SevTech: Ages EP1 Age Zero Progression

ChosenArchitect
25 Mar 201838:33

TLDRIn this video, the host dives into the world of 'Seven Tech Ages,' a new mod pack by Dark Ghost and the Necron. The host navigates through the early stages of the game, focusing on gathering resources like plant fibers, flint, and wood. They craft essential tools such as a flint hatchet and a pickaxe, while exploring the game's unique mechanics like the crafting stump and the fire pit. The video showcases the host's progress as they set up a basic survival environment, including creating a grill for cooking and a chest for storage, all while highlighting the mod pack's distinctive features and visuals.

Takeaways

  • 🎮 The video is a gameplay guide for the mod pack 'Seven Tech Ages' created by Dark Ghost and the Necron.
  • 🌟 The player recommends using 'Chosen Architect' as a seed for a new world to follow along with the guide.
  • 🎨 The video features the use of Sonic Ether's shaders version 1.0 for Minecraft 1.12, enhancing the game's visuals.
  • 📌 The player suggests setting the keybind for opening the advancement tab to 'Z' for convenience.
  • 🌿 The initial steps in the mod pack involve collecting plant fibers and flint, similar to the primal core mod's starting mechanics.
  • 🛠️ Crafting a work stump is essential for further progression, and it serves as an early crafting station.
  • 🔥 The player discusses the creation of a fire pit and the challenges of maintaining fire in the game.
  • 🏠 The video touches on the need to build a shelter and the potential dangers of nighttime in the game.
  • 🍲 The importance of crafting and using a kiln for processing materials like clay is highlighted.
  • 📦 The creation of a basic chest is necessary for storage, and the player provides a quick guide on how to craft one.
  • 🎵 The video ends with the player expressing satisfaction with the progress made and plans for future episodes.

Q & A

  • What mod pack is the video about?

    -The video is about the 'Seven Tech Ages' mod pack created by Dark Ghost and the Necron.

  • What is the recommended seed for this mod pack?

    -The recommended seed for this mod pack is 'Chosen Architect', as it provides a nice spawn point.

  • Which shaders is the creator using in the video?

    -The creator is using Sonic Ether's unbelievable shaders, specifically version 1.0 for Minecraft 1.12.

  • How can viewers stay updated with the creator's content?

    -Viewers are encouraged to subscribe to the channel and click the notification bell to be notified whenever a new video is uploaded.

  • What is the first thing players need to do in the 'Seven Tech Ages' mod pack?

    -The first thing players need to do is collect plant fibers from tall grass and craft plant twine and Flint.

  • How does the creator change the key bindings in the game?

    -The creator changes the key bindings by going to the 'Controls' menu and searching for the specific action, such as 'L' for the 'Better Builder's' mode.

  • What is the purpose of the 'Flint hatchet' in the mod pack?

    -The 'Flint hatchet' is used to cut down trees, allowing players to gather wood resources early in the game.

  • What is the creator's strategy for dealing with hostile mobs at night?

    -The creator plans to build a fire pit to provide light and deter hostile mobs from approaching.

  • How does the creator plan to store items in the game?

    -The creator plans to craft a basic chest using wood and a rock to store items that they don't need to carry all the time.

  • What is the creator's goal for the next episode?

    -The creator's goal for the next episode is to build a small starter house and progress further in the mod pack.

Outlines

00:00

🎮 Introduction to Seven Tech Ages Mod Pack

The speaker introduces the Seven Tech Ages mod pack created by Dark Ghost and the Necron. They express excitement about exploring the pack, having followed its development. The speaker recommends using 'Chosen Architect' as a seed for a new world and mentions using Sonic Ether's shaders. They also encourage viewers to subscribe, turn on notifications, and join their Discord community. The speaker discusses in-game actions such as collecting plant fibers, crafting plant twine, and obtaining Flint. They also talk about the user interface and control settings, specifically changing the keybind for certain actions.

05:02

🌲 Crafting and Survival in the Stone Age

The speaker continues their journey in the Seven Tech Ages mod pack, focusing on the early stages of survival. They discuss the lack of modern conveniences, such as maps, and the need to break trees and gather resources. Emphasis is placed on crafting a Flint hatchet for tree cutting and a Flint pickaxe for gathering stone. The speaker also talks about the aesthetics of the mod pack, the importance of crafting a chopping block, and the process of making a fire pit for light and protection during the night.

10:03

🔥 Building a Fire and Crafting Tools

The speaker describes the process of building a fire in the game to keep away mobs and the challenges they face with the fire going out. They discuss crafting a campfire and the need for fuel items. The speaker also talks about making a flint pickaxe and shovel, gathering resources like clay and cobblestone, and the creation of a kiln. They mention the new mechanics of items floating above water and the plans for the next steps in their gameplay.

15:03

🌞 Progressing Through the Game and Gathering Resources

The speaker shares their experience of progressing through the game, gathering resources like cobblestone and sand. They discuss the creation of a kiln and the need for a heat source, as well as the process of making a fire pit and grill. The speaker also talks about the aesthetics of the game during sunrise and the plans for building a starter house in future gameplay.

20:06

🏠 Crafting a Chest and Preparing for Building

The speaker focuses on crafting a basic chest for storage and the need to organize inventory. They discuss the process of making the chest, the importance of managing resources, and the plans for building a house in the next episode. The speaker also talks about the community aspects of their channel, such as their Discord server and Patreon, and encourages viewers to support their content creation.

Mindmap

Keywords

💡Tech Ages

Tech Ages refers to the different stages of technological development in the mod pack being discussed in the video. It is the central theme as the video explores the progression from primitive tools to advanced technology within the game.

💡Mod Pack

A mod pack is a collection of modifications (mods) for a game that work together to provide a unique gameplay experience. In this context, the mod pack is 'Seven Tech Ages', created by Dark Ghost and the Necron, and it introduces new elements and challenges to the game.

💡Seed

In the context of the game, a seed is a value used to generate a specific world. It is often shared by players to allow others to start in the same world conditions, making it easier to follow along with guides or playthroughs.

💡Shaders

Shaders are graphical enhancements used in games to improve the appearance of lighting, textures, and other visual elements. In this video, the player is using 'Sonic Ether's Unbelievable Shaders' to enhance the game's visuals.

💡Achievement Guide

The Achievement Guide in games like Minecraft is an in-game feature that tracks the player's progress and provides objectives or challenges to complete. It often serves as a tutorial or progression system.

💡Crafting

Crafting in games is the process of combining raw materials into new items or tools. It is a core gameplay mechanic that allows players to create more complex and useful items for survival and advancement.

💡Flint

Flint is a type of rock that is often used in games as a starting material for crafting tools and weapons due to its ability to create sparks and its common association with early human technology.

💡Progression

Progression in games refers to the player's advancement through levels, stages, or abilities. In this mod pack, progression is tied to completing crafting achievements and discovering new technologies.

💡Primal Core

Primal Core is a mod that is often included in tech-based mod packs for Minecraft. It introduces a new way of starting the game with primitive tools and items, emphasizing a more natural and simplistic progression.

💡Auto Jump

Auto Jump is a game setting that allows the character to automatically jump when moving towards a block. It can be toggled on or off based on player preference and can affect gameplay, especially in survival situations.

💡Discord

Discord is a communication platform often used by gaming communities for real-time chat, discussion, and collaboration. It provides a space for players to connect and share information about the game.

Highlights

Introduction to the 'Seven Tech Ages' mod pack created by Dark Ghost and the Necron.

The use of 'Chosen Architect' as a seed for creating a world in the mod pack for a better gaming experience.

The recommendation to use Sonic Ether's unbelievable shaders version 1.0 for 1.12 for enhanced visuals.

The importance of subscribing and using the notification bell for updates on new video uploads.

The initial steps in the mod pack involve using achievement guides and crafting a work stump to progress to Age Zero.

The process of collecting plant fibers and flint as basic resources in the game.

The change in key bindings for easier access to the advancement tab and quest book.

The minimalistic and primal start of the game, reminiscent of the beginning of 'Primal Core'.

The collection of stones and the anticipation of their use in crafting.

The discussion on the potential dangers in the mod pack, such as piranhas and other creatures.

The exploration of the game's environment and the decision to build in a flat, open area.

The crafting of basic tools like the Flint hatchet and the Flint pickaxe for gathering resources.

The creation of a chopping block and the transition from primal crafting to more advanced crafting methods.

The strategy for dealing with nighttime and the construction of a fire pit for light and protection.

The development of a kiln for cooking and the gathering of necessary materials like clay and cobblestone.

The creation of a permanent fire source using a low-grade charcoal block for sustained crafting and cooking.

The anticipation of building a starter house in the next episode and the progress made in this episode.