Can You Beat DARK SOULS 2 With Only Scythes?

The Backlogs
14 Apr 202442:41

Summary

TLDRJoin Lemon as he embarks on a unique challenge in Dark Souls 2, using only Reapers, a weapon type he's never explored before. Through perseverance and strategic combat, Lemon conquers formidable bosses, including the Ivory King and the Dark Lurker, while absorbing the souls of Dr Lake and extinguishing the stubborn flame. This thrilling journey is filled with ups and downs, showcasing the highs and lows of using a seemingly powerful weapon in practice.

Takeaways

  • 🎮 The script is a play-by-play account of a player's journey through the game Dark Souls 2, focusing on using Reapers as the primary weapon.
  • 🔥 The player revisits the game after a long time and aims to defeat the game using only Reapers, a weapon type they've never used before.
  • 🏰 The early game presents challenges due to the scarcity of Reapers and the high stat requirements to use them effectively.
  • 🌲 The player utilizes a grinding strategy to level up and meet the requirements for using Reapers, particularly in the area of the Huntsman's Copse.
  • 🥷 The first Reaper obtained is the Full Moon Scythe, which the player uses to defeat various NPCs and bosses.
  • 💥 The Reapers' damage output is inconsistent, with a wide range of damage values per hit, making combat unpredictable.
  • 🛡️ Reapers can attack around shields, but their slow attack speed and hitboxes make this a less reliable strategy.
  • 🌟 The Great Scythe is acquired later in the game, offering better reach and damage consistency compared to the Full Moon Scythe.
  • 🥂 The player encounters various NPCs throughout their journey, some of whom are more challenging than bosses due to their unique mechanics.
  • 🏹 The script details the strategies and tactics used to overcome the challenges presented by the game's bosses and NPCs when using Reapers.
  • 🏹 The player's journey concludes with the defeat of the final bosses and NPCs, showcasing the viability of using Reapers throughout the entire game.

Q & A

  • What is the main challenge the protagonist faces in the beginning of the script?

    -The main challenge the protagonist faces is finding a scythe in the early game of Dark Souls 2, as they are hard to come by and have heavy stat requirements.

  • How does the protagonist acquire their first Reaper in the game?

    -The protagonist acquires their first Reaper, the Full Moon Scythe, by luring an artificial Undead into a well and waiting for it to die so they can loot its body.

  • What is the protagonist's strategy for dealing with the inconsistent damage output of the Reapers?

    -The protagonist relies on the backstab move, which doesn't worry about hitboxes, and can chain together into another backstab, allowing them to build up significant damage.

  • What is the significance of the Great Scythe in the protagonist's journey?

    -The Great Scythe is significant because it has better scaling and reach, which compensates for the shortcomings of the previous Reapers and results in a higher damage output.

  • How does the protagonist deal with the rat dogs during the Royal Rat Authority boss fight?

    -The protagonist finds the fight easier after defeating the minions, by taking their time and avoiding the temptation to swing more than once.

  • What is the protagonist's approach to the Iron King boss fight?

    -The protagonist uses their maxed-out bone Scythe and engages the Iron King in close combat, finding the fight relatively easy due to their upgraded weapon's damage.

  • How does the protagonist tackle the Sin boss fight in the DLC?

    -The protagonist uses the Great Scythe for the majority of the fight and employs repair powders to manage the durability issue caused by Sin's special ability.

  • What is the protagonist's strategy for the final stretch of the game?

    -The protagonist focuses on eliminating key NPCs and bosses, including the Bell Keepers, Gavlan, and the Scholar of the First Sin, Alia, using their Reaper to deal significant damage.

  • What is the final act the protagonist performs to extinguish the flame in Dark Souls 2?

    -The final act is defeating the last bosses and NPCs, including the Ivory Queen, and freeing the burnt Ivory knights from their hell, which requires collecting 50 souls.

  • What does the protagonist achieve by the end of the script?

    -By the end of the script, the protagonist has defeated all of the bosses and nearly all of the NPCs in Dark Souls 2 using only Reapers, ultimately allowing the land to rest and the flame to be extinguished.

Outlines

00:00

🎮 Introduction to the Reaper Challenge in Dark Souls 2

The speaker, Lemon, welcomes viewers to a gaming session where they will revisit Dark Souls 2, aiming to beat the game using only Reapers. The speaker reflects on their past experience with the game, particularly the overpowered nature of scythes in Dark Souls 1, and expresses their intention to take on the game at a slower pace. The video sets out to explore the early game, highlighting the difficulty of acquiring Reapers and the heavy stat requirements to use them. The speaker also discusses their strategy for leveling up and obtaining their first Reaper, the Full Moon Scythe, and the challenges they face in doing so.

05:00

🗡 The Unpredictability of Reapers in Dark Souls 2

In this paragraph, the speaker delves into the nuances of using Reapers in Dark Souls 2, noting the inconsistent damage output and the variable attack ranges. Despite these challenges, the speaker remains determined to adapt to the game's mechanics. They discuss the importance of attacking around shields and the slow attack speed of Reapers, which makes landing hits against nimble opponents difficult. The speaker also shares their experience of fighting various NPCs and bosses, emphasizing the need to find a better Reaper and the struggle to deal with the weapon's unpredictable nature.

10:00

🛡️ Overcoming Obstacles with the Reaper

The speaker continues their journey with the Reaper, detailing their encounters with various NPCs and bosses in Dark Souls 2. They discuss the strategy of using backstabs to maximize damage and the realization that dodging through certain attacks is possible. The speaker also shares their experience of upgrading to the Great Scythe, which offers better reach and damage consistency. They go on to describe their encounters with different bosses, emphasizing the patience required to overcome the challenges posed by the Reaper's slow speed and the game's demanding mechanics.

15:01

🏰 The Battle with the Rat King and Beyond

The speaker recounts their final battles in the base game of Dark Souls 2, focusing on the Rat King Covenant and the challenges of facing multiple bosses. They discuss the strategy of clearing enemies before engaging with the boss and the importance of patience in overcoming difficult fights. The speaker also shares their experience of collecting upgrade materials and freeing various NPCs from their services. They conclude their journey in the base game by reflecting on the lessons learned and the anticipation of moving on to the DLCs.

20:02

🐉 Confronting the Dragon and the Old Demon

The speaker describes their encounters with the Dragon and the Old Demon in Dark Souls 2, highlighting the strategic use of their Scythe and the challenges of managing weapon durability. They discuss the tactics used to defeat these bosses, including the use of repair powders and the strategic removal of armor to improve stamina and movement speed. The speaker also reflects on the difficulty spike in the DLCs and their anticipation of facing the final bosses.

25:03

🥀 The Struggle with Sin and the Ivory King

The speaker shares their experiences of fighting Sin, the Slumbering Dragon, and the Ivory King in Dark Souls 2's DLCs. They discuss the unique mechanics of these boss fights, such as Sin's ability to do extra durability damage and the Ivory King's challenging attack patterns. The speaker also reflects on their strategy of using the Great Scythe and the importance of adapting to the game's mechanics to overcome these challenges. They conclude their journey through the DLCs by defeating the final bosses and collecting the necessary souls to progress.

30:03

🌙 The Final Showdown and the End of the Reaper Run

The speaker concludes their Reaper challenge in Dark Souls 2 by recounting their final battles against the Bell Keepers, the Old Chaos, and the various fire keepers. They discuss the strategies used to overcome these obstacles, including the use of repair powders and the importance of positioning and timing in boss fights. The speaker reflects on the overall experience of the Reaper run, highlighting the ups and downs of using this weapon type and the satisfaction of finally defeating the game's bosses. They end with a message to the viewers, encouraging them to enjoy the game and look forward to future gaming adventures.

Mindmap

Keywords

💡Dark Souls 2

Dark Souls 2 is an action role-playing game developed by FromSoftware and is the second entry in the Dark Souls series. The game is known for its challenging gameplay, intricate world design, and deep lore. In the context of the video, the player is revisiting the game to attempt a unique challenge run using only Reapers as a weapon type, which adds an extra layer of difficulty to the already tough game.

💡Reapers

In the context of Dark Souls 2, Reapers are a type of weapon characterized by their large, scythe-like design. They are known for their long reach and unique damage output, but also for their inconsistency in damage and hitboxes. The player's challenge in the video is to defeat the game using only Reapers, which adds a unique twist to the traditional gameplay.

💡Challenge Run

A challenge run in gaming refers to an attempt to complete a game under self-imposed restrictions or specific rules that make the game more difficult than its normal difficulty settings. In this video, the challenge run involves completing Dark Souls 2 using only Reapers as a weapon, which is a significant departure from the usual strategies players might employ.

💡Damage Output

Damage output refers to the amount of harm a character or weapon can inflict on enemies over a certain period or with each attack. In the context of the video, the player is concerned with the Reapers' inconsistent damage output, which can vary widely and impact the effectiveness of their strategy.

💡Hitboxes

Hitboxes are the invisible shapes that game developers use to detect collisions between objects or characters in a video game. In the context of the video, the player discusses the inconsistent hitboxes of the Reaper weapon type, which can lead to unpredictable combat outcomes.

💡Grinding

Grinding in gaming refers to the process of repeatedly performing a specific action to gain experience, items, or other in-game resources. In the video, the player engages in grinding to level up their character and acquire better equipment, which is a common practice in RPGs like Dark Souls 2.

💡NPCs

NPCs, or Non-Player Characters, are characters in a game that are controlled by the game's AI rather than a human player. In Dark Souls 2, NPCs can be allies, enemies, or characters with unique quests. The player's goal in the video is to defeat all NPCs using only Reapers, which adds an additional challenge to the game.

💡Boss Fights

Boss fights are encounters with powerful enemies or characters that serve as a climax or significant challenge within a game level or section. Dark Souls 2 is renowned for its challenging boss fights, and the player's task in the video is to defeat all bosses using the Reaper weapon type, which tests their skill and adaptability.

💡Weapon Upgrades

Weapon upgrades in games like Dark Souls 2 improve the offensive capabilities of a weapon, usually by increasing its damage or altering its attributes. The player must strategically upgrade their Reapers throughout the video to keep up with the increasing difficulty of the game.

💡Game Mechanics

Game mechanics refer to the rules and systems that govern how a game functions and is played. In the context of Dark Souls 2, game mechanics include combat, leveling up,耐久度 (durability) management, and more. The player's challenge run involves understanding and utilizing these mechanics to overcome the game's obstacles using only Reapers.

Highlights

Introduction to the unique challenge of using only Reapers in Dark Souls 2.

The initial difficulty in acquiring a scythe in the early game due to its heavy stat requirements.

Creative strategy of grinding against knights at the Victor's Stone for souls and levels.

Obtaining the first Reaper, the Full Moon Scythe, despite its unpredictable damage and hitboxes.

The revelation of the Reaper's sweet spots and the inconsistency in damage ranges.

Upgrading the Full Moon Scythe to +3 and the struggle with its slow attack speed and damage variance.

Innovative tactic of backstabbing and dodging through the Wrath of the Gods against Lisa.

The acquisition of the Great Scythe, which offers better reach and more consistent damage.

Effective use of the Great Scythe against various bosses, showcasing its superior performance.

The strategic approach to dealing with the Rat King Covenant and the Royal Rat Vanguard.

Mastering the Bone Scythe, a powerful boss weapon with excellent scaling.

The discovery and utilization of the petrified dragon bones for upgrading the Bone Scythe.

The Iron King boss fight, demonstrating the effectiveness of the Reaper against large, tanky bosses.

The final upgrade of the Bone Scythe to its maximum potential, dealing massive damage.

The unique strategy of fighting the Old Chaos, showcasing adaptability and mastery over the Reaper.

The conclusion of the Dark Souls 2 playthrough, highlighting the journey and the triumph over all bosses and NPCs using only Reapers.

Transcripts

00:04

hey it's lemon welcome to the backlogs

00:06

hope you're doing well after a long time

00:08

away I think it's finally time we

00:10

revisit the lands of Dr Lake it's been a

00:12

hot minute and what better way to

00:14

introduce ourselves than by trying out a

00:16

weapon type I've never used before

00:18

that's right I've never used a scythe in

00:20

Dark Souls 2 mainly due to them being so

00:22

overpowered in Dark Souls 1 I just

00:24

always want to play the game at a slower

00:25

Pace you know but today's the day time

00:28

to stop fearing The Reaper and un

00:30

shackle every boss in NPC we come across

00:32

from this Mortal coil today we're going

00:34

to find out can you beat Dark Souls 2

00:37

with only

00:39

Reapers all right let's get this party

00:41

started the main problem with this run

00:43

and the reason it took me so long to get

00:45

around to it is that reapers are a bit

00:47

hard to come by in the early game and

00:49

what is death without her signature

00:51

weapon I ask you so after choosing a fun

00:53

look for myself and picking The

00:55

Swordsman class I zip through the things

00:57

bet Twix race through Mula collecting

00:59

all the usual bits like some loose tit

01:01

night and esta shards then make my way

01:02

to the Victor's Stone why well remember

01:05

when I said that getting a scythe is a

01:07

bit difficult in the early game yeah no

01:09

I wasn't kidding around we've got some

01:10

bad times ahead of us and those bad

01:12

times start at Hyde's Tower of flame the

01:15

first problem of the Run may be

01:16

acquiring a weapon but the second

01:18

problem is that all the Reapers have

01:19

heavy stat requirements to even use so

01:21

rather than push that problem off until

01:23

later I figured we might as well show

01:25

off my usual grinding point for these

01:26

kind of runs just get this Knight to

01:28

start walking up the ramp roll past him

01:29

with with relative ease and watch as 400

01:31

Souls gets added to your bank account I

01:33

don't know what it is about this

01:34

particular patch of ground but the

01:36

knights just don't really know what to

01:37

do with it and you can pretty reliably

01:39

Make Them Fall to their deaths by

01:41

rinsing and repeating this process and

01:43

don't worry because we've joined the

01:44

company of Champions enemies no longer

01:46

have despawn limits so you can do this

01:48

as many times as you like and after

01:50

collecting a reasonable amount of levels

01:52

it's time to push forward the Dragon

01:54

Rider is the only boss in the way of our

01:56

first Reaper so I invited him to a light

01:58

swim he was a bit hesitant at first but

02:00

he warmed up to the idea eventually and

02:02

while gravity technically isn't a Reaper

02:04

don't worry we'll fight this boss again

02:06

later in dangl Castle I talk to Lisa and

02:08

exhaust her dialogue use all of my souls

02:10

to get 14 strength and 18 dexterity with

02:13

a few levels into endurance for

02:14

posterity then go back to Lisa who has

02:17

now moved to the room just before hides

02:19

Tower of

02:26

flame did you just use a key to move the

02:28

doorway and pretend it was a miracle you

02:30

and I are going to have words later but

02:31

not yet because we still need to Sprint

02:33

through the huntsman's cops to get our

02:35

first weapon behold the full moon sickle

02:38

the only Reaper available in the early

02:39

game and with the help of these poison

02:41

moths that hide in the trees we just

02:43

need to lure this artificial Undead

02:44

around the forest and wait for it to die

02:46

so we can loot its body any second now

02:50

any second now he's not going to get

02:53

poison dizzy well dang it now what the

02:55

hell do we do this is literally the only

02:57

Reaper we can get and it's not like I

02:59

can justn lur it off a cliff kind of

03:01

hard to get my prize if it's at the

03:02

bottom of the Abyss there is a small

03:04

fall in the middle of this area though

03:05

maybe if we lure it off the well I mean

03:07

at least we know it does damage now

03:09

unfortunately though that seems to only

03:11

apply to me the artificial Undead

03:13

doesn't seem to have taken any damage at

03:14

all from the fall no cool super cool

03:16

very exciting news I explored the entire

03:18

area hoping to find something I could

03:20

use to kill the enemy but there's

03:21

nothing not a single thing all of that

03:24

effort wasted wasted one does not waste

03:27

the firebomb Academy's efforts and avoid

03:29

being licked by the Flames do you know

03:31

who I am I am the Headmaster of this

03:33

Academy and I will have my and so after

03:35

several resets and a multitude of

03:37

explosives we finally got one a full

03:39

moon sickle flame for the fire goddess

03:41

fuel for the charcoal Throne now granted

03:44

we could have gone out of our way to

03:46

summon two friendly NPCs in the area

03:48

bashful Ray and kraton The Wanderer and

03:50

let them duke it out with the enemies

03:51

until the weapon dropped but if you

03:53

think I'm capable of that kind of

03:54

forward thinking you need to take me off

03:56

that pedestal you've got me on before I

03:57

fall and hurt myself I quickly leave my

03:59

Covenant since adding more difficulty to

04:01

this run is not my idea of good time

04:03

then check out my prize kind of looks

04:05

like an oversized one-handed Scythe like

04:07

the kind of use for farming not exactly

04:09

the kind of thing that will invoke fear

04:10

in my enemies but that's okay I'll teach

04:12

them to fear it all the same Kia huh

04:15

decent damage I guess but this move set

04:17

leaves a lot to be desired look at this

04:20

what is this weapon range not only that

04:22

but the damage is all over the place the

04:24

hit boxes too curses upon you enough of

04:27

this my guy we've only just started the

04:29

run if you had enough already you might

04:31

as well quit now you won't get me now

04:34

now don't fight it death comes for

04:36

everyone in the end even if this version

04:38

of death is a bit clumsier than I'd like

04:41

okay what that damage was 270 but that

04:44

damage was just 70 and now it's doing

04:47

192 honestly what the hell is this

04:49

weapon oh uh sorry Marin got distracted

04:52

by my own problems rest easy friend your

04:54

passing gifts have not gone unnoticed so

04:56

now that we have our armor of choice for

04:58

what is likely to be the majority of the

05:00

Run let's talk about those damage

05:01

numbers the Reapers in Dark Souls I have

05:03

a thing called sweet spots actually a

05:06

few weapons in the game do but with the

05:08

Reapers it's especially pronounced with

05:10

some players reporting over 11 different

05:12

damage ranges and you know what after

05:14

this challenge run I believe it now I

05:16

haven't done any kind of in-depth

05:18

analysis but I did try to attack from

05:20

multiple ranges and it seems like no

05:22

matter how close or how far away I

05:24

attacked I kept getting inconsistent

05:26

damage combine that with the wacky move

05:28

set this Scythe has and it's it's just

05:30

unpredictable at the best of times and

05:32

with enemies always moving around and

05:33

the move set of the Scythe pushing me

05:35

back and forth I think we're just going

05:36

to have to accept that this is what the

05:38

run is going to look like which sucks

05:40

because my least favorite thing about

05:41

games is inconsistent damage there's no

05:44

worse feeling than attacking an enemy

05:45

expecting them to fall dead and watching

05:47

as you low roll your hit and get killed

05:50

instead yall remember early Terraria God

05:52

I miss early Terraria any who on to our

05:54

next NPC kale our man here is obsessed

05:57

with maps but fails to realize that she

05:59

can't take anything with you at the end

06:01

[ __ ] on you you should have told me

06:04

before here take this a key to the

06:08

Manion huh interesting usually people

06:11

beg and scream when death comes for them

06:13

glad to find someone who's willing to

06:14

embrace it any regrets I can take off

06:16

your

06:18

mind that's fair it's hard to watch a

06:20

project we put our heart and soul into

06:22

go unfinished before our time is

06:23

complete but sometimes you just have to

06:25

learn to let go I used the key to the

06:27

mansion that I got from kale to collect

06:28

a few items namely some free tight KN up

06:31

on the second floor and the Estus flash

06:32

Shard guarded by Tony in the basement

06:34

then I upgrade my Reaper to plus three

06:36

bringing my damage to 182 which is great

06:39

or it would be if this stupid weapon

06:41

would actually do that damage with every

06:42

swing God this thing sucks but

06:44

complaining never got anyone anywhere so

06:47

rather than keep doing that let's push

06:49

forward I find and equip the chloranthy

06:50

ring which boosts my stamina

06:52

regeneration then find our next NPC hey

06:55

there Chief don't mind me just doing a

06:57

quick measurement well how about that we

06:59

got a fighter so much for you being mild

07:01

mannered by the by one of the main

07:03

benefits that Reapers boast in Dark

07:04

Souls 2 is that they can attack around

07:06

Shields except there's two problems with

07:08

that the first is that reapers are

07:10

incredibly slow so good luck getting a

07:11

hit in against most opponents and the

07:13

second problem is that you have to get

07:14

the reaper hit box around the shield in

07:16

the first place for it to work and I've

07:18

already said my piece about the Reaper's

07:19

hit boxes just like the Reaper's damage

07:21

when it works it works but I just can't

07:24

seem to get it to work consistently in

07:26

the end I was able to wait out Pate

07:28

until he overextended himself but it was

07:30

a bit closer than I would have liked we

07:31

need to find a better Reaper and

07:33

preferably soon but before we can go

07:35

hunting for a new weapon we might as

07:37

well clear out a few bosses with this

07:38

one since I already took the time to

07:40

upgrade it so good news bad news the

07:42

good news is that the damage looks

07:44

pretty solid the bad news is that it

07:46

looks pretty solid about 50% of the time

07:48

combine that with the slow attack speed

07:51

and yeah good times ahead it's such a

07:53

shame the damage is ridiculous when it

07:55

works but combined with the variable

07:57

damage and the attack speed and I can

07:58

see why most players never seem to

08:00

gravitate towards this weapon type but

08:02

that was against a boss with no armor

08:03

let's see if we can get the same results

08:05

on one that is coated head to toe in

08:06

metal plating yep and it's the same here

08:09

too sometimes it's 98 damage other times

08:12

it's 238 that's an incredibly wide range

08:15

but ranges are not slow and steady

08:17

damage will get the job done eventually

08:19

and with that both The Last Giant and

08:21

the pursuer are dead and gone now we

08:24

could put a few more NPCs to rest I mean

08:26

the fire keeper is even offering to do

08:28

half the job for us but but a few of

08:30

them still have a job to do so the fire

08:32

Keeper's time is not quite yet you

08:34

however you've served your purpose you

08:37

come unhinged my brother and souls I

08:40

know you're tired tired in your bones

08:42

and tired in your soul I'm simply

08:44

offering you

08:45

rest there it is moving on let's clear

08:48

out hid's Tower of flame considering

08:50

this weapon's move speed and damage I

08:51

have to remove all the enemies around

08:53

the map before heading norstein because

08:55

Gwyn knows that there's no way in hell I

08:56

can deal with more than one enemy at a

08:58

time with this unwieldy piece of iron

09:00

and after finally clearing the map and

09:01

removing the wyvern guarding the bridge

09:03

which took far too long it's time to

09:05

face off against the old dragon slayer

09:07

not much to see here it wasn't a

09:09

completely smooth fight but I think

09:11

that's for me being Rusty more than

09:12

anything else the price you pay when you

09:14

haven't played a Souls game in a few

09:15

months I suppose I release ornstein's

09:17

soul from its shackles so that it can

09:19

manifest again in Dark Souls 3 then move

09:21

on to our next NPC in need of Freedom

09:23

hello Tar gry this is no place for one

09:26

such as you be gone you are not needed

09:30

oh contr my friend you appear to be in

09:32

need of guidance and while I may not

09:34

look familiar I promise you that death

09:36

goes by many names I know it's scary but

09:38

I'm here to make that Crossing easier

09:40

come now give me your hand may you find

09:43

peace but not all Crossings are peaceful

09:46

some NPCs have rotten souls and seem to

09:48

know exactly what awaits them on the

09:49

other side which means they fight tooth

09:51

and nail in an attempt to fend off death

09:54

if only for a bit longer surprisingly

09:56

Lisa is actually pretty difficult she's

09:58

got a huge health bar and can heal

10:00

herself with a single cast she also

10:02

casts Wrath of the Gods on repeat which

10:04

does a hefty amount of damage if you get

10:06

hit with as long as this fight took I

10:08

began to get concerned that I might have

10:09

to come back when I had a better weapon

10:11

but then an epiphany even Reapers have a

10:14

move that doesn't worry about hitboxes

10:16

the backstab done properly you can even

10:18

chain it together into another backstab

10:20

letting you really build up the damage

10:23

combine this with the sudden realization

10:24

that I can actually Dodge through the

10:25

Wrath of the Gods and it's over backstab

10:28

the backstabber because it's easy and it

10:31

does a lot of damage I dodge my way

10:33

through no man's Warf make friends with

10:35

all the Pirates around town then meet

10:36

our next Target Luca I don't know you

10:40

and you don't know me things are better

10:43

that way sorry love but everyone knows

10:45

death at some point or another lucatiel

10:47

has a great sword that she Swings with

10:48

one hand which would be super impressive

10:51

if she could actually hit me with it

10:52

unfortunately for her though she's just

10:54

a bit too slow and I'm using the Scythe

10:57

so that's saying something ohy look

10:59

another NPC man there's a lot of you in

11:01

this game I am kilan and I have no

11:04

interest in the magic

11:05

[Music]

11:07

in no but you're about to now credit

11:11

where credit is due Carilion can hit

11:13

hard if you aren't paying attention that

11:14

Soul Spear is no joke and the little

11:16

homing Soul balls he shoots are a pain

11:18

to dodge as well but get him off balance

11:20

and he's just another glass Cannon Mage

11:22

uh-oh looks like someone forgot to

11:24

prepare water breathing today up next is

11:26

the flexile Sentry nothing to talk about

11:28

here just your attacks keep up the

11:30

pressure and do as much damage as you

11:32

can before the water in the arena gets

11:33

too high moving on I ride a ghost ship

11:36

into the night getting flashbacks to

11:38

acarina of time and a sudden realization

11:39

that I still need to beat Majora's Mask

11:41

without a sword then change complete

11:43

directions and decide to high tail it

11:44

back to the huntsman's cops all the way

11:46

back to The Executioner's Chariot this

11:48

fight is an exercise in patience more

11:50

than anything else just dodge past the

11:52

Chariot murder the Summoners along the

11:54

way then finish off any of the tonies

11:56

that are stubborn enough to still be un

11:57

alive you see that that Chariot nearly

11:59

they cut me in h and once the Chariot

12:01

Rider is killed all that's left is

12:03

little Sebastian again not a whole lot

12:05

to see here just dodge the breath

12:06

attacks and Hooves and let your

12:08

one-handed Scythe do all the talking

12:10

right that should give the daycare kids

12:11

enough glue for a while time for our

12:13

prize the Brotherhood of BL ah [ __ ] I

12:16

forgot the token well that's an easy

12:18

enough fix I go byy the kitty cat ring

12:19

from the kitty cat then strip down to my

12:21

skibbies to minimize damage and drop

12:23

down into the Mula well now I don't

12:25

understand why being naked does less

12:26

fall damage stop asking then after

12:28

falling with feels like forever we can

12:30

finally access a wooden chest near the

12:31

bottom and collect our Token of Spite

12:34

from there we can go back to the

12:35

Brotherhood of Blood and after giving

12:37

them my token and describing in

12:38

gratuitous detail how much I like blood

12:40

we can finally access their inventory

12:42

and there it is the great Scythe ready

12:45

and willing to serve now obviously we've

12:47

got a bit of catching up to do with this

12:49

weapon seeing as our current weapon is

12:50

at plus4 and has about 50 more damage

12:53

but the great Scythe does have better

12:55

scaling so it shouldn't be too long

12:56

before we're caught up and sure enough

12:58

there you have it great Scythe plus 4

13:00

doing just about the same amount of

13:02

damage that our sickle had unlike the

13:04

sickle though the great Scythe reach

13:06

makes up for all the other Reaper

13:07

classes shortcomings not only that but

13:09

because of the weapon's clear design

13:11

it's much easier to understand where

13:12

exactly The Sweet Spot hit box is which

13:14

means my damage output is generally

13:16

higher as well which is great because

13:19

that means that bosses like the Royal

13:20

Rat Vanguard are much easier to fight

13:22

and so we come to the king of the

13:23

rodents fun fact the Rat King Covenant

13:26

was my favorite Covenant back in the day

13:28

used it to get the achiev ment and

13:29

everything get thee gone we will

13:32

tolerate thy stench no longer what is