The Many Scandals of Steam's Worst Games

ManyKudos
7 Apr 202451:22

Summary

TLDREl video analiza los juegos con peores críticas en la plataforma Steam, según Steam 250. Se centra en 'Roller Coaster Tycoon World' y su declive tras la salida de su creador original, Chris Sawyer. El video discute cómo el cambio de desarrolladores y la adopción de microtransacciones han dañado la reputación de franquicias antes queridas. Además, explora la frustración de los jugadores con las nuevas versiones y cómo estas prácticas han afectado la industria del juego, concluyendo con una reflexión personal del creador del video sobre su proceso creativo y ajustes futuros en su contenido.

Takeaways

  • 🎮 El juego 'Roller Coaster Tycoon World' tiene una mala reputación en Steam debido a su historia y desarrollo problemático.
  • 🚀 El éxito del juego 'Roller Coaster Tycoon' se debió a la soledad de su creador, Chris Sawyer, y a su código optimizado para PCs de la época.
  • 🤔 La serie 'Roller Coaster Tycoon' ha sufrido con la falta de involucramiento de Chris Sawyer y la maldición de los videojuegos de móviles y microtransacciones.
  • 📈 La mala calidad y características limitadas de 'NBA 2K24' en su versión para PC han sido criticadas por los jugadores en Steam.
  • 🤖 'Mobile Suit Gundam: Battle Operation 2' es un juego con problemas de conexión que afectan negativamente la experiencia de juego.
  • 🚀 'Spacebase DF-9' es un ejemplo de fracaso en el desarrollo y lanzamiento de un juego en Accesso Temprano, lo que llevó a su estado inacabado.
  • 🎨 'Orel's Chasm' es un juego con un enfoque religioso y poco convencional que no ha sido bien recibido por los jugadores.
  • 🏎️ 'Flatout 3' es considerado un fracaso en la serie debido a su mala mecánica de manejo y problemas técnicos.
  • 🌐 'Identity' es un MMO de crowdfunding que prometió mucho pero no ha logrado sus objetivos de desarrollo.
  • 🔥 'War of the Three Kingdoms' ha sido criticado por su enfoque excesivo en microtransacciones y falta de características de juego.
  • 🌍 Los jugadores chinos han mostrado su descontento con los juegos de la compañía Blizzard, en especial 'Overwatch 2', a través de las valoraciones negativas en Steam.

Q & A

  • ¿Cuál es la razón principal por la que los juegos en la lista de Steam 250 son mal evaluados?

    -La razón principal es la desilusión y la decepción de los jugadores debido a problemas como la falta de innovación, problemas técnicos, mala gestión de las expectativas y la implementación de microtransacciones excesivamente agresivas.

  • ¿Qué juego ocupa el puesto número 10 en la lista de Steam 250 y cuál es su tasa de desaprobación?

    -El juego en el puesto número 10 es 'Roller Coaster Tycoon World' con un 75% de tasa de desaprobación.

  • ¿Qué contribuye al legado de 'Roller Coaster Tycoon' y por qué es significativo?

    -El legado de 'Roller Coaster Tycoon' se debe a su diseño de golden age de simulación de juegos, donde el juego fue desarrollado por Chris Sawyer, un programador legendario, y se ejecutaba excepcionalmente bien en PCs de la época. La franquicia es significativa porque representa una época dorada en la que los juegos de simulación eran extremadamente populares y exitosos.

  • ¿Qué sucedió con la serie 'Roller Coaster Tycoon' después de la salida de Chris Sawyer?

    -Después de la salida de Chris Sawyer, la serie 'Roller Coaster Tycoon' fue llevada por Frontier Development, lo que resultó en la creación de 'Roller Coaster Tycoon 3', un juego bien recibido a pesar de no ser tan exitoso como sus predecesoras. Posteriormente, la serie experimentó un descenso significativo con la salida de 'Roller Coaster Tycoon 3D' y 'Roller Coaster Tycoon 4', un juego móvil problemático.

  • ¿Qué problemas específicos tuvo 'Roller Coaster Tycoon World' que contribuyeron a su mala recepción?

    -'Roller Coaster Tycoon World' tuvo problemas de mala programación, diseño defasado, sombras inconsistentes, colores desagradables, y una falta de la música y arte que había hecho que los juegos anteriores tan apreciados, resultando en una mala experiencia de juego.

  • ¿Qué es '2K 24' y por qué es problemático para los jugadores de PC?

    -'2K 24' es un juego de simulación de baloncesto y es problemático para los jugadores de PC porque su versión en Steam es la versión de última generación, carece de muchos elementos importantes y tiene problemas de características y estabilidad, lo que lo hace inferior a sus versiones de consola.

  • ¿Qué es 'Mobile Suit Gundam: Battle Operation 2' y por qué es considerado decepcionante?

    -'Mobile Suit Gundam: Battle Operation 2' es un juego gratuito en línea basado en la franquicia de anime Gundam. Es considerado decepcionante debido a problemas de conexión y un sistema de penalización severo que impide a los jugadores unirse a partidas y les castiga con exclusiones temporales por desconexión.

  • ¿Qué fue de 'Space Base DF9' y por qué es un ejemplo de fracaso en Early Access?

    -'Space Base DF9' es un simulador de gestión de colonias espaciales que fue retirado de Early Access después de que Double Fine Productions, el desarrollador, no pudo continuar con su desarrollo debido a problemas de financiamiento y falta de confianza en su viabilidad comercial. El juego se lanzó en estado inacabado y carecía de muchas características prometidas.

  • ¿Qué es 'Orel's Chasm' y por qué se destaca como un juego problemático?

    -'Orel's Chasm' es un juego descrito como una herramienta de desprogramación religiosa, que se destaca por su contenido y diseño poco convencionales. El juego combina elementos de juego retro y simbolismo religioso, lo que ha resultado en una recepción negativa por parte de los jugadores que buscan experiencias de juego más convencionales y entretenidas.

  • ¿Qué es 'Identity' y por qué su campaña de crowdfunding fue problemática?

    -'Identity' es un juego de MMO de mundo abierto y simulación de vida que prometió una amplia libertad de juego y un mundo completamente controlado por los jugadores. Sin embargo, la campaña de crowdfunding fue problemática debido a la falta de transparencia del equipo de desarrollo, la imposibilidad de cumplir con las expectativas grandiosas y las acusaciones de falta de un plan sólido para el desarrollo del juego.

  • ¿Qué ocurrió con 'FlatOut 3' y por qué es considerado un fracaso?

    -'FlatOut 3' es el tercer juego de la serie de carreras 'FlatOut'. Es considerado un fracaso debido a su peoramiento en términos de jugabilidad, gráficos, sonido y diseño en comparación con los juegos anteriores de la serie. Los problemas incluyen un manejo de vehículos deficiente, un sistema de daños inexistente, un AI poco inteligente y una falta de mejoras significativas en los elementos visuales y de sonido.

Outlines

00:00

🎮 Analisis de los juegos más desalentadores en Steam 250

Se discute la relación de like a dislike en los juegos según Steam 250, destacando cómo estos juegos han captado la atención de los jugadores de PC Master Race por diversas razones. Se profundiza en el caso de 'Roller Coaster Tycoon World', un juego con una mala reputación y un historial complicado, iniciando con la creación del primer juego por Chris Sawyer y su éxito, seguido por la declinación de la serie después de su salida.

05:00

🎬 Crítica al trailer de Roller Coaster Tycoon World

Se critica el trailer de 'Roller Coaster Tycoon World' por su mala calidad y la decepción de los fanáticos y la prensa de videojuegos. Se compara con otros juegos de la época y se menciona el impacto negativo de las malas impresiones. Además, se discuten los problemas de desarrollo y lanzamiento del juego, incluyendo su recepción negativa y las deficiencias técnicas y de diseño.

10:02

🕹️ Los juegos de mala calidad y la industria del videojuego

Se explora la naturaleza de los juegos de mala calidad y cómo las compañías de videojuegos, al darse cuenta de su poder sobre los jugadores, a menudo optan por crear juegos de peor calidad y menos atractivos. Se mencionan ejemplos de juegos como 'NBA 2K24' y se critica la práctica de las transacciones micro y la falta de características en la versión de PC de 'NBA 2K24', destacando la falta de incentivos para mejorar la calidad del juego.

15:03

🚀 Frustraciones con Early Access y juegos prometedores que fallan

Se discuten los riesgos y beneficios del Early Access en Steam, así como los problemas que surgen cuando los juegos no cumplen con las expectativas. Se menciona 'Space Base DF9' como un ejemplo de un juego que fracasó en su desarrollo y lanzamiento, y se destaca la importancia de los juegos de éxito en la industria, como 'Minecraft', que comenzaron como Early Access y terminaron siendo extremadamente populares.

20:05

🤔 Juegos con un enfoque conceptual y su impacto en el mercado

Se examina el impacto de juegos con un enfoque conceptual o artístico en el mercado, como 'Mobile Suit Gundam: Battle Operation 2' y 'Orel's Chasm'. Aunque estos juegos pueden ofrecer experiencias únicas, a menudo se enfrentan a dificultades técnicas y de diseño que limitan su potencial. Se discuten las críticas y las experiencias de los jugadores con estos títulos, así como las consecuencias de no poder cumplir con las expectativas del público.

25:06

📉 Juegos desalentadores y su impacto en la reputación de los desarrolladores

Se analiza el impacto negativo de los juegos desalentadores en la reputación de los desarrolladores y editores, tomando como ejemplo a 'War of the Three Kingdoms', un juego en línea muy popular en China que se ha convertido en un ejemplo de cómo la avaricia puede destruir una franquicia. Se discuten las prácticas de microtransacciones y la falta de interoperabilidad entre versiones del juego, que han llevado a una avalancha de críticas negativas y han socavado la confianza de los jugadores en la serie.

30:07

🎮 Reacciones y frustraciones de los jugadores con juegos en Steam

Se discuten las consecuencias de las decisiones de los desarrolladores y editores en términos de las reacciones de los jugadores, destacando cómo los juegos como 'Overwatch 2' y 'War of the Three Kingdoms' han sido objeto de críticas y frustración por parte de la comunidad debido a cambios en la jugabilidad, microtransacciones y problemas técnicos. Se menciona la decisión de los jugadores de expresar su descontento a través de las valoraciones en Steam y la influencia de la comunidad china en esta dinámica.

35:09

🚨 Desarrollo personal y equilibrio entre contenido y bienestar

El creador del contenido reflexiona sobre sus experiencias personales recientes con el agotamiento y la presión de producir contenido de calidad. Describe sus decisiones y cambios en enfoque para priorizar su bienestar mental y mantener una calidad adecuada en sus videos, a pesar de una posible disminución en la frecuencia de publicación. También anuncia un nuevo canal secundario para mantener a su audiencia engajada y satisfacer sus necesidades creativas.

Mindmap

Keywords

💡Steam 250

Steam 250 es una lista que clasifica los juegos de peor reputación en la plataforma de videojuegos Steam, basándose en la proporción de críticas negativas a positivas. En el video, se menciona este ranking para contextualizar la discusión sobre los juegos que han sido objeto de descontento por parte de los jugadores.

💡Roller Coaster Tycoon World

Roller Coaster Tycoon World es un juego de simulación de parques temáticos desarrollado por Frontier Developments y publicado por Atari. El juego ha sido criticado por su mala relación de reseñas y por no vivir up to the legacy del popular Roller Coaster Tycoon, creado por Chris Sawyer.

💡Chris Sawyer

Chris Sawyer es un programador británico y diseñador de videojuegos conocido por desarrollar el aclamado juego de simulación Roller Coaster Tycoon. Su trabajo en la serie ha dejado un impacto significativo en el género de simulación y ha creado una expectativa alta en los fans.

💡Microtransacciones

Microtransacciones son pequeñas compras que los jugadores pueden realizar dentro de un videojuego, generalmente para obtener ventajas, contenido adicional o mejorar la experiencia de juego. Son una fuente de ingresos para los desarrolladores y editores de juegos, pero a menudo son vistas con escepticismo por los jugadores, quienes las consideran una forma de 'rent seeking' o extracción de dinero.

💡Desarrollo de videojuegos

El desarrollo de videojuegos se refiere al proceso de creación y programación de un videojuego, desde la concepción de la idea hasta su lanzamiento final. Este proceso puede incluir la planificación, diseño, programación, pruebas y marketing. A menudo es un esfuerzo en equipo que requiere habilidades variadas y un compromiso a largo plazo.

💡Early Access

Early Access es un modelo de distribución de videojuegos en el que los jugadores pueden adquirir y probar un juego antes de su lanzamiento oficial. Los jugadores pueden participar en la mejora final del juego a través de comentarios y sugerencias, aunque esto también conlleva riesgos ya que el juego puede estar incompleto o tener problemas técnicos.

💡Kickstarter

Kickstarter es una plataforma de financiamiento colectivo en línea que permite a creadores de proyectos recaudar fondos para sus ideas a través de contribuciones de personas interesadas. Los proyectos pueden variar desde arte, música y cine hasta tecnología y videojuegos. Los contribuyentes suelen recibir recompensas a cambio de su apoyo financiero.

💡Greedy Developers

Greedy Developers se refiere a los desarrolladores o editores de videojuegos que priorizan los beneficios económicos por sobre la calidad del juego o la satisfacción del jugador. Este enfoque puede conducir a prácticas poco éticas, como el aumento excesivo de microtransacciones o la liberación de juegos no terminados para obtener ganancias.

💡Chinese Gamers

Chinese Gamers se refiere a los jugadores de videojuegos de China, quienes representan una comunidad importante y significativa en el mercado global del juego. Los jugadores chinos a menudo tienen sus propias preferencias y tendencias en cuanto a los juegos, y su opinión y descontento pueden tener un impacto significativo en el éxito y recepción de un juego.

💡Game Mechanics

Game Mechanics son los elementos técnicos y los sistemas que funcionan en un videojuego para crear su experiencia de juego. Incluyen aspectos como el control del juego, las reglas, el sistema de scoring, la física del juego y la artificial inteligencia de los personajes no jugadores (IA).

💡Community Feedback

Community Feedback se refiere a los comentarios y opiniones que los miembros de una comunidad de jugadores comparten sobre un videojuego. Este feedback es valioso para los desarrolladores ya que puede ayudar a identificar problemas y áreas para mejoras, y es una parte esencial del proceso de desarrollo de juegos.

Highlights

The transcript discusses the worst-received games on the Steam platform, as determined by the ratio of disliked to liked reviews.

Roller Coaster Tycoon World is highlighted as a game with a 75% negative rating, representing the tragic tale of a publisher desperate to exploit a franchise long after its creator, Chris Sawyer, had moved on.

The history of Roller Coaster Tycoon is explored, from its successful initial development by Chris Sawyer to the decline in quality and reception following his departure from the series.

The failures of Roller Coaster Tycoon World are attributed to its poor graphics, bad frame rate, and the publisher's lack of understanding or respect for the original game's spirit.

The game 2K24 is criticized for its last-gen version release on PC, missing features, and the lack of anti-cheat measures, leading to a poor experience for players.

Mobile Suit Gundam: Battle Operation 2 is noted as a game that came close to being good but was ultimately let down by its poor net code and strict penalty system for disconnections.

Space Base DF-9 is cited as an example of an Early Access failure, where the game was released in a far-from-finished state and the developers ultimately could not afford to continue its development.

The game Orel's Chasm is described as a bizarre, religious-themed game that fails to deliver on gameplay or narrative, and is seen as more of an art project than a video game.

The transcript touches on the issue of games being given as gifts on Steam, often as jokes, due to their poor quality.

Flatout 3 is discussed as a game that took a well-received series and made it much worse with poor handling, a nonsensical damage system, and subpar graphics and sound.

The genre of 'do anything' MMOs is discussed, noting the high level of crowdfunding success contrasted with the lack of successful releases in the genre.

The game Identity is highlighted as a Kickstarter project that raised a significant amount of money but failed to deliver on its promises, leading to a lack of trust and disappointment among backers.

The transcript discusses the challenges of developing MMO RPGs, noting the high costs and technical difficulties involved, and how this often leads to failed projects or games not living up to their hype.

Overwatch 2 is mentioned as a game that disappointed fans due to its shift from a full sequel to an update for the first game, and the removal of promised features.

War of the Three Kingdoms is noted as a game that became heavily reliant on microtransactions, leading to a backlash from its player base and a large number of negative reviews on Steam.

The transcript discusses the impact of business decisions on game development and player satisfaction, as seen with the handling of Blizzard's games and the Chinese market.

The power of Chinese gamers to influence a game's reputation is highlighted, as they have been able to keep War of the Three Kingdoms at the bottom of the Steam list through coordinated negative reviews.

Transcripts

00:00

well there you go that's them I'm not

00:03

going to clickbait this you won't even

00:05

have to pause the video because I'll

00:06

keep them up there for a minute these

00:08

are the games that as determined by the

00:10

website steam 250. have the worst ratio

00:13

of disliked to liked reviews along with

00:16

a little bit of

00:19

math what's most interesting to me

00:21

however is that every single one of

00:23

these drew the eye of the PC Master race

00:27

for completely different reasons and

00:29

even the stories I thought I knew were

00:32

actually only a fraction of the real

00:34

issue take for example Roller Coaster

00:36

Tycoon World currently sitting at spot

00:39

number 10 on the list with a 75%

00:41

negative rating Roller Coaster Tycoon

00:43

world is the tragic tale of a publisher

00:46

desperate to mil a franchise long after

00:49

the man who made it special had moved on

00:51

saying the words Roller Coaster Tycoon

00:53

is like casting a spell that sends a

00:56

2000's kid back in time to Win computer

00:59

monitors ears and could kill a man when

01:02

dropped from a second story balcony

01:04

Roller Coaster Tycoon was from that

01:06

golden age of simulation games where you

01:08

could slap the word Sim on the front of

01:10

anything and it was an instant hit Sim

01:13

City Sim Tower Sim

01:17

on this list isn't actually as long as I

01:19

thought it would be of course your other

01:21

option was to slap Tycoon on the end of

01:24

a word and out of all of these Roller

01:26

Coaster Tycoon Reigns Supreme the first

01:28

ICT game was developed entirely an

01:31

assembly by just one man legendary

01:34

programmer Chris Sawyer the upside toour

01:37

language like assembly is that programs

01:39

such as say a roller coaster management

01:42

simulator will run exceptionally well on

01:45

even the shittiest family PC no matter

01:47

how many cool Internet Explorer search

01:49

bars you install that accessibility

01:51

along with the game being bundled and

01:53

frozen pizza boxes Scholastic book fears

01:55

and you know just being a fun game saw

01:59

it explo and popularity Chris and his

02:02

team of artists Simon Foster and

02:04

composer alist brimble would go on to

02:07

create Roller Coaster Tycoon 2 the game

02:10

which Chris says fulfilled his personal

02:12

vision for Roller Coaster Tycoon you see

02:15

Chris Reed's like a true artist to me

02:18

one that isn't content to endlessly milk

02:20

easy sequels for money but one that

02:23

moves on when he feels he's done all he

02:25

can do with a concept although earning

02:27

$30 million does give you the flex

02:29

ability to do things like that of course

02:32

just because the autter involved with a

02:34

franchise is finished with it doesn't

02:36

mean the ravenous capitalistic

02:38

conglomerate who publishes it is and

02:41

here's where the milk from our cash cow

02:43

starts to turn

02:44

sour the development of roller coaster

02:47

tyon 3 was passed off to Frontier

02:49

development and while it hasn't aged as

02:52

well as two it was and is still a

02:54

well-received Game Chris soer would act

02:56

as a consultant for three which was the

02:58

last time he would be involved involved

03:00

with any future release in the series

03:03

following Chris's departure the series

03:05

took a steep dive like a roller roll

03:10

like roller

03:11

coaster 8 years after Roller Coaster

03:13

Tycoon 3 a 3DS game titled Roller

03:16

Coaster Tycoon 3D was released which is

03:19

neither the third game in the series nor

03:21

the first 3D roller coaster tycoon game

03:23

though I suppose Super Mario 64 isn't

03:25

the 64th one either Roller Coaster

03:28

Tycoon 3D was hot but it wasn't nearly

03:31

as poorly received as the next

03:34

game Roller Coaster Tycoon

03:37

4 mobile yes the fourth official roller

03:41

coaster tycoon game was a direct to

03:43

mobile game from that particularly awful

03:46

era of mobile gaming where companies

03:49

with big IPS realized you could just

03:51

print money from making lazy micro

03:53

transaction riddled slop like The

03:55

Simpsons tapped out or Family Guy The

03:58

Quest for Stuff sure guys irreverent and

04:00

satirical all you want you're still a

04:03

2014 premium game it should be noted

04:05

that Chris Sawyer absolutely despises

04:09

microtransactions and mobile games I

04:11

have a personal disgust for any game

04:13

which deliberately tries to hook players

04:16

into feeling they have to pay something

04:18

extra to continue playing or to take

04:21

shortcuts but it's a proven and

04:23

successful income model for some reason

04:25

people don't like to see their childhood

04:27

Nostalgia coated in piss and then rung

04:29

out on their doorstep so to Plate The

04:32

Gamers who are hoping for you know an

04:34

actual game publisher Atari announced a

04:37

new PC game as well Roller Coaster

04:40

Tycoon world this would end up being

04:43

worse than well just doing nothing

04:46

honestly the announcement trailer

04:47

received uh less than favorable

04:50

Impressions from both fans and gaming

04:52

media alike these ranged from Tech full

04:55

such as Roller Coaster Tycoon world's

04:57

game pay trailer Is tragically bad to

05:00

possibly the funniest title I've ever

05:02

seen for a news article now this has to

05:04

be one of the worst trailers I've seen

05:05

for a game it opens with real footage

05:08

from a real roller coaster which baits

05:10

you into thinking maybe this is a

05:12

cinematic trailer or better yet these

05:14

are in-game Graphics but after some very

05:17

dodgy motion-tracked text it awkwardly

05:20

transitions into actual gameplay so

05:22

bluntly that the genitors will be saw

05:24

dusting your vomit and note on here

05:26

we're finally treated to the real

05:27

graphics and it's

05:30

not good it's ugly in fact the colors

05:33

are ass the lighting sucks half of the

05:36

shots have shadows and the other half

05:37

don't as though they were trying to show

05:39

off what this game would look like with

05:41

the settings turned to low in case

05:43

you're wondering I know this was almost

05:44

10 years ago at this point but that

05:46

doesn't mean [ __ ] The Witcher 3

05:48

bloodborne Arkham Knight all 2015 games

05:51

all still looking great today sure these

05:54

were all different genres with larger

05:56

budgets so a fe comparison might be City

05:59

sky lines which dropped a few days after

06:01

this trailer and looks infinitely better

06:04

despite having to render an entire city

06:06

and not just a single theme park the

06:08

trailer also has that shitty Cherry

06:10

hipster Kickstarter music that was

06:13

endemic at the time this isn't

06:15

surprising because despite being

06:16

published by Atari it feels like the

06:19

sort of Kickstarter game that would play

06:21

off Nostalgia to deliver a Half Baked

06:23

Early Access mess that captures none of

06:26

the spirit of the original Atari swap

06:28

Developers way through development for

06:31

reasons they've never disclosed then

06:33

swapped developers a second time for

06:36

more reasons they've never disclosed

06:39

which is always a good sign these Nine

06:41

Circles of development help pushed the

06:43

game's release from early 2015 to

06:46

December of 2015 after a beta weekend in

06:49

October of 2015 the feedback which I

06:53

can't imagine was good prompted them to

06:55

delay the game a second time until early

06:58

2016 in March of 2016 the game slopped

07:02

out into Early Access which was the

07:04

2010's way of saying we've already spent

07:06

too much bloody money on this thing but

07:08

we can't afford to delay it anymore

07:10

along with a dash of you can't critique

07:12

it yet because it's not done after being

07:15

universally mocked for several months

07:17

Atari announced that it would officially

07:19

leave early access on November 16th 2016

07:23

one day before the release of rival Park

07:26

management Sim Planet coaster which was

07:29

was you know a good game like an exiled

07:32

Prince coming to Dethrone their

07:34

tyrannical father Planet coaster was

07:37

also developed by the exact same company

07:40

that made Roller Coaster Tycoon 3 so the

07:43

trailer was bad but that thing came out

07:45

2 years before the game was even

07:47

released and Early Access is essentially

07:50

like the game's beta so maybe the final

07:53

release ended up being half

07:56

decent let's take a look at those

07:58

reviews bad simulation bad frame rate

08:01

bad Graphics bad communication from the

08:03

developer poor future plans poor bug

08:05

fixes poor coding poor attempt at

08:07

pleasing everyone poor attempt at

08:09

keeping what an RCT game even is poor

08:12

game life it's had due to having three

08:14

separate developers well they don't

08:16

mention the music at least so maybe

08:18

that's okay the game only has one song

08:20

and six variations which are not that

08:22

great either okay never mind the reason

08:25

I included all that Preamble about

08:26

Roller Coaster Tycoon history is because

08:29

it's to realize just how much Atari

08:31

botched this beloved franchise a

08:34

franchise encased in rockard Nostalgia

08:37

like a mosquito and cased and Amber

08:39

don't forget Chris Sawyer programmed two

08:41

vastly Superior versions of this game

08:43

out of glue and spaghetti sauce by

08:46

himself with only a talented artist and

08:48

composer to help with visuals and audio

08:51

which is quite a lot actually almost

08:53

every review in some way or another it

08:55

says you should just buy Planet coaster

08:57

instead I don't know if Atari was hoping

08:59

hoping to Edge out Planet Coaster by

09:01

just releasing a day earlier as though

09:04

the audience was so ravenous for a theme

09:06

park simulator that they'd be willing to

09:07

settle for a boring ugly mess instead of

09:11

waiting one day maybe they thought game

09:13

development's like a race and whoever

09:15

gets their one out first as the winner

09:17

clearly they forgot the legendary quote

09:19

from shiru mamoto designer and director

09:22

of 1982's Popeye a bad roller coaster

09:26

tycoon game will be bad for a very long

09:28

time maybe a year but a good game a

09:31

planet coaster Planet coaster game

09:34

Roller Coaster Tycoon many Kudos I want

09:37

to play a game I knew I shouldn't have

09:39

installed that television you indulge in

09:41

life's Cravings too often now you'll

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have to prove you can survive without

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them if you can go 24 hours without a

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get a $50 gift card nice

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video sport games aren't my cup of tea

11:26

but for a huge portion of the population

11:28

they does

11:29

these games for many people are as deep

11:31

as they're willing to tip their

11:33

basketball shaped toes into the world of

11:35

gaming and there's nothing wrong with

11:37

that in theory unfortunately the

11:40

companies Behind these games know that

11:41

and so not only do they have no

11:43

incentive to make a better game they

11:46

actively designed hostile expensive

11:48

grind fests that would put a Korean

11:50

Teddy gutcher to shame and those at

11:52

least have some creamy rotundos for you

11:54

to enjoy unless you mod LeBron I suppose

11:56

D on the fact that t 2 has had

11:58

exclusivity deals with the NBA since as

12:01

early as

12:02

2011 and you've essentially got a

12:05

monopoly on an entire genre imagine if

12:07

Road of Warcraft was the only game that

12:09

was allowed to have elves and dwarves

12:11

and magic or fortnite was the only game

12:13

you were allowed to shoot a gun in or

12:15

Call of Duty was the only game you're

12:16

allowed to be called sure these examples

12:19

are a bit more extreme than the reality

12:21

Take 2 doesn't own the rights to the

12:23

game of basketball but if you're an NBA

12:26

fan the 2K series is the only place

12:28

you're a bble to play as the real

12:30

players and the real teams who you

12:32

actually give a [ __ ] about so when they

12:33

release a buggy broken mess of a game

12:36

that's closer to a credit card scam than

12:38

a piece of entertainment your options

12:41

are either play the game or play nothing

12:45

nothing so what is it about 2k 24 on

12:48

Steam that's especially offensive the

12:51

vast majority of it comes down to

12:52

slighting the ego of the PC Master race

12:55

in addition to the gameplay Scruples

12:56

we'll look at in a minute the PC version

12:58

of 2 is probably the worst PC version

13:01

I've ever seen of a game note that I

13:03

didn't say Port because a port at least

13:05

implies it's the same game the most

13:07

glaring issue off the bat is that 2K

13:09

24's steam release is the last gen

13:12

version of the game it used to be that

13:14

games would receive simultaneous release

13:16

of both last gen and nextg around the

13:18

time a new console generation came out

13:20

to bridge that gap before leaving last

13:22

gen behind to with it however nxgen

13:24

console supply shortages have seen games

13:26

like 2K received simultaneous last year

13:29

and nextg versions well into the current

13:31

generation's lifespan and for some

13:33

bizarre reason have decided that PC

13:35

couldn't handle the raw power of the PS5

13:38

and Xbox series

13:40

versions keep in mind that one of the

13:42

key features of PC gaming is that you're

13:44

able to achieve graphical quality

13:46

leagues above what was available on

13:48

Console so the game looks outdated but

13:51

it at least has all the same features as

13:53

a console

13:54

right yeah about that it'd probably be

13:58

quicker to just list the few features

13:59

the game actually has but here's a list

14:02

of everything that's missing no my

14:03

career story no Pro play animations

14:06

which is one of the major new features

14:07

of 2K 24 no City for my career no

14:11

crossplay with consoles can't select

14:13

what jerseys you play no accessories for

14:15

away games can't explore the locker room

14:19

on top of all this the PC scene for 2K

14:21

is dead a lot of sports games fans lean

14:24

on the Casual side of the spectrum and

14:27

casual gamers aren't really known for

14:29

dropping several thousand on a gaming PC

14:32

when they can just buy a PS5 and be done

14:34

with it so it's unsurprising that the PC

14:36

version doesn't receive the same love as

14:38

the console versions which begs a

14:40

question as to why they even bothered to

14:41

release it at all I mean it's money the

14:43

answer is money but humor me the PC

14:46

version is also so easy to hack and pump

14:48

your character stats that you're

14:50

practically forced to as you'll be

14:51

playing at a severe disadvantage against

14:54

everyone who does which is all of them

14:56

because the game's anti-che must just be

14:58

a text file that says don't forget add

15:00

an anti-che before shipping so if you're

15:02

willing to look past your outdated

15:04

feature stripped copy of a game that's

15:07

Community is 10 people who all cheat

15:10

you're greeted with a game that wants

15:12

all your money if you want your my

15:14

career character to be even remotely

15:16

viable you have to drop real money on

15:18

the game to buy the in-game currency VC

15:21

okay In fairness you can earn VC by

15:24

playing games except that you earn a

15:27

pathetic amount of it if you lose which

15:29

you will because your character needs

15:31

more currency to level up it's a

15:33

perfectly designed hamster wheel that

15:35

has only one clear way out of it paying

15:39

money or not playing it but let's be

15:43

real that's not

15:48

happening Mobile Suit Gundam battle

15:51

operation 2 is a game so exciting that

15:54

they felt the need to have the title be

15:56

in all caps but for the sake of your

15:58

ears I'll read it as though it has none

16:00

Mobile Suit gun battle operation 2 is a

16:03

free-to-play gcha game based on the

16:05

iconic Japanese anime franchise Gundam

16:07

it boasts a massive array of mobile

16:09

suits available to earn epic 6v6

16:12

multiplayer battles and a gcha model

16:14

that is supposedly very free-to-play

16:16

friendly the game is according to most

16:18

reviewers an incredibly fun multiplayer

16:21

experience that's everything they've

16:23

ever wanted from a Gundam game that they

16:25

can't recommend to anyone out of all of

16:27

the games on this list this one is the

16:30

most disappointing because it came so

16:32

close to being good but fell on its face

16:35

at the last hurdle being able to

16:38

actually play the damn thing games with

16:39

network issues have been a recurring

16:41

theme of the last few months with

16:43

overnight hits like hell divers 2 and

16:46

last Epoch Suffering From Success these

16:49

games were so popular that it exceeded

16:51

even their wildest estimations and it

16:53

wasn't long before all their server

16:54

pipes were clogged up and for their

16:56

reviews to do the same Mobile Suit gun

16:58

and B operation 2 suffers from a similar

17:01

albeit much stupider problem its net

17:03

code is so bad that you'll frequently

17:05

struggle to join a match to the point

17:07

that the words failed matchmaking will

17:09

be burnt into your monitor the leading

17:11

theory for this is that the game

17:12

utilizes peer-to-peer servers where

17:14

there isn't one Central server that the

17:16

game is hosted on and instead it's

17:18

hosted on each of the players computers

17:20

many games utilize this system but

17:23

battle operation 2 has such strict

17:25

requirements for player ping that

17:27

anything less than the best as aelony

17:30

and will result in you getting I'm sure

17:32

these ly requirements work great if say

17:35

both players are on a small island in

17:38

East Asia but not so much when you've

17:40

got two separate players on two separate

17:42

time zones this is frustrating on its

17:44

own but made roughly 900 billion times

17:47

worse by the second awful design

17:50

decision a penalty system let me read

17:53

you this

17:55

review Chad's going to read you this

17:57

review oh sure disconnecting from a

18:00

match once drops you from good standing

18:02

to caution and doing so again before

18:05

getting back up I I

18:07

or disconnecting from a match once drops

18:10

you from good standing to caution and

18:13

doing so again before getting back up to

18:15

good will drop you to penalty level one

18:18

this bans you from matchmaking for

18:20

several days stops you from getting most

18:23

afterm match Rewards or XP and makes it

18:26

so you can only lose ranking points when

18:28

playing ranked matches until you get

18:30

back to at least caution the only way to

18:33

climb the standings and get back to good

18:35

is by completing ranked matches it will

18:38

never go away on its own and take

18:40

several dozen matches to get back up to

18:43

good the Steam Reviews page consists

18:45

almost entirely of people recounting

18:47

their experience of receiving banss

18:49

ranging anywhere from 24 hours to a week

18:53

all for having the audacity to attempt

18:55

matchmaking 8 months after this game's

18:57

release the match making woes continue

19:00

to plague

19:01

[Music]

19:05

it space base df9 short for space Bas

19:08

didn't finish 9 is the perfect example

19:11

of the Early Access failure this one

19:13

really hurts to cover as double F find

19:15

is one of my favorite developers but

19:17

come on guys what the [ __ ] is this space

19:19

ghost was cooked up as part of Amnesia

19:21

fortnite 2012 a public game j/f

19:24

fundraising event by double find

19:26

Productions and the folks from Humble

19:27

Bundle anyone that PED in a dollar or

19:29

more could cast their vote for their

19:31

favorite prototype with the top five

19:33

being made into four games and given to

19:35

everyone who paid Bas Bas would receive

19:37

the second highest number of votes and

19:39

would go on to be released a year later

19:41

in October of

19:42

2013 an early access the game itself is

19:47

a town management simulator like

19:49

banished or Rim world except set on a

19:51

space station in space because it would

19:54

be weird if it was a space station in

19:56

Detroit that's about how much effort I'm

19:57

going to put into describe it because

19:59

well that's how much effort they put

20:01

into making it let's talk about Early

20:02

Access Early Access is a double-edged

20:05

sword but the problem with double-edged

20:07

swords is there's no Hilt so there's

20:10

nothing to hold on to and you just end

20:11

up hurting yourself some very successful

20:14

games have been made this way from

20:15

subnautica to Hades to borders Gate 3

20:18

and perhaps a little game you may have

20:19

heard of called Minecraft yes the cube

20:22

based groomer groomer is considered to

20:24

be one of the first Early Access games

20:26

by today's standards originally released

20:28

as an alpha version Notch sold access to

20:31

the game for a discounted rate of $15

20:34

with backers receiving all future

20:36

updates and the final version for free

20:39

well for $15 the funds from this allowed

20:41

him to quit his job and focus

20:43

development solely on Minecraft and the

20:45

rest is history so what features does

20:47

Early Access have that makes it more

20:49

enticing for developers over say

20:51

traditional releases Early Access allows

20:53

games to be tested as they're developed

20:55

which can help address glaring bugs or

20:57

design issues early on top of that you

20:59

can begin building a community before a

21:01

game is even released whose feedback can

21:04

help shape the future of the game by Far

21:05

and Away the biggest benefit is the

21:07

ability to generate Revenue while still

21:09

developing the game without having to

21:11

dip into your savings crowdfunding also

21:13

means they aren't beholden to the whims

21:15

of Publishers who might demand changes

21:17

to ensure a return on their investment

21:19

double fine in particular had an

21:20

exceptionally negative experience with

21:22

Publishers back When developing Brutal

21:24

Legend Brutal Legend was dropped by its

21:26

original publisher Activision when they

21:29

merged with blizzard only for the game

21:31

to get picked up by EA which is like

21:33

escaping IP's Island on a boat owned by

21:37

Jared

21:39

Fogle Activision then tried to block EA

21:41

from developing the game citing the

21:43

money that they had already invested in

21:45

its development I can't imagine Morale

21:47

on the project was very high knowing all

21:49

of your hard work could just get tossed

21:50

in a bin because some overpaid [ __ ]

21:53

in a suit through a hissy fit when space

21:55

Bas df9 released steam's early access

21:58

was still in its infancy only about a

22:00

year old at this point while the system

22:02

comes with all the benefits mentioned

22:04

before it also has a few of its own

22:06

drawbacks like any crowdfunding campaign

22:09

the community can easily be led on any

22:11

flaws in the game big or small are often

22:14

overlooked since they'll fix it later

22:16

even if the developers have no intention

22:18

to which leads to the second problem

22:20

there's no obligation for anyone to

22:23

actually finish An Early Access game if

22:25

the game doesn't do as well as they want

22:27

to they stub their toe in the way to

22:29

their computer and decide they don't

22:30

want to do it anymore they can just stop

22:33

if your purchase of the game lies

22:34

outside of steam's refund policy then

22:38

sorry you're just stuck with some broken

22:40

unfinished version of a game you paid

22:42

money for you big lemon you can probably

22:43

guess what happened to space based df9

22:45

then after sales of the game didn't meet

22:47

double find's expectations they could no

22:49

longer afford to keep developing it

22:52

although simply didn't have confidence

22:53

in its marketability anymore they

22:55

stubbed their toe on the way of their

22:57

computer etc etc the game was rushed out

22:59

of Early Access and despite being

23:01

released it is clearly far from finished

23:03

this wasn't helped by the official

23:05

website containing a list of every idea

23:07

they hoped to implement giving backers

23:09

an itemized list of what could have been

23:12

they even uploaded the game's source

23:13

code as if to say moders please finish

23:16

the game for us which they did not long

23:19

after space base's release 12 employees

23:22

including Project Lead JP Le Britain

23:25

were laid off from double fine

23:32

so some games are bad some games are

23:34

greedy and some games are just too weird

23:38

for their own

23:39

good this is one of those games orel's

23:42

Chasm is described as a religious

23:45

deprogramming tool which I suppose is

23:47

one way to stand out in a market that's

23:49

primarily about stuff like adventures

23:51

and excitement and fun if I was the

23:55

Angry Video Game no here say something

23:57

like oh you want to deprogram all right

23:59

deprogram your TV so you don't have to

24:01

look at the shitty game anymore ol Kass

24:04

is the second game by Indie Game Dev

24:06

valuer Dylan Barry Dylan began making

24:09

games after giving up on a floundering

24:11

music career but he was at least better

24:13

at that than game development as the

24:15

best part of these games is the music

24:17

his game de company is named rail slave

24:19

games which unless there's a reference

24:21

I'm missing is a pretty weird [ __ ]

24:23

thing to name your company Toni the new

24:25

game from Plantation Productions and Jim

24:29

Crow gaming my favorite Studios the game

24:32

is very conceptual and reads more like

24:35

an art project from someone with a

24:37

passing interest in video games which

24:39

turns out is exactly what it is Dylan

24:41

last played a few games in the 1980s and

24:45

then decades later saw indie game the

24:47

movie modern development tools and

24:50

resources allow indie game divs to make

24:52

renowned evocative games which can tell

24:54

personal stories that directly reflect

24:56

their creator as a musician Dylan became

24:59

obsessed with this idea and said it was

25:01

like writing games like songs but enough

25:03

backstory what actually is it the whole

25:06

thing can be finished in about 30

25:07

minutes so for $75 you're not really

25:10

getting a great deal when you could get

25:12

you know any of these instead if it was

25:15

a 30-minute non-stop Thrill Ride of

25:17

insane gaml and

25:20

story maybe it could be excused but uh

25:24

it it's not the game is offensively

25:26

retro as these are the only real points

25:28

of reference the designer has

25:30

immediately you're hit with a video clip

25:32

of some British lasses who are doing a

25:34

let's play of the very game you're

25:35

playing now it's possible that Dylan was

25:37

channeling retro FMV video games like

25:40

fantasmagoria or Dragon laay but it's

25:43

also equally possible it was just easier

25:45

than animating actual cutcenes the

25:47

actual game portion is a hodg podge of

25:49

retro arcade genres sloppily placed one

25:52

after the other it goes from a top down

25:55

shooter to a sides scrolling shooter in

25:57

a feces dimension

25:58

to the sort of platform Hitler would

26:00

make in game maker Studio

26:03

to this [ __ ] thing you also collect

26:07

trees which are just crucified Jesus's

26:10

like you're playing a less subtle

26:11

Slender Man in the seven pages the

26:13

entire game was also interspersed with

26:15

subtle religious symbolism such as

26:17

entire unskippable Bible verses which

26:19

take up the entire screen some of which

26:22

repeat if there's anything that's easy

26:25

to quote it's the

26:26

Bible surely could have found a couple

26:29

more if it wasn't obvious Dylan is a

26:31

born again Christian which is totally

26:33

fine I just you know prefer if he kept

26:35

that behind closed doors and away from

26:37

children the game very proudly excuse

26:39

normal game design conventions to

26:41

produce something completely original

26:44

another of Dylan's games was very

26:45

generously compared to the introduction

26:47

of punk music in the late 1970s now the

26:50

AAA games industry is infamously

26:51

stagnant at times as we've seen from

26:54

other games in this very video fresh

26:56

blood coming into the industry with

26:58

radical ideas has proven to be a

27:00

successful formula in the past but the

27:03

problem with being an autter is just

27:05

because your ideas are original doesn't

27:08

actually mean they're any good it turns

27:10

out that some wellestablished

27:11

conventions actually have good reasons

27:13

behind them like not having the camera

27:15

of your platform section slowly rotate

27:17

for no discernable reason understandably

27:20

most people aren't interested in pseudo

27:22

intellectual religious art pieces

27:24

masquerading as video games and the game

27:26

has less than favorable reviews but

27:29

what's the real issue here the graphics

27:31

are weird and bordering on ugly but

27:33

there's at least some direction there in

27:35

games like cruelty Squad prove that you

27:37

can successfully lean into a gearous

27:39

aesthetic intentionally difficult

27:41

irritating games can also serve a

27:43

greater narrative purpose as games such

27:45

as leas of the painful and Shrek super

27:46

party proof this game doesn't utilize

27:49

either unless I'm just some kind of

27:50

smooth brained individual who can't pick

27:52

up on the Deep meaningful layers the

27:55

whole thing just feels like there's

27:56

nothing to scratch under the surface

27:58

there's no non-verbal storytelling like

28:00

dark souls or meet and [ __ ] Kingdom it's

28:03

just biblical Exposition with a veneer

28:05

of profundity like baby's first art

28:08

housee piece just make it incoherent and

28:11

squirt some biblical allegory of

28:12

everything and call it a day also can

28:14

you really act Punk when you're

28:15

promoting the most popular religion in

28:17

the world now you'd think something that

28:19

has been universally panned by critics

28:21

wouldn't find a wide

28:23

audience and you'd be right however a

28:26

lot of the negative reviews mentioned

28:27

being gifted the game which can only

28:29

mean it's joined the proud list of cheap

28:32

shitty games you gift your mate on Steam

28:34

as a joke for me and my mates it's a

28:36

game called wet girl oh look that sound

28:39

special would you believe this game's

28:41

better rated

28:46

than it's Call of

28:54

Duty with so many games on this list

28:56

being unfinished greed field money

28:58

shredders it's refreshing to have

28:59

another game that's just bad Flatout 3

29:02

is the sequel to Flatout 1 and two but

29:06

wait there's more the first two Flatout

29:08

games are considered standouts in the

29:10

genre of driving car fast cargo crash

29:12

crash car fast fast crash cargo fast

29:15

cargo crash Flatout 2 in particular is

29:18

considered to be one of the best racing

29:20

games on the PS2 so what the hell

29:23

happened imagine you had a guy named

29:24

euthanasia Steve Pitts at your dog and

29:27

then were surprised when you came home

29:28

to find that he killed your dog with a

29:30

hammer that's what happened with flat

29:32

out the original developer of the series

29:34

finland-based bug beer entertainment

29:36

were preoccupied with making the next

29:38

Ridge Racer title Ridge Racer unbounded

29:40

not wanting to let the hot Flatout IP go

29:43

cold publisher strategy first showed

29:45

their Advanced strategic plays by giving

29:48

it to Team Six a company that makes dog

29:50

[ __ ] shovelware games destined for the

29:52

Walmart barget Benin in hell and the

29:54

[ __ ] squash equivalent of 2K up until

29:57

quite recently Flatout 3 held the number

29:59

one spot on this list and you can still

30:01

see a popup when you look up videos on

30:03

the worst games on Steam it's one of

30:05

those special games that takes a literal

30:06

straightforward concept as in going

30:09

straightforward very fast and somehow

30:12

[ __ ] it up the cars handle like dog

30:14

[ __ ] to where it's indistinguishable

30:16

between a normal level and a level that

30:18

has purposefully bad handling due to

30:20

rain the damage system sees cars bounc

30:22

back after being T-boned as though

30:24

caressed by a gentle Autumn Breeze while

30:26

lightly trading paint say your car

30:28

converted into a flaming wreck launched

30:29

at an 8-year-old street racing fan

30:31

watching on the sidelines your cars have

30:33

no weight the AI is about as smart as an

30:35

Elon Musk fan and to top it off the game

30:38

looks and sounds worse than the games

30:40

that came before it the game was so bad

30:42

that it killed all hype that the series

30:45

had strategy first then had Team Six

30:47

make a mobile game called Flatout

30:50

stuntman which is like getting Youth and

30:51

Asia Steve to look after your cat after

30:54

he's already killed your dog bug bear

30:56

entertainment would later attempt to use

30:58

Kickstarter to fund a spiritual

31:00

successor to Flatout but tragically only

31:03

managed to raise

31:05

$81,000 significantly less than what

31:08

this next game's

31:13

wented this whole genre could

31:15

practically be its own video and in fact

31:17

was the original concept for this video

31:20

the do anything MMO was one of the

31:23

hottest crowdfunding genres of the 2010s

31:26

but unlike pretty much much every other

31:28

fed I can't think of any that actually

31:31

succeeded even to this day there's an

31:33

etch for the roleplay heavy life Sim

31:35

that is really only being serviced by

31:37

the likes of Gary's mod and GTA 5

31:40

roleplay servers or if you're a 300b

31:42

woman in your 50s Second Life MMOs are

31:45

famously expensive and hard to develop

31:47

so it's unsurprising many don't make it

31:49

to release even those made by large

31:51

companies with veteran teams that

31:53

certainly doesn't stop some optimistic

31:55

developers from making grandiose claims

31:57

on kick starter and even more optimistic

31:59

backers donating a million dollar to a

32:02

project that probably wouldn't even work

32:04

with 50 the irony of identity is that in

32:07

spite of its name it lacks anything of

32:09

the sort and instead swindled

32:12

187,000 Canadian dollars by making the

32:15

same unfeasible claims as every other

32:18

life Sim game that people on Kickstarter

32:20

feel weirdly obliged to give money to

32:22

perhaps they saw it as Charity for the

32:24

mentally unwell which would technically

32:27

make this tax deductible the aptly named

32:29

developer Asylum came gring to

32:32

Kickstarter asking for

32:34

150,000 Canadian dollars Which is far

32:38

too little to create an MMO but they do

32:41

acknowledge that this is just to create

32:43

a proof of concept that they can then

32:45

sell to investors I'm sure like anyone

32:48

poting to Kickstarter they were secretly

32:50

hoping it would go Mega viral and earned

32:52

the millions which sounds like isn't far

32:55

from what happened if their websites to

32:57

be believed the funding from Kickstarter

32:59

was only a fraction of the total

33:01

earnings with a whopping

33:04

1,450,000 and $10 raised from over

33:09

200,000 backers so what is identity

33:11

really their Kickstarter pitch claims

33:14

it's a modern-day open world MMO RPG for

33:17

PC and Mac with complete freedom to do

33:20

almost anything you can imagine at any

33:22

time in first or third person live as an

33:25

honest civilian a criminal police

33:27

officer paramedic and many more there

33:30

are no levels of skill grinding but

33:32

talent and per progression so it's the

33:34

actions of you not your character which

33:37

matters most how you implement talents

33:39

and perks without some kind of a level

33:41

system is beyond me but hey I've never

33:43

ran off with $1.5 million after failing

33:46

to deliver a product so what do I know

33:48

the game offers a full player driven

33:50

world with its own player driven economy

33:52

that you can enjoy by participating in

33:54

dozens of jobs and epic careers [ __ ]

33:58

yeah I can't wait to come home from my

33:59

boring rail job so I can keep leveling

34:02

my tax accountant and

34:04

identity oh wait sorry no leveling

34:07

action and fun around every corner is

34:09

probably the most fitting description of

34:11

this entire product yes there there's a

34:13

whole bunch of enjoyment and excitement

34:15

and it's just around that corner

34:18

there now you can't see or hear it but

34:21

it's there the team experience portion

34:23

just lists two other games that a guy

34:25

named John worked on no they don't

34:28

explain who JN is or even mentioned a

34:31

single other

34:32

teammate because he was the only one

34:35

just keep watching man I'll explain

34:37

everything while real life activities

34:38

can be fun given the right context in a

34:40

game the intrinsic mundanity of a life

34:43

simulator makes it all the more

34:45

hilarious when your key features are the

34:47

sort of high octane activities like

34:50

owning a truck or being a landlord they

34:53

do feature cops and robbers prominently

34:55

as a selling point which is a fairly

34:57

popular genre of RP mods so there's

34:59

something there at least here's their

35:01

trailer from January 2015 it opens with

35:03

the generic Unreal Engine logo splash of

35:06

a badass fantasy sequence that contrasts

35:08

hilariously with the hard cut to A A

35:11

rundown house just straight sharting in

35:13

the woods temporary placeholder art

35:15

assets showing don't worry the permanent

35:17

placeholder art assets will be in the

35:19

next trailer for some reason mat pad is

35:21

a piece of concept art oh in case you

35:23

forgot that this was a Canadian game

35:25

identity is all

35:26

about

35:29

the trailer and by extension the game is

35:32

just a bunch of random ideas that sound

35:34

cool in theory but to implement and

35:36

enforce them would require the sort of

35:38

backend systems and design that a guy

35:40

who did UI work for an emmo for 4 years

35:43

probably isn't cut out to do the trailer

35:45

ends with the weirdest Stinger the first

35:48

and only time another player is seen in

35:50

the entire trailer and it's a strangely

35:53

friendly prisoner who asks if you're in

35:55

a gang or need a shank you you got a

35:57

gang you looking for one you need a

36:00

shank like damn I wasn't sold until I

36:02

saw the friendly shank seller now I got

36:04

to run out and donate to this

36:05

Kickstarter immediately YouTube

36:07

commenters who I'm assuming didn't back

36:09

the game and therefore didn't drink the

36:11

cop flavored Kool-Aid they supplied were

36:14

not very charitable accusations of it

36:16

being a scam or simply unfeasible make

36:19

up a majority of the comments also sorry

36:22

this comment section has some of the

36:25

dumbest comments I've ever seen in it

36:27

it's everyone got H in the head with a

36:29

pan the second they went to go tight but

36:31

let me just read a couple out for you

36:33

there better be some planes will there

36:35

be military bases and you can join the

36:37

Army and get trained like in the real

36:39

army the fun fact is that my gaming

36:41

studio is making something like this

36:44

except much more things to do and more

36:46

things to play with will there be

36:47

ghillie suits so what is the steam

36:49

version is it the Final Cut well no it's

36:52

a preview of what's to come the Town

36:55

Square is the first gameplay module

36:57

released for identity this is not the

36:59

full identity game but an early release

37:01

component which allows you access to

37:03

some social features purchase of

37:05

identity includes all modules Town

37:08

Square SWAT and racing upon completion

37:11

as well as the full retail game so the

37:13

game's Early Access naturally but given

37:16

that so many people were quick to call

37:17

this a scam it probably wasn't the worst

37:20

idea in the world to release some kind

37:22

of demo to prove that yes work is being

37:25

done and no we didn't just just lawned

37:28

all that money through gench and impact

37:29

where they [ __ ] up was releasing this

37:31

on Steam not as some kind of free demo

37:34

or heavily discounted Early Access title

37:37

but as a fully fledged game currently

37:39

selling for

37:41

$42.95 Australian for comparison staru

37:45

Valley is 17 this first module is named

37:49

Town Square and is about as exciting as

37:52

that title invokes the next two modules

37:54

SWAT and racing sound much more like an

37:56

actual video game but for now you're

37:58

stuck in the non-stop Thrill Ride that

38:00

will have you edging in the seat of your

38:02

pants as you dive into town square the

38:05

module itself is pretty much just a VR

38:07

chat level with about the same amount of

38:09

features except that game is free and a

38:11

dlion people play it well this one is

38:13

not and not you can customize a

38:16

character access player owned housing if

38:19

you've pledged to identities development

38:21

go to a cinema playing real movies which

38:24

I imagine will be a royalty-free bonanza

38:26

eat Foods

38:28

I guess create artwork that can be

38:29

placed in the gallery plus additional

38:32

content added

38:35

regularly uh yeah so that last one

38:38

turned out to be a lie released in late

38:40

2018 there were a few months of minor

38:42

updates in hot fixes until June 17th

38:46

2019 when the final update came out and

38:49

then

38:51

nothing following an update about the

38:53

weapon system in May of 2019 the last

38:56

time an official post post would be made

38:58

to their forums was August 14th 2022

39:02

this post here confirms that they really

39:03

did just start out with one guy the

39:06

legendary John uh and then grew to

39:09

around six people after receiving

39:10

funding the team had been doing work for

39:13

other gaming companies in order to pay

39:15

the bills so I guess that proof of

39:18

concept never attracted any investors

39:20

now he does say to the community that

39:22

they have donated enough and that he

39:24

wouldn't feel comfortable asking for any

39:25

more money until they prove that yes

39:28

they are actually working on something

39:30

which is you know nice when compared to

39:33

something like Star Citizen in fact I

39:35

will say right now that you shouldn't

39:36

make purchases until we post more

39:38

updates not because it'll be unrealized

39:41

but because after all these delays it

39:43

makes sense to me that we need to prove

39:44

ourselves again on that note it is our

39:47

plan that we will freeze sales of

39:49

identity on Steam in the near future

39:52

until we make a release with enough

39:53

substance to Warrant it sale there as of

39:56

time of writing sales of identity have

39:59

not been

40:04

frozen oh hey OverWatch F to seeing you

40:07

here now if you want an in-depth look at

40:10

why OverWatch 2 is so close to the

40:11

bottom my OverWatch scandals video

40:13

relays this in glorious gushing detail

40:16

but to recap blizzard stopped releasing

40:19

any substantial content for OverWatch

40:21

one in order to focus development on

40:23

OverWatch 2 essentially killing all hype

40:26

and moment

40:27

that the game had after teasing some

40:29

awesome PVE gameplay which was the main

40:31

selling point of the sequel they would

40:33

later say the mode was unfeasible and ex

40:36

it OverWatch 2 was instead released as

40:38

an update for the first game which made

40:40

it free to play heroes are now locked

40:42

behind pays it has a battle pass system

40:45

a cosmetic shop with ridiculous pricing

40:47

and the PVE system that gobbled up all

40:49

that Dev time was now a couple of

40:51

missions you could beat in a few hours

40:54

that you had to pay extra for and that

40:56

they're never doing again on top of that

40:58

blizzard has continually tarnished their

41:00

reputation over the last 10 years

41:02

by by doing all

41:06

this what the [ __ ] the point is fans

41:09

have become increasingly frustrated at

41:11

the company that at one point was

41:13

considered the best in the business so

41:15

when blizzard released their games on

41:16

Steam a platform where people could

41:19

finally let their voices be heard a lot

41:21

of them use it as a platform to let off

41:24

a little bit

41:26

of

41:28

Ste when I first saw OverWatch 2 on this

41:30

list I thought oh yeah I've already done

41:32

a whole video on that you know I'm I'm

41:34

handsome and intelligent enough to

41:36

remember what the issue was

41:38

there I was not did you know that 2/3 of

41:41

OverWatch 2's Steam Reviews are actually

41:44

in Chinese in January of 2023 blizzard

41:48

ended their near 20-year partnership

41:50

with Chinese technology company netes

41:53

thanks to China's cool laws blizzard was

41:55

forced to use netes to local ize and

41:57

distribute their games in China

41:59

including World of Warcraft Hearthstone

42:01

and of course OverWatch 2 that was until

42:04

last year the two sides have not reached

42:07

a deal to renew the agreements that is

42:09

consistent with Blizzard's operating

42:11

principles and commitments to players

42:13

and employees according to Kotaku this

42:16

was due to Old [ __ ] Boy Bobby kotk

42:18

himself nti's chief executive William

42:21

ding wanted their companies to switch to

42:23

a licensing deal rather than a

42:25

distribution-based partnership while

42:27

Bobby ktic seemed open to the idea he

42:29

was concerned that a licensing deal

42:31

would affect the regulatory talks

42:33

surrounding the Microsoft acquisition in

42:35

response to these concerns ding told

42:37

cting that NES could suade the Chinese

42:40

government to either prevent or allow

42:41

the Microsoft acquisition which was

42:43

being reviewed by Chinese Regulators at

42:45

the time the times claimed that

42:47

Activision Executives felt that netes

42:49

had threatened cotic I personally don't

42:52

believe that anyone could be Petty

42:54

enough to cut out a market as massive as

42:56

China's just because your Fifi got hurt

42:59

that being said after Bobby left

43:01

Activision Blizzard to go ruin some

43:03

other company back in January all active

43:06

lawsuits between Netties and blizzard

43:08

were dropped so take from that what you

43:10

will now Chinese players can use the

43:12

steam version without having to use a

43:14

VPN and it does include Chinese

43:16

localization however they're unable to

43:18

access their old accounts with all of

43:20

their skins and unlocks and on top of

43:23

that are forced to play on servers

43:24

hosted in other countries with poor

43:27

latency so imagine every issue you and I

43:30

and every blizzard fan has with the

43:32

company and then on top of that you

43:34

can't even play their games because some

43:36

overpaid [ __ ] whose whole job is to

43:38

make business deals can't figure out how

43:41

to make a business deal I was surprised

43:42

that these Chinese Gamers weren't able

43:44

to knock OverWatch 2 down to the number

43:46

one spot on the list and then I saw what

43:48

the number one

43:53

was ah yes it wouldn't be a list of

43:56

video gameer achievements if there

43:57

wasn't a Chinese game leagues ahead of

44:00

their Western counterparts take a look

44:02

at any list of the highest grossing

44:04

games that isn't scared to mention games

44:06

outside of America and they're regularly

44:09

topped by mobile games and MMO RPGs that

44:12

gamers in China and the rest of Asia

44:14

absolutely froth

44:16

over of course this isn't about a game

44:18

succeeding it's about one that ruined

44:20

its Legacy through sheer greed and the

44:23

commendable effort from Chinese Gamers

44:25

to not let any other game take the spot

44:27

between this and OverWatch 2 it's

44:30

becoming apparent to me that the worst

44:31

thing you can do when designing a game

44:34

is to piss off the Chinese War of the

44:37

Three Kingdoms is a Chinese online

44:38

trading card game not to be confused

44:41

with war of three kingdoms Battle of the

44:43

Three Kingdoms Three Kingdoms Legends of

44:45

war or Total War Three Kingdoms the

44:48

latter of which made researching this a

44:49

real [ __ ] as it gobbled up all the

44:51

search engine results in English it was

44:53

originally a board game published in

44:55

2008 named Kingdom Wars War of the Three

44:58

Kingdoms and at this point my eyes are

45:00

just starting to glaze over the words on

45:02

the script the board game sounds like a

45:04

mix of Among Us and Magic the Gathering

45:06

where players are tasked with teaming up

45:08

with each other to either defend the

45:09

player who's the Lord or assassinate

45:11

them if they're secretly the rebels

45:14

which actually sounds fun as [ __ ] given

45:16

that I don't speak Chinese and barely

45:18

speak England it's impossible to nail

45:20

down just how popular a 2008 ball game

45:23

was in a different country but it was

45:25

certainly popular enough to be picked up

45:27

and turned into an online card game

45:29

Circle 2009 by yokers a quickly Rose in

45:32

popularity hitting 150,000 concurrent

45:35

players in 2010 and 1 million concurrent

45:38

players in 2013 they hosted their first

45:40

Esports event in 2016 which was the same

45:43

year they released their fighting

45:44

landlord mode something I'm sure Mal

45:46

would approve of so the game was fun and

45:49

sucked people in and off for over 10

45:52

years however as we've seen on this list

45:54

multiple times already the worst games

45:57

aren't the bad ones they're the

45:59

disappointing ones after all if your

46:01

game just sucks there won't be enough

46:03

people playing it to give a [ __ ] but

46:05

ruining your game with a Bad sequel or a

46:08

Bad sequel or a Bad sequel or a Bad

46:11

sequel or a Bad sequel is what really

46:14

tips Gamers over the edge from what I

46:16

can gleam from the Steam Reviews it was

46:18

around the game's 10th anniversary that

46:21

this TCG became microtransaction hell

46:24

I'm sure we've all seen stories like

46:25

this dozens of times by now now where an

46:27

old beloved franchise is suddenly set to

46:29

milk by the powers that be as previous

46:32

versions of the game were hosted on

46:34

their own private launch with no rating

46:36

system the steam release was the first

46:38

time their increasingly enraged fan base

46:40

were able to stick it to the developers

46:42

and tell them how they really felt its

46:44

place at the bottom of steam appears to

46:46

be for much the same reason as OverWatch

46:48

a game overdue of public critique

46:51

finally released somewhere in the

46:52

throwing range of Ross and tomatoes on

46:54

top of that each version of War of the

46:57

kingdoms that gets released or ported

46:59

doesn't let you play crossplay with

47:01

other versions or migrate over all of

47:04

your hard earned cards or hard bought

47:07

cards from previous version so a popular

47:10

franchise turned to [ __ ] after everyone

47:12

got invested because of greed big whoop

47:15

the difference is this happened in China

47:18

and those Chinese [ __ ] are

47:20

built it's quite rare to find any review

47:23

with more than an hour or two of

47:25

playtime meaning most of the guys

47:27

installed and ran the game just long

47:30

enough to meet the minimum requirements

47:32

to post a review on steam this has

47:34

clearly been a long time coming for some

47:36

of them it also seems to be semi

47:38

coordinated or at least became a bit of

47:40

a meme in the community to copy and

47:42

paste these same phrase into negative

47:44

reviews I hope that if you give a

47:46

negative review to Three Kingdoms killer

47:48

your dear fellow Killers will give you a

47:50

thumbs up I wonder if you generals can

47:52

let me experience it some of the only

47:54

positive reviews are from people who

47:55

want OverWatch two to be number one

47:57

which is funny because War the 3

47:59

Kingdoms players do the exact same thing

48:02

to other games that looked like they

48:04

might take the coveted number one spot

48:06

more of the Three Kingdoms has

48:08

occasionally lost its title as the

48:09

reigning champ to some of the other

48:11

equally disappointing flops on this list

48:14

including OverWatch 2 in 2K 24 but the

48:17

sheer will of the Chinese gamer is not

48:20

one to be trifled with and while Western

48:22

gamers are getting ready to pick sides

48:24

in the hotly awaited sequel to gam Gam

48:27

the stoic Chinese Gamers will continue

48:29

their charge piling more and more

48:32

negative reviews on war of the Three

48:34

Kingdoms ensuring its rain for

48:40

[Music]

48:45

gener what up Gamers day before upload

48:47

Kudos here with a little Channel SL Life

48:50

Update uh this this one's personal so

48:52

you you can just call me James today if

48:54

you want do you remember back around

48:56

December and January when all these

48:57

YouTubers came out saying that they were

48:59

getting burnt out uh yeah that was I me

49:02

too real quick I expect zero sympathy

49:05

okay I've got a dream job I'm

49:06

exceptionally lucky um and you who might

49:10

have to work you know open to close it's

49:12

some shitty retail job that you hate I

49:15

feel you okay you have you have an

49:18

actual job but unfortunately I can't

49:21

control my brain chemistry any more than

49:22

you can and the happy chemical was not

49:25

occurring I put a post up on patreon

49:27

that's public so anyone can view it

49:28

which you know goes into detail about

49:31

the whole situation essentially what it

49:33

came down to is I was consistently

49:35

trying to put out a lot of content and

49:37

as a result had to cut Corners like

49:40

crazy uh and I felt like the quality of

49:42

the videos was Far Below what you know

49:45

you deserve and on top of that I let one

49:48

too many negative comments get to me in

49:51

terms of not so much making me feel bad

49:53

about myself or anything but you know

49:55

I'd see critiques about the videos and

49:56

think oh this is what everyone thinks so

49:58

I'll I'll cut out jokes and I'll have

50:00

less weird stuff and you know just kind

50:02

of sand it off all the corners that made

50:04

my early content weird and interesting

50:07

to me uh in order to appease this this

50:10

hypothetical viewer uh so I'm not doing

50:13

that anymore I'm just doing stuff that I

50:14

like uh stuff that makes me laugh and

50:17

stuff that I used to do when I started

50:21

and I'm assuming you like that too if

50:23

you're still sticking around in order to

50:25

get these videos at the level of B and

50:27

polish that I'm comfortable with uh they

50:30

will inevitably take a little bit longer

50:32

to make so unfortunately that might mean

50:34

a little bit less content on this

50:36

channel this year compared to last year

50:39

however I have a

50:41

solution I have a second Channel now my

50:43

second Channel Kudos is my solution to

50:46

uh being able to put out regular content

50:48

for you guys to enjoy uh Bridge those

50:50

gaps between longer uploads and allow me

50:52

to put you know more time and effort

50:54

into this main Channel video without

50:56

feeling like I've just dipped off the

50:57

internet for months at a time the

50:59

content is very much in the same vein as

51:01

this channel just a bit more casual and

51:03

a bit shorter there's a video out soon

51:05

that's going to follow on from this

51:07

video that looks at the games that were

51:09

so bad that they were taken off steam

51:11

and therefore taken off the top 10 list

51:13

on Steam 250. so if that sounds

51:16

interesting to you click the link suck

51:18

my balls and uh see you in the next one