Guilty Gear -Strive- Starter Guide - Slayer
Summary
TLDRThe script offers a detailed breakdown of Slayer, a character with a formidable arsenal of lunging attacks and speed. Slayer excels in combos and can surprise opponents with fast, powerful strikes. Key moves include the Mappa Hunch, Dandy Step, and the powerful Pile Bunker. Slayer's versatility is highlighted through various follow-up options and the strategic use of overhead and low attacks. The script also emphasizes the importance of timing and mix-up potential, especially with the Blood Sucking Universe throw and the Hand of Doom strike. The ultimate move, Last Horizon, requires precise execution for massive damage. Slayer's playstyle is characterized by aggressive offense and the ability to capitalize on opponents' mistakes.
Takeaways
- 🗡️ Slayer's lunging attacks, such as 'mappa hunch', are crucial for surprising opponents with speed and power.
- 👊 The punch version of Slayer's lunge has a fast startup and is safe from counterattacks even when blocked.
- 🦶 The kick version of the lunge covers more distance and can knock down opponents, adding strategic depth to combat.
- 🏃 'Dandy step' is a rapid command movement that allows for various follow-up moves, mixing up attacks effectively.
- ⚡ The 'pile bunker' is a powerful strike with the fastest startup among the Dandy step follow-ups, suitable for combos.
- 💥 'Bump ahead' is a sweeping low kick that can be used for mix-up strategies against blocking opponents.
- 🔨 'Master's Hammer' is an overhead attack that can catch opponents off-guard and create advantageous situations.
- 🌌 'Blood sucking Universe' is a health-draining throw that whiffs unless used near the opponent, requiring careful timing.
- 🤺 'Hand of Doom' is a strike attack during a back dash, allowing for quick offense and evasion.
- 💪 'Super mappa hunch' is a fast, invincible lunging strike that can interrupt opponents' strings and be part of combos.
- 🌟 'Last Horizon' is an ultra-powerful strike requiring full tension gauge, capable of turning the tide of a match with its high damage.
Q & A
What is Slayer's primary method of attack in the script?
-Slayer's primary method of attack is lunging strikes that surprise the opponent with a sudden burst of speed before slamming them with a powerful strike.
What are the two versions of Slayer's lunge attack and how do they differ?
-The two versions are the punch and kick versions. The punch version covers less space but has fast startup and leaves you safe from counterattacks even when blocked. The kick version travels farther and knocks the opponent down on hit.
What is the purpose of the 'Dandy Step' move?
-The 'Dandy Step' is a rapid command movement that allows various follow-up moves during the motion. The punch version moves forward instantaneously and can pass through to the other side of the opponent, while the kick version steps backwards before moving forward, allowing for avoiding attacks.
How does the 'Pile Bunker' move differ from other follow-up moves?
-'Pile Bunker' is a strike attack at full power that deals excellent damage and has the fastest startup of the Dandy Step follow-up moves. It is effective in combos after landing a hit with a forward heavy slash or crouching heavy slash.
What is the 'Bump Ahead' move and how can it be used effectively?
-'Bump Ahead' is a sweeping low kick attack that is good for mixing up a blocking opponent. Slayer recovers quickly even when this attack is blocked, making it a good option for a follow-up after Dandy Step.
What is the advantage of using the 'It's Late' overhead attack?
-The 'It's Late' overhead attack covers an extensive range, meaning it can hit midair opponents. It can be used to switch up with the low attack 'Bump Ahead' to trip up a blocking opponent.
What is the 'Master's Hammer' move and its strategic use?
-'Master's Hammer' is a strike attack where Slayer leaps up high before performing a strike attack. It leaves Slayer at a significant advantage even when blocked, creating an opportunity to go on the offensive.
What is the 'Blood Sucking Universe' move and its effect on subsequent attacks?
-'Blood Sucking Universe' is a throw that drains Health from the opponent and cannot be blocked. It whiffs unless you are near the opponent. The next attack landed on the opponent during a duration of time after this move connects will be extra potent.
What is the 'Hand of Doom' move and its strategic importance?
-'Hand of Doom' is a strike attack available as a follow-up during a back dash. It allows you to quickly turn on the offensive while evading an attack and is strategic as it leaves you highly vulnerable when blocked.
What is the 'Super Mappa Hunch' and its main advantage?
-'Super Mappa Hunch' is a fast lunging strike attack that is invincible as it comes out. It can be used as part of a combo or to interrupt the opponent's strings due to its invincibility.
What is the 'Last Horizon' attack and its significance?
-'Last Horizon' is an exceptionally powerful strike attack performed by putting everything behind a punch. It requires 100% tension gauge to activate but deals incredible damage on hit.
How can Slayer's damage potential be utilized effectively?
-Slayer's damage potential can be utilized effectively by using his lunging moves like the kick version of Mappa Hunch as the cornerstone of his neutral game. Forward heavy slash and crouching heavy slash can be used to aim for counters against opponents looking to stop your approach.
Outlines
🗡️ Slayer's Combat Techniques and Special Moves
Slayer is a formidable character with a diverse set of lunging attacks and combos. The script details Slayer's offensive capabilities, starting with the 'mapa hunch', a lunging strike with two versions: a punch with fast startup and a kick that covers more distance and knocks down opponents. 'Dandy step' is a rapid movement with follow-up options, where the punch version quickly moves forward and the kick version steps back before advancing, offering evasive maneuvers. 'Pile bunker' is a powerful strike with the fastest startup among follow-ups, best used after landing certain slashes. 'Bump ahead' is a low sweeping kick useful for mix-ups, while 'it's late' is an overhead attack with a wide range. 'Master's Hammer' is a high-leap strike that provides an advantage even when blocked. 'Blood sucking Universe' is a health-draining throw, and 'Hand of Doom' is a strike attack during a backdash for evading and countering. Finally, 'super mappa hunch' is an invincible, fast lunging strike, and 'last Horizon' is a high-damage strike requiring full tension gauge.
🏹 Slayer's Strategy and Power Moves
This paragraph emphasizes Slayer's strategic approach and powerful moves in combat. The 'last Horizon' is a highlight, an exceptionally strong attack that demands a full tension gauge but delivers massive damage. Slayer's potential for high damage output post-counter hit is noted, with lunging moves like the kick version of 'mappa hunch' being key to his neutral game. The paragraph advises using 'forward heavy slash' and 'crouching heavy slash' for counter opportunities and close-range mix-ups with 'Dandy step' or 'blood sucking Universe'. Slayer's dash can confuse opponents, and the powered-up state after 'blood sucking Universe' can be decisive. The summary concludes by recommending to anticipate the opponent's moves and capitalize with 'pile bunker' to secure a match's outcome.
Mindmap
Keywords
💡Slayer
💡Lunging attacks
💡Combos
💡Dandy step
💡Pile bunker
💡Bump ahead
💡Overhead attack
💡Master's Hammer
💡Blood sucking Universe
💡Super mappa hunch
💡Last Horizon
Highlights
Slayer is a character with powerful lunging attacks.
Slayer can surprise opponents with a burst of speed.
Mapa Hunch is a lunging strike attack with fast startup.
Punch version of Mapa Hunch covers less space but is safer from counterattacks.
Kick version of Mapa Hunch travels farther and knocks down opponents.
Dandy Step is a rapid command movement with various follow-up moves.
Punch version of Dandy Step moves forward and can pass through opponents.
Kick version of Dandy Step steps back before moving forward to avoid attacks.
Pile Bunker is a high-damage strike attack with fast startup.
Bump Ahead is a sweeping low kick good for mixing up blocking opponents.
It's Late is an overhead attack with extensive range.
Master's Hammer is a leaping strike attack that puts Slayer at an advantage.
Blood Sucking Universe is a throw that drains health and cannot be blocked.
Hand of Doom is a strike attack available during a back dash.
Super Mappa Hunch is a fast, lunging strike attack with invincibility.
Last Horizon is a powerful strike attack requiring full tension gauge.
Slayer's damage potential after a counter hit sets him apart.
Lunging moves like the kick version of Mapa Hunch are key to Slayer's neutral game.
Forward heavy slash and crouching heavy slash aim for counters against opponents.
Use follow-ups from Dandy Step or Blood Sucking Universe to mix up opponents.
Slayer's dash can pass through opponents, dazzling them with a tricky offense.
The powered-up state after landing Blood Sucking Universe can determine match outcomes.
Transcripts
[Music]
Slayer is a heavy-hitting character with
a powerful arsenal of lunging
attacks surprise the opponent with a
sudden burst of speed before slamming
them with a powerful
strike mapa hunch Slayer lunges forward
to perform a strike attack it has fast
startup and works well in combos
starting from normal
moves the punch version covers less
space but has fast startup and leaves
you safe from counterattacks even when
it is
blocked the kick version travels farther
and knocks the opponent down on hit
choose the right version for your
current situation in distance from the
opponent Dandy step a rapid command
movement various follow-up moves are
available during the
motion the punch version moves forward
instantaneously and can pass through to
the other side of the
opponent the kick version takes a step
backwards before moving forward making
it possible to avoid attacks while going
for one of the
follow-ups in combination with the
follow-up moves you can trip up the
opponent by mixing them up with the
punch version or launching a surprise
attack with the kick
version pile bunker a strike attack at
full power it deals excellent damage and
has the fastest startup of the Dandy
step follow-up moves
it works great in combos after landing a
hit with forward heavy slash or
crouching heavy
slash be careful as it leaves you highly
vulnerable when
blocked when you hit the opponent with
this near the corner it triggers a wall
stick
effect bump ahead a sweeping low kick
attack this move is a good option for
mixing up a blocking
opponent Slayer recovers quickly even
when this attack is blocked making it a
good option for a followup after Dandy
step it's late Slayer swings his fist
down in an overhead
attack this attack covers an extensive
range meaning it can hit midair
opponents switching up this overhead
move and the low ATT attack bump ahead
can trip up a blocking
opponent Master's
Hammer Slayer leaps up high before
performing a strike attack as he
lands it leaves slayer at a significant
Advantage even when blocked creating an
opportunity to go on the
offensive the forward movement as he
leaps makes it possible to mix up a
blocking opponent with when performed at
Point Blank
Range find the right followup from Dandy
step for any
situation blood sucking
Universe a throw that drains Health from
the
opponent although it can't be blocked it
whiffs unless you are near the opponent
leaving you wide
open after this move connects for a
duration of time the next attack you
land on the opponent will be extra
potent during this time attacks such as
bump ahead and it's late become possible
to follow up after with further
attacks Landing blood sucking Universe
makes for a great opportunity to go for
mixup Hand of Doom a strike attack
available as a followup during a back
dash you can quickly turn on the
offensive while evading an
attack use this move strategically as it
leaves you highly vulnerable when
blocked super mappa hunch a lunging
strike attack so fast cloes can't keep
up this move has fast startup and is
Invincible as it comes
out it can be used as part of a combo or
to interrupt the opponent's strings due
to the
invincibility last
Horizon an exceptionally powerful strike
attack performed by putting everything
behind a punch it requires 100% tension
gauge to activate but deals incredible
damage on hit look for the perfect
moment to land this
attack slay 's incredible damage
potential after landing a counter hit
sets him
apart his lunging moves such as the kick
version of mappa hunch are the
Cornerstone of his neutral game use
forward heavy slash and crouching heavy
slash to aim for counters against
opponents looking to stop your
approach when you're at close range use
the follow-ups from the punch version of
d Andy step or blood sucking Universe to
mix up the
opponent his Dash can pass through to
the other side of the opponent dazzling
the opponent with your tricky
offense the powered up state after
landing blood sucking Universe has the
potential to determine the outcome of a
match read your opponent's next move and
hit them with his pile bunker thank you
for watching for
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