How to get Whisper of the Worm - Solo - No Heavy Drops since Forsaken Launch

Ebontis
22 Sept 201825:58

TLDRIn this video, the player Ibanez demonstrates a solo run strategy in a game, focusing on weapon and subclass selection, as well as navigation and combat tactics. He emphasizes the importance of energy management and explains his choice of weapons, including a kinetic sniper and the use of different subclasses. Ibanez provides detailed instructions on locating and defeating key enemies, managing ammo, and utilizing the environment to advantage. Despite suffering from illness, he maintains a positive attitude and offers encouragement and tips to viewers, aiming to help them improve their own gameplay experience.

Takeaways

  • 🎯 The speaker is demonstrating a solo run strategy in a game, specifically focusing on acquiring the Whisper and Sleeper weapons.
  • 🛡️ The strategy involves starting with a Solar subclass and switching to Arc after using the super ability for the first time.
  • 💥 The Earthshaker code is used for its double grenade and titan slam abilities, which are useful for crowd control.
  • 🔍 The speaker provides a detailed walkthrough for a public event, including tips on finding and defeating the mini-boss.
  • 🚶‍♂️ The script includes a step-by-step guide on navigating the game environment, including jumping puzzles and combat scenarios.
  • 🔥 The use of the Sunbreaker's shoulder bash ability is mentioned as a helpful tool for quick maneuvers and survivability.
  • 🏹 The speaker recommends using a sniper rifle and a kinetic weapon for certain parts of the run, as well as the Subtle Calamity bow for its void damage.
  • 🎯 The importance of managing ammo and using supers and grenades effectively is emphasized throughout the script.
  • 🛠️ The speaker discusses the challenges of the run, including the lack of heavy ammo drops and the potential for deaths to impact success.
  • 🏆 The script concludes with a summary of the strategy's effectiveness and a call to action for viewers to try it themselves.
  • 📢 The speaker also promotes their other content, including a podcast and live streams, encouraging viewers to follow and subscribe.

Q & A

  • What is Ibanez's plan for the whisper solo run?

    -Ibanez plans to do a whisper solo run but is not using whisper. Instead, they will acquire Sleeper by completing the quest and going through Warmind. They mention that Sleeper is versatile and useful in many situations in the game.

  • What weapons does Ibanez start with for the solar subclass?

    -Ibanez starts with a kinetic sniper and plans to switch to an Arc subclass after using their super for the first time to have it available for the final room.

  • What is the purpose of the Code of the Earthshaker?

    -The Code of the Earthshaker provides double grenades and a big titan slam, which covers a wide range of combat situations.

  • How does Ibanez recommend finding the boss in the public event?

    -Ibanez suggests exploring the area and looking for the boss in three possible locations: near the landing zone, on a ledge by the lost sector, or in a tunnel area. They also mention the importance of using the super ability when fighting the boss.

  • Why does Ibanez recommend saving heavy ammo?

    -Heavy ammo is not dropped in the mission, so Ibanez recommends saving it for the final bosses, as it can be more difficult to acquire later on.

  • What is Ibanez's strategy for the blight public event?

    -Ibanez recommends starting with a solar pulse rifle to deal with taken Knights with solar shields, then switching to a void weapon for the void enemies, and finally using a weapon with art damage like Misfit or Arsenic Light for the final part of the event.

  • How does Ibanez handle the jumping puzzle in the video?

    -Ibanez follows the normal jumping trajectory without skipping jumps or using any exotic movements. They provide tips on timing and positioning to help viewers successfully navigate the puzzle.

  • What is Ibanez's approach to dealing with the final boss?

    -Ibanez advises to stay back and avoid getting hit by the boss's attacks, while focusing on dealing damage from a distance. They also mention the possibility of using the super ability if needed, but prefer to save it for when the boss is very low on health.

  • What additional tips does Ibanez give for ammo management?

    -Ibanez suggests using grenades to deal with groups of enemies and conserving ammo by choosing the right moments to engage. They also recommend picking up any available ammo drops during the run.

  • What are Ibanez's final thoughts on the run?

    -Ibanez concludes that the run is doable even without using exotics or special strategies, and encourages viewers to enjoy the challenge and grind of the game.

Outlines

00:00

🎮 Introduction and Strategy Overview

The speaker, Ibanez, introduces the video by stating the intention to perform a solo run using a whisper, but clarifies that a sleeper will be used instead. The strategy involves acquiring the sleeper through the Warmind quest and utilizing a kinetic sniper and various energy slots. The speaker also mentions the importance of the Earthshaker code and the use of linear fusion reserves and sniper perks on armor. The paragraph concludes with an apology for any illness-related audio quality issues.

05:01

🔍 Locating the Taken Enemy and Strategy for the Event

Ibanez provides a detailed walkthrough for finding the Taken enemy, which is necessary for opening the portal in the game. The speaker describes the locations where the enemy might spawn and emphasizes the importance of using superpowers during the fight. The paragraph also includes tips on conserving heavy weapons for the final bosses and finding the public event to take in blight.

10:02

🛡️ Combat Strategy and Movement Techniques

The speaker discusses the combat strategy against different types of enemies, including Taken Knights and void Scouts. The use of a solar pulse rifle, a void bow, and an arsenic light weapon is recommended. Ibanez also shares movement techniques for navigating the game environment, including tips on jumping and avoiding enemy fire. The paragraph highlights the importance of timing and precision in these movements.

15:05

🎯 Sniper Strategy and Dealing with Elite Enemies

This paragraph focuses on the strategy for dealing with elite enemies using snipers and other weapons. The speaker advises on when to use supers and how to manage ammo efficiently. The paragraph also covers tactics for dealing with goblins and other enemies, emphasizing the use of blight for cover and the importance of positioning and timing in combat.

20:07

🥊 Final Boss Encounter and Completion

The speaker describes the final boss encounter, providing tips on maintaining distance, managing ammo, and using supers effectively. The paragraph details the process of weakening the boss and the importance of saving supers for the end of the fight. The speaker also shares thoughts on the difficulty of the run and the satisfaction of completing it within the time limit.

25:08

📢 Closing Remarks and Call to Action

Ibanez concludes the video with a summary of the strategy and a call to action for viewers. The speaker encourages viewers to like, comment, and subscribe for more content, and mentions an upcoming flashpoint video. The paragraph ends with a positive note on enjoying the game and a farewell to the viewers.

Mindmap

Initial Solar Subclass for Super Energy
Switch to Arc for Final Room
Use of Kinetic Sniper for Long Range
Code of the Earthshaker for Double Grenades
Weapon and Subclass Selection
Linear Fusion Reserves
Sniper Perks
Armor and Perks
Starting Zone Search
Lost Sector Check
Boss Spawn Locations
Locating the Daken Enemy
Use of Super Ability
Saving Heavy for Final Bosses
Engaging the Boss
Public Event Strategy
Standard Jumping Techniques
Timing and Positioning
Waiting for Platforms
Avoiding Enemy Fire
Dealing with Obstacles
Jump Puzzle Navigation
Focusing on One Boss at a Time
Using Grenades and Supers
Engaging Multiple Bosses
Teleporting Boss
Boss with Shielded Attacks
Dealing with Specific Boss Mechanics
Boss Fight Tactics
Conserving Heavy Ammo
Utilizing Sniper and Grenade Ammo
Ammunition Management
Avoiding Deaths
Using Cover and Blight
Player Health and Survival
Completing Objectives Quickly
Monitoring Time Limits
Game Progression and Time Management
Gameplay Strategy and Tips
Alert

Keywords

💡Guardians

In the context of the video, 'Guardians' refers to the player characters in the game who are tasked with defending their world from various threats. The term is used to address the viewers directly, creating a sense of community and shared purpose among those who play the game.

💡whisper solo run

A 'whisper solo run' is a gameplay strategy where a player attempts to complete a mission or challenge using a specific weapon, in this case, the Whisper of the Worm sniper rifle, alone and without the assistance of other players. This term signifies a self-imposed challenge to test the player's skill and mastery of the game mechanics.

💡Sleeper

In the game, 'Sleeper' likely refers to a type of weapon or item that players can acquire, in this context, it is mentioned as something that can be obtained through completing a quest. The term 'Sleeper' suggests that it may be a hidden or less-known feature, adding an element of discovery and exploration to the gameplay.

💡Warmind

The 'Warmind' is a term that likely refers to a game mechanic, mission, or feature related to the lore or structure of the game world. It is mentioned in the context of acquiring the 'Sleeper,' suggesting that it is a necessary step or component in the game's progression.

💡Solar subclass

A 'Solar subclass' refers to a specific type of character build or ability set in the game that focuses on solar energy or related powers. This subclass likely offers unique abilities and playstyles, allowing players to tailor their characters to their preferences and strategies.

💡Code of the Earthshaker

The 'Code of the Earthshaker' is likely a specific armor or mod in the game that grants the player certain abilities or enhancements. The term suggests a thematic focus on strength and resilience, possibly providing benefits related to melee combat or defensive capabilities.

💡public event

A 'public event' in the game is a large-scale occurrence that is open to all players in the game world. These events often involve cooperative gameplay, with players working together to achieve a common goal or defeat a powerful enemy.

💡heavy ammo

In the context of the game, 'heavy ammo' refers to the ammunition used for heavy weapons, typically more powerful and slower to reload than other weapon types. The scarcity of heavy ammo in certain missions or game modes can create strategic challenges for players, forcing them to manage their resources carefully.

💡rally barricade

A 'rally barricade' is likely a type of in-game ability or item that provides cover or defense for players during combat. The term suggests a strategic element to the gameplay, where players can use such tools to their advantage in battles.

💡Forsaken

In the context of the video, 'Forsaken' likely refers to a game expansion, update, or specific content within the game world. It suggests a significant addition to the game's narrative or gameplay, providing players with new challenges and experiences.

Highlights

Ibanez shares a strategy for a whisper solo run, but with a twist of not using whisper.

Recommends acquiring Sleeper by completing the quest through Warmind, emphasizing its usefulness in various scenarios.

Discusses the plan to use a kinetic sniper and switch energy slots throughout the run.

Details the solar subclass and the decision to switch to arc energy for the final room.

Mentions equipping the Code of the Earthshaker for double grenades and a powerful titan slam.

Explains the importance of having linear fusion reserves and sniper perks on armor.

Provides a walkthrough for finding and defeating the Daken enemy in the public event.

Advises using the super ability effectively during the jumping puzzle to recharge in time for the final enemies.

Warns that heavy weapons do not drop in the mission, suggesting a focus on saving resources for the final bosses.

Explains the strategy for dealing with different types of enemies, such as Knights with solar shields and void Scouts.

Discusses the locations for the boss to spawn and the use of supers and grenades in the fight.

Shares tips on navigating the jumping puzzles efficiently, including waiting for the right moments and avoiding skipping jumps.

Describes the method for dealing with the snipers and using the blight for cover during the final stages.

Provides insight on managing ammo and health during the run, emphasizing the scarcity of heavy ammo.

Talks about the strategy for the final boss, including the timing of using the super ability and managing health.

Encourages the viewers to engage with the content, ask questions, and offers a follow-up on a future flashpoint video.