Horizon Zero Dawn-Forbidden West Inspired Characters and Machines

Playground AI
28 Jan 202408:53

TLDRThe video script discusses the creation of characters and machines inspired by the popular open-world action RPG game, Horizon Zero Dawn, with its sequel, Horizon Forbidden West, highly anticipated for PC release. The creator shares their approach to developing game-inspired characters by focusing on specific style elements, such as armor types and dynamic action poses, and emphasizes the importance of setting up the model correctly for optimal results. Additionally, the script explores the fun aspect of designing game machines that resemble animals or dinosaurs, using keywords like 'bio-mechanical' to achieve a similar aesthetic to the game's unique blend of technology and nature.

Takeaways

  • 🌟 Horizon Zero Dawn is a premier open-world action RPG game, with a sequel, Horizon Forbidden West, recently released for consoles and anticipated for PC release in March 2024.
  • 🎨 The video discusses techniques for creating characters and machines inspired by the game, using Stable Fusion XEL and Playground V2 with specific image settings.
  • 🔍 Placing the character name and game title at the beginning of the prompt carries more weight and helps to achieve the desired style.
  • 🎭 Including the voice actor's name can influence the character's appearance if they resemble the character they voice.
  • 🛡️ Describing the character's attire, such as 'book light leather armor,' can guide the image generation process, even if it doesn't perfectly match in-game items.
  • 🏃 Using a general prompt like 'dynamic action pose' provides variety and avoids a static image.
  • 🌲 Background elements like 'post-apocalyptic wilderness backdrop' help to capture the game's aesthetic.
  • 🎮 The style and approach to developing characters can be adapted for other games, movies, or shows by changing names and armor types.
  • 🤖 Machines in the game are inspired by animals and dinosaurs, and prompts should reflect this by including keywords like 'resembles a panther' or 'T-Rex'.
  • 🔧 Using the term 'biomechanical' captures the fusion of technology and nature that characterizes the game's machines.
  • 🌐 Landscape aspect ratio is preferred for machine images to maintain the game's style, while portrait mode may make them appear too robotic.
  • 📸 Experimentation with different filters and samplers can yield unique results, but raw Stable Diffusion XL may best capture the game's essence.

Q & A

  • What is the main inspiration for the character and machine creation in the video?

    -The main inspiration for the character and machine creation in the video is the open-world action RPG game, Horizon Zero Dawn, and its sequel, Horizon Forbidden West.

  • Which game sequel has already been released for console players and is anticipated for PC release in March 2024?

    -Horizon Forbidden West is the sequel that has already been released for console players and is anticipated for PC release in March 2024.

  • What are the key elements the creator considers when developing characters in a specific style?

    -The key elements the creator considers when developing characters in a specific style include the character's name, the game's name, the character's attire like armor types, and the voice actor's name if the character resembles them.

  • What is the recommended image setting for the model used in the video?

    -The recommended image settings for the model used in the video are 832 x 1152 for the image resolution, a prop guidance value between 5 to 7 (using 7 in this case), and 30 for quality and details.

  • What sampler does the creator use for the model and what are some alternatives for those on the free version?

    -The creator uses DPM Plus+ 2m Caris for the sampler. For those on the free version, Oiler Oiler Ancestral or DPM2 are good starting samplers.

  • How does the creator achieve a dynamic action pose for the characters?

    -The creator achieves a dynamic action pose by using a general prompt that suggests the character is not exactly still but might be holding a weapon or looking away, providing a bit of variation.

  • What background elements are combined with the character prompts to honor the look and style of Horizon Zero Dawn?

    -The background elements combined with the character prompts are a post-apocalyptic Wilderness backdrop, which helps to honor the look and style of Horizon Zero Dawn.

  • How does the creator describe the machines in Horizon Zero Dawn and how does this influence the prompts used?

    -The creator describes the machines in Horizon Zero Dawn as being based on animals and dinosaur-like creatures. This influences the prompts used by including keywords such as 'resembles a panther', 'lion', or 'T-Rex' to achieve a similar style.

  • What is the significance of using 'biomechanical' in the machine prompts?

    -The term 'biomechanical' is significant in the machine prompts because it reflects the game's world where technology and nature are combined, resulting in machines that have a blend of organic and mechanical features.

  • How does the choice of aspect ratio affect the outcome of the generated machine images?

    -The choice of aspect ratio affects the outcome of the generated machine images by determining how closely they resemble the animal or dinosaur robots from the game. Landscape mode tends to produce images that look more like the machines from Horizon Zero Dawn, while portrait mode might make them look more like regular robots.

  • What is the creator's recommendation for users who want to see more content like this?

    -The creator encourages users who want to see more content like this to hit the Thumbs Up Button and let them know in the comments, indicating interest in more video game or show-specific content.

Outlines

00:00

🎨 Character Creation Inspired by Horizon Zero Dawn

This paragraph discusses the process of creating characters and machines inspired by the video game Horizon Zero Dawn. The speaker shares their approach to developing characters in the style of favorite video games, movies, and cartoons. They emphasize the importance of placing key elements such as character names and game titles at the beginning of the prompt to carry more weight. The speaker also details their model settings, including image dimensions, prop guidance, quality, and sampler preferences. They illustrate their method using the game's main character, Aloy, and another character named Silence, highlighting how specific characteristics and armor types influence the generated images.

05:02

🤖 Machine Design Based on Horizon Zero Dawn's Aesthetic

In this paragraph, the speaker focuses on the exciting process of designing machines from the game, which are based on animals and dinosaurs. They explain the challenge of capturing the exact style of the game's machines and share their technique of combining the game's title with the names of animals or dinosaurs to achieve a similar look. The use of keywords like 'biomechanical' is highlighted to reflect the game's blend of technology and nature. The speaker also discusses the impact of different filters on the final image and shares examples of machines inspired by various animals, emphasizing how these elements contribute to the overall style and feel of Horizon Zero Dawn.

Mindmap

Keywords

💡Horizon Zero Dawn

Horizon Zero Dawn is an open-world action role-playing game that serves as the primary inspiration for the character and machine creation discussed in the video. It is a popular game known for its unique setting and gameplay mechanics. The video uses elements from this game to guide the process of generating images and characters, aiming to capture the game's distinctive style and atmosphere.

💡Horizon Forbidden West

Horizon Forbidden West is the sequel to Horizon Zero Dawn, which has been released for console players and is highly anticipated for PC release. It represents the continuation and expansion of the game world, characters, and themes. The video discusses the excitement surrounding its upcoming PC release, indicating the relevance and popularity of the franchise among the gaming community.

💡Character Creation

Character creation is the process of designing and developing characters, which is a central focus of the video. It involves selecting traits, clothing, and other attributes to give the character a distinct look and feel that aligns with the game's style. The video provides insights into how to use specific prompts and settings to generate characters that reflect the aesthetic of Horizon Zero Dawn.

💡Machines

In the context of the video, machines refer to the robotic creatures inspired by animals and dinosaurs found in the game Horizon Zero Dawn. These machines are a key element of the game's world, combining technology with the appearance of natural creatures. The video explores the process of creating images of these machines, capturing their unique biomechanical design and the blend of tech and nature.

💡Biomechanical

Biomechanical is a term that describes the fusion of biological and mechanical elements, which is a defining characteristic of the machines in Horizon Zero Dawn. In the video, this concept is used to guide the creation of images that reflect the game's distinctive style, where machines have organic forms and features combined with mechanical parts.

💡Stable Fusion XEL

Stable Fusion XEL is a reference to a specific model or version of an AI tool used for image generation. In the video, it is mentioned as the tool that the speaker is using to create the character and machine images inspired by Horizon Zero Dawn. It suggests a particular method or setting within the tool that aids in achieving the desired visual outcome.

💡3D CGI Video Game

3D CGI (Computer-Generated Imagery) refers to the process of creating three-dimensional images or animations using computer software, commonly used in video game design. In the video, this term is used to describe the ultra-realistic visual style that the speaker aims to capture when generating images based on the game Horizon Zero Dawn.

💡Voice Actors

Voice actors are individuals who provide the speaking voices for characters in video games, movies, and other media. In the video, the mention of voice actors like Ashley Birch, who voices Aloy, the main character in Horizon Zero Dawn, serves to emphasize the connection between the characters' appearances in the game and the real-life individuals who bring them to life audibly.

💡Post-Apocalyptic Wilderness

Post-apocalyptic wilderness refers to a type of setting characterized by a world recovering from a catastrophic event, often depicted as a wild and untamed environment. In the video, this term is used to describe the backdrop against which the characters and machines from Horizon Zero Dawn are placed, capturing the game's atmosphere of a nature-dominated, post-disaster world.

💡Prompts

In the context of the video, prompts are the specific instructions or statements used to guide the AI in generating images. They are a critical component of the character and machine creation process, as they provide the framework for the AI to understand and produce the desired output. The video discusses the importance of crafting effective prompts to achieve the visual style of Horizon Zero Dawn.

💡Filters

Filters in the context of the video refer to tools or settings applied to the AI-generated images to alter their appearance. They can be used to enhance or modify certain visual aspects, such as colors or textures, to better match the desired style. The video mentions using different filters to experiment with the look of the generated images, although some filters may make the machines appear too literal to their animal or dinosaur inspirations.

Highlights

Horizon Zero Dawn is considered one of the Premier open world action RPG games of all time.

The sequel, Horizon Forbidden West, has been released for console players and the PC release is anticipated in March 2024.

The speaker shares their approach to developing characters of video games, movies, and cartoon shows in the style of Horizon Zero Dawn.

Stable Fusion XEL is used as the model for creating images, which also works with Playground V2.

Image settings are at 832 X 1152 with prop guidance between five to seven, using seven in this case.

For quality and details, a setting of 30 is usually sufficient, but 50 is used in this case.

The speaker prefers DPM Plus+ 2m Caris for the sampler, and mentions alternatives for the free version.

Placing the character name and game title at the front of the prompt carries more weight and importance.

The voice actor's name is included in the prompt for a slightly different look.

Describing the character's attire, such as 'book light leather armor', influences the type of armor in the generated image.

Using a general prompt like 'dynamic action pose' provides a variety of poses for the character.

Background elements like 'post-apocalyptic Wilderness backdrop' adopt the specific style of Horizon Zero Dawn.

The prompt '3D CGI video game ultra realistic' honors the look and style of the game itself.

Negative prompts are used with default settings when generating an image.

Changing the character's name, armor, and color in the prompt allows for the creation of unique characters in the style of Horizon Zero Dawn.

The machines in the game are inspired by animals and dinosaurs, and the prompt includes keywords like 'resembles a panther' or 'T-Rex'.

Using 'biomechanical' in the prompt captures the fusion of tech and nature in the game's machine design.

Experimenting with different filters like night vision or zami chroma can alter the look of the generated images.

Landscape aspect ratio is better for machine images to avoid them looking too robotic.

The speaker encourages game fans to share their thoughts and anticipates the release of Horizon Forbidden West on PC.