Etho Plays Minecraft - Episode 586: Chaos To Order

EthosLab
22 May 202441:04

Summary

TLDRIn this episode, the player returns to Minecraft after a break, facing the challenge of reacquainting with their world and projects. They focus on optimizing their storage system, addressing inefficiencies in their minecart and hopper setup. They implement changes to improve the system's efficiency, reducing restocking time significantly. The player also discusses the importance of organization, sharing their process of sorting and transferring items to a new 'endless storage room.' The episode highlights the player's journey to streamline their in-game storage, offering viewers insights into Minecraft's inventory management.

Takeaways

  • πŸ˜… The speaker finds it challenging to readjust to the game world after taking a break, forgetting where items are stored and project progress.
  • πŸ”„ The player had to improve the efficiency of their storage system by making changes to the minecart and hopper setup, which was initially slow and inefficient.
  • πŸ—οΈ The project's main goal was to create a functional storage system that could be expanded with more features over time.
  • πŸ“¦ The storage system was designed to automatically sort and refill items, reducing the need to search for items manually in the game world.
  • πŸ•’ The new storage system significantly reduced the time required to restock items, increasing efficiency by over eight times compared to the previous setup.
  • πŸ› οΈ The player spent considerable time building and testing the storage system, even though it might not be the most entertaining aspect of the gameplay.
  • πŸ”„ The storage minecart system was modified to return on the same track, eliminating the need for an additional track and improving efficiency.
  • πŸ“ˆ The player used a hopper clock and a counter mechanism to control the minecart's operation and prevent running out of items.
  • 🧩 The storage room was organized with specific areas for different item types, including a section for unstackable items.
  • πŸ—‘οΈ The player had to clean up and reorganize their world, collecting items and placing them into the new storage system to streamline gameplay.

Q & A

  • What challenge does the player face after taking a break from playing in the world?

    -The player faces the challenge of losing their short-term memory of the world, which includes not being able to remember where they put their items and what they were doing in their projects.

  • What was the player's previous inefficient method for transporting items in their storage system?

    -The previous inefficient method involved a minecart system that would pick up one item from a series of hoppers, travel down a track, and then go up a water elevator to a shulker loading system, taking about 30 seconds per item drop-off.

  • How did the player improve the efficiency of their minecart system?

    -The player improved efficiency by making the minecart bounce back and return down the same track after reaching the end, eliminating the need for an extra track below. They also adjusted the system to only go up the elevator every nine cycles, reducing the time spent on transporting items.

  • What is the maximum number of items the player's minecart system can drop off per cycle, and how did they determine this?

    -The maximum number of items the system can drop off per cycle is 18. They determined this by conducting a test with a minecart loaded with items and observing how many items were dropped off in a hopper as it passed by.

  • How does the player's new storage system prevent the minecart from running out of a certain item and getting a void spot?

    -The new system prevents this issue by using a counter mechanism that only allows the minecart to go up the elevator every nine cycles, ensuring that it has collected enough items to drop off without running out.

  • What was the time reduction achieved by the player's new storage system compared to the old one?

    -The new storage system reduced the time to restock a stack of every item in the shulker box from about an hour and a half to about 10 minutes, which is over eight times faster.

  • What is the main goal of the player's storage project in this episode?

    -The main goal of the player's storage project is to get the system up and running with bare bones functionality, allowing them to drop off items, pick them up, and start using it like a storage room.

  • How does the player plan to make the storage system more efficient for their future use?

    -The player plans to add more features to the storage system over time as needed, such as automatic sorting and refilling mechanisms, to make it more efficient and useful for their in-game activities.

  • What is the player's strategy for dealing with unstackable items in their storage system?

    -The player uses item frames to store unstackable items and plans to create a special area for them in the future. They also mention the possibility of turning iron nuggets into ingots and ingots into blocks for more efficient storage.

  • How does the player handle nostalgia when cleaning up old storage areas?

    -The player acknowledges the nostalgia but decides to clean up most of the old storage areas, keeping only a few special items, like their first chest, furnace, crafting table, and pickaxe, as reminders of their early gameplay.

Outlines

00:00

πŸ˜… Returning to Minecraft After a Break

The speaker discusses the challenges of resuming Minecraft after taking a break, highlighting the difficulty of reacquainting oneself with the game's mechanics and personal projects. They describe finding items and shulker boxes misplaced and the process of resuming work on an endless storage room project. They also mention improving the efficiency of their minecart and hopper system for item transportation and storage, which was previously slow and cumbersome.

05:00

πŸ› οΈ Streamlining Storage and Organization

This paragraph details the process of setting up an efficient storage system using shulker boxes, hoppers, and minecarts. The speaker explains the logistics of their storage system, which includes a main hall with shocker loaders and water streams, automatic refilling from storage, and a system of lights and comparators to indicate when items are low. They also discuss the need to pre-sort items and the future plans for a more complex and aesthetically pleasing storage system.

10:01

πŸ—‘οΈ Cleaning Up and Reorganizing Minecraft Inventory

The speaker talks about the cleanup process of their Minecraft world, which has become disorganized over time. They describe the issues with finding items and the inefficiency of their previous storage solutions. The focus is on collecting and organizing items into a new system, which includes manually placing items into designated spots and using an automatic sorting system. The speaker also shares their thoughts on the sentimental value of certain items from their past gameplay.

15:01

🏑 Reflecting on Past Minecraft Builds and Storage

In this paragraph, the speaker reminisces about past builds and storage solutions in their Minecraft world, including the Nexus and the man cave. They discuss the evolution of their storage strategies and the problems that arose from them, such as items being scattered and difficult to find. The speaker also talks about the process of cleaning up old storage areas and the emotional connection to certain items, reflecting on the history and stories behind them.

20:02

πŸš‚ Testing and Adjusting the Automated Storage System

The speaker describes testing the automated storage system, which involves loading items into shulker boxes and using hoppers to fill up the system. They discuss the need for manual intervention in certain cases, such as when items don't match or when the system is initially set up. The paragraph also covers the discovery of a trick to automatically fill matching items into the system and the speaker's relief when the system works as intended.

25:04

πŸŽ’ Collecting Valuable Items and Preparing for Storage

The speaker talks about collecting valuable items scattered throughout their Minecraft world, such as from farms, villages, and other storage areas. They discuss the inefficiency of using these areas as makeshift storage and the benefits of having a centralized storage system. The speaker also mentions their plans to leave some items behind for nostalgic reasons and to test out the new storage system with different materials.

30:04

πŸ—οΈ Transitioning to the New Endless Storage Room

The speaker discusses the process of transitioning from their old storage system, the Nexus, to a new endless storage room. They talk about emptying chests and shulker boxes, organizing items, and planning to refill the Nexus with items following the new system. The paragraph also covers testing the new storage system with glass and the challenges of getting the system up and running, including the need for more shulker shells and items to fill the system.

35:06

πŸ”„ Addressing the Storage System's Limitations and Manual Overrides

The speaker addresses the limitations of their storage system, specifically the issue of only being able to automatically refill 25 out of 27 slots in the shulker boxes due to the hopper's capacity. They explain their solution, which involves manually refilling certain rare or less frequently used items. The speaker also talks about the process of manually overriding the system to ensure the minecart gets loaded with items and the plans to make the system more automatic in the future.

40:06

πŸ“ˆ Shift in Content Strategy for Hermitcraft and Let's Play

In the final paragraph, the speaker reflects on their content strategy, particularly regarding Hermitcraft and their Let's Play series. They explain their decision to focus solely on Hermitcraft to avoid the pitfalls of previous seasons and the analysis that led to this decision. The speaker expresses hope that this change will lead to a more successful season and a better experience for viewers, while also apologizing for the gap between episodes and assuring fans of their continued commitment to creating content.

Mindmap

Keywords

πŸ’‘Ender Chest

An Ender Chest in Minecraft is a type of chest that allows for item storage across all instances of the chest within the same dimension. It is a key part of the player's inventory management system. In the video, the Ender Chest is used for its unique ability to sync items across multiple chests, which is central to the theme of creating an efficient storage system.

πŸ’‘Shulker Box

A Shulker Box is a block in Minecraft that can store items and keep their inventory when picked up and moved. It is a significant part of the game's storage solutions. The script discusses the use of Shulker Boxes in the creation of an 'endless storage room' and how they are integrated into the player's storage system.

πŸ’‘Storage Minecart

A Storage Minecart is a concept in Minecraft where a minecart is used to transport and store items within a rail system. In the video, the player discusses optimizing a storage minecart setup to improve the efficiency of item transportation and sorting within their storage system.

πŸ’‘Hopper

Hoppers in Minecraft are blocks used to transfer items from one inventory to another. They play a crucial role in automated sorting systems. The script mentions hoppers being used to pick up items and sort them into the appropriate Shulker Boxes, which is a key aspect of the player's storage room design.

πŸ’‘Redstone

Redstone is a resource in Minecraft used for creating electrical circuits and powering mechanisms. It is essential for building automated systems. The video discusses using Redstone to power a 'hopper clock' and control the flow of items within the storage system.

πŸ’‘Water Elevator

A Water Elevator is a mechanism in Minecraft that uses water streams to move entities vertically. It is often used for transportation. In the script, the player mentions a water elevator being part of the initial storage system design to transport items to different levels.

πŸ’‘Efficiency

Efficiency in this context refers to the optimization of processes to reduce waste and time. The entire video is centered around improving the efficiency of the player's storage system by reevaluating and redesigning it to be more effective.

πŸ’‘Automation

Automation in Minecraft refers to the creation of systems that perform tasks without the player's constant input. The script discusses automating the storage system to sort and transport items automatically, which is a key goal of the project.

πŸ’‘Inventory Management

Inventory Management is the process of organizing and tracking stored items. The video is focused on creating an advanced inventory management system to streamline the player's access to resources and materials.

πŸ’‘Nexus

In the context of the video, the Nexus refers to the player's main storage room or hub. It is a central location where all items are collected and organized. The script discusses moving items from the Nexus to a new 'endless storage room' as part of the upgrade.

πŸ’‘Endless Storage Room

The 'Endless Storage Room' is a project the player is working on to create a more efficient and expansive storage system. It is designed to hold a vast amount of items and is a central theme of the video as the player discusses its construction and functionality.

Highlights

Challenge of resuming a Minecraft world after a break, including the difficulty of remembering where items are stored.

Inefficiency of the storage minecart system and the need for improvements to increase efficiency.

Redesigning the minecart system to make it twice as efficient by eliminating the need for an extra track and changing the return path.

The idea of using a water drop off system for minecarts and the realization of its inefficiency for small item quantities.

Testing the minecart system to determine the maximum number of items that can be dropped off per cycle.

Introduction of a counter system using a hopper clock to control the minecart's elevator trips and prevent void spots.

Significant speed increase in restocking a stack of every item in the Shulker box, from 1.5 hours to 10 minutes.

The goal of creating a functional storage system that can be expanded with more features over time.

The process of copying the storage system to other 15 units and the time-consuming nature of large-scale projects.

Installation of water streams and Shulker loaders to automate the storage refill process.

Use of indicator blocks to identify the contents of each barrel in the storage system.

The creation of an automatic instant refill system by linking the storage barrels with Shulker boxes in the Ender Chest.

Designing a system to lock the junction and prevent the minecart from dropping off items when storage is full.

The need for pre-sorting items using a crafter to manage items that cannot be stored in their current form.

Manually loading items into the storage system and the process of checking and organizing the items.

The issue of items not stacking properly in hoppers and the need for a clumping system to resolve it.

The decision to clean up and organize the world by collecting scattered items and adding them to the storage system.

The idea of creating a more complex and nicer storage system in the future to replace the current one.

Testing the storage system with old Shulker boxes and manually adding items to see the sorting in action.

The nostalgia found in old chests and the stories they tell about past Minecraft gameplay.

The impact of game design decisions on player behavior, such as hoarding limited items.

The process of cleaning up old storage areas like the Nexus and moving items to the new storage system.

Testing the glass storage line and the need for more Shulker shells to fully implement the system.

Explanation of the system's design flaw regarding the number of items that can be stored in Shulker boxes compared to the minecart's capacity.

The decision to take a break from Let's Play to focus on Hermitcraft and the analysis of past season performance.

Transcripts

00:03

[Music]

00:06

boy I tell you it is really challenging

00:08

if you ever take a few weeks off of

00:10

playing in a world and you go back to it

00:12

you lose like all your short-term memory

00:15

of that world I have no idea where I put

00:17

so much of my stuff and I'm like going

00:20

around trying to find things here and I

00:22

look at my Ender Chest it's like oh

00:23

that's weird there's those shulker boxes

00:25

in there what did I do with those I had

00:27

to go find them they're in my man cave

00:29

storage room for some reason um and then

00:31

you got to remember it's like okay where

00:32

did I leave off on that project we spent

00:35

the last three episodes working on this

00:37

endless storage room and I was trying to

00:39

get this done before hermitcraft started

00:42

um but didn't quite make it so now we

00:44

got to resume and figure out where what

00:46

we got to do on this and all that so

00:48

that's that's been fun uh and then also

00:51

it's like you see things in a new light

00:52

if you go away from it for a few weeks

00:55

and I was looking at this it's like why

00:57

why on Earth was I doing it that way it

00:59

doesn't make any sense it's so

01:00

inefficient yeah so in the last episode

01:02

we were working out the storage mine

01:03

cart setup here we had it coming from

01:06

that end this way and as it passes by

01:09

these Hoppers it would pick up one item

01:10

out of each of them and it takes about 5

01:13

or 10 seconds to travel down here right

01:15

and then we would make it go up this

01:16

water elevator to our shocker loading

01:18

system and it takes a good 30 seconds to

01:21

get through this thing where it's

01:23

basically just dropping off one item uh

01:26

and then it would fall down and we built

01:29

a set track underneath this

01:32

one uh where is it I I tore out part of

01:35

it already yeah there's another track

01:37

that would return it to the other end

01:38

where it was basically doing nothing

01:39

while traveling down here now we change

01:41

it so that when it gets to the end here

01:43

it bounces back and returns down the

01:45

same track and that way it's twice as

01:48

efficient and we don't need to set up

01:50

that extra track below but by far the

01:52

biggest inefficiency here was sending it

01:54

to this uh water drop off thing every

01:57

single time because if you're only

01:58

picking up one or two items per cycle

02:01

how many are we dropping off here uh

02:03

let's do the test let's find out so

02:05

we're going to load up a mine cart with

02:07

some items we'll send it into the water

02:09

here and just see how many it drops off

02:11

in this Hopper as it passes by and that

02:14

will give us our maximum amount it can

02:17

drop off per cycle right 18 okay so 18

02:22

is the most it'll drop off and that

02:24

means since we're picking up an item on

02:25

the arrival and also on the return trip

02:27

now two items per cycle we only need to

02:30

make it go up this elevator thing every

02:32

nine Cycles it'll have 18 items and

02:35

that's the maximum it'll be able to drop

02:37

off and that also prevents it from ever

02:40

running out of a certain item in the

02:41

mine carts where it'll get a void spot

02:44

which was a known issue with the system

02:45

before we kind of figur out how to solve

02:48

that now and we do it using a counter

02:50

down below we're just using a hopper

02:52

clock as a counter if you lock the

02:54

Hoppers like this and you send a

02:57

redstone torch a pulse it just allows

03:00

one item through each time mine cart

03:03

goes here so it just sent an item

03:04

through and then we run a redstone torch

03:07

up from the hopper clock to the junction

03:10

above is it switched right now yeah it

03:13

switched right now so this light is on

03:15

and it'll allow it to go through up the

03:16

elevator there aha yeah so I just did

03:19

some math on this to figure out how long

03:20

it's going to take and the way we had it

03:22

at the end of last episode where like it

03:24

would only pull out one item per cycle

03:25

and go up the elevator um doing it that

03:28

way it would have taken about an hour

03:29

and a half to restock a stack of every

03:32

item in the Sher box here like to pull

03:35

items out of storage and put them in the

03:36

Shuler

03:37

loader that's a lot of time this new

03:40

method now that we're not wasting any

03:42

time with our mine carts uh we got down

03:44

to about 10 minutes to do a full refill

03:46

on the Shuler which is quite a bit

03:49

better it's like over eight times the

03:50

speed Montage time yeah so my main goal

03:53

with this project is to get it up and

03:55

running this episode like get it Bare

03:57

Bones functional to the point where we

03:59

can drop stuff off here pick stuff up

04:02

and start using it like a storage room

04:04

then over time I'll add more and more

04:05

features to it as I feel like it and

04:08

hopefully it'll turn into something

04:09

really

04:10

cool uh but I do realize like this

04:12

project it's a little bit more for me

04:15

than it is for you guys I think like

04:16

it's not the most entertaining thing

04:18

we've done and it's going to save me a

04:21

lot of time when it's done though it's

04:22

going to be real nice I I won't have to

04:24

run around my world looking for stuff

04:25

you know I won't have to worry about

04:27

like where I'm going to store things

04:29

anymore cuz cuz they'll have a space

04:30

like Infinite Space for stuff here that

04:32

kind of thing um but I do realize like

04:35

at this point it's probably starting to

04:37

all feel repetitive to you it's probably

04:39

blurring together in your minds where

04:41

everything looks the same at this point

04:42

we just got to get it done so I decided

04:45

let's this work uh buckle down here get

04:47

a bunch done ended up spending I think

04:50

two or 3 days just building it not

04:52

really adding anything new from what

04:53

I've shown you it's just like I had to

04:55

copy what we did to the other 15 units

04:57

and it just the scale of things it's not

05:00

even that it's complex it's just such a

05:01

large scale it takes a long time to get

05:04

stuff done here had to farm up a bit

05:06

more resources as well like lamps and

05:08

that kind of thing were needed and ice

05:12

and and stuff like that too got the

05:14

water streams installed but I'll kind of

05:17

catch you up where we're at now and

05:20

hopefully we can start putting stuff in

05:21

here so let's let's check it out well

05:24

here we go this is how our main hall is

05:26

looking at the moment so we filled it in

05:28

with soul soil here we still got to put

05:30

slabs over top of this decorate it make

05:32

it look nice all that jazz will come

05:34

later but we did get the Shocker loaders

05:37

all installed all 16 of them did the

05:39

water streams from them all and each one

05:42

of these is going to correspond to a

05:43

different shocker box we want to keep in

05:45

our Ender Chest each one of these things

05:48

and then whenever we run low on an item

05:51

we just take it out of our Ender Chest

05:52

replace it with the one that's here and

05:54

then put the f one in our ender chest

05:56

and we have an automatic instant refill

05:59

because it's also pulling the items

06:01

automatically out of our storage and

06:03

refilling it there so it's going to be

06:06

really really nice I think so most of

06:09

the time I think we're going to be

06:09

spending in the main hall here we only

06:12

will need to go down these tunnels if we

06:14

need a lot of something for a project

06:15

we'll pull it directly out of the

06:16

barrels then we added in these lamps did

06:19

the comparator stuff here it's a

06:21

basically a giant and gate if any of

06:23

these are out of something the light

06:25

will be off and there's nothing in our

06:27

storage room right now so they're all

06:28

off if any one of them is off though it

06:31

goes down to all these torches and it

06:33

triggers this line and it basically

06:36

locks The Junction

06:38

now where it won't go up the water

06:41

elevator because you got to keep in mind

06:43

if our storage mine cart runs out of

06:45

something we don't want it dropping off

06:48

items cuz then it'll get a void spot in

06:50

the mine cart and then something else

06:52

will take its place and it's going to

06:53

mess up the order of everything so this

06:55

is like a preventative measure for that

06:58

before we had a piston here that would

06:59

move the soul soil block and I realize

07:01

you know again we're just wasting time

07:02

if we do that it's just going to sit in

07:04

the water here doing nothing let's keep

07:06

it moving on the track so it can pick up

07:07

whatever items it needs still if we look

07:09

down the tunnels you can see we also got

07:11

our indicator blocks here so now we can

07:14

tell what goes in each of these slices

07:16

what each of the barrels is for for some

07:18

of the items you can't actually place

07:20

them in the world or you can like like

07:22

this water stuff for example it just

07:24

might not look the best having floating

07:26

water in our storage room nor would my

07:28

Redstone really appreciate that probably

07:30

so I just ended up putting a lot of

07:32

things into item frames we might adjust

07:34

that in the future though like we might

07:36

put down grass or something for to grow

07:38

these things on I'm I'm not sure exactly

07:40

we also had to make sure each of these

07:43

items lines up with the item filters

07:45

above and I had to fill those all all

07:48

432 of them that was a bit of a job so I

07:51

had to go buy each of these figure out

07:52

where I wanted to place stuff it starts

07:55

at this end right over here goes up to

07:59

the left left here zigzags through the

08:01

whole thing up to the back and then it

08:03

falls down crosses over here goes up

08:07

this one zigzags all the way this way

08:08

and then anything that doesn't get

08:10

sorted is going to end up in these

08:11

chests over here for now this is just

08:14

temporary until we make something a bit

08:16

more fancy we probably want some way of

08:18

turning iron nuggets into iron ingots

08:20

and iron ingots into blocks of iron

08:22

because we're not actually storing like

08:24

iron ingots for example in our storage

08:26

room we're storing them as the blocks so

08:29

if we put these in they would end up

08:31

into our unsorted stuff so there's a lot

08:35

of like pre- sorting stuff we want to do

08:37

with a crafter uh which we'll have to

08:39

get to in the future for now though

08:41

let's just give it a a little try here

08:43

shall we so this is like some stuff we

08:45

got to enter into the system this is our

08:47

old shulker boxes from our Ender Chest

08:50

that uh we're not using anymore that we

08:52

have a new system for and these would be

08:54

a big pain to manually like work out

08:58

where everything goes so we can just

08:59

like load it up here start getting stuff

09:02

going in there and yeah basically the

09:07

next big step is I got to go around my

09:08

world I guess and just like collect

09:10

stuff and get it put into our system

09:12

yeah So eventually we're going to be

09:13

ripping this out and making something a

09:15

bit nicer something a little bit more

09:17

complex probably uh but this is a way we

09:20

can just automatically drop stuff off

09:21

and have it sorted for the the time

09:23

being until we get something better oh

09:26

stuff is making it to the unsorted

09:30

oh yeah so this is the other issue right

09:32

now

09:34

so because we're not we have to get

09:38

items to stack together as well cuz the

09:40

way Hoppers work is after an item goes

09:43

in there's a bit of a delay before it'll

09:44

accept another one so we have to like

09:46

Clump stuff together and then let it go

09:49

which we're not doing right now so some

09:52

stuff is going to make it to the end

09:53

that shouldn't so it's time to hunt we

09:55

got to go around our world we got to

09:56

find stuff to put into our storage room

09:58

stuff like this especially where we just

10:00

got like random although this is mostly

10:02

unstackable I guess we take the

10:05

pedals uh take iron

10:07

sure basically it's cleanup time we're

10:10

going to get rid of a lot of this stuff

10:12

that's been driving me crazy uh yeah we

10:16

can put all that stuff in the storage no

10:18

problem yeah we'll have a special area

10:20

for unstackable things in the future as

10:22

well but for

10:26

now going to leave it here I guess

10:30

that can go that can go that can stay we

10:34

have like 10 years of stuff around our

10:36

world to go through so this isn't like a

10:39

a simple project probably I've been

10:41

pretty organized though in this world so

10:42

maybe it's not as bad as I think it's

10:43

going to be this kind of shows you how

10:45

crazy my storage had gotten though it's

10:47

like I just got random poppies here

10:49

random Netherrack okay why I don't

10:52

know yeah so we kind of outgrew our man

10:55

cave storage room we built the Nexus and

10:57

then the Nexus didn't have all items in

10:59

eventually so then it's like okay I'm

11:02

just going to start filling up random

11:04

Shockers and hope I can find them again

11:06

in the future and now stuff is just

11:09

scattered everywhere in my world and I

11:11

can't find stuff when I need it to and

11:13

it's become a big problem so now we're

11:15

going to be able to collect everything

11:17

together and I'll be able to see how

11:19

much I have of stuff and also be able to

11:21

find it which is Big so there's a few

11:24

different ways we can load stuff into

11:25

here as well like for this first initial

11:28

thing I'm going to load some stuff

11:30

manually actually quite a bit of stuff

11:32

manually I should say we could put

11:34

everything through this automatic thing

11:36

but it can only run so fast right and if

11:39

stuff is already pre-organized like this

11:42

it doesn't really make sense to use that

11:44

much faster just to uh go here I see

11:48

this is the iron right and

11:50

then we could either throw it in here

11:54

and then pulse the system or I can just

11:56

directly put it here I guess

11:59

this is iron Right double check yeah I'm

12:02

being careful cuz this my first time

12:03

doing this so it's going to funnel out

12:04

of there it goes down to the hopper

12:07

below and you can see our first light

12:08

turned on but for sure any like random

12:11

boxes we have that look like this or or

12:13

like this there's a bunch of carpets

12:15

there I could probably pull those out

12:17

but uh this thing's not backed up just

12:20

yet so I'm going to throw them on here

12:21

have them automatically go in

12:23

instead that way I don't have to deal

12:25

with them all right poppies go here I

12:29

put all the flowers and flower pots I

12:31

think that looks pretty good uh okay we

12:33

got another box of poppies that one we

12:36

can throw in

12:38

here and then they just sit in this

12:40

dispenser and when this runs out this

12:42

one will automatically get shot out and

12:44

take its place I am going to be really

12:46

careful though because I'm manually

12:47

loading stuff here I want to just double

12:49

check like it is actually that item I

12:51

think it is cuz a lot of times you'll

12:52

look at a box it's like oh that's that's

12:54

all Netherrack and then there'll be like

12:56

one stack of something that's not in

12:58

there

13:00

and that's annoying okay I'm going to

13:02

throw this in here if I'm manually

13:04

putting stuff back I also have the

13:05

option of just like directly dropping it

13:07

in the barrel yeah so a lot of this is

13:09

deciding like is that worth my time

13:11

running around trying to figure out

13:12

where it goes absolutely not that's a

13:14

bunch of random junk so I I'll put it

13:16

through the auto sorder this one's

13:18

already organized so I'm going to go run

13:20

it over so far it's working pretty good

13:22

I got to say no problems really um I did

13:26

notice oh by the way this trolled me I

13:29

like like why isn't stuff keep skipping

13:31

the spot for some reason it's a light

13:33

gray stain glass it got

13:35

me uh not as much stuff is uh going in

13:38

here than I thought like I thought we're

13:39

going to have a big issue with it

13:40

skipping Hoppers but I guess that's a a

13:42

rare occurrence actually which is good

13:45

um so we don't have to worry about

13:46

making our clumper just yet but I

13:49

haven't really shown you how it looks

13:51

when stuff is going in here so yeah this

13:54

is what it's doing it's is zigzagging

13:56

through our system here these are all

13:58

our items it's looking for the correct

13:59

Hopper to go

14:01

into and then some of it ends up on the

14:04

other side you see it's thinning out the

14:07

further it goes and then eventually it

14:08

all gets sorted pretty much unless it's

14:10

something we don't have a spot for then

14:13

it ends up here all right we're back to

14:14

the hunt here we have a few decisions to

14:17

make about things like some stuff is

14:19

almost nostalgic like we have the Nexus

14:21

fund over

14:22

here there's just uh there's a bunch of

14:25

poppies left that's it um you know we

14:27

got some stuff left in here should I

14:29

leave this

14:30

just out of memory like this doesn't

14:33

work at all anymore I don't

14:35

know this doesn't mean anything to me so

14:38

I'm going to take that clean that up

14:40

fill up some Shockers we do have a seed

14:42

spot in our storage so may as well put

14:45

those there even though we'll never use

14:47

them by the way we have a mushroom

14:50

issue I don't know how this happened cuz

14:52

they're not supposed to grow out of

14:53

control like this

14:55

but yeah what's the deal you guys

14:59

remember this little Hut thing we built

15:01

never clean up this stuff oh actually I

15:03

did some of it

15:06

anyway we used to have a bunch of birch

15:08

here I guess I used it in a

15:11

project okay we'll load that into our

15:14

system as well there's actually a

15:16

villager in here I don't remember doing

15:18

that that's kind of cool again this is

15:21

one of those cases where these chests

15:22

have been here forever they just got a

15:25

bunch of random stuff

15:27

in doing care about the Nostalgia of

15:31

this I I think we can move these right

15:34

most of you probably even know these

15:35

were

15:37

here yeah I think I'm going to clean

15:38

them up we used to do all our Redstone

15:41

over

15:42

here so spent a lot of time these chests

15:46

am I nostalgic about any of these I

15:48

don't think

15:50

so um they're kind of just random

15:53

meaningless stuff right there is one we

15:55

got to leave for sure though that one

15:57

over there is very very special if you

16:01

don't know this I believe is our first

16:02

chest in the world first furnace first

16:04

crafting table and our first pickaxe I'm

16:08

pretty sure so yeah we're going to leave

16:11

that where it is what does that sign say

16:12

I don't even remember

16:16

don't all right all right he got me

16:21

um Enchanted gold picks

16:26

interesting I got to say though it is

16:27

kind of fun just going around looking at

16:29

all these old chests like each one of

16:31

these tells a story I just don't know

16:33

what that story is like I don't know how

16:35

it got to the state like why is it

16:37

floating why do we have this weird

16:40

assortment of things like there's speed

16:41

potions there's nether stuff in

16:44

here you know if I could actually

16:47

explain the story to you then it would

16:49

have some nostalgic effect I guess but

16:51

because I don't even know how that

16:53

happened it's just like yeah I'm just

16:54

going to clean it up oh empty

17:01

yeah we should move

17:04

this one of the things I find very

17:06

interesting about YouTube is you never

17:08

truly know the value someone's going to

17:10

find in your videos like everybody

17:14

perceives things differently from each

17:15

other and for one person you know it

17:17

might be oh this Redstone thing I did in

17:19

the episode that was the highlight for

17:21

them another person it might be oh it

17:23

was when Etho got killed by that creeper

17:26

or that little build he did or that

17:28

little joke told you know everyone's a

17:31

little bit different and with experience

17:33

you can kind of sort of predict what the

17:36

big moments are going to be and and sort

17:38

of plan and try give them deliver them

17:40

to people but you never really truly

17:43

know and sometimes like I'll put a lot

17:45

of effort into something thinking it's

17:47

going to be good and it's a big

17:49

flop and other times you know I'll have

17:51

a dumb little idea I hardly put any

17:53

effort in and that's like what

17:55

really like grabs your guys' attention

17:58

um a couple couple good examples of my

17:59

world I would say was like the one tall

18:01

base we did you guys just L that thing

18:04

for some reason always wanted me to go

18:06

back to it and add on to it another good

18:08

one like from way back was this

18:11

realistic mining thing we did we built

18:13

this cave where we pushed a storage

18:15

Minecart as we went caving and whatever

18:18

iron we found we used to build rails so

18:20

we could Advance further we had to like

18:23

block off passages with fences if they

18:25

were dangerous uh and just try to make

18:28

it look like a real cave kind of thing

18:29

or a real

18:31

mine

18:33

and yeah you guys just loved it it was

18:35

like just a wacky idea I threw out there

18:37

you know and didn't really expect much

18:38

out of it and that's that's one of those

18:40

things that really caught on I have no

18:43

idea where I put my my chests in here

18:45

though so I I've been using this as a

18:47

little storage room because I didn't

18:50

want the chest lagging around the man

18:52

cave so I threw a bunch of arrows back

18:54

here I'm trying to

18:56

find is it up here oh it is up here okay

19:00

okay yeah I didn't want all these over

19:02

or did I empty this already no they're

19:04

still here okay let's let's clean these

19:05

up as well throw these into shulker

19:08

boxes now I might not have brought

19:10

enough shulker boxes there is a ton of

19:12

them here actually so this is like all

19:14

from the mob system I played the game

19:16

very differently before I had shulker

19:18

boxes like I think this was like around

19:19

the time shulker boxes were in the game

19:22

but I didn't have a lot of them so to

19:24

save on Shuler boxes I would just stuff

19:26

stuff into chests

19:29

[Applause]

19:35

that's a bit of

19:41

stuff all right for the most part it's

19:43

still working good I did find one item

19:44

filter I forgot to put something in but

19:47

that's the only issue I found so far oh

19:49

I just had an idea here there's actually

19:51

a trick I think we can do so I just went

19:53

and grabbed a bunch of gunpowder boxes

19:55

right I didn't really check like what's

19:57

in them all I can see is the first five

19:59

slots are gunpowder but there might be

20:01

other stuff mixed in and I I'll have to

20:03

like put them down and just double check

20:05

and you know it's kind of annoying right

20:07

but I think if any item isn't matching

20:10

like let's say there's some random

20:12

stacks of stuff mixed in all right I

20:15

picked this up that's in my first spot I

20:17

hover over it all I can see okay it

20:18

looks like it's a full box of gunpowder

20:20

I would never know right that there's

20:21

one stack wrong in

20:23

there

20:25

but you know assuming they're full here

20:28

if we double click any matching items

20:31

will go in

20:33

automatically right so it does the

20:36

comparator check for us and uh I don't

20:39

need to like put them down and find out

20:40

so the one that didn't go in is this one

20:42

because it's it's not matching but if it

20:45

was they would all go in right that's

20:48

kind of cool so now all seven should go

20:51

in minus one you're holding obviously we

20:54

should probably do a little test here

20:55

actually so this is filling up of

20:56

gunpowder from here when this runs out

21:00

it should automatically put another one

21:04

there

21:06

please

21:08

uhoh

21:11

uhoh what what did I do wrong I don't

21:16

know I built this so long ago I have no

21:18

idea how it works anymore oh wait a

21:20

second that's not how it works so

21:21

there's a comparator on the barrel that

21:24

means when this runs out of stuff then

21:25

it does

21:26

it yeah now it put the new one in and

21:30

it's filling up with gunpowder okay good

21:32

I got worried for a second it's like did

21:34

I really build this all wrong the empty

21:36

one ends up in here and we got to get

21:38

another mine cart running to pick that

21:42

up worst squid Farm

21:47

ever oh snap all right so the old

21:51

stronghold base is definitely an

21:53

interesting one here because the

21:54

original plan was we were going to move

21:55

out of the man cave and make our base

21:58

over here so we kind of use this as a

22:00

storage room for a

22:02

while um we have to be careful I think

22:04

there is some special stuff

22:07

here oh I wonder if they fixed it I had

22:11

some firework rockets that I crafted

22:14

without gunpowder it's like impossible

22:17

to do now but when you would use them it

22:19

would crash the

22:21

game uh I wonder if MOS fix that cuz

22:24

that I'm guessing those were the Rockets

22:27

there uh

22:29

yeah there is some good stuff here so I

22:31

definitely do want to loot this did you

22:34

guys know there's actually a storage

22:35

room in here too we're going to leave

22:37

all the Cobblestone here but we're going

22:39

to take the gravel and the

22:42

dirt yeah sneaky chest let's go check it

22:48

out ooh glass yeah it's looking like we

22:51

never put anything in here or if we did

22:54

I took it out so back when uh

22:57

strongholds came out in this game we

22:59

moved to this base you could not craft

23:03

Mossy stone bricks or the crack stone

23:05

bricks there was a limited amount and a

23:07

limited amount of strongholds originally

23:10

only three would spawn in the world so

23:13

whatever I mined out of the stronghold

23:15

here I stuffed into a

23:17

chest over here I found them and I was

23:21

always too scared to use these blocks

23:23

because oh I only have so many of them

23:25

right once I use them they're gone and I

23:27

I'll never be able to use them again

23:29

kind of thing so I just stored them and

23:31

I never used them and that's a a big

23:33

issue in game design like if you have a

23:35

limit supply of something a lot of times

23:38

players don't want to use that thing

23:39

they'll just hold on to it and uh I'm

23:42

glad moan changed it now where like

23:44

almost everything in the game you can

23:45

just farm and get uh because otherwise

23:49

you know you some players like me I'm a

23:52

I'm a hoarder I'm a holder other players

23:55

it's like ah let's use it you know it's

23:57

exciting it's a rare block let's let's

23:59

let's put it to use I I'm definitely the

24:01

type to hold

24:03

something uh yeah that's some good stuff

24:06

okay let's take that too yeah even in

24:08

the nether we have lots of stuff stashed

24:10

around here just in random

24:13

places uh potions can stay let's take

24:17

this this and this okay we want to check

24:19

up here as well we got villagers above

24:22

I'm pretty sure I left a bunch of

24:23

goodies there bunch of random

24:27

stuff uh uh I think I can just take all

24:29

of it yeah this is sort of like a

24:32

respawn spot so maybe I leave the gear

24:34

and I take the rest I'll leave some

24:37

food yeah any I'm trying to like collect

24:39

all the valuable stuff that we have

24:41

laying around one of these days I just

24:43

want to practice killing mobs like

24:45

Enderman and like these guys there's a

24:47

couple mobs that always hit

24:49

me okay I did I did get on that one

24:53

little guy runs

24:56

away got him okay couple more

25:00

goodies yep take that take

25:04

this oh man look at all them shroom

25:06

lights oh snap okay there's a lot in

25:08

here we got to take I'm actually just

25:10

going to bust this one let's try this I

25:12

think you can convert name tags back to

25:15

like defaults you just do that right six

25:19

components yeah I think that's just a

25:21

regular name tag now so the new storage

25:23

room we built is also going to have a

25:24

big impact on the way I play in this

25:27

world we're going to be a bit more

25:28

efficient from now on so this is a great

25:30

example here the the Bastion area where

25:32

we do our gold trading got our guys up

25:35

there and then everything gets put into

25:37

the system here this is kind of like a

25:38

mini warehouse for me and typically what

25:41

happens is I come here for a certain

25:42

item like I might need Blackstone or I

25:44

might need quartz so I'll grab that and

25:46

there's like nothing left here right uh

25:48

but then I just take that one item I

25:50

leave and then in the future I might

25:52

need obsidian or something and I left it

25:54

behind here because I didn't really have

25:56

anywhere to put it back home

25:59

so I just tend to use this as storage as

26:01

well and then when I need something in

26:02

the future I have to come all the way

26:04

back out here and it's a bit inefficient

26:06

right so now that we have a spot and

26:09

space for everything in our new endless

26:10

storage room I no longer need to use our

26:13

Farms as like little mini storage rooms

26:15

and uh like the problem with that is I

26:17

don't know how much of anything I have

26:19

when I do that I have to go visit the

26:21

area to actually check as well um so

26:24

it's it's is going to be a lot nicer

26:26

going forward

26:28

let's just do a quick little check here

26:30

I'll tell you what we're going to take

26:31

and what we're going to leave so I think

26:32

we'll we'll take this chest we'll take

26:34

this one and I think we're going to

26:37

leave the bows here I do want to leave

26:39

some chests just to remind us that this

26:41

used to be a storage room this is the

26:43

bows we made before they made the change

26:45

where you can put infinity and mending

26:47

together so we got quite a few of those

26:49

which is cool um I think maybe we'll

26:52

leave all the Cobblestone cuz I got

26:55

plenty of that although

26:58

no I should I should clean this up cuz

27:00

this is lighting my man cave area having

27:02

these chests

27:04

here so yeah I'll pack up all the stone

27:06

all the dirts and I think we will take

27:10

everything actually except for the bows

27:13

and I'm going to

27:15

leave I think we have some slabs here

27:18

don't

27:20

we yeah these I'm going to leave these

27:22

here as well this is my petrified Oak

27:24

slab

27:25

collection can't get those anymore and

27:27

again I'm hoarder so I never use them

27:29

for anything I just I just store them

27:33

here well I tell you what there's still

27:35

a lot of places we could go check out

27:36

like there's behind the waterfall

27:38

there's the Amplified base Slab City the

27:41

water base you know there's plenty of

27:42

places but I'll probably do a bunch off

27:44

camera let's get on to the two main

27:46

things we got to figure out uh first off

27:49

the man cave storage room so I've been

27:52

trying to decide as we've been doing

27:53

this like what should we

27:56

do because if I out all these

28:00

chests I just get this feeling like this

28:02

is going to feel abandoned to me and I

28:04

don't necessarily want that to happen uh

28:07

I think what we'll do is we'll take a

28:09

lot of the extra stuff out of here like

28:11

we don't need all these shulkers full of

28:14

stone and things we're going to take

28:16

that away and anything we got a lot of

28:18

stacks of I'll probably clean up but I'm

28:20

still going to leave a few stacks of

28:22

everything here I think all right very

28:24

good so we got the man cave cleaned out

28:26

in just two trips it went pretty quickly

28:28

but now we move on to the real final

28:30

boss the Nexus this is our actual main

28:34

storage room at the moment and we're

28:36

we're moving from this to our new

28:37

endless storage room so this is where

28:39

the majority of our stuff actually is

28:43

and we have some decisions to make here

28:45

so okay so any shocker boxes left behind

28:49

here we're going to take out we're just

28:51

going to put that into our automatic uh

28:54

sorder because these don't have the same

28:58

order I'm keeping stuff in my Ender

28:59

Chest anymore this is the old system so

29:03

this is going to confuse me if I keep

29:04

these around I got to get rid of them um

29:08

so that's going to get cleaned up we did

29:10

kind of put some stuff in the sides here

29:11

I

29:12

think yeah I'll take this with

29:16

me and any more of those oh

29:20

yeah take that with

29:22

us okay and then we have all this chests

29:25

above as well so

29:28

so and plus I've just been dropping

29:30

stuff off here cuz I had nowh to put it

29:33

so again another reason we needed more

29:36

more space I'm just like leaving shocker

29:38

boxes everywhere in my world here so all

29:40

this stuff we're going to move to the

29:41

new storage room get that auto sorted

29:45

and then the big one though is the chest

29:47

so all these have stuff in quite a bit

29:49

of stuff and it no longer follows the

29:52

same system we have the new system so I

29:54

got to empty all

29:55

these and bring them over to the endless

29:58

storage I think and then in the future

30:00

we might actually we should refill these

30:04

with the new system again I don't want

30:06

this to feel abandoned so I think we

30:08

should load these up with at least some

30:11

items boy there's a lot of stuff we're

30:14

going to have to

30:15

move uh and then there's more on the

30:18

other side here too yeah so I think

30:20

we're just going to empty most of stuff

30:22

and then bring some back with the new

30:24

system is kind of what I'm thinking but

30:26

then we also have another ision to make

30:28

what about all the stuff actually stored

30:31

in the Nexus

30:33

here I think some of the higher value

30:36

stuff I'm going to take a few Stacks

30:37

with us I'll leave a little bit though I

30:39

kind of want to leave this as like a

30:40

tech demo in the future you know if I'm

30:42

ever doing a world tour and I want to

30:44

show off like how this used to work be

30:46

kind of cool if there still was stuff in

30:48

here but any like high value items I'm

30:50

going to take with us I think so yeah

30:53

this is a perfect example lily pads I

30:55

consider a high value item so I want to

30:57

take a bunch of those with

30:59

us

31:02

um yeah dark prismarine yeah that's a

31:05

high value item for me I hate crafting

31:08

this stuff uh so I'll take a bunch of

31:10

that too how much is here oh there's

31:11

actually a pretty good amount

31:15

nice before we finish up things this

31:18

episode I do want to test out at least

31:20

one of these lines as well so we're

31:22

going to test out the glass line um all

31:25

the ones with the light on are the ones

31:26

I manually filled up

31:28

but we've also been automatically

31:30

filling up this line there's just this

31:32

weird thing

31:34

where the stuff we automatically feed

31:37

into it doesn't trickle down it it has

31:40

to fill up a full shulker before it'll

31:42

automatically do that like this system

31:45

is built for bulk and that might have

31:47

been like maybe a little design flaw I

31:50

it should have worked out as well but I

31:53

did kind of plan for it somewhat

31:56

so basically

31:58

I loaded in a Shuler in each of these

32:00

just to test this so all the way down

32:02

here each one of these is a different

32:04

like type of glass and that sort of

32:07

thing like there's our gray glass uh but

32:09

it's like stuck up here it needs a

32:11

shulker box to load

32:12

into so let's pulse

32:16

this just to make sure it places the

32:18

shulkers

32:21

first yeah that sounded

32:24

good so I where where did those go oh

32:28

they're kind of like hidden up there I

32:29

guess we can't really see them too

32:31

well okay you see all those purple

32:34

shulkers down the line it looks like

32:35

they all got placed let's just run

32:37

through here and just double

32:39

check yeah so those are automatically

32:42

being filled right now with whatever we

32:44

put through the sorder yeah it's going

32:45

to be a little bit janky getting this

32:47

system going to begin with here mainly

32:49

because I don't have enough shulker

32:50

shells like I need uh probably 20 to 30

32:54

times this amount that's this is all I

32:56

got so I might need to build a better

32:58

shulker Farm or I'll spend an insane

33:01

amount of time at it the one we have

33:03

currently to like fill up the whole

33:05

system uh is one of our issues the other

33:08

issue is like we need to get items down

33:11

here so we can start using it but it

33:12

won't send the items down

33:15

automatically until the box is full like

33:18

we need a full box of glass before it

33:20

gets sent down but you know if we have

33:23

lots of glass here already that's not a

33:25

big issue it's just some of these we

33:28

don't have a bunch of stuff we only have

33:29

a few Stacks or nothing at all so I made

33:32

it so that we can manually choose to

33:35

send stuff down as well which is what

33:37

we're going to have to do to begin with

33:40

um so now that we've given those boxes

33:42

time to fill up I'm going to hit the

33:43

button again if we had a shocker in

33:46

these dispensers it would break the one

33:48

there and place the new empty one to

33:50

fill up but since those are all empty

33:52

it'll just break it I

33:56

think okay

33:58

so hopefully all those boxes got sent

34:00

down here and they're just going to be

34:01

partially filled yeah so there they're

34:03

not full but we should have a little bit

34:06

of everything in here now yeah just a

34:08

few stacks of things which is great and

34:11

then we have another line we got a pulse

34:14

and we we'll make this more automatic in

34:16

the future I'm just not sure exactly how

34:18

I want to do it okay yeah so I think the

34:19

way this works you see some of these are

34:21

up already the ones that have items in

34:24

like the glass we have items there

34:25

already so this is extended I I think

34:28

only the ones that have nothing will get

34:31

triggered once we hit the button so it's

34:33

going to send a pulse all the way down

34:35

to each of the things here to the

34:37

unloaders let's see what

34:41

happens there it

34:43

goes oh that's

34:45

cool all right so now all these lights

34:48

should turn on yeah they're all on

34:50

perfect perfect that's what I wanted to

34:52

see so we got a little bit of everything

34:53

down here

34:55

now very cool very cool and we can get

34:58

our Minecart Running Oh do we not have

35:00

tinted glass we don't have tinted glass

35:03

none at all oh that's a problem I think

35:05

if we ever run out of something in the

35:07

system or if we just never have it to

35:09

begin with even uh we can override it

35:12

just by putting a lever on this and then

35:14

that'll trigger the an gate so that

35:17

it'll it'll keep running cuz again if

35:19

any one of these is off it won't ever

35:22

send the mine cart up this elevator to

35:24

the drop off but actually on the initial

35:27

start up here because the mine cart has

35:29

no items in we don't really want it

35:31

going to the drop off to begin with

35:33

anyway so I'm just going to leave that

35:34

off for now

35:35

anyways um to actually get the minecart

35:38

loaded up should be fairly simple

35:40

because we don't have tinted glass

35:42

though I'm going to have to manually put

35:44

one in

35:45

here I

35:47

think and then we send it on its way so

35:50

it should grab one of each of the

35:53

items and sort of build its own filter

35:55

let's shut this off so we can check it

35:57

when it comes

35:59

back and then I'm going to let it fill

36:01

up the full and then we flip that lever

36:04

and then it should just work then and we

36:07

also got to set the filters in The

36:08

Hoppers

36:09

here um okay yeah I think it grabbed one

36:13

of everything there but anyways we moved

36:16

a lot of items today everybody got a

36:17

bunch of stuff organized did a lot of

36:19

building but it's time to wrap up for

36:21

this episode and the comment of the day

36:24

says I love the Shuler storage idea with

36:26

the Ender Chest I am confused with one

36:29

aspect of the theory behind it there are

36:32

27 slots in the chest mine cart and 27

36:34

slices to fill each slot there are 27

36:37

slots in the shulker box with a hopper

36:39

going into five sides of the box there

36:42

are five slots in a hopper so that's 5 *

36:44

5 which equals 25 or in other words it's

36:47

two items short as I understand it you

36:50

put an item in each Hopper slot which

36:52

allows for 25 items to fill into the

36:54

Shocker how do you manage to get item

36:55

number 26 and number 2 7 into the

36:59

shulker

37:00

box all right this is where things get a

37:02

little bit complex with the system short

37:05

answer I don't

37:07

really um so there's options with this

37:11

one option you could switch from Hoppers

37:13

to droppers droppers have nine slots so

37:15

You' only need three droppers per

37:18

shocker box downside with using droppers

37:21

is you would need to control them with

37:23

redstone while Hoppers are just

37:25

automatic at filling things and drop ERS

37:27

also can fail like if they choose an

37:31

item that is already full it'll just

37:33

fail it won't like try to pick the next

37:35

item so it can take a very long time to

37:37

fill um so that's why I ended up going

37:40

with Hoppers now Hoppers have the

37:42

downside of only having 25 slots which

37:45

is too short so what I do is I pick two

37:47

items in each of these shocker boxes

37:50

that I I'm going to deem the rare items

37:52

or the ones I don't want to use as often

37:55

so in this box the two I picked is

37:57

actually smooth red sandstone and cut

38:00

red Sandstone um so they're not going to

38:03

get automatically refilled also I put uh

38:06

tinted glass as a temporary thing until

38:08

we get it in there this is slowly

38:11

filling up I had an issue where it uh

38:13

got up here before it was ready if

38:15

you're wondering why they're out of

38:16

order here uh but yeah

38:19

so the way I would do it normally with

38:22

our Ender Chest system is I would just

38:24

manually put items 26 and 27 into the sh

38:27

box and since I'm using them rarely it's

38:30

very rare actually you have to manually

38:32

refill those two items with this system

38:35

the way we're doing it is we have these

38:37

extra

38:39

Hoppers

38:41

aha they are not pointing towards the

38:43

Shocker box so they're just collecting

38:45

the items so this is going to fill up

38:46

with smooth red sandstone and cut red

38:49

sandstone and then I'll just have to

38:50

manually transfer those over to the Sher

38:52

box in the middle there whenever they

38:54

need a refill but they'll get

38:56

automatically collected here and we also

38:57

have the option of adding a few other

38:59

stacks of things that we want a bigger

39:01

buffer for so any items we use more

39:03

often we would probably put into these

39:05

spots and they'll get automatically

39:07

filled up and we can have like for

39:09

example 10 stacks of glass here so that

39:13

I'm not always running it dry and then

39:16

having to wait forever for it to refill

39:18

also I'm just going to take a moment to

39:19

say sorry you know for all you dieh hard

39:21

let's play fans out there I I realize

39:23

it's been a long time between episodes

39:25

and usually when that happens it's

39:27

because I'm busy in real life or I'm not

39:30

in the mood to play Minecraft but this

39:32

time you know I've been playing

39:33

Minecraft I've been playing hermitcraft

39:35

I'm trying something a little different

39:37

which uh might be a mistake might not be

39:40

I don't know so far it's worked well for

39:42

hermitcraft but uh let's see if

39:45

anybody's watching the let's play after

39:46

this uh yeah I decided to try to take a

39:49

break from the let's play and just focus

39:51

entirely on hermitcraft and the reason

39:53

for that is because I did an analysis of

39:56

why my hermitcraft Seasons usually flop

39:59

and I didn't want to repeat that you

40:01

know for this uh season 10 and one of

40:04

the big reasons is because I'm usually

40:06

juggling three or four different series

40:08

when hermitcraft starts and I always

40:09

play in rotation where I bounce between

40:12

the series and don't really focus on any

40:15

of them um and I realized like that used

40:18

to work on YouTube when I was doing like

40:21

an episode every day and putting low

40:22

effort into them uh but now that I'm

40:24

like putting higher effort into episodes

40:26

and they're coming out

40:28

infrequently that rotation just does not

40:31

work anymore so I have to do something a

40:34

little different I decided just take a

40:36

break from the let's play and uh focus

40:38

on hermitcraft get a good start on it

40:41

that way I'll want to keep playing the

40:42

rest of the season and now that it's

40:44

been going for a few months I feel

40:45

comfortable coming back to the let's

40:47

play and uh alternating again hopefully

40:50

is what I'm planning but yeah hopefully

40:52

you enjoyed the episode thank you all

40:53

for watching until the next one take

40:56

care have a wonderful day

40:58

bye-bye

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Related Tags
Minecraft AutomationStorage SystemGame DesignPlayer BehaviorEfficiency TipsHopper RedstoneShulker BoxesEnder ChestMinecraft Let's PlayHermitage Server