POE 3.25 Spoilers Day 4: Big Hidden Changes. Life, Quality & QOL. Path Of Exile Settlers of Kalguur
TLDRIn the fourth day of POE 3.25 teasers, significant hidden changes are hinted at, including potential reworks of melee combat to reduce reliance on ancestral totems. Officially, adjustments to item quality, new base defenses, and life changes are announced. Notably, the multiplier effect of quality on physical damage and armor could lead to a considerable buff for weapons and armor, possibly making quality modifying currencies rarer and more valuable.
Takeaways
- 🔍 There are subtle hints of major changes to melee combat, possibly reducing reliance on ancestral totems.
- 🛡️ Ancestral totems currently pose issues with minion survival, summoning mechanics, and leeching, which may be addressed in patch 3.25.
- 🛠️ Item quality changes are teased, with varying requirements for blacksmith's whetstones and armor scraps based on item level.
- 🔢 Unique items will consistently receive a 1% quality increase, regardless of other factors.
- 🗺️ Cartographer's chisels will affect quality based on map tier, with different percentages for white, yellow, and red tier maps.
- 👢 The introduction of new mods on items like 'Wrath's Span' suggests an increase in maximum life and evasion ratings on boots.
- 🛡️ A new base item, 'Nightwave Robe,' indicates the addition of higher tiers of defensive armors, especially for intelligence-based builds.
- 💪 The change to how item quality multiplies with base stats on weapons and armor could significantly impact physical damage calculations.
- 🗡️ Weapons with percentage increases to physical damage will receive a considerable buff, enhancing their effectiveness.
- 🏹 Prefixes that provide a percentage increase to armor are expected to become stronger, affecting the balance of defensive options.
- 🌟 High-value unique items and certain currency items may become more desirable due to the increased impact of quality modifiers.
Q & A
What is the main focus of the discussion in the video script for Path of Exile patch 3.25?
-The main focus of the discussion is on the potential hidden changes in the teasers for patch 3.25, including quality of life changes, quality changes, life changes, and base defenses changes.
What speculation is there regarding the future of melee in Path of Exile based on the teasers?
-There is speculation that melee may undergo a significant rework, potentially removing its reliance on ancestral totems, due to the presence of subtle dead totems in the videos.
Why are ancestral totems currently problematic for melee characters in Path of Exile?
-Ancestral totems are problematic because they require players to stop attacking to summon them, which interrupts leeching and puts the player in danger.
What unusual choice was made in the day 2 video for a cyclone-based build character?
-The unusual choice was that the character did not use any melee totems, which is odd for an endgame cyclone-based build, especially against a challenging encounter like Harvest.
How will the changes to item quality in patch 3.25 affect the amount of resources needed?
-The amount of blacksmith's whetstones and armor scraps needed will vary based on the item level, with uniques receiving a universal 1% increase in quality.
What is the significance of the stealth boots shown in the video with 30% increased evasion rating and 121 maximum life?
-The significance is that the boots have more life and evasion rating than currently possible in the game, suggesting a new tier of defensive armors or a change in mod caps.
What is the potential impact of the new base nightwave robe on the game?
-The nightwave robe has a higher energy shield range than the current highest energy shield item, indicating new tiers of defensive armors are being added to the game.
How do the changes to physical damage weapons in patch 3.25 affect their effectiveness?
-The changes make percentage increases to physical damage multiplicative with the base stats, resulting in a considerable buff to physical damage weapons with high percentage increases.
What is the potential impact on armor scraps due to the changes in patch 3.25?
-Prefixes that give a percentage increase to armor will be stronger, making quality modifying currencies potentially more valuable and possibly rarer.
What are the implications of the changes for trade league players in patch 3.25?
-Trade league players may need to consume more perfect fossils to achieve higher quality on endgame weapons, as the benefits of quality have increased.
What is the speculation regarding the drop rates of quality modifying currencies in patch 3.25?
-There is speculation that the drop rates may decrease, as quality becomes more powerful and less needed early in the game.
Outlines
🔍 Speculation on Melee Rework and Quality of Life Changes
This paragraph discusses potential changes in Path of Exile's upcoming patch 3.25, focusing on the possibility of a melee rework to reduce reliance on ancestral totems. The current issues with melee's combat mechanics, such as the vulnerability caused by summoning totems and the lack of use in certain endgame scenarios, are highlighted. Additionally, the paragraph hints at 'subtle dead totems' in teaser videos, suggesting a major rework. Officially announced changes include varying item quality requirements based on item level, with uniques having a fixed 1% increase, and map tier affecting the quality bonus from chisels. There's also speculation about unseen changes, like increased maximum life on boots and new hybrid mods for local defenses.
🛡️ New Armor Bases and Implications for Defensive Strategy
The second paragraph reveals new tiers of defensive armors, suggesting a shift in the game's defensive strategy. The introduction of the Nightwave Robe with high intelligence requirements and energy shield suggests that there will be new top-tier bases for all six types, possibly superior to existing ones. The changes to item quality, where it now multiplies with base stats, are detailed, indicating a significant buff to physical damage weapons with percentage increases. The potential impact on trade leagues, the value of perfect fossils, and the possible decrease in quality modifying currency drop rates are also discussed. The summary concludes with the implication that these changes may lead to a decrease in the necessity of unique items for long-term builds due to the increased power of rare items.
Mindmap
Keywords
💡POE 3.25 Spoilers
💡Quality of Life (QOL) Changes
💡Ancestral Totems
💡Leeching
💡Item Quality
💡Wrath's Span
💡Nightwave Robe
💡Crystallized Omniscience
💡Physical Damage Weapons
💡Armor Scraps
💡Star Forge
💡Sulphur
💡Brass Dome
Highlights
POE 3.25 introduces significant hidden changes beyond the official teasers.
Subtle dead totems in videos suggest possible reworks of melee combat, potentially reducing reliance on ancestral totems.
Ancestral totems' summoning currently interrupts leeching, posing danger to players.
Absence of melee totems in the day 2 video hints at potential changes to melee build mechanics.
Item quality changes announced, affecting the amount of materials needed to max out quality based on item level.
Quality on uniques will be universally 1%, with no information on catalysts yet.
Cartographer's chisels will provide variable quality based on map tier, with potential changes to tier 17 maps.
New base items like the stealth boots with mods not currently available in the game suggest an increase in item stats.
The new base nightwave robe indicates new tiers of defensive armors with higher stats.
Increased difficulty in obtaining new bases with high intelligence and level requirements.
Defensive auras may provide less defense, with more defenses available on basic gear.
Higher opportunity cost for using unique items as rare items' power ceiling increases.
Percentage increase to physical damage on weapons will be multiplicative with quality, buffing physical damage weapons.
Perfect fossils and quality on endgame weapons will be more valuable in trade leagues.
Armor scraps and percentage increases to armor will be stronger, impacting items like Sod's Wisdom and Brass Dome.
Potential decrease in drop rates of quality modifying currencies to balance their increased power.
Totems for melee builds may become optional combat minions rather than mandatory buffs.