Etho Plays Minecraft - Episode 586: Chaos To Order
Summary
TLDRIn this episode, the player returns to Minecraft after a break, facing the challenge of reacquainting with their world and projects. They focus on optimizing their storage system, addressing inefficiencies in their minecart and hopper setup. They implement changes to improve the system's efficiency, reducing restocking time significantly. The player also discusses the importance of organization, sharing their process of sorting and transferring items to a new 'endless storage room.' The episode highlights the player's journey to streamline their in-game storage, offering viewers insights into Minecraft's inventory management.
Takeaways
- 😅 The speaker finds it challenging to readjust to the game world after taking a break, forgetting where items are stored and project progress.
- 🔄 The player had to improve the efficiency of their storage system by making changes to the minecart and hopper setup, which was initially slow and inefficient.
- 🏗️ The project's main goal was to create a functional storage system that could be expanded with more features over time.
- 📦 The storage system was designed to automatically sort and refill items, reducing the need to search for items manually in the game world.
- 🕒 The new storage system significantly reduced the time required to restock items, increasing efficiency by over eight times compared to the previous setup.
- 🛠️ The player spent considerable time building and testing the storage system, even though it might not be the most entertaining aspect of the gameplay.
- 🔄 The storage minecart system was modified to return on the same track, eliminating the need for an additional track and improving efficiency.
- 📈 The player used a hopper clock and a counter mechanism to control the minecart's operation and prevent running out of items.
- 🧩 The storage room was organized with specific areas for different item types, including a section for unstackable items.
- 🗑️ The player had to clean up and reorganize their world, collecting items and placing them into the new storage system to streamline gameplay.
Q & A
What challenge does the player face after taking a break from playing in the world?
-The player faces the challenge of losing their short-term memory of the world, which includes not being able to remember where they put their items and what they were doing in their projects.
What was the player's previous inefficient method for transporting items in their storage system?
-The previous inefficient method involved a minecart system that would pick up one item from a series of hoppers, travel down a track, and then go up a water elevator to a shulker loading system, taking about 30 seconds per item drop-off.
How did the player improve the efficiency of their minecart system?
-The player improved efficiency by making the minecart bounce back and return down the same track after reaching the end, eliminating the need for an extra track below. They also adjusted the system to only go up the elevator every nine cycles, reducing the time spent on transporting items.
What is the maximum number of items the player's minecart system can drop off per cycle, and how did they determine this?
-The maximum number of items the system can drop off per cycle is 18. They determined this by conducting a test with a minecart loaded with items and observing how many items were dropped off in a hopper as it passed by.
How does the player's new storage system prevent the minecart from running out of a certain item and getting a void spot?
-The new system prevents this issue by using a counter mechanism that only allows the minecart to go up the elevator every nine cycles, ensuring that it has collected enough items to drop off without running out.
What was the time reduction achieved by the player's new storage system compared to the old one?
-The new storage system reduced the time to restock a stack of every item in the shulker box from about an hour and a half to about 10 minutes, which is over eight times faster.
What is the main goal of the player's storage project in this episode?
-The main goal of the player's storage project is to get the system up and running with bare bones functionality, allowing them to drop off items, pick them up, and start using it like a storage room.
How does the player plan to make the storage system more efficient for their future use?
-The player plans to add more features to the storage system over time as needed, such as automatic sorting and refilling mechanisms, to make it more efficient and useful for their in-game activities.
What is the player's strategy for dealing with unstackable items in their storage system?
-The player uses item frames to store unstackable items and plans to create a special area for them in the future. They also mention the possibility of turning iron nuggets into ingots and ingots into blocks for more efficient storage.
How does the player handle nostalgia when cleaning up old storage areas?
-The player acknowledges the nostalgia but decides to clean up most of the old storage areas, keeping only a few special items, like their first chest, furnace, crafting table, and pickaxe, as reminders of their early gameplay.
Outlines
😅 Returning to Minecraft After a Break
The speaker discusses the challenges of resuming Minecraft after taking a break, highlighting the difficulty of reacquainting oneself with the game's mechanics and personal projects. They describe finding items and shulker boxes misplaced and the process of resuming work on an endless storage room project. They also mention improving the efficiency of their minecart and hopper system for item transportation and storage, which was previously slow and cumbersome.
🛠️ Streamlining Storage and Organization
This paragraph details the process of setting up an efficient storage system using shulker boxes, hoppers, and minecarts. The speaker explains the logistics of their storage system, which includes a main hall with shocker loaders and water streams, automatic refilling from storage, and a system of lights and comparators to indicate when items are low. They also discuss the need to pre-sort items and the future plans for a more complex and aesthetically pleasing storage system.
🗑️ Cleaning Up and Reorganizing Minecraft Inventory
The speaker talks about the cleanup process of their Minecraft world, which has become disorganized over time. They describe the issues with finding items and the inefficiency of their previous storage solutions. The focus is on collecting and organizing items into a new system, which includes manually placing items into designated spots and using an automatic sorting system. The speaker also shares their thoughts on the sentimental value of certain items from their past gameplay.
🏡 Reflecting on Past Minecraft Builds and Storage
In this paragraph, the speaker reminisces about past builds and storage solutions in their Minecraft world, including the Nexus and the man cave. They discuss the evolution of their storage strategies and the problems that arose from them, such as items being scattered and difficult to find. The speaker also talks about the process of cleaning up old storage areas and the emotional connection to certain items, reflecting on the history and stories behind them.
🚂 Testing and Adjusting the Automated Storage System
The speaker describes testing the automated storage system, which involves loading items into shulker boxes and using hoppers to fill up the system. They discuss the need for manual intervention in certain cases, such as when items don't match or when the system is initially set up. The paragraph also covers the discovery of a trick to automatically fill matching items into the system and the speaker's relief when the system works as intended.
🎒 Collecting Valuable Items and Preparing for Storage
The speaker talks about collecting valuable items scattered throughout their Minecraft world, such as from farms, villages, and other storage areas. They discuss the inefficiency of using these areas as makeshift storage and the benefits of having a centralized storage system. The speaker also mentions their plans to leave some items behind for nostalgic reasons and to test out the new storage system with different materials.
🏗️ Transitioning to the New Endless Storage Room
The speaker discusses the process of transitioning from their old storage system, the Nexus, to a new endless storage room. They talk about emptying chests and shulker boxes, organizing items, and planning to refill the Nexus with items following the new system. The paragraph also covers testing the new storage system with glass and the challenges of getting the system up and running, including the need for more shulker shells and items to fill the system.
🔄 Addressing the Storage System's Limitations and Manual Overrides
The speaker addresses the limitations of their storage system, specifically the issue of only being able to automatically refill 25 out of 27 slots in the shulker boxes due to the hopper's capacity. They explain their solution, which involves manually refilling certain rare or less frequently used items. The speaker also talks about the process of manually overriding the system to ensure the minecart gets loaded with items and the plans to make the system more automatic in the future.
📈 Shift in Content Strategy for Hermitcraft and Let's Play
In the final paragraph, the speaker reflects on their content strategy, particularly regarding Hermitcraft and their Let's Play series. They explain their decision to focus solely on Hermitcraft to avoid the pitfalls of previous seasons and the analysis that led to this decision. The speaker expresses hope that this change will lead to a more successful season and a better experience for viewers, while also apologizing for the gap between episodes and assuring fans of their continued commitment to creating content.
Mindmap
Keywords
💡Ender Chest
💡Shulker Box
💡Storage Minecart
💡Hopper
💡Redstone
💡Water Elevator
💡Efficiency
💡Automation
💡Inventory Management
💡Nexus
💡Endless Storage Room
Highlights
Challenge of resuming a Minecraft world after a break, including the difficulty of remembering where items are stored.
Inefficiency of the storage minecart system and the need for improvements to increase efficiency.
Redesigning the minecart system to make it twice as efficient by eliminating the need for an extra track and changing the return path.
The idea of using a water drop off system for minecarts and the realization of its inefficiency for small item quantities.
Testing the minecart system to determine the maximum number of items that can be dropped off per cycle.
Introduction of a counter system using a hopper clock to control the minecart's elevator trips and prevent void spots.
Significant speed increase in restocking a stack of every item in the Shulker box, from 1.5 hours to 10 minutes.
The goal of creating a functional storage system that can be expanded with more features over time.
The process of copying the storage system to other 15 units and the time-consuming nature of large-scale projects.
Installation of water streams and Shulker loaders to automate the storage refill process.
Use of indicator blocks to identify the contents of each barrel in the storage system.
The creation of an automatic instant refill system by linking the storage barrels with Shulker boxes in the Ender Chest.
Designing a system to lock the junction and prevent the minecart from dropping off items when storage is full.
The need for pre-sorting items using a crafter to manage items that cannot be stored in their current form.
Manually loading items into the storage system and the process of checking and organizing the items.
The issue of items not stacking properly in hoppers and the need for a clumping system to resolve it.
The decision to clean up and organize the world by collecting scattered items and adding them to the storage system.
The idea of creating a more complex and nicer storage system in the future to replace the current one.
Testing the storage system with old Shulker boxes and manually adding items to see the sorting in action.
The nostalgia found in old chests and the stories they tell about past Minecraft gameplay.
The impact of game design decisions on player behavior, such as hoarding limited items.
The process of cleaning up old storage areas like the Nexus and moving items to the new storage system.
Testing the glass storage line and the need for more Shulker shells to fully implement the system.
Explanation of the system's design flaw regarding the number of items that can be stored in Shulker boxes compared to the minecart's capacity.
The decision to take a break from Let's Play to focus on Hermitcraft and the analysis of past season performance.
Transcripts
[Music]
boy I tell you it is really challenging
if you ever take a few weeks off of
playing in a world and you go back to it
you lose like all your short-term memory
of that world I have no idea where I put
so much of my stuff and I'm like going
around trying to find things here and I
look at my Ender Chest it's like oh
that's weird there's those shulker boxes
in there what did I do with those I had
to go find them they're in my man cave
storage room for some reason um and then
you got to remember it's like okay where
did I leave off on that project we spent
the last three episodes working on this
endless storage room and I was trying to
get this done before hermitcraft started
um but didn't quite make it so now we
got to resume and figure out where what
we got to do on this and all that so
that's that's been fun uh and then also
it's like you see things in a new light
if you go away from it for a few weeks
and I was looking at this it's like why
why on Earth was I doing it that way it
doesn't make any sense it's so
inefficient yeah so in the last episode
we were working out the storage mine
cart setup here we had it coming from
that end this way and as it passes by
these Hoppers it would pick up one item
out of each of them and it takes about 5
or 10 seconds to travel down here right
and then we would make it go up this
water elevator to our shocker loading
system and it takes a good 30 seconds to
get through this thing where it's
basically just dropping off one item uh
and then it would fall down and we built
a set track underneath this
one uh where is it I I tore out part of
it already yeah there's another track
that would return it to the other end
where it was basically doing nothing
while traveling down here now we change
it so that when it gets to the end here
it bounces back and returns down the
same track and that way it's twice as
efficient and we don't need to set up
that extra track below but by far the
biggest inefficiency here was sending it
to this uh water drop off thing every
single time because if you're only
picking up one or two items per cycle
how many are we dropping off here uh
let's do the test let's find out so
we're going to load up a mine cart with
some items we'll send it into the water
here and just see how many it drops off
in this Hopper as it passes by and that
will give us our maximum amount it can
drop off per cycle right 18 okay so 18
is the most it'll drop off and that
means since we're picking up an item on
the arrival and also on the return trip
now two items per cycle we only need to
make it go up this elevator thing every
nine Cycles it'll have 18 items and
that's the maximum it'll be able to drop
off and that also prevents it from ever
running out of a certain item in the
mine carts where it'll get a void spot
which was a known issue with the system
before we kind of figur out how to solve
that now and we do it using a counter
down below we're just using a hopper
clock as a counter if you lock the
Hoppers like this and you send a
redstone torch a pulse it just allows
one item through each time mine cart
goes here so it just sent an item
through and then we run a redstone torch
up from the hopper clock to the junction
above is it switched right now yeah it
switched right now so this light is on
and it'll allow it to go through up the
elevator there aha yeah so I just did
some math on this to figure out how long
it's going to take and the way we had it
at the end of last episode where like it
would only pull out one item per cycle
and go up the elevator um doing it that
way it would have taken about an hour
and a half to restock a stack of every
item in the Sher box here like to pull
items out of storage and put them in the
Shuler
loader that's a lot of time this new
method now that we're not wasting any
time with our mine carts uh we got down
to about 10 minutes to do a full refill
on the Shuler which is quite a bit
better it's like over eight times the
speed Montage time yeah so my main goal
with this project is to get it up and
running this episode like get it Bare
Bones functional to the point where we
can drop stuff off here pick stuff up
and start using it like a storage room
then over time I'll add more and more
features to it as I feel like it and
hopefully it'll turn into something
really
cool uh but I do realize like this
project it's a little bit more for me
than it is for you guys I think like
it's not the most entertaining thing
we've done and it's going to save me a
lot of time when it's done though it's
going to be real nice I I won't have to
run around my world looking for stuff
you know I won't have to worry about
like where I'm going to store things
anymore cuz cuz they'll have a space
like Infinite Space for stuff here that
kind of thing um but I do realize like
at this point it's probably starting to
all feel repetitive to you it's probably
blurring together in your minds where
everything looks the same at this point
we just got to get it done so I decided
let's this work uh buckle down here get
a bunch done ended up spending I think
two or 3 days just building it not
really adding anything new from what
I've shown you it's just like I had to
copy what we did to the other 15 units
and it just the scale of things it's not
even that it's complex it's just such a
large scale it takes a long time to get
stuff done here had to farm up a bit
more resources as well like lamps and
that kind of thing were needed and ice
and and stuff like that too got the
water streams installed but I'll kind of
catch you up where we're at now and
hopefully we can start putting stuff in
here so let's let's check it out well
here we go this is how our main hall is
looking at the moment so we filled it in
with soul soil here we still got to put
slabs over top of this decorate it make
it look nice all that jazz will come
later but we did get the Shocker loaders
all installed all 16 of them did the
water streams from them all and each one
of these is going to correspond to a
different shocker box we want to keep in
our Ender Chest each one of these things
and then whenever we run low on an item
we just take it out of our Ender Chest
replace it with the one that's here and
then put the f one in our ender chest
and we have an automatic instant refill
because it's also pulling the items
automatically out of our storage and
refilling it there so it's going to be
really really nice I think so most of
the time I think we're going to be
spending in the main hall here we only
will need to go down these tunnels if we
need a lot of something for a project
we'll pull it directly out of the
barrels then we added in these lamps did
the comparator stuff here it's a
basically a giant and gate if any of
these are out of something the light
will be off and there's nothing in our
storage room right now so they're all
off if any one of them is off though it
goes down to all these torches and it
triggers this line and it basically
locks The Junction
now where it won't go up the water
elevator because you got to keep in mind
if our storage mine cart runs out of
something we don't want it dropping off
items cuz then it'll get a void spot in
the mine cart and then something else
will take its place and it's going to
mess up the order of everything so this
is like a preventative measure for that
before we had a piston here that would
move the soul soil block and I realize
you know again we're just wasting time
if we do that it's just going to sit in
the water here doing nothing let's keep
it moving on the track so it can pick up
whatever items it needs still if we look
down the tunnels you can see we also got
our indicator blocks here so now we can
tell what goes in each of these slices
what each of the barrels is for for some
of the items you can't actually place
them in the world or you can like like
this water stuff for example it just
might not look the best having floating
water in our storage room nor would my
Redstone really appreciate that probably
so I just ended up putting a lot of
things into item frames we might adjust
that in the future though like we might
put down grass or something for to grow
these things on I'm I'm not sure exactly
we also had to make sure each of these
items lines up with the item filters
above and I had to fill those all all
432 of them that was a bit of a job so I
had to go buy each of these figure out
where I wanted to place stuff it starts
at this end right over here goes up to
the left left here zigzags through the
whole thing up to the back and then it
falls down crosses over here goes up
this one zigzags all the way this way
and then anything that doesn't get
sorted is going to end up in these
chests over here for now this is just
temporary until we make something a bit
more fancy we probably want some way of
turning iron nuggets into iron ingots
and iron ingots into blocks of iron
because we're not actually storing like
iron ingots for example in our storage
room we're storing them as the blocks so
if we put these in they would end up
into our unsorted stuff so there's a lot
of like pre- sorting stuff we want to do
with a crafter uh which we'll have to
get to in the future for now though
let's just give it a a little try here
shall we so this is like some stuff we
got to enter into the system this is our
old shulker boxes from our Ender Chest
that uh we're not using anymore that we
have a new system for and these would be
a big pain to manually like work out
where everything goes so we can just
like load it up here start getting stuff
going in there and yeah basically the
next big step is I got to go around my
world I guess and just like collect
stuff and get it put into our system
yeah So eventually we're going to be
ripping this out and making something a
bit nicer something a little bit more
complex probably uh but this is a way we
can just automatically drop stuff off
and have it sorted for the the time
being until we get something better oh
stuff is making it to the unsorted
oh yeah so this is the other issue right
now
so because we're not we have to get
items to stack together as well cuz the
way Hoppers work is after an item goes
in there's a bit of a delay before it'll
accept another one so we have to like
Clump stuff together and then let it go
which we're not doing right now so some
stuff is going to make it to the end
that shouldn't so it's time to hunt we
got to go around our world we got to
find stuff to put into our storage room
stuff like this especially where we just
got like random although this is mostly
unstackable I guess we take the
pedals uh take iron
sure basically it's cleanup time we're
going to get rid of a lot of this stuff
that's been driving me crazy uh yeah we
can put all that stuff in the storage no
problem yeah we'll have a special area
for unstackable things in the future as
well but for
now going to leave it here I guess
that can go that can go that can stay we
have like 10 years of stuff around our
world to go through so this isn't like a
a simple project probably I've been
pretty organized though in this world so
maybe it's not as bad as I think it's
going to be this kind of shows you how
crazy my storage had gotten though it's
like I just got random poppies here
random Netherrack okay why I don't
know yeah so we kind of outgrew our man
cave storage room we built the Nexus and
then the Nexus didn't have all items in
eventually so then it's like okay I'm
just going to start filling up random
Shockers and hope I can find them again
in the future and now stuff is just
scattered everywhere in my world and I
can't find stuff when I need it to and
it's become a big problem so now we're
going to be able to collect everything
together and I'll be able to see how
much I have of stuff and also be able to
find it which is Big so there's a few
different ways we can load stuff into
here as well like for this first initial
thing I'm going to load some stuff
manually actually quite a bit of stuff
manually I should say we could put
everything through this automatic thing
but it can only run so fast right and if
stuff is already pre-organized like this
it doesn't really make sense to use that
much faster just to uh go here I see
this is the iron right and
then we could either throw it in here
and then pulse the system or I can just
directly put it here I guess
this is iron Right double check yeah I'm
being careful cuz this my first time
doing this so it's going to funnel out
of there it goes down to the hopper
below and you can see our first light
turned on but for sure any like random
boxes we have that look like this or or
like this there's a bunch of carpets
there I could probably pull those out
but uh this thing's not backed up just
yet so I'm going to throw them on here
have them automatically go in
instead that way I don't have to deal
with them all right poppies go here I
put all the flowers and flower pots I
think that looks pretty good uh okay we
got another box of poppies that one we
can throw in
here and then they just sit in this
dispenser and when this runs out this
one will automatically get shot out and
take its place I am going to be really
careful though because I'm manually
loading stuff here I want to just double
check like it is actually that item I
think it is cuz a lot of times you'll
look at a box it's like oh that's that's
all Netherrack and then there'll be like
one stack of something that's not in
there
and that's annoying okay I'm going to
throw this in here if I'm manually
putting stuff back I also have the
option of just like directly dropping it
in the barrel yeah so a lot of this is
deciding like is that worth my time
running around trying to figure out
where it goes absolutely not that's a
bunch of random junk so I I'll put it
through the auto sorder this one's
already organized so I'm going to go run
it over so far it's working pretty good
I got to say no problems really um I did
notice oh by the way this trolled me I
like like why isn't stuff keep skipping
the spot for some reason it's a light
gray stain glass it got
me uh not as much stuff is uh going in
here than I thought like I thought we're
going to have a big issue with it
skipping Hoppers but I guess that's a a
rare occurrence actually which is good
um so we don't have to worry about
making our clumper just yet but I
haven't really shown you how it looks
when stuff is going in here so yeah this
is what it's doing it's is zigzagging
through our system here these are all
our items it's looking for the correct
Hopper to go
into and then some of it ends up on the
other side you see it's thinning out the
further it goes and then eventually it
all gets sorted pretty much unless it's
something we don't have a spot for then
it ends up here all right we're back to
the hunt here we have a few decisions to
make about things like some stuff is
almost nostalgic like we have the Nexus
fund over
here there's just uh there's a bunch of
poppies left that's it um you know we
got some stuff left in here should I
leave this
just out of memory like this doesn't
work at all anymore I don't