Hermitcraft S10#7: Bamboo Frog Storage

EthosLab
15 Apr 202439:37

Summary

TLDRIn this episode of Hermitcraft, Etho receives a gift statue from Joel and plans to duplicate it, placing them at his gate. He also shares his enthusiasm for miniaturizing objects in the game and experiments with creating Joel statues. Etho discusses his interest in learning the art of armor stand ography from Cleo and shows off his new storage room, which he designed to be more efficient and organized. He also collaborates with Scar on a storage room project and explores new storage technology. Etho further discusses his favorite activities in Minecraft, such as experimenting with storage and improving his base. Additionally, he works on a bamboo farm and a Frogger game, making various improvements and adjustments to enhance the gameplay experience.

Takeaways

  • 🎁 Etho receives a gift statue from Joel and plans to duplicate and place them at his gate.
  • 🍯 In need of honey, Etho is grateful for the timely gift and sends a thank you with honey and berries.
  • 🏗️ Etho is fascinated by miniaturizing things in the game and decides to create mini Joel statues.
  • 📦 Cleo offers her services in creating armor stands, and Etho expresses interest in learning her techniques.
  • 🔍 Etho is dedicated to completing his storage room quickly this season, setting a rule to finish it within a few months.
  • 🤝 Etho invites Scar for a tour of the new storage room, considering he hinted at needing one.
  • 🔄 Etho presents a new storage system involving a multi-item sorter and a minimal amount of Redstone.
  • 🛍️ Etho visits the shopping district, particularly interested in the gold shop by Mumbo to replenish his supplies.
  • 🎮 Progress is made on the Frogger game, with adjustments to the track and a new feature of a chasing zombie added.
  • 🎁 Etho purchases customized horns from Cubfan's shop, featuring sounds from various Hermits.
  • 🎍 Etho is inspired by B's bamboo farm and creates an automated bamboo farm using bone meal dispensers.

Q & A

  • What is the main purpose of the gift statue mentioned in the script?

    -The main purpose of the gift statue is to duplicate it and place them in front of the gate as a decorative element.

  • What does the character need honey for in the game?

    -The character needs honey because they enjoy miniaturizing things in the game and want to create mini Joel statues.

  • What is the secret art that the character is interested in learning from Cleo?

    -The character is interested in learning the secret art of armor stand ography from Cleo.

  • How does the new storage system work in the script?

    -The new storage system organizes items into groups of 27 different items, using a mix box for temporary storage, and a Sher crafter and dispenser for sorting and filling boxes.

  • What is unique about the storage room design in this season of Hermitcraft?

    -This season, the character has set a rule to complete the storage room quickly and has designed it with a new storage system that uses minimal Redstone components compared to previous seasons.

  • What is the significance of the goat horn in the script?

    -The goat horn is significant because it is a rare item that the character wants to acquire, and it is used as a bargaining chip for selling one of the Joel statues.

  • How does the character plan to improve the Frogger game?

    -The character plans to improve the Frogger game by redesigning the road section, adding honey blocks to slow down the movement, and introducing a live system with a level timer and score.

  • What is the new storage thing that the character wants to show to Scar?

    -The new storage thing is a system that uses a minimal amount of Redstone, hoppers, and a unique organization method for items, making it more efficient and space-saving.

  • What is the character's plan for the Etho statue?

    -The character plans to duplicate the Etho statue and place them in front of their gate as a decorative element, and also potentially sell one to Scar.

  • What is the character's opinion on the current road section of the Frogger game?

    -The character finds the current road section too easy and plans to make it more challenging by adding honey blocks and redesigning the layout.

Outlines

00:00

📦 Receiving Gifts and Mail

The video begins with the protagonist excitedly opening two packages, including a gift statue from Joel. The statue is so impressive that the character decides to duplicate it and place them at their gate. A trade involving honey and berries as a thank you is mentioned. The video also covers the protagonist's need for honey in the game, their fascination with miniaturizing items, and their experiment with creating Joel statues. An interaction with Cleo about armor stands and a request for a lesson is also discussed, along with the protagonist's interest in storage technology and their goal to complete a storage room quickly. A tour of the new storage room with Scar is highlighted, including a potential sale of a statue and the introduction of a new storage system involving Sher crafters and dispensers.

05:01

🔄 Innovative Storage Solutions

The paragraph delves into the protagonist's passion for experimenting with new storage technologies in Minecraft, particularly within the hermitcraft community. The character shares their frustration from previous seasons where their storage projects were never fully utilized. This season, they set a rule to complete the storage room within a few months. The design of the room is mostly done except for a multi-item sorter. The protagonist introduces a new storage system involving organizing items into groups and using a mix box for temporary storage before categorizing and filling boxes. The system is shown to be efficient, using minimal Redstone components compared to previous seasons.

10:03

🛍️ Shopping and Upgrades

The protagonist shares their experience visiting the shopping district, where they check out various shops and make purchases to enhance their gameplay. They mention the changes to Main Street and the introduction of new shops, such as a Jellyfish concrete shop, a redstone shop, and a horn shop. The latter allows players to customize horns with different sounds, and the protagonist selects a few horns with amusing sound effects. The video also covers the protagonist's work on a bone meal farm and their decision to switch to a bone meal method for growing bamboo, inspired by another character's bamboo farm.

15:05

🎮 Developing the Minecraft Frogger Game

The protagonist discusses their work on a Minecraft Frogger game, focusing on improving its challenges and overall design. They address issues with the previous version, such as the difficulty of the road section and the movement speed of the ravagers. The character shares their ideas for redesigning the game, including creating five mini loops with two ravagers per lane and adding decorative frogs as gates to prevent players from entering multiple times. They also experiment with adding a 'snake' character to chase players and increase the game's difficulty. The protagonist expresses their intention to implement a scoring system and a live countdown for each level, aiming to create a competitive atmosphere among the Hermits.

20:07

🚧 Overcoming Obstacles and Improvisation

The protagonist encounters and overcomes various obstacles while testing the Frogger game. They discuss the challenges of timing jumps and avoiding the ravagers, and share their strategy for successfully completing the course. The character also highlights the need for further adjustments to the game's difficulty, considering adding more ravagers to the road section and reworking the fences. They experiment with adding honey blocks under the road to slow down the player's movement and discuss the potential use of carpets or slabs for better control. The video ends with the protagonist's plans for the next episode, where they intend to refine the game further and introduce a high-score system.

Mindmap

Keywords

💡Hermitage

Hermitage refers to a secluded residence, typically for a hermit, often associated with a retreat from the world. In the context of the video, 'Hermitcraft' is a Minecraft server with a community of players known as 'hermits,' and the video features one of these hermits, Etho, discussing his in-game experiences.

💡Statue

A statue is a carved or cast figure of a person or animal, especially one that is life-size or larger. In the video, Etho receives a gift statue from Joel and decides to duplicate it and place them in front of his gate, showcasing the creative and decorative aspects of the game.

💡Miniaturizing

Miniaturizing refers to the process of making something smaller, often to fit a specific scale or for aesthetic purposes. Etho mentions his interest in miniaturizing things within the game, such as creating smaller versions of statues, which is a common theme in Minecraft where players often build scaled-down versions of structures or objects.

💡Armor Stand

In Minecraft, an armor stand is a block entity that allows players to display armor pieces and custom textures. Etho expresses curiosity about armor stands and their customization, indicating a desire to learn and incorporate this feature into his builds, which is a part of the creative and technical aspect of the game.

💡Storage Room

A storage room is a space designated for the storage of items. In the context of the video, Etho has created a new storage room in Minecraft and is discussing its design and functionality, which is a key part of the game's inventory management and organization system.

💡Redstone

Redstone is a resource in Minecraft that powers various mechanisms and contraptions. Etho mentions using a minimal amount of redstone in his new storage system, highlighting the game's mechanics that allow for complex, automated structures.

💡Hopper

Hoppers in Minecraft are blocks that transfer items from one inventory to another. Etho's new storage system involves using hoppers to organize and move items, demonstrating the use of game mechanics for efficient inventory management.

💡Bamboo Farm

A bamboo farm in Minecraft is a structure designed to automatically grow and harvest bamboo. Etho is inspired by another player's bamboo farm and decides to create his own using bone meal, which is a more efficient method once established.

💡Frogger Game

The Frogger Game is a reference to a classic arcade game where players navigate a character across a busy road and waterways. In the video, Etho is working on a Minecraft version of this game, involving ravagers and minecarts, which is a creative project that combines game mechanics with player interaction.

💡Ravager

A ravager is a hostile mob in Minecraft that can be used for various purposes, such as breeding pigs or as part of a mob farm. In Etho's Frogger game project, ravagers are used as obstacles, adding challenge and complexity to the game.

💡Honey Block

Honey blocks are blocks in Minecraft that slow down entities that walk or jump into them. Etho considers using honey blocks to slow down players in the Frogger game, which would increase the difficulty and strategic element of the game.

Highlights

Received a gift statue from Joel and decided to duplicate it to place in front of the gate.

Expressed a need for honey and received it as a gift along with berries.

Shared a plan to miniaturize things in the game and create Joel statues.

Discussed learning the art of armor stands from Cleo and the possibility of paying for the lesson.

Mentioned a new storage technology idea and the progress made on the storage room.

Invited Scar for a tour of the new storage room and discussed the possibility of building one for him.

Demonstrated a new storage system with organized items and an automatic refilling mechanism for Shuler boxes.

Showed off a mini-golf-like storage feature and the use of hoppers in the new storage system.

Discussed the creation of a bamboo farm using bone meal method inspired by B's design.

Added features to the Moss Factory, including an override for composters and an automatic bone meal to bone block crafting system.

Worked on the Frogger game, making it more challenging by adjusting the road and water features.

Implemented a system with ravagers in the Frogger game to increase the difficulty and make it more engaging.

Discussed the idea of using honey blocks to slow down the movement in the Frogger game.

Added decorative frogs to the Frogger game for a thematic touch and to cover up the gates.

Experimented with a live system for the Frogger game, including a level system, timer, score, and high score display.

Considered the use of carpets or slabs for the road in the Frogger game to adjust the difficulty.

Trialed the game with BDubs and made adjustments based on the feedback to improve the challenge.

Outlined plans for the next episode, including texturing the road, implementing five mini loops, and a potential high score system.

Transcripts

00:01

[Music]

00:05

Hello everybody welcome back to another

00:07

episode of hermitcraft looks like we got

00:10

some mail here let's check it out oh two

00:13

packages all right let's see what we got

00:16

oh a gift statue equals great by Joel Hi

00:21

Etho the statue is amazing I have

00:24

decided to duplicate it and place them

00:25

in front of my gate and plan to leave

00:27

them there I don't have many riches but

00:29

here here is some honey and berries as a

00:31

thank you oh snap that's amazing I

00:34

actually really need honey right now uh

00:36

it's a little hard to explain I just

00:37

really like uh miniaturizing things in

00:39

this game okay so I thought I'd try do

00:40

some Joel statues and uh I wanted to see

00:43

what another hermit might look like in

00:45

that style and it it worked out pretty

00:46

good I think no other reason what other

00:49

mail we got okay let's move on here uh

00:51

one from Cleo no idea what this could be

00:53

hello are you looking to add a little

00:55

something to your build something only

00:58

armor stands can provide do you want

01:00

tips on how to do armor stands yourself

01:02

I actually do I've been curious on that

01:05

do you want to pay me to just go I can

01:09

help all right I'm going to send Cleo a

01:10

response I am very interested in

01:12

learning the secret art of armor stand

01:14

ography I am a complete novice and would

01:16

appreciate the lesson for a reasonable

01:18

fee make sure we give the right book

01:20

okay and then the stamp sheets supplied

01:22

very good off it goes the Cleo aha yeah

01:26

so one of my absolute favorite things to

01:28

do in Minecraft is to experiment with

01:30

like new storage Tech ideas um and

01:33

hermitcraft is the perfect place to do

01:36

that because it's a new season we need

01:37

uh storage and I have a reason to build

01:40

it so if you've seen previous seasons of

01:43

hermitcraft though you probably know I

01:46

tend to like go through the whole season

01:49

with my experiment before it gets done

01:51

and then I don't actually get to like

01:53

use it and enjoy it uh so this season I

01:55

set a rule it's like okay you got a few

01:56

months Etho get it done and then that's

01:59

it but put my foot down um so I'm trying

02:02

to get our storage room done quickly

02:03

here and uh pretty much got it all done

02:06

now we have just that multi-item sorder

02:09

thing to work out but other than that

02:11

the design of the room is done and I got

02:14

a new storage thing to show you as well

02:16

I really like what Pearl did recently in

02:18

one of her videos she invited me to give

02:20

a tour of her base that way she had

02:22

someone to like talk to and bounce off

02:24

of and ask questions that kind of thing

02:27

I thought I'd try to do the same thing

02:28

here I invited scar to uh get a tour of

02:31

our new storage room because he hinted

02:33

to me recently that he wanted me to make

02:35

him a storage

02:36

room and he desperately needs one I

02:39

found out during the tour though that

02:40

apparently he already started on working

02:42

on one so we'll see if he if he goes for

02:44

the new storage room I show him here but

02:46

uh he sounded interested Mr

02:51

scar you're very quiet what is happening

02:57

goodness oh my that's so loud

03:01

I think you need to adjust your goat

03:02

horn sounds I think so wow okay that

03:05

woke me up would you be willing to sell

03:07

one of these guys you want to buy one I

03:11

want to buy one you have two of them

03:12

right I mean they're really but that's

03:15

true that's true yeah will sell sure if

03:19

you're willing to sell i' buy one from

03:21

you okay what are you thinking about

03:24

pen what is happening I want that hor I

03:28

do actually want that one I was really

03:30

sad you bought it before

03:32

me okay okay we can come to an are you

03:35

willing to exchange that yeah yeah maybe

03:37

I'm going to think about I'm goingon to

03:38

think about it so so I think that's I

03:40

think that's a good deal for the Etho

03:42

statue now you said come over here for

03:44

some reason I got a new storage room to

03:47

show off Scar and I thought what perfect

03:51

guy now I can't sleep no time to Sleepy

03:53

Boo sureo come on EO let's go take a

03:56

look at this we drop down here no SC

03:59

take this way take this way okay okay

04:02

all right you can't do that anymore cuz

04:03

it's actually built down here now oh

04:06

it's actually really nice now uhhuh it's

04:08

not just a cave it's not a cave anymore

04:10

no yeah look at this we got honey roofs

04:13

in here um you got a sweet tooth a

04:16

little bit what is this mini

04:20

golf it looks a lot like mini golf I'll

04:23

give it to you okay yes yes this is the

04:26

new storage thing I want to show you

04:28

okay scar okay is there there Redstone

04:30

involved here a very minor amount a

04:33

minimal red stone but okay so I wouldn't

04:36

need about 1,500 Hoppers like last

04:38

season no you're looking at

04:41

like 20 or so okay okay it's reasonable

04:45

explain explain this is really okay so

04:47

the way this

04:48

works I got stuff organized into groups

04:51

of 27 different items so if you look uh

04:54

this isn't part of it this is like an

04:55

extra feature if you want it but like if

04:58

you look at my stone shocker box there's

05:01

207 27 different items in there okay I

05:04

see and then this represents that thing

05:07

above as well so let's say I got stone

05:10

or Cobblestone to drop off this is my

05:13

mix box where I can just drop stuff off

05:16

and not have to worry about it all right

05:19

now as you can see we're starting to get

05:21

a bit of crack Stone in

05:24

here oh these are all okay I get it

05:26

almost too much right like it's taking

05:28

up a lot of spots now so I

05:30

do something with it so I go to the

05:31

middle of my room here this is a Sher

05:34

crafter and dispenser I had to sorry

05:37

yeah Y and what we can do is throw this

05:41

in

05:43

oh now we got an empty new thing where I

05:47

can throw my crack Stone into there okay

05:51

and now it gets added to the system so

05:55

in this Barrel is all my partially

05:56

filled

05:58

boxes I see so let's say I need

06:01

Cobblestone I look in here I find the

06:04

Cobblestone and it switches to

06:07

it wait how did you do that it was magic

06:10

yeah or if I want you know if I want

06:12

that crack Stone back I select

06:15

it whoa and there we go so it's almost

06:17

like it's like having a a chest system

06:21

that never runs out of

06:23

space Oh that was really neat so you

06:25

just find the I don't know what it is a

06:27

gravel and you just drop it here and

06:30

then it'll just can I try yeah go for it

06:33

go for it so you got to throw it on the

06:34

mud so it helps if you stand in a

06:36

certain

06:38

place I just sent it y yep we got and

06:42

look we got some gravel in our our mix

06:44

box here so we can empty

06:45

that you see we had we had some gravel

06:48

there so this is this isn't attached to

06:49

anything the mix box that's just you

06:51

have extra pieces and once you get to a

06:53

point where there's too much then you

06:54

crate then you empty it yeah and you

06:56

fill up your partials and when your

06:58

partials get full

07:00

you have full boxes right over here so

07:04

these are all my filled totally full

07:06

ones all

07:08

organized so if I I got my smooth Stone

07:11

box here for example CU I filled that

07:12

one up and I threw it in there okay I

07:14

see then each box then has its assorted

07:16

items yeah so since so if you got like a

07:19

ton of coral then you would just switch

07:21

over to its own unique box right right

07:23

exactly and because it's only like 27

07:26

different items you're not going to

07:27

spend an hour looking through 400 trying

07:29

to find something cuz they're all broken

07:30

up into

07:32

groups uhuh can you fit this in in a

07:35

railroad car I don't know this is about

07:38

how much space you need for it so it's a

07:40

little big so I just got finished

07:43

building the storage room now I want

07:45

this a I want this so bad and at the

07:48

very end here I got some special ones

07:50

this is like for my non-

07:52

stackables horse armor and stuff I got

07:55

one for potions

07:57

specifically you're making me so

08:00

my look at this I got all my Hostile

08:02

Mobs easily organized here I don't have

08:05

to ruffle through a million

08:07

things oh this is so you have a Vex head

08:10

can I have a Vex head please oh please

08:11

please please I only have the one red

08:12

one you can have a red one oh wait hold

08:14

on hold on hold on hold on wait wait

08:15

wait I got to look at this it's got the

08:18

new eybrows second oh it's the terrible

08:21

one I'm sorry I'm going to put why don't

08:22

you like that I think it looks better

08:24

because the other one is so iconic to

08:26

what cub and I did for two seasons to

08:29

see it change just feels like a like a

08:31

gut punch one question what was this one

08:33

up here again so this one is for

08:36

automatically refilling Shuler boxes so

08:39

let's see if I can demonstrate that to

08:41

you yeah that's the one I I lost track

08:43

on they kind of work together right okay

08:47

so you see this Redstone box here it's

08:49

missing like Pistons sticky pistons and

08:53

oh oh it's not entirely F full stack

08:55

yeah I got some Redstone torches missing

08:57

there so whenever you need a refill

09:00

you pop out this one up here okay and

09:03

then go ahead and stick that one up

09:06

there oh I think I understand yeah so

09:09

the one I just grabbed is full and then

09:11

this one automatically refills oh I

09:14

really like this I really like it's

09:16

pretty convenient if I build something

09:18

Etha would

09:19

you build this inside absolutely oh

09:24

let's go as long as I get the BDubs

09:28

horn so

09:31

yes what is

09:34

happening and the Etho statue yep

09:36

through the Etho statue in oh that that

09:39

two are you

09:40

sure that horn is a one of a 32 diamonds

09:44

on that horn if I build you the storage

09:46

room if Tango Ever calls it cute again

09:49

you have to defend it I will never never

09:53

allow him to call your storage gosh dang

09:57

storage he fell down

10:00

and you left a creature down here you

10:02

left a creature down

10:05

here okay okay I got this i got

10:09

this what in the what how did you do

10:14

that I don't even know where he died he

10:16

like went through the ground there's no

10:18

items this he's just gone all right

10:21

everybody so I thought I'd just show you

10:22

really quickly here how to build that

10:24

shocker Buck switching device I'm using

10:26

in my storage room it's very simple and

10:28

you just need need a 4x4 area for this

10:30

thing you can tile them together and I

10:33

got 20 of them in total in my storage

10:35

room and I found that covers pretty much

10:37

every item in the game I could possibly

10:39

want obviously you can arrange the

10:40

groups however you want as well uh I

10:43

just did what was kind of matching my

10:45

Ender Chest system and yeah you might

10:46

have noticed I don't have a big mess in

10:49

my storage room with the Shocker boxes

10:51

everywhere anymore I got them all

10:52

cleaned up because now I actually have a

10:54

spot for my partially filled ones and

10:57

even bulk storage is covered with this

10:59

so that's like all my needs uh covered

11:01

with the storage system I'm going to add

11:03

that uh item sorting to it as well as

11:06

like a little bonus thing but otherwise

11:08

like even this system on its own is

11:10

pretty much good for like most Minecraft

11:13

players I would

11:14

think uh I will say it does have a

11:17

slight problem where sometimes the

11:19

Shocker box will shoot out the top just

11:21

based on the random Direction

11:23

unfortunately there's no real easy way

11:25

of uh fixing that unless you're willing

11:28

to add a lot of complex to the system so

11:30

I just kind of just pick it up and throw

11:32

it back in if it happens all right

11:34

everybody let's head on over to the

11:36

shopping district real quick here we

11:37

don't have time for like a full-blown

11:39

shopping spree but I do want to check

11:40

out a couple shops today I've been

11:43

buying a lot of stuff off camera though

11:45

I'm almost broke again but yeah look

11:48

there's a lot of big changes on the on

11:50

the Main Street here and also there's

11:52

been some other shops popping up we got

11:54

uh fal's Jellyfish concrete shop there

11:57

Tango's got a redstone shop which which

11:59

I'll be buying tons from pretty soon

12:01

once it's opened and I believe even

12:04

Mumbo set up a shop I want to actually

12:06

check out today because I need gold like

12:09

crazy I've been burning through it using

12:12

the

12:14

uh oh that's

12:16

cool oh it delivers it to you and you

12:19

just buy here I like that that's nice

12:21

that's a that's a different way of doing

12:22

it I thought we would like had to go

12:24

inside here uh okay yeah let's do it I

12:27

need well let's let just get a bit here

12:30

is it really that cheap no I'm buying it

12:33

all who cares about the other Hermits no

12:36

uh I've been burning through gold like

12:38

crazy cuz I've been doing like the mail

12:40

Network stuff I've been uh working on

12:43

the Frogger game I'm using so many power

12:44

rails there's another really cool shop

12:46

in the shopping district here it's the

12:48

horn shop by

12:50

cubfan let's check it out so on the

12:52

server here we have a way of applying

12:55

like Custom Sounds to Horns you still

12:57

got to get the horns and uh like Farm

13:00

them but then you can apply any sound

13:02

you want to them and Cuban has got like

13:06

on liners from all the Hermits and stuff

13:08

oh my goodness that's got to be me right

13:11

oh my goodness oh no it's Isel I I say

13:15

that all the time and I can't help it

13:17

it's like one of those things that's uh

13:20

that's I I I know it's a problem I just

13:22

can't help it you

13:25

know look at this that's a good one

13:29

I actually really like that one I might

13:31

get that one Hey Hey

13:35

listen that's a pretty good one too I

13:37

like that oh no don't tell me this made

13:40

it I chop I dig your mom is really big

13:45

okay I think I got three picked out here

13:46

I got uh Pearl a

13:50

nuggets we've got uh oh yeah by

13:55

isal oh yeah oh yeah oh yeah h and then

13:59

we're going to go for the ZF one I

14:00

really like that one all right I'm

14:01

pretty much broke here but we got three

14:04

horns it's worth it uhuh yeah so last

14:07

episode our big project was this bow

14:09

meal farm this uh Moss Factory sort of

14:11

thing and I've been trying to add a

14:13

little bit of features to it since then

14:15

um I'm trying to have an override for

14:18

these uh composters so that the Moss

14:21

just gets delivered to us if we if we

14:22

need Moss for something I also added a

14:26

automatic uh bone meal to Bone block uh

14:29

crafting system here now I I don't need

14:32

to manually craft it anymore and we got

14:34

it running at two times opper speed so

14:35

it can keep up so double crafters and

14:38

then those bone blocks end up uh going

14:41

up this pipe who there it goes and uh I

14:45

haven't quite figured out our storage

14:47

for this just yet but we've been getting

14:50

a lot of bone blocks let me tell you and

14:53

you know it's kind of a shame to build

14:55

this big Factory and then not have

14:56

anything to spend these on uh-huh yeah

14:59

so recently I have gotten inspired by B

15:02

Because B has made a really cool uh

15:04

bamboo farm at his place instead of

15:06

going for the typical like flying

15:08

machine method he went for a bone meal

15:12

method which surprised me so bone meal

15:15

in a dispenser grows the bamboo and I

15:17

got thinking you know yeah you know it's

15:19

it's quick if you got the bone meal and

15:22

you know I got the bone meal why don't I

15:25

do it that way too I got I got plenty of

15:26

bone meal now uh so let's let's make a

15:29

cool bamboo farm with it so instead of

15:31

just doing the bamboozler which is a

15:33

bone meal one I've done in the past I

15:34

want to try to design something new here

15:37

yeah using like the crafter and stuff

15:39

and yeah so we got like the full-blown

15:41

deal which is pretty cool uh basically

15:44

it will output bamboo blocks at the top

15:46

shulker box here fill that up and then

15:48

you input uh bone blocks down

15:54

here oh okay there it goes so if it runs

15:56

out of bone blocks then it automatically

15:58

shuts down also if this fills up a

16:01

bamboo blocks it'll automatically shut

16:03

down and it even has a manual override

16:06

if you just want to shut it down because

16:07

it's annoying you can you can just pull

16:10

the lever and and flip it back up when

16:11

you want it to go again so that's pretty

16:14

cool um so what you do is when this runs

16:17

out of bone blocks you pop out the

16:20

Shuler and then we got a replacement one

16:23

cuz we just visited the the bone meal

16:26

farm so it's all filled up and it's just

16:29

going to run until this fills up then um

16:32

we also

16:33

have a way of automatically filling this

16:36

up a bamboo you know if you need it for

16:38

scaffolding or some other reason you're

16:40

able to get it this way we also have a

16:43

way of automatically converting these to

16:45

Sticks if we just drop in the double

16:47

chests here and it'll AutoCraft sticks

16:50

for us in the middle here which is kind

16:52

of cool that way you get the full value

16:54

out of it as well instead of like if you

16:56

craft from sticks from bamboo blocks you

16:58

lose a a little bit of value so I'll

17:00

just give you a quick little tour of

17:01

this thing as well so inside here I got

17:03

a lightning rod there and also there's

17:06

some glass

17:07

blocks um let's

17:10

see yeah so the glass blocks on the

17:12

right side here go down to that's just

17:14

to increase the distribution of the

17:16

bamboo cuz we need to evenly space it

17:19

between the three Hoppers under the mud

17:22

here if it all goes into the middle one

17:24

for example it's going to overload the

17:25

crafters and it won't be able to keep up

17:28

um on the right here we have a bubble

17:29

column that brings the bamboo blocks up

17:31

you can see them kind of whizzing by on

17:33

the right there they go up to the left

17:36

over top and then down to the Shuler box

17:38

and that's how it gets filled up um and

17:40

then we have some behind the scenes

17:43

access here if we want to check out the

17:45

Redstone it is a little tight it's a

17:47

little hard to show it but we have our

17:49

bone meal de crafter here which uh puts

17:52

the bow Mill into the dispenser right

17:54

under that uh

17:56

piston and there's some logic at the top

17:58

here for controlling the automatic shut

18:01

off if it fills up a bamboo blocks or

18:03

runs out of bone blocks or if we pull

18:05

the lever that gets all controlled here

18:08

we have the

18:10

autocrafters and then a bunch of Hoppers

18:12

feeding into them on the right

18:14

there and you need quite a few to keep

18:17

up I got five of them and that only

18:19

works if uh you know it's evenly

18:21

distributed otherwise you'll need

18:23

more uh it goes pretty quickly and then

18:27

yeah this this runs down here this is

18:30

for our bamboo chest filling mechanism

18:33

so it's like it goes up a dropper

18:35

elevator to the chest above to drop off

18:37

the

18:38

bamboo and then we also have our stick

18:41

Auto crafter

18:43

here um with some items in the

18:47

droppers it's a little hard to show it

18:49

and explain it all oh yeah and then we

18:51

also have a hopper chain running

18:53

underneath here to get some bamboo for

18:55

the bamboo panda stash as well which

18:59

when that fills up then it it just all

19:00

goes to the autocrafters

19:03

instead yeah you can see them filling up

19:06

pretty quickly anyways I do want to work

19:08

on our Frogger game a little bit today

19:10

as well so let's head on over so this

19:12

first part is like a road yeah then we

19:14

got like a water feature is that the

19:16

second one yeah so it's a little

19:17

different from the Frogger game here

19:19

basically you're going to have to jump

19:20

across the drip Leaf while ravagers are

19:22

going through the water kind of like

19:24

alligators oh my goodness you got to get

19:27

to you see the five spots there that's

19:29

like where you're supposed to get that

19:30

to the end okay you jump onto the Moss

19:33

basically yeah yeah yeah all right give

19:35

it a try Cub let's see how you got the

19:36

water okay I'm going to try it I'm going

19:38

to try

19:39

it if I just like follow this guy and

19:42

then follow this guy yeah that's the

19:45

secret Strat and then and then follow

19:47

this

19:47

guy that'll work but it won't work up

19:50

until the water part I don't

19:53

think

19:55

okay oh man he he's just going he's just

19:58

going

19:59

oh he's in the water oh no right next to

20:02

the MOs that's awesome man oh man oh we

20:06

got to pile up oh no oh no yep yep how

20:10

did that happen oh I I

20:13

wonder I think I might I think I ran

20:15

into them might have bum the mine cart

20:17

yeah okay okay so we got trap doors over

20:19

the rails now so I shouldn't be able to

20:21

bump the mine cart and get them stuck on

20:23

the course okay let's just go for it

20:25

let's see what happens

20:33

oh I got

20:34

no I got stuck in the water let's try

20:37

this

20:38

again

20:41

oh oh he's coming snap that is tough all

20:45

right the big thing I've been worried

20:47

about is that we won't be able to make

20:48

this challenging enough this is

20:49

definitely

20:50

challenging I don't know if it's

20:53

fair but it's hard um okay oh see I

20:58

would have I would have died oh

21:01

snap oh

21:02

no oh

21:05

dear okay Chase Chase and then jump yes

21:08

oh perfect and

21:11

no go

21:14

go big jump oh snap okay we got we got

21:19

through with one hit here we

21:22

go wait it's trying a little different

21:25

pattern this

21:26

time oh dear

21:29

okay we're fine we're

21:31

fine okay we can do it in one hit so

21:34

this is good because we can just make

21:35

this easier by having less ravagers

21:37

right so that's that's not a big

21:40

concern uh I'm glad we can actually die

21:45

now okay and go and go follow the water

21:49

H oh no I messed up the

21:53

jump hey wait go whoa okay wait can go

21:59

oh he's coming he's coming no make it

22:02

just just barely did that okay that's

22:04

our first actually successful no hites

22:08

uh run through the whole thing here all

22:09

right we're doing a test here we're

22:10

going to see if he can get us right when

22:11

he goes through the fence here or do we

22:13

need to give him time oh no he didn't

22:15

get

22:16

us ah it's it's probably pretty quick

22:19

though big jump big jump

22:23

ohoh chase the ravager then go oh that

22:27

was clean that that was a clean one all

22:29

right I'm a little worried like what we

22:31

did over here doesn't work too well um I

22:33

think every time I've tried to take this

22:35

I've gotten

22:39

hit maybe I got to wait well if I wait

22:42

it's okay then okay so it's just a

22:43

little different strategy you got to

22:45

take your time on that one all right I'm

22:46

feeling really good about this so that

22:47

was very challenging we can make it

22:49

easier if we cut down on the

22:51

ravagers and a lot of you suggested I

22:54

should add like potholes or something on

22:56

the road so you can't like Walk This Way

22:58

too much and I think that's a good idea

23:00

all right everybody well I just added

23:02

all the randomizers to our track and

23:03

also changed the layout a little bit as

23:06

well and I had an issue where the

23:08

ravagers collided with each other which

23:11

is not good it takes so long to fix it

23:13

when that

23:14

happens uh but I didn't see how it

23:16

happened so I got to record and actually

23:18

just try to catch it in action here um I

23:21

think there's a chance you know if one

23:23

ravager gets through the randomizer as

23:26

quick as possible constantly and one

23:28

always goes like the slowest the fast

23:31

one might bump into the slow one oh I

23:33

think those two might have yeah those

23:34

two are very close to each

23:39

other

23:42

okay oh and we got a we got a collision

23:44

okay okay okay okay shut her down oh

23:47

it's probably too late they're all going

23:48

to pile up

23:50

no no I got to fix them all now oh

23:53

they're getting stuck in the water I

23:55

hate when this happens okay so maybe I

23:57

got to just decrease the Rand

23:58

randomizers a little bit oh I got I got

24:01

bumped okay so yeah basically to unstuck

24:04

them I got to just

24:05

like do that and then they get into

24:09

these nasty places like this I can't Ram

24:11

into them cuz the glass is in the

24:13

way those are all moved to the side now

24:15

we can put down rails

24:18

here like

24:20

so then we can remove this one this is

24:24

what I got to do and I get stuck there's

24:25

no other way and we get water

24:28

create a

24:31

flow okay that's one

24:36

unstuck oh it's so painful all right how

24:39

do we get the next one we just going to

24:41

drop

24:42

down oh we got a good bump good bump

24:48

okay didn't work but this guy's on his

24:51

own now now we can fit between them and

24:53

then bump them so we're making progress

24:55

even though it doesn't look like it

24:58

so now we just got to try sneak in

25:04

between there we go we got one

25:07

freeo yeah let's get him up

25:10

here chase me yes yes and then we fall

25:14

down oh perfect got him oh dear a he

25:19

popped another totem good all right we

25:21

got them all name taged they're all in

25:23

the holding areas 18 ravagers I can't

25:27

believe it works it's actually working

25:29

look at it

25:32

work what we've made some big changes to

25:36

the Frogger game here pretty much did a

25:37

full redesign on all the logical parts

25:41

of the game like all the Redstone got

25:43

redone all the uh tracks pretty much got

25:45

ripped out and redone the randomizers

25:47

had to be redone and uh it's working way

25:52

better now it's so much smoother so many

25:54

less problems we moved all the holding

25:57

areas here over redid redid them all we

26:02

now have 18 of them in total we went

26:04

from 13 to 18 did another raid got some

26:07

more ravagers here and we also compacted

26:12

them a little bit as well so we got rid

26:14

of like one rail that wasn't needed

26:15

instead of like 2 or 3 seconds per

26:17

station it's now like down to a second

26:20

when you have 18 of them that adds up to

26:22

a lot of time and as a result we need

26:24

way less ravagers to populate the whole

26:27

thing like look at that coming up look

26:29

how much faster he goes through the

26:31

stations now so good you can see we can

26:34

do the full loop of the Frogger game all

26:37

the lanes fully populated without

26:39

running out of ravagers now as well we

26:41

have like one or two extra even so I

26:43

might experiment with adding more slow

26:46

Lanes like we have one slow lane over

26:48

there we've also added like Lane skips

26:52

that's what these things are over here

26:53

so it goes from like the slow lane he

26:55

jumps over this one to this one

26:59

and then he comes back through this way

27:01

so that way we don't have a super

27:03

predictable pattern um before it was

27:05

always like left right left right left

27:08

right through the whole thing now I

27:10

believe our pattern is left right left

27:13

left

27:15

right uh right left right right left now

27:19

there is one more thing I really think

27:21

we need to rework on this before we

27:23

start adding new stuff to it again and

27:25

that my friends is the road here I hate

27:27

to say it it's not really it's not doing

27:30

it for us it's a it's a problem so it

27:33

was way too easy before we added the

27:35

fences here and now it's much harder

27:37

with these fences but I'm not super

27:40

happy with the way it works now before

27:42

if you died to a ravager going across

27:44

the road is like oh my fault my bad I I

27:47

got the timing wrong you know it's it's

27:49

totally on me now with the fences it's

27:51

like feels like you're getting LED down

27:53

a dead end of a maze and then you run

27:55

into a fence sandwiched between a rabbit

27:58

during the fence right and then it's

27:59

like well I guess I just die now so I

28:01

think we need to cut down on these they

28:02

also don't look very good right I I

28:04

think we' need to rework them I want to

28:06

have some still but I think we got to

28:08

change the look of them too uh but what

28:10

it really comes down to the Crux of the

28:11

issue I think is the movement speed so

28:15

Minecarts they move eight blocks per

28:17

second us as the player we move about

28:20

5.6 blocks per second while we're

28:22

sprinting so they're not that much

28:24

different but what it really comes down

28:26

to if we're Sprint jumping

28:29

we can move like 7.1 blocks per second

28:31

which is like almost no difference uh so

28:34

that's not good I really wish my carts

28:37

move quicker moang please please please

28:38

originally I was just planning on adding

28:40

slowness potions to this right no turns

28:42

out that doesn't work cuz slowness

28:44

potions only work when you're making

28:46

contact with the ground so let's say you

28:49

have slowness 4 yeah you move slowly but

28:52

as soon as you start jumping you pretty

28:54

much move at normal movement speed and

28:56

they don't do anything so that plan has

28:59

fallen through we want to use honey

29:00

blocks now I think honey blocks slow you

29:04

down they also stop you from jumping

29:06

slabs will look a little bit better we

29:07

have a little bit more Choice like we

29:08

have diorite slabs we have the the Deep

29:11

slate slabs um tough we can probably

29:15

make some kind of nice looking texture

29:17

on the road with that it won't be as

29:19

good as what we currently have but it's

29:22

probably better than our other option

29:24

here which is carpets carpet will

29:26

actually function the best though yeah

29:28

so this is how we move over the honey

29:30

look how slow we move this is like what

29:32

I I want for the road now with the honey

29:34

it affects you like half a block above

29:37

the honey which is like the same as a

29:39

slab so as soon as we jump the honey

29:41

sort of stops slowing us down though and

29:44

we move at this

29:46

speed okay so it's it's a little bit

29:50

faster but I think it's about within the

29:52

range I want for our game here uh carpet

29:55

Works a little bit better because you're

29:57

lower down you're closer to the honey it

29:59

affects you for a longer time when

30:00

you're jumping still the same movement

30:02

speed normally but when you jump look

30:04

what happens you like pretty much get

30:06

stalled in midair here so you can't

30:09

cheese it by jumping and moving quicker

30:11

that way but if we build with carpet I

30:14

think it's going to look like a 2012

30:15

build and even though it's technically

30:18

going to work better I think we're going

30:20

to go with the slabs just so we have

30:21

some texture my poor beautiful Road it's

30:25

going to be for the best though oh we've

30:28

advaned have we uh we're trying things I

30:30

think it's still too easy but still too

30:33

easy really the water part's hard but

30:35

this road part is still so easy I think

30:38

okay okay okay but I'm I'm looking for

30:41

an opinion on this kind of checking to

30:43

see if there's a timing here yeah I

30:46

think there are patterns to it but it is

30:48

a bit random uh-huh okay I'm going he's

30:51

going he's doing

30:52

it oh why am I slow oh yeah I've added

30:56

honey under the road oh I'm slow okay

30:59

honey out of the road I forgot I mention

31:02

that oh very good first attempt a pro I

31:05

got it Natural Born Pro here yeah if you

31:09

do this the first time I'm I'm calling

31:11

you master bebs from now on okay okay

31:15

okay cuz this is hard okay okay all

31:21

right what oh snap it looked like you

31:24

went right through

31:26

them I want to see you do it me oh dear

31:30

yeah okay yep you ready for this um

31:33

ready for I'm go third person okay it's

31:36

easier for uh for dodging but it's

31:39

harder for jumping the drip Leaf I

31:41

find oh yeah yeah yeah I felt that too

31:46

go go go go okay

31:49

okay uh-oh slow boy

31:53

uh-huh

31:55

whoa oh man okay nice nice nice yeah

32:00

perfect Dodge you're going to have to

32:02

pick up the pace here oh no oh he got me

32:05

okay he's going he's doing

32:07

it yeah oh

32:10

snap so close you got to the fourth

32:14

one yeah yeah I got close I think what I

32:18

got to do with this is I got to take

32:19

some of the ravagers from the water

32:20

section and add them to the road section

32:22

can you do that not with the current

32:24

setup that's a redesign situation redes

32:28

no no no no no no no redesign I mean if

32:33

it makes it better I might do

32:35

it I mean we've all waited this long you

32:37

might as well I'm just trying to figure

32:40

out if I can are all these like fairly

32:42

doable jumps the jumps are fairly easy

32:45

yeah if it was regular blocks so you'll

32:48

notice there's almost like a pattern

32:50

with the drip Lea as well like there's

32:52

rarely a drip Lea in front of another

32:54

one you you either jump to the left or

32:56

the right usually from from where you

32:58

jump right okay so you jump towards the

33:02

ravagers like as they go by and then it

33:04

gets easier okay all right here I go I'm

33:08

going to go I I see a line here

33:11

okay

33:16

okay let me try let me try oh he's

33:20

coming oh he got me

33:23

no all right everybody well I think we

33:25

got some good info from that trial there

33:27

with BDubs um the road definitely a

33:30

little more challenging now that we got

33:31

honey and these barriers but it's still

33:34

way too easy so my plan going forward

33:37

here is we're going to redo this

33:40

again I know I I did them all together

33:43

like this cuz I thought it was going to

33:44

make things easier for me but it's made

33:46

it way harder CU I have no control over

33:48

the difficulty of the course when them

33:51

when they're all grouped like this and I

33:52

can't randomize things very much cuz

33:54

then they start colliding with each

33:55

other so the plan going forward here is

33:57

we're to dedicate two ravagers per Lane

33:59

on average so two holding areas per Lane

34:02

and we're going to feed like a left

34:05

moving Lane into a Right Moving Lane so

34:07

there's no waiting time for the ravager

34:08

to cycle back to the beginning and that

34:11

means we're making five mini Loops you

34:13

might have noticed I tried adding some

34:15

decorative frogs in the background here

34:17

as well they're a little goofy a little

34:19

bit uh I don't know it's really hard

34:21

making a frog I tried really hard and

34:23

it's it's it's a challenge we got these

34:26

short little stubby guys

34:29

and then I used uh banners for the eyes

34:31

I gave them like cartoon eyes and uh

34:34

there's a banner in an invisible item

34:36

frame for the tongue there another

34:38

option I could use maybe is like a

34:40

lightning rod um that sticks out but it

34:43

didn't look quite as good I don't think

34:45

anyways yeah these guys are just to kind

34:47

of cover up the gates cuz we need some

34:49

kind of piston control here to stop you

34:51

from getting in uh a second time so in

34:54

Frogger you have these five end spots

34:57

you have to try get into and they close

34:59

once you go in so that

35:03

uh I don't know what I just did

35:06

there try that again there we go yeah so

35:09

the Pistons are going to push down the

35:10

belly here so that when you try to jump

35:13

in the second time you can't and once

35:15

you got all five slots filled up then uh

35:18

the level's done and you move on to the

35:20

next one it it's more difficult and

35:22

we're going to try emulate that as well

35:24

and then we'll also be able to throw

35:25

some repeaters down here to Signal the

35:27

lights on each side I got an idea here I

35:30

want to try out it'll be really cool if

35:31

it works but I'm not sure it's going to

35:34

work long term we'll see uh in Frogger

35:37

there is a snake that bounces back and

35:39

forth in this grass area and you got to

35:41

try Dodge him otherwise you lose kind of

35:43

thing um I thought what if we could get

35:46

a zombie that sort of chases you on this

35:50

middle section so it's a reason to

35:52

either force you to go into the water

35:54

quickly or you have to go back to the

35:56

the road if the snake catches is up to

35:58

you and it just adds a lot of difficulty

36:00

to things so I want to try the berry

36:02

bush trick we're going to cover it with

36:04

moss

36:06

carpets and if we get the zombie in the

36:08

middle here he should

36:10

stay in here I'm pretty

36:13

sure guess we could try it already let's

36:15

let's get him over

36:17

here get him out of his boat all right

36:20

come on come on come chase me don't fall

36:23

in the berry

36:25

bushes all right looking good so far if

36:28

I jump out of here what's he do oh he's

36:31

going back to the Moss block no no no

36:34

gone you're you're

36:37

stuck I think it's going to work yeah

36:39

he's not trying to fight

36:41

it all right we're going to call you

36:43

snake the thing about snake though is he

36:45

might be too good like I don't know if I

36:48

can even get there before he chases me I

36:52

guess you can okay okay let's take our

36:55

elytra off just so we're not

36:56

accidentally flying

36:59

so you might need to like lead them and

37:01

then like

37:02

go this will make it so you're less

37:04

likely to go down the middle of the road

37:06

which might be good might be bad we jump

37:09

over here he doesn't try to chase us

37:11

yeah we're good we're good okay yeah

37:12

it's looking good my only concern with

37:15

this if we bump them we might bump them

37:18

over the

37:20

bushes I think he'll self correct as

37:22

long as he doesn't get bumped more than

37:24

a block

37:28

but I'm not entirely sure if this is

37:30

going to work long

37:32

term it's pretty hard to get him out of

37:34

there okay that's a good sign and we can

37:36

give him a sword too like if we need him

37:37

to do a lot of damage anyways that's

37:40

probably as far as we'll get on this

37:41

this episode but I still got some big

37:43

plans for it for next time um we're

37:45

going to be texturing the road obviously

37:47

we want to I'm going to save that for

37:49

later though just in case we do switch

37:51

to the carpets we're going to do that

37:53

five Loop thing and if it's still not

37:55

hard enough then we have to use Carpets

37:56

probably

37:58

um but I want to I think go full-blown

38:00

with this do a live system do a level

38:02

system we'll probably have a timer for

38:04

the level and a score all written above

38:08

uh the frogs there I want to have it so

38:10

at the start of each frog life like two

38:13

or three power UPS drop on the level

38:15

somewhere and if you collect them you

38:16

get more score when you get to the end

38:19

um that'll encourage you to kind of go

38:20

to certain locations uh on the on the

38:23

map here which I think would be cool uh

38:26

also thinking maybe we can do a high

38:28

score system so up at the shop above I

38:32

want the Hermits to have their scores on

38:33

display that'll encourage them to

38:35

compete with each other and uh you know

38:37

uh pay for more runs

38:40

uh uh and uh I'm thinking it's actually

38:44

possible to make an automatic high score

38:46

system that sounds like a really fun

38:47

Redstone project to me where if we make

38:51

it so they have

38:52

to like maybe blow themselves up with

38:55

TNT to leave the arena with a flint and

38:57

steel then they'll drop their player

38:59

head and if we keep track of the score

39:02

in a shocker box like we throw the

39:03

player head in there we throw items

39:05

representing their score we can actually

39:08

use a comparator to like figure out

39:10

which box has a higher score and then

39:13

display it automatically and of course I

39:15

do have some Note Block stuff figured

39:16

out for this as well which we'll get

39:18

into later but yeah that's going to do

39:20

it for this episode everybody so I hope

39:22

you enjoyed it as always I appreciate

39:24

any ideas or feedback you might have for

39:26

me in the coms comments but until the

39:28

next one take care have a wonderful day

39:31

bye-bye

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Hermitcraft AdventuresStorage InnovationsRedstone MasteryGame DesignMinecraft ChallengesPlayer InteractionCreative BuildingCommunity EngagementPuzzle SolvingLive Scoring System