South Park Snow Day is a DISASTER!

LS Mark
3 Apr 202438:12

Summary

TLDRThis video script details a passionate and personal journey through the South Park video game series, focusing on the anticipation and excitement for 'The Stick of Truth' and its sequel, 'The Fractured But Whole.' The narrator reflects on their childhood love for South Park, collecting merchandise, and their initial foray into Let's Plays with these games. Despite their love for the series, they express disappointment with the latest installment, 'South Park Snow Day,' criticizing its execution, lack of originality, and the shift towards a live service model. The video combines nostalgia, detailed game analysis, and a critical perspective on the franchise's direction, leaving viewers with a nuanced view of South Park's gaming legacy.

Takeaways

  • 😃 The excitement and anticipation for the release of 'South Park: The Stick of Truth' was unparalleled, especially as a young fan at the height of South Park mania.
  • 📚 'The Stick of Truth' and its sequel 'The Fractured But Whole' were seen as high-quality games that paid homage to the South Park series, with significant involvement from creators Matt Stone and Trey Parker.
  • đŸ”„ The announcement of a 3D South Park game brought mixed feelings, given previous games' emphasis on replicating the show's unique 2D art style.
  • đŸš« Concerns were raised about 'South Park: Snow Day's focus on a snow-themed environment, fearing repetitive visuals and gameplay.
  • đŸ€” The game's live service model and seasonal pass system sparked skepticism about its long-term value and engagement.
  • 🙄 Disappointments included technical issues, lack of engaging content, repetitive enemy encounters, and underwhelming humor compared to the series' high standards.
  • 😭 'Snow Day' seemed to lack the depth and creativity of its predecessors, with the creators' enthusiasm and involvement noticeably lesser.
  • đŸ€š The narrative eventually ties back to the series with a twist involving Mr. Hanky, but this wasn't enough to salvage the overall experience.
  • 😼 Despite some improvement in gameplay and mechanics towards the latter part of the game, it was deemed not enough to recommend 'Snow Day'.
  • đŸ‘đŸ» Hopes remain for future South Park gaming projects, with a desire for improvement and a return to the engagement and quality of earlier titles.

Q & A

  • What was the narrator's anticipation level for the release of South Park: The Stick of Truth?

    -The narrator had an unbridled excitement for the release of South Park: The Stick of Truth, being a huge fan of the South Park series at that time.

  • What previous South Park game did the narrator play and struggle with?

    -The narrator played the original PlayStation shooter South Park game and struggled with it, unable to get past level two.

  • How did the narrator react to the announcement of South Park: The Stick of Truth?

    -Upon hearing about The Stick of Truth, the narrator was immediately on board, expressing willingness to wait through any game delays.

  • What were the narrator's views on the sequel, South Park: The Fractured But Whole?

    -The narrator enjoyed The Fractured But Whole but felt it lost some of the simplicity of its predecessor and dragged out towards the end.

  • How involved were Matt Stone and Trey Parker in the South Park games?

    -Matt Stone and Trey Parker put a lot of work into ensuring the games were amazing, as seen in The Stick of Truth and The Fractured But Whole.

  • What was the anticipated direction for a new South Park game, according to the narrator and their friend?

    -The narrator and their friend speculated that if a new South Park game were made, it should focus on superheroes.

  • What was the reaction to South Park: Snow Day being 3D?

    -The shift to 3D in South Park: Snow Day was unexpected, as earlier games emphasized replicating the show's unique 2D art style.

  • What disappointed the narrator about South Park: Snow Day's level design?

    -The narrator was disappointed with the repetitive and similar-looking snowy environments in South Park: Snow Day, which lacked variety.

  • How did the narrator describe the enemy variety in South Park: Snow Day?

    -The narrator found the enemy variety in South Park: Snow Day to be lacking, with similar kids copied throughout and limited dialogue.

  • What was the narrator's overall recommendation about South Park: Snow Day?

    -The narrator did not recommend South Park: Snow Day due to its lack of content, repetitive gameplay, and not living up to its potential.

Outlines

00:00

🎼 Anticipation for 'South Park: The Stick of Truth'

The narrator expresses their childhood excitement for the release of 'South Park: The Stick of Truth,' reflecting on their deep fandom for the South Park series during their early high school years. Despite initially struggling with an earlier South Park game, their anticipation remained undeterred by the game's delays. Upon its release, coinciding with their birthday, the game exceeded their expectations, leading to numerous playthroughs. The sequel, 'The Fractured But Whole,' although enjoyed, was noted for its departure from the simplicity of its predecessor. The narrator appreciated the evident effort by creators Matt Stone and Trey Parker to elevate the franchise's gaming legacy, leading to speculation about future directions for South Park games.

05:01

🔍 Reflecting on 'The Fractured But Whole' and Speculation on Future Games

The narrator reminisces about the sequel 'The Fractured But Whole,' appreciating it despite noting its differences from the original. They recall discussing potential sequel ideas, focusing on superheroes, before transitioning into skepticism about the series' future direction. Initial reactions to a 3D South Park game are mixed, reflecting on the creators' previous insistence on maintaining the show's unique 2D style in gaming. The narrator expresses concerns over the franchise's direction, fearing a departure from the love and care previously characteristic of South Park games.

10:01

đŸ•č Initial Gameplay Impressions of 'South Park: Snow Day'

The narrator dives into their first impressions of 'South Park: Snow Day,' noting its departure into a 3D format and expressing disappointment with its execution and lack of enthusiasm from the creators. Initial gameplay is criticized for its repetitiveness, poor design choices, and lack of engaging content. Despite this, the narrator finds moments of enjoyment in the game's attempts at innovation, such as the card system and encounters with various characters. However, these elements are overshadowed by the game's overall lack of depth and engaging mechanics.

15:03

đŸŽ™ïž Disappointments and Lack of Content in 'South Park: Snow Day'

Critiquing 'South Park: Snow Day' further, the narrator highlights its shallow enemy variety, uninspiring combat system, and tedious level design. They lament the lost potential in the game's thematic elements and the excessive repetitiveness that dulls the gameplay experience. The narrator also points out technical issues, such as audio desynchronization and poor sound design, adding to the game's overall lack of polish. Additionally, the forced co-op mode is criticized for its ineffective AI companions, contributing to a frustrating gameplay experience.

20:04

đŸ‘Ÿ Gameplay Challenges and Frustrations

Detailing further gameplay experiences, the narrator describes significant challenges and frustrations encountered in 'South Park: Snow Day,' particularly with its lengthy levels and lack of checkpoints. The lack of content and the forced repetition of game sections after failure are major points of criticism. Despite attempting to give the game another chance, the narrator struggles with the game's fundamental design flaws and lack of engaging content, leading to a questioning of the game's development decisions and the creators' involvement.

25:05

💡 A Glimmer of Hope and Potential Improvements

Despite initial criticisms, the narrator finds aspects of 'South Park: Snow Day' more enjoyable upon further exploration, noting improvements in weapon variety and the strategic use of game mechanics. The game's latter stages reveal more engaging gameplay and hints of the classic South Park humor. However, these improvements come too late, with the game's earlier sections lacking in compelling content. The narrator suggests potential directions for future South Park games, emphasizing a single-player focus and a deeper integration of the series' characters and themes.

30:06

🎬 Concluding Thoughts and Future of South Park Games

In concluding their review of 'South Park: Snow Day,' the narrator reflects on the game's shortcomings, particularly its live-service model and limited content. Despite recognizing the game's late improvements and unique elements, they cannot recommend it due to its overall lack of depth and engagement. The review ends with speculation on the future of South Park games, expressing hope that the creators will learn from this experience and develop more ambitious and polished titles in the future.

Mindmap

Keywords

💡South Park: The Stick of Truth

This refers to a role-playing video game based on the 'South Park' animated series. It's highlighted in the script as a game that evoked immense excitement and engagement from the speaker, especially due to its alignment with the peak of their South Park fandom. The game is described as having provided a deeply immersive RPG experience, leading the speaker to spend hundreds of hours playing it despite its relatively short length for the genre. The game's significance is rooted in its successful translation of the show's humor and style into an interactive format, setting a high standard for subsequent franchise games.

💡Let's Play

A 'Let's Play' is a video documenting the playthrough of a video game, often accompanied by commentary from the player. In the script, the speaker references their own initial Let's Play videos for 'The Stick of Truth' as an early content creation endeavor on their channel. This highlights the game's impact on the speaker not just as a player but as a content creator, although they later removed these videos due to embarrassment, suggesting a journey of growth and evolving content standards.

💡South Park: The Fractured But Whole

The sequel to 'The Stick of Truth,' discussed in the script as a game that, while enjoyed by the speaker, introduced changes that weren't wholly embraced. The sequel's adjustments in simplicity and gameplay length are mentioned, with a note that it felt like a worthy follow-up despite these differences. This contextualizes the speaker's broader engagement with South Park video games, acknowledging how sequels can shift a franchise's gaming dynamics.

💡Matt Stone and Trey Parker

The creators of the South Park series and key figures in the development of its video games. In the script, their dedication to ensuring the games' quality and fidelity to the source material is emphasized, highlighting their roles not just as creators but as stewards of the franchise's extension into gaming. This underscores the expectation of quality and care in projects associated with Stone and Parker.

💡Live Service Game

A gaming model where the game is continuously updated with new content over time, often supported by a stream of revenue from players. The script critically assesses 'South Park Snow Day' as adopting this model, suggesting it deviates from the expected quality and engagement of the franchise's previous games. The model's implications for the game's reception and longevity are discussed, framing it as a potentially limiting factor for its success.

💡Season Pass

A purchase that grants players access to future content releases for a game. In the context of 'South Park Snow Day,' the script mentions the season pass in a critical light, suggesting skepticism about the value and quantity of the content promised. This concept plays into the broader critique of the live service model and its fit for the South Park gaming franchise.

💡Game Mechanics

Refers to the rules and systems that govern gameplay. The script discusses various mechanics of 'South Park Snow Day,' such as combat and exploration, often critiquing their execution and how they contribute to the overall experience. This keyword underscores the importance of well-designed mechanics in engaging players and fulfilling the promise of a game's premise.

💡Repetitiveness

A critical point in the script, referring to the experience of encountering the same gameplay elements, such as enemy types and environments, to the point of tedium. 'South Park Snow Day' is criticized for its repetitive nature, suggesting a lack of variety and creativity in its design. This concept is central to the script's critique, framing repetitiveness as a major downfall of the game.

💡Fan Expectations

Refers to the hopes and standards of a franchise's audience. The script frequently mentions how 'South Park Snow Day' fails to meet the expectations set by its predecessors, underscoring the importance of understanding and delivering on what fans seek in a franchise's expansion into video games.

💡Content Creation

The process of creating and sharing media content, mentioned in the script in the context of the speaker's early Let's Play videos and the decision to start a new compilation channel. This reflects on the broader theme of how video games influence content creators and the evolving nature of content as creators respond to their own growth and audience expectations.

Highlights

The anticipation and excitement for the release of South Park: The Stick of Truth during the user's youth.

The Stick of Truth was highly awaited despite multiple delays, coinciding with the user's birthday.

The user's profound admiration for The Stick of Truth, leading to hundreds of hours of gameplay.

Early engagement with South Park games and the disappointment with the initial PlayStation shooter.

Speculation and excitement about the possibility of a sequel to The Stick of Truth.

The sequel, The Fractured But Whole, received mixed reactions for its changes from the original.

Appreciation for the dedication Matt Stone and Trey Parker put into making their video game projects successful.

Speculation about future South Park games, including potential themes like ninjas or Imaginationland.

Concerns over the move to a 3D format for the next South Park game, diverging from the show's unique 2D art style.

Initial skepticism about South Park: Snow Day due to its $30 price point and perceived lack of content.

The lack of enthusiasm from Matt Stone and Trey Parker for South Park: Snow Day compared to previous projects.

The repetitive and uninspiring gameplay of South Park: Snow Day.

The challenges of adapting South Park's iconic characters and settings into a 3D video game environment.

The realization that Snow Day's gameplay and design fell short of expectations.

A call for improvement and innovation in future South Park video game projects.

Transcripts

00:00

nothing will ever compare to the

00:01

unbridled excitement I had waiting for

00:03

the release of South Park this stick of

00:06

truth I was 12 years old at the time in

00:08

my first year of high school and

00:10

probably at the height of my South Park

00:11

fandom I was collecting the old plushies

00:14

I would rewatch The Movie on DVD

00:16

constantly and just wanted to consume as

00:18

much of the franchise as humanly

00:19

possible and with that it led me wanting

00:22

something a good South Park game to play

00:25

I got the original Play Station shooter

00:27

for my birthday one year along with

00:29

sonico six happy birthday me but I could

00:31

not comprehend that thing I could not

00:33

get past level two so as soon as the

00:35

Stick of Truth was an on I was

00:36

immediately on board I don't care how

00:38

many delays I got to wait through well

00:41

wait okay I didn't mean it and boy was I

00:43

lucky to have it released the same month

00:44

as my birthday means I got to wait a

00:46

whole four weeks before I could play it

00:49

wowe I adored that game I had hundreds

00:52

of hours in it which is really

00:53

surprising considering how relatively

00:55

short it is for an RPG but I would

00:57

replay it constantly running through the

01:00

over and over again as all the different

01:01

classes loved it so much that it was

01:03

even one of the first Let's Plays I'd

01:05

ever uploaded to this channel this is uh

01:08

this is where I'd show it but I think I

01:10

got so embarrassed by them that I wiped

01:11

them off the face of the Earth so enjoy

01:14

this review of its sequel the fractured

01:16

butth hole instead me and my friend were

01:18

talking during class one day about what

01:20

a sequel to the game would be like and

01:21

we both agreed that if the game were to

01:23

ever get a sequel it should be a about

01:25

super right that's enough of that

01:26

speaking of the sequel also really

01:27

enjoyed that one too wasn't a fan of of

01:30

all the changes I think it lost a bit of

01:31

its Simplicity and it drags out a ton by

01:33

the end but for what it was I saw it as

01:35

nothing more but a worthy followup you

01:38

could just tell that Matt Stone and trap

01:39

Parker put so much work into these

01:41

projects making sure they were as

01:43

amazing as they came out to ensure the

01:45

franchise's gaming history could work

01:46

itself out of the shovelware bins and so

01:49

with that the question on everyone's

01:50

mind was what's next ninjas imagination

01:55

land something entirely new I can't we

01:57

it it feels like it's been forever since

02:00

the last South Park GM then we heard it

02:02

was going to be

02:03

3D all right seems like they made a big

02:06

deal during the Stick of truths

02:07

promotional speeches that a game

02:08

replicating the show's unique art style

02:10

would be the way to go moving forward

02:13

but okay we thought that they were

02:15

finally capable of doing a game that

02:17

looked just like the show that was sort

02:19

of the thing that excited us is you

02:20

could sit there and play the game and be

02:23

walking around the classroom or walking

02:24

around Cartman's backyard and if someone

02:26

was to walk in the room and watch you

02:27

play the game they would think you're

02:29

watching episode of South Park whatever

02:31

though maybe they just want to tackle a

02:32

gameplay style that wouldn't be possible

02:33

in merely two Dimensions I'm sure that

02:36

isn't an indicator of the quality here

02:38

I'm positive they're approaching this

02:40

with the same level of love and care

02:41

that they Pride themselves on I hope we

02:44

don't get a [ __ ] four on Game Spot

02:46

that's what I hope that'll piss me

02:49

off well you didn't get a four it was

02:53

Apparent from the very first trailer

02:54

that South Park snow day would be a

02:56

budget title it was no surprise to see

02:59

them adverti the fact that it was $30 so

03:01

heavily because if it were a full 60 I

03:03

think there would be riots on the street

03:05

because this [ __ ] isn't worth it I was

03:08

cautiously optimistic for snow day

03:10

admittedly not because I saw any glimmer

03:12

of hope in what they showed off but

03:14

instead because I didn't care that much

03:18

seemed to be an open-ish World hacking

03:20

slash the visuals looked uninteresting

03:22

and they never really did much to ConEd

03:24

potential players why they needed to get

03:26

this game what made it stand apart from

03:28

others and ultimately why it was a

03:30

worthy successor to the Stick of Truth

03:31

and fractured butthole why it was worth

03:34

changing genres I will say however the

03:37

biggest thing that got me worried about

03:38

snow day was the lack of enthusiasm on

03:40

Matt and tre's part for the other games

03:42

despite feeling as if they each took

03:44

forever to come out you could always

03:46

kind on the creators being there to talk

03:47

about it where they made it evident that

03:49

they were given these things they all as

03:52

much work as they would any other of

03:53

their projects but with snow we didn't

03:55

really get that there was the occasional

03:57

promotional video on the South Park

03:59

YouTube Channel where Trey looked as if

04:00

he were on a completely different planet

04:02

and for the IGN preview he was somewhere

04:04

else altogether I'm not trying to get

04:06

conspiratorial and say that they just

04:08

weren't all that invested in this

04:10

project but at the same time it's

04:12

undeniable that the hyper on the gem was

04:15

next to non-existent now Titan well

04:19

people don't like it to put it simple I

04:21

honestly wasn't going to get this scheme

04:22

I didn't get sent no dang free code and

04:24

that didn't really give me any reason to

04:26

think it was worth checking out but then

04:27

I got bored at 2 a.m. and thought [ __ ]

04:30

it and so now here I am is that really

04:32

what the start screen looks like anyways

04:35

I suppose with that it's time to delve

04:37

into South Park snow day to see if it's

04:38

a passionate per uh H is it a

04:43

disastrous is it good or bad also I got

04:46

a little announcement to make for years

04:48

now I've been fighting back against

04:50

uploading compilation videos on my main

04:51

Channel just because I don't like

04:52

muddying things with what's new and

04:54

what's old but I've really been

04:55

interested recently in doing bigger

04:57

compilations that compile all these

04:58

different videos about the same topic

05:00

because a lot of folks out there tell me

05:01

that they like to listen to my videos

05:02

when they asleep or when they're working

05:04

or studying and so I finally settled on

05:06

what I wanted to do and that's create

05:08

midnight Mark these are going to be

05:10

re-edited and touched up versions of

05:12

some of my older videos compiling them

05:14

together so you can listen to them in

05:15

the background doing whatever you do I

05:17

don't know I've edited out a majority of

05:19

the LI noises and find ways to connect

05:21

them all together so they're basically

05:23

just Mega videos for example on there

05:25

right now I have a 5 hour Five Nights at

05:27

Freddy's video which compiles my

05:28

original retrospective of all the games

05:30

along with the books and the movie to

05:32

try and make it one big seamless video

05:34

so if that sounds like something that

05:36

might interest you I plan on uploading

05:37

every week but let me know if there's

05:39

any specific compilations you'd want to

05:40

see on there and be sure to subscribe I

05:42

got a bunch of really highquality stuff

05:44

made for it like a whole new softer look

05:45

along with a new intro that I think

05:47

looks fantastic so subscribe to midnight

05:49

Mark and thanks for the

05:51

support one thing I appreciate about the

05:53

opening here is that they bothered

05:54

getting South Park Studios to actually

05:56

animated in high really for the duration

05:58

of this quite lengthy opening you could

06:00

completely treat it like another episode

06:01

of the show where we see a massive

06:03

blizzard head towards t with Cartman

06:05

praying to God to please let the T get

06:07

covered in the most snow it's ever had

06:09

just so he doesn't have to go to school

06:11

it's an incredibly endearing idea for a

06:13

South Park game on the surface Matt and

06:15

Trey always wanted to invoke a similar

06:16

feeling to Earth bind with these where

06:18

you would play as a blank kid traversing

06:19

this time by yourself things seeming so

06:21

much grander than they actually are in

06:23

reality and this concept lends itself

06:25

perfectly towards that with all apparent

06:27

snowed in and unable to go anywhere it

06:28

makes the entire you're twing the kids

06:30

play grind able to do whatever they want

06:32

with little to no interference I'm not

06:34

really into them going right back to the

06:36

wizard stuff with no explanation

06:38

fractured but Hol had a nice precedent

06:40

where you would assume each new game

06:41

would tackle a different genre from the

06:43

last but I have to assume they just went

06:44

with this for marketing reasons which is

06:46

a little sad everyone's designs are

06:48

simply one toone copied from The Stick

06:50

of Truth kind of Eed in the feeling that

06:52

this game didn't know what it wanted to

06:53

do to stand apart I'm also not too clear

06:56

on why they thought doing a Co parody

06:58

would be the way to go for their brand

06:59

new gum from the way everyone in

07:01

Universe talks about the snowstorm it's

07:03

pretty evident this is meant to be a

07:04

take on Co you know which they already

07:07

did but not everyone is stuck in their

07:09

houses and toilet paper has become the

07:11

new form of currency biting but really

07:14

all of that is kind of relevant again

07:16

it's just an excuse to have all the kids

07:17

and time playing with each other again

07:19

after the new kid ruined the previous

07:20

two by getting way too op yeah despite

07:23

the change in genre and well di menion

07:26

snow day is still following the events

07:28

of the RPGs you're once again put right

07:30

back at square one with everybody being

07:32

incredibly pissed off at you and so now

07:34

it's time to join the grand wizard

07:35

Cartman's

07:36

faction again as Clyde has informed Eric

07:39

that the Elven Army led by Kyle is

07:41

planning an attack on their Kingdom

07:43

they're not really after anything this

07:46

time but uh and with that we're dropped

07:49

into a short tutorial and by short of

07:51

course I mean 15 minutes long I guess

07:53

it's to teach us how to deal with this

07:55

new fangled dimension I like the idea

07:57

for it though you go on a short journey

07:59

to school where you have to walk through

08:00

the destroyed building Mr Macky locked

08:02

inside in the game slowly telling you

08:04

more and more about what you can do in

08:05

this new adventure I'm a little sad that

08:07

you don't get to explore it all here but

08:09

whatever I get it's something new more

08:11

linear overall the tutorial is a decent

08:13

time but I think it really has the

08:14

potential to make people have a super

08:16

negative first

08:17

impression hey what the [ __ ] return fire

08:21

return fire what who is that that can't

08:24

be matter Trey it sounds like someone

08:26

doing a bad Eric Cartman impression I

08:28

think I think this literally might just

08:29

be one of the developers inserting their

08:31

own

08:33

impression okay there's something I'm

08:35

going to talk about way more later but

08:37

this is definitely one of those games

08:38

where you start incredibly underpowered

08:40

painfully so and so having to control

08:42

the new kid with only two measy weak

08:45

weapons with little to no difference in

08:46

how you approach each fight kind of

08:48

shows how quickly it takes for this game

08:49

to become repetitive it's not a good

08:51

sign when I start getting bored of the

08:53

mean cycle during the tutorial but on

08:56

the more positive side your character

08:57

controls all right seeing high they

08:59

running 3D will never not be jarring but

09:02

turning jumping all feels fine except

09:04

for running running [ __ ] sucks I

09:07

think I was Elite to realizing this game

09:09

was most likely intended to be played

09:11

with a keyboard and mice honestly what

09:13

it reminded me of while playing was

09:15

fornite of all

09:19

things damn damn I'm kind of nasty but

09:22

it does this annoying ass thing where

09:23

your character's walking speed is

09:25

incredibly slow with you having a run

09:27

button and stamina meter really like

09:29

that you have infinite stamina when not

09:31

in battle too that's a great feature

09:33

however you can only run while pressing

09:36

directly in front of you meaning if you

09:39

want to run to the left or right to

09:40

dodge [ __ ] you're [ __ ] you're going to

09:42

go right back to walking again this

09:44

wouldn't be a big deal playing with a

09:45

keyboard and mice since you can more

09:47

easily move the camera while

09:48

multitasking but on a controller where

09:50

the run is attached to the circle button

09:53

it makes it really obnoxious to have to

09:55

use one finger to hold that darn while

09:56

using your thumb to move the camera all

09:59

always disrupted me [ __ ] pissed me

10:01

off but whatever controls still are fine

10:03

for the most part combat feels all right

10:05

even if the bow takes forever to use and

10:07

does a little to no damage but things

10:08

seem to be at the very least decent so

10:11

far and with that we're dropped into the

10:13

Hub world you can customize your new kid

10:15

here although there's not much variety

10:17

when you start I went with fantesia at

10:19

Mickey mice you can also choose your

10:21

weapons with tolken again one option but

10:23

what you're supposed to do here is talk

10:25

to Eric who will give you a list of uh

10:28

five missions to to conquer and upon

10:30

choosing you walk to this little snowb

10:32

which will loow you in this is not what

10:34

I did though I ran around this Hub world

10:36

for each just seeing what I could find

10:39

anwers nothing for some reason they let

10:41

you walk around this giant ass Hub World

10:43

outside of carman's backyard and want

10:45

nowhere near on the level of what the

10:46

others had to offer I still appreciate

10:47

having the ability to walk around Derek

10:49

Street if there were something to

10:51

actually find I understand that of

10:52

course we're not going to have the

10:54

amount of Freedom that's expected from

10:55

an RPG but at the same time it's South

10:58

Park in 3D of course I'd want to run

11:01

around this place they've had a long

11:03

almost 30-year history to pull from it

11:05

was cool getting to explore the kids

11:07

bedrooms and see all the props they've

11:08

accumulated over the past 25 Seasons

11:11

listening to the different tracks Tre

11:12

has produced on the radio again it's

11:14

something very pedantic to get over but

11:16

sadly this only comes from the two of

11:17

them having set the bar so high so when

11:20

it's not here it ends up feeling as if

11:22

something is missing from everything

11:23

I've seen thus far it appears that the

11:25

best phrase I can use to describe their

11:27

riding and setup a snow day is s Park on

11:30

autopilot there's no real effort here to

11:33

break new Grind to do something that

11:35

will blow people's minds not that it

11:37

needs to but if their goal here is to do

11:39

something at a much smaller scope then

11:41

the last thing I would want to do is

11:42

make any references to their previous

11:44

material that actually tried to do

11:46

something grind breaking and succeeded

11:48

mind you I know I'm complaining a lot

11:50

which doesn't seem fair considering I

11:51

haven't even you know started level one

11:54

and stuff but I really think I was

11:56

mostly disappointed to see that snow

11:57

dead just kind of starts s throws you in

12:00

with little to no Fanfare spectacle

12:02

apart from that janky but admittedly

12:04

neat transition from 2D to 3D I don't

12:07

know stick of truth and fractured but

12:08

hole just had incredibly strong openings

12:10

in my opinion so this one starting out

12:12

with a drawn art BB tutorial and not

12:14

even being all that funny to make up for

12:16

it seems like a sign of things to come

12:19

all right level one

12:22

end okay I've avoided the white elephant

12:25

in the room for long enough don't know

12:26

what I'm talking about well I I want to

12:29

show you something here is what the

12:31

tutorial of snow day looks like here's

12:34

the Hub world we just saw no here's

12:36

level one notice anything I get it's

12:40

called snow day and all but this really

12:42

seems like an idea that was better in

12:43

concept than execution because all these

12:46

[ __ ] places look the same want to

12:48

know why I know this every stage I just

12:51

showed you completely random this is

12:53

level one this is the tutorial and this

12:55

is the Hub World fantastic and as we'll

12:57

get into later this game's being sold

12:59

with a season pass with the promise of

13:01

future DLC stuff D the line so it sucks

13:04

to know that they're all going to have

13:05

to adhere to this snow dead gimmick when

13:07

it would be way cooler to actually visit

13:09

more places from the show or at least a

13:11

couple areas that aren't just completely

13:13

white you were almost never inside

13:15

buildings in snowa it is primarily an

13:17

outdoor adventure and so after a while

13:19

your mind grows bored of looking at the

13:21

same theme over and over again with hold

13:23

to nothing breaking up the monotony of a

13:25

screen that's 95% just [ __ ] white

13:27

South park has snow I get that but it's

13:30

never been on this level everywhere

13:32

Blends together and I'm so baffled as to

13:33

hi nobody in the team noticed this

13:35

before making it the primary focus of

13:37

the game the N64 scth Park game has

13:40

better art Direction than this I'd argue

13:42

anyway so to get back on our mission we

13:45

got to find Kyle to put a stop to

13:46

whatever plan he's in acting on Eric and

13:48

so oh there he is right there cool

13:51

here's where I got to give snow death

13:52

some props I actually really do like the

13:54

main idea behind each St and it's that

13:56

at the start of every R the leaders of

13:57

both forces meet to explain what perks

13:59

their armies will have during the level

14:01

you get two each time but the enemy can

14:02

get an upwards of five at a time perfect

14:05

this can go from them equipping all the

14:06

foes with deadly bows and arrows laser

14:08

swords Reviving some Fallen enemies

14:11

turning them into vampires and sadly

14:13

what you get isn't anywhere near is cool

14:16

oh boy I can be like 5% bigger making it

14:19

harder to evate attacks or shoot lasers

14:22

out of my eyes they're next to pointless

14:23

when fighting on Terin that isn't

14:24

completely flat but I appreciate the

14:27

idea I guess with the game as visually

14:29

and as we're going to soon see

14:31

mechanically repetitive of snow day this

14:33

card system does a pretty good job at

14:34

making each run feel a little varied you

14:37

can even see in the hub world with

14:38

Butters that there's a bunch of rule

14:39

cards in here I feel like I only saw the

14:42

same five or six through right my time

14:43

with it but I'm sure they're neat what

14:45

further builds upon this is the Jimmy

14:47

and Henrietta pit stops you can get to

14:49

throughout each stage they're everywhere

14:51

only able to be interacted with after

14:52

wiping out each hord of enemies which

14:54

makes it really infuriating when the

14:56

area is massive and some random kid is

14:58

hiding around some somewhere AI most

15:00

likely busted and unaware of where to go

15:02

and so now you need to run all around

15:04

the place looking for him or just pray

15:06

they eventually despawn I have no idea

15:08

why that would keep happening anyways

15:09

with Jimmy you can equip one of three

15:11

cards each of them giving you a

15:12

different permanent perk such as adding

15:14

a grind P to your fart move which I find

15:16

useful even better when you stack them

15:18

and get a card that allows your farts to

15:20

suck enemies right below you setting

15:22

them up perfectly to be crushed there's

15:24

a different set of perks depending on

15:25

which weapons and powerups you choose to

15:27

go into battle with there's unfort Ely

15:29

only a grand total of three melee and

15:31

three long range weapons but they all

15:33

feel pretty different even if I wish

15:34

there were more guess I got to wait for

15:36

the season pass upep toate boy video

15:39

games sure are fun but the sheer amount

15:41

of upgrades you can obtain for each

15:42

weapon again helps with giving it some

15:44

variety and you can even use your toilet

15:46

paper to make the card a higher Rarity

15:48

increasing whatever the effect is for a

15:50

bit for example I can get a card that

15:51

adds a Tesla coil effect onto my fire

15:54

wand me can get incredibly overpowered

15:56

or increase the range of my health totem

15:58

you can equip a lot more powers of token

16:00

after unlocking them but unfortunately I

16:02

thought that the two default options

16:03

health and the farke were more than

16:05

useful enough for me to justify not

16:07

trying any of the others all right maybe

16:09

if I didn't unlock them so far in that I

16:11

was already used to what I had and

16:12

didn't want to risk switching them out

16:13

for reasons I will get into later on the

16:18

opposite end henr at his parrot cards

16:19

are usually used for getting you ready

16:21

for the next fees of the battle like

16:22

replenishing your [ __ ] card uses are

16:24

getting more toilet paper for your next

16:25

Jimmy encounter this is the best aspect

16:28

of the game in my opinion I and

16:29

something that I wish I could see all of

16:31

but again only five stages so [ __ ] me I

16:34

guess something I'm really beginning to

16:36

notice as I play through the first stage

16:38

however is that the enemy variety

16:39

[ __ ] sucks just to see kids copy and

16:42

piece it all over the place which would

16:44

be a little more excusable if they

16:45

recorded more than five lines of

16:47

dialogue for

16:49

[Music]

16:54

him

16:56

ow can I have a do over don't get me

16:59

wrong it was a sweet idea for Matt and

17:01

Trey to let their kids voice the enemies

17:03

in snow de Trey uses his daughter so

17:05

often in the me and show that I could

17:06

recognize her voice anywhere but by God

17:09

it gets old if it were just for a couple

17:11

enemies or hell even just stuck to one

17:13

enemy type then I'd be fine with it who

17:16

cares but they are everywhere often

17:19

times repeating the same lines over each

17:20

other constantly it doesn't help in each

17:23

battle feeling incredibly repetitive

17:25

which is definitely not further helped

17:27

by the combat you you can do all of

17:29

three things in snow de a basic combo

17:32

your long ranged weapon of choice and a

17:34

jumping attack that's all you're going

17:35

to be doing here throughout each and

17:37

every level with stage one it seems like

17:39

they're trying to make the variety come

17:40

from your objective like this part where

17:42

you find Randy trapped underneath

17:44

Stark's Pond needing to find gas in the

17:46

keys for a truck to help him Escape but

17:48

it's just a glorified fetch Quest the

17:50

game may as well be standing you on a

17:51

linear path because getting these items

17:53

equit to nothing more than just wiping

17:54

out every enemy in an area and taking it

17:56

off whoever's back it was attached to

17:58

and it's not you have the freedom to

17:59

just rush in steal the item and run out

18:01

of there you know it being your choice

18:03

whether or not you want to kill all the

18:04

enemies and be rewarded with a card from

18:06

Jimmy at the end no because despite

18:09

Cartman constantly telling you to stop

18:10

what you're doing and grab the item pick

18:12

up that loot and let's get back to

18:13

fighting the elves I'm working on it but

18:16

once you have the thing a new Mission

18:18

pops up at the top of the screen

18:19

informing you that you still have to

18:20

defeat everyone meaning I know I have to

18:23

make my way all the way back to the

18:24

start of the area and fight through

18:25

everyone again which I didn't do in the

18:28

way because I wanted Cartman to stop

18:30

[ __ ] yelling at me not having a good

18:32

time going to be real this is getting

18:35

boring got that right this wouldn't be a

18:37

huge deal or anything but these levels

18:39

drag out for eaches just the same waves

18:42

of enemies over and over again for what

18:44

feels like an eternity it never feels as

18:46

if there's any progression for so long

18:48

because you're just fighting endless

18:49

waves with the same bad guys in the same

18:51

[ __ ] locations I'm only on the first

18:54

level yet it feels like it's been going

18:55

on for an hour with no end inside I make

18:58

long levels if you want whatever as long

19:00

as it's fun but if you know your stage

19:02

is this [ __ ] long then the one thing

19:04

that you definitely wouldn't want to do

19:05

to evoke fatigue in your players is to

19:07

advant to them how long they've been

19:09

doing this for by having the music end

19:12

you sit in silence for a bit and then

19:14

the song starts from the beginning

19:22

again that is inexcusable this is some

19:25

crash the Wrath of Cortex [ __ ] right

19:27

there and God the sign design is a

19:29

[ __ ] whole other issue not only does

19:31

it have that glorious repeating music

19:33

but we've also got some truly terrible

19:35

sign effects in here like the [ __ ]

19:37

Minecraft walking son while traveling on

19:44

ice but on top of all that for almost

19:47

every single cut scene here the audio is

19:50

completely out of sync they're my secret

19:53

army we're attacking you before you

19:55

attack us what are you talking about my

19:57

spies saw your army me gearing up for

19:59

battle your spies what the [ __ ] are you

20:02

talking about yeah you're yeah your

20:03

spies KY they your spies are getting

20:05

ready for battle this is a constant

20:06

throughout most of the game not to

20:08

mention the terrible mixing I don't know

20:10

if it's because they recorded last

20:11

minute lines at home or something but

20:13

sometimes the characters sound like

20:14

they're talking through a [ __ ] tin

20:15

can even worse is they attempt to have

20:17

the characters speak and come off as if

20:18

they're in the room with you especially

20:20

while wearing headphones and so certain

20:22

characters can only be heard from one

20:24

side but they didn't bother mapping it

20:26

to whatever side the character is

20:27

physically standing on

20:29

again you're only going to notice this

20:30

if you're wearing headphones where's the

20:31

raccon sponsor when I need it but at the

20:33

start of the level we have Kyle on the

20:35

left side and Cartman on the right would

20:37

only make sense for Cartman's voice to

20:38

come from the right side and Kyle's to

20:39

come from the left right left but no

20:43

check this out

20:45

blers explosive barels was this a rush

20:48

job why did it come out like this you'd

20:51

at least think with the little amount of

20:52

content present here it it would the

20:53

very least be polished and I can't

20:55

believe I feel to mention this at all so

20:57

far but you're not alone in this

20:58

Adventure no instead there is mandatory

21:01

co-op with the requirement of you having

21:03

three players with you during your run I

21:05

never bothered trying out the

21:06

matchmaking since I don't want that to

21:08

affect my Impressions or anything and

21:09

God knows I don't have three friends

21:11

willing to drop $30 on this [ __ ] or

21:13

three friends but thankfully if you

21:14

don't have real people to play with you

21:16

the game will automatically assign you

21:18

three AI characters and boy they sure

21:21

don't help at all they more often than

21:23

not just stand R do a couple of Texs

21:26

maybe then they die now I have to stop

21:28

what I'm doing because Cartman won't

21:30

stop chastising Me by not Reviving my

21:32

teammate and find a way over to them for

21:33

an epic fortnite revive all while

21:36

avoiding the enemies because God know if

21:37

I perish these [ __ ] aren't going to

21:38

be jumping in front of no bullets for me

21:40

too busy staring at the [ __ ] Sun

21:42

doing a whole lad of nothing whatever at

21:44

least appears that I'm approaching the

21:45

end of the stage [ __ ] finally it's

21:47

only taken an hour where you get

21:49

ambushed under Stark's Pond by The Elves

21:51

and God does it suddenly Mak sense why

21:53

that CHS to rarely lock you inside en

21:54

closed areas because well look at this

21:59

it's a visual mess not helped by every

22:00

single character bleeding together at

22:03

least in an RPG most of the kids being

22:04

used from the cmbs didn't affect

22:06

anything since it was clear where

22:07

everything was you're here enemy here go

22:11

but here it's just a bunch of

22:12

bobbleheads whacking together I can't

22:14

tell what's going on if I'm winning or

22:16

not especially because my stats just

22:18

[ __ ] disappeared thank you oh God

22:20

[ __ ] no not n like my controller just

22:23

[ __ ] disconnected because my [ __ ]

22:26

dog stood on my remote while it was

22:27

plugged in and busted the cords and not

22:29

just switches off randomly thanks dog I

22:32

died oh my God [ __ ] please please my AI

22:35

companion if there were any time for you

22:37

to function it would be nigh please I

22:39

begging

22:45

you what the [ __ ] okay no big deal I

22:50

guess I'll just respawn at the last

22:52

checkpoint

22:53

and don't let your ass get kicked by the

22:56

[ __ ] El again man I have I have a

22:58

reputation protect I have to do the

23:01

whole thing over again there are no

23:03

checkpoints in these hourlong stages of

23:06

course why would there be I think I'm

23:10

going to

23:11

bed and that was my first experience

23:13

with South Park Nota didn't leave a

23:15

stellar first impression originally I

23:17

was planning on powering through all

23:18

this in one sitting but I think they've

23:20

made it clear that that is not the way

23:21

to go unless I wanted to end up putting

23:22

my [ __ ] head through a wall this is

23:24

why I never wanted to experiment with

23:26

weapons or powerups because I know that

23:28

if I pick a bad combo without knowing I

23:30

would potentially have to Replay hours

23:32

worth of gameplay and as I lay awake

23:34

there trying to comprehend what the [ __ ]

23:36

I Just plad one thought couldn't leave

23:38

my head what happened here I talked

23:41

about it earlier but Matt and TR seem to

23:43

have such confidence behind their

23:44

previous gaming projects even during

23:46

their Comic-Con panel where they could

23:48

not see more D trotten Tre claiming to

23:50

perpetually be in the staties and right

23:52

before a new episode releases where he

23:53

worries it's the worst thing he's ever

23:54

made but it's clear that came from a

23:56

place of care he wanted it to be good

23:58

and for his efforts to pay off so badly

24:01

that the thought of folks not liking it

24:02

made him miserable but here I don't know

24:05

I just don't see it I remember first

24:07

hearing about this scheme when Matt and

24:09

Tres signed on for that $900 million

24:11

deal with paramite to start making the

24:13

specials for them for the next 7 years I

24:15

think this video game was a part of that

24:17

contract and honestly it makes total

24:19

sense why there seems to be such a lack

24:20

of passion behind this project if that's

24:22

the KE Stick of Truth came from their

24:24

desire to redeem their reputation in the

24:26

video game market and make something

24:27

they would have wanted to play

24:28

fractured but hole came from their

24:30

attempt to take criticism from The Stick

24:31

of Truth into a kind wanting to top

24:33

themselves where snow death seems to

24:35

have come from signing a contract saying

24:38

they would the brunt of the work here

24:40

seems to be on THQ Nordic end with mant

24:42

and Tre checking in every now and then

24:44

to give input not being able to dedicate

24:46

all their time to it because not only

24:47

are they busy having to make a season of

24:49

scth park each year but also two

24:51

hourlong specials and they just got done

24:54

opening their new restaurant which seems

24:55

to have taken up most of their focus

24:56

over the past couple years and our THQ

24:59

Nordic are a talented Studio sure I'm

25:01

incredibly excited for their upcoming

25:02

Epic Mickey remake but at the same time

25:04

I think the overall plan for snow Das

25:06

seems way more ambitious than anything

25:07

they've attempted before see South Park

25:10

snow day is not just your regular GM

25:12

it's this terrible little thing known as

25:14

a live service game this is the last

25:16

thing I would have expected from them

25:18

considering TR seemed very adamant

25:20

during the Stick of truths release to

25:21

that DLC was lame and that they didn't

25:22

want to do it and everyone kept saying

25:24

that word to us not word that phrase to

25:27

us not phase those letters to us

25:31

DLC and they're like oh just make a

25:33

DLC I agree [ __ ] that there's a few

25:36

ideas along the way that we've kind of

25:38

peeled off and said okay we're going to

25:39

make that like DLC freshed but ho had a

25:41

couple pieces but at the very least it

25:42

was an entirely new story it felt like a

25:44

worthy add-on but here not so much live

25:48

service is basically just DLC but it

25:50

sprinkled out to you over the course of

25:52

however many months with the payment

25:54

being made up front of course buy the

25:55

content first then decide if it was

25:57

worth your money and the best part is

25:59

because it's part of an existing game no

26:01

refunds better play it anywhere to get

26:03

your money's worth this has since become

26:05

the trend for games where you release a

26:07

product with an intentionally small

26:08

amount of content to bring players in

26:10

and then have them purchase a season

26:12

pass to obtain new content whenever

26:13

they're done with it the only problem is

26:15

when you make your game like this you

26:17

need to make sure it's good enough for

26:18

people to be willing to Shell out more

26:20

money for more content whether it be

26:22

weapons cosmetic items are what Snow

26:24

dead desperately needs more of levels

26:27

with how many games are do doing this

26:28

now I just can't see South Park sow Dead

26:30

doing enough new to Warrant a majority

26:31

of Gamers adding yet another

26:33

subscription to their ever growing list

26:35

and with no players buying the season

26:37

pass there's less money to put into the

26:38

game and less money means less content

26:40

and less content leaves you with a husk

26:43

of something that could have been a lot

26:44

cooler if they just put more time into

26:46

it enough time to wen't buying it for a

26:48

full 60 because while $30 is a good

26:51

price for a regular game these days it

26:53

feels to consider most of these live

26:54

service games are free with all the

26:57

money coming in from the season season

26:58

passes but with South Park after buying

27:00

the season pass you've now almost spent

27:02

as much as you would have on an actual

27:04

AAA release all for the promise of

27:07

getting more content leader on the line

27:09

and with the way things are looking n

27:10

all we have by the end of 2024 is more

27:12

costumes two new weapons and a new game

27:15

mode which presumably won't have a story

27:17

like the main Campion so what motivation

27:19

is for me to keep playing to rise the

27:21

leaderboards or do battle with my

27:23

friends well news flash the game has

27:25

been out for a week now and the player

27:27

Beast hasn't managed to crack an alltime

27:28

peak of not even 4,000 players that

27:31

sounds like a lot in theory but remember

27:33

I have to imagine maybe like 5% of these

27:35

people are going to be invested enough

27:36

to buy the season pass what's going to

27:38

happen a month after the Keem is

27:39

released or 6 months or a year with a

27:42

seemingly minimal amount of content

27:43

being added over the course of the year

27:45

I can't imagine it's going to bring in

27:46

many new players and it's only a matter

27:48

of time before the current player b gets

27:49

bored of replaying the same five levels

27:51

or basic fights against a couple waves

27:53

of enemies that they're already fighting

27:55

in the story mode okay well whatever the

27:57

pass is in the past it's a new day and

27:59

I'm going to try to go into this again

28:01

with an open mind you know what's funny

28:03

is I didn't even notice there was a

28:04

whole other side to the hub World here

28:06

when I first played it with Craig and

28:07

tweaks bezar for alternate outfits and

28:10

oh [ __ ] Mr Hanky feel like it's been

28:12

forever since we've seen him he lets you

28:14

use these dark matter jars you find

28:15

throughout the levels to upgrade your

28:17

skill tree increasing your damage Health

28:19

stanina you it's a little interesting I

28:21

guess these slightly higher stats seem

28:23

to be just what I needed to get through

28:24

the first level honestly it was no

28:26

[ __ ] sweat this time especially after

28:28

after swapping out that dinky ass bow

28:29

for a fire attack I also learned that if

28:31

you use your fire to escape and then

28:33

shoot the cloud with your fire it

28:34

ignites and damages all the enemies and

28:36

its radius you that's neat I wish there

28:38

were more Elemental stuff like this

28:39

where I can actually think about what

28:41

would be best for me in the moment not

28:43

to mention it's a fun and uh cool I did

28:46

manage to get to the boss fight with

28:47

Kyle this time which ended up being the

28:48

most fun I've ever had so far in this

28:49

whole thing I don't like that he has the

28:51

power to teleport all over the bloody

28:53

place at will but the mechanics in snow

28:55

death seem much more intuitive and

28:56

enjoyable when I'm aimed at a single f

28:58

with a set amount of patterns I can

28:59

learn and figure out what would be best

29:00

for me in the moment also the first time

29:02

in the game that I actually laughed

29:04

that's something [ __ ] you Cartman I

29:07

think maybe the reason why folks are

29:08

criticizing this game's comedy is sadly

29:10

once again because of the RPGs obviously

29:13

those things are going to be jam-packed

29:14

with cut scenes and dialogue and jokes

29:16

meaning there's more opportunity to make

29:18

you laugh you know they could shoot art

29:19

20 jokes to you in a minute at least one

29:21

was F to be funny compared to snowdale

29:23

which cut scene in mind peels in

29:24

comparison so of course there's going to

29:26

be less opportunity to make you laugh

29:28

and when a joke feels to land you got to

29:30

sit on it for like an hour till the next

29:31

cut scene arrives after beating Kyle

29:34

were informed that he actually didn't

29:35

plan any attack on Cartman and that Stan

29:37

is the one behind this endless winter

29:39

apparently having gone mad and so now

29:41

with Kyle on our side it's off to see

29:42

what's up with him from here each level

29:45

despite not breaking out of the snow

29:46

theming at least makes an effort to

29:48

explore a different area in time we

29:49

visit the rooftops of Mean Street HS

29:51

Pass Hospital the ruins of soda soopa

29:54

[ __ ] I wish there were more of that near

29:55

the beginning level three and five in

29:57

particular I think are real highlights

29:59

because there's a way more clear goal in

30:00

mind both of which have you Skilling to

30:02

the top of buildings makes it feel like

30:04

you've actually progressed the further

30:05

you get up and see how far the drop

30:07

below is it's not a vast Improvement or

30:09

anything you're still just whacking the

30:10

same crids of enemies for the most part

30:12

but there's a lot of little things that

30:13

I'm starting to notice like this that I

30:15

kind of like my throat's [ __ ] Dy like

30:17

realizing all the characters are going

30:18

to have their own unique factions with

30:20

different designs representing the

30:21

character well except for Kenny as we

30:24

soon see Stan deploy him uh her to

30:26

defeat you stand moving on to the next

30:28

level as Kenny n represents the flag

30:30

stolen a mission 2 Little Liam but

30:32

whatever it was still fun again the

30:34

one-on-one fights are my favorite part

30:35

of snow day by a long shot something

30:37

worth commenting on is how I think as

30:39

the game goes on the graphics and

30:40

designs of these locations are given

30:41

much more opportunity to impress I think

30:43

these levels look best when there's a

30:45

bunch of colored lights surrounding you

30:46

in the night it contrasts nicely against

30:48

the snow and it almost makes certain

30:49

levels stand apart from others almost

30:53

really my biggest issue at this point in

30:54

how snowdale looks would have to be the

30:55

character models themselves when trans

30:58

leading the characters to 3D you're

30:59

going to end up losing a lot of that

31:00

charm if anything this game just ends up

31:02

looking like a fully realized version of

31:03

that Old South Park Xbox game that got

31:05

cancelled they can't stand at 3/4 angles

31:08

and so you're always staring at their

31:09

slapped on sticker face with their eyes

31:12

wrapping around their heads along with

31:13

their Silhouettes being seriously

31:15

hindered like look at Kyle's trapper hat

31:17

I just learned it had an name it doesn't

31:19

stick out nearly enough he looks wet too

31:21

foxy along with Butter's hair having to

31:23

fall flat in his head instead of

31:24

sticking eye reminds me of these Liam BB

31:26

toys I had as a kid it's the best I

31:28

could do and it's clear that with scth

31:30

Park Studios is being enlisted to

31:31

animate every single cut scene so the 3D

31:33

animators could use it as a reference

31:34

you know there was a lot of effort in

31:36

here to make it feithful to the show but

31:37

it just didn't work out too well in my

31:39

opinion not bad but not good I wonder if

31:43

in the future they could try and emulate

31:44

a Mickey mice ear effect when

31:45

appropriate giving features like Butters

31:48

hairdo or st's puffball the ability to

31:50

follow the camera making sure it's

31:51

always front facing who knows how that

31:53

would look in practice though I ain't no

31:54

[ __ ] 3D modeler or hell just make the

31:56

game look like the newest intro the show

31:58

they've been using for like a decade and

31:59

are it looks fantastic and I'm sure

32:01

folks would love a playable version of

32:02

that it would look fantastic but I

32:04

understand that probably wouldn't heal

32:06

yet again changing the genre but I

32:08

wouldn't be shedding a tear over it well

32:10

anyways after defeating Stan we learned

32:11

that he's been put under what's

32:12

essentially mind control filling him

32:14

with Ridge and just what's been doing

32:16

all this or who ever since I got that

32:21

dark matter stuff from Mr Hanky I just

32:22

felt like different and what did you say

32:25

I got this dark matter stuff for my Axe

32:26

and I just felt so powerful that I

32:28

thought I could from Mr Hanky the

32:30

Christmas Poo yeah don't you guys

32:32

remember Mr Hanky was kicked out of town

32:35

by the entire town everyone turned on

32:37

him wait what the [ __ ] oh that's right I

32:39

completely forgot that Mr Hanky got

32:41

kicked out of the show like 6 years ago

32:44

finally we're getting a followup to that

32:45

Random episode for some reason 6 years

32:48

later honestly this perked me right back

32:50

up the game story finally showing a

32:52

spark of life with the boys realizing

32:54

that Mr Hanky has returned for revenge

32:56

on the T poisoning everyone with his

32:58

dark met [ __ ] it's [ __ ] right it's going

33:00

to be [ __ ] Cartman even briefly betrays

33:01

the group to join forces with Mr Hanky

33:03

never wanting to return to school which

33:05

made for a fun double twist that stage

33:07

kind of [ __ ] sucks though all the

33:09

enemies by this point are getting really

33:11

strong with poisoned adults not joining

33:13

among the fighting children but I mainly

33:14

hate it because once again they [ __ ]

33:17

act as if you can skip past all the

33:18

enemies when you're still expected to

33:19

beat them all when we find Eric the

33:21

mission thing tells you to catch Cartman

33:23

and this [ __ ] can run and so I'm

33:25

chasing him all the way to the end of

33:26

the area he gets away because it's an

33:28

automated sequence and it tells you that

33:31

you can't progress until you defeat all

33:32

the enemies but you told me to catch

33:35

Cartman whatever the bull roog fight at

33:37

the end was really cool even if that's

33:39

not bull roog but whatever honestly if

33:41

they wanted to make this game bigger and

33:43

honestly better why couldn't it just

33:45

have been a single player adventure with

33:46

each me and kid and T getting their own

33:48

level with them as the final boss each

33:50

kid has separated into their own Army

33:52

and the only way to bring them to yours

33:53

as the new kid is to kick their ass not

33:55

just me and four boys either Craig tweak

33:57

Jimmy tolken I don't know Timmy even the

34:00

more you play the more you wind up

34:01

building your own clan of scyth Park

34:02

kids with you being able to swap out

34:04

three at a time kind of like fresher but

34:06

whole each kid having different skills

34:08

and attributes basically what I'm saying

34:10

is South Park Kingdom Hearts admittedly

34:13

the combat does get better as you go on

34:15

though once you begin getting more Jimmy

34:16

card options for your new weapons it's

34:19

really easy to get overpowered in a

34:20

level if your luck is right but

34:22

thankfully it's balanced enough to where

34:23

you getting a bad selection doesn't

34:24

automatically mean you won't have a

34:25

chance and the more I go on and the more

34:27

I start to get a handle of this cycle

34:29

they're going for the more I'm finding

34:31

myself actually starting to enjoy this

34:34

unfortunately however the Mr Hanky boss

34:36

fight at the end was a bit of a leton

34:38

the design is cool and I like that the

34:39

goal is to get toilet paper off the

34:40

little ones and shoot it at him from

34:42

cannons but goes by way to quick and and

34:44

super antil climatically either way with

34:47

that the game is over even Ends by

34:49

giving a conclusion to that Mr Hanky

34:50

stuff with Jesus kind of just showing up

34:53

to express disappointment for them for

34:55

not being more willing to forgive Mr

34:57

Hanky for those problematic tweets that

34:58

he made and with that they apologize and

35:01

everyone is friends again huzzah Mr

35:03

Hanky are willing to make it a snow de

35:05

whenever the boys wine which I find to

35:06

be a fun way of letting the game have a

35:08

definitive ending while giving an in

35:09

Universe reason for why it continues to

35:11

snow I'm losing my voice from all that

35:13

screaming earlier saying that though

35:15

there's nothing really to do n you're

35:17

informed there's this Nicole thing

35:19

random character where you can find her

35:21

in levels and get to do something it

35:24

claims it will make things super hard

35:26

but I'm not sure if that's the entire

35:27

level or just certain parts I don't

35:29

really feel like fine night and I've not

35:30

seen a single YouTube video showing it

35:31

off so I guess that's it right for n at

35:35

least I can't say I'm surprised how

35:36

short it was again given the price tag

35:38

but five levels I can't get past that

35:41

snow death feels as if it's ending right

35:43

when it's starting to begin it feels as

35:45

if there's so much untapped potential

35:46

here especially given how much enjoyment

35:48

I got out of the last couple levels I

35:50

really think snow da at its best when

35:52

it's leaning into what little variety it

35:53

can offer like stage 3 giving you

35:55

specific missions like lighting yourself

35:57

on on fire while lighting these beacons

35:59

up the tower or again five having you

36:01

travel up the hospital snowdale works

36:03

when it's disguising the fact that

36:04

you're basically just mashing the same

36:06

two button combos for 5 hours but

36:08

unfortunately I don't think it reaches

36:10

that potential very often I wish this

36:12

game could have been made in a day where

36:13

live service stuff wasn't the trend hell

36:16

I think if this was released on the PS2

36:17

and the 2000s it would have been one of

36:19

those games that tries to shove in as

36:20

many different styles as it can driving

36:23

combat shooting collectathon all of

36:25

which would be equal amounts of media

36:27

Jer but in this day and age in 2024

36:30

games just don't seem to be that simple

36:32

anymore now you have to buy season

36:35

passes to truly get your money's worth

36:37

and if not then try to get some

36:38

enjoyment out of the same five levels

36:39

over and over have at it I just can't

36:42

see this game being very successful

36:43

enough to make more story content I

36:45

haven't seen a single soul talking about

36:47

this gamee unless it's to say how bad it

36:49

is the only audience here is existing

36:50

South Park fans whereas I'd argue

36:53

anybody could love the Stick of Truth or

36:54

fractured but whole simply because

36:56

they're good GS

36:58

but at the very least I hope this

36:59

doesn't deter matre from trying their

37:01

hand at another video game in the future

37:02

if anything I hope this gives them the

37:04

motivation to want to improve upon what

37:05

didn't work about this one but can you

37:07

realistically start development on

37:09

another project while expecting folks to

37:10

continue spending money on the last one

37:12

or do you just call it quits and move

37:14

past it while pissing off the people who

37:15

did bother spending the season pass

37:17

money on snow day they've put all their

37:18

eggs in one basket and with how busy the

37:21

Duos seem to be along with frankly just

37:22

being a lot older now you know the sick

37:24

of truth is 10 years old I'm really

37:26

uncertain what the future South Park

37:28

games hold but at the very least I pray

37:30

that this isn't what they go out on

37:32

despite having a good bit of fun with

37:33

the latter half of snow day I definitely

37:35

wouldn't recommend it to anyone the only

37:37

people who would want to play this thing

37:38

have already bought it realistically

37:41

there's just not enough here to Warrant

37:42

the price along with there being just

37:43

much better things to play right now and

37:45

so with

37:47

that uh that's

37:49

[Music]

37:51

[Applause]

37:56

it

38:00

[Music]

38:10

a

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Tags associés
South ParkVideo Game ReviewNostalgiaFan ExperienceGameplay AnalysisFranchise EvolutionEmotional JourneyContent CritiqueGaming IndustryFan Expectations
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