Hermitcraft S10#6: Ravager Wrangling

EthosLab
2 Apr 202444:54

Summary

TLDRIn this action-packed episode, our protagonist dives into an exciting experiment with Etho on the Hermitcraft server, utilizing a hopper clock to automate the crafting and launching of TNT Minecarts. The adventure continues with mining deep slate using a unique TNT method, resulting in a massive, satisfying explosion. Later, the focus shifts to constructing an elaborate Moss Farm, designed with efficiency and aesthetics in mind, producing a significant amount of bone meal. The episode concludes with a Frog Light shop project and a thrilling raid, showcasing strategic thinking and teamwork in capturing ravagers. Throughout, the protagonist's creativity and determination shine, driving the narrative forward and leaving viewers eager for the next installment.

Takeaways

  • ๐Ÿ’ก Experimenting with hopper clocks and TNT minecarts leads to efficient mining of deep slate and diamonds.
  • ๐Ÿš‚ The TNT minecarts are used to create a cascading effect for mining, but require careful timing and safety measures.
  • ๐Ÿ›ก๏ธ Shields are utilized to protect from potential explosions while collecting resources.
  • ๐Ÿ“ฆ Etho receives mail from Joel, including a message and some terra cotta tough stairs.
  • ๐ŸŒฟ A large-scale moss farm is built to produce bone meal, using a complex system of collection and composting units.
  • ๐ŸŽฎ A Frogger-inspired game is in development, featuring a Frogger shop and a challenging minigame with ravagers.
  • ๐Ÿข The shopping district is being stocked with various resources, including glass and frog lights.
  • ๐Ÿ’Ž A deal with Joe is struck for the supply of cobblestone and mossy cobblestone, with a profit plan in place.
  • ๐Ÿ† The moss farm is considered a success, with 18 farms producing a significant amount of bone meal per hour.
  • ๐Ÿ“ฆ Etho sends a reply letter to Joel, humorously addressing the statues at Joel's front gate.
  • ๐Ÿ”จ Various base improvements and farming systems are added, including a sheep farm and an enchanting room.

Q & A

  • What is the main objective of the experiment with the hopper clock and TNT Minecarts?

    -The main objective of the experiment is to automatically craft TNT Minecarts using a hopper clock and have them fall from a platform to create a big explosion upon impact with the ground.

  • What is the purpose of collecting deep slate in the game?

    -The purpose of collecting deep slate is to use it for various projects within the game, such as crafting and building, as well as for creating Moss farms.

  • How does Etho feel about using TNT for mining sand?

    -Etho believes that using TNT for mining sand is a reasonable method, but he acknowledges that it requires some training and is not recommended for everyone due to its risky nature.

  • What is the significance of the Moss farm in the script?

    -The Moss farm is significant because it serves as a major source of bone meal, which is an essential resource for farming in the game. The Moss farm also showcases the creativity and efficiency in resource gathering.

  • What was the issue with the server lag affecting Etho's mining setup?

    -The server lag was causing problems with placing certain blocks against the jungle log in Etho's mining setup, which affected the efficiency of his operations.

  • What is the Frog Light shop project mentioned in the script?

    -The Frog Light shop project involves building a shop on the surface where people can buy frog lights. Additionally, there is a Frogger-style game in the basement where players can test their skills and earn frog lights based on their performance.

  • How does the Frogger game work in the script's setup?

    -The Frogger game setup involves a road section with five lanes, where players must navigate through traffic (ravagers) on minecart tracks. There is also a water section with lily pads and drip leaf, which players must jump across to progress.

  • What is the purpose of the ravager holding units in the Frogger game setup?

    -The ravager holding units serve as a queuing system to bring the ravagers up to the front of the queue, ensuring a continuous and challenging flow of traffic for the Frogger game.

  • How does Etho plan to make the Frogger game more challenging?

    -Etho plans to make the Frogger game more challenging by potentially adding multiple levels, extra lives, and varying the speed and patterns of the ravagers. He also considers using speed beacons or slowness potions to affect the players' movement.

  • What is the significance of the childhood story about creating a Frogger game in the script?

    -The childhood story about creating a Frogger game highlights Etho's early interest in game development and programming. It also demonstrates the importance of perseverance and learning from failures, as he eventually succeeded in creating a functional Frogger game despite initial setbacks.

Outlines

00:00

๐Ÿ’ฅ Experimenting with TNT Minecarts

The paragraph describes an experiment using a hopper clock on the Hermitcraft server to automatically craft TNT Minecarts and launch them off a platform. The goal is to observe the impact and create a large explosion. The narrator discusses the process, the excitement of the experiment, and the challenges faced, including a mishap with wings and the loss of precious items. The paragraph ends with the narrator reflecting on the effectiveness of the method for gathering deep slate and the need for a safer approach.

05:01

๐ŸŒฟ Building a Moss Farm

This paragraph details the construction and operation of a Moss Farm, which is a complex system designed to produce bone meal and moss. The narrator explains the process of collecting moss as it falls from bone meal application, and the various components of the farm, including collection systems, composting units, and water streams. The paragraph also touches on the narrator's obsession with the project and the satisfaction derived from watching the farm in action. Additionally, the narrator discusses the importance of bone meal in the game and the need for a more efficient collection system.

10:02

๐ŸŽฎ Creating a Frogger-Style Game

The narrator discusses the design and creation of a Frogger-style game within the Minecraft world. The game involves players navigating through a series of lanes filled with minecarts, simulating the classic arcade game. The paragraph outlines the construction of the game's infrastructure, including the lanes, the minecart tracks, and the logic behind the movement of the 'ravagers' (the game's equivalent of Frogger's vehicles). The narrator also talks about the challenges of testing the game, including the need for a queuing system for the ravagers and the adjustments made to improve the gaming experience.

15:05

๐Ÿ›ก๏ธ Defending Against a Raid

This paragraph describes a raid event in the game, where the narrator and another player work together to defend their area from incoming raids. The focus is on strategizing how to capture the raid's ravagers without killing them and the excitement of the situation. The paragraph details the use of minecarts to capture the ravagers, the challenges faced during the raid, and the successful capture of several ravagers. The narrator also reflects on the difficulty of the task and the potential for future improvements to the defense system.

20:07

๐ŸŽฎ Testing the Frogger-Style Game

The paragraph continues the discussion on the Frogger-style game, focusing on the testing phase. The narrator shares his experience playing the game, the difficulty level, and the potential for improvement. The paragraph highlights the need for more ravagers to fill the lanes and the consideration of narrowing the arena for increased challenge. The narrator also discusses the randomization of the ravagers' path and the plans for future adjustments to enhance the gaming experience.

25:12

๐Ÿš€ TNT Minecart Rocket Launch

The narrator recounts an experiment with TNT Minecarts, aiming to create a rocket launch effect. The paragraph details the setup process, including the collection of materials and the construction of the launch mechanism. The experiment results in a successful launch, with the TNT Minecarts shooting into the air like rockets. The narrator expresses excitement over the outcome and discusses the potential for further experiments, including the use of more TNT for a bigger explosion.

30:15

๐Ÿ“ฌ Correspondence and Base Updates

The paragraph covers the narrator's interactions with another player, Joel, through in-game mail and the relocation of statues. It also includes updates on various projects around the base, such as the addition of a sheep farm in a hidden location, the relocation and improvement of the enchanting table setup, and the creation of a new enchanting room. The narrator shares his satisfaction with these updates and gives a glimpse of future plans, such as building a river and working on the base's roof.

Mindmap

Keywords

๐Ÿ’กExperiment

In the context of the video, an experiment refers to the process of testing a new method or idea, such as using a hopper clock to automatically craft TNT Minecarts. This is a key element of the video's theme, as it showcases the creator's innovative approach to common tasks in the game. The experiment's success or failure provides valuable insights and learning opportunities, which is a central message of the video.

๐Ÿ’กHermitcraft Server

The Hermitcraft server is a private, whitelisted Minecraft server where the video's content takes place. It is a significant aspect of the video as it provides the environment in which the creator can carry out their experiments and build various structures. The server is known for its community of skilled and creative players, which adds a social and collaborative dimension to the gameplay.

๐Ÿ’กTNT Minecarts

TNT Minecarts are a type of minecart in Minecraft that can be loaded with TNT, a powerful explosive. In the video, they are used as part of an experiment to automatically craft and eject them, creating a large explosion upon impact. This concept is central to the video's theme of exploration and innovation within the game's mechanics.

๐Ÿ’กDeep Slate

Deep Slate is a type of block in Minecraft that can be found in the Nether. It is significant in the video as it is one of the resources the creator is mining using the TNT Minecart method. The term is used to illustrate the creator's resource gathering strategies and the efficiency of their experimental approach.

๐Ÿ’กMoss Farm

A Moss Farm in the video refers to a large, automated system designed to produce Moss, a renewable resource in Minecraft. This concept is important as it showcases the creator's ingenuity in creating efficient and sustainable methods for resource production. The Moss Farm is a central element in the video, demonstrating the creator's commitment to optimizing their gameplay experience.

๐Ÿ’กBone Meal

Bone Meal is an item in Minecraft that can be used to grow certain types of plants instantly. In the video, it is a critical resource for the Moss Farm, as it is used to grow Moss. The concept of Bone Meal is tied to the broader theme of resource management and the importance of efficient farming methods in the game.

๐Ÿ’กFrog Light Shop

The Frog Light Shop is a proposed in-game business where players can purchase frog lights and participate in a Frogger-style game for additional rewards. This concept is significant as it combines elements of commerce and entertainment, reflecting the creator's interest in creating engaging and interactive experiences within the game world.

๐Ÿ’กRavagers

Ravagers are large, powerful mobs in Minecraft that can be used for various purposes, such as transportation or as part of a game. In the video, they are incorporated into a Frogger-inspired game, where they serve as moving obstacles that players must avoid. The use of Ravagers in this context demonstrates the creator's creativity in repurposing game elements for unique experiences.

๐Ÿ’กRedstone Logic

Redstone Logic refers to the system of using Redstone, a power source in Minecraft, to create complex circuits and mechanisms that control various aspects of the game. In the video, Redstone Logic is crucial for the operation of the Moss Farm and the Frogger game, illustrating the creator's technical skills and understanding of the game's mechanics.

๐Ÿ’กEnchanting Room

The Enchanting Room is a specialized area in the video where the creator can enchant items with various effects. This concept is important as it highlights the creator's focus on maximizing the potential of in-game items and equipment. The Enchanting Room is designed for both aesthetics and functionality, reflecting the creator's commitment to creating a visually pleasing and efficient gaming environment.

๐Ÿ’กCommunity Interaction

Community Interaction in the video refers to the social aspect of the game, where the creator communicates and collaborates with other players on the Hermitcraft server. This concept is significant as it emphasizes the shared and cooperative nature of the gaming experience. The creator receives mail, works on projects with other players, and discusses ideas, showcasing the importance of community engagement in the game.

Highlights

Experimenting with Etho using a hopper clock to automatically craft TNT Minecarts and their application in a Minecraft world.

The innovative use of deep slate collection through TNT Minecarts, showcasing a new method for gathering resources.

Etho's experience of mining sand with TNT, highlighting the training and caution required for such high-risk, high-reward strategies.

The construction of an impressive Moss Farm, emphasizing the importance of bone meal in the game and its role in farming.

The creative design of 18 Moss farms within a single structure, illustrating the potential for large-scale resource production.

The utilization of a Wither method for farming, providing an alternative to TNT-based strategies and its comparative analysis.

Etho's decision to build a Moss pit as an obsession-driven project, reflecting the personal investment in Minecraft creations.

The detailed explanation of the Moss Farm's operation, including lava-based stone pushing and moss collection systems.

The strategic use of composting units to manage the moss flow and prevent server lag, showcasing the balance between efficiency and performance.

Etho's approach to avoiding AFK methods in the game, highlighting a preference for active engagement and dynamic gameplay.

The construction of a large-scale, multi-level Moss Farm with a focus on aesthetics, functionality, and efficiency.

The introduction of a Frog Light shop with an integrated Frogger game, demonstrating the potential for in-game entertainment and commerce.

The design and testing of a Frogger-inspired game within the Minecraft world, including the use of ravagers and minecart tracks.

The strategic collection and use of ravagers for testing game mechanics, showcasing the integration of combat and resource management.

The innovative use of ravager holding units and queuing systems to control the flow and release of ravagers in the game.

The adaptation and personalization of the Frogger game concept within the Minecraft environment, highlighting creativity and customization.

The exploration of potential design improvements for the Frogger game, including arena adjustments and the addition of water sections.

Etho's reflection on the significance of Frogger in his early gaming and programming journey, emphasizing the value of learning and perseverance.

Transcripts

00:05

oh dumb ideas with Etho but this is how

00:07

you learn new things we're going to be

00:09

doing an experiment everybody we are on

00:11

top of the world right now very very far

00:14

up in some random location on the

00:16

hermitcraft server with a hopper clock

00:18

running every so often sending a pulse

00:20

over here and we're going to use this to

00:22

automatically craft tnt Minecarts and

00:25

eject them off our platform the faster

00:27

the TNT Minecarts are falling when they

00:29

hit the ground the bigger the boom I

00:32

think we're cranking away

00:35

now oh yeah oh yeah this is a good hole

00:38

now okay let's get down here oh that's

00:41

bad no my wings yeah our stuff survived

00:46

amazing feeling good about this feeling

00:48

really good what's the worst that could

00:52

happen oh yeah look at all this Precious

00:56

Precious deep slate we're getting oh

00:57

those diamonds you know I didn't need

00:58

those diamonds it's fine it's

01:01

fine my goodness we are we are really

01:05

rocking it here okay Shield broke that's

01:07

fine oh let's go get the

01:09

Cobble okay so far so good I didn't

01:13

really get myself a lot of time

01:17

here okay and then

01:20

break it's fine the it it broke it for

01:23

us I think this

01:25

works call me

01:27

crazy I think there's something to do

01:30

this okay that's another Shield gun man

01:33

that's a big

01:36

blast yeah I think I should try to get

01:38

out of

01:40

here are you serious I oh my goodness I

01:46

my stuff's

01:50

gone oh we had the goods we just had to

01:53

make it out of there and I I blew it I

01:56

blew it right up okay we got to get it

01:57

going third hole we are going to

02:00

get the crafter

02:01

going off it goes down we go okay and

02:04

then we want to just gently without

02:07

hitting the ground very hard shield on

02:10

the way down just in case a TNT happens

02:12

to come by now there's a lot of things I

02:14

recommend to people like mining sand

02:17

with TNT and stuff cuz I think that's

02:18

reasonable I think anybody can do that

02:20

this actually requires a little bit of

02:23

training I think I have died a few times

02:26

doing this now but I'm I'm feeling a lot

02:29

more comfortable now that I've got some

02:31

practice it is not something I would

02:34

tell just anybody to do though for sure

02:37

uhoh uhoh okay that was a little that

02:40

was a little risky there cuz I you don't

02:42

want to be right in the middle cuz if it

02:44

lands behind you from where you're

02:46

shielding you're going to

02:48

die I got stuck in my flight okay

02:53

deposit good stuff get our box always

02:55

remember to get the box after you

02:58

deposit

03:00

well there we go everyone I think that's

03:02

going to be my new go-to method if I

03:04

ever need deep slate cuz uh that

03:06

actually worked out pretty good I think

03:08

on average I was getting about a stack

03:10

of deep slate per TNT Minecart which

03:13

isn't too bad again I don't like to dupe

03:15

TNT in this game so I got to find other

03:17

methods of getting stuff right and that

03:19

seems to be a pretty good one we did

03:21

like a Wither method a few months ago as

03:23

well that worked okay but it's a lot

03:25

harder to set up and a lot more

03:26

dangerous believe it or not the this is

03:28

less dangerous what we just

03:30

did uhuh but yeah uh looks like we got

03:34

some mail here oh yeah new mailbox I

03:36

think Gan installed this for us cool use

03:38

of the banner there uh let's see here

03:41

what do we got terra cotta tough stairs

03:45

oh and a message from Joel hello Etho or

03:49

as Joel would say EO how are you I do

03:52

mail now Joel love a isn't that nice

03:55

speaking of obsessions I didn't tell you

03:58

what I'm using the Deep slate for let's

03:59

go down here let's go check it out yeah

04:01

I needed like five Shockers of deep

04:03

slate for a project we've been working

04:05

on and it's been my obsession the last

04:08

couple days like I just I started

04:11

building it without much of a plan and

04:13

then it's just like I got to add more I

04:14

got to add more more onto this more

04:17

bigger yes more Moss I need all the Moss

04:21

all the Moss welcome to the Moss pit

04:23

everybody this is what has been driving

04:25

me the last couple days it's it's a

04:28

little crazy it's a little much

04:31

oh you think we're done no it goes down

04:33

another layer uh-huh and then another

04:36

layer all in all I think I made

04:38

18 uh Moss farms in here my my design

04:42

from I think season 8 I first did it a

04:45

little bit modified as well but yeah

04:47

this thing is uh really

04:50

cool let's get it going here let let you

04:53

see it running in

04:55

action look at this so you got lava on

04:58

all four sides

05:00

it makes the stone the stone gets pushed

05:02

towards the middle and every every time

05:05

this will bone meal it makes a bunch of

05:07

moss on the

05:08

ground and then we collect the Moss down

05:11

over here it falls down into a bunch of

05:12

collection

05:13

systems and you can see it fall

05:17

through yeah so in order to reduce the

05:20

amount of moss flowing through the

05:21

system so it's not lagging out everybody

05:23

on the server right we try to collect it

05:25

as soon as possible in our composting

05:27

units there's three composters per Farm

05:30

on average so it gets collected right

05:33

there and then it drops down and you can

05:35

see we got a composting unit up there

05:37

there's one over there another one here

05:39

so there's like one on each level three

05:41

together vertically and then there's

05:43

another set of them there there's some

05:45

on the ends as well and then on the

05:47

other side so all of the bone meal from

05:50

the Farms then gets collected together

05:52

down

05:54

below into a a water stream and then it

05:57

starts making its way to the each of the

06:02

Farms so it automatically refills them

06:04

as it gets used up so you can see

06:06

there's a hopper there that it runs over

06:09

top and then that goes to the dispenser

06:10

that bone meals the the stone and uh

06:16

eventually that zigzags through all the

06:18

farms and ends up just over here now

06:20

until I figure out something better to

06:22

do with them but yeah this is where

06:23

we're getting our bone

06:25

meal and with all these Farms running

06:27

all 18 of them we are getting about

06:30

18,000 per hour I would say it's like

06:33

two times Hopper speed um profit after

06:37

it's refilled itself I got a little

06:39

carried away on this project I've never

06:41

made a big moss Farm before I've always

06:43

wanted to and honestly I think this

06:45

thing is super cool I love just like

06:47

hanging out here watching all this stuff

06:49

falling down the Moss whizzing by the

06:51

Pistons extending there's something very

06:54

satisfying about it and all the sounds

06:56

and I I just think it's really cool now

06:59

I I will try to justify it a little bit

07:01

I don't like the AFK in this game if I

07:02

can help it and this is one of those

07:04

Farms where I can go bigger and get more

07:07

and bone meal is probably the most

07:09

important thing you can Farm in this

07:10

game next to like gunpowder I also need

07:13

Moss for our permits we have the mossy

07:15

Cobble one which we need to supply the

07:17

people and we also have the stone permit

07:20

which means we need Mossy stone bricks

07:23

uh I do want to like make a proper

07:25

collection system for it I want to

07:28

decorate it a bit more as as well like I

07:30

think we should put maybe stairs or trap

07:32

doors in front of these lights maybe

07:34

some kind of backdrop behind the glass I

07:37

think we need stairs going up between

07:38

the levels or like an elevator at the

07:40

end would be cool maybe some pillars

07:43

going from the ground all the way up to

07:44

the ceiling and we'll probably add some

07:46

more Farms into this like bamboo into

07:48

the sides here would be cool maybe some

07:50

sugar cane dude this is insane this

07:53

feels like something out of Star Wars I

07:56

wanted like a a factory feel to it so I

07:58

have like it feels like it I have like

08:00

the items dropping by you too and stuff

08:03

oh my gosh this is wild the bone meal

08:07

drops through the snow is that for

08:09

alignment purposes that gets rid of the

08:12

momentum so it just like

08:15

drops

08:17

okay oh my gosh dude I love the dude

08:21

there's got to be some kind of building

08:22

thing we can do that's with the falling

08:25

stuff through the snow like that

08:27

something special about it right like

08:29

this is a special place every new season

08:32

of hermitcraft I got to build myself a

08:34

cocoa bean farm for that brown dye you

08:37

got to have it right and I find I always

08:40

have this dilemma do I go back and look

08:42

at the one I made in the previous season

08:44

of hermercraft or do I just uh you know

08:46

take those 5 10 minutes I would spend

08:48

you know loading up an old world looking

08:50

for it finding it copying it or do I

08:52

just use that time to design a new one

08:54

and usually I just design a new one cuz

08:56

they're very simple this time though I

08:58

think I made my best one whenever so I

08:59

wanted to share the design with you just

09:01

in case you're curious here and the only

09:03

way to really make this better is if you

09:05

start going into zero ticking territory

09:07

to get it faster um but for a simple one

09:10

I think this is uh this is pretty solid

09:13

in single player it's probably going to

09:14

work just fine for you but on a server

09:16

on hermitcraft here I was having a

09:18

little bit of issue with when the server

09:20

was lagging I couldn't always place it

09:22

against this jungle log let's see how it

09:25

is

09:27

today um seems like we're doing better

09:30

today okay it's not as bad today but I

09:32

found if I couldn't place it against the

09:34

jungle log you can also try shift right

09:36

click against the

09:38

hopper there we go all right everybody

09:40

so now that we got our Moss Farm built

09:42

the bow meal farm and uh the cocoa bean

09:44

Farm all set up let's do a quick little

09:46

permit review here how are we doing with

09:48

getting our supplies for the shopping

09:50

district uh I think we're very close to

09:53

done with everything now so we have

09:55

eight of the glass permits and the

09:56

problem is I've just had like glass

09:58

sitting here

10:00

and I didn't have bone meal to to run

10:02

our Flower Farms like we built the

10:04

Flower Farms we just can't run them and

10:06

now we can cuz we uh we got that going

10:08

look at all the bone blocks just sitting

10:10

here now we're good so we can get glass

10:13

supplied at the shopping district fill

10:14

those up okay Brown glass yeah we got

10:17

cocoa beans um the only thing is we did

10:22

our Frog Light Farm we got to build the

10:24

Frog Light shop we'll look into that

10:26

today maybe um Blue Glass covered pink

10:29

red yeah yeah the only thing I forgot

10:31

about yellow glass we got to get a

10:32

trident farm for gim can't forget about

10:35

that and Crystal we haven't even started

10:36

we got to get a gas farm for that uh for

10:39

the Tei and andesite we can make from

10:42

Cobble and quartz so maybe piglin

10:45

bartering is needed and then Stone and

10:47

mossy Cobble we have the Moss we just

10:49

need the Cobble and the stone and I made

10:51

a deal with Joe uh did you do this Joel

10:54

XO thing no I'm assuming that Joel did

10:59

that and it was originally a three and

11:01

then he died three times and he's out of

11:03

lives I'm assuming this is a video game

11:04

joke but I don't know how he thinks he's

11:06

British it's a different content he's a

11:08

strange one for sure I think I dropped

11:10

off another 80 shulkers worth of stone

11:12

and Cobble here since you paid me last

11:15

it's okay if you don't have all of that

11:16

at once I know that's a lot 160 that' be

11:19

160 diamonds okay I do actually have

11:21

enough now finally I've been oh wow I've

11:24

been struggling here to get it yeah so I

11:26

did something a little scummy with our

11:27

deal with Joe soe was supplying the

11:30

Hermits with free Cobble free Stone all

11:32

they wanted they just had to go to his

11:33

base to to pick it up and now I made him

11:36

a deal he gets two diamonds per shocker

11:39

and he's not allowed to supply anybody

11:40

they have to come to me the permit owner

11:44

for their Stone and their Mossy Cobble

11:46

if they want it that's right everybody

11:48

I'm going to upcharge I'm going to I'm

11:50

going to sell it six diamonds per Shuler

11:52

maybe nine for the fancier stuff like

11:54

Smooth Stone we're going to be

11:57

rich oh you know what I forgot to say

11:59

send Joel a reply letter in the mail

12:01

let's do that real quick here let's get

12:03

our box there and I got a message

12:05

written out here it says Dear Joel I

12:07

just saw the statues at your front gate

12:10

while I think you did a fantastic job at

12:12

capturing my likeness I do worry that

12:14

your obsession of me might be going a

12:17

little too far some people might find it

12:20

a little weird in fact I know you hold

12:23

me in high regard and it might feel

12:25

wrong getting rid of the statues of

12:26

someone you respect so much but I think

12:29

it would be best for everyone all right

12:32

and Boop off it goes all right everybody

12:36

so there's another big project we want

12:38

to chip away at and that is our Frog

12:40

Light shop I'm actually very excited to

12:42

do this uh so again idea is we're

12:45

building some got in a Frog Light shop

12:46

on the surface here people can come by

12:48

buy some frog lights and get out or if

12:50

they want if they're looking for a

12:51

little extra challenge a little bit of

12:53

fun we're putting a Frogger game in the

12:55

basement and they can pay a diamond

12:57

block to to play the Frogger game and

12:59

depending on how well they do what kind

13:01

of score they get in our Frogger game

13:03

will determine how many frog lights

13:04

they're going to get and they'll

13:05

probably get a bit extra right and so

13:08

this is where we're at with this project

13:10

I got it to the point now where I think

13:11

we need to get the ravagers in here for

13:13

our our vehicles so again in Frogger the

13:16

way it works is you have like a road

13:18

section usually five Lanes so where you

13:21

see the wool here is our lanes we have a

13:23

minecart tracks hidden underneath right

13:26

so there's going to be ravagers whizzing

13:27

by Zoom zoom zoom and you got to try and

13:32

make your way through the traffic

13:33

without getting hit by them and then

13:35

when you get to the middle section here

13:37

you got a little bit of a break little

13:39

safety spot and then there's going to be

13:40

a water section the ravagers are almost

13:43

going to be like alligators going

13:44

through the water and we'll probably

13:45

have some lily pads some drip leaf that

13:47

will fall if you stay on it too long

13:50

then you got to like jump across the

13:51

water section to the other side if you

13:53

do that five times you basically beat

13:55

the level and uh that's the goal of the

13:57

game now I don't know a lot of things

13:59

about what we're doing I don't know if

14:01

we're going to have multiple levels I

14:02

don't know if we're going to have extra

14:04

lives still I'm I'm deciding that kind

14:06

of stuff a lot is going to depend on how

14:08

it feels once we get the ravagers in

14:10

here how challenging this is going to be

14:13

I'm not entirely sure yet I I kind of

14:14

wanted to test that stuff with you guys

14:16

so I've been waiting and we're doing

14:18

that today so I just got the like

14:21

Minecart logic put in here so this like

14:24

when it gets to the end of the lane here

14:26

it's going to loop back to the other

14:27

side and then we're going to have

14:30

randomizers at the Junctions 1 2 3 four

14:33

Junctions probably where you might have

14:37

a one in oh I don't know five chance of

14:40

this one switching and maybe a one and

14:41

three of this one one and two of this

14:43

one and if none of those happen the

14:45

ravager is going to go all the way to

14:46

the end and then loop back and the idea

14:48

behind that is you don't want like a

14:49

predictable pattern in the way they're

14:51

moving through the traffic you want like

14:54

a variations in time gaps uh before they

14:57

get released again you won't see

14:59

anything behind these brick wall areas

15:01

is the plan so I'm hoping that will make

15:04

it challenging and you won't just like

15:06

wait okay ravager went now I know I'm

15:08

safe to just walk across I want it to be

15:10

like you have to actually react to the

15:12

ravagers on the road right and then this

15:15

is the big thing here we got some

15:16

ravager holding units 13 of them in

15:19

total the these are pretty cool it's

15:22

like a queuing system to bring the

15:24

ravagers up to the front of the queue

15:26

right over here is the starting position

15:29

and because ravagers are so big so

15:32

chunky when they're in the mine cart

15:34

over here on top of the power rail they

15:35

actually press the pressure plate down

15:38

so I don't need to use like a trip wire

15:40

above the power rail or anything they

15:42

they can affect a few blocks around them

15:44

which is cool and then when the P the

15:46

pressure plate is triggered you can see

15:49

it switches The Junction for one thing

15:52

so they enter coming this

15:54

way and by default it brings them into

15:57

the station and then when they leave

15:59

because they're sitting on the pressure

16:00

plate they leave going to the left and

16:02

then it resets for the next one to come

16:04

come by we also unpower this redstone

16:07

torch here and when this is unpowered

16:10

that means this power rail will be

16:12

unpowered as well so when the ravager

16:13

comes through he's going to stop here

16:16

and then when the guy that's here is

16:18

gone he's automatically going to get

16:20

released and go into the front of the

16:22

queue kind of thing so they'll as as we

16:24

release guys here the guys in the back

16:27

of the queue move up to the front front

16:29

so that when we need a ravager when when

16:32

we want to send them into our game we

16:33

don't need to wait for them to move all

16:35

the way from the back all the way up to

16:36

the front here and then go you got one

16:39

oh goodness sakes okay good yeah okay

16:43

okay bad Omen too

16:46

perfect I think I'm going to trigger The

16:48

Raid with that you're going to trigger

16:50

The Raid with that okay are you uh are

16:53

you good with that or do you need help I

16:56

mean if you're looking for Action uh I'm

16:58

welcoming it but I don't want to take up

17:00

all your time again okay okay um I think

17:05

I'll be fine I'll think I'll be fine

17:07

I've got I mean it's lacy chain mail but

17:10

it's uh but it's got protection four on

17:14

it I think I could do it you think so oh

17:17

boy when was the last time you fought a

17:19

raid beat has it's been a while I think

17:21

it's been maybe five years since they

17:24

came out probably yeah when they came

17:26

out I remember I did one oh behind us

17:29

first

17:30

ravager yep okay okay so we got we got

17:33

to try not kill that guy

17:37

yep boy I I got he seems I got nervous

17:40

all of a sudden here yeah yeah it's time

17:44

he's uh he's just doing his own thing

17:47

look at him he should be easy to lure

17:49

you want to get him yeah yeah yeah okay

17:51

I'll take care of these guys oh he's on

17:53

you oh he's on he's on

17:56

you he's right on you

18:00

oh come on boy okay boy he does not want

18:03

to come towards me no I punched him okay

18:07

he's on me now okay did you take a hit I

18:09

did I did okay wait he's the last

18:13

remaining one of the

18:14

raid oh yeah so if we don't kill him

18:17

what happens

18:19

then maybe once he's out of the area

18:21

I'll stay here and see what happens okay

18:23

I'll try when you pass the beds take a

18:25

nap for me real quick I'll try I'm a

18:29

little distracted here be dubs yeah

18:33

true okay my RAID bar disappeared you

18:36

still got yours I still got mine and it

18:38

still says one oh it it might end the

18:42

raid I'm not sure it's full it's full

18:44

full did a new uh wave start or is it uh

18:48

I heard a wave in your direction I heard

18:50

the horn go off in your direction

18:53

interesting okay because it's on you

18:56

they're coming to you oh let me come up

18:59

from behind and see if I can flank him

19:01

okay I let him down the stairs here he's

19:03

in my game I just got to get him in the

19:05

mine cart okay that's the hard

19:08

part oh I don't know if he'll fit

19:10

through these

19:12

actually he doesn't fit through those oh

19:14

he does fit those what the bricks okay

19:17

oh okay oh he went on the track and he

19:19

just totally got stuck that's perfect oh

19:22

good he's on the track he's good he's

19:23

going around the loop I just got to name

19:25

tag him I think easy

19:30

name

19:32

yes okay one down one down one down yep

19:36

one down um 13 to

19:39

go 13 to go I don't know how many it's

19:43

going to be it's holy I just need a few

19:46

for testing oh there's a ravager all

19:48

right we got to beer aoker on this one

19:50

too two ravagers oh there's lots of

19:53

evokers yep okay one

19:56

down oh vexes vexes shoot yeah oh

20:01

they're coming so fast e oh we got to we

20:03

got to deal with those evokers uh-huh oh

20:06

dear yeah I got him in the water okay oh

20:10

I shot the wrong guy oh dear vex's

20:14

I uh perfect shot there bebs that was

20:17

nice thank you thank you yeah you got a

20:20

guy coming you got a guy coming be I

20:23

know dud I kill the guy dude they all

20:26

they all switched to you for some reason

20:29

it's fine it's fine it's fine it's fine

20:31

I got I'm just uh doing a little

20:36

kiten oh doing a little kiten boy they

20:39

do damage yeah they do

20:42

damage come have a

20:47

swim okay yeah we got him nice nice nice

20:53

nice dropping totems left and right here

20:55

oh behind you you got totems good

20:59

okay we got two two you want to try lead

21:01

one right beat yeah yeah yeah yeah yeah

21:04

yeah let's go oh man we both going to go

21:06

down the stairs like this I think so all

21:09

right we're at the stairs at the stairs

21:11

here yep and kind of let him see okay oh

21:15

perfect perfect yeah they're

21:19

coming come on I don't have my mine cart

21:21

okay I got

21:22

it and we're going back here yeah

21:25

yeah and then what and then get them in

21:28

a mine cart okay just put it at their

21:31

feet usually works

21:33

best

21:35

holy I got one oh your mine cart yeah I

21:38

bumped into him

21:39

perfect okay okay and then name

21:42

tag uh-huh this guy's coming back let

21:45

you handle

21:47

that I got him and this guy needs a

21:52

bump uhuh o might need the furnace mine

21:55

cart for this

21:57

guy oh cuz he hit you he's

22:01

like I can't oh oh I got it I got it

22:04

there you got it you got to nudge the

22:05

mine cart right

22:08

yep perfect oh dude that's sick okay and

22:11

then he'll he'll go back and get in line

22:13

he should go down the que double check

22:15

he stops here mhm perfect okay let let's

22:20

go get more okay don't don't go slow I

22:22

got a boy here yeah yeah they're going

22:24

uh they're taking their time on the

22:25

stairs though oh they are taking their

22:27

time EXC me

22:29

excuse me excuse me holy

22:33

okay this could get real

22:36

bad oh I don't have any mine carts I

22:39

didn't think we would get I didn't think

22:40

we'd get this many okay I'm got to craft

22:43

some real quick okay oh I got him nice I

22:48

I did

22:51

it oh he's coming was easy he's

22:54

coming oh yeah he

22:56

is do you need me to craft some

23:00

yeah actually if you want to do the

23:01

crafting here's a yeah I'll craft here's

23:03

the iron yeah

23:05

okay I think I picked it up I heard

23:08

it oh snap oh snap he goes over here to

23:11

do it no fear no fear whatsoever this is

23:16

a bad spot to be crafted I thought You'

23:18

go up on the side or

23:20

something no I did right in the middle

23:22

of all the tracks there's

23:25

three oh okay all right uh let me craft

23:30

a couple

23:32

more right we got

23:33

[Music]

23:35

one cuz we only need six more right at

23:39

the most I don't know how many I

23:40

actually need for this game I'm just

23:42

like trying to get all I can I am

23:43

surprised they didn't kill that villager

23:45

I thought for sure they would

23:46

have like the evokers and stuff yeah the

23:49

vexes yeah oh that's

23:52

it oh shoot I guess that was the last

23:56

wave oh that's anti XX okay here we go

24:01

let's get ready for another five

24:03

ravagers oh no we're just too good beats

24:06

too good I'm going to fire it up now we

24:08

don't have a lot of ravagers here so

24:10

it's going to probably not work too well

24:13

at first but uh we'll see how this goes

24:16

okay and and and the rules are I can

24:19

move forward backward left and right

24:21

yeah yeah yeah you can go anywhere you

24:22

want you just can't go outside like

24:25

where the Brick is here okay yeah yeah

24:28

and I haven't done the second half so

24:30

it's just the road part okay you ready I

24:33

forgot my clock NOP Noe I forgot to put

24:35

my clock

24:37

away uh okay putting it in

24:41

here all right I'm ready ready ready

24:44

okay mhm I'm sending them

24:48

okay and I can go now no no no no we

24:51

should let it warm up a second let it

24:52

warm up maybe let threee go and then try

24:57

okay oh I think I can make it a little

24:59

faster actually oh it sent a couple

25:01

extra o okay okay go for it

25:06

okay oh shoot okay oh oh oh it is

25:12

hard oh that looks crazy that looks

25:16

crazy oh snap that that was

25:21

oo okay now I got to make it back try

25:24

come back yeah I'm trying okay there's

25:27

my opening he

25:30

oh

25:32

man okay I'm going to go now okay okay

25:36

easy who okay got a oh

25:41

no oh you got it all right that's that's

25:44

a little tricky that's a little tricky

25:47

It's Tricky who yeah oh whoa oh

25:51

snap dude you really do have to do the

25:53

back and forth like Frogger yeah yeah oh

25:56

that's awesome okay that's what I was

25:57

hoping for

25:59

yeah and to make it through two levels

26:01

of that like we're getting to the

26:02

halfway point but you got to make it all

26:04

the way to the end this is the easy half

26:06

the water is going to be the hard half

26:08

so with this I can also set patterns if

26:10

I want like right now it's just running

26:11

at a constant rate with the hopper clock

26:14

oh but if I want to like program

26:16

patterns in I can do that too you could

26:18

make you know have you ever seen those

26:20

um like walkways sidewalks that go over

26:24

streets uhhuh could do something like

26:27

that okay walk back over that's a little

26:30

nicer than below probably another thing

26:33

I can do is I can put like water where

26:35

the tracks are and I think that'll slow

26:36

the mine carts down if I want slower

26:39

Lanes oh right yeah yeah yeah so that's

26:42

another trick okay and I can also do

26:44

like speed Beacon or slowness

26:47

potion imagine if you had a slowness

26:49

potion going through this oh goodness

26:52

shakes yeah yeah there's a bit of

26:54

flexibility with with stuff I I need

26:56

walls and I need a ceiling for this

26:58

should I just go all black do you think

27:00

or do you think I should try do I was

27:02

wondering the exact same thing like a

27:04

blue sky kind of thing or it's it's

27:08

creative Liberties at this point isn't

27:10

it because we never saw the sky in

27:11

Frogger y yep that's where we were

27:14

looking from this is what I would do is

27:17

you just make these like um make this a

27:21

wall and just make these look a little

27:23

bit like tunnels you know yeah that's

27:25

what I was thinking yeah and then

27:28

ceiling just all light blue and then

27:33

um and then some clouds like

27:36

clouds or gr 3D yeah glass or yeah just

27:41

have have clouds down like this yeah I

27:44

like

27:45

that I think that's good enough it'll

27:48

look it'll look cool I'll probably go uh

27:51

maybe three or four blocks higher with

27:53

the

27:54

ceiling yeah little l clustr oh no

27:57

that's the the worst

28:00

actually having to dig upward yeah you

28:04

can like leave one layer and then walk

28:06

on that and then take out that one when

28:09

you're done thank you so much

28:11

bebs it was my pleasure okay awesome so

28:14

that was fun hanging out with BDubs and

28:15

he had some good ideas for us and also

28:18

we got a good first test in there so I I

28:20

kind of got a feel for things now we're

28:23

going through we're trying to do some

28:24

bug testing now so I did figure out why

28:26

two got released that one time it's

28:29

because the delay was too long here um

28:31

so I I shortened that that seems fine

28:34

now I had one more issue where they

28:36

sometimes Ram into each other at the

28:38

start here so let's just double check

28:40

that do a couple tests here it was like

28:43

the fifth or the sixth oh it just

28:46

happened why on Earth did that happen it

28:48

was a little hard to see but I think

28:50

maybe he got released and instead of

28:53

going this way the track switched like

28:55

right when he got here and he went to

28:56

the left bounced went back and then

28:59

bounced

29:00

again uh so to fix that we might need

29:05

to

29:07

hello we might need to add a little bit

29:10

of delay here before the junction

29:13

switches maybe we'll try okay so far so

29:19

good what you think man you missing

29:22

decked out I I'm kind of missing decked

29:24

out okay so I did a couple more raids

29:26

everybody brought some more ravagers

29:27

here and check it out we got all 13 of

29:31

our ravager spots filled up hello we

29:34

haven't had any trouble with them

29:35

getting messed up at the launchers here

29:38

they aren't ramming into each other

29:39

anymore so that's all good um it seems

29:44

like when this guy gets to the end

29:47

another one's just entering at the six

29:50

items in the hopper clock so this is

29:51

like 30 blocks long in the car Lane

29:54

between

29:55

ravagers and that's a decent challenge

29:59

for the most part like I go across here

30:01

and you know it it's not crazy hard I

30:05

kind of wish it was a little bit more

30:10

dense but the main issue I found is if I

30:15

chase the ravagers like this guy just

30:17

went by now this one went by this one

30:19

went by I kind of just zigzag chasing

30:22

them and then it's like almost

30:24

impossible to get hit and I don't really

30:25

know how to deal with that that won't be

30:27

an issue for the water section because

30:29

we're going to have gaps between like

30:31

lily pads and and the drip Leaf so maybe

30:33

it's fine if it's if the road's a bit

30:36

easy I'm not sure what to do about that

30:39

one uh the other problem is look at this

30:42

big gap we have we don't have enough

30:44

ravagers to fill up all the car Lanes uh

30:47

we're like three lanes short still

30:50

so at like 30 blocks in length we're

30:54

looking at maybe 90 rail lengths uh that

30:58

are

30:59

unoccupied and that's a bit of an issue

31:01

doing a bit of math here

31:03

though if we get rid of two blocks on

31:07

the right side two blocks on the left

31:09

side like make our Arena narrower four

31:12

blocks less per Lane times 10 lanes

31:16

that's 40 blocks which would really help

31:18

a lot and uh it'll make things a little

31:21

more challenging as well so I think we

31:23

should do that also with these

31:25

randomizer things I'm thinking we get

31:27

rid of

31:28

like one of these we don't need four

31:30

levels of variation I think three is

31:32

enough and we shave off the end here

31:34

that way there's less rail for them to

31:36

travel I did hook up the randomizer by

31:38

the way testing out here so when they go

31:40

over the detector rail it triggers The

31:42

Junction randomization so that time he

31:44

went on this

31:46

one that one again oh and you saw that

31:49

one Switched but they always pick the

31:51

closest one if multiple get chosen that

31:53

time they went all the way around the

31:54

Long Way second one that time so so it

31:58

seems pretty good when they get to this

32:01

detector rail it resets the junction

32:06

randomization so it kind of saves it

32:08

into memory for a moment until they go

32:09

by which works out pretty good I don't

32:11

have to worry about timing everything

32:13

perfectly um to do this we just have the

32:17

first detector rail they hit over here

32:19

goes to the droppers they're facing into

32:22

each other and whenever it chooses the

32:26

sword uh it makes a fair to travel two

32:28

blocks distance up to the junction yeah

32:31

but unfortunately I think that's where

32:32

we're going to have to leave this

32:33

project for today I do want to uh narrow

32:36

the arena those four blocks which is

32:38

going to be quite the overhaul I'm going

32:39

to try to get that done and maybe a few

32:41

other things before next episode I don't

32:43

want to rush this project I do actually

32:45

want to take my time with it and make it

32:46

cool um Frogger is a bit of a special

32:50

game to me this is not just like another

32:52

project for

32:53

me I don't know if I told the story

32:55

before but like when I was a little kid

32:58

I knew what my dream job was what I was

33:01

going to do when I was going to grow up

33:03

and you know what it was I was GNA make

33:05

video games for a living that's right

33:07

and uh it didn't really happen I played

33:10

them instead but uh that's also fun uh

33:13

but when I was eight I got Visual Basic

33:17

3 for free with like some 500 page book

33:20

that came with it I read through the

33:22

whole book and I I tried to teach myself

33:25

programming right and I was slowly

33:28

picking it up I was trying to make

33:29

different clones of games to teach

33:31

myself um I tried making like a Simon

33:34

Says game I think first and that failed

33:37

and I tried making a a Tetris game and

33:39

that that failed and then like Pac-Man

33:41

and that failed and by the time I was

33:44

nine I started to get a little bit

33:45

better but I still didn't know what an

33:47

array was but uh guess what you can make

33:50

Frogger without an

33:53

array that's right so that was my next

33:56

game and I actually got it working fully

33:58

functional like I drew all the Sprites

34:00

for the game I I programmed it it had

34:04

levels it had oh it had all the features

34:07

score and I was super happy with it and

34:09

it was a fun project and I I grinded on

34:12

it for months to make it happen and

34:15

eventually I figured it out it was also

34:17

like one of those life shaping events

34:18

for me like it taught me early on if I

34:21

try if I really apply myself I can

34:23

actually learn some challenging Concepts

34:25

if I'm willing to put the effort in

34:28

and uh you know that's a useful lesson

34:29

to learn okay so let's head on over to

34:32

the shopping district this y has some

34:34

business to do with us uh is this also

34:36

the dark gray is this not mine it's

34:39

terrible glass you don't want this glass

34:41

no I don't want that the light gray

34:42

definitely want this trash glass trash

34:45

okay garbage garbage garbage yeah fair

34:47

enough you know what tell you what e

34:49

though I'll have you pack these uh five

34:52

shulka boxes up uhhuh with any

34:55

combination of glass you want and if it

34:57

makes you a bigger profit so be it I'll

34:59

give you 200 diamonds for five shaly

35:01

boxes okay look Etho I've injured my

35:03

wrist

35:05

and I I can barely break things my my

35:08

index finger cannot be used very much my

35:10

my my my right Mouse button though I can

35:13

use a little bit uh so I I feel like

35:17

maybe I can place one box

35:19

today before I have to go rest my wrist

35:22

have you ever tried playing with your

35:23

feet that might be an idea that might be

35:26

something

35:29

I God I can't do that man like I don't

35:31

have that much control I've actually

35:32

done it before you get used to it yeah

35:35

yeah yeah what with the foot pedal or

35:37

did you like put your M I used to play

35:39

like MMO RPGs right where you grind like

35:41

crazy and I would play like multiple

35:43

accounts and I learned to like play with

35:45

like two hands and my feet just so you

35:48

have multiple accounts going you

35:50

know

35:52

what that's incredible were you in

35:54

mumbo's freak Show I was I want it I

35:57

think you're lost it I'm not sure what

36:01

happened so here's the deal I only get

36:05

maximum profits if I sell

36:09

magenta okay you weren't very specific

36:12

on uh your request there is something I

36:15

can do for you

36:16

ISO okay this is not part of the deal

36:19

this is separate because I'm not allowed

36:21

to sell dyes or other colors of

36:25

glass um but you know if this just

36:27

happened to fall in your base

36:31

somewhere yeah yeah yeah I don't think

36:34

there's any rules against you know just

36:37

stumbling across something like that

36:40

these things happen I've seen them

36:41

happen have you not seen them happen

36:42

many times it's weird I find boxes all

36:44

the time sometimes they come in the mail

36:46

even if if people have mail boxes yeah

36:50

oh oh what is this box maybe you picked

36:53

that up I don't know oh there a box

36:55

laying around oh snap that's like a lot

36:57

of junk

36:58

[Laughter]

37:00

this week I also did something pretty

37:02

fun with Tango he had an area he needed

37:04

mined out and there was an idea I wanted

37:06

to try with TNT Minecarts and he he uh

37:10

let me try it out at his place and also

37:12

helped me figure out how to set it up

37:14

with enough practice this is a good idea

37:16

this is a little confusing right now so

37:19

I I think we're good now right the

37:21

Minecarts will be created every click

37:23

the TNT Minecarts will only be crafted

37:25

when there is a minecart in there there

37:28

and the dispenser will only trigger when

37:30

there's a TNT mine cart in

37:32

there think so well we got to we should

37:35

lock we need the actual TNT did you pick

37:38

up the stack of TNT I got the TNT CU I

37:41

don't trust you

37:45

TR I think we're good though right okay

37:47

put the TNT in okay so that's full

37:50

that's got 64 we got 64 iron I I could

37:52

just I could just put them on the

37:54

rail uh not when I oh that tank

37:58

go everything's

38:02

fine

38:05

dude I'm getting out of here you got the

38:08

torch yeah I do I'm so whoa I bumped you

38:14

on the

38:15

flight all right are we ready I'm

38:18

ready this going to be big boom boom

38:22

okay race It Go they're going get out of

38:27

there

38:28

it's

38:29

working you don't have much you don't

38:31

have much time really we got to get on

38:34

the beacon okay here we go I'm going

38:35

free cam here we

38:40

go SM what that was perfect that was

38:45

absolutely perfect did you see they took

38:48

off like a rocket they shot like way up

38:51

in the air that was amazing so we

38:53

probably used more than we needed to but

38:55

yeah can we just talk about how perfect

38:57

of a ho that was oh we killed the

39:00

chicken no a poor chicken we we go again

39:05

we go

39:06

again that was so good that is actually

39:08

pretty much the shape you're looking for

39:10

isn't it exactly it's perfect I just

39:11

need another one like let's see another

39:15

one like right here all set y three two

39:21

oh wait minut that's not very good I

39:23

almost there's no wait a minutes in the

39:25

middle of

39:26

countdowns

39:27

oh we're launching the new SpaceX rocket

39:30

uh three oh wait a second I spilled my

39:33

drink on my shirt hold on abort all

39:36

systems no I was going to extend the

39:38

Piston when it did it was going to lock

39:39

me in there and there would have been

39:40

intense Panic you would you would have

39:43

enjoyed it I would have liked that a

39:45

little bit oh okay countdown for reals

39:48

ready yes yes three two one go go how do

39:55

I get out here oh no M are being placed

39:58

and exit shorter fuse now to tango get

40:00

out shorter

40:02

fuse here we

40:04

go smoke uhoh did mine go off it did it

40:09

is a smaller hole I think it blew down

40:12

instead of upwards for some

40:16

reason I mean it's a pretty successful

40:18

hole if uh if you ask me it's got some

40:20

bonus creepers down there already how

40:22

did

40:24

that how did it go down any moment hey

40:33

and we actually could have put a few

40:35

more TNT in there because the rocket was

40:37

taken off and it just ran out at the top

40:40

yeah yeah so I'd say stack full stack

40:43

full stack is is the way to go yeah aha

40:46

yeah so it looks like uh Joel got our

40:47

message in the mail and he moved his

40:49

statues over to our place for some

40:52

reason it's all good uh you know I've

40:55

been really wondering do you guys think

40:56

it's possible to do all the Hermits in

40:58

this style cuz that would be kind of

41:01

cool right uhhuh anyways I think he said

41:05

he left us a message in the mail so I I

41:07

should probably check that before we

41:08

wrap up

41:09

today um yep we got a

41:13

message wasn't me oh it wasn't

41:17

Joel dear Etho I'm inclined to agree

41:20

that whoever made the statues did a

41:22

fantastic job I got to say like it looks

41:24

really good really good whoever did it

41:26

amazing

41:28

however I can not take credit for them I

41:30

also agree that it's a little too much

41:33

and have taken them down they really

41:36

washed out the

41:38

place oh I didn't want them to go to

41:41

waste though so I have moved them to the

41:42

front of your house you obviously don't

41:45

have to keep them there but seeing as

41:47

it's your area I found it more fitting

41:49

sincerely Joel smish beans beans all

41:52

right there we go oh man you know there

41:54

was a big long list of stuff I wanted to

41:56

do around our base this episode but uh

41:58

kind of slacked a little bit on it and

42:01

it's getting kind of long we're going to

42:02

have to wrap it up um I hopefully next

42:04

time we'll build like a river and stuff

42:06

uh I really should work on the

42:10

roof uh but uh yeah in time in time uh I

42:13

got a couple things I can show you I did

42:16

add a sheep farm in this

42:18

tunnel I wanted it far away from our

42:21

base cuz these guys are kind of noisy

42:23

and I thought this was a good place to

42:24

hide them away so usually with sheep

42:27

farms you use like a hopper mine cart to

42:29

pick up the wool this one I actually did

42:31

a little different there's a piston back

42:33

there and I just wait eight Redstone

42:36

ticks before it

42:38

pushes and then it just pushes the wool

42:40

into the hopper here that way you don't

42:42

need a hopper mine cart I thought that

42:43

was kind of good nice and simple and

42:46

then we're just farming four different

42:47

sheep I went for the harder to get

42:49

colors like black and gray and green um

42:53

that's pretty much all there is to it I

42:54

already have like more wool than I'll

42:55

ever Ed so

42:57

yeah that's pretty cool I decided to

43:00

move our enchanting table oh and I I did

43:02

the furnace array I got the mine cart

43:05

stuff set up for this and uh all the

43:07

logic so that's all done I can cover

43:09

that up now uh and then we also added

43:11

this enchanting room down here so this

43:13

might look familiar it's kind of like a

43:14

remake of my season 7 enchanting room

43:17

which I really liked um it's kind of

43:20

like a mix between looks and function

43:22

you know and last time we did it out of

43:25

like orange colors orange concrete I

43:28

think we had acia logs this time we went

43:31

for a red theme which I think I like a

43:33

little bit more and there's like

43:35

smithing tables in the ceiling red glass

43:37

Mangrove um it's fully functional so we

43:40

can like swap between level one

43:42

enchantments in level

43:44

30 um we have a display here so this

43:49

shows you how much stuff is inside the

43:51

barrels like for

43:53

example we're running low on

43:56

bows

43:57

the the blocks

43:59

disappear which is pretty cool uh we

44:02

also have a system here for

44:05

automatically crafting written books so

44:08

it's like an infinite

44:09

bookcase which is kind of neat it's a

44:12

little bit low on ingredients I can I

44:14

can uh load them in up here and then we

44:17

also have a way of dispensing either one

44:20

lapis or we can get three if we're doing

44:22

a level 30

44:23

enchantment and then there's also

44:25

infinite books here just the regular

44:27

ones for

44:28

enchanting and I made some autocrafters

44:31

for crossbows so if I click that I just

44:34

get crossbows if I click this I get

44:37

bows and then I can get fishing rods but

44:40

yeah that's it for this episode

44:41

everybody I hope you enjoyed it thank

44:43

you for watching as always and I'll see

44:45

you again in the next one take care

44:53

bye-bye

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