👥 'Rogue Masters' is mentioned as a six-player co-op game with Souls-like combat, although the player felt it lacked cooperative mechanics.
  • 🌟 The player's overall sentiment is mixed, with enjoyment of the core gameplay loop but frustration with certain design choices and mechanics.

Q & A

  • What is the game 'Sword Card' about?

    -Sword Card is an early access game by a solo developer where you play as a car with a giant sword strapped to the hood. It has a unique premise and features elements like Blade Rush, spinning attacks, and a stamina bar, making it somewhat reminiscent of Souls-like games.

  • What is the combat style of 'Slay the Minotaur'?

    -'Slay the Minotaur' is a roguelike dungeon crawler set in ancient Greece. It features a stamina bar, dodge roll, and third-person action combat. The game is about surviving the Labyrinth and avoiding the Minotaur, which is a challenging enemy that you are too weak to fight for most of the game.

  • What are some of the gameplay elements in 'No Rest For The Wicked'?

    -No Rest For The Wicked is a game that combines elements of Dark Souls and Diablo. It features deliberate and chunky combat, stamina management, dodging, and blocking. The game also includes a survival crafting aspect, where gathering resources is key to progression and survival.

  • How does the inventory system work in 'No Rest For The Wicked'?

    -The inventory in 'No Rest For The Wicked' is not paused when you access it. There is a strict inventory limit, and items are categorized. When a category is full, you cannot pick up additional items of that type until you manage your inventory, which involves going back to town, storing items, and selling what you don't need.

  • What is the significance of the 'Essences' in 'Death's Door'?

    -In 'Death's Door', you find new characters and absorb them as Essences. Each Essence has its own independent health and stamina. The game's gimmick is that you switch between multiple characters on the fly, and if one of them dies, the player dies.

  • What is the core issue with 'Rogue Masters' according to the reviewer?

    -The core issue with 'Rogue Masters' is that it tries to emulate Dark Souls and Dark Souls 3 combat nearly one to one, which is not well suited for fighting dozens of enemies at the same time. The game would benefit from leaning less on Souls-like combat and adding more action game elements.

  • What is the unique aspect of 'Stone Machia' that sets it apart from other Souls-like games?

    -'Stone Machia' stands out due to its unique theme based on chess pieces. The game introduces the ability to switch between different 'chest pieces', which have different abilities and correspond with their chess counterparts, adding a layer of variety and strategy to the gameplay.

  • What is the main focus of 'Codex Lost'?

    -'Codex Lost' is a Souls-like game that focuses entirely on spellcasting. It offers a variety of spells and incorporates an element of strategy in choosing the right spell for different combat scenarios.

  • What is the player's form in 'Codex Lost'?

    -In 'Codex Lost', the player takes the form of a crow, navigating a library and casting various spells in combat.

  • What is the player's reaction to the combat in 'Sword Card'?

    -The player finds the combat in 'Sword Card' to be a bit tricky and awkward, especially when enemies don't die in one hit, which leads to feeling stuck at times.

  • What is the player's strategy in 'Slay the Minotaur'?

    -The player's strategy in 'Slay the Minotaur' involves learning the map layout piece by piece, avoiding the Minotaur until strong enough to fight, and using various upgrades and items to enhance combat capabilities.

  • What is the player's opinion on the 'No Rest For The Wicked' game's difficulty?

    -The player finds parts of 'No Rest For The Wicked' to be very frustrating and janky but appreciates the distinct experience it offers. They also express a desire for the game to be harder.

Outlines

00:00

😀 Exploring Unique Souls-like Games

The speaker introduces the video's theme of exploring lesser-known games similar to Dark Souls, highlighting 'Sword Card', an early access game featuring a car with a sword strapped to its hood. The game's combat involves dodging, using a stamina bar, and various attacks including a special deflect move and a blood spell. Despite its early access status and lack of coverage, the game impresses with its mechanics and potential.

05:02

😎 Sword Car's Engaging Combat and Style

The speaker dives into the gameplay of Sword Car, discussing its combat style, the use of a stamina bar, and the ability to jump and spin while attacking. They also mention the game's difficulty, the various strategies for tackling enemies, and the fun of discovering new moves. The speaker humorously compares the game to a combination of Ultra Kill and Dark Souls, and expresses a desire for more original games like it.

10:03

🤔 Slay the Minotaur: A Challenging Roguelike

Moving on to 'Slay the Minotaur', a roguelike dungeon crawler set in ancient Greece, the speaker describes the game's premise of surviving the Labyrinth. They discuss the game's mechanics, including attacking, parrying, dodging, and jumping. The speaker highlights the game's difficulty, the tension of avoiding the Minotaur, and the strategic use of in-game currency and power-ups.

15:05

😓 Frustration and Strategy in Minotaur Combat

The speaker shares their struggle with the game's boss, the Minotaur, expressing frustration with the game's difficulty and mechanics. They discuss the game's upgrade system, the use of a special chest, and the strategy of avoiding the Minotaur until stronger. The speaker also talks about their eventual victory and the game's ranking system.

20:07

🎮 No Rest for the Wicked: A Souls-like with a Twist

The speaker discusses 'No Rest for the Wicked', a game developed by Moon Studios that blends elements of Dark Souls and Diablo. They talk about the game's mixed reviews, performance issues, and the deliberate and chunky combat that requires stamina management. The speaker also covers the game's exploration, crafting, and survival elements, as well as their positive experience with the game.

25:09

🔥 Engaging with No Rest for the Wicked's Combat

The speaker continues their discussion on 'No Rest for the Wicked', focusing on the combat system, the use of focus and runes for special attacks, and the importance of managing stamina. They also mention the game's durability loss, the context-sensitive climb button, and the satisfying experience of overcoming challenging enemies.

30:09

🍲 The Cooking System and Its Impact on Gameplay

The speaker expresses their mixed feelings about the cooking system in the game, which requires players to gather resources to cook meals for healing. They discuss the inconvenience of the inventory system, the need to frequently return to the last checkpoint to cook, and the impact of this system on the game's difficulty and enjoyment.

35:11

🚶‍♂️ Exploring the Depths of No Rest for the Wicked

The speaker shares their experience after completing all the content in the Early Access version of 'No Rest for the Wicked'. They praise the game's core combat and exploration but suggest waiting for more updates before playing. The speaker also discusses the game's beautiful visuals, the influence from Dark Souls and Diablo, and the need for improvements in the inventory and resource gathering systems.

40:15

🤔 A Critical Look at No Rest for the Wicked's Design

The speaker provides a critical analysis of 'No Rest for the Wicked', discussing the game's design choices, including the inventory limit, durability implementation, and real-life waiting for building projects. They express their concerns about these mechanics and how they affect gameplay, suggesting that they detract from the core experience.

45:16

🧙‍♂️ Codex Lost: A Focus on Spellcasting in Souls-like Games

The speaker explores 'Codex Lost', a Souls-like game that focuses on spellcasting. They discuss the game's premise, the variety of spells available, and the challenge of navigating the game's menu with a controller. The speaker also talks about their experience with the game's combat, the need for more spells, and the potential for creative uses of elemental magic.

50:17

🔥 Boss Battles and Elemental Strategies in Codex Lost

The speaker continues their discussion on 'Codex Lost', focusing on boss battles and the strategic use of elemental spells. They share their experience with a boss that is resistant to arcane damage but weak to fire, and the discovery of a poison spell that proved effective. The speaker also comments on the game's checkpoint system and the need for a more engaging control scheme.

Mindmap

Keywords

💡Souls-like

A genre of games characterized by challenging gameplay, intricate level design, and deep lore, often associated with the 'Dark Souls' series. In the video, the term is used to describe games that share similar attributes with the 'Souls' series, which the reviewer explores for their unique mechanics and difficulty.

💡Stamina Bar

A game mechanic commonly found in action and role-playing games that limits the amount of exertion a character can perform, such as attacking or rolling, before needing to rest. The video references the stamina bar in the context of managing combat strategy and the need to balance offensive and defensive actions.

💡Dodge Roll

A defensive maneuver used in video games to avoid incoming attacks, often by performing a quick, evasive roll. The script mentions the dodge roll as a crucial skill for evading enemy strikes and preserving stamina, which is central to the combat experience in Souls-like games.

💡Early Access Game

A term used to describe a video game that is released to the public before its full development is complete. It allows players to purchase and play the game while it continues to be developed and improved upon. The video discusses an early access game, indicating that it is still in development and may lack certain features or have unresolved issues.

💡Combat System

The mechanics and rules that govern player-versus-player or player-versus-environment interactions in a video game. The video script delves into the combat systems of various games, discussing the fluidity, responsiveness, and strategic depth of these systems in the context of Souls-like gameplay.

💡Resource Gathering

A gameplay element where players collect resources or materials within a game world, often necessary for crafting, upgrading, or progressing through the game. The reviewer expresses his concerns about the resource gathering aspect in one of the games, feeling that it detracts from the core gameplay experience.

💡Poise

A game mechanic in Souls-like games that represents a character's stability and resistance to being staggered or interrupted by attacks. The script discusses the Poise system and how it affects combat, with the player needing to manage their attacks to stagger enemies and avoid being staggered themselves.

💡Inventory Management

The process within a game of organizing and maintaining a player's inventory, which typically includes weapons, armor, consumables, and other items. The video script highlights the tedious nature of inventory management in one of the games, particularly when it comes to selling items and storing resources.

💡Level Design

The art and process of creating the structure and content of a game's world, including layout, architecture, obstacles, and progression. The video script praises the level design in the games discussed, noting the verticality and density that contribute to a rich and immersive gameplay experience.

💡Boss Fights

Encounters with powerful adversaries at the end of a level or stage in a video game, typically considered the climax of the game's challenges. The script describes the boss fights as being satisfying and challenging, with unique mechanics and strategies required to defeat them.

💡Character Switching

A gameplay mechanic where players can switch between different characters, often with unique abilities or attributes, during gameplay. The video discusses character switching as a core feature of one of the games, which adds an additional layer of strategy and complexity to the combat.

Highlights

The game 'Sword Card' features a car with a giant sword strapped to the hood, offering a unique blend of driving and combat.

The game mechanics of 'Sword Card' include a stamina bar, dodge roll, and the ability to jump and deflect while boosting, creating a dynamic combat experience.

A standout review described 'Sword Card' as 'Ultra kill in Dark Souls, conceived a child within a Dodge Charger', emphasizing its innovative concept.

The combat in 'Sword Card' can be challenging, requiring players to master spinning attacks and managing stamina to defeat enemies effectively.

'Slay the Minotaur' is a roguelike dungeon crawler set in ancient Greece, where players must survive the Labyrinth and avoid the powerful Minotaur.

In 'Slay the Minotaur', players have a stamina bar and dodge roll, similar to 'Souls' games, adding to the game's challenge and strategic depth.

The game 'Have No Rest For The Wicked' is described as a mix of 'Dark Souls' and 'Diablo', offering a fresh take on the action RPG genre.

Combat in 'Have No Rest For The Wicked' is deliberate and chunky, with a focus on stamina management and strategic dodging.

The game features a unique curved world inspired by 'Animal Crossing', providing a distinctive visual perspective and exploration experience.

Players can upgrade their town and access new game mechanics through resource gathering, adding a survival crafting element to the gameplay.

The game introduces a durability loss system where death incurs a cost, requiring players to manage their equipment carefully.

The cooking system in the game requires players to gather ingredients and cook meals for healing, which can be a strategic element in boss fights.

The Crucible, a challenging end-game section, presents a gauntlet of seven rooms followed by a difficult boss, testing players' skills and strategy.

The game 'Deathbound' introduces a party-based system where players switch between multiple characters with unique abilities on the fly.

In 'Deathbound', the stamina bar is linked to health, and players can heal their inactive characters based on the damage dealt.

The game 'Rogue Masters' is a six-player co-op horde survival game with 'Souls'-like combat, offering a unique multiplayer experience.

The 'Stone Machia' demo presents a chess piece theme with players starting as a pawn, introducing a potential for strategic gameplay based on chess moves.

The 'Codex Lost' demo focuses on spellcasting in a 'Souls'-like game, offering a variety of spells and a unique approach to combat.

Transcripts

00:00

[Music]

00:06

a Souls slick is a game that's kind of

00:08

like Dark Souls maybe that means your

00:10

character can roll around maybe you have

00:11

to worry about a stamina bar or maybe

00:14

big monsters just want to sit on you

00:16

whatever it might be I like to find

00:17

Souls leges that you probably haven't

00:18

seen so if that sounds interesting this

00:21

is episode 24 of steam dumpster

00:24

diving all right first up we have sword

00:27

card the title pretty much Nails it you

00:29

play is a car with a giant sword strap

00:32

to the hood this is an early access game

00:34

by a solo developer and somehow it's

00:36

gotten zero tension zero coverage hardly

00:39

any reviews whatsoever despite this

00:41

incredible premise and yes obviously

00:44

this is a huge stretch to call of souls

00:46

like but the reason I'm including this

00:48

is because this is one of the top

00:49

reviews like Ultra kill in Dark Souls

00:51

conceived a child within a Dodge Charger

00:53

out of 10 that's one of the best

00:55

descriptions I've ever heard for a game

00:57

let's check it out oh man I'm so this

01:00

I'm ready right trigger to enter blade

01:02

Rush while in Blade Rush right stick to

01:05

aim your sword okay all let's try

01:09

that oh okay okay hold on check out this

01:14

dritic this Kick's

01:17

ass oh okay hold on you can spin I

01:21

thought you could just like I thought it

01:23

was just drifting hold on you can just

01:25

fully

01:27

spin this game is doing something it's a

01:29

little tricky it's a little tricky to

01:30

like finesse it the trick is you want to

01:32

be close but not too close like see I

01:35

[ __ ] it up there so first of all I do

01:38

have a Dodge roll I think this gives me

01:40

eye frames and I do have a stamina bar

01:42

at the top it's a little blue meter you

01:44

know kind of souls sure whatever and

01:47

then while I'm boosting I can jump

01:49

around to like jump over things I have a

01:51

special deflect move which like just

01:53

lets me spin but I think it also would

01:55

shoot projectiles back or block melee

01:57

attacks I don't know and I also have a

01:58

blood spell let's TR try

02:00

that oh it's a shuriken you can just

02:04

throw shurikens that's awesome okay okay

02:07

I get it this game this game might be

02:10

cooking Choose

02:11

Wisely wait that's the font from like

02:15

you wouldn't download a car my one

02:17

complaint right now I do wish the music

02:18

was like longer than a 4 second Loop

02:20

robot spiders sweep the legs sweep there

02:25

they don't die one hit they don't die

02:26

one hit oh no gun spiders my one

02:29

weakness just kidding go dude this is

02:33

hard okay I'm not loving how this feels

02:35

right now cuz like I'm slashing them but

02:37

they don't always die in one hit so it's

02:39

like I don't know this combat feels a

02:41

lot more awkward when they're not dying

02:44

instantly like you kind of get stuck

02:46

sometimes go go go go go

02:49

go I did it I got it

02:52

off I think that's the best strategy

02:54

just keep spinning just keep spinning

02:55

just keep spinning keep spinning

02:56

genuinely think that's the best way to

02:57

do it cuz like again they don't die in

02:58

one hit so you have to hit mult mple

03:00

times and spinning seems pretty good at

03:01

that I'm driving in oncoming traffic

03:03

right now unironically modern boost

03:05

Sonic games need to take inspiration

03:07

from this just imagine this game play

03:10

but Sonic but he has like a sword he's

03:11

swinging back and

03:16

forth visually it's hard to see what's

03:18

happening when I'm like slashing guys

03:20

but you know that's part of it that's

03:21

part of the charm almost got him I

03:23

knocked a few legs off I think I got him

03:25

okay we got the stamina bar it's it's

03:28

kind of souls like just let me have this

03:31

is that a Gundam knife arm head of

03:34

security we're fighting a Mech now we

03:36

have boss fights Dodge Dodge okay go for

03:40

the legs I don't think I heard him there

03:42

I can't tell all right let's try that

03:43

again so lock

03:44

on let's Dodge

03:47

that yep there we

03:50

go going to keep just boosting into

03:52

[Applause]

03:53

him there we go you know what in a very

03:56

weird way this almost feels like a Souls

03:59

boss fight if you like really squint

04:01

your eyes and don't think about it too

04:03

hard see look I'm dodging

04:06

away I'm watching his

04:08

attack I've spit in my

04:10

sword oh there we

04:15

go these cut scenes are

04:18

great they did the

04:23

thing

04:27

okay ow

04:31

that one

04:34

person H Mondays so I'm now in some just

04:40

like random office go for the neck I'm

04:43

guessing I want to like jump over it

04:46

jump spin that didn't work that didn't

04:49

work jump spin no see I don't think the

04:53

spin move either doesn't do damage or

04:55

does very little damage I'm not I'm not

04:58

sure oh okay wait I have bullet time I

05:01

forgot about that okay I was being kind

05:03

of dumb I think bullet time does help a

05:06

decent bit with like actually aiming

05:08

your attacks it is wonderful to make

05:10

your

05:12

acquaintance despite your pic ideology

05:16

believe me you still

05:19

alone I will make you

05:23

fre the manager all right got the moon

05:27

in the background great framing oh [ __ ]

05:30

there he is does he have the gut sword I

05:32

think he

05:33

[Applause]

05:35

might okay

05:36

[Applause]

05:39

boost almost got

05:41

[Music]

05:43

him got him look who's come to join the

05:46

party oh

05:47

[Applause]

05:51

good it's a bird it's a plane it's sword

05:54

car how did I get so much air

06:00

I don't know man I

06:03

think I genuinely don't think it's

06:06

possible to play this game like

06:07

precisely in the way that You' play a

06:09

game like Ultra kill but I think that's

06:11

okay I don't think every game needs to

06:13

be like that boost in bullet

06:18

time I can just repeatedly boost

06:20

in okay yeah you can break the game like

06:25

that just boost bounce boost bounce

06:27

boost bounce this ends here

06:30

[Applause]

06:33

[ __ ] you

06:35

sword thanks for early support oh I

06:38

guess that's the ends it's just one

06:39

level before I finish there's actually

06:40

other cars you can play with so let's

06:42

try out the AF

06:44

87 with the Gat this is cool though like

06:47

it's a different play style because the

06:48

swords are coming out of the

06:50

back like it is trickier to hit them all

06:54

right let's try out the gat

07:04

yeah that's the top

07:06

combo so even though this game is very

07:08

early on and it's like basically a demo

07:11

in terms of the amount of content there

07:13

is I think this game is hilarious I

07:15

would love to see more Goofy and

07:18

original games like this yes it's kind

07:20

of clunky yes I'm skeptical how far you

07:23

can take the concept Beyond what's shown

07:25

here and you know there's clearly some

07:26

Jank but that was extremely entertaining

07:29

sword cardv if you're watching this keep

07:32

cooking all right next up we got slay

07:35

the Minotaur this is a roguelike Dungeon

07:37

Crawler set in ancient Greece it's about

07:40

surviving the Labyrinth I believe this

07:41

is a solo developer game and even though

07:43

it doesn't have the souls leg tag it's a

07:45

third person action game with a stamina

07:47

bar and a Dodge roll and I don't know it

07:50

seems like a pretty good fit for this

07:51

series so let's check it out all right

07:53

here's my guy looking very good I can

07:56

attack I can stab I think that's a Parry

08:00

and it can

08:01

roll can also

08:04

jump there we

08:06

go okay interesting so

08:10

far what am I just blind did I miss that

08:13

okay I see this like fog effect is

08:15

covering it up so I need 40 currency to

08:18

open this got

08:19

it oh

08:22

[ __ ] all right back up back

08:25

up oh my God just use the fire can I

08:28

jump on the Fire

08:31

okay okay bad idea bad idea all right

08:32

you know what let's just run let's just

08:34

run

08:38

okay go go go go

08:41

go oh my

08:45

God all right this game is this game is

08:48

hard also I'm noticing that I don't

08:51

think the map is randomized each time

08:53

like it seems like the same layout which

08:55

means I can learn it piece by piece oh I

08:57

hear The Stomping

09:00

I don't know if I can fight this

09:01

guy oh [ __ ] it's a

09:06

cyclops maybe they'll fight each

09:08

other nope they're

09:11

not

09:15

dude how do he's throwing

09:20

[ __ ] there's no way there's no way so

09:23

this game's called slay the minitar

09:25

which makes me feel like the minitar is

09:27

the final boss so maybe maybe you're

09:29

supposed to avoid the minitar until

09:31

you're strong enough to fight him who's

09:39

this oh my

09:42

God holy [ __ ] those thighs dude anything

09:45

strike your interest is she like the

09:49

shop I can't afford any of this got a

09:53

helmet nice uh the helmet gave me

09:56

Spartan surge it looks like slash

09:58

forward rapid

09:59

l oh

10:02

[ __ ] okay wait wait wa wait that

10:05

replaced my Dodge roll oh [ __ ] that's

10:07

the minitar okay well yeah I have this

10:10

Dash now instead of the Dodge roll which

10:12

I don't know how I feel about oh man

10:14

this sucks I think you just lose when

10:16

the Minotaur spots you and I'm on fire

10:18

okay this is a cool looking area like

10:20

this area right here this is where these

10:23

Graphics are really working for me ow

10:25

yeah you know what let's try that

10:27

whenever the Minotaur has your scent you

10:28

will be alerted to the Mina current

10:30

location cuz I mean that's the whole

10:31

game it's avoiding the Minotaur so I'm

10:33

not seeing any alerts right

10:36

now oh there's a [ __ ] Cyclops

10:40

though would have appreciated a heads up

10:42

for that maybe I can actually fight this

10:44

guy maybe I can fight him

10:46

let's Okay Okay drink the

10:50

potion

10:55

roll oh my god I've actually hit this

10:57

guy so many times is he Invincible like

11:00

is maybe the starting sword just like

11:02

really bad I don't

11:05

understand

11:07

[ __ ] oh man I don't understand this game

11:09

all right lesson learn though don't Agro

11:11

the Cyclops don't Agro the minitar don't

11:14

Agro anything

11:17

big oh man I was mid roll Wonder If the

11:20

roll doesn't give eye frames

11:23

actually what the [ __ ] hit

11:28

me I didn't hear anything coming oh man

11:30

I I want to beat this just out of like

11:32

stubbornness now okay no no no dude this

11:34

attack is bugged look it only attacks

11:36

forward so if they're not directly in

11:38

front of me I can't hit

11:40

them like I try to attack to the side

11:43

and it's not

11:44

working okay hold on that Spin Attack

11:46

though wait if I can launch them like

11:49

that that's that's something let me let

11:51

me try playing with mouse and keyboard I

11:52

feel like the controller controls are

11:54

just not good and maybe that's part of

11:55

my issue yeah this feels better cuz I

11:58

can aim and attack attack at the same

11:59

time which you can't do with the control

12:02

scheme on controller o what is that oh

12:05

what is that okay hold on that's

12:10

Medusa what the

12:13

[ __ ] I I'm stunned I can't even get up I

12:16

don't understand these like Boss Designs

12:19

like are they supposed to be unwinable

12:21

cuz that's what it feels like oh good

12:23

the Minotaur is coming great great great

12:26

and I'm stoned awesome

12:29

[ __ ] kill me minitar just kill

12:33

me oh

12:37

god oh my

12:41

god oh I'm

12:44

stuck wow you can actually just get

12:45

stuck that's crazy how do you kill this

12:48

thing rolling doesn't give you eye

12:50

frames like what are you supposed to do

12:51

I'm really triy

12:54

man yeah I don't know I don't know I

12:57

have enough money for this super chest

12:59

so let's check that out okay hold on

13:02

aerion spare axe attacks are very slow

13:05

but deal a great amount of damage okay

13:08

this could be gamechanging depending on

13:09

how strong it

13:11

is oh [ __ ] yeah okay okay maybe I can

13:15

kill a cyclops you know what

13:19

maybe okay that did 200

13:22

damage that does

13:26

60 really

13:32

I got him oh my God oh my God okay hold

13:35

on that was a [ __ ] ton of money I can

13:37

buy a bunch of upgrades now let's do

13:39

increase Max health and restore all

13:41

Health uh all attacks deal more damage

13:43

that's good I'll take the increase

13:45

movement speed special attack time has

13:47

decreased and then I'm also going to buy

13:49

if your health reaches zero while

13:51

holding this item you will respawn with

13:52

half your health okay cool I think I'm

13:55

pretty geared

13:57

up this ax is busted it's like a whole

13:59

different game so Helm of Aries stun

14:02

nearby enemies so my role is now a stun

14:04

I don't know how I feel about that I

14:06

guess that could be fine oh I think the

14:08

minaur might be coming up if he is I'm

14:10

cooked oh yes he is okay all right I'm

14:13

going to try to run but I might just

14:15

have to fight

14:18

him dude the St move doesn't work on

14:22

him I have no defensive

14:26

move oh [ __ ] I'm getting revived I guess

14:31

okay all right cool so at least I got

14:32

revived not next to him so I have a

14:35

chance to make a comeback okay what do

14:37

we got it's got a bunch of

14:41

upgrades the Minotaur is [ __ ] close

14:43

though look how fast I am now though

14:45

holy [ __ ] those movement upgrades dude I

14:47

can like maybe outrun the minitar now

14:49

dude having that minitar sensor is like

14:51

a game changer like it's so important I

14:53

feel like it should be a core skill okay

14:55

wait this is huge replace your jump with

14:57

a roll yeah the jump is worthless so I

15:00

actually have a defensive ability now so

15:02

I can stun guys like this but still roll

15:04

I still don't know if I'm strong enough

15:05

to fight the Minotaur but like I'm

15:07

feeling better at least okay the

15:09

minotaur's down there I'm trapped up

15:12

here I don't know maybe I can kill the

15:15

medusas all

15:17

right oh come

15:20

on come

15:23

on dude dude no no I hate this enemy I

15:27

hate this enemy this is this is insane

15:29

okay can I escape without running to the

15:31

Minotaur probably not yep okay but you

15:35

know what I'm pretty fast now I can

15:36

maybe out run this guy cuz he has to

15:38

slow down a little bit when he takes

15:39

turns oh no please don't kill me I've

15:43

made it so far okay yeah I don't think

15:45

you can escape him I think he's going to

15:47

follow me

15:49

forever um damn this

15:52

sucks wait talk to her talk to her hold

15:54

on wait I can buy Sunlight temporarily

15:57

stun the Minotaur the Minotaur will lose

15:59

track of you but is Invincible while

16:01

stunned the price is only 100 pearls

16:03

when the Minotaur is actively chasing

16:04

you okay yeah oh wait I have 93 I can't

16:08

afford it [ __ ] I need $7 please please

16:12

please okay okay I got it I got it I got

16:14

it the Minar is too close no okay I'll

16:16

do another loop I'll do another loop all

16:18

right all right here we go here we go

16:20

minitar is too close by okay all right

16:22

here we go okay sunlight let's buy it oh

16:25

wait I think I have to actively use the

16:27

item hold on

16:29

I

16:30

see so let's use it there we go now I

16:35

got to run away okay man I still don't

16:38

feel strong enough for the Minotaur he

16:40

just feels like such a [ __ ]

16:42

encounter I don't I don't know you

16:46

know oh no oh

16:50

no oh [ __ ] me dude no no no

16:55

no no no no I hate this game I hate this

16:59

game oh my

17:03

God that was the run I was so strong oh

17:06

my God I want to cry going back to the

17:08

level one movement speed brutal no

17:11

longer take fall damage oh you know what

17:14

I could use that to jump off this Tower

17:16

okay the minitar is coming but I have

17:18

the upgrade that gives me no fall

17:22

damage you're [ __ ] kidding

17:26

me I hate this game

17:29

I hate this

17:35

game you're [ __ ] kidding me you're

17:38

[ __ ] kidding

17:40

me so I have him stuck on this I have a

17:42

flaming

17:43

sword I think I can just Whittle him

17:45

down I feel no shame in this oh cool his

17:49

armor breaks off okay the enemies keep

17:50

spawning which is a little annoying but

17:53

yeah I don't feel bad about this because

17:54

I really feel like I would have won that

17:56

one run where I fell down the hole okay

17:58

okay all

18:00

right so close so close burn oh my God I

18:04

did

18:05

it it's [ __ ] game it took Pine 15

18:10

minutes B

18:11

rank all right so while I did find parts

18:15

of this game to be very frustrating I

18:17

still think it's pretty neat in addition

18:18

to the art style grabbing me I think the

18:20

premise of this game is really cool

18:22

getting chased around by the Minotaur

18:24

which is an enemy that you're too weak

18:25

to fight for most of the game is an idea

18:28

that I haven't seen in a rogue like

18:29

before and it creates this interesting

18:30

Dynamic where you need to constantly be

18:32

moving and constantly being aware of

18:34

where the Minotaur might be while you're

18:35

leveling up and collecting things and

18:37

fighting other enemies and just having

18:39

that like anxiety in the back of your

18:40

mind where oh my God he's going to show

18:42

up at any minute it's cool so yeah it's

18:44

a very janky game I don't think I'm

18:45

interested in playing more and I

18:47

wouldn't recommend it to most people but

18:50

I still think it's pretty cool for what

18:51

it is and I think the dev did a good job

18:53

I hope they stick with it all right next

18:56

up we Have No Rest For The Wicked This

18:58

is the latest game from Moon Studios the

19:00

dev behind the AI games and it just

19:02

released in Early Access I avoided most

19:05

of the pre-release coverage of this game

19:07

but one thing I kept hearing is that

19:08

this game is apparently Dark Souls meets

19:10

Diablo and it's apparently surprisingly

19:12

Souls likee even though it's not

19:14

marketed as one as such it seems like a

19:16

pretty good fit for this series even if

19:18

yes this is a higher profile game that

19:21

doesn't really fit in with you know the

19:22

whole title of games you haven't heard

19:23

of but if I didn't put it in one of

19:25

these videos I just wouldn't talk about

19:26

it at all and I really do want to talk

19:28

talk about it cuz it looks pretty cool

19:30

also I'm playing this on release day I'm

19:31

surprised to see it has mixed reviews I

19:33

kind of thought this would be a slam

19:34

dunk well yes a lot of the negative

19:36

reviews have to do with performance

19:38

which is apparently not great A lot of

19:39

them also just don't like the game so

19:42

yeah pretty surprised anyway let's check

19:44

it out create character look at these

19:46

proportions I look perfect wouldn't

19:49

change a

19:54

thing oh is that

19:56

me look at my hat so I can Dodge with a

19:59

button have that stamina bar and then

20:01

X's attack and you can break [ __ ] these

20:04

are some quality Barrel physics I've

20:06

seen a lot I'm going to rest in this bed

20:09

and then we're going to get attacked by

20:10

like sea monsters and then we're going

20:11

to crash lands that's how it

20:14

goes oh there we go blood rusted sword

20:19

equip the sword cool inventory scream

20:21

also the game is not paused when you're

20:23

in your inventory so good to keep that

20:25

in mind all right let's test out dodging

20:29

okay pretty

20:30

slow oh okay getting a feel for like the

20:33

pace of combat let's do a charge

20:37

attack okay combat feels interesting so

20:40

far very like deliberate and chunky okay

20:43

let's try

20:45

blocking oh they get like stunned for a

20:48

second oh ran off

20:50

stamina okay stamina management is

20:52

actually an issue here

20:54

like like three attacks is basically my

20:57

whole stamina bar Sprint off surfaces or

20:59

Ledges to jump across gaps okay go my

21:04

God I thought I died press a against an

21:05

object to clamber up oh and climb [ __ ]

21:07

oh I like that o okay wait that makes

21:11

that already makes the exploration a lot

21:12

more interesting enemy vulnerability

21:14

okay here we go stagger an enemy to

21:16

briefly lower their guard weapons deal

21:18

Poise damage increasing the white Poise

21:19

meter above an enemy once full the enemy

21:22

is staggered alternatively left trigger

21:24

Parry just before an enemy attack lands

21:26

to instantly stagger them

21:29

wait so I can't see the Poise meter hold

21:31

on is that like a thing in the options I

21:33

don't know okay anyway let's try to

21:35

Parry there we

21:37

go man these enemies are

21:40

tanky pairing feels pretty good okay

21:42

yeah here show enemy Poise bars yeah I

21:44

think I want that on cuz the tutorial

21:46

mentioned it and that sounds interesting

21:48

um also going to turn on damage numbers

21:50

cuz I do like seeing those so let's

21:54

sneak and back up

21:59

nice climbing surfaces like Vines will

22:00

consume stamina okay oh we got like the

22:04

breath of the wild jump as

22:19

well this game looks so

22:25

good oh this Kick's ass

22:29

oh get

22:34

him let it fun show these mainlanders P

22:39

Sakura is our Island I love her see now

22:42

I can see the Poise bar and the health

22:44

bar I kind of wish that was on by

22:46

default yeah all these enemies are like

22:48

very tanky like I'm not saying that's a

22:50

bad thing necessarily but like I'm

22:52

noticing it immediately Sprint and Dodge

22:54

press X for a combo attack ooh okay

22:59

combo

23:00

ATT oh I see okay dude my stamina is so

23:04

low yeah this is interesting like it's

23:06

very chunky fights go on for a while oh

23:09

my God look at this

23:11

guy oh this guy's

23:17

awesome you shouldn't be here

23:23

Sarah it's too late for Fairy Tales

23:41

it's too late for any of

23:48

us all right I lived but I lost my

23:52

hat the shallows moderate is it telling

23:56

me how hard it is gathering resources is

23:58

key to to progression survival okay all

24:00

right I feel like I'm at to start of a

24:01

survival crafting game now hey what's up

24:04

crab hell yeah I knew it should have

24:08

never brought you on board you'll never

24:11

make it a Sacrament from here so I got

24:14

to make it the sacrament the map reveals

24:15

your path throughout Isola however the

24:18

world is constantly shifting so the path

24:20

will gradually fade over time revisit

24:22

these shrouded regions to discover new

24:24

dangers and loot that's a cool idea the

24:26

fog of War returning to areas you've

24:28

already been press y with a pickaxe

24:30

there's mining dude how much resource

24:33

Gathering is in this game press y with a

24:36

wood cutters axe to cut down the tree oh

24:38

my God this is actually like getting

24:39

into survival crafting tier weight class

24:41

controls the Dodge you perform so quick

24:43

step roll slow roll plus stagger enemies

24:47

with shoulder barge oh that's cool so

24:50

being heavy isn't necessarily a bad

24:52

thing cuz you get a new move at fire

24:54

pits you can cook meals using obtained

24:55

resources so I have the recipe for soup

24:58

let's craft to

25:01

soup and you can catch on fire okay I

25:04

always have to test that every game I

25:08

play oh oh that's awesome that's a fun

25:12

animation focus and runes spend gained

25:15

focus by unleashing your weapons runes

25:18

runes are powerful special attacks

25:20

unique to every weapon okay so if I

25:22

press left bumper there's nothing I

25:24

press right bumper okay there's a

25:26

special

25:27

move let's try

25:29

that okay so I have like a special

25:32

thrust attack that I can do by building

25:35

up Focus which I get by Landing attacks

25:37

got it I like that let's climb

25:41

this oh [ __ ] this is a secret should I

25:45

jump nice and then I think I can jump on

25:48

those Vines

25:50

yep

25:54

nice scrap

25:56

bomb what the [ __ ] was what is that what

25:58

is that it's like a tentacle huh dude

26:00

what are those tentacles it's freaking

26:01

me out all right what are you Whispers

26:04

at serum Whispers you can rest and

26:06

record your progress if death should

26:08

find you you will incur a durability

26:10

loss wait durability loss oh man I

26:14

didn't realize this game had durability

26:16

okay let's rest of the bonfire I wonder

26:18

if that brings enemies back like a

26:20

bonfire it might not cuz it didn't

26:22

restore my

26:24

health oh man this is making me so

26:27

nervous oh my my God I'm alive I'm alive

26:31

so here's the issue okay the climb

26:33

button is context sensitive it's the a

26:35

button which is also the Dodge button so

26:39

if I'm not lined up perfectly there's a

26:41

good chance I'm just going to fall to my

26:42

death like right there it worked that

26:45

time last time it didn't work do you

26:46

think he'll just like be dumb and run

26:47

off the ledge no he's smart okay okay

26:50

don't turn around don't turn around

26:51

don't turn around don't turn around

26:53

there we

26:56

go that's so satisfying

26:59

oh that's so much damage oh my

27:02

God holy [ __ ] durability loss oh no wait

27:06

let me check my let me check my

27:08

equipment okay the durability went down

27:10

86 okay that doesn't seem like a huge

27:13

durability loss all right

27:17

sneak I'm going to try something here

27:19

I'm going to run away and see if I can

27:23

back set him again if like he loses

27:25

aggro all right I'm thinking maybe I

27:26

can't lose aggro all right and in that

27:28

case time to use the

27:31

bomb hell yeah Poise defense enemies can

27:34

deal Poise damage that can interrupt

27:36

your actions and stagger you yep yeah

27:38

that guy definitely staggered me wait

27:41

holy prisoner Piller is a helmet that's

27:44

hilarious look at that thing this is

27:46

cool though like the way this world is

27:47

put together and the way this camera

27:49

perspective works really liking it so

27:51

far like look how high up I am look how

27:53

far in the distance I can see yeah this

27:55

is this is doing it for me yeah some of

27:58

these basic enemies have like very

27:59

simple attack chain like it's just those

28:01

two attacks and I think that's all they

28:03

have

28:04

basically so like combat can kind of

28:07

turn into this waiting game oh level two

28:10

every level up grants you three

28:11

attribute points so we have health

28:13

stamina strength dexterity intelligence

28:15

Faith focus and equip Lo okay those all

28:18

seem pretty straightforward and very

28:20

similar to the soul series uh I'm going

28:21

to start out with health and stamina cuz

28:24

can't really go wrong with that okay

28:26

wait can I Parry without a shield let's

28:27

[ __ ] find out you can nice oh I got a

28:32

staff and some pants hold on so the

28:34

damage is a lot lower but it says

28:36

Fireball and

28:37

channel how does that work wielding a

28:40

wander staff allows you to cast powerful

28:42

spells using their unique runes casting

28:44

a spell consumes Focus okay that's what

28:46

I figured know let's try magic also I

28:48

like how this walking animation you

28:49

actually are using the staff as a

28:51

walking stick that's a really cool touch

28:53

got to test out my Fireball on you

28:56

buddy okay eight damage but maybe he

28:58

like takes burn

29:00

damage yeah that's kind of underwhelming

29:02

honestly cuz that was all of my focus

29:04

for those two attacks what about

29:08

channel the [ __ ] was that oh I think I

29:10

just sacrificed my health to get some

29:12

mana and I didn't even get that much

29:14

that doesn't seem worth it dude I don't

29:17

know I feel so underpowered oh wait hold

29:20

on charge spells charge spells must be

29:23

held to successfully cast okay maybe

29:25

that's the issue you have to do charge

29:27

spells to get decent

29:30

damage ooh there's plunging attacks I'll

29:33

keep that in mind let's kick this got a

29:36

shortcut now nice what the [ __ ] is that

29:39

what is that let's back up a little

29:41

bit oh he hit himself that's cool I

29:44

really like that okay let's make him do

29:45

that

29:47

again oh I love that go

29:51

Fireball nine damage that's so

29:55

bad and they can block the fireball all

29:57

right

29:58

you know what I think I'm putting this

30:00

staff away yeah okay you know what I'm

30:02

I'm switching back to melee for now H

30:04

wait also hold on I'm in the heavyweight

30:06

class now so how did the shoulder bash

30:09

work so I think it's the left and right

30:10

bumper at the same time I wonder if

30:13

that's actually good I hope it is yeah

30:15

also just want to confirm enemies are

30:16

not coming back even after you rest or

30:18

after you die shoulder bash oh I knocked

30:21

them

30:22

over that shoulder bash is kind of good

30:25

like it takes a lot of stamina but like

30:27

not knocking them over for a couple

30:29

guaranteed hits is like pretty decent so

30:31

I have an issue now I've run out of food

30:34

and basically what that means is I have

30:36

no way of getting my health back unless

30:38

I backtrack to the last campfire and

30:40

cook some more or I just die and get my

30:42

health back I'm feeling like I don't

30:45

love this Cooking System already like

30:47

there's a reason the Estus flask is kind

30:50

of like an elegant solution to to stuff

30:52

like this but I don't know maybe it'll

30:53

work I don't want to be too

30:55

hasty hey what's up guys the story is a

30:58

true I got to do a 3v one with low

31:01

Health excellent good thing of a

31:05

bomb oh there we go I think that's the

31:08

trick run around and then just like land

31:10

charge attacks and then back off again

31:12

thank you stranger thought I could

31:15

sabotage the gate to keep more of these

31:16

Savages from reaching sacraments walls

31:19

oh wait repairing is free it must not

31:20

always be

31:23

free Yeah we actually just have mining

31:25

all right at least it's a fun visual you

31:27

know right now I just made a bunch of uh

31:30

just made a bunch of crab chower so like

31:32

that's weird right like I just be

31:33

walking around with 13 crab chers in my

31:36

inventory and just have access to a

31:38

bunch of healing you know like I just I

31:41

just don't know I don't know how I feel

31:42

about that yeah I don't know I'm like

31:44

I'm very wary of if I'm actually

31:47

interested in all this resource

31:48

Gathering like I can't tell how much it

31:50

matters yet like if it actually matters

31:52

and I have to be like doing this [ __ ]

31:53

constantly it is going to get kind of

31:55

annoying who

32:01

feel so weak against this guy

32:10

man nice all right fishing time let's

32:15

go

32:17

yeah why can't I pick it up oh my God

32:19

it's my inventory full no way my

32:22

inventory is actually full the resource

32:24

tab is completely full God damn it I

32:28

[ __ ] hate that

32:41

[ __ ] this is crazy this is [ __ ] crazy

32:45

why are we doing

32:51

this the [ __ ] comedic

32:54

timing oh [ __ ] I just emoted

32:58

just [ __ ] emoted hit the wrong button

33:00

what was that emote I like put my fist

33:02

up what the [ __ ] is that thing holy [ __ ]

33:05

that's so

33:09

cool let me just get a feel for the move

33:17

set oh no I'm

33:23

[ __ ] yeah okay yeah so again kind of

33:25

interesting like none of the enemies are

33:27

here it's literally just a run back okay

33:29

can I backstab big enemies I hope I can

33:33

oh you can't there's no like button

33:35

prompt H okay in that case I have a

33:38

different idea what if instead I use

33:39

this ledge for a jumping

33:43

attack excellent fantastic work oh my

33:51

god oh wow that's so cool the way he

33:54

like destroys those things oh I'm going

33:56

to go for it I'm going for it [ __ ] it

34:08

shoulder bash oh my God it actually

34:11

worked shoulder bash works on big

34:16

enemies can I actually get stuck like

34:18

this no

34:20

way

34:22

wow almost got

34:24

[Music]

34:26

him wow cannot believe that worked

34:28

that's stupid shoulder bash get

34:33

up shoulder bash get up shoulder bash

34:40

oh oh surely my plunging attack will

34:42

finally work

34:44

please there we

34:48

go what the [ __ ] is that what is

34:51

that whoa whoa okay I underestimated you

34:54

man I'm sorry just kidding shoulder Bash

35:02

all right yeah this is just the shoulder

35:03

bash game now I guess o a

35:09

claymore all right I like this thing I

35:11

like it seems like he has a very similar

35:13

move set to the other big guy it's a

35:16

little different oh he fell over okay

35:19

good claymore's fun though like you

35:22

really feel the weight and the impact of

35:24

it like they they nailed the game to the

35:27

animation for

35:29

that oh 30 damage I'm officially

35:32

Claymore

35:35

pilled like the slow paced and like

35:37

chunkiness of this combat makes way way

35:40

more sense when you're using a giant

35:42

strength

35:43

weapon definitely feeling better all

35:45

right something bad happened here we got

35:46

a trail of blood oh [ __ ] first boss okay

35:49

here we go finally

36:06

hey what's up

36:09

man I'm just going to run over here holy

36:12

[ __ ] dude oh Manan the way he breaks

36:14

everything is [ __ ] awesome

36:20

um all

36:22

right all

36:24

right not going great

36:32

so

36:33

slow just keep running

36:35

around

36:38

yep oh I missed my uppercut

36:43

damn you know what I can just trade hits

36:46

actually okay maybe I can't maybe I

36:48

can't maybe I can't

36:50

[ __ ] okay so what feels bad about that

36:53

is I used like a bunch of consumable

36:55

healing and that's just gone now so like

36:58

what does the game expect me to do do I

37:00

have to like farm and get some more cuz

37:02

that seems really shitty okay I switched

37:04

some stuff around and unequipped my

37:06

helmet and changed my chest piece so I

37:08

can medium roll yeah okay I'm medium

37:10

rolling this time feels way better for

37:12

this

37:14

boss oh I need to wait 3 seconds okay

37:17

wait there's a cool down on eating I

37:18

didn't realize that was a thing

37:27

right he's going poison mode

37:30

now oh can I fight him on this bridge

37:33

not that I really want to but that's

37:35

cool you

37:42

can uppercut oh

37:52

huge go go go go got him

37:57

oh my

37:59

God

38:01

ooh new weapon 22 strength oh that's so

38:06

sick though look how much better this is

38:08

it has way more damage four special

38:10

moves and all these like special effects

38:12

on it I guess I'm going full

38:15

[Music]

38:25

strength State your business quickly

38:28

don't think just because you failed the

38:30

Beast you're an ally it's all right

38:34

Winnick I apologize for the lack of

38:37

hospitality my friend here has his guard

38:40

up for good reason welcome to

38:45

[Music]

38:50

Sacrament

38:52

yeah fast travel unlocked huge wait that

38:56

actually is huge we prepared lodgings

38:58

below a humble room to be sure but safe

39:02

and

39:04

warm I love the idea of him just like

39:06

sleeping in bed with his Claymore

39:08

welcome to your new lodgings you can

39:09

stash your inventory and share it with

39:11

other players by using the community

39:13

chest what okay wait I know what this is

39:15

this is for multiplayer if you're

39:16

playing with your friends but that

39:17

hasn't been added to the game yet just

39:19

like walking around the city looking

39:21

around like genuinely just a work of art

39:24

with my hands and your copper we can

39:26

make sacramental blue me okay so here we

39:30

go so I can build all these different

39:31

things and they take real time it seems

39:34

4 hours interesting I guess let's just

39:37

do the first one CU it's only 15

39:40

minutes oh can I do multiple yeah let's

39:42

upgrade the Smithy that seems

39:46

useful yeah I mean I guess that confirms

39:48

it though I need to be getting a lot of

39:50

wood a lot of ore yo I got a new hat

39:52

let's go okay so I can Infuse my weapon

39:55

here I can give it fire damage

39:58

that sounds

40:00

cool oh hell yeah oh and a light source

40:03

No Rest for those of us keeping chaos

40:05

Bay the wicked what do you

40:08

say all right bounty hunting what do you

40:11

got we have dailies and weeklys

40:14

interesting torn Colossus in the war

40:17

room that's inside the city that seems

40:20

like a pretty important Bounty I'll take

40:22

care of that all

40:23

right who's in the War Room it says

40:26

dangerous

40:33

oh wow that's a lot of Health I think

40:35

this guy might be a significantly higher

40:37

level than

40:44

me little by

40:49

little oh

40:59

oh my God I'm so

41:12

focused oh my God I got it wait I went

41:16

to level

41:18

six holy [ __ ] I got so much xp from that

41:20

one thing I do really appreciate though

41:22

is that like taking on enemy that you're

41:24

clearly underleveled for is actually

41:25

like viable if you just play well enough

41:28

sometimes like in arpg it's just not

41:30

possible but that's always something

41:31

I've enjoyed about like the souls games

41:33

for

41:35

example oh you can backstab the combat

41:38

oh wait I assumed it was stealth only

41:40

okay that changes

41:44

things I feel like I broken the game and

41:46

they really did take inspiration from

41:47

Dark Souls huh okay yeah so like I'm

41:49

backtracking through this area cuz they

41:51

supposed to be a warlord in the area for

41:53

a side

41:54

quest uh this gate was not burned down

41:56

before so this is now a new area

41:58

Ellsworth arms field Huns and farmers

42:02

and sends them to the

42:03

slaughter I wonder by the time we breach

42:08

sacrament's Gates will anyone be left

42:11

inside oh hell

42:16

yeah oh wow this is bad

42:19

okay oh

42:23

[ __ ] okay definitely get the little guys

42:25

first

42:27

oh my God I have no stamina no stamina

42:29

okay let's just hold let's get a feel

42:30

for the move

42:35

set oh my God oh my God my teammate's

42:38

getting

42:40

him my teammate with one Health is doing

42:47

it how is he still

42:49

alive get him teammate get

42:54

him oh there he goes

42:58

these bosses are really cool I love how

43:01

this is animated like okay he gets kind

43:03

of like a little tired after that move I

43:05

wonder if I can Parry any of

43:07

this probably can't Parry The Shield but

43:10

when he does the SL attacks

43:13

maybe there we go

43:18

can oh that's so satisfying

43:27

oh you're fighting for a dead

43:32

man Elsworth can't protect

43:37

Sacrament he can't protect

43:43

anyone oh guess you ran away first try

43:45

though that was fun well I'm going to

43:47

test something

43:48

out okay that's cool they can kill each

43:54

other like see what I'm talking about I

43:57

can just ignore his entire move set I do

44:00

appreciate by the way that even though

44:02

I'm coming back to an area I've already

44:03

been to already at least it is different

44:06

enemies like that does help with not

44:08

feeling super repetitive even though it

44:10

is a little Autumn coming back here

44:15

already

44:17

whoa oh [ __ ] oh [ __ ] oh [ __ ] oh [ __ ] eat

44:19

e eat

44:20

eat go down go down go down

44:23

no that was a real [ __ ] ambush

44:32

tactical

44:33

ladder holy [ __ ] oh there's the guy I

44:36

got to rescue I'm up on top of the old

44:39

bridge yeah I can see that Gods reach

44:42

finally someone heard so I got to find a

44:44

way to lower this ladder I

44:47

think oh wait Western Bridge key hold on

44:50

I don't know what door that's for it

44:52

might be back in the fort though one of

44:54

my bounties was let me check kill the

44:58

brutal couplet in the shallows all right

45:00

there's the pair of hulking bruts maybe

45:02

I can Agro one at a time though let

45:04

throw a

45:05

bomb yeah he's got the skull next to his

45:07

health bar definitely underleveled oh

45:09

they both see me all

45:11

right wait they can hurt each other hold

45:14

on hold on that's I

45:16

win yes this is going to

45:24

work wow that actually worked

45:27

awesome oh that was awesome I really

45:30

like that you can just do that like you

45:31

can you can fight stuff you're

45:32

underleveled for also like using them

45:34

against each other like that really

45:35

really fun and very good news now enough

45:39

strength to use the legendary sword I

45:41

got yo check it out it's got like this

45:43

darkest effect on

45:45

it oh the move set's different too I

45:47

think it's like even

45:49

bigger oh oh they get like poison now

45:53

too look at

45:55

that oh my God 50 5 damage on the charge

45:58

attack this might be the locked door

46:00

let's see it is

46:05

okay yeah I'm just one shotting guys now

46:07

God

46:13

damn oh my God that was my berserk

46:16

flurry move oh man this game looks so

46:19

good like God kick down the

46:24

ladder you're saved all right this is

46:27

very interesting so far um going to keep

46:29

playing on my own and I'll get back to

46:32

you with my thoughts after I finish so I

46:34

finished all the content that's

46:36

currently in the Early Access version of

46:37

the game after clocking in about 13

46:39

hours then I did a second faster

46:41

playthrough with a spellcasting build to

46:43

get a fuller view of the game the short

46:45

version of my thoughts is that the core

46:46

combat and exploration of No Rest For

46:48

The Wicked is mostly excellent if you're

46:50

a fan of souls L games this is one of

46:52

the very few Indie titles that you

46:54

probably don't want to skip however I

46:56

find many things surrounding that

46:57

excellent core questionable and I would

46:59

highly highly suggest waiting to play

47:01

the game until it receives more updates

47:02

or ideally fully releases into version

47:05

1.0 it's very clearly in the feedback

47:07

stage of Early Access and on top of

47:09

desperately needing improvements to

47:11

Performance I expect multiple systems in

47:13

the game to receive overhauls and tweaks

47:15

also the game's just incomplete with it

47:16

only containing act one of a larger game

47:18

and story so just trust me if you want

47:20

to try it for yourself you'll have a

47:22

much better experience if you check back

47:23

in a few months or a year from now let's

47:25

start with what this game Nam

47:27

first of all holy [ __ ] this is such a

47:29

beautiful game the environment the art

47:31

style the colors the animations I wish I

47:34

had the words to properly express how

47:36

much I love what this game is doing

47:37

visually simply wandering around the

47:39

world can be jaw-dropping what makes

47:41

this all even better is how the

47:42

developers took inspiration from Animal

47:43

Crossing and implemented a curved world

47:46

where the 3D environments literally

47:47

curve away from the player this works

47:49

wonderfully for the camera perspective

47:51

as it does a great job of framing

47:52

everything and allows you to see further

47:54

into the distance combine that with some

47:55

really dense and vertic iCal level

47:57

design and you got something special

47:59

this is paired with some of the

48:00

chunkiest and most deliberate combat

48:02

I've experienced in a Souls Lake and

48:04

when it works it works attacks are

48:06

generally telegraphed quite well and

48:08

most encounters are slow and methodical

48:10

just like a Souls game group fights can

48:12

shift the flow of combat into something

48:13

more fast-paced and frenetic while still

48:15

retaining that chunkiness weapons like

48:17

the great sword have an immensely

48:19

satisfying weight to every swing but

48:20

there's also room for faster play styles

48:22

that reward good Parry timing and

48:23

aggressive combo attacks I was happy to

48:25

see that nuking enemies with spells is

48:27

also a viable strategy even in a melee

48:29

Focus game I'm curious to see if they'll

48:31

continue to evolve the range play Styles

48:33

as development continues well clearly

48:35

taking a lot of influence from Dark

48:36

Souls and Diablo no rest for the wicked

48:38

still very much has its own distinct

48:39

flavor of gameplay there's nothing else

48:41

that looks or feels quite like this and

48:44

that goes a long way for someone like me

48:45

who craves distinct experiences in a

48:47

genre filled with games that don't

48:49

always do quite enough to set themselves

48:50

apart on the flip side I think this

48:52

uniqueness might push some people away

48:54

I've seen people describe the combat as

48:56

clunky and unresponsive and while I

48:58

disagree I do understand that sort of

48:59

knee-jerk reaction and think it takes

49:01

some getting used to the first couple

49:02

hours in particular can be rough because

49:04

you'll be especially weak and coming the

49:06

grips with the combat mechanics and I

49:07

totally understand why people would

49:09

bounce off a game like this when it

49:10

feels like the whole experience is going

49:11

to be spongy enemies and constantly

49:13

running out stamina it's also worth

49:15

considering that since this game wasn't

49:16

marketed as a Souls Lake some people

49:18

came in expecting something closer to

49:20

Diablo or another arpg but make no

49:22

mistake this game is extremely soulslike

49:24

when you mix in performance issues and a

49:26

few questionable design choices I'm not

49:28

that surprised at sitting at mixed

49:30

reviews I do genuinely understand the

49:32

disappointment in a title like this and

49:33

I even feel some of that myself but

49:35

let's not get it twisted the core of

49:37

this game is superb combat feels great

49:39

and it's a joy to take in the SS as you

49:40

explore different environments I've seen

49:42

quite a few reviews from people quitting

49:44

the game early because it's too hard and

49:45

at the risk of sounding annoying as [ __ ]

49:47

I actually wish the game was harder if

49:49

you make it through the intro section

49:50

and beat the first boss Things become

49:52

far easier with both my strength and

49:54

intelligence builds I was just

49:55

one-shotting most enemies at a certain

49:57

point and I found myself a bit

49:58

disappointed by the lack of challenge in

50:00

the encounter design of the Overworld I

50:02

was also hoping the bosses would pose

50:03

more of a threat as aside from the first

50:05

boss and the final Crucible boss I beat

50:06

them all my first try that being said

50:08

this is a matter of preference and not

50:10

necessarily a big deal not every game

50:12

needs to be super difficult and if we

50:13

being honest the difficulty is mostly in

50:15

line with the souls games if you are

50:17

truly struggling though Co-op is one of

50:19

the first major planned updates and once

50:21

that gets added I think it would be a

50:22

great way to experience the game it

50:24

would likely ease the combat friction

50:25

for a lot of people any anyway there's

50:27

also a fair bit of Diablo influence and

50:28

that's seen most clearly in how gear and

50:30

loot is handled the loot inside of every

50:32

chest is randomized and then if that

50:33

loot happens to be a piece of gear

50:35

there's an additional layer of RNG in

50:37

the form of potential random effects

50:38

rolled onto it so yeah Diablo Neo you've

50:41

seen stuff like this before I'm not

50:42

always a fan of this approach to gear

50:44

but I think it works decently well here

50:46

because the passive effects you'll get

50:47

are actually noticeable too often I'll

50:49

play a game that gives me something like

50:50

a 1.2% bonus to fingernail growth rate

50:53

and I'll never actually notice it while

50:55

some of those boring bonuses still exist

50:56

exist here I also found plenty of

50:58

special effects that I felt the impact

50:59

of like a helmet that significantly

51:01

boost the amount of healing I receive or

51:03

life steal on a weapon or a burst of

51:05

damage from a Parry on a shield or a 20%

51:07

damage boost on a ring this is the type

51:09

of game where gear matters and can

51:11

actively change your play style and my

51:12

main point of feedback for it is that I

51:14

hope the full game continues to add more

51:16

interesting gear modifiers they're on

51:17

the right track but yeah still a ways to

51:20

go somewhat related I also really

51:21

appreciated how many different move sets

51:23

weapons seem to have like for example

51:25

each great sword didn't share the same

51:27

Basse move set and they actually seem to

51:28

differ from each other I know we take

51:30

that for granted sometimes with fromsoft

51:31

but that's rare to see in a game like

51:33

this so those were the positives it's

51:35

everything else about the loot and

51:36

inventory system that I dislike one of

51:38

the main culprits here is a strict

51:39

inventory limit and the awful Inventory

51:41

management that ACC companies it items

51:43

are split into different categories like

51:44

wearable gear consumables and resources

51:47

and when you fill up a category you

51:48

can't pick up anything else that falls

51:50

into that category this will happen to

51:51

you constantly even if you go out of

51:53

your way to empty your inventory

51:55

whenever possible it'll keep happing and

51:57

when it does happen what's the solution

51:59

you need to stop fast travel back to

52:00

town put stuff in storage and sell

52:02

everything else you don't need it's very

52:04

tedious and it baffles me that this is

52:05

what the devs envisions same thing with

52:07

how durability is implemented I simply

52:09

disagree and don't think it should be in

52:11

the game on paper sure losing durability

52:13

on your gear as a penalty for dying

52:15

could keep the player on their toes but

52:17

in practice it's meaningless after the

52:19

intro section all you need to do is fast

52:21

travel to town pay a very small amount

52:23

to repair and you're all set its current

52:25

implementation is pointless and and

52:26

never once affected my gameplay keep in

52:28

mind that I'm pretty open-minded when it

52:30

comes to adding mechanics like inventory

52:32

limits and item durability to games

52:34

there are ways to do it that makes sense

52:35

and lead to a more compelling game not

52:37

to get to armchair game design 101 but

52:40

things like inventory limits and item

52:41

durability should only exist in your

52:43

game if they lead to the player being

52:44

thrust into interesting situations or

52:46

being forced to make interesting

52:47

decisions that wouldn't exist without

52:49

those mechanics in other words it needs

52:50

to be a core mechanic that meaningfully

52:52

interacts with the rest of the gameplay

52:54

no rest for the wicked does not do this

52:55

and the only resulting gameplay is

52:57

unfund Inventory management and more

52:59

frequent trips to town again I'm on

53:01

board with frictional game design and

53:03

eliciting negative emotions out of

53:04

players but it needs to be in service of

53:06

making the game more interesting right

53:08

now it's just mildly inconvenient in a

53:10

way that detracts from the game

53:11

Inventory management is the bigger issue

53:13

though and at a minimum I really hope

53:15

they increase the stacks of resources

53:16

you can carry to cut down on some of the

53:18

TDM of running back and forth the

53:19

storage speaking of TDM we haven't even

53:21

talked about the resource Gathering yet

53:23

oh my God the game wants you to collect

53:25

obscene amounts of wood copper clay and

53:27

a bunch of other raw materials to

53:29

upgrade the town and access game

53:30

mechanics like crafting workbenches and

53:32

an interet it would be one thing if this

53:34

could be achieved passively in the

53:36

background while you're exploring around

53:37

but the amount you need to gather means

53:39

you need to genuinely just go out and

53:41

farm and grind have fun standing still

53:43

for 15 seconds to get a singular piece

53:45

of wood out of the couple hundred you

53:47

need those seconds add up and a

53:49

noticeable portion of my play time was

53:50

spent watching resource Gathering

53:52

animations it just doesn't make sense

53:54

for this game I don't hate resource

53:55

Gathering as a concept and there are

53:57

plenty of survival crafting games that I

53:59

love where farming and grinding is a

54:00

core part of the gameplay Loop and makes

54:02

sense but like this isn't what's going

54:04

on here it's not a survival crafting

54:06

game it's a souy action RPG with tacked

54:09

on resource Gathering that feels at odds

54:10

with the rest of the game's level design

54:12

and structure what's even worse is

54:14

you'll be required to wait real life

54:15

hours for building projects to complete

54:17

whenever you start them why what does

54:19

this add I'm sure some people will enjoy

54:21

the grind and the waiting but I really

54:23

feel like the devs missed the Mark here

54:25

and I question the ultimate vision they

54:26

have for this game when real life

54:27

waiting is paired with daily and weekly

54:29

quests how much do they expect me to

54:31

play why do these elements feel inspired

54:33

by mobile games I hope the full game

54:35

minimizes these grindy aspects since it

54:37

gets in the way of the good parts of the

54:38

experience at a minimum though the

54:40

durability on resource Gathering tools

54:41

needs to be increase it shouldn't take

54:43

nearly as long to gather from a resource

54:45

node the real life waiting needs to be

54:46

completely removed and ideally the cost

54:49

of building projects should be reduced

54:50

anyway there's more to discuss cooking

54:52

and the healing system so I'm mixed on

54:54

this one basically you're source of

54:56

healing is cooking meals from

54:57

ingredients you find scattered around

54:59

the map if you had 10 bowls of soup use

55:01

five and then died you're respawning

55:03

with five bowls of soup left in other

55:05

words it's not an Estus flask within the

55:07

context of enemies not respawning after

55:09

you die I think your healing also not

55:11

coming back is mostly fine the real

55:13

issue is boss fights while I didn't get

55:15

stuck on any story bosses I can easily

55:17

see how it would potentially lead to a

55:19

very unfun gameplay Loop of you spending

55:20

all of your healing resources dying to

55:22

the boss and then needing to spend the

55:24

next however many minutes Gathering more

55:25

ingredients or buying them from a

55:27

merchant look I love bloodborne but

55:29

blood vile farming is not one of the

55:31

reasons for it this is basically a worst

55:33

version of that but also once you reach

55:34

the later parts of the game having

55:36

enough healing becomes a complete

55:37

non-issue like most of the time I'd have

55:39

well over 100 meals in my inventory and

55:42

the consequence of this meant that I

55:43

would never run out of food and I no

55:44

longer cared about taking damage outside

55:46

of boss fights since I could always just

55:48

heal back up the fool so this Cooking

55:49

System leaves us with two scenarios the

55:51

early game has the potential for tedium

55:53

if you run out and are forced to grind

55:54

and the later game has essentially un

55:56

limited healing both of these scenarios

55:58

are kind of boring however I will say

56:00

that I think the cool down on eating is

56:01

a smart one because even if you walk

56:03

into a boss fight with 100 bowls of soup

56:05

you'll still need to wait 15 seconds

56:06

between eating each one so you can't

56:08

outright face tank your way to Victory

56:10

anyway yeah cooking is a mix bag here

56:12

not every Souls L needs to emulate frof

56:14

with an Estus flask but I want the

56:16

difference in approach to lead to

56:17

something that's still interesting one

56:18

of the craziest things this game does

56:20

though is how it handles the last

56:21

portion of the game the serum Crucible

56:23

this is unlocked after you finish all of

56:24

the story content of the Early Access

56:26

version of the game and it's a gauntlet

56:27

of seven challenging rooms back to back

56:29

followed by an incredibly difficult boss

56:31

The Twist if you die you get sent back

56:33

to the very start and need to repeat it

56:35

all and a single mistime Dodge can be

56:37

enough to kill you with how much damage

56:38

some of these enemies do the overall

56:40

structure and design of the section is

56:41

laughably bad as it asks you to repeat

56:43

these rooms over and over and over every

56:46

run it's the same seven rooms chosen

56:48

randomly from a pool of only 10 the

56:50

rooms themselves are only slightly

56:52

randomized like maybe an enemy or two

56:54

will be switched out for a different one

56:55

but it's a essentially the same room

56:57

every time basically imagine a Rog like

56:59

where almost nothing changes between

57:00

runs and you go in with the exact same

57:02

build every time that's what this is and

57:04

in turn it's one of the most tedious and

57:06

mind-numbing runbacks to a boss I've

57:08

ever seen in a game like this as it

57:09

takes upwards of 20 minutes just to get

57:11

to the boss each time actually longer

57:12

than that because remember between each

57:14

attempt you'll be going back to town

57:15

putting resources into storage selling

57:17

loot repairing your equipment and

57:19

restocking your healing and other

57:20

consumables and the sad part is that I

57:22

actually like the encounter design of

57:23

some of these rooms they can be quite

57:25

challenging and memorable like a

57:26

spellcaster in a cage shooting Fireballs

57:28

at you while you're forced to deal with

57:29

melee enemies the boss itself is

57:31

especially great and was incredibly fun

57:32

to learn the difficulty of these

57:34

encounters is definitely going to push

57:35

some people away but this is more in

57:37

line with what I wanted from the rest of

57:38

the game it's simply the tedium of

57:40

needing to spend half an hour repeating

57:42

the exact same thing every time that

57:44

crosses the line for me and it ends The

57:45

Experience on a weirdly sour note like

57:47

it feels like the devs just threw this

57:49

section in as a wall for players to mess

57:50

around with until they add more content

57:52

which if so fair enough I guess but I

57:54

don't know if it was the right call and

57:56

I seriously hope grinding Out The

57:57

Crucible for hours is not how

57:59

progression in the game will work when

58:00

it's fully released because another

58:01

thing I didn't mention is how the entire

58:03

game scaled to level 21 once I reached

58:05

this point even though I had completed

58:06

the story at level 14 that meant that I

58:08

actually just had to grind for a while

58:09

to stand a chance because all the gear

58:11

that was dropped couldn't even be

58:12

equipped until I hit Level 21 the entire

58:14

Crucible section of the game took a

58:16

whole 5 hours to get through or over

58:18

onethird of my whole play time on my

58:19

first playthrough and I think that was

58:20

relatively fast still given the

58:22

difficulty Spike and level disparity I

58:24

had to deal with so yeah just a lot of

58:25

odds design choices that led to an

58:27

uneven and repetitive experience also

58:29

another nitpick please please add the

58:31

ability to Respec the stat requirements

58:33

on gear are ridiculously high and I wish

58:35

I had the chance to try more weapons out

58:37

here's a few more points of feedback

58:38

I'll throw onto the screen because I

58:39

don't want this section going on for too

58:40

long pause if you're curious I know it

58:42

must sound like I hate the game after

58:43

all that but that couldn't be further

58:45

from the truth I still really like this

58:46

game there's a deeply satisfying core to

58:48

it and most of my issues are tertiary to

58:50

that core this is one of the prettiest

58:52

games I've ever had the pleasure of

58:53

wandering around them and it has the

58:55

potential to be a truly exceptional game

58:57

for the genre in fact it's already one

58:59

of the most impressive games I've

59:00

featured in this entire video series

59:01

even in its current state I'm just

59:03

baffled by some of the design decisions

59:05

and think a lot needs to be tweaked it's

59:06

only been a few days since the game came

59:08

out and already patches are rolling in

59:10

to rebalance things for the better so

59:11

again do yourself a favor and hold off

59:13

for now this is a game that needs a bit

59:14

more time to cook if any of the devs

59:16

happen to watch this I think you're

59:18

creating something special here and I

59:19

hope the full game shapes into something

59:21

that I can recommend without any

59:23

hesitation all right next up we have the

59:25

demo for death bounds so I found this

59:27

game after this post on Twitter got a

59:29

fair bit of traction this guy smashes

59:32

enemies with his bare feet mam is a

59:35

warrior who leverages his capoa skills a

59:38

captivating martial art rooted in

59:41

Brazil so there you go this game quickly

59:44

got the reputation as the capaa souls

59:46

Lake which as the video says is a

59:48

martial art that comes from Brazil and

59:50

that makes sense because I believe the

59:51

developers themselves are Brazilian

59:53

although it's not really the capira

59:54

souls Lake the better better description

59:56

would be it's the party based Souls Lake

59:59

where the gimmick is you switch between

60:01

multiple characters while you're playing

60:03

on the Fly that sounds like a really

60:05

interesting hook for a game so yeah

60:07

let's check it out all right yeah so

60:08

this pre-alpha and everything is subject

60:10

to change got it all right I got like a

60:13

little short sword dagger and a crossbow

60:16

this is an interesting setting there's

60:18

like a highway above me so we're going

60:20

for like some fantasy mix with sci-fi a

60:22

bit in death bound you find new

60:24

characters along the way and absorb them

60:25

as Essences each Essence has its own

60:28

Independent Health and stamina but if

60:29

one of them die you die interesting okay

60:32

so I kind of like a quick Rogue

60:35

character two-handed

60:38

Warrior and a spellcaster let's just go

60:41

for it I guess

60:45

um a lot of blood health and stamina in

60:48

death bound the stamina bar overlaps the

60:50

current health bar maximum stamina is

60:53

bound by the current health when you

60:55

lose health your maximum stamina is

60:57

reduced by the percentage of Max Health

60:59

loss okay that's an interesting idea I'm

61:03

trying to think if I've seen that before

61:04

I think I may have so normally I feel

61:07

like I wouldn't love a system like that

61:10

but I think it might work here because I

61:13

guess that encourages you to switch

61:15

between characters more so here's the

61:18

bonfire future

61:20

Cube not really sure what they're going

61:22

for

61:23

Thought level up Jesus Christ

61:27

it seems like they're may be going for

61:28

like a Path of Exile upgrade tree

61:31

something like that okay so I have

61:33

lightning

61:35

bolt

61:38

flamethrower freeze ray and then I have

61:41

like flame enchant or

61:43

something all right

61:46

cool why did that why did that happen

61:50

Okay okay hold on it says spell casting

61:52

produces heat casting a spell at full

61:54

heat will trigger an overheat explosion

61:56

gotcha so here's what I'm curious about

61:57

if I build up heat like that and I

62:01

switch characters does the heat go

62:03

down it does it does okay so again

62:07

that's a thing where they're trying to

62:09

encourage you to switch and not go like

62:11

pure

62:12

spellcaster all right combat right now

62:13

is feeling a little I don't know

62:16

something about the combat is feeling a

62:16

little off to me right now it's like I

62:19

don't have to pinpoint

62:21

it hell yeah we got that Demon Souls

62:23

ladder climbing speed when you deal

62:25

damage all inactive bound Essences are

62:27

healed based on the damage dealt oh okay

62:32

go

62:33

lightning

62:36

lightning all

62:39

right on my heat's built up I got to

62:41

switch to the

62:43

Rogue go

62:45

crossbow all right absorb what is this

63:01

did I unlock a new character oh yeah I

63:02

think I did all I'm this guy now do I

63:04

have to like play through this dream

63:06

sequence to unlock him fast attack heavy

63:08

attack block Perry all right let's try

63:10

the Perry nice there you go all right

63:13

cool so I got four guys

63:16

now oh wait did you see that so it

63:19

healed me but at the cost of all of the

63:22

other characters

63:26

greetings fellow Dean any news from our

63:29

commanders no what if I switch

63:32

characters okay Jud that's cool so I was

63:36

Blended in before I was undercover wait

63:39

if I switch back okay no they're on to

63:42

me they understand so you can morph

63:44

while attacking for a special big hit

63:46

but it also requires the sink meter at

63:48

the bottom of the screen to be full I

63:50

think or maybe just uses a charge all

63:52

right morph straight

63:54

[ __ ] let me try

63:58

again okay he blocked it it didn't work

64:01

at

64:02

all there we go okay I did it I did it

64:05

that feels like a little too clunky and

64:07

slow for me I guess in my head I was

64:09

picturing it being a little more

64:11

seamless like I think the idea of like

64:13

switching characters midswing mid combat

64:15

is super cool but I want it to be just a

64:18

little snappier um I don't know that's

64:21

just my knee-jerk reaction though maybe

64:22

it's fine

64:25

how how did you hear

64:30

me all right that's a cool morph strike

64:33

got another new character a spear woman

64:35

with good speed and great reach can use

64:37

piercing attacks and slash attacks yeah

64:39

and it looks like she just replaced the

64:41

Rogue I had so you can only have four at

64:43

a time which I

64:47

assumed [ __ ] the door

64:51

okay get him yeah so I mean like I guess

64:55

the animation has to be that slow if

64:57

it's going to be that strong this is

64:59

like what I always struggle with like my

65:00

first impressions it might not be right

65:02

like maybe the mor being slow works for

65:04

this game it might work let's go freeze

65:06

r on this guy I haven't tried that out

65:09

yet oh it actually freeze them

65:17

okay okay I'm really feeling the stamina

65:19

now um like for this guy his health is

65:22

so low I can barely swing twice that

65:25

makes it really tricky to use him

65:27

ancient helmet and it's a football

65:29

helmet so I guess that's confirmation on

65:31

like the setting being post-apocalypse

65:33

which I already assumed but you know

65:35

Essence conflicts and synergies Essences

65:38

with opposing ideals and adjacent slots

65:41

in the party can create conflicts

65:43

indicated by an orange line connecting

65:45

them or a Synergy line if they share

65:47

common

65:51

ideals okay so right now I have a

65:53

conflict between the spear woman and the

65:55

warrior but I have a Synergy between the

65:58

warrior and the Mage is there a way I

66:01

can like read those anywhere the

66:03

conflict gives plus 10% damage minus 10%

66:06

defenses and then the Synergy is plus

66:08

20% Max heat okay that's cool and I like

66:10

how the conflict is not just a debuff

66:13

cuz I actually kind of want to leave it

66:14

like that cuz 10% power for minus 10%

66:16

defense I'll take

66:17

that the stench of burning flesh don't

66:21

get just love it these are my comrades

66:23

you're talking about there only a am I

66:26

talking to get do not call me dear I

66:29

think that was like me talking to myself

66:31

that was the spear woman talking to the

66:33

warrior that's cool I hope that

66:35

continues throughout the whole game a

66:36

little party chatter based off if you

66:38

have them equipped or not and like the

66:40

conflicts what the [ __ ] is that thing

66:42

that's awesome all right I like this

66:45

guy getting some interesting enemies

66:49

finally

66:53

Boom come on they keep doing that every

66:57

time boss cut

66:58

scene seen a bunch of guys speared to

67:01

the wall and

67:03

ceiling I feel like that's

67:10

foreshadowing

67:12

no

67:13

no

67:17

[Music]

67:19

please okay impending truth I'll show

67:22

you some truth

67:26

ow ow that did so much

67:32

damage [ __ ] oh dude I'm taking so much

67:35

damage wow oh there's no way I beat this

67:37

guy he has so much health and does like

67:40

half my health forth one

67:43

hit okay he's pretty bad at attacking

67:45

this so

67:49

maybe wait does this actually work if I

67:51

just no way

67:55

what come

67:58

on wait did I

68:05

win nope it's going to be a pH

68:17

too okay that was very weird cut scene

68:23

okay is he different now he might be

68:24

faster

68:28

yeah that's a little faster I

68:34

think hell yeah hell yeah [ __ ]

68:42

[ __ ] oh my

68:44

God phase

68:52

three oh taking off the blindfold

69:14

what the [ __ ] what the [ __ ] hold

69:18

on it's so over it's so over it's so

69:22

over what is he doing what the [ __ ]

69:27

oh my God what is

69:32

that I don't know how I'm alive still

69:36

all right yep it was about time refuse

69:39

by death all right yep just stay behind

69:42

him first phase is actually really

69:44

easy cuz he has like two

69:51

moves almost got me with that all right

69:53

let's switch to the row get some CR

69:55

crossbow shots

69:57

in crossbow I want to save my ranged

70:01

attacks for phase

70:04

three all

70:05

right phase three here we

70:08

go let's just try to stay on

70:13

him all right I'm going to back up a

70:15

little bit let's do crossbow a few

70:18

times

70:22

reload up that nice more

70:28

crossbow all right I think might just

70:30

run to the side I'm good yeah okay that

70:33

one's not that bad I was panicking last

70:36

time here we go big big

70:43

big nice

70:49

nice I keep running out stamina dude the

70:51

stamina management is interesting

71:00

all right I'm starting to get into this

71:01

kind

71:03

of all right that was

71:07

good all right you know what there might

71:08

be something to this I enjoyed that a

71:10

lot more like when I actually had to

71:12

switch between three different guys

71:14

there in relatively quick succession it

71:16

started to make sense to me so I think

71:19

the main thing for me is that this game

71:21

has a lot of really cool ideas and that

71:24

really does go a long way for me you

71:25

know as someone who's played a bunch of

71:27

these games every time I see some

71:28

genuinely cool ideas Blended together

71:31

even if the execution is off that means

71:32

a lot to me my gut reaction is that this

71:35

is going to be the type of game that's

71:37

like kind of difficult to recommend see

71:40

cuz the thing with this game is that if

71:42

you strip away the character switching

71:44

you have a pretty buy the num Souls like

71:47

in terms of like enemy design level

71:50

design all that stuff like it's all

71:54

serviceable and fine fine now is that

71:56

enough for me to like be like really

71:58

excited about it uh maybe not but like

72:02

that's a super high bar and the fact

72:04

that I'm even considering that like that

72:06

means something this is definitely a cut

72:08

above a lot of stuff I've played I just

72:10

wish the execution was a little

72:11

different I wish the setting was a bit

72:13

more interesting wish the enemies were a

72:15

bit more interesting like I wish I wish

72:17

a lot of things but that's that's asking

72:19

a lot for a small Indie team anyway I

72:21

wish the devs nothing but the best and I

72:23

hope the full game turns out great

72:26

all right next up we have Rogue Masters

72:28

this is a six-player co-op horde

72:30

Survival game with Souls like combat and

72:33

the top review just says it's killing

72:35

floor meets Dark Souls I like Killing

72:37

Floor I like dark souls and I have five

72:40

friends I can play with so let's check

72:41

it out entropy entropy a force of chaos

72:46

and Corruption entropy all right so I

72:50

can customize my guy here's my guy

72:53

feeling good wow these are

72:55

they are straight out of Dark

72:58

Souls Perfect all right let's do the

73:03

tutorial all right this is all pretty

73:05

basic stuff yeah this pretty much feels

73:08

like dark souls or Dark Souls 3 like

73:10

nearly one to one at least that's what

73:12

they're going for it seems like okay so

73:13

before I start it seems like there's an

73:15

in-game store for different armor and

73:18

fashion um and I have 10,000 coins to

73:22

spend all right feeling feeling good

73:25

with my load out got on some heavy armor

73:27

now I got a broken sword and a club all

73:31

right let's play we got the boys in here

73:33

all six of

73:35

us I'm liking the fashion everyone has

73:37

going on uh I'm not going to be in a

73:39

call with them by the way cuz I feel

73:40

like six people talking over each other

73:41

is too much but they are my friends I'm

73:43

playing with right now all right let's

73:46

do it fellas all right here we go wave

73:49

one of

73:52

seven strengthen your willpower entropy

73:54

is near

73:55

oh [ __ ] they're

73:57

here guys oh my God there's so many

73:59

enemies bro there's so many

74:03

enemies got the backstab on the big guy

74:06

keep attacking fellas yeah I don't

74:08

really know how much strategy there is

74:09

involved with this you know you kind of

74:11

just Mash attack I guess there is some

74:13

positional strategy kick this guy nice I

74:17

still have all my healing left which is

74:19

pretty nice all right Last

74:22

Enemy all right wave two upgrade your

74:24

gear

74:28

interesting oh okay that's how you get

74:31

better weapons I like this one that

74:33

gives me some health you can buy

74:35

consumables too which is

74:38

interesting yeah I think I'm going save

74:40

the rest of my money but I'm feeling

74:44

good what was that explosion what do

74:46

these guys have is it the firebomb maybe

74:48

wait let me try Fire

74:51

Bomb oh it is oh wait that's good you

74:54

know I think it's funny that there's

74:55

like Parry mechanics and stuff like when

74:57

the [ __ ] are you going to land a Parry

74:59

in this absolute chaos it just doesn't

75:01

make sense okay yeah seeing how you just

75:03

have to like cleave through like

75:04

multiple enemies constantly I'm feeling

75:06

like I should have gone with the great

75:07

sword you know what I might go all in

75:09

with the consumables okay yeah bigger

75:11

enemies are coming out oh this is

75:13

starting to get bad go fire

75:16

bombs save us fire bombs okay so

75:19

visually this is a lot to take in and I

75:22

think everything looks a little similar

75:24

at a glance like I'm not parsing this

75:26

information super

75:30

quickly oh [ __ ] I'm buff my

75:34

weapon got a lightning sword now yeah

75:37

not a whole lot to say just kind of run

75:39

around keep mashing attack so unless I'm

75:41

missing some big mechanic my main

75:42

thought right now is it doesn't feel

75:45

like I'm being super Cooperative with my

75:47

friends in terms of like I don't know if

75:50

there's any synergies with weapons or

75:52

ways to heal each other uh ways to off

75:55

each other stuff like that and I feel

75:57

like that would be essential for a game

75:59

like this I'm going to try buying this

76:00

great hammer oh yeah this is doing way

76:03

more

76:05

damage I just got [ __ ] back snapped

76:08

all right I'm going for a plunging

76:10

attack I got one guy oh look at this guy

76:13

Shrek I missed you buddy o ooh coni died

76:18

okay I think there is a way to revive

76:20

but there's so many enemies I don't

76:21

think I can get it another man down

76:26

he got backst out of the

76:32

revive get it get it get it nice so now

76:35

that we're in wave five I am seeing more

76:36

enemy types but I don't know if I feel

76:38

like I'm dealing with them differently I

76:41

feel like I'm treating them all the same

76:42

I just run up and mash the attack button

76:44

you know so it's like this game design

76:46

is not making me feel like there's

76:48

variety even though there is a decent

76:50

bit yeah I'm also realizing that having

76:53

armor with decently High boys is huge

76:57

what the [ __ ] is that thing holy [ __ ]

76:59

I'm just throwing [ __ ] oh my

77:03

god oh wait you can heal your allies I

77:06

hadn't noticed that for like the entire

77:08

game okay if you're near them and you

77:09

heal it heals them a little bit too that

77:11

is something I do appreciate that all

77:13

right I'm trying the big great sword

77:14

here we

77:15

go this is so goofy man I don't even

77:18

know what to say it's

77:20

just it's something it's interesting

77:22

it's interesting I've never played a

77:24

game quite like like

77:26

this we did it wait that was way seven

77:29

though it said 7 out 7 defeat the

77:31

champion of entropy all right final

77:36

boss oh [ __ ] I got to take off my chest

77:39

I can

77:42

roll oh cool I revived him with that

77:45

nice he's so tanky

77:50

dude staggered him [ __ ] him up [ __ ] him

77:53

up what the [ __ ] F oh my God oh my God

77:57

everyone's

78:00

dead okay yes yes we're good we're good

78:03

we're

78:04

good dude he attacks so fast I'm just

78:07

guessing if I can hit him every

78:10

time okay I got

78:13

aggro

78:15

maybe go for the revive go for the

78:17

revive got it got

78:22

it oh my God his dead body's moving what

78:26

is

78:27

happening okay whatever we got

78:30

him your willpower is Incorruptible top

78:34

of the scoreboard let's [ __ ] go coni

78:36

died 11 times good job man all right

78:39

there's also PVP apparently um so I'm

78:42

going to mess around with that a tiny

78:43

bit 1 V one PVP let's

78:48

go oh

78:53

[ __ ] wow my shield does not do

79:00

[ __ ] save me fire

79:06

bombs going for the Parry well I

79:10

tried so I don't hate it I think

79:12

fighting hordes of enemies with dark

79:14

souls combat is a pretty unique idea and

79:17

it did deliver on that promise I think

79:19

the fundamental issue with this game

79:20

though is that it does try to emulate

79:22

Dark Souls and Dark Souls 3i combat

79:24

nearly one to one and that style of

79:27

combat is just not well suited for

79:30

fighting dozens of enemies at the same

79:33

time like if you look at Souls games you

79:35

will fight groups of enemies sometimes

79:37

but very very rarely will you have 30

79:41

guys on top of you because the slow

79:43

paced tactical nature of the souls games

79:45

kind of goes out the window when it's

79:46

that much of a cluster [ __ ] so yeah I

79:48

think a game like this would benefit a

79:50

lot from leaning Less on souls and

79:52

adding more action games stuff like

79:55

maybe there's abilities you can activate

79:57

that are on a cool down maybe the combat

79:59

is a little faster Pace with your

80:02

movement those types of things just seem

80:04

better suited for the sheer number of

80:06

enemies you're fighting and then lastly

80:08

despite being advertised as this like

80:10

six player co-op game it didn't feel

80:12

super Cooperative most of the time so

80:14

there is the Estus healing mechanic and

80:16

you can revive your teammates but other

80:18

than that I felt like we were mostly

80:19

doing our own thing for the majority of

80:21

the match just running around kiting

80:23

enemies mashing back and yeah I think

80:26

there's a version of this game where you

80:27

give players abilities to more directly

80:30

and impactfully affect their teammates

80:33

and that version would be a lot more fun

80:35

so while I don't think I'd recommend

80:36

this game I still think it's pretty

80:38

interesting and it has the bones to

80:40

potentially be a decent game down the

80:43

line but it would need to fundamentally

80:46

change a lot I think yeah neat

80:49

game next up we have the demo for stone

80:52

machia I found this game thanks to this

80:54

comment it's apparently an Italian Souls

80:56

leg based on chess pieces I think that

80:59

actually sounds like it could be awesome

81:01

and these screenshots are very cool so

81:03

let's check it out holy [ __ ] dude this

81:06

setting what is

81:15

happening this looks so [ __ ]

81:22

cool okay so I'm a chest piece I'm

81:24

fighting another chest piece oh this is

81:27

badass okay all right let's go so I can

81:28

move around I can roll I can jump I can

81:32

parry and I got my attack all right yeah

81:35

I mean chest piece Souls like seems like

81:38

an accurate description so far okay

81:40

let's try pairing these

81:42

guys I I think I'm doing it okay oh the

81:47

Parry just outright kills them okay I

81:48

wasn't sure if it did interesting just

81:50

look at this setting though this [ __ ]

81:53

rules man like wow this is already kind

81:55

of overwhelming I have three different

81:56

enemies going for me uh I don't know if

81:59

I have a health

82:03

fire oh [ __ ] I think I lost maybe that's

82:07

one of those fights you're supposed to

82:08

lose though so okay yeah I was

82:11

definitely supposed to lose

82:12

that thousand wings were severed and

82:16

Heaven dies this game is some really

82:19

cool imagery Okay cool so I think I'm a

82:21

pawn and I just fell from heaven so like

82:24

I'm thinking way too far ahead now but I

82:26

really really hope since I'm a pawn

82:28

there's some sort of mechanic with onp

82:30

pasant why am I not dead

82:32

why uh uh who are you what do you want I

82:36

want to get out let me out if only that

82:39

hores shaped Angel hadn't swallowed the

82:41

gate lever I know the Aesthetics of

82:43

Fallen kingdoms are kind of overdone

82:46

with Souls leges a bit but um mixing it

82:49

with chest pieces is making it work for

82:50

me so far you are

82:53

beautiful BL

82:55

I want to be with you

82:58

what what is this like a little guy now

83:02

oh a sword finally so like gameplay wise

83:05

this seems like very very simple so far

83:07

um I hope they do a bit more with it but

83:09

we'll

83:12

see is this accomplishing anything wait

83:15

where's my sword my sword's gone oh [ __ ]

83:18

I need that this enemy is [ __ ] sick

83:20

oh there's another sword okay maybe it

83:22

just broke dude this enem is so cool I

83:24

have to like hit his floating

83:26

chain get it it's not breaking what do I

83:30

do uh what do we have here a pawn uh uh

83:36

uh uh uh uh uh fler darn listen there's

83:41

a shield in the

83:44

castle take it and get this thing off my

83:47

legs swords aren't

83:48

working

83:52

thanks okay my sword broke again all

83:54

right so so I guess your sword just

83:55

breaks really quickly that's a bit of an

83:58

interesting choice so far but I'm open

84:00

to

84:04

it

84:06

what I have no shield no sword what the

84:08

[ __ ] do I do that's so cool that's so

84:13

cool oh that's such a cool design what

84:16

do I do though just run just run follow

84:18

the trail oh I'm safe okay all right

84:22

they're pulling some Asylum Demon [ __ ]

84:23

I'm guessing I was supposed to run I bet

84:25

that's the shield

84:30

finally you've obtained The Shield the

84:32

sacred Relic made of angelic metal from

84:35

like the little intro sequence it seemed

84:37

like parrying does a lot of damage if

84:39

not just outright killing enemies so I

84:42

guess having a sword is optional which

84:44

is maybe part of why they're

84:48

breakable there we go okay cool one shot

84:51

all right now I got to get this thing

84:52

off this guy What if I Parry an enemy

84:56

near it and the explosion hits the

85:01

crystal there we go yep it works so this

85:04

is kind of interesting so far I hope

85:06

there's more to this game's combat than

85:08

like just having the time a singular

85:11

Parry on most enemies yeah I guess we'll

85:13

see so I know this is the chest piece

85:15

Souls like right and I'm upon I'm

85:17

killing some Knights right now I do wish

85:19

the chest was reflected in the game play

85:21

somehow like if I'm fighting a knight

85:24

somehow it attacks in an L shape you

85:26

know that would be really interesting it

85:28

just feels like a missed opportunity if

85:29

there's not like just a little bit of

85:31

chest mixed in you know what I mean all

85:33

right dropping down oh there's the boss

85:37

okay let's wait till he stop

85:40

spinning there we

85:45

go all right bring him

85:49

in there's one

85:58

yeah this is pretty easy he's already

86:01

almost

86:03

dead I mean the attacks are well

86:05

telegraphed they're well telegraphed but

86:07

this is pretty

86:12

simple I mean I really like that design

86:15

I I think the Aesthetics of that boss

86:17

and just the idea for it very very cool

86:19

I can finally leave cuah crap why are

86:22

there crabs what happened to the chest

86:24

piece

86:26

es what is this oh my

86:30

God is this like a

86:34

rook hell

86:36

yeah I like the design of that guy it

86:38

kind of reminds me of um kind of reminds

86:40

of Alexander from Elden ring hello

86:43

eyeball what are you

86:45

oh

86:47

unlocked all right it's kind of ominous

86:49

I have this Angel eyeball just following

86:51

me now see I like that I like how it

86:53

doesn't explain things I just got

86:55

something weird and it's just letting me

86:56

sit with

86:57

that wait is this

87:00

moving wait is it

87:02

breathing wait is this a

87:04

crab oh wait wait I think this is like

87:07

the crab's head or a hat for it oh here

87:10

we

87:20

go beautiful okay we're in some sort of

87:24

Cathedral or Castle

87:33

now all right monkey help please free

87:40

me all right I'll

87:44

try are you

87:46

good

87:49

phew yeah that's fair stay away from me

87:53

with that filthy sword

87:55

or I'll tear you apart this is really

87:57

pretty yeah the environments of this

87:59

game and just the imagery that's created

88:01

from it definitely my favorite part so

88:03

far listen little thing our paths

88:04

diverge here I have to chase after that

88:06

statue that attacked me before it Stole

88:08

My Sword I I need it holy [ __ ] oh my God

88:13

oh my God they're

88:17

singing that's awesome that's nightmare

88:19

fuel though I [ __ ] hate

88:23

that oh and it keeps looking at you even

88:25

if you move okay God that's so

88:27

unsettling also it's a little weird like

88:30

I feel like this combat system is

88:31

already easy enough and the fact that

88:33

I'm healing off of every single enemy

88:35

and hit I do just odd from a design

88:38

perspective okay what's

88:41

this press and hold y to heal so I

88:44

unlocked more healing I was already

88:46

talking about how this game has too much

88:47

healing and they give me even more

88:49

that's interesting giant fish swimming

88:50

around I'm into it random train car sure

88:55

oh my God it's a

88:57

baby oh my God it rolls man dude some of

89:00

these enemy designs are so fun I just

89:02

wish there was more to this game than

89:04

pressing the Parry button you know like

89:06

it's just begging for more combat

89:07

mechanics I don't

89:09

understand oh you're an enemy sure you

89:13

know when your game is themed around

89:15

like so many different objects being

89:17

enemies I feel like that gives you a lot

89:18

of potential to play around with parts

89:20

of the level coming to life like that so

89:23

I hope that's explored more

89:27

there we go and this fish is swimming

89:30

really

89:31

low is it supposed to swim this low

89:33

right there's a

89:35

rook

89:37

okay okay wait see this move set the way

89:42

he went to the side and then like

89:44

charged in like that okay wait he's

89:47

actually behaving like a rook kind of

89:48

finally we're getting

89:51

that okay it's the monkey

89:54

it's the guardian ape

89:59

Lilith all right all right pretty

90:03

straightforward I like the

90:08

rolls oh what's what the [ __ ] is that

90:11

what the [ __ ] is that do I pick that up

90:13

oh I I stole its sword oh that's cool oh

90:16

that's sick it's way

90:19

faster all I really like that stealing

90:22

the boss's weapon just using it against

90:24

it super hype super fun I wonder if this

90:26

sword just won't break now yeah I

90:29

actually have like combos now oh yeah

90:31

also I have like aerial attacks

90:35

finally camera's a little tough

90:38

sometimes what the [ __ ] is

90:40

that

90:42

oh those are nutcrackers oh that's

90:46

sick that's fun see this is what I'm

90:49

talking about this is sick just a

90:51

[ __ ] Building walking around

90:54

so goofy I love it unironically lies of

90:56

P needed more [ __ ] like this just a

90:58

little goofier you

91:01

know what the [ __ ] was that what the

91:04

[ __ ] oh my God this just turned into

91:08

Frogger see look now we're cooking this

91:10

is where this game is at its best like

91:12

look at how weird and cool this is I'm

91:15

so into this uh I'm just going to walk

91:17

past you guys oh is this a boss fight oh

91:21

am I playing I'm playing I'm playing I'm

91:24

parrying I'm parrying what

91:26

happened wait what was that just like a

91:29

cut scene saying I can't go forward

91:31

they're like carrying rocks I wonder if

91:32

I can ride them that would be

91:36

cool

91:38

no wait I can use them to launch

91:42

me speedrun

91:46

tech

91:50

oh is the door going to come to life

91:53

it's is oh that's

91:55

sick

91:59

okay oh okay wait it has disjointed

92:02

hands I like

92:04

that oh [ __ ] okay okay okay ow ow oh my

92:10

God I got [ __ ]

92:14

petrificus interesting okay got to jump

92:16

it maybe okay that's

92:19

cool oh God per okay this boss is

92:22

definitely a little tougher than the

92:23

other one

92:24

ones nice

92:30

nice all right I'm starting to get into

92:31

this game more

92:35

actually yes yes that was actually a

92:38

pretty fun fight I want to give some

92:39

serious credit for just the sheer amount

92:42

of different enemies in this game so far

92:44

like even though the combat's very

92:46

simple it's still kind of working

92:48

because of that what the hell is

92:51

this you can't get in

92:55

for

92:57

now

93:01

okay are you attacking me oh my God I

93:03

don't think I commented on the music yet

93:05

but uh the music's actually really well

93:07

done look at that thing it's like a

93:09

giant manay fish with a sailboat lodged

93:12

into it hey Zephyr it's barakiel talking

93:15

to you we're almost at the end of the

93:16

demo this map is a work in progress I

93:19

want to thank you for getting this far

93:20

and as a reward I've decided to give you

93:22

all the chest pieces

93:23

[Music]

93:26

wait what this game was holding out on

93:27

me the whole time okay hold on suddenly

93:29

the chest piece thing makes sense you

93:31

can morph into different characters with

93:34

different abilities and they kind of

93:37

corresponds with their chest

93:39

counterparts Why didn't it introduce

93:41

that at the start all right so here's

93:43

the bishop pretty fast and you can like

93:46

launch these light beams uh here's the

93:49

Knight which charges around oh my God

93:54

okay hold on this game just jumped up so

93:56

many points for me this game finally

93:58

makes sense man it finally makes sense I

94:00

don't know what this move is doing it's

94:02

like pulling him in I think oh it is

94:05

yeah I think it's like pulling him in

94:06

like a

94:07

wormhole all right look how [ __ ] fast

94:10

I can go man this looks so cool I wish

94:14

the frame rate wasn't so bad could the

94:15

camera use some work you know maybe

94:20

maybe maybe a bit yeeha who what the

94:24

[ __ ] is this

94:26

move I can just do this this is sick

94:30

this like a whole different game now

94:31

look they're little

94:37

windmills wait what did I just do did I

94:40

did I pick him up look at this [ __ ] this

94:43

is so cool man I'm

94:45

just H I really think there's some

94:48

potential here this is neat I think

94:50

that's it though I don't really think

94:51

there's much else to find or progress

94:53

with so I'm going to call it here you

94:56

know what that was actually really cool

94:58

it all finally clicked into place at the

95:00

end I think the developer has created

95:02

this beautiful world with so many cool

95:04

enemies and Boss Designs in it like

95:07

there's some real inspired stuff here

95:09

and then when you mix that in with the

95:10

idea of switching between chest pieces

95:12

that have different abilities there's

95:14

some serious potential my main point of

95:16

feedback is I wish there was

95:18

mechanically just a little more to the

95:20

game than just parrying and I think

95:22

that's explored a little bit at the end

95:24

with the Transformations um I want that

95:26

to be taken farther with the different

95:28

chest pieces being more distinct from

95:30

one another and having even more

95:32

abilities I don't know this is like one

95:34

of the more creative Souls likes I've

95:36

played and the whole time I was just

95:37

smiling and laughing at how cool this

95:39

game is yeah no great job please stick

95:41

with it man all right next up we have

95:44

the demo for codex lost this is a Souls

95:47

like from a solo developer but the hook

95:49

is that it focuses entirely on

95:51

spellcasting I think that's a fantastic

95:53

premise so yeah let's just jump right in

95:56

uh okay we're selecting a class I mean I

95:59

guess it makes the most sense since I

96:01

don't know anything about this game to

96:02

just go with the one that's mid mid mid

96:04

all right here's my guy um we got like

96:07

the plague doctor looking thing oh wait

96:09

actually I think I might just be a bird

96:11

straight up I can't tell if that's a

96:13

mask got like a library this game looks

96:15

pretty cool so far spell crafting I

96:18

think I need to find recipes before I

96:19

can actually craft maybe okay so this is

96:21

my basic spell Arcane pulse I think it's

96:24

only melee

96:25

range then I have Arcane

96:27

blast it's like AOE and then I have this

96:30

Arcane bolt which is a ranged attack I'm

96:33

in the library so let's teleport to

96:35

penal Village be wary of Elemental

96:38

Affinity these foes resist fire but are

96:40

weak to

96:41

lightning okay well I have neither so

96:45

probably good so that just cost a bunch

96:46

of Mana to do all that um yeah my Mana

96:50

comes back very slowly over time I'm

96:53

hoping there's another way to get it

96:55

back I'm sure there is so we got the

96:57

Dodge button and we can dodge across

96:59

gaps it seems like the basic Arcane

97:01

pulse doesn't use Mana so I can kind of

97:03

just melee this guy yeah I wonder if

97:05

defending costs Mana or just

97:09

stamina I think just stamina I'm

97:12

watching the bar yeah I think it's just

97:14

stamina X to

97:16

heal

97:21

nice right shortcut on

97:24

locked what's this you you can't be

97:28

serious you're a curator aren't you yeah

97:32

you've got a lot of nerves showing your

97:34

beak around here mate after what you've

97:36

done it's all going to put mate and it's

97:39

us crows that get in the nick straight

97:42

up discrimination is what it's B down to

97:44

so I guess that also does confirm that I

97:45

am in fact a crow and this isn't the

97:50

mask oozing sack just what you want to

97:54

find in a chest that guy's

97:56

shooting really slow moving Fireballs at

98:00

me like really

98:07

non-threatening also I no there's like a

98:09

stagger bar beneath his health bar I'm

98:12

assuming that's what that

98:14

is O I got a recipe okay finally I found

98:17

a recipe I'm guessing that's a spell by

98:19

the way I got to say I'm sorry

98:20

navigating the menu with a controller I

98:23

hate navigating menus like this with

98:24

this like really slow moving cursor oh

98:26

my

98:27

god oh [ __ ]

98:30

Barrel the classic should thou Parry an

98:33

attack spent Mana will be recovered by a

98:35

small amount okay

98:38

cool let me see if I can do that I think

98:41

I did it I didn't see how much it gave

98:44

me I I can't tell am I recovering

98:49

Mana hm I don't know all right so I got

98:51

two guys shooting at me that's a m melee

98:53

guy and there's a mage guy on the left

98:56

this is kind of

99:01

interesting take out the melee guy

99:03

switch to range for this

99:09

guy and then I'm going to run in use the

99:14

blast nice that was kind of neat I liked

99:17

how I had to use like all three there or

99:19

I didn't have to use all three but all

99:21

three were useful at least I'm into this

99:22

so far it's a slow introduction but I

99:25

can already sense the potential here oh

99:27

my God although they've done the same

99:30

barrel trap on me three

99:33

times oh you know what I wonder if I

99:35

need Fire magic for this that would be

99:37

interesting if there's like Elemental

99:39

stuff you need like the specific

99:44

element oh my God what the [ __ ] I can't

99:46

tell if he drop kicked me or if I

99:48

parried him and he slipped memory fonts

99:50

save thy location only one can be active

99:52

at a time

99:56

okay can I go back to the

99:59

hub doesn't seem like it Pages turn yet

100:04

the library sleeps I like this guy's

100:07

design like this giant Globe

100:10

head and I feel like I wish I had more

100:14

magic to spend on like the the cooler

100:18

spells has a lot of Health I'm not even

100:21

hurting it maybe I can like Parry it

100:23

back at

100:25

it

100:29

no oh my God oh God not another one [ __ ]

100:33

that I'm

100:38

leaving all

100:41

right death all right I'm back in the

100:43

hub area and I lost all my money awesome

100:45

but the good news is I'm guessing I can

100:47

craft all those spells I found ignite

100:50

looks like I'm missing magic powder damn

100:52

it can I craft anything else no I'm

100:55

missing at least one thing for all of

100:56

these man I found all these spells I

100:59

can't craft any of them [ __ ] also I'm

101:01

confused I activated that checkpoint why

101:03

did it set me all the way back okay one

101:05

thing I will say that I really think

101:06

should be a thing I think your basic

101:08

attack that doesn't cost any Mana should

101:10

also restore your Mana with every hit

101:13

because I feel like I'm using this

101:15

standard spell way too often when I have

101:18

the other cool spells you know and I

101:20

don't like how it's a viable strategy to

101:22

just like wait in place for several

101:24

minutes to get all your Mana back like

101:26

that just sucks like I know the game is

101:27

not directly encouraging me to do that

101:30

but it's not ideal that that's like

101:34

viable did I just poison myself oh my

101:37

God I did God damn

101:39

it oh okay this enem is a little more

101:43

interesting he like throws

101:47

Boulders

101:48

whoa

101:50

back back ow

101:54

oh

101:56

[ __ ] I like how he just knocked me on my

101:58

[ __ ] ass all right giant Fox

102:02

okay oh it's not

102:05

friendly is he just going to sit

102:09

there all right in that case [ __ ] you oh

102:12

[ __ ] okay okay it's Arcane blast

102:16

him am I am I even hurting

102:21

him he's inin ible he's Invincible [ __ ]

102:24

this [ __ ] this maybe it's because I'm

102:25

Arcane and like he's immune to Arcane

102:28

damage or like mostly immune to it oh

102:30

man that case I really need to get more

102:31

spells hold forth thy compass then

102:33

activate by attacking am I activating

102:35

this

102:37

thing oh

102:40

cool memory font activated dude I want

102:43

to go back to the hub area and spend my

102:45

money without having to backtrack to the

102:47

beginning of the game I haven't found

102:48

like a teleport location

102:51

yet what the [ __ ] was that

102:58

okay now is it going to send me all the

103:01

way back why do the checkpoints not work

103:03

what am I missing can I craft anything

103:05

nope can't craft that I can craft this

103:09

hold

103:10

onah Let's test it

103:13

[Music]

103:14

out okay it kind of misses the target I

103:17

mean this could be good but I feel like

103:19

a lot of these are going to miss let's

103:21

let's try it on this guy I'm going to

103:22

guess guess they're all going to miss

103:26

horribly

103:28

uh no it's it's okay is this a

103:33

boss yep okay go ice

103:43

volley go ice

103:46

F dude they keep I knew this spell was

103:49

going to be horrible they go over his

103:51

head

103:52

[Music]

103:53

[ __ ] and I got to walk all the way back

103:55

dude is the checkpoint system

103:58

[Music]

104:02

bugged oh that's how it

104:06

works okay I get it now you use the one

104:10

that's in the hub and it teleports you

104:12

back okay all right my bad

104:15

okay I feel so slow it's got place like

104:19

SRO

104:26

knocked him

104:28

over

104:31

carry

104:32

carry I don't feel like a mage I feel

104:35

like a really clunky

104:41

SEO got him come on oh my God that was

104:45

like a really clunky fight but I don't

104:47

know it's

104:49

whatever oh my God wait yes I found

104:53

finally made back to the start oh thank

104:54

God I can teleport back to the hub and

104:56

level up all right I have enough to

104:58

craft volcanic sigils all right let's

105:01

try

105:04

it that could be good and now since I

105:06

have a fire spell I want to go back and

105:08

burn those

105:11

Vines oh hey it worked that's cool I

105:14

hope they do more with the elemental

105:16

stuff than just like a lock and key

105:18

situation you know where it's just like

105:20

you see Vines use fire spell I want

105:22

there to be more creative uses um like

105:26

using ice to create a platform but have

105:28

it be like a little more involved than

105:31

just freezing and walking across it I

105:33

don't know if that makes sense but I

105:34

feel like there's a lot of potential

105:35

with like the puzzle aspect and the

105:38

environmental aspect of like different

105:39

Elemental spells I've brought this game

105:42

up before Maga is such a good example

105:44

love that game all right I guess time to

105:46

jump down the

105:50

hole Church undercroft

105:58

surprisingly not super expensive for

106:00

that spell too so I can like cast a good

106:02

amount oh man oh man please be weak to

106:05

fire they are they

106:06

are okay that confirms like how big

106:09

Elemental Vantage makes a difference cuz

106:11

Arcane was doing nothing before dude we

106:14

have we have an actual dungeon here we

106:15

have like traps and [ __ ] everywhere

106:17

secrets I'm into this found a checkpoint

106:20

hell yeah man that's the first permanent

106:22

checkpoint I found I've been playing for

106:23

a while that's very rare to see these

106:25

days in Souls likes and I kind of like

106:28

it oh [ __ ] you seem the perfect height

106:32

for ice B

106:33

[Music]

106:38

though all the crucifix attacks that's

106:42

awesome all right that's a quick attack

106:44

good

106:45

Lord all right I guess I'll just

106:47

volcanic sigil you and win

106:54

ow all right you know what volcanic C

106:57

might not work it does kind of lock me

106:58

in place okay let me just like get a

107:00

feel for the attacks

107:02

so just move around I think if I just

107:05

keep running to the side I'm mostly safe

107:09

problem is ice volley only works at like

107:10

a very specific range so I got to get

107:12

like kind of close for the optimal range

107:15

there we go that's good damage though

107:18

yeah he's the perfect H for this

107:21

perfect there you go

107:23

that was neat that was cool you know

107:25

like I feel like the ideas for these

107:26

bosses are they're close they're close

107:30

to being something really interesting

107:33

like it's not quite there for me but

107:35

like I can see it I can see it dark

107:38

claws tear through the air before the

107:40

Caster ripping into the very Souls of

107:42

one's enemies the damage dealt by these

107:44

Unholy Talons is nothing short of

107:46

outrageous yeah 264 damage seems

107:49

significantly higher than all my other

107:50

spells

107:53

oh it's like a

107:54

melee I like

107:56

that it's outrageous so go this is a

107:59

long demo boss time I'm pretty little

108:02

magic but let's just see what

108:06

happens

108:08

Dawn guidance

108:13

tomor I thought we were done with this

108:18

fine I shall attend to this Duty once

108:22

more

108:25

[Music]

108:28

oh very

108:33

[ __ ] all right I can tell this is going

108:35

to be a little tricky could go with all

108:37

reliable volcanic sigils never mind

108:40

that's way too

108:41

slow okay all right this time I'm going

108:45

to play a lot more

108:47

defensively okay do your thing yep

108:52

okay

108:56

[Music]

108:59

okay there's just enough

109:04

time yeah I don't know I'm I feel like

109:07

my spells are just too slow to deal with

109:09

that like even after a Parry I'd parry

109:11

and go for the hit and it's not enough

109:13

just got to treat like a puzzle figure

109:15

out what my moves are I wish I could

109:17

craft more stuff but I'm missing all the

109:18

ingredients as usual oh actually you

109:20

know what hold on I haven't crafted a

109:22

poison spell yet maybe I could just

109:24

poison him and sit back super toxin you

109:27

know what I bet super toxin will

109:30

work all right let's let's try

109:33

this okay so it's short range it's just

109:36

in front of me I think this could

109:39

work Parry

109:42

poison how do I know when he's poisoned

109:45

he's going green I got him let got to

109:47

sit back and not die oh the Poison's

109:51

doing good damage actually hold on

109:53

yeah the Poison's sick okay it ran out

109:55

finally still though like that applies

109:58

instantly that's really

110:01

good what the

110:04

[ __ ] this is awesome man this would be

110:07

really hard if I didn't have

110:09

[Music]

110:11

poison

110:13

poison no no no God damn it I was so

110:16

close I don't love how this boss feels

110:19

but part of me is okay with it if I look

110:21

at it as a puzzle and like all my

110:23

different spells are puzzle piece

110:25

[Music]

110:30

options oh my God oh my

110:33

God die die

110:37

yes all right you have completed the

110:40

demo so I'm kind of mixed on this one

110:42

but I do want to give credit where

110:44

credit is due this is a solo developed

110:47

game that has some really cool ideas a

110:49

great premise and I think it'll at least

110:52

be interesting cuz that's how I feel

110:54

about this demo it's interesting you

110:56

know having a Souls like that centers

110:57

around magic is a great idea I like

110:59

trying out all the different spells I

111:01

think of the Spells I tried out they

111:03

felt different enough but at the same

111:06

time I feel like there's still so much

111:08

more potential with what you can do with

111:10

a game like this like exploring spells

111:12

Beyond just pure damaging spells it

111:15

seems like there's very little of that

111:17

level design is decent they definitely

111:19

understand what makes a Soul's game tick

111:22

when it comes to that I wish I wish

111:24

there was a little bit more to the

111:25

bosses and enemies and how they can

111:27

respond to you as the player I don't

111:29

know it feels like this game is on the

111:31

cusp of being special it's on the cusp I

111:35

just I don't know I don't know if

111:36

there's enough for me here to like

111:38

really latch on to but maybe maybe there

111:41

were moments when I was playing this

111:42

where I was getting like big kingsfield

111:44

flashbacks and I liked thinking about

111:46

all the Spells I had as tools where

111:49

sometimes like one of them would work in

111:50

a specific scenario and sometimes

111:52

another one would work better in a

111:53

different scenario and as far as just

111:54

like minor suggestions go I do wish that

111:57

Mana was replenished just by using your

111:59

basic no Mana cost spell uh I wish the

112:02

control scheme was a little different

112:03

especially when it comes to selecting

112:05

your spells cycling through them on the

112:06

d-pad like I know that's how fromsoft

112:08

does it there are better Solutions out

112:10

there genuinely look at Lords of the

112:12

Fallen look at the new Lords of the

112:13

Fallen game how they approach magic I

112:15

think that could fit really well here

112:16

for those curious how it works like you

112:17

hold down left trigger and then like all

112:20

the face buttons become different spells

112:22

you can c C anyway I enjoyed this a lot

112:24

I see the potential so I'm going to keep

112:26

an eye on it hey thank you very much for

112:29

watching so yeah this video is pretty

112:31

long my longest video ever I

112:35

apologize didn't mean for it to be this

112:37

long um I just wanted to show off more

112:39

than I usually do I guess I hope people

112:41

are into it still should the No Rest For

112:43

The Wicked section have been 40 minutes

112:45

long maybe not but um I don't know I

112:48

think it's fine I think a game like that

112:50

of that caliber deserves a bit of a

112:53

deeper look anyway as always I really

112:55

appreciate any feedback any

112:56

recommendations there's always a couple

112:58

games in this list that I would never

113:00

found without people commenting about

113:01

them uh believe it or not I'm actually

113:03

planning to upload two more videos this

113:06

month I think but yeah that's about it

113:08

hope you're all doing well and uh take

113:10

it easy

113:13

[Music]

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