The Many Scandals of Steam's Worst Games
Summary
TLDRThe video discusses the worst-received games on the Steam platform, as determined by Steam 250, focusing on titles that have disappointed their fanbases due to various reasons such as poor handling, lack of content, and exploitative microtransactions. Notable examples include Roller Coaster Tycoon World, 2K 24, Mobile Suit Gundam: Battle Operation 2, and War of the Three Kingdoms, each with their unique stories of failure. The video also touches on the broader issues within the gaming industry, such as the challenges of Early Access games and the impact of corporate decisions on game quality and community trust.
Takeaways
- 🎮 The video discusses the worst-rated games on the Steam platform, highlighting the reasons behind their negative reception.
- 🏆 Roller Coaster Tycoon World tops the list due to its poor execution and deviation from the franchise's legacy, despite high expectations.
- 🚀 The history of Roller Coaster Tycoon is explored, emphasizing the success of the first two games developed by Chris Sawyer and the subsequent decline.
- 💻 The video touches on the technical and design issues of various games, including poor net code, feature-stripped versions, and bad handling mechanics.
- 🌐 The impact of publisher decisions on game quality is discussed, with examples of how greed and lack of understanding can ruin a game's reputation.
- 🔄 The issue of microtransactions and their negative effect on gaming experiences is highlighted, particularly in the context of mobile gaming.
- 🎮 The video also covers the Early Access model and its potential pitfalls, such as games that are never finished or fail to live up to their promises.
- 🤔 The importance of game design conventions is emphasized, noting that disregarding them without a clear reason can lead to confusing and unenjoyable games.
- 🌐 The influence of Chinese gamers on the Steam review system is mentioned, with their ability to mobilize against games they perceive as exploitative or disappointing.
- 💸 The business practices of game companies, especially in relation to中国市场, are discussed, including the consequences of partnerships and licensing deals.
- 📉 The video concludes with a reflection on the gaming industry's challenges, the power of community feedback, and the need for developers to prioritize quality and player satisfaction.
Q & A
What is the main issue discussed in the script?
-The main issue discussed in the script is the poor reception and negative reviews of certain video games, with a focus on those that have a high ratio of disliked to liked reviews on the Steam platform.
Which game is highlighted as having the worst ratio of disliked to liked reviews on Steam 250?
-Roller Coaster Tycoon World is highlighted as having the worst ratio of disliked to liked reviews on Steam 250, with a 75% negative rating.
What is the significance of the game Roller Coaster Tycoon in the simulation game genre?
-Roller Coaster Tycoon is significant in the simulation game genre because it represents a golden age of simulation games where the concept of 'Sim' in a game title almost guaranteed success. It was developed by a single programmer, Chris Sawyer, and its simplicity and accessibility made it a hit among gamers.
What happened to the Roller Coaster Tycoon franchise after Chris Sawyer left?
-After Chris Sawyer left the franchise, it took a steep dive in quality. The development of Roller Coaster Tycoon 3 was passed off to Frontier Development, and subsequent games like Roller Coaster Tycoon 3D and Roller Coaster Tycoon 4 (mobile game) received negative reviews and failed to capture the essence of the original games.
What is the main criticism of Roller Coaster Tycoon World?
-The main criticism of Roller Coaster Tycoon World is that it failed to live up to the legacy of the original games. It had a poor announcement trailer, bad graphics, and was seen as an attempt to milk the franchise without capturing the spirit of the original games.
What is the general sentiment towards mobile games with microtransactions in the script?
-The general sentiment towards mobile games with microtransactions in the script is negative. The speaker expresses personal disgust for games that hook players into paying extra for continued play or shortcuts, and laments the state of mobile gaming during a certain era where such practices were common.
What is the issue with the PC version of 2K 24 on Steam?
-The issue with the PC version of 2K 24 on Steam is that it is essentially the last-gen version of the game, missing many features and having an outdated look. It lacks the key features that are present in the console versions, and the community for the PC version is almost non-existent, leading to a disappointing experience for PC gamers.
What is the main problem with Mobile Suit Gundam: Battle Operation 2?
-The main problem with Mobile Suit Gundam: Battle Operation 2 is its poor net code, which leads to frequent matchmaking failures. The game also has a harsh penalty system for disconnecting from matches, which further frustrates players.
What happened to the development of Space Base DF9?
-The development of Space Base DF9 was halted after sales didn't meet Double Fine's expectations and they could no longer afford to continue its development. The game was rushed out of Early Access and released in an unfinished state. The official website even listed every idea they hoped to implement, which was not achieved, and the game's source code was uploaded, suggesting modders to finish the game, which they did not.
What is the criticism towards games that do not innovate or improve on established conventions?
-The criticism is that while being original can be commendable, it does not guarantee a good game. Established conventions exist for a reason and abandoning them without a clear alternative can lead to a worse gaming experience. Innovation should not come at the cost of fundamental game design principles.
Outlines
🎮 Roller Coaster Tycoon World: A Tale of Nostalgia and Disappointment
This paragraph discusses the history and downfall of the Roller Coaster Tycoon franchise, focusing on the critical and commercial failure of Roller Coaster Tycoon World. It highlights the game's negative reception due to its departure from the franchise's roots, poor development, and the lack of involvement of its original creator, Chris Sawyer. The paragraph also touches on the nostalgia associated with the franchise and how the latest installment failed to meet fans' expectations, leading to its placement among the worst-rated games on Steam.
📺 The Worst Video Game Trailers and the Launch of Roller Coaster Tycoon World
The paragraph delves into the poorly received announcement trailer for Roller Coaster Tycoon World and the widespread criticism it garnered from both fans and gaming media. It compares the game's graphics and design unfavorably to other successful titles released around the same time, emphasizing the disappointment fans felt given the franchise's legacy. Additionally, the paragraph discusses the game's development issues, multiple developer changes, and the eventual negative reception it received upon release, contributing to its status as one of the most disliked games on Steam.
🎮 The Decline of 2K24 and the Rise of Mobile Gaming
This paragraph examines the decline of the NBA 2K franchise, particularly focusing on the PC version of NBA 2K24. It criticizes the game for its last-gen version release on PC, lack of features, and overall poor quality compared to its console counterparts. The paragraph also discusses the impact of microtransactions and the game's anti-cheat system, which was seen as inadequate. Furthermore, it explores the broader issue of mobile gaming and its controversial practices, such as exploiting nostalgia and implementing pay-to-win mechanics, which have left a negative impression on players and contributed to the game's negative reception.
🕹️ Early Access Games: The Double-Edged Sword of Game Development
The paragraph discusses the concept of Early Access in game development, highlighting both its advantages and drawbacks. It mentions successful Early Access games like Subnautica and Minecraft, while also focusing on the risks involved, such as the lack of obligation for developers to complete the game and the potential for leaving players with unfinished, unsatisfactory products. The paragraph uses the example of Space Base DF9 to illustrate the pitfalls of Early Access, where the game was released in an unfinished state and left players with a lackluster experience.
🎮 A Mix of Misguided Games: From Religious Art to Flatout Failure
This paragraph covers a range of games that have failed in various ways, from the bizarre and seemingly misguided religious game 'Orel's Chasm' to the disappointing sequel 'Flatout 3'. It discusses the issues with these games, such as poor design choices, lack of quality control, and the exploitation of nostalgia. The paragraph also touches on the broader theme of game developers trying to innovate but ultimately producing games that are either unplayable or fail to capture the essence of what made the original games successful.
🕹️ The Rise and Fall of MMOs: From Overpromised Kickstarters to Disappointing Releases
The paragraph explores the challenges and pitfalls of developing massively multiplayer online games (MMOs), using the example of 'Identity' to illustrate the issues faced by such projects. It discusses the high costs and technical difficulties associated with MMO development, the often-unrealistic promises made during crowdfunding campaigns, and the disappointing results when these games fail to live up to their hype. The paragraph also briefly mentions the broader context of the gaming industry's approach to MMOs and the impact of these failures on the genre's reputation.
🎮 The Disappointment of OverWatch 2 and the Chinese Gaming Backlash
This paragraph focuses on the negative reception of OverWatch 2 due to its shift from a full game to an update for the first game, which included a free-to-play model, a controversial battle pass system, and a lack of promised PVE content. It also discusses the additional frustration from Chinese players who, due to partnership changes with NetEase, faced issues with localization, server latency, and the inability to transfer progress from previous versions. The paragraph highlights the power of the Chinese gaming community in voicing their dissatisfaction, resulting in OverWatch 2 receiving a significant number of negative reviews on Steam.
🎮 The Legacy of War of the Three Kingdoms: From Board Game to Online Sensation to Disappointment
The paragraph details the evolution of the War of the Three Kingdoms franchise from a popular board game to an online trading card game, and its eventual decline due to excessive microtransactions and poor management by the developers. It emphasizes the game's initial success and popularity in China, the frustration of fans when the game was monetized at the expense of gameplay, and the unique ability of the Chinese gaming community to express their discontent through a concerted effort on Steam. The paragraph also touches on the broader implications of this decline for the gaming industry and the importance of maintaining a balance between monetization and player satisfaction.
🎮 The Impact of Burnout on Content Creation and the Future of Kudos' Channels
In this personal and reflective paragraph, the creator discusses his experience with burnout as a content producer, attributing it to the pressure of maintaining a high volume of output while striving for quality. The creator shares his decision to prioritize his mental health and return to creating content that he personally enjoys, even if it means potentially reducing the frequency of uploads. The paragraph also introduces a second channel as a solution to continue providing regular content without compromising on quality, offering a glimpse into the creator's future plans and his commitment to delivering content that resonates with his audience.
Mindmap
Keywords
💡Steam 250
💡PC Master Race
💡Roller Coaster Tycoon World
💡Microtransactions
💡Early Access
💡Kickstarter
💡Game Development
💡Game Review
💡Gaming Community
💡Game Monetization
Highlights
The transcript discusses the worst-received games on the Steam platform, highlighting the reasons behind their negative reception and the impact on their respective franchises.
Roller Coaster Tycoon World is mentioned as a game with a 75% negative rating, due to its failure to capture the essence of the beloved franchise and its greedy exploitation by the publisher.
The history of Roller Coaster Tycoon is detailed, emphasizing the franchise's golden age and the legendary programmer Chris Sawyer's role in its success.
The transcript touches on the issue of game developers prioritizing profits over quality, leading to the decline of once-great franchises.
The failures of Roller Coaster Tycoon 3D and Roller Coaster Tycoon 4 are discussed, highlighting the negative impact of mobile gaming trends on the franchise.
The transcript criticizes the state of modern gaming, where companies create microtransaction-riddled games that prioritize profits over player experience.
The game War of the Three Kingdoms is highlighted as an example of a popular game ruined by excessive microtransactions and lack of consideration for its player base.
The impact of Activision Blizzard's business practices on the reception of games like Overwatch 2 and NBA 2K24 is discussed, emphasizing the importance of developer integrity.
The transcript discusses the Early Access model and its potential pitfalls, using games like Space Base DF9 as examples of failed projects that left players with unfinished, unsatisfactory products.
The unique case of Orel's Chasm is presented, a game that attempts to be a religious deprogramming tool, showing the wide variety of reasons a game might be poorly received.
The transcript explores the challenges of developing MMO RPGs, highlighting the high costs and development difficulties that often lead to failed projects or unmet expectations.
The game Identity is used as an example of a Kickstarter project that failed to deliver on its promises, swindling money from backers and leaving them with an unfinished product.
The transcript discusses the power of the Chinese gaming community in shaping the reception of games like War of the Three Kingdoms, showing the global impact of player feedback.
The impact of game reviews on Steam is emphasized, showing how they can serve as a platform for players to voice their frustrations and influence the reputation of a game.
The transcript highlights the importance of developer communication and transparency in maintaining a positive relationship with the gaming community.
The discussion of various games' downfalls serves as a cautionary tale for developers about the dangers of prioritizing profits over quality and player satisfaction.
Transcripts
well there you go that's them I'm not
going to clickbait this you won't even
have to pause the video because I'll
keep them up there for a minute these
are the games that as determined by the
website steam 250. have the worst ratio
of disliked to liked reviews along with
a little bit of
math what's most interesting to me
however is that every single one of
these drew the eye of the PC Master race
for completely different reasons and
even the stories I thought I knew were
actually only a fraction of the real
issue take for example Roller Coaster
Tycoon World currently sitting at spot
number 10 on the list with a 75%
negative rating Roller Coaster Tycoon
world is the tragic tale of a publisher
desperate to mil a franchise long after
the man who made it special had moved on
saying the words Roller Coaster Tycoon
is like casting a spell that sends a
2000's kid back in time to Win computer
monitors ears and could kill a man when
dropped from a second story balcony
Roller Coaster Tycoon was from that
golden age of simulation games where you
could slap the word Sim on the front of
anything and it was an instant hit Sim
City Sim Tower Sim
on this list isn't actually as long as I
thought it would be of course your other
option was to slap Tycoon on the end of
a word and out of all of these Roller
Coaster Tycoon Reigns Supreme the first
ICT game was developed entirely an
assembly by just one man legendary
programmer Chris Sawyer the upside toour
language like assembly is that programs
such as say a roller coaster management
simulator will run exceptionally well on
even the shittiest family PC no matter
how many cool Internet Explorer search
bars you install that accessibility
along with the game being bundled and
frozen pizza boxes Scholastic book fears
and you know just being a fun game saw
it explo and popularity Chris and his
team of artists Simon Foster and
composer alist brimble would go on to
create Roller Coaster Tycoon 2 the game
which Chris says fulfilled his personal
vision for Roller Coaster Tycoon you see
Chris Reed's like a true artist to me
one that isn't content to endlessly milk
easy sequels for money but one that
moves on when he feels he's done all he
can do with a concept although earning
$30 million does give you the flex
ability to do things like that of course
just because the autter involved with a
franchise is finished with it doesn't
mean the ravenous capitalistic
conglomerate who publishes it is and
here's where the milk from our cash cow
starts to turn
sour the development of roller coaster
tyon 3 was passed off to Frontier
development and while it hasn't aged as
well as two it was and is still a
well-received Game Chris soer would act
as a consultant for three which was the
last time he would be involved involved
with any future release in the series
following Chris's departure the series
took a steep dive like a roller roll
like roller
coaster 8 years after Roller Coaster
Tycoon 3 a 3DS game titled Roller
Coaster Tycoon 3D was released which is
neither the third game in the series nor
the first 3D roller coaster tycoon game
though I suppose Super Mario 64 isn't
the 64th one either Roller Coaster
Tycoon 3D was hot but it wasn't nearly
as poorly received as the next
game Roller Coaster Tycoon
4 mobile yes the fourth official roller
coaster tycoon game was a direct to
mobile game from that particularly awful
era of mobile gaming where companies
with big IPS realized you could just
print money from making lazy micro
transaction riddled slop like The
Simpsons tapped out or Family Guy The
Quest for Stuff sure guys irreverent and
satirical all you want you're still a
2014 premium game it should be noted
that Chris Sawyer absolutely despises
microtransactions and mobile games I
have a personal disgust for any game
which deliberately tries to hook players
into feeling they have to pay something
extra to continue playing or to take
shortcuts but it's a proven and
successful income model for some reason
people don't like to see their childhood
Nostalgia coated in piss and then rung
out on their doorstep so to Plate The
Gamers who are hoping for you know an
actual game publisher Atari announced a
new PC game as well Roller Coaster
Tycoon world this would end up being
worse than well just doing nothing
honestly the announcement trailer
received uh less than favorable
Impressions from both fans and gaming
media alike these ranged from Tech full
such as Roller Coaster Tycoon world's
game pay trailer Is tragically bad to
possibly the funniest title I've ever
seen for a news article now this has to
be one of the worst trailers I've seen
for a game it opens with real footage
from a real roller coaster which baits
you into thinking maybe this is a
cinematic trailer or better yet these
are in-game Graphics but after some very
dodgy motion-tracked text it awkwardly
transitions into actual gameplay so
bluntly that the genitors will be saw
dusting your vomit and note on here
we're finally treated to the real
graphics and it's
not good it's ugly in fact the colors
are ass the lighting sucks half of the
shots have shadows and the other half
don't as though they were trying to show
off what this game would look like with
the settings turned to low in case
you're wondering I know this was almost
10 years ago at this point but that
doesn't mean [ __ ] The Witcher 3
bloodborne Arkham Knight all 2015 games
all still looking great today sure these
were all different genres with larger
budgets so a fe comparison might be City
sky lines which dropped a few days after
this trailer and looks infinitely better
despite having to render an entire city
and not just a single theme park the
trailer also has that shitty Cherry
hipster Kickstarter music that was
endemic at the time this isn't
surprising because despite being
published by Atari it feels like the
sort of Kickstarter game that would play
off Nostalgia to deliver a Half Baked
Early Access mess that captures none of
the spirit of the original Atari swap
Developers way through development for
reasons they've never disclosed then
swapped developers a second time for
more reasons they've never disclosed
which is always a good sign these Nine
Circles of development help pushed the
game's release from early 2015 to
December of 2015 after a beta weekend in
October of 2015 the feedback which I
can't imagine was good prompted them to
delay the game a second time until early
2016 in March of 2016 the game slopped
out into Early Access which was the
2010's way of saying we've already spent
too much bloody money on this thing but
we can't afford to delay it anymore
along with a dash of you can't critique
it yet because it's not done after being
universally mocked for several months
Atari announced that it would officially
leave early access on November 16th 2016
one day before the release of rival Park
management Sim Planet coaster which was
was you know a good game like an exiled
Prince coming to Dethrone their
tyrannical father Planet coaster was
also developed by the exact same company
that made Roller Coaster Tycoon 3 so the
trailer was bad but that thing came out
2 years before the game was even
released and Early Access is essentially
like the game's beta so maybe the final
release ended up being half
decent let's take a look at those
reviews bad simulation bad frame rate
bad Graphics bad communication from the
developer poor future plans poor bug
fixes poor coding poor attempt at
pleasing everyone poor attempt at
keeping what an RCT game even is poor
game life it's had due to having three
separate developers well they don't
mention the music at least so maybe
that's okay the game only has one song
and six variations which are not that
great either okay never mind the reason
I included all that Preamble about
Roller Coaster Tycoon history is because
it's to realize just how much Atari
botched this beloved franchise a
franchise encased in rockard Nostalgia
like a mosquito and cased and Amber
don't forget Chris Sawyer programmed two
vastly Superior versions of this game
out of glue and spaghetti sauce by
himself with only a talented artist and
composer to help with visuals and audio
which is quite a lot actually almost
every review in some way or another it
says you should just buy Planet coaster
instead I don't know if Atari was hoping
hoping to Edge out Planet Coaster by
just releasing a day earlier as though
the audience was so ravenous for a theme
park simulator that they'd be willing to
settle for a boring ugly mess instead of
waiting one day maybe they thought game
development's like a race and whoever
gets their one out first as the winner
clearly they forgot the legendary quote
from shiru mamoto designer and director
of 1982's Popeye a bad roller coaster
tycoon game will be bad for a very long
time maybe a year but a good game a
planet coaster Planet coaster game
Roller Coaster Tycoon many Kudos I want
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video sport games aren't my cup of tea
but for a huge portion of the population
they does
these games for many people are as deep
as they're willing to tip their
basketball shaped toes into the world of
gaming and there's nothing wrong with
that in theory unfortunately the
companies Behind these games know that
and so not only do they have no
incentive to make a better game they
actively designed hostile expensive
grind fests that would put a Korean
Teddy gutcher to shame and those at
least have some creamy rotundos for you
to enjoy unless you mod LeBron I suppose
D on the fact that t 2 has had
exclusivity deals with the NBA since as
early as
2011 and you've essentially got a
monopoly on an entire genre imagine if
Road of Warcraft was the only game that
was allowed to have elves and dwarves
and magic or fortnite was the only game
you were allowed to shoot a gun in or
Call of Duty was the only game you're
allowed to be called sure these examples
are a bit more extreme than the reality
Take 2 doesn't own the rights to the
game of basketball but if you're an NBA
fan the 2K series is the only place
you're a bble to play as the real
players and the real teams who you
actually give a [ __ ] about so when they
release a buggy broken mess of a game
that's closer to a credit card scam than
a piece of entertainment your options
are either play the game or play nothing
nothing so what is it about 2k 24 on
Steam that's especially offensive the
vast majority of it comes down to
slighting the ego of the PC Master race
in addition to the gameplay Scruples
we'll look at in a minute the PC version
of 2 is probably the worst PC version
I've ever seen of a game note that I
didn't say Port because a port at least
implies it's the same game the most
glaring issue off the bat is that 2K
24's steam release is the last gen
version of the game it used to be that
games would receive simultaneous release
of both last gen and nextg around the
time a new console generation came out
to bridge that gap before leaving last
gen behind to with it however nxgen
console supply shortages have seen games
like 2K received simultaneous last year
and nextg versions well into the current
generation's lifespan and for some
bizarre reason have decided that PC
couldn't handle the raw power of the PS5
and Xbox series
versions keep in mind that one of the
key features of PC gaming is that you're
able to achieve graphical quality
leagues above what was available on
Console so the game looks outdated but
it at least has all the same features as
a console
right yeah about that it'd probably be
quicker to just list the few features
the game actually has but here's a list
of everything that's missing no my
career story no Pro play animations
which is one of the major new features
of 2K 24 no City for my career no
crossplay with consoles can't select
what jerseys you play no accessories for
away games can't explore the locker room
on top of all this the PC scene for 2K
is dead a lot of sports games fans lean
on the Casual side of the spectrum and
casual gamers aren't really known for
dropping several thousand on a gaming PC
when they can just buy a PS5 and be done
with it so it's unsurprising that the PC
version doesn't receive the same love as
the console versions which begs a
question as to why they even bothered to
release it at all I mean it's money the
answer is money but humor me the PC
version is also so easy to hack and pump
your character stats that you're
practically forced to as you'll be
playing at a severe disadvantage against
everyone who does which is all of them
because the game's anti-che must just be
a text file that says don't forget add
an anti-che before shipping so if you're
willing to look past your outdated
feature stripped copy of a game that's
Community is 10 people who all cheat
you're greeted with a game that wants
all your money if you want your my
career character to be even remotely
viable you have to drop real money on
the game to buy the in-game currency VC
okay In fairness you can earn VC by
playing games except that you earn a
pathetic amount of it if you lose which
you will because your character needs
more currency to level up it's a
perfectly designed hamster wheel that
has only one clear way out of it paying
money or not playing it but let's be
real that's not
happening Mobile Suit Gundam battle
operation 2 is a game so exciting that
they felt the need to have the title be
in all caps but for the sake of your
ears I'll read it as though it has none
Mobile Suit gun battle operation 2 is a
free-to-play gcha game based on the
iconic Japanese anime franchise Gundam
it boasts a massive array of mobile
suits available to earn epic 6v6
multiplayer battles and a gcha model
that is supposedly very free-to-play
friendly the game is according to most
reviewers an incredibly fun multiplayer
experience that's everything they've
ever wanted from a Gundam game that they
can't recommend to anyone out of all of
the games on this list this one is the
most disappointing because it came so
close to being good but fell on its face
at the last hurdle being able to
actually play the damn thing games with
network issues have been a recurring
theme of the last few months with
overnight hits like hell divers 2 and
last Epoch Suffering From Success these
games were so popular that it exceeded
even their wildest estimations and it
wasn't long before all their server
pipes were clogged up and for their
reviews to do the same Mobile Suit gun
and B operation 2 suffers from a similar
albeit much stupider problem its net
code is so bad that you'll frequently
struggle to join a match to the point
that the words failed matchmaking will
be burnt into your monitor the leading
theory for this is that the game
utilizes peer-to-peer servers where
there isn't one Central server that the
game is hosted on and instead it's
hosted on each of the players computers
many games utilize this system but
battle operation 2 has such strict
requirements for player ping that
anything less than the best as aelony
and will result in you getting I'm sure
these ly requirements work great if say
both players are on a small island in
East Asia but not so much when you've
got two separate players on two separate
time zones this is frustrating on its
own but made roughly 900 billion times
worse by the second awful design
decision a penalty system let me read
you this
review Chad's going to read you this
review oh sure disconnecting from a
match once drops you from good standing
to caution and doing so again before
getting back up I I
or disconnecting from a match once drops
you from good standing to caution and
doing so again before getting back up to
good will drop you to penalty level one
this bans you from matchmaking for
several days stops you from getting most
afterm match Rewards or XP and makes it
so you can only lose ranking points when
playing ranked matches until you get
back to at least caution the only way to
climb the standings and get back to good
is by completing ranked matches it will
never go away on its own and take
several dozen matches to get back up to
good the Steam Reviews page consists
almost entirely of people recounting
their experience of receiving banss
ranging anywhere from 24 hours to a week
all for having the audacity to attempt
matchmaking 8 months after this game's
release the match making woes continue
to plague
[Music]
it space base df9 short for space Bas
didn't finish 9 is the perfect example
of the Early Access failure this one
really hurts to cover as double F find
is one of my favorite developers but
come on guys what the [ __ ] is this space
ghost was cooked up as part of Amnesia
fortnite 2012 a public game j/f
fundraising event by double find
Productions and the folks from Humble
Bundle anyone that PED in a dollar or
more could cast their vote for their
favorite prototype with the top five
being made into four games and given to
everyone who paid Bas Bas would receive
the second highest number of votes and
would go on to be released a year later
in October of
2013 an early access the game itself is
a town management simulator like
banished or Rim world except set on a
space station in space because it would
be weird if it was a space station in
Detroit that's about how much effort I'm
going to put into describe it because
well that's how much effort they put
into making it let's talk about Early
Access Early Access is a double-edged
sword but the problem with double-edged
swords is there's no Hilt so there's
nothing to hold on to and you just end
up hurting yourself some very successful
games have been made this way from
subnautica to Hades to borders Gate 3
and perhaps a little game you may have
heard of called Minecraft yes the cube
based groomer groomer is considered to
be one of the first Early Access games
by today's standards originally released
as an alpha version Notch sold access to
the game for a discounted rate of $15
with backers receiving all future
updates and the final version for free
well for $15 the funds from this allowed
him to quit his job and focus
development solely on Minecraft and the
rest is history so what features does
Early Access have that makes it more
enticing for developers over say
traditional releases Early Access allows
games to be tested as they're developed
which can help address glaring bugs or
design issues early on top of that you
can begin building a community before a
game is even released whose feedback can
help shape the future of the game by Far
and Away the biggest benefit is the
ability to generate Revenue while still
developing the game without having to
dip into your savings crowdfunding also
means they aren't beholden to the whims
of Publishers who might demand changes
to ensure a return on their investment
double fine in particular had an
exceptionally negative experience with
Publishers back When developing Brutal
Legend Brutal Legend was dropped by its
original publisher Activision when they
merged with blizzard only for the game
to get picked up by EA which is like
escaping IP's Island on a boat owned by
Jared
Fogle Activision then tried to block EA
from developing the game citing the
money that they had already invested in
its development I can't imagine Morale
on the project was very high knowing all
of your hard work could just get tossed
in a bin because some overpaid [ __ ]
in a suit through a hissy fit when space
Bas df9 released steam's early access
was still in its infancy only about a
year old at this point while the system
comes with all the benefits mentioned
before it also has a few of its own
drawbacks like any crowdfunding campaign
the community can easily be led on any
flaws in the game big or small are often
overlooked since they'll fix it later
even if the developers have no intention
to which leads to the second problem
there's no obligation for anyone to
actually finish An Early Access game if
the game doesn't do as well as they want
to they stub their toe in the way to
their computer and decide they don't
want to do it anymore they can just stop
if your purchase of the game lies
outside of steam's refund policy then
sorry you're just stuck with some broken
unfinished version of a game you paid
money for you big lemon you can probably
guess what happened to space based df9
then after sales of the game didn't meet
double find's expectations they could no
longer afford to keep developing it
although simply didn't have confidence
in its marketability anymore they
stubbed their toe on the way of their
computer etc etc the game was rushed out
of Early Access and despite being
released it is clearly far from finished
this wasn't helped by the official
website containing a list of every idea
they hoped to implement giving backers
an itemized list of what could have been
they even uploaded the game's source
code as if to say moders please finish
the game for us which they did not long
after space base's release 12 employees
including Project Lead JP Le Britain
were laid off from double fine
so some games are bad some games are
greedy and some games are just too weird
for their own
good this is one of those games orel's
Chasm is described as a religious
deprogramming tool which I suppose is
one way to stand out in a market that's
primarily about stuff like adventures
and excitement and fun if I was the
Angry Video Game no here say something
like oh you want to deprogram all right
deprogram your TV so you don't have to
look at the shitty game anymore ol Kass
is the second game by Indie Game Dev
valuer Dylan Barry Dylan began making
games after giving up on a floundering
music career but he was at least better
at that than game development as the
best part of these games is the music
his game de company is named rail slave
games which unless there's a reference
I'm missing is a pretty weird [ __ ]
thing to name your company Toni the new
game from Plantation Productions and Jim
Crow gaming my favorite Studios the game
is very conceptual and reads more like
an art project from someone with a
passing interest in video games which
turns out is exactly what it is Dylan
last played a few games in the 1980s and
then decades later saw indie game the
movie modern development tools and
resources allow indie game divs to make
renowned evocative games which can tell
personal stories that directly reflect
their creator as a musician Dylan became
obsessed with this idea and said it was
like writing games like songs but enough
backstory what actually is it the whole
thing can be finished in about 30
minutes so for $75 you're not really
getting a great deal when you could get
you know any of these instead if it was
a 30-minute non-stop Thrill Ride of
insane gaml and
story maybe it could be excused but uh
it it's not the game is offensively
retro as these are the only real points
of reference the designer has
immediately you're hit with a video clip
of some British lasses who are doing a
let's play of the very game you're
playing now it's possible that Dylan was
channeling retro FMV video games like
fantasmagoria or Dragon laay but it's
also equally possible it was just easier
than animating actual cutcenes the
actual game portion is a hodg podge of
retro arcade genres sloppily placed one
after the other it goes from a top down
shooter to a sides scrolling shooter in
a feces dimension
to the sort of platform Hitler would
make in game maker Studio
to this [ __ ] thing you also collect
trees which are just crucified Jesus's
like you're playing a less subtle
Slender Man in the seven pages the
entire game was also interspersed with
subtle religious symbolism such as
entire unskippable Bible verses which
take up the entire screen some of which
repeat if there's anything that's easy
to quote it's the
Bible surely could have found a couple
more if it wasn't obvious Dylan is a
born again Christian which is totally
fine I just you know prefer if he kept
that behind closed doors and away from
children the game very proudly excuse
normal game design conventions to
produce something completely original
another of Dylan's games was very
generously compared to the introduction
of punk music in the late 1970s now the
AAA games industry is infamously
stagnant at times as we've seen from
other games in this very video fresh
blood coming into the industry with
radical ideas has proven to be a
successful formula in the past but the
problem with being an autter is just
because your ideas are original doesn't
actually mean they're any good it turns
out that some wellestablished
conventions actually have good reasons
behind them like not having the camera
of your platform section slowly rotate
for no discernable reason understandably
most people aren't interested in pseudo
intellectual religious art pieces
masquerading as video games and the game
has less than favorable reviews but
what's the real issue here the graphics
are weird and bordering on ugly but
there's at least some direction there in
games like cruelty Squad prove that you
can successfully lean into a gearous
aesthetic intentionally difficult
irritating games can also serve a
greater narrative purpose as games such
as leas of the painful and Shrek super
party proof this game doesn't utilize
either unless I'm just some kind of
smooth brained individual who can't pick
up on the Deep meaningful layers the
whole thing just feels like there's
nothing to scratch under the surface
there's no non-verbal storytelling like
dark souls or meet and [ __ ] Kingdom it's
just biblical Exposition with a veneer
of profundity like baby's first art
housee piece just make it incoherent and
squirt some biblical allegory of
everything and call it a day also can
you really act Punk when you're
promoting the most popular religion in
the world now you'd think something that
has been universally panned by critics
wouldn't find a wide
audience and you'd be right however a
lot of the negative reviews mentioned
being gifted the game which can only
mean it's joined the proud list of cheap
shitty games you gift your mate on Steam
as a joke for me and my mates it's a
game called wet girl oh look that sound
special would you believe this game's
better rated
than it's Call of
Duty with so many games on this list
being unfinished greed field money
shredders it's refreshing to have
another game that's just bad Flatout 3
is the sequel to Flatout 1 and two but
wait there's more the first two Flatout
games are considered standouts in the
genre of driving car fast cargo crash
crash car fast fast crash cargo fast
cargo crash Flatout 2 in particular is
considered to be one of the best racing
games on the PS2 so what the hell
happened imagine you had a guy named
euthanasia Steve Pitts at your dog and
then were surprised when you came home
to find that he killed your dog with a
hammer that's what happened with flat
out the original developer of the series
finland-based bug beer entertainment
were preoccupied with making the next
Ridge Racer title Ridge Racer unbounded
not wanting to let the hot Flatout IP go
cold publisher strategy first showed
their Advanced strategic plays by giving
it to Team Six a company that makes dog
[ __ ] shovelware games destined for the
Walmart barget Benin in hell and the
[ __ ] squash equivalent of 2K up until
quite recently Flatout 3 held the number
one spot on this list and you can still
see a popup when you look up videos on
the worst games on Steam it's one of
those special games that takes a literal
straightforward concept as in going
straightforward very fast and somehow
[ __ ] it up the cars handle like dog
[ __ ] to where it's indistinguishable
between a normal level and a level that
has purposefully bad handling due to
rain the damage system sees cars bounc
back after being T-boned as though
caressed by a gentle Autumn Breeze while
lightly trading paint say your car
converted into a flaming wreck launched
at an 8-year-old street racing fan
watching on the sidelines your cars have
no weight the AI is about as smart as an
Elon Musk fan and to top it off the game
looks and sounds worse than the games
that came before it the game was so bad
that it killed all hype that the series
had strategy first then had Team Six
make a mobile game called Flatout
stuntman which is like getting Youth and
Asia Steve to look after your cat after
he's already killed your dog bug bear
entertainment would later attempt to use
Kickstarter to fund a spiritual
successor to Flatout but tragically only
managed to raise
$81,000 significantly less than what
this next game's
wented this whole genre could
practically be its own video and in fact
was the original concept for this video
the do anything MMO was one of the
hottest crowdfunding genres of the 2010s
but unlike pretty much much every other
fed I can't think of any that actually
succeeded even to this day there's an
etch for the roleplay heavy life Sim
that is really only being serviced by
the likes of Gary's mod and GTA 5
roleplay servers or if you're a 300b
woman in your 50s Second Life MMOs are
famously expensive and hard to develop
so it's unsurprising many don't make it
to release even those made by large
companies with veteran teams that
certainly doesn't stop some optimistic
developers from making grandiose claims
on kick starter and even more optimistic
backers donating a million dollar to a
project that probably wouldn't even work
with 50 the irony of identity is that in
spite of its name it lacks anything of
the sort and instead swindled
187,000 Canadian dollars by making the
same unfeasible claims as every other
life Sim game that people on Kickstarter
feel weirdly obliged to give money to
perhaps they saw it as Charity for the
mentally unwell which would technically
make this tax deductible the aptly named
developer Asylum came gring to
Kickstarter asking for
150,000 Canadian dollars Which is far
too little to create an MMO but they do
acknowledge that this is just to create
a proof of concept that they can then
sell to investors I'm sure like anyone
poting to Kickstarter they were secretly
hoping it would go Mega viral and earned
the millions which sounds like isn't far
from what happened if their websites to
be believed the funding from Kickstarter
was only a fraction of the total
earnings with a whopping
1,450,000 and $10 raised from over
200,000 backers so what is identity
really their Kickstarter pitch claims
it's a modern-day open world MMO RPG for
PC and Mac with complete freedom to do
almost anything you can imagine at any
time in first or third person live as an
honest civilian a criminal police
officer paramedic and many more there
are no levels of skill grinding but
talent and per progression so it's the
actions of you not your character which
matters most how you implement talents
and perks without some kind of a level
system is beyond me but hey I've never
ran off with $1.5 million after failing
to deliver a product so what do I know
the game offers a full player driven
world with its own player driven economy
that you can enjoy by participating in
dozens of jobs and epic careers [ __ ]
yeah I can't wait to come home from my
boring rail job so I can keep leveling
my tax accountant and
identity oh wait sorry no leveling
action and fun around every corner is
probably the most fitting description of
this entire product yes there there's a
whole bunch of enjoyment and excitement
and it's just around that corner
there now you can't see or hear it but
it's there the team experience portion
just lists two other games that a guy
named John worked on no they don't
explain who JN is or even mentioned a
single other
teammate because he was the only one
just keep watching man I'll explain
everything while real life activities
can be fun given the right context in a
game the intrinsic mundanity of a life
simulator makes it all the more
hilarious when your key features are the
sort of high octane activities like
owning a truck or being a landlord they
do feature cops and robbers prominently
as a selling point which is a fairly
popular genre of RP mods so there's
something there at least here's their
trailer from January 2015 it opens with
the generic Unreal Engine logo splash of
a badass fantasy sequence that contrasts
hilariously with the hard cut to A A
rundown house just straight sharting in
the woods temporary placeholder art
assets showing don't worry the permanent
placeholder art assets will be in the
next trailer for some reason mat pad is
a piece of concept art oh in case you
forgot that this was a Canadian game
identity is all
about
the trailer and by extension the game is
just a bunch of random ideas that sound
cool in theory but to implement and
enforce them would require the sort of
backend systems and design that a guy
who did UI work for an emmo for 4 years
probably isn't cut out to do the trailer
ends with the weirdest Stinger the first
and only time another player is seen in
the entire trailer and it's a strangely
friendly prisoner who asks if you're in
a gang or need a shank you you got a
gang you looking for one you need a
shank like damn I wasn't sold until I
saw the friendly shank seller now I got
to run out and donate to this
Kickstarter immediately YouTube
commenters who I'm assuming didn't back
the game and therefore didn't drink the
cop flavored Kool-Aid they supplied were
not very charitable accusations of it
being a scam or simply unfeasible make
up a majority of the comments also sorry
this comment section has some of the
dumbest comments I've ever seen in it
it's everyone got H in the head with a
pan the second they went to go tight but
let me just read a couple out for you
there better be some planes will there
be military bases and you can join the
Army and get trained like in the real
army the fun fact is that my gaming
studio is making something like this
except much more things to do and more
things to play with will there be
ghillie suits so what is the steam
version is it the Final Cut well no it's
a preview of what's to come the Town
Square is the first gameplay module
released for identity this is not the
full identity game but an early release
component which allows you access to
some social features purchase of
identity includes all modules Town
Square SWAT and racing upon completion
as well as the full retail game so the
game's Early Access naturally but given
that so many people were quick to call
this a scam it probably wasn't the worst
idea in the world to release some kind
of demo to prove that yes work is being
done and no we didn't just just lawned
all that money through gench and impact
where they [ __ ] up was releasing this
on Steam not as some kind of free demo
or heavily discounted Early Access title
but as a fully fledged game currently
selling for
$42.95 Australian for comparison staru
Valley is 17 this first module is named
Town Square and is about as exciting as
that title invokes the next two modules
SWAT and racing sound much more like an
actual video game but for now you're
stuck in the non-stop Thrill Ride that
will have you edging in the seat of your
pants as you dive into town square the
module itself is pretty much just a VR
chat level with about the same amount of
features except that game is free and a
dlion people play it well this one is
not and not you can customize a
character access player owned housing if
you've pledged to identities development
go to a cinema playing real movies which
I imagine will be a royalty-free bonanza
eat Foods
I guess create artwork that can be
placed in the gallery plus additional
content added
regularly uh yeah so that last one
turned out to be a lie released in late
2018 there were a few months of minor
updates in hot fixes until June 17th
2019 when the final update came out and
then
nothing following an update about the
weapon system in May of 2019 the last
time an official post post would be made
to their forums was August 14th 2022
this post here confirms that they really
did just start out with one guy the
legendary John uh and then grew to
around six people after receiving
funding the team had been doing work for
other gaming companies in order to pay
the bills so I guess that proof of
concept never attracted any investors
now he does say to the community that
they have donated enough and that he
wouldn't feel comfortable asking for any
more money until they prove that yes
they are actually working on something
which is you know nice when compared to
something like Star Citizen in fact I
will say right now that you shouldn't
make purchases until we post more
updates not because it'll be unrealized
but because after all these delays it
makes sense to me that we need to prove
ourselves again on that note it is our
plan that we will freeze sales of
identity on Steam in the near future
until we make a release with enough
substance to Warrant it sale there as of
time of writing sales of identity have
not been
frozen oh hey OverWatch F to seeing you
here now if you want an in-depth look at
why OverWatch 2 is so close to the
bottom my OverWatch scandals video
relays this in glorious gushing detail
but to recap blizzard stopped releasing
any substantial content for OverWatch
one in order to focus development on
OverWatch 2 essentially killing all hype
and moment
that the game had after teasing some
awesome PVE gameplay which was the main
selling point of the sequel they would
later say the mode was unfeasible and ex
it OverWatch 2 was instead released as
an update for the first game which made
it free to play heroes are now locked
behind pays it has a battle pass system
a cosmetic shop with ridiculous pricing
and the PVE system that gobbled up all
that Dev time was now a couple of
missions you could beat in a few hours
that you had to pay extra for and that
they're never doing again on top of that
blizzard has continually tarnished their
reputation over the last 10 years
by by doing all
this what the [ __ ] the point is fans
have become increasingly frustrated at
the company that at one point was
considered the best in the business so
when blizzard released their games on
Steam a platform where people could
finally let their voices be heard a lot
of them use it as a platform to let off
a little bit
of
Ste when I first saw OverWatch 2 on this
list I thought oh yeah I've already done
a whole video on that you know I'm I'm
handsome and intelligent enough to
remember what the issue was
there I was not did you know that 2/3 of
OverWatch 2's Steam Reviews are actually
in Chinese in January of 2023 blizzard
ended their near 20-year partnership
with Chinese technology company netes
thanks to China's cool laws blizzard was
forced to use netes to local ize and
distribute their games in China
including World of Warcraft Hearthstone
and of course OverWatch 2 that was until
last year the two sides have not reached
a deal to renew the agreements that is
consistent with Blizzard's operating
principles and commitments to players
and employees according to Kotaku this
was due to Old [ __ ] Boy Bobby kotk
himself nti's chief executive William
ding wanted their companies to switch to
a licensing deal rather than a
distribution-based partnership while
Bobby ktic seemed open to the idea he
was concerned that a licensing deal
would affect the regulatory talks
surrounding the Microsoft acquisition in
response to these concerns ding told
cting that NES could suade the Chinese
government to either prevent or allow
the Microsoft acquisition which was
being reviewed by Chinese Regulators at
the time the times claimed that
Activision Executives felt that netes
had threatened cotic I personally don't
believe that anyone could be Petty
enough to cut out a market as massive as
China's just because your Fifi got hurt
that being said after Bobby left
Activision Blizzard to go ruin some
other company back in January all active
lawsuits between Netties and blizzard
were dropped so take from that what you
will now Chinese players can use the
steam version without having to use a
VPN and it does include Chinese
localization however they're unable to
access their old accounts with all of
their skins and unlocks and on top of
that are forced to play on servers
hosted in other countries with poor
latency so imagine every issue you and I
and every blizzard fan has with the
company and then on top of that you
can't even play their games because some
overpaid [ __ ] whose whole job is to
make business deals can't figure out how
to make a business deal I was surprised
that these Chinese Gamers weren't able
to knock OverWatch 2 down to the number
one spot on the list and then I saw what
the number one
was ah yes it wouldn't be a list of
video gameer achievements if there
wasn't a Chinese game leagues ahead of
their Western counterparts take a look
at any list of the highest grossing
games that isn't scared to mention games
outside of America and they're regularly
topped by mobile games and MMO RPGs that
gamers in China and the rest of Asia
absolutely froth
over of course this isn't about a game
succeeding it's about one that ruined
its Legacy through sheer greed and the
commendable effort from Chinese Gamers
to not let any other game take the spot
between this and OverWatch 2 it's
becoming apparent to me that the worst
thing you can do when designing a game
is to piss off the Chinese War of the
Three Kingdoms is a Chinese online
trading card game not to be confused
with war of three kingdoms Battle of the
Three Kingdoms Three Kingdoms Legends of
war or Total War Three Kingdoms the
latter of which made researching this a
real [ __ ] as it gobbled up all the
search engine results in English it was
originally a board game published in
2008 named Kingdom Wars War of the Three
Kingdoms and at this point my eyes are
just starting to glaze over the words on
the script the board game sounds like a
mix of Among Us and Magic the Gathering
where players are tasked with teaming up
with each other to either defend the
player who's the Lord or assassinate
them if they're secretly the rebels
which actually sounds fun as [ __ ] given
that I don't speak Chinese and barely
speak England it's impossible to nail
down just how popular a 2008 ball game
was in a different country but it was
certainly popular enough to be picked up
and turned into an online card game
Circle 2009 by yokers a quickly Rose in
popularity hitting 150,000 concurrent
players in 2010 and 1 million concurrent
players in 2013 they hosted their first
Esports event in 2016 which was the same
year they released their fighting
landlord mode something I'm sure Mal
would approve of so the game was fun and
sucked people in and off for over 10
years however as we've seen on this list
multiple times already the worst games
aren't the bad ones they're the
disappointing ones after all if your
game just sucks there won't be enough
people playing it to give a [ __ ] but
ruining your game with a Bad sequel or a
Bad sequel or a Bad sequel or a Bad
sequel or a Bad sequel is what really
tips Gamers over the edge from what I
can gleam from the Steam Reviews it was
around the game's 10th anniversary that
this TCG became microtransaction hell
I'm sure we've all seen stories like
this dozens of times by now now where an
old beloved franchise is suddenly set to
milk by the powers that be as previous
versions of the game were hosted on
their own private launch with no rating
system the steam release was the first
time their increasingly enraged fan base
were able to stick it to the developers
and tell them how they really felt its
place at the bottom of steam appears to
be for much the same reason as OverWatch
a game overdue of public critique
finally released somewhere in the
throwing range of Ross and tomatoes on
top of that each version of War of the
kingdoms that gets released or ported
doesn't let you play crossplay with
other versions or migrate over all of
your hard earned cards or hard bought
cards from previous version so a popular
franchise turned to [ __ ] after everyone
got invested because of greed big whoop
the difference is this happened in China
and those Chinese [ __ ] are
built it's quite rare to find any review
with more than an hour or two of
playtime meaning most of the guys
installed and ran the game just long
enough to meet the minimum requirements
to post a review on steam this has
clearly been a long time coming for some
of them it also seems to be semi
coordinated or at least became a bit of
a meme in the community to copy and
paste these same phrase into negative
reviews I hope that if you give a
negative review to Three Kingdoms killer
your dear fellow Killers will give you a
thumbs up I wonder if you generals can
let me experience it some of the only
positive reviews are from people who
want OverWatch two to be number one
which is funny because War the 3
Kingdoms players do the exact same thing
to other games that looked like they
might take the coveted number one spot
more of the Three Kingdoms has
occasionally lost its title as the
reigning champ to some of the other
equally disappointing flops on this list
including OverWatch 2 in 2K 24 but the
sheer will of the Chinese gamer is not
one to be trifled with and while Western
gamers are getting ready to pick sides
in the hotly awaited sequel to gam Gam
the stoic Chinese Gamers will continue
their charge piling more and more
negative reviews on war of the Three
Kingdoms ensuring its rain for
[Music]
gener what up Gamers day before upload
Kudos here with a little Channel SL Life
Update uh this this one's personal so
you you can just call me James today if
you want do you remember back around
December and January when all these
YouTubers came out saying that they were
getting burnt out uh yeah that was I me
too real quick I expect zero sympathy
okay I've got a dream job I'm
exceptionally lucky um and you who might
have to work you know open to close it's
some shitty retail job that you hate I
feel you okay you have you have an
actual job but unfortunately I can't
control my brain chemistry any more than
you can and the happy chemical was not
occurring I put a post up on patreon
that's public so anyone can view it
which you know goes into detail about
the whole situation essentially what it
came down to is I was consistently
trying to put out a lot of content and
as a result had to cut Corners like
crazy uh and I felt like the quality of
the videos was Far Below what you know
you deserve and on top of that I let one
too many negative comments get to me in
terms of not so much making me feel bad
about myself or anything but you know
I'd see critiques about the videos and
think oh this is what everyone thinks so
I'll I'll cut out jokes and I'll have
less weird stuff and you know just kind
of sand it off all the corners that made
my early content weird and interesting
to me uh in order to appease this this
hypothetical viewer uh so I'm not doing
that anymore I'm just doing stuff that I
like uh stuff that makes me laugh and
stuff that I used to do when I started
and I'm assuming you like that too if
you're still sticking around in order to
get these videos at the level of B and
polish that I'm comfortable with uh they
will inevitably take a little bit longer
to make so unfortunately that might mean
a little bit less content on this
channel this year compared to last year
however I have a
solution I have a second Channel now my
second Channel Kudos is my solution to
uh being able to put out regular content
for you guys to enjoy uh Bridge those
gaps between longer uploads and allow me
to put you know more time and effort
into this main Channel video without
feeling like I've just dipped off the
internet for months at a time the
content is very much in the same vein as
this channel just a bit more casual and
a bit shorter there's a video out soon
that's going to follow on from this
video that looks at the games that were
so bad that they were taken off steam
and therefore taken off the top 10 list
on Steam 250. so if that sounds
interesting to you click the link suck
my balls and uh see you in the next one
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