MY OVERVIEW of the NEW MINION CLASS in Path of Exile 2!

GhazzyTV
11 Jun 202408:46

TLDRIn this video, Gassy TV explores the new Minion class in Path of Exile 2, detailing his experience with the Witch and minion playstyle. He discusses the challenge of making the class engaging and active, showcasing various minions like Skeletal Warriors, Snipers, and Arsonists, each with unique abilities. The video highlights the synergy between minions and skills, such as the revive mechanic and the new offering skills. Despite some balance issues, the overall gameplay experience as a Summoner in Path of Exile 2 is described as amazing and enjoyable, with a large army of minions at the player's command.

Takeaways

  • 🎮 The video provides a first look at the witch and minion play style in Path of Exile 2.
  • 🤩 The presenter was excited to playtest the witch class and was pleasantly surprised by the gameplay experience.
  • 🧙‍♂️ The main goal for combat in Path of Exile 2 is to provide engaging and active gameplay, which the witch class achieves.
  • 🪦 The skeletal warriors are minions summoned by the implicit of a scepter-based weapon, acting as shields for the army.
  • 🏹 Skeletal snipers are archers with a gas cloud ability for damage over time and can be combined with fire abilities.
  • 🔥 Skeletal arsonists offer cool interactions similar to the snipers, with abilities that can be enhanced with skill gems.
  • 🦂 Unearth is a duration-based minion skill that raises bone constructs, which deal high damage but are short-lived.
  • 🧟‍♂️ Zombies are permanent minions that deal high damage but do not automatically respawn and require corpses to summon.
  • 💀 The skeleton revive mechanic allows minions to heal fully after a short period of not taking damage and can be resummoned with full health.
  • 🛡️ Offering skills in Path of Exile 2 consume skeletons to create stationary area of effect totems instead of consuming corpses.
  • 🔮 Chaos-oriented skills synergize with minions, allowing for damage per enemy to ramp up with diseases like Contagion and Essence Strain.
  • 🏹 Bone-oriented skills like Bone Wall and Bone Prison provide defense, while Bone Storm is an offensive channeling ability that can consume power charges for boosted effects.

Q & A

  • What was the first impression of the new Minion class in Path of Exile 2?

    -The first impression was extremely positive. The player was excited and satisfied with the results after playtesting the Minion class, feeling like a true Summoner with a large army of minions.

  • How does the Minion class differ from the playstyle in Path of Exile 1?

    -In Path of Exile 1, most builds are very active, but in Path of Exile 2, the Minion class offers a more engaging and active gameplay experience, with the ability to command a large number of minions.

  • What types of minions were mentioned in the script?

    -The script mentioned Skeletal Warriors, Skeletal Snipers, Skeletal Arsonists, Bone Constructs, and Zombies as types of minions that can be summoned.

  • What is the role of Skeletal Snipers in the Minion class?

    -Skeletal Snipers are skeletal archers that deal respectable damage early on and have an ability to drop a gas cloud on enemies, dealing damage over time.

  • How do Skeletal Warriors function in the game?

    -Skeletal Warriors serve as meat shields for the player's army, providing additional defense without any on-use active abilities.

  • What is unique about the Bone Construct minions?

    -Bone Construct minions are unique because they are raised from corpses and deal significantly higher damage than skeletons, but they are short-lived.

  • How does the Zombie minion differ from the Skeletal minions?

    -Zombie minions are permanent and deal high damage, but unlike skeletons, they do not automatically respawn through the revive mechanic and require a corpse to be summoned.

  • What is the Skeleton revive mechanic and how does it work?

    -The Skeleton revive mechanic allows minions to heal to full health after not taking damage for a short time. It also starts a timer during which all dead, revivable minions will be resummoned with full health without costing any Mana or requiring any casting.

  • What is the role of the new offering skills in minion gameplay?

    -The new offering skills consume a skeleton, impaling it and turning it into a radius-based stationary area of effect totem, providing additional support to the player.

  • How does the Minion class interact with chaos damage in Path of Exile 2?

    -The Minion class works synergistically with chaos damage through abilities like Contagion and Essence Strain, which allow for ramping up damage per enemy that the damage over time effect has spread to.

  • What are some of the abilities that the player can combine with the Minion class for enhanced gameplay?

    -The player can combine abilities like Bone Wall, Bone Prison, Bone Storm, and Profane Ritual for enhanced gameplay, providing both defense and damage.

Outlines

00:00

👾 First Impressions of Path of Exile 2

Gassy TV shares his initial experience with Path of Exile 2 at the LA event, where he was excited to play the Witch and Minion archetype. He recounts meeting Jonathan, receiving a surprise, and the excitement of playtesting the Witch class, which focuses on minion gameplay. Despite initial concerns about the active playstyle of minions, he found the experience engaging and satisfying.

05:01

🧙‍♀️ Overview of Minion Abilities

The playtest included several minion abilities. Skeletal Warriors acted as basic melee units without special abilities. Skeletal Snipers dealt respectable damage and could create a gas cloud, which synergizes with fire abilities for explosive effects. Skeletal Arsonists and other minions provided unique interactions, while Unearth raised bone constructs for higher damage output. Gassy TV highlighted the mechanics of reviving minions and the new offering skills that utilize minions creatively.

Mindmap

Keywords

💡Minion

In the context of the video, a 'Minion' refers to a type of character or entity that a player can summon to assist them in combat. These minions are central to the 'witch' class gameplay in 'Path of Exile 2', providing a unique play style that emphasizes the summoning and command of an army of minions. For example, the script mentions 'skeletal warriors' and 'skeletal snipers' as types of minions that can be summoned.

💡Witch

The 'Witch' is a class archetype in 'Path of Exile 2' that specializes in summoning minions. The video discusses the player's experience with this class, highlighting its challenging development and the satisfaction derived from playing it. The Witch's ability to summon and control a variety of minions is a key aspect of the gameplay, as illustrated by the video's focus on different types of minions and their abilities.

💡Playtesting

Playtesting in the video script refers to the process of testing the game mechanics, specifically the minion-based playstyle of the Witch class in 'Path of Exile 2'. The video creator shares his initial impressions and experiences during the playtesting phase at an event, emphasizing the excitement and the challenges faced in making the minion gameplay engaging and active.

💡Skeletal Warriors

Skeletal Warriors are a type of minion mentioned in the script that are summoned by the player. They serve as a defensive force for the player's army, acting as 'shields' without any specific active abilities. Their role is to protect the player and other minions, enhancing the overall survivability of the summoned forces.

💡Skeletal Sniper

The 'Skeletal Sniper' is a ranged minion in the game that can deal damage from a distance. As described in the script, these snipers have an 'unuse' ability that drops a gas cloud on enemies, causing damage over time. This ability can be synergized with other skills, such as 'Fireblast', to create explosive effects.

💡Unearth

Unearth is a skill mentioned in the script that allows the player to raise bone constructs, which resemble scorpions and deal significant damage. This skill is unique as it is duration-based and can create a large number of minions, contributing to the player's army and enhancing their combat capabilities.

💡Revive Mechanic

The 'Revive Mechanic' is a feature in the game that allows certain minions to be resurrected after they have been defeated. The script describes a 6-second window during which any dead, revivable minions will be resummoned with full health, without any additional mana or casting requirements. This mechanic adds a layer of strategy to the gameplay, as players must manage their minions' health and timing to make the most of this feature.

💡Chaos-Oriented

In the context of the video, 'Chaos-Oriented' refers to skills or abilities that are influenced by or interact with chaos damage. The script mentions that new versions of skills like 'Contagion' and 'Essence Strain' allow for increased damage as the chaos damage over time (DoT) spreads to more enemies, which can be further enhanced when summoning minions from affected corpses.

💡Profane Ritual

Profane Ritual is a skill mentioned in the script that creates a damage over time effect on the ground. After the effect ends, it consumes a nearby corpse to generate a power charge for the player. This skill is used in combination with other abilities like 'Bone Storm' to enhance their effects, demonstrating the depth of skill interaction and strategy in the game.

💡Spirit Resource

The 'Spirit Resource' is a form of resource management in the game that is required to summon certain minions. The script explains that wearing a scepter provides extra minions, but summoning additional skeletons or other permanent minions requires reserving Spirit. The skill tree offers nodes that can reduce this reservation, allowing players to summon a larger army.

💡Meat Shield

In 'Path of Exile 1', 'Meat Shield' was a support gem that altered the behavior of minions. However, in 'Path of Exile 2', as mentioned in the script, 'Meat Shield' now provides additional health and damage mitigation to minions, rather than changing their behavior. This change reflects the evolution of the game mechanics and the different ways players can now enhance their minions.

Highlights

Introduction to the new Minion class in Path of Exile 2, with a first-hand experience from the LA event.

Excitement upon arrival at the event and the surprise reveal of the Witch class.

Concerns about the minion play style in Path of Exile 1 and its active combat system.

Satisfaction with the results after playtesting the new class.

Jonathan's challenge in creating an engaging and active gameplay for the Minion class.

The ability to raise a large quantity of minions early in the campaign.

Introduction of Skeletal Warriors as minions with the implicit of a scepter-based weapon.

Skeletal Snipers as archers with a gas cloud ability for damage over time.

Skeletal Arsonists as a minion type with unique interactions.

Unearth as a duration-based minion skill that creates bone constructs for higher damage.

Zombies as permanent minions that deal high damage without automatic respawn.

Skeleton revive mechanic that heals minions to full health after a short time without damage.

Offering skills that consume skeletons to create area-based totems.

Chaos-oriented synergies with new versions of Contagion and Essence Strain.

Bone wall and bone prison abilities for warding off enemies.

Bone storm as a channel ability that increases damage over time.

Profane Ritual for power charges and additional damage with bone storm.

Detonation of minions with low HP using the Detonate Dead ability.

Spirit resource requirement for summoning permanent minions.

Skill tree options for lowered reservations and increased minion count.

Feedback on the targeting issues and balance adjustments in the early access state.

The 6-second revive timer and its potential impact on gameplay.

Overall enjoyment and satisfaction with the Summoner experience in Path of Exile 2.

Anticipation for the development of the Minion archetype and future minion types.