Testing EVERYTHING In The New Helldivers 2 Update | HUGE Patch, Bug Fixes, Buffs, Nerfs & More
Summary
TLDRThis video script provides a detailed breakdown of the latest game-changing patch for Hell Divers 2. The host meticulously analyzes the significant weapon buffs, nerfs, and adjustments to key strategems, shedding light on their impact on the game's meta. From the nerfed rail gun's reduced effectiveness against durable enemy parts to the flamethrower's potent 50% damage increase, the script delves into the intricacies of each weapon's newfound strengths and weaknesses. Additionally, it covers crucial bug fixes, such as improved armor rating functionality and visibility issues during sandstorms. With a sponsor integration and a comprehensive overview of the patch's highlights, this script promises an enlightening and engaging experience for Hell Divers 2 enthusiasts.
Takeaways
- ð« The railgun has been nerfed with decreased armor penetration and damage against durable enemy parts, making it less overpowered.
- ð¥ The flamethrower has received a 50% damage increase, making it a viable option against heavily armored enemies.
- ð¡ïž The laser cannon has improved armor penetration, increased damage against durable parts, and faster movement speed while in use.
- ð£ The breaker has been nerfed with reduced magazine capacity and increased recoil, making it less dominant.
- ð« The punisher shotgun has been buffed with increased ammo capacity, stagger force, and bullet damage.
- ð« The breaker spray has improved armor penetration, fire rate, pellets per shot, and can now destroy eggs.
- ð¡ïž The personal energy shield backpack has been nerfed with an increased delay before recharging after being breached.
- ð¥ The 120mm and 380mm orbital barges have been buffed with doubled durations and decreased spread, making them more viable.
- ð Eradicate missions now require more kills to complete, reducing the effectiveness of farming them for XP and medals.
- ð§ Several important bug fixes have been made, including armor rating values working as intended, improved visibility during sand rain, and better grenade interaction with bug holes.
Q & A
What major changes were introduced in the Hell Divers 2 patch?
-The patch included significant changes to several weapons, strategems, and gameplay mechanics. Some key changes were nerfs to the railgun's armor penetration and the breaker's magazine capacity, buffs to the flamethrower's damage and laser cannon's armor penetration, and changes to the orbital barges and personal energy shield backpack.
How was the railgun nerfed in the patch?
-The railgun had its armor penetration decreased in safe mode, and its damage against durable enemy parts, like chargers' legs, was reduced. This means it takes longer to destroy heavily armored parts of enemies.
What improvement was made to the flamethrower?
-The flamethrower received a 50% damage increase, allowing it to kill chargers in around 7 seconds when uninterrupted. This makes the flamethrower a more viable option, especially against heavily armored enemies.
How were the laser cannon and orbital barges buffed?
-The laser cannon received increased armor penetration, increased damage against durable enemy parts, and faster movement speed while using it. The 120mm and 380mm orbital barges had their durations doubled, decreased spread, and are now more accurate and reliable for taking out large nests and factories.
What change was made to eradicate missions?
-Eradicate missions now require more kills to complete, approximately twice as many as before. This means they take longer to complete and farming for XP and medals on these missions is less effective.
How did the patch address the issue with armor rating values?
-The patch fixed an issue where armor rating values were not reducing damage as intended. After the fix, higher armor ratings provide better protection against enemy attacks, making heavy armor more viable.
What bug related to weather effects was fixed in the patch?
-The sand rain weather effect on AATA had significantly lower visibility than intended, making it almost impossible to see enemies. The patch fixed this, improving visibility during sand rain weather while still maintaining a reduced visibility effect.
What change was made to bunker button interactions?
-The patch changed the button interaction behavior for bunkers. Players will now automatically let go of the button after holding it for a few seconds, requiring coordination with teammates to avoid being locked out of the bunker for a few seconds.
How did the patch affect friendly fire?
-Previously, Hell Divers were immune to fire, gas, and other status effects generated by their allies. After the patch, players can now take damage from these effects, requiring more caution when using abilities like orbital gas strikes, napalm, and flamethrowers.
Was the flashlight efficacy improved in the patch?
-According to the patch notes, the flashlight efficacy was improved. However, the script's author did not notice a significant difference and stated that the flashlight could still be better.
Outlines
ð® Major Hell Divers 2 Patch: Weapon Buffs, Nerfs, and Meta Shifts
The video script discusses a massive update for the game Hell Divers 2, which has significantly impacted the game's meta. Key changes include bug fixes, weapon buffs and nerfs, and stratagem modifications. The railgun, a powerful weapon, has been nerfed with decreased armor penetration and reduced damage against durable enemy parts. The flamethrower and laser cannon have received substantial damage and armor penetration buffs, making them more viable options. The breaker has been nerfed with reduced magazine capacity and increased recoil, while the punisher shotgun and breaker spray have been buffed with increased ammo capacity, stagger force, and armor penetration.
âïž Stratagem Changes and Eradicate Mission Adjustments
The video script covers changes to various strategems in Hell Divers 2. The personal energy shield backpack has been nerfed with an increased delay before recharging after being breached. The 120mm and 380mm orbital barges have received buffs, with doubled durations and decreased spread, making them more powerful and accurate for taking out large nests and factories. Additionally, eradicate missions now require more kills to complete, approximately twice as many as before. This change aims to increase the mission completion time and reduce the effectiveness of farming for XP and medals on these missions. The use of mortar sentries will also be less effective as they may run out of ammo before the mission ends.
ð Bug Fixes and Quality of Life Improvements
The video script highlights several important bug fixes and quality of life improvements in the Hell Divers 2 patch. Standing near the ICBM during launch will now properly damage and potentially kill players. Armor rating values have been fixed to reduce damage as intended, making heavy armor a viable option. The sand rain weather effect on AATA has been adjusted to improve visibility. Certain bug holes that were unnecessarily difficult to destroy, such as stalker nests, have been fixed for easier grenade destruction. Button interaction behavior in bunkers has been changed, requiring coordination among players to hold the button for entry. The flashlight efficacy has been improved, although the extent of the improvement is debatable.
â ïž Friendly Fire and Damage Sharing
A significant change introduced in the patch is that Hell Divers can now take damage from fire, gas, and other effects generated by other players. This means that allies' orbital gas strikes, napalm strikes, and even flamethrowers can harm friendly players if they are in the affected area. This change aims to promote more careful coordination and awareness among teammates when using area-of-effect abilities and weapons.
Mindmap
Keywords
ð¡Meta
ð¡Patch
ð¡Buff
ð¡Nerf
ð¡Armor Penetration
ð¡Stratagem
ð¡Eradicate Mission
ð¡Bug Fix
ð¡Recoil
ð¡Stagger
Highlights
The rail gun has had its armor penetration decreased in safe mode, and decreased damage against durable enemy parts, making it less effective against heavily armored enemies.
The flamethrower has received a 50% damage increase, allowing it to kill charges in around 7 seconds and making it a viable option against heavily armored enemies.
The laser cannon now moves faster, has increased armor penetration, and increased damage against durable enemy parts, making it a potential support weapon to use.
The breaker has had its magazine capacity reduced from 16 to 13, and increased recoil, making it less effective for spray and pray tactics.
The Punisher shotgun has received a 50% ammo capacity increase, increased stagger force, and increased bullet damage, making it a powerful offensive and defensive weapon.
The breaker spray and prey has had increased armor penetration, fire rate, and pellets per shot, but reduced magazine size, making it a viable crowd control option.
The personal energy shield backpack has been nerfed with an increased delay before recharging after being breached.
The 120mm and 380mm orbital barges have had their durations doubled and decreased spread, making them more viable and powerful against big nests and factories.
Eradicate missions now require more kills to complete, approximately twice as long, making mortar sentries less effective as they may run out of ammo.
Standing next to the ICBM during launch will now result in the hell diver's spontaneous combustion.
Armor rating values now work as intended, making heavy armor a viable option and allowing players to become tanks.
The sand rain weather effect on AATA has been fixed, improving visibility compared to the unintended low visibility previously.
Certain bug holes that were unnecessarily hard to destroy, including stalker nests, have been fixed and are now easier to blow up.
Button interaction behavior for buttons in bunkers has been changed, forcing players to coordinate when pressing and holding buttons to enter.
Hell divers can now take damage from fire, gas, etc. generated by other players, making coordination and awareness of friendly abilities crucial.
Transcripts
hello my friends there has been a huge
patch for hell divers 2 which has
completely shaken up the meta some very
important bug fixes that we have been
begging for since day one along with
massive changes to some very key weapons
and strategems I have spent all day
testing out everything in this patch so
that you don't have to so let's take a
look at the top 15 highlights you need
to know from the latest hell divers 2
patch as I take you through what that
actually means for you so let's start
off by taking a look at the six weapons
that have been changed some fantastic
Buffs and Nerfs and we'll start off with
the biggest upset the rail gun
personally I feel like this thing did
need nerfing not because I hated how
strong it was but because of the fact
that I was upset for all the other
amazing weapons in this game that
weren't being used just because they
weren't as powerful to be specific the
rail gun has had its armor penetration
decreased in safe mode you can offset
this still by holding down the reload
button and switching into unsafe mode
however as you probably know doing so
and overcharging the shot means you blow
up and the other potentially even big
enough is the fact that they have
decreased damage against durable enemy
Parts this means no more to shotting the
armor off of charger's legs so that you
can obliterate them in a matter of
seconds this also applies for certain
Bots bile Titans Hive guards anything
that has destructible parts that you can
shoot off of enemies the rail gun will
still do this it will just be weaker and
slower to do so at first during my
testing it looked like the rail gun shot
was just ricocheting off but this is
actually a visual representation of a
portion of the damage ricocheting off
and as you can see eventually this
charger does go down it will penetrate
the leg it just takes a lot longer
longer and it is definitely now not the
most efficient way to do so next up a
huge buff for the flamethrower it has
had a 50% damage increase uninterrupted
this thing can now kill charges in
around 7 Seconds as you can see it's
melting through brood commanders Hive
guards SES of enemies in mere seconds as
long as you aren't allowing enemies to
get in your face and Hunters aren't
transferring their burning status onto
your own self then the flamethrower is
now a really really viable option and
because the Flames ignore armor it is
even a fantastic option for heavily
armored enemies as I say such as the
charger next up we have got the laser
cannon which not only moves so much
faster now whilst you are using it it
also has increased armor penetration and
increased damage against dur enemy Parts
watch this space I'll be doing a lot of
testing with the laser cannon now that
it's had these improvements because this
could now be the support weapon to use
obviously with so many changes to the
meta and so many Buffs and Nerfs that
means new build guides new most
efficient ways to kill all the enemies
so make sure you subscribe because I'll
be doing loads of testing over the next
few days and pumping out a bunch of
videos to help you really understand the
changes to these weapons but as you can
see the laser cannon is now so effective
I love the fact that as long as you
don't allow it to overheat it
effectively has unlimited ammo and
unlike bullets there is no drop off
range as long as it can hit an enemy
even if they are 50 or 100 m away it
will do maximum damage to them this is a
great weapon for sniping high value
targets before they have chance to get
anywhere near
you before we move into the next section
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link in the description or scan the QR
code with your phone and next up we have
got changes to three Primary Weapons as
well in no particular order the breaker
has been nerfed significantly it's
magazine capacity being reduced from 16
to 13 and my god when you're using it do
you realize that them extra three shots
really made a difference this is not as
good as it was and I'm very happy about
this because means other weapons are now
viable everyone just used the breaker
because there was no reason not to and
on top of the magazine capacity Nerf it
also has had a recoil increase nearly
twice as much from 30 to 55 meaning you
can no longer just spray and prey with
it the recoil does start to go a bit
Haywire if you try to pump out all 13
Rounds at once so still very good don't
get me wrong but there is now more more
viable options which makes me so happy
and talking of more viable options the
next primary weapon we'll look at is the
Punisher this was actually my favorite
shotgun for the longest time and I'm now
so happy how insanely powerful this
thing has become it's had a 50% ammo
capacity increase from 40 to 60 shots it
also has increased stagger Force so as
long as at least some of your spread is
hitting your taret taret they're going
to be staggered for longer meaning this
is actually a great offensive weapon to
use defensively and on top of that it's
bullet damage has been increased from 40
to 45 damage per bullet and the final
weapon that we'll be looking at today
before we move on to bug fix's
strategems and more is the breaker spray
and prey firstly and most importantly
this has had increased armor
penetration if you've seen my video a
few weeks ago you will know that it was
unable to even even destroy eggs before
it can now destroy eggs thank God for
that it's also had its fire rate
increased from 300 to 330 its number of
pellets per shot increased from 12 to 16
and the magazine size reduced down from
32 to
26 overall it shoots faster with even
more bullets so it's now even more spray
and even more prey than ever with the
added bonus that it can
now penetrate armor thankk God because
this thing was genuinely useless there
was not a single situation where you
would ever use this gun it was so weak
whereas as you can see now it can
actually kill things and it is
potentially somewhat viable in crowd
control
situations next up let me show you the
three strategems that have been changed
the Highlight is that the personal
energy Shield backpack has been nerfed
and the 120 mm and 300 1880 mm orbital
barges have been buffed let me talk to
you about the specifics now the energy
Shield backpack now has an increased
delay before recharging once it has been
taken out so when an enemy breaches that
Shield it takes longer before it comes
back online and starts protecting you
again I don't know the exact amount of
seconds off the top of my head but the
editor for this channel my wonderful
wife I'm sure is about to give you a
demonstration side by side of how long
it took to recharge before and how long
it takes to recharge now so let me just
pretend I know what that is wa oh my God
what a what a Nerf that's that's a long
amount of time is that convincing okay
swiftly moving on we have also got the
120 mm and 380 mm orbital barges these
have had huge Buffs they are now so
viable and I'm really excited about this
both of them have had their durations
doubled so using the 38 80 mil as an
example it now lasts for a full 30
seconds dropping down upwards of 20
shots and it also has a decreased spread
and please don't take decreased spread
to mean Nerf this is a really good thing
cuz as you know these barges cover huge
huge areas this just means it's now less
random less likely to miss it Target
less likely to hit you and your
teammates and as you can see here on my
first ever use of it it manages to take
out the entirety of a medium Nest
without me even needing to step foot in
it I wanted to love these barges before
because in theory they sound so cool
they look so awesome but they were so
unreliable before not anymore with the
increased duration and the more accurate
spread they are now really viable and
really powerful especially for taking
out big nests and factories the next
update before we take a look at the
important fixes is the fact that
eradicate missions now require more
kills to complete anyone who has seen my
leveling guide will know that you could
easily drop into an eradicate Mission be
it bugs or bot spots being preferred
plun down a load of mortars and complete
the mission in 2 minutes flat the devs
have stated the time to complete the
mission was previously far shorter than
intended and should now take
approximately twice as long to complete
doing a solo eradicate Mission here just
on medium difficulty to test as you can
see the amount of bugs needed to kill
now is
225 when previously on a medium Mission
it would have been only around a 100 or
so even though I was killing them all
very quick and very efficiently it took
somewhere in the range of 7 minutes to
complete as opposed to the 2 minutes
that we are used to so yes this has been
significantly nerfed no more farming for
XP and medals on eradicate missions and
on top of that another side effect of
this that I want to make sure you're all
aware of is that mortar sentries will
now become less effective in these
missions because they can and almost
definitely will run out of ammo far
before the end of the mission so if
you've just brought in a load of
sentries by the time they'll run out of
ammo they will still be on cool down and
the second half of the mission will now
be far more challenging because you will
have no strategems to back you up
therefore please make sure you are
taking a more diverse portfolio of
Weaponry into these missions with you or
you will really struggle in the latter
half now we're on to the seven big
important fixes for this patch and I've
just realized this video is going on far
longer than I initially expected it to
so let me try and hurry it up here so
I'm not wasting too much of your time so
you can get back to diving for Freedom
as soon as possible if you stand next to
the ICBM during launch the devs have
said and I quote hell divers will get
properly toasty with a Chance of not so
spontaneous combustion and yes as you
can see here when you stand by the ICBM
it g melt you next up the biggest and
best thing for me personally armor
rating values not reducing damage as
intended has been fixed armor rating now
works to test that I put the biggest and
beefiest armor on here this one doesn't
even have any traits or perks it just
has the highest armor rating in the game
and as you can see I am taking a beating
from hive guards and they are barely
doing anything to me it's taking like
seven shots just to get me down to low
Health having these armor rating values
working is going to be such a game Cher
no longer are traits the only thing to
worry about heavy armor is now very
viable and you can and will be a tank
next up something that I didn't even
realize was an issue but now that it's
been fixed it is mindblowing the sand
rain weather effect on AATA has been
fixed visibility was substantially lower
than the developers intended originally
as you can see in this older clip I
literally cannot see anything it is
absolutely abysmal it was pain and of
course I died instantly trying to defend
myself against waves of basically
invisible enemies however now towards
the end of this eradicate Mission sand
rain weather effect does come into play
and as you can see visibility has been
lowered but I can still see and this was
actually such a relief to read this in
the fixes and find out that this was a
bug and not something that was intended
and talking of bugs certain bug holes
that were unnecessarily hard to destroy
have been fixed this includes as I'm
sure many of you will be praying stalker
nests there are certain nests that it
seemed you would throw grenade after
grenade at and they would not explode
unless you got the perfect angle they
seemed to be really finicky and only
blow up under certain conditions this
has been completely fixed and the angle
at which you can throw your grenades at
holes has become far more generous and
even if you're slightly off your grenade
will find your way into that hole and it
will be destroyed first time as we move
into the final three changes For Better
or For Worse the button interaction
behavior for buttons in bunkers has now
been changed you will now automatically
let go of the button after holding it
for a few seconds meaning you do
actually have to coordinate with your
fellow hell divers when you press it
because if you press and hold for too
long when it forces you off the button
you'll be locked out of the bunker for a
few seconds and on high difficulty
missions this is very Val valuable time
loss so now you do actually have to
synchronize and coordinate when you're
going to push the button to allow you to
enter the bunker next up and the one
change that I think could still do with
some improvements apparently the
flashlight efficacy has been improved I
don't really see any difference at all
if I'm entirely honest with you I feel
like the flashlight could still be
better apparently as I say it has been
improved but I don't know I'll leave
that one up to you as to whether you
feel like the flashlights are any use at
all at the moment and finally something
that's going to be the cause of a lot of
friendly deaths hell divers can now take
damage from fire gas Etc generated by
other players that's right it was not
intended that if someone threw down an
orbital gas strike you would be
unaffected now if you're anywhere near
it just like all of the bugs and Bots
you are going to choke and you are going
to die so now be very careful when your
teammates are throwing down Napalm
strikes orbital gas strikes and even the
flamethrower that will probably be much
more used now with the buff so yes any
fire any gas any status effects that
your allies produce they can and will
hurt you as intended and with that my
friends that is the 15 most important
highlights from today's patch make sure
you give the video a thumbs up so this
reaches as many people as possible also
your thoughts on this patch down below
I'd love to read them and finally
subscribe for the plethora of upcoming
guides based around all of these huge
improvements and with that my friends
all that's left for me to say is thank
you so much for watching I hope you have
an amazing day and I'll see you in the
next one
byebye
5.0 / 5 (0 votes)
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