I played 7 MORE Souls-Like games you've never heard of (AGAIN)

Iron Pineapple
2 May 2024113:18

Summary

TLDRThe video script offers an in-depth exploration of various indie games, each with a unique twist on the Souls-like genre. The reviewer delves into games like 'Sword Card,' a car combat game with a giant sword strapped to its hood, and 'Slay the Minotaur,' a roguelike dungeon crawler set in ancient Greece. 'No Rest for the Wicked' is highlighted for its blend of Souls-like combat with a survival crafting element, while 'Death's Gambit' is praised for its beautiful world and distinct flavor. The script also touches on 'Rogue Masters,' a six-player co-op game with Souls-like combat, and 'Stone Machia,' a chess-themed Souls-like with breakable weapons. Lastly, 'Codex Lost' is noted for its focus on spellcasting in a Souls-like setting. The reviewer provides a balanced critique, appreciating the innovative concepts while also pointing out areas for improvement in mechanics, gameplay, and design.

Takeaways

  • 🎮 The script discusses various games that resemble the 'Souls' series in gameplay and mechanics, indicating a deep dive into the sub-genre.
  • 🛡️ 'Sword Card' is highlighted as an early access game featuring a car with a giant sword, showcasing a unique concept within the Souls-like genre.
  • 🔥 The game 'Slay the Minotaur' is described as a roguelike dungeon crawler with Greek mythology elements and a stamina bar, offering a different take on the genre.
  • 🤔 The player expresses frustration with certain game mechanics, such as stamina management and repetitive combat, suggesting areas for potential improvement.
  • 🎶 Commentary on the game 'No Rest for the Wicked' includes praise for its visual art style and combat system, despite some performance issues.
  • 🏰 The setting and aesthetics of 'Stone Machia' are noted for their uniqueness, with chess piece-inspired characters and environments.
  • 🧙 'Codex Lost' is presented as a spellcasting-focused Souls-like game with a solo developer, emphasizing the potential for creative magic systems.
  • 💣 The use of bombs and special moves in combat is mentioned, adding a layer of strategy to the games discussed.
  • 🛠️ The importance of weapon durability and inventory management is touched upon, with the player expressing preferences for certain systems over others.
  • 👥 'Rogue Masters' is mentioned as a six-player co-op game with Souls-like combat, although the player felt it lacked cooperative mechanics.
  • 🌟 The player's overall sentiment is mixed, with enjoyment of the core gameplay loop but frustration with certain design choices and mechanics.

Q & A

  • What is the game 'Sword Card' about?

    -Sword Card is an early access game by a solo developer where you play as a car with a giant sword strapped to the hood. It has a unique premise and features elements like Blade Rush, spinning attacks, and a stamina bar, making it somewhat reminiscent of Souls-like games.

  • What is the combat style of 'Slay the Minotaur'?

    -'Slay the Minotaur' is a roguelike dungeon crawler set in ancient Greece. It features a stamina bar, dodge roll, and third-person action combat. The game is about surviving the Labyrinth and avoiding the Minotaur, which is a challenging enemy that you are too weak to fight for most of the game.

  • What are some of the gameplay elements in 'No Rest For The Wicked'?

    -No Rest For The Wicked is a game that combines elements of Dark Souls and Diablo. It features deliberate and chunky combat, stamina management, dodging, and blocking. The game also includes a survival crafting aspect, where gathering resources is key to progression and survival.

  • How does the inventory system work in 'No Rest For The Wicked'?

    -The inventory in 'No Rest For The Wicked' is not paused when you access it. There is a strict inventory limit, and items are categorized. When a category is full, you cannot pick up additional items of that type until you manage your inventory, which involves going back to town, storing items, and selling what you don't need.

  • What is the significance of the 'Essences' in 'Death's Door'?

    -In 'Death's Door', you find new characters and absorb them as Essences. Each Essence has its own independent health and stamina. The game's gimmick is that you switch between multiple characters on the fly, and if one of them dies, the player dies.

  • What is the core issue with 'Rogue Masters' according to the reviewer?

    -The core issue with 'Rogue Masters' is that it tries to emulate Dark Souls and Dark Souls 3 combat nearly one to one, which is not well suited for fighting dozens of enemies at the same time. The game would benefit from leaning less on Souls-like combat and adding more action game elements.

  • What is the unique aspect of 'Stone Machia' that sets it apart from other Souls-like games?

    -'Stone Machia' stands out due to its unique theme based on chess pieces. The game introduces the ability to switch between different 'chest pieces', which have different abilities and correspond with their chess counterparts, adding a layer of variety and strategy to the gameplay.

  • What is the main focus of 'Codex Lost'?

    -'Codex Lost' is a Souls-like game that focuses entirely on spellcasting. It offers a variety of spells and incorporates an element of strategy in choosing the right spell for different combat scenarios.

  • What is the player's form in 'Codex Lost'?

    -In 'Codex Lost', the player takes the form of a crow, navigating a library and casting various spells in combat.

  • What is the player's reaction to the combat in 'Sword Card'?

    -The player finds the combat in 'Sword Card' to be a bit tricky and awkward, especially when enemies don't die in one hit, which leads to feeling stuck at times.

  • What is the player's strategy in 'Slay the Minotaur'?

    -The player's strategy in 'Slay the Minotaur' involves learning the map layout piece by piece, avoiding the Minotaur until strong enough to fight, and using various upgrades and items to enhance combat capabilities.

  • What is the player's opinion on the 'No Rest For The Wicked' game's difficulty?

    -The player finds parts of 'No Rest For The Wicked' to be very frustrating and janky but appreciates the distinct experience it offers. They also express a desire for the game to be harder.

Outlines

00:00

😀 Exploring Unique Souls-like Games

The speaker introduces the video's theme of exploring lesser-known games similar to Dark Souls, highlighting 'Sword Card', an early access game featuring a car with a sword strapped to its hood. The game's combat involves dodging, using a stamina bar, and various attacks including a special deflect move and a blood spell. Despite its early access status and lack of coverage, the game impresses with its mechanics and potential.

05:02

😎 Sword Car's Engaging Combat and Style

The speaker dives into the gameplay of Sword Car, discussing its combat style, the use of a stamina bar, and the ability to jump and spin while attacking. They also mention the game's difficulty, the various strategies for tackling enemies, and the fun of discovering new moves. The speaker humorously compares the game to a combination of Ultra Kill and Dark Souls, and expresses a desire for more original games like it.

10:03

🤔 Slay the Minotaur: A Challenging Roguelike

Moving on to 'Slay the Minotaur', a roguelike dungeon crawler set in ancient Greece, the speaker describes the game's premise of surviving the Labyrinth. They discuss the game's mechanics, including attacking, parrying, dodging, and jumping. The speaker highlights the game's difficulty, the tension of avoiding the Minotaur, and the strategic use of in-game currency and power-ups.

15:05

😓 Frustration and Strategy in Minotaur Combat

The speaker shares their struggle with the game's boss, the Minotaur, expressing frustration with the game's difficulty and mechanics. They discuss the game's upgrade system, the use of a special chest, and the strategy of avoiding the Minotaur until stronger. The speaker also talks about their eventual victory and the game's ranking system.

20:07

🎮 No Rest for the Wicked: A Souls-like with a Twist

The speaker discusses 'No Rest for the Wicked', a game developed by Moon Studios that blends elements of Dark Souls and Diablo. They talk about the game's mixed reviews, performance issues, and the deliberate and chunky combat that requires stamina management. The speaker also covers the game's exploration, crafting, and survival elements, as well as their positive experience with the game.

25:09

🔥 Engaging with No Rest for the Wicked's Combat

The speaker continues their discussion on 'No Rest for the Wicked', focusing on the combat system, the use of focus and runes for special attacks, and the importance of managing stamina. They also mention the game's durability loss, the context-sensitive climb button, and the satisfying experience of overcoming challenging enemies.

30:09

🍲 The Cooking System and Its Impact on Gameplay

The speaker expresses their mixed feelings about the cooking system in the game, which requires players to gather resources to cook meals for healing. They discuss the inconvenience of the inventory system, the need to frequently return to the last checkpoint to cook, and the impact of this system on the game's difficulty and enjoyment.

35:11

🚶‍♂️ Exploring the Depths of No Rest for the Wicked

The speaker shares their experience after completing all the content in the Early Access version of 'No Rest for the Wicked'. They praise the game's core combat and exploration but suggest waiting for more updates before playing. The speaker also discusses the game's beautiful visuals, the influence from Dark Souls and Diablo, and the need for improvements in the inventory and resource gathering systems.

40:15

🤔 A Critical Look at No Rest for the Wicked's Design

The speaker provides a critical analysis of 'No Rest for the Wicked', discussing the game's design choices, including the inventory limit, durability implementation, and real-life waiting for building projects. They express their concerns about these mechanics and how they affect gameplay, suggesting that they detract from the core experience.

45:16

🧙‍♂️ Codex Lost: A Focus on Spellcasting in Souls-like Games

The speaker explores 'Codex Lost', a Souls-like game that focuses on spellcasting. They discuss the game's premise, the variety of spells available, and the challenge of navigating the game's menu with a controller. The speaker also talks about their experience with the game's combat, the need for more spells, and the potential for creative uses of elemental magic.

50:17

🔥 Boss Battles and Elemental Strategies in Codex Lost

The speaker continues their discussion on 'Codex Lost', focusing on boss battles and the strategic use of elemental spells. They share their experience with a boss that is resistant to arcane damage but weak to fire, and the discovery of a poison spell that proved effective. The speaker also comments on the game's checkpoint system and the need for a more engaging control scheme.

Mindmap

Keywords

💡Souls-like

A genre of games characterized by challenging gameplay, intricate level design, and deep lore, often associated with the 'Dark Souls' series. In the video, the term is used to describe games that share similar attributes with the 'Souls' series, which the reviewer explores for their unique mechanics and difficulty.

💡Stamina Bar

A game mechanic commonly found in action and role-playing games that limits the amount of exertion a character can perform, such as attacking or rolling, before needing to rest. The video references the stamina bar in the context of managing combat strategy and the need to balance offensive and defensive actions.

💡Dodge Roll

A defensive maneuver used in video games to avoid incoming attacks, often by performing a quick, evasive roll. The script mentions the dodge roll as a crucial skill for evading enemy strikes and preserving stamina, which is central to the combat experience in Souls-like games.

💡Early Access Game

A term used to describe a video game that is released to the public before its full development is complete. It allows players to purchase and play the game while it continues to be developed and improved upon. The video discusses an early access game, indicating that it is still in development and may lack certain features or have unresolved issues.

💡Combat System

The mechanics and rules that govern player-versus-player or player-versus-environment interactions in a video game. The video script delves into the combat systems of various games, discussing the fluidity, responsiveness, and strategic depth of these systems in the context of Souls-like gameplay.

💡Resource Gathering

A gameplay element where players collect resources or materials within a game world, often necessary for crafting, upgrading, or progressing through the game. The reviewer expresses his concerns about the resource gathering aspect in one of the games, feeling that it detracts from the core gameplay experience.

💡Poise

A game mechanic in Souls-like games that represents a character's stability and resistance to being staggered or interrupted by attacks. The script discusses the Poise system and how it affects combat, with the player needing to manage their attacks to stagger enemies and avoid being staggered themselves.

💡Inventory Management

The process within a game of organizing and maintaining a player's inventory, which typically includes weapons, armor, consumables, and other items. The video script highlights the tedious nature of inventory management in one of the games, particularly when it comes to selling items and storing resources.

💡Level Design

The art and process of creating the structure and content of a game's world, including layout, architecture, obstacles, and progression. The video script praises the level design in the games discussed, noting the verticality and density that contribute to a rich and immersive gameplay experience.

💡Boss Fights

Encounters with powerful adversaries at the end of a level or stage in a video game, typically considered the climax of the game's challenges. The script describes the boss fights as being satisfying and challenging, with unique mechanics and strategies required to defeat them.

💡Character Switching

A gameplay mechanic where players can switch between different characters, often with unique abilities or attributes, during gameplay. The video discusses character switching as a core feature of one of the games, which adds an additional layer of strategy and complexity to the combat.

Highlights

The game 'Sword Card' features a car with a giant sword strapped to the hood, offering a unique blend of driving and combat.

The game mechanics of 'Sword Card' include a stamina bar, dodge roll, and the ability to jump and deflect while boosting, creating a dynamic combat experience.

A standout review described 'Sword Card' as 'Ultra kill in Dark Souls, conceived a child within a Dodge Charger', emphasizing its innovative concept.

The combat in 'Sword Card' can be challenging, requiring players to master spinning attacks and managing stamina to defeat enemies effectively.

'Slay the Minotaur' is a roguelike dungeon crawler set in ancient Greece, where players must survive the Labyrinth and avoid the powerful Minotaur.

In 'Slay the Minotaur', players have a stamina bar and dodge roll, similar to 'Souls' games, adding to the game's challenge and strategic depth.

The game 'Have No Rest For The Wicked' is described as a mix of 'Dark Souls' and 'Diablo', offering a fresh take on the action RPG genre.

Combat in 'Have No Rest For The Wicked' is deliberate and chunky, with a focus on stamina management and strategic dodging.

The game features a unique curved world inspired by 'Animal Crossing', providing a distinctive visual perspective and exploration experience.

Players can upgrade their town and access new game mechanics through resource gathering, adding a survival crafting element to the gameplay.

The game introduces a durability loss system where death incurs a cost, requiring players to manage their equipment carefully.

The cooking system in the game requires players to gather ingredients and cook meals for healing, which can be a strategic element in boss fights.

The Crucible, a challenging end-game section, presents a gauntlet of seven rooms followed by a difficult boss, testing players' skills and strategy.

The game 'Deathbound' introduces a party-based system where players switch between multiple characters with unique abilities on the fly.

In 'Deathbound', the stamina bar is linked to health, and players can heal their inactive characters based on the damage dealt.

The game 'Rogue Masters' is a six-player co-op horde survival game with 'Souls'-like combat, offering a unique multiplayer experience.

The 'Stone Machia' demo presents a chess piece theme with players starting as a pawn, introducing a potential for strategic gameplay based on chess moves.

The 'Codex Lost' demo focuses on spellcasting in a 'Souls'-like game, offering a variety of spells and a unique approach to combat.

Transcripts

00:00

[Music]

00:06

a Souls slick is a game that's kind of

00:08

like Dark Souls maybe that means your

00:10

character can roll around maybe you have

00:11

to worry about a stamina bar or maybe

00:14

big monsters just want to sit on you

00:16

whatever it might be I like to find

00:17

Souls leges that you probably haven't

00:18

seen so if that sounds interesting this

00:21

is episode 24 of steam dumpster

00:24

diving all right first up we have sword

00:27

card the title pretty much Nails it you

00:29

play is a car with a giant sword strap

00:32

to the hood this is an early access game

00:34

by a solo developer and somehow it's

00:36

gotten zero tension zero coverage hardly

00:39

any reviews whatsoever despite this

00:41

incredible premise and yes obviously

00:44

this is a huge stretch to call of souls

00:46

like but the reason I'm including this

00:48

is because this is one of the top

00:49

reviews like Ultra kill in Dark Souls

00:51

conceived a child within a Dodge Charger

00:53

out of 10 that's one of the best

00:55

descriptions I've ever heard for a game

00:57

let's check it out oh man I'm so this

01:00

I'm ready right trigger to enter blade

01:02

Rush while in Blade Rush right stick to

01:05

aim your sword okay all let's try

01:09

that oh okay okay hold on check out this

01:14

dritic this Kick's

01:17

ass oh okay hold on you can spin I

01:21

thought you could just like I thought it

01:23

was just drifting hold on you can just

01:25

fully

01:27

spin this game is doing something it's a

01:29

little tricky it's a little tricky to

01:30

like finesse it the trick is you want to

01:32

be close but not too close like see I

01:35

[ __ ] it up there so first of all I do

01:38

have a Dodge roll I think this gives me

01:40

eye frames and I do have a stamina bar

01:42

at the top it's a little blue meter you

01:44

know kind of souls sure whatever and

01:47

then while I'm boosting I can jump

01:49

around to like jump over things I have a

01:51

special deflect move which like just

01:53

lets me spin but I think it also would

01:55

shoot projectiles back or block melee

01:57

attacks I don't know and I also have a

01:58

blood spell let's TR try

02:00

that oh it's a shuriken you can just

02:04

throw shurikens that's awesome okay okay

02:07

I get it this game this game might be

02:10

cooking Choose

02:11

Wisely wait that's the font from like

02:15

you wouldn't download a car my one

02:17

complaint right now I do wish the music

02:18

was like longer than a 4 second Loop

02:20

robot spiders sweep the legs sweep there

02:25

they don't die one hit they don't die

02:26

one hit oh no gun spiders my one

02:29

weakness just kidding go dude this is

02:33

hard okay I'm not loving how this feels

02:35

right now cuz like I'm slashing them but

02:37

they don't always die in one hit so it's

02:39

like I don't know this combat feels a

02:41

lot more awkward when they're not dying

02:44

instantly like you kind of get stuck

02:46

sometimes go go go go go

02:49

go I did it I got it

02:52

off I think that's the best strategy

02:54

just keep spinning just keep spinning

02:55

just keep spinning keep spinning

02:56

genuinely think that's the best way to

02:57

do it cuz like again they don't die in

02:58

one hit so you have to hit mult mple

03:00

times and spinning seems pretty good at

03:01

that I'm driving in oncoming traffic

03:03

right now unironically modern boost

03:05

Sonic games need to take inspiration

03:07

from this just imagine this game play

03:10

but Sonic but he has like a sword he's

03:11

swinging back and

03:16

forth visually it's hard to see what's

03:18

happening when I'm like slashing guys

03:20

but you know that's part of it that's

03:21

part of the charm almost got him I

03:23

knocked a few legs off I think I got him

03:25

okay we got the stamina bar it's it's

03:28

kind of souls like just let me have this

03:31

is that a Gundam knife arm head of

03:34

security we're fighting a Mech now we

03:36

have boss fights Dodge Dodge okay go for

03:40

the legs I don't think I heard him there

03:42

I can't tell all right let's try that

03:43

again so lock

03:44

on let's Dodge

03:47

that yep there we

03:50

go going to keep just boosting into

03:52

[Applause]

03:53

him there we go you know what in a very

03:56

weird way this almost feels like a Souls

03:59

boss fight if you like really squint

04:01

your eyes and don't think about it too

04:03

hard see look I'm dodging

04:06

away I'm watching his

04:08

attack I've spit in my

04:10

sword oh there we

04:15

go these cut scenes are

04:18

great they did the

04:23

thing

04:27

okay ow

04:31

that one

04:34

person H Mondays so I'm now in some just

04:40

like random office go for the neck I'm

04:43

guessing I want to like jump over it

04:46

jump spin that didn't work that didn't

04:49

work jump spin no see I don't think the

04:53

spin move either doesn't do damage or

04:55

does very little damage I'm not I'm not

04:58

sure oh okay wait I have bullet time I

05:01

forgot about that okay I was being kind

05:03

of dumb I think bullet time does help a

05:06

decent bit with like actually aiming

05:08

your attacks it is wonderful to make

05:10

your

05:12

acquaintance despite your pic ideology

05:16

believe me you still

05:19

alone I will make you

05:23

fre the manager all right got the moon

05:27

in the background great framing oh [ __ ]

05:30

there he is does he have the gut sword I

05:32

think he

05:33

[Applause]

05:35

might okay

05:36

[Applause]

05:39

boost almost got

05:41

[Music]

05:43

him got him look who's come to join the

05:46

party oh

05:47

[Applause]

05:51

good it's a bird it's a plane it's sword

05:54

car how did I get so much air

06:00

I don't know man I

06:03

think I genuinely don't think it's

06:06

possible to play this game like

06:07

precisely in the way that You' play a

06:09

game like Ultra kill but I think that's

06:11

okay I don't think every game needs to

06:13

be like that boost in bullet

06:18

time I can just repeatedly boost

06:20

in okay yeah you can break the game like

06:25

that just boost bounce boost bounce

06:27

boost bounce this ends here

06:30

[Applause]

06:33

[ __ ] you

06:35

sword thanks for early support oh I

06:38

guess that's the ends it's just one

06:39

level before I finish there's actually

06:40

other cars you can play with so let's

06:42

try out the AF

06:44

87 with the Gat this is cool though like

06:47

it's a different play style because the

06:48

swords are coming out of the

06:50

back like it is trickier to hit them all

06:54

right let's try out the gat

07:04

yeah that's the top

07:06

combo so even though this game is very

07:08

early on and it's like basically a demo

07:11

in terms of the amount of content there

07:13

is I think this game is hilarious I

07:15

would love to see more Goofy and

07:18

original games like this yes it's kind

07:20

of clunky yes I'm skeptical how far you

07:23

can take the concept Beyond what's shown

07:25

here and you know there's clearly some

07:26

Jank but that was extremely entertaining

07:29

sword cardv if you're watching this keep

07:32

cooking all right next up we got slay

07:35

the Minotaur this is a roguelike Dungeon

07:37

Crawler set in ancient Greece it's about

07:40

surviving the Labyrinth I believe this

07:41

is a solo developer game and even though

07:43

it doesn't have the souls leg tag it's a

07:45

third person action game with a stamina

07:47

bar and a Dodge roll and I don't know it

07:50

seems like a pretty good fit for this

07:51

series so let's check it out all right

07:53

here's my guy looking very good I can

07:56

attack I can stab I think that's a Parry

08:00

and it can

08:01

roll can also

08:04

jump there we

08:06

go okay interesting so

08:10

far what am I just blind did I miss that

08:13

okay I see this like fog effect is

08:15

covering it up so I need 40 currency to

08:18

open this got

08:19

it oh

08:22

[ __ ] all right back up back

08:25

up oh my God just use the fire can I

08:28

jump on the Fire

08:31

okay okay bad idea bad idea all right

08:32

you know what let's just run let's just

08:34

run

08:38

okay go go go go

08:41

go oh my

08:45

God all right this game is this game is

08:48

hard also I'm noticing that I don't

08:51

think the map is randomized each time

08:53

like it seems like the same layout which

08:55

means I can learn it piece by piece oh I

08:57

hear The Stomping

09:00

I don't know if I can fight this

09:01

guy oh [ __ ] it's a

09:06

cyclops maybe they'll fight each

09:08

other nope they're

09:11

not

09:15

dude how do he's throwing

09:20

[ __ ] there's no way there's no way so

09:23

this game's called slay the minitar

09:25

which makes me feel like the minitar is

09:27

the final boss so maybe maybe you're

09:29

supposed to avoid the minitar until

09:31

you're strong enough to fight him who's

09:39

this oh my

09:42

God holy [ __ ] those thighs dude anything

09:45

strike your interest is she like the

09:49

shop I can't afford any of this got a

09:53

helmet nice uh the helmet gave me

09:56

Spartan surge it looks like slash

09:58

forward rapid

09:59

l oh

10:02

[ __ ] okay wait wait wa wait that

10:05

replaced my Dodge roll oh [ __ ] that's

10:07

the minitar okay well yeah I have this

10:10

Dash now instead of the Dodge roll which

10:12

I don't know how I feel about oh man

10:14

this sucks I think you just lose when

10:16

the Minotaur spots you and I'm on fire

10:18

okay this is a cool looking area like

10:20

this area right here this is where these

10:23

Graphics are really working for me ow

10:25

yeah you know what let's try that

10:27

whenever the Minotaur has your scent you

10:28

will be alerted to the Mina current

10:30

location cuz I mean that's the whole

10:31

game it's avoiding the Minotaur so I'm

10:33

not seeing any alerts right

10:36

now oh there's a [ __ ] Cyclops

10:40

though would have appreciated a heads up

10:42

for that maybe I can actually fight this

10:44

guy maybe I can fight him

10:46

let's Okay Okay drink the

10:50

potion

10:55

roll oh my god I've actually hit this

10:57

guy so many times is he Invincible like

11:00

is maybe the starting sword just like

11:02

really bad I don't

11:05

understand

11:07

[ __ ] oh man I don't understand this game

11:09

all right lesson learn though don't Agro

11:11

the Cyclops don't Agro the minitar don't

11:14

Agro anything

11:17

big oh man I was mid roll Wonder If the

11:20

roll doesn't give eye frames

11:23

actually what the [ __ ] hit

11:28

me I didn't hear anything coming oh man

11:30

I I want to beat this just out of like

11:32

stubbornness now okay no no no dude this

11:34

attack is bugged look it only attacks

11:36

forward so if they're not directly in

11:38

front of me I can't hit

11:40

them like I try to attack to the side

11:43

and it's not

11:44

working okay hold on that Spin Attack

11:46

though wait if I can launch them like

11:49

that that's that's something let me let

11:51

me try playing with mouse and keyboard I

11:52

feel like the controller controls are

11:54

just not good and maybe that's part of

11:55

my issue yeah this feels better cuz I

11:58

can aim and attack attack at the same

11:59

time which you can't do with the control

12:02

scheme on controller o what is that oh

12:05

what is that okay hold on that's

12:10

Medusa what the

12:13

[ __ ] I I'm stunned I can't even get up I

12:16

don't understand these like Boss Designs

12:19

like are they supposed to be unwinable

12:21

cuz that's what it feels like oh good

12:23

the Minotaur is coming great great great

12:26

and I'm stoned awesome

12:29

[ __ ] kill me minitar just kill

12:33

me oh

12:37

god oh my

12:41

god oh I'm

12:44

stuck wow you can actually just get

12:45

stuck that's crazy how do you kill this

12:48

thing rolling doesn't give you eye

12:50

frames like what are you supposed to do

12:51

I'm really triy

12:54

man yeah I don't know I don't know I

12:57

have enough money for this super chest

12:59

so let's check that out okay hold on

13:02

aerion spare axe attacks are very slow

13:05

but deal a great amount of damage okay

13:08

this could be gamechanging depending on

13:09

how strong it

13:11

is oh [ __ ] yeah okay okay maybe I can

13:15

kill a cyclops you know what

13:19

maybe okay that did 200

13:22

damage that does

13:26

60 really

13:32

I got him oh my God oh my God okay hold

13:35

on that was a [ __ ] ton of money I can

13:37

buy a bunch of upgrades now let's do

13:39

increase Max health and restore all

13:41

Health uh all attacks deal more damage

13:43

that's good I'll take the increase

13:45

movement speed special attack time has

13:47

decreased and then I'm also going to buy

13:49

if your health reaches zero while

13:51

holding this item you will respawn with

13:52

half your health okay cool I think I'm

13:55

pretty geared

13:57

up this ax is busted it's like a whole

13:59

different game so Helm of Aries stun

14:02

nearby enemies so my role is now a stun

14:04

I don't know how I feel about that I

14:06

guess that could be fine oh I think the

14:08

minaur might be coming up if he is I'm

14:10

cooked oh yes he is okay all right I'm

14:13

going to try to run but I might just

14:15

have to fight

14:18

him dude the St move doesn't work on

14:22

him I have no defensive

14:26

move oh [ __ ] I'm getting revived I guess

14:31

okay all right cool so at least I got

14:32

revived not next to him so I have a

14:35

chance to make a comeback okay what do

14:37

we got it's got a bunch of

14:41

upgrades the Minotaur is [ __ ] close

14:43

though look how fast I am now though

14:45

holy [ __ ] those movement upgrades dude I

14:47

can like maybe outrun the minitar now

14:49

dude having that minitar sensor is like

14:51

a game changer like it's so important I

14:53

feel like it should be a core skill okay

14:55

wait this is huge replace your jump with

14:57

a roll yeah the jump is worthless so I

15:00

actually have a defensive ability now so

15:02

I can stun guys like this but still roll

15:04

I still don't know if I'm strong enough

15:05

to fight the Minotaur but like I'm

15:07

feeling better at least okay the

15:09

minotaur's down there I'm trapped up

15:12

here I don't know maybe I can kill the

15:15

medusas all

15:17

right oh come

15:20

on come

15:23

on dude dude no no I hate this enemy I

15:27

hate this enemy this is this is insane

15:29

okay can I escape without running to the

15:31

Minotaur probably not yep okay but you

15:35

know what I'm pretty fast now I can

15:36

maybe out run this guy cuz he has to

15:38

slow down a little bit when he takes

15:39

turns oh no please don't kill me I've

15:43

made it so far okay yeah I don't think

15:45

you can escape him I think he's going to

15:47

follow me

15:49

forever um damn this

15:52

sucks wait talk to her talk to her hold

15:54

on wait I can buy Sunlight temporarily

15:57

stun the Minotaur the Minotaur will lose

15:59

track of you but is Invincible while

16:01

stunned the price is only 100 pearls

16:03

when the Minotaur is actively chasing

16:04

you okay yeah oh wait I have 93 I can't

16:08

afford it [ __ ] I need $7 please please

16:12

please okay okay I got it I got it I got

16:14

it the Minar is too close no okay I'll

16:16

do another loop I'll do another loop all

16:18

right all right here we go here we go

16:20

minitar is too close by okay all right

16:22

here we go okay sunlight let's buy it oh

16:25

wait I think I have to actively use the

16:27

item hold on

16:29

I

16:30

see so let's use it there we go now I

16:35

got to run away okay man I still don't

16:38

feel strong enough for the Minotaur he

16:40

just feels like such a [ __ ]

16:42

encounter I don't I don't know you

16:46

know oh no oh

16:50

no oh [ __ ] me dude no no no

16:55

no no no no I hate this game I hate this