Dragon's Dogma 2 - Before You Buy
Summary
TLDRIn this episode, the reviewer dives into the intriguing world of Dragon's Dogma 2, a game that defies conventional AAA titles with its open-world exploration, unique combat mechanics, and complex pawn system. Despite its janky feel and obtuse quests, the game offers a refreshingly different experience from other RPGs, rewarding curiosity and player autonomy. With a beautiful world filled with secrets and challenging enemies, Dragon's Dogma 2 is a love letter to fans of the original and a breath of fresh air in the open-world genre.
Takeaways
- đź Dragon's Dogma 2 is a sequel to the 2012 original game, offering a more refined experience while maintaining its unique and somewhat janky charm.
- đ The game is an action RPG with a large open world, distinct from other high-profile action RPGs with its specific mechanics and systems.
- đ€ Players team up with three AI-controlled allies called 'pawns' instead of other players, adding a unique twist to combat and exploration.
- đ The game features an open-world design that encourages exploration and offers a high level of freedom in completing quests and navigating the world.
- đ Quests in Dragon's Dogma 2 can be open-ended with multiple possible outcomes, often requiring player experimentation and decision-making.
- đ The presentation is minimalistic with mute protagonists and text-based dialogues, differing from the more polished presentations in other modern RPGs.
- đ€ș Combat is engaging and dynamic, with a variety of classes and abilities, and a physics-based system that adds to the chaos and excitement of battles.
- đïž Camping is introduced as a new mechanic, allowing for rest and health restoration as well as cooking, adding another layer to the gameplay experience.
- đł The game world is dense with enemies and full of secrets, rewarding curiosity and exploration with unique encounters and discoveries.
- đŒïž Visually, the game is impressive with detailed environments, though the frame rate on consoles may not be as smooth as on PC.
- đČ Despite some obtuse quests and odd gameplay systems, Dragon's Dogma 2 is a compelling AAA game that offers a refreshing change from standard open-world formulas.
Q & A
What is the main theme of the video?
-The main theme of the video is a review and discussion of the game Dragon's Dogma 2, focusing on its gameplay, unique features, and comparison to the original game.
How does the narrator describe the original Dragon's Dogma game?
-The narrator describes the original Dragon's Dogma as a deeply weird and janky experience that was begging for a more refined follow-up.
What is unique about the pawn system in Dragon's Dogma 2?
-The pawn system in Dragon's Dogma 2 is unique because it consists of AI-controlled allies with complex rules governing their behavior, and there is no multiplayer aspect to the game.
How does the game handle open-ended quests?
-The game handles open-ended quests by allowing players to approach them in various ways, with multiple possible outcomes depending on the player's decisions. It does not provide a list of choices like Bethesda-style games, leaving the player to figure things out.
What is the significance of the character creation tools in Dragon's Dogma 2?
-The character creation tools in Dragon's Dogma 2 are significant because they are described as being very impressive, allowing players to create a unique character before diving into the game world.
How does the game world in Dragon's Dogma 2 differ from other open-world RPGs?
-The game world in Dragon's Dogma 2 differs from other open-world RPGs by offering a high level of freedom and exploration. The world is dense with enemies and secrets, and the game does not force players to follow a specific path or complete objectives in a certain order.
What are some of the combat mechanics in Dragon's Dogma 2?
-Some combat mechanics in Dragon's Dogma 2 include climbing on top of monsters, targeting weak points, and using special moves unlocked as characters rank up their classes. The combat is fully affected by physics, making battles chaotic and dynamic.
How does the game handle fast travel and exploration?
-The game offers limited options for fast travel, with ox carts transporting players between major cities and rare, expensive stones for instant teleportation. This encourages more exploration and walking through the game world.
What is the narrator's opinion on the game's presentation and storytelling?
-The narrator finds the game's presentation functional but bare-bones compared to other modern RPGs. The main quests are described as flat and simple, with the game not investing much in getting players emotionally involved initially. However, the game eventually leads to some wild and intriguing plot developments.
What are the technical aspects of the game that the narrator comments on?
-The narrator comments on the game's visuals, which are described as excellent for the console, and the frame rate, which mostly stays above 30 FPS but can drop in dense areas. The game is also noted to be bug-free and responsive, despite its complexity.
How does the game reward curiosity?
-The game rewards curiosity by placing unique items, secrets, and encounters throughout the world, encouraging players to explore and discover them on their own, rather than marking objectives off a checklist.
Outlines
đź Introduction to Dragon's Dogma 2: A Unique AAA Experience
The paragraph introduces Dragon's Dogma 2, a sequel to the 2012 original game. It highlights the game's unexpected development, noting that while a refined follow-up was anticipated, the result is a game that remains true to the original's quirky and janky charm. The summary emphasizes that despite not being perfect, with issues like obtuse quests and inconsistent frame rate, the game is intriguing and exciting, offering a distinct experience from other AAA titles. It lacks multiplayer but makes up for it with its unique gameplay mechanics and open-world exploration, setting the stage for a compelling gaming experience.
đ€ The Pawn System and Combat Mechanics
This paragraph delves into the game's unique pawn system and combat mechanics. It explains how players team up with three AI-controlled allies called pawns, which have complex behavior rules. The absence of multiplayer is noted, but the game's open-ended quests and systematic world, complete with day and night cycles and NPCs with schedules, make up for it. The combat is likened to Monster Hunter, with large enemies that can be climbed and targeted for weak points. The pawns, which can be obtained and improved, play a crucial role in battles, making the combat experience in Dragon's Dogma 2 stand out from other RPGs.
đ Exploration and World Design
The paragraph discusses the game's open-world design and exploration elements. It highlights the freedom players have in exploring the world, with the ability to ignore the main quest and the lack of restrictions on player actions. The world is described as dense with enemies and full of secrets, rewarding curiosity. The game's lack of fast travel options is mentioned, but the enjoyable combat and beautiful world design make the extensive hiking less tedious. The paragraph also touches on the game's impressive character creation tools and the non-traditional presentation compared to other modern RPGs.
Mindmap
Keywords
đĄDragon's Dogma 2
đĄAction RPG
đĄPawns
đĄOpen-World
đĄCombat
đĄCharacter Creation
đĄQuests
đĄFrame Rate
đĄCamping
đĄExploration
đĄNon-Linear
Highlights
Dragon's Dogma 2 is a sequel to the 2012 original game, offering a more refined experience while maintaining its unique and 'janky' charm.
The game is a relentlessly faithful follow-up to the original, staying true to its roots despite the long gap between releases.
Developed by Nacom, Dragon's Dogma 2 could have been a medieval fantasy Monster Hunter clone but chose to be distinct and enthralling.
While not a perfect game, Dragon's Dogma 2 is described as intriguing and exciting, offering a different experience from other AAA games.
The game features obtuse quests and oddball gameplay systems that are not fully explained, offering a challenge to players who enjoy figuring things out.
Dragon's Dogma 2 has inconsistent frame rates and low-key opening hours, but these flaws do not detract from the overall experience.
The game is an action RPG with a focus on character creation and exploration in an open world, setting it apart from other high-profile action RPGs.
Combat in Dragon's Dogma 2 is reminiscent of Monster Hunter, with players battling gigantic enemies and utilizing pawns instead of a multiplayer party.
The game offers a high level of freedom, allowing players to ignore the main quest, explore randomly, and even fail quests without severe consequences.
Dragon's Dogma 2's quests are open-ended, and the game world is systematic with day and night cycles and NPCs with schedules, making it a unique hybrid of Monster Hunter and Skyrim.
The game's presentation is functional but bare-bones, with minimal cutscenes and a mute protagonist, relying on text for most dialogue.
Main quests are simple and often incidental to exploration, while side quests offer more complexity and multiple possible outcomes.
The pawn system in Dragon's Dogma 2 is improved from the first game, with AI-controlled allies that can guide players during quests.
The game has minimal menu busywork, focusing on crafting, skills, and equipment without the loot game mechanics of other RPGs.
The world map in Dragon's Dogma 2 is large and full of secrets, rewarding players' curiosity and exploration.
Combat is engaging and class-based, with a variety of moves and abilities that change how the character functions as they rank up.
The game does not include a dodge button or lock-on feature by default, making combat fundamentally different from other RPGs like Dark Souls.
Camping is introduced in Dragon's Dogma 2, allowing players to rest, heal, and cook real meat, adding to the game's unique features.
Fast travel options are limited, encouraging players to explore the world on foot, despite the presence of numerous enemies and potential ambushes.
The game's visuals are stunning, with detailed environments and grand vistas, though the frame rate on console versions is not as high as on PC.
Dragon's Dogma 2 is a confident game that trusts players to figure out its mechanics without handholding, offering a refreshing and rewarding experience.
Transcripts
welcome back to another episode of
before you buy the show where we give
you some straightup gameplay and our
first impressions of the latest games
releasing just a few years ago I'd have
told you this isn't going to happen but
it's here I'm playing it it's Dragon's
Dogma 2 against all odd the original
game from 2012 is a deeply weird kind of
janky experience that was begging for a
more refined followup that never really
materialized until now almost 12 years
later nacom could have easily taken the
safer route and turned this into a
medieval fantasy themed Monster Hunter
game but instead they made a
relentlessly faithful followup to the
original that is still a little weird
and a little janky but utterly
enthralling it is not a perfect game but
Dragons Dogma 2 is one of the most
intriguing and exciting AAA games I have
played in a very long time there are
things about this game that some people
are going to hate for sure uh it's got
some obtuse quests some pretty Oddball
gameplay systems that go relatively
unexplained
uh some inconsistent frame rate and
extremely lowkey opening hours but in a
lot of ways this is kind of the anti-pa
it ziggs where most games zag and while
that may be disorienting for some out
there I'm going to say I really like it
so what the hell even is this game it's
hard to explain if you haven't played
the first one if you have it's like that
it's an action RPG where you make your
character pick a class and explore a big
open world on the most basic level it
sounds IND distinguish able from most
high-profile action RPGs but this game
it's really not exactly like anything
else out there um the combat's a little
like Monster Hunter where a lot of the
beasts you take on are these gigantic
enemies that you can climb on target
weak points etc etc but instead of going
it alone or with a party of other
players Dragon's Dogma has you team up
with three pawns these are AI controlled
allies that have their own complex rules
governing their behavior there is no
multiplayer in this game so if that's
what you're looking for you're not going
to find it um I would argue there's
plenty of other things to look for
though uh there's the quests which tend
to be very open-ended uh and the
extremely systematic game world with day
and night cycles and NPCs with schedules
it's sort of like Monster Hunter had a
weird baby with Skyrim but I I don't
know that that accurately captures how
odd this game is it's one of those
things where you just have to play it or
at least see it for a while to get
what's really going on unlike the first
game which took way too long get you
into the open world this one starts with
a short prologue where you create your
character using the game's frankly
really impressive character creation
tools and then pretty well drops you
into the game if you so desire you can
totally ignore the main quest and start
exploring in random directions it's up
to you as an example of just how open
this game can be there's a quest where
this Soldier is escorting you back to
the capital in any other game this would
be some scripted thing where you're
forced to follow this guy but there's
nothing stopping you from going off the
beaten path and getting him killed by
mistake and if you fail the quest
there's no no restarting you just have
to make your way to the capital on your
own later on there's a gate that keeps
you from entering a southern section of
the map in any other game this would be
locked By plot progression but in Dragon
Dogma 2 there's other ways of getting
past there's just a level of Freedom you
rarely see in a game that is on this
scale there's multiple ways to resolve
quests you can access certain locations
earlier than you're supposed to you can
kill plot critical characters and
everything just keeps going the actual
presentation on all this stuff is isn't
always that impressive to be fair uh
there are a few full cutcenes um but
your character is a classic mute RPG
protagonist most of the dialogue is done
through basic text you know the old text
box technique and a character's just
standing somewhere you know it's
functional but pretty Bare Bones
compared to the presentation in a lot of
other modern RPGs the game is just
really unusual in that most of the main
quests are pretty flat and simple go
here and get that sort of things rarely
does a main quest even directly force
you into a fight most of the combat in
this game is incidental to exploring
rather than a driving force of the story
um it's not like Monster Hunter where
every main quest is to hunt a new
monster it's more like you're going
somewhere and they're just so Happ to
see a monster in your way side quests
can be a little more complex with
multiple possible outcomes depending on
what you decided to do this game never
gives you a Bethesda style drop- down
list of choices the things you do are
entirely up to you and it's both
liberating and potentially frustrating
depend on exactly how you drive with it
for an example of what I'm talking about
there's a quest called hunt for the jite
orb where a guy had this orb stolen from
I mean he had an orb and somebody took
the orb there's two guys who want it and
you could just find the orb and hand it
over to either of them if you want but
if you really want to resolve the quest
the best way you go to the local item
forger and get a duplicate made of the
orb and you give the crappy one to the
jerk and the real one to the nice guy
and you get a better reward none of how
this plays out is signposted or
explained other than the general Quest
area where these guys appear um beyond
that it it just leaves you up to figure
this stuff out and when you do it feels
awesome I really like knowing that
everybody is satisfied with their orb
even though one of the orbs is clearly
inferior they don't know that and I
don't have to stick around to find out
if anybody gets orb regret I just move
right on the game does have a few
systems to help you out though like the
pawns for example who depending on their
experience may be able to guide you
during a certain Quest but that usually
just boils down to taking you to a
specific place and I mean that's it this
can be extremely helpful During certain
Quest don't get me wrong but they're not
going to explain any fine details of
anything for you there's also an oracle
who's about equally as helpful uh and
when I say that what I mean is not that
helpful on the subject of Pawns yes
they're better than they were in the
first game and yes they don't talk as
much they still talk too much and repeat
certain lines a lot like do you really
need to point out that same ladder every
time I pass by it I don't think you do
but overall again they talk a lot less
and act more intelligently in battle
pawns are what make combat in Dragon
Dogma feel unlike any other RPG because
you're rolling with a team of three AI
assistants that can only be given four
vague commands like come here and help
which might make them sound kind of
worthless but if you built a solid team
they can practically win battles for you
you can obtain pawns from these Rift
Stones there's one main Pawn you design
yourself and then you can bring along
two guest pawns which are the ones you
obtain by using Rift stones and spending
in-game currency called Rift crystals
pawns on your own are always free um but
higher level pawns cost more and
depending on your settings the ones you
see in the rift will either be pawns
created by other players or pawns
created by Capcom there's a whole lot to
talk about here with these things how
they work what they do but I'm going to
give you the short version here and say
that they work they work really well
actually and while you'll be swapping
out guest pawns a lot cuz they can't
gain experience in your world finding
new and better pawns is always
satisfying another thing I appreciate is
there's surprisingly not that much menu
busy work in this game there's basic
crafting but you're only making a few
specific items there's skills and
different jobs to unlock but those are
only accessed at certain vendors and
while there's a lot of different armor
and sets of weapons to find there's no
randomization on stats or anything it's
not a loot game you're only getting so
much stuff and it's a big relief so most
of your time get this is spent doing the
actual fun parts of an RPG fighting
monsters and exploring the world there's
a lot to explore in this game too the
world map is very very large it's full
of little secrets and tons of unique
little things too they clearly put a lot
of effort into making this an enjoyable
world just to be in um it's dense
without resorting to covering the map in
Ubisoft style icons so a lot of what you
end up doing feels natural because
you're the one who found it you're not
just marking objectives off a checklist
you're doing things because you want to
do them at least that's what I assume
maybe there's something wrong with you I
don't know but yeah and there's tons of
cool stuff to find I haven't played a
game rewards your curiosity like this
since Elon ring like there's some really
really crazy stuff tucked away in the
corners of this world and yeah well
you're wandering around you are going to
deal with a pretty constant onslaught of
enemies mostly some combination of
wolves goblins Bandits harpies with a
random giant monster thrown in good
measure like a cyclops or a griffin the
world is just dense with enemies and
ambushes so it can get a little
exhausting after a while I'm not going
to say it can't it'd be a bigger issue
if the combat wasn't so damn good and
and make no mistake it's very good no
matter whether you're playing as a
warrior an Archer a thief a mage or one
of the more exotic hybrid classes you're
going to have a ton of tools to work
with every class has a few basic attacks
but the many special moves you can
unlock really change how your character
works as you rank up your class you
unlock flash year more over the top
abilities and it really works well one
important thing to keep in mind is that
if there's one thing this game isn't
it's dark souls there's no Dodge button
by default and no lock on so how you end
up playing is pretty fundamentally
different you can climb on top of
monsters and stab them or grab their
legs and push them over everything's
fully affected by physics which can
sometimes work out in your favor and
sometimes really work against you
battles can be chaotic and crazy the
terrain you're fighting on can make a
huge difference in battle as you explore
and fight monsters you're overall health
slowly drains from scratch damage and
the only way to heal it is to rest at an
inn or make Camp the addition of camping
also makes Dragon STG but to an obvious
pick over the original um you're no
longer forced to wander around in the
Pitch Black Knight and it doesn't just
restore your health without having to
take a lengthy trip back to town for an
inn it does other stuff you got the
prerequisite cooking menu only this time
you're cooking real meat it's such an
odd but Charming inclusion to make all
the cooking cut scenes full motion video
like actual video footage of cooking of
meat it's another way this game is just
doing its own thing and there's a lot of
combat uh because there is a lot of
wandering around there's very few
options for fast travel uh there are ox
carts which can transport you between
major cities and it's a very rare
expensive stones that can be used to
instantly teleport but that's it which
means you're going to be doing a lot of
hiking which would be worse but the
world is it's honestly So Beautiful to
explore and the combat is so enjoyable
having to walk through certain parts
multiple times doesn't quite have the
sting it does in certain other games
this is a stunning game at times too the
environment are incredibly detailed
overall and at any given moment you'll
be at a Grand Vista that's hard not to
just stop and stare at for a while I'm
playing it on PS5 and while the visuals
are excellent for the console the frame
rate isn't quite there if you're on the
Wilderness it mostly stays above 30 but
in certain dense areas like the main
city the frame rate is going to tank I
wish the game had some kind of
performance mode to make up for this but
it doesn't if you want 60 frames per
second Dragon's Dogma 2 um it's not
going to be on console that's that's not
happening that's not how you're going to
get it you got to get it on PC but I
I'll also say that the 30 frames per
second didn't really bother me didn't
hurt the experience of playing it at the
very least the performance is a lot
better than the original game on Xbox
360 um now that game that was a chugger
as someone who's usually pretty
sensitive about games that aren't 60
frames per second this one really wasn't
so bad it it might be that I I've played
the original a lot and this feels a lot
like the original except for it doesn't
crap out the way that the original did
all the time and like there's some games
that Target 30 frames per second they
feel like they're in slow motion or
underwater um this game feels really
responsive at that frame rate so it's
it's pretty tolerable at least to me I
haven't seen any bugs like I don't love
that frame rate but man not one bug so
far that's amazing for how complex this
game is I've definitely seen a lot of
oddness like certain enemies barely
hanging off a ledge or NPC shuffling
into place or awkwardly facing the wrong
direction to talk during a quest or
something but that doesn't mean it's not
working right that's just a little bit
of that Jank I kind of expected that
bugs and Jank or different things and
there were parts of the game where I
thought maybe like a trigger was missing
um maybe a real bug but uhuh wrong that
was just me being dumb I'm just so used
to RPG's handholding you through quests
uh that when a game makes me figure it
out it feels wrong which I guess is kind
of really sad actually but it's also it
makes me really happy that this game
trusts me I don't know that there's
something about that that makes me like
it more even though it might be a little
bit more frustrating I do think that is
going to cause some people not
necessarily to drive with the game it
does expect a lot out of you like I said
I like that but not everybody is going
to many things are are are they're not
explained or just expect you to
experiment to figure it out and the
actual main plot isn't super interesting
at least at first it eventually goes to
some pretty wild places but that first
or so hours there's not a really large
amount of attempt of getting you
invested it's one of those games that's
so confident in what it is that it
doesn't even try to rope in new players
and to me that's just it's so good the
lack of tutorials the straightforward
opening the unmarked Secrets open-ended
quests it expects a lot from the player
it trusts the player to be able to do
those things and if you're willing to go
with it there's a whole lot of fun to be
had here they did not dumb it down to
capture a wider audience it's a game
that's unlike almost every other open
world game out there and while there are
some boring and awkward moments it's
overall a game that I would highly
recommend to anybody who loved the
original or wants an open world game
that's a little less formulaic than we
normally get it's frustrating and it is
confusing at times but it's the good
kind of frustrating and confusing the
kind that keeps you coming back from
more because when you figure it out
you're like thank you ccom for letting
me do it I did it thank you it's an
excellent game over overall uh but what
the hell's going on with the uh generic
fantasy music over the title screen what
the hell is that I don't understand that
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Falcon the hero we'll see you next time
right here on game ranks now
5.0 / 5 (0 votes)
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