Etho Plays Minecraft - Episode 586: Chaos To Order

EthosLab
22 May 202441:04

Summary

TLDRIn this episode, the player returns to Minecraft after a break, facing the challenge of reacquainting with their world and projects. They focus on optimizing their storage system, addressing inefficiencies in their minecart and hopper setup. They implement changes to improve the system's efficiency, reducing restocking time significantly. The player also discusses the importance of organization, sharing their process of sorting and transferring items to a new 'endless storage room.' The episode highlights the player's journey to streamline their in-game storage, offering viewers insights into Minecraft's inventory management.

Takeaways

  • 😅 The speaker finds it challenging to readjust to the game world after taking a break, forgetting where items are stored and project progress.
  • 🔄 The player had to improve the efficiency of their storage system by making changes to the minecart and hopper setup, which was initially slow and inefficient.
  • 🏗️ The project's main goal was to create a functional storage system that could be expanded with more features over time.
  • 📦 The storage system was designed to automatically sort and refill items, reducing the need to search for items manually in the game world.
  • 🕒 The new storage system significantly reduced the time required to restock items, increasing efficiency by over eight times compared to the previous setup.
  • 🛠️ The player spent considerable time building and testing the storage system, even though it might not be the most entertaining aspect of the gameplay.
  • 🔄 The storage minecart system was modified to return on the same track, eliminating the need for an additional track and improving efficiency.
  • 📈 The player used a hopper clock and a counter mechanism to control the minecart's operation and prevent running out of items.
  • 🧩 The storage room was organized with specific areas for different item types, including a section for unstackable items.
  • 🗑️ The player had to clean up and reorganize their world, collecting items and placing them into the new storage system to streamline gameplay.

Q & A

  • What challenge does the player face after taking a break from playing in the world?

    -The player faces the challenge of losing their short-term memory of the world, which includes not being able to remember where they put their items and what they were doing in their projects.

  • What was the player's previous inefficient method for transporting items in their storage system?

    -The previous inefficient method involved a minecart system that would pick up one item from a series of hoppers, travel down a track, and then go up a water elevator to a shulker loading system, taking about 30 seconds per item drop-off.

  • How did the player improve the efficiency of their minecart system?

    -The player improved efficiency by making the minecart bounce back and return down the same track after reaching the end, eliminating the need for an extra track below. They also adjusted the system to only go up the elevator every nine cycles, reducing the time spent on transporting items.

  • What is the maximum number of items the player's minecart system can drop off per cycle, and how did they determine this?

    -The maximum number of items the system can drop off per cycle is 18. They determined this by conducting a test with a minecart loaded with items and observing how many items were dropped off in a hopper as it passed by.

  • How does the player's new storage system prevent the minecart from running out of a certain item and getting a void spot?

    -The new system prevents this issue by using a counter mechanism that only allows the minecart to go up the elevator every nine cycles, ensuring that it has collected enough items to drop off without running out.

  • What was the time reduction achieved by the player's new storage system compared to the old one?

    -The new storage system reduced the time to restock a stack of every item in the shulker box from about an hour and a half to about 10 minutes, which is over eight times faster.

  • What is the main goal of the player's storage project in this episode?

    -The main goal of the player's storage project is to get the system up and running with bare bones functionality, allowing them to drop off items, pick them up, and start using it like a storage room.

  • How does the player plan to make the storage system more efficient for their future use?

    -The player plans to add more features to the storage system over time as needed, such as automatic sorting and refilling mechanisms, to make it more efficient and useful for their in-game activities.

  • What is the player's strategy for dealing with unstackable items in their storage system?

    -The player uses item frames to store unstackable items and plans to create a special area for them in the future. They also mention the possibility of turning iron nuggets into ingots and ingots into blocks for more efficient storage.

  • How does the player handle nostalgia when cleaning up old storage areas?

    -The player acknowledges the nostalgia but decides to clean up most of the old storage areas, keeping only a few special items, like their first chest, furnace, crafting table, and pickaxe, as reminders of their early gameplay.

Outlines

00:00

😅 Returning to Minecraft After a Break

The speaker discusses the challenges of resuming Minecraft after taking a break, highlighting the difficulty of reacquainting oneself with the game's mechanics and personal projects. They describe finding items and shulker boxes misplaced and the process of resuming work on an endless storage room project. They also mention improving the efficiency of their minecart and hopper system for item transportation and storage, which was previously slow and cumbersome.

05:00

🛠️ Streamlining Storage and Organization

This paragraph details the process of setting up an efficient storage system using shulker boxes, hoppers, and minecarts. The speaker explains the logistics of their storage system, which includes a main hall with shocker loaders and water streams, automatic refilling from storage, and a system of lights and comparators to indicate when items are low. They also discuss the need to pre-sort items and the future plans for a more complex and aesthetically pleasing storage system.

10:01

🗑️ Cleaning Up and Reorganizing Minecraft Inventory

The speaker talks about the cleanup process of their Minecraft world, which has become disorganized over time. They describe the issues with finding items and the inefficiency of their previous storage solutions. The focus is on collecting and organizing items into a new system, which includes manually placing items into designated spots and using an automatic sorting system. The speaker also shares their thoughts on the sentimental value of certain items from their past gameplay.

15:01

🏡 Reflecting on Past Minecraft Builds and Storage

In this paragraph, the speaker reminisces about past builds and storage solutions in their Minecraft world, including the Nexus and the man cave. They discuss the evolution of their storage strategies and the problems that arose from them, such as items being scattered and difficult to find. The speaker also talks about the process of cleaning up old storage areas and the emotional connection to certain items, reflecting on the history and stories behind them.

20:02

🚂 Testing and Adjusting the Automated Storage System

The speaker describes testing the automated storage system, which involves loading items into shulker boxes and using hoppers to fill up the system. They discuss the need for manual intervention in certain cases, such as when items don't match or when the system is initially set up. The paragraph also covers the discovery of a trick to automatically fill matching items into the system and the speaker's relief when the system works as intended.

25:04

🎒 Collecting Valuable Items and Preparing for Storage

The speaker talks about collecting valuable items scattered throughout their Minecraft world, such as from farms, villages, and other storage areas. They discuss the inefficiency of using these areas as makeshift storage and the benefits of having a centralized storage system. The speaker also mentions their plans to leave some items behind for nostalgic reasons and to test out the new storage system with different materials.

30:04

🏗️ Transitioning to the New Endless Storage Room

The speaker discusses the process of transitioning from their old storage system, the Nexus, to a new endless storage room. They talk about emptying chests and shulker boxes, organizing items, and planning to refill the Nexus with items following the new system. The paragraph also covers testing the new storage system with glass and the challenges of getting the system up and running, including the need for more shulker shells and items to fill the system.

35:06

🔄 Addressing the Storage System's Limitations and Manual Overrides

The speaker addresses the limitations of their storage system, specifically the issue of only being able to automatically refill 25 out of 27 slots in the shulker boxes due to the hopper's capacity. They explain their solution, which involves manually refilling certain rare or less frequently used items. The speaker also talks about the process of manually overriding the system to ensure the minecart gets loaded with items and the plans to make the system more automatic in the future.

40:06

📈 Shift in Content Strategy for Hermitcraft and Let's Play

In the final paragraph, the speaker reflects on their content strategy, particularly regarding Hermitcraft and their Let's Play series. They explain their decision to focus solely on Hermitcraft to avoid the pitfalls of previous seasons and the analysis that led to this decision. The speaker expresses hope that this change will lead to a more successful season and a better experience for viewers, while also apologizing for the gap between episodes and assuring fans of their continued commitment to creating content.

Mindmap

Keywords

💡Ender Chest

An Ender Chest in Minecraft is a type of chest that allows for item storage across all instances of the chest within the same dimension. It is a key part of the player's inventory management system. In the video, the Ender Chest is used for its unique ability to sync items across multiple chests, which is central to the theme of creating an efficient storage system.

💡Shulker Box

A Shulker Box is a block in Minecraft that can store items and keep their inventory when picked up and moved. It is a significant part of the game's storage solutions. The script discusses the use of Shulker Boxes in the creation of an 'endless storage room' and how they are integrated into the player's storage system.

💡Storage Minecart

A Storage Minecart is a concept in Minecraft where a minecart is used to transport and store items within a rail system. In the video, the player discusses optimizing a storage minecart setup to improve the efficiency of item transportation and sorting within their storage system.

💡Hopper

Hoppers in Minecraft are blocks used to transfer items from one inventory to another. They play a crucial role in automated sorting systems. The script mentions hoppers being used to pick up items and sort them into the appropriate Shulker Boxes, which is a key aspect of the player's storage room design.

💡Redstone

Redstone is a resource in Minecraft used for creating electrical circuits and powering mechanisms. It is essential for building automated systems. The video discusses using Redstone to power a 'hopper clock' and control the flow of items within the storage system.

💡Water Elevator

A Water Elevator is a mechanism in Minecraft that uses water streams to move entities vertically. It is often used for transportation. In the script, the player mentions a water elevator being part of the initial storage system design to transport items to different levels.

💡Efficiency

Efficiency in this context refers to the optimization of processes to reduce waste and time. The entire video is centered around improving the efficiency of the player's storage system by reevaluating and redesigning it to be more effective.

💡Automation

Automation in Minecraft refers to the creation of systems that perform tasks without the player's constant input. The script discusses automating the storage system to sort and transport items automatically, which is a key goal of the project.

💡Inventory Management

Inventory Management is the process of organizing and tracking stored items. The video is focused on creating an advanced inventory management system to streamline the player's access to resources and materials.

💡Nexus

In the context of the video, the Nexus refers to the player's main storage room or hub. It is a central location where all items are collected and organized. The script discusses moving items from the Nexus to a new 'endless storage room' as part of the upgrade.

💡Endless Storage Room

The 'Endless Storage Room' is a project the player is working on to create a more efficient and expansive storage system. It is designed to hold a vast amount of items and is a central theme of the video as the player discusses its construction and functionality.

Highlights

Challenge of resuming a Minecraft world after a break, including the difficulty of remembering where items are stored.

Inefficiency of the storage minecart system and the need for improvements to increase efficiency.

Redesigning the minecart system to make it twice as efficient by eliminating the need for an extra track and changing the return path.

The idea of using a water drop off system for minecarts and the realization of its inefficiency for small item quantities.

Testing the minecart system to determine the maximum number of items that can be dropped off per cycle.

Introduction of a counter system using a hopper clock to control the minecart's elevator trips and prevent void spots.

Significant speed increase in restocking a stack of every item in the Shulker box, from 1.5 hours to 10 minutes.

The goal of creating a functional storage system that can be expanded with more features over time.

The process of copying the storage system to other 15 units and the time-consuming nature of large-scale projects.

Installation of water streams and Shulker loaders to automate the storage refill process.

Use of indicator blocks to identify the contents of each barrel in the storage system.

The creation of an automatic instant refill system by linking the storage barrels with Shulker boxes in the Ender Chest.

Designing a system to lock the junction and prevent the minecart from dropping off items when storage is full.

The need for pre-sorting items using a crafter to manage items that cannot be stored in their current form.

Manually loading items into the storage system and the process of checking and organizing the items.

The issue of items not stacking properly in hoppers and the need for a clumping system to resolve it.

The decision to clean up and organize the world by collecting scattered items and adding them to the storage system.

The idea of creating a more complex and nicer storage system in the future to replace the current one.

Testing the storage system with old Shulker boxes and manually adding items to see the sorting in action.

The nostalgia found in old chests and the stories they tell about past Minecraft gameplay.

The impact of game design decisions on player behavior, such as hoarding limited items.

The process of cleaning up old storage areas like the Nexus and moving items to the new storage system.

Testing the glass storage line and the need for more Shulker shells to fully implement the system.

Explanation of the system's design flaw regarding the number of items that can be stored in Shulker boxes compared to the minecart's capacity.

The decision to take a break from Let's Play to focus on Hermitcraft and the analysis of past season performance.

Transcripts

00:03

[Music]

00:06

boy I tell you it is really challenging

00:08

if you ever take a few weeks off of

00:10

playing in a world and you go back to it

00:12

you lose like all your short-term memory

00:15

of that world I have no idea where I put

00:17

so much of my stuff and I'm like going

00:20

around trying to find things here and I

00:22

look at my Ender Chest it's like oh

00:23

that's weird there's those shulker boxes

00:25

in there what did I do with those I had

00:27

to go find them they're in my man cave

00:29

storage room for some reason um and then

00:31

you got to remember it's like okay where

00:32

did I leave off on that project we spent

00:35

the last three episodes working on this

00:37

endless storage room and I was trying to

00:39

get this done before hermitcraft started

00:42

um but didn't quite make it so now we

00:44

got to resume and figure out where what

00:46

we got to do on this and all that so

00:48

that's that's been fun uh and then also

00:51

it's like you see things in a new light

00:52

if you go away from it for a few weeks

00:55

and I was looking at this it's like why

00:57

why on Earth was I doing it that way it

00:59

doesn't make any sense it's so

01:00

inefficient yeah so in the last episode

01:02

we were working out the storage mine

01:03

cart setup here we had it coming from

01:06

that end this way and as it passes by

01:09

these Hoppers it would pick up one item

01:10

out of each of them and it takes about 5

01:13

or 10 seconds to travel down here right

01:15

and then we would make it go up this

01:16

water elevator to our shocker loading

01:18

system and it takes a good 30 seconds to

01:21

get through this thing where it's

01:23

basically just dropping off one item uh

01:26

and then it would fall down and we built

01:29

a set track underneath this

01:32

one uh where is it I I tore out part of

01:35

it already yeah there's another track

01:37

that would return it to the other end

01:38

where it was basically doing nothing

01:39

while traveling down here now we change

01:41

it so that when it gets to the end here

01:43

it bounces back and returns down the

01:45

same track and that way it's twice as

01:48

efficient and we don't need to set up

01:50

that extra track below but by far the

01:52

biggest inefficiency here was sending it

01:54

to this uh water drop off thing every

01:57

single time because if you're only

01:58

picking up one or two items per cycle

02:01

how many are we dropping off here uh

02:03

let's do the test let's find out so

02:05

we're going to load up a mine cart with

02:07

some items we'll send it into the water

02:09

here and just see how many it drops off

02:11

in this Hopper as it passes by and that

02:14

will give us our maximum amount it can

02:17

drop off per cycle right 18 okay so 18

02:22

is the most it'll drop off and that

02:24

means since we're picking up an item on

02:25

the arrival and also on the return trip

02:27

now two items per cycle we only need to

02:30

make it go up this elevator thing every

02:32

nine Cycles it'll have 18 items and

02:35

that's the maximum it'll be able to drop

02:37

off and that also prevents it from ever

02:40

running out of a certain item in the

02:41

mine carts where it'll get a void spot

02:44

which was a known issue with the system

02:45

before we kind of figur out how to solve

02:48

that now and we do it using a counter

02:50

down below we're just using a hopper

02:52

clock as a counter if you lock the

02:54

Hoppers like this and you send a

02:57

redstone torch a pulse it just allows

03:00

one item through each time mine cart

03:03

goes here so it just sent an item

03:04

through and then we run a redstone torch

03:07

up from the hopper clock to the junction

03:10

above is it switched right now yeah it

03:13

switched right now so this light is on

03:15

and it'll allow it to go through up the

03:16

elevator there aha yeah so I just did

03:19

some math on this to figure out how long

03:20

it's going to take and the way we had it

03:22

at the end of last episode where like it

03:24

would only pull out one item per cycle

03:25

and go up the elevator um doing it that

03:28

way it would have taken about an hour

03:29

and a half to restock a stack of every

03:32

item in the Sher box here like to pull

03:35

items out of storage and put them in the

03:36

Shuler

03:37

loader that's a lot of time this new

03:40

method now that we're not wasting any

03:42

time with our mine carts uh we got down

03:44

to about 10 minutes to do a full refill

03:46

on the Shuler which is quite a bit

03:49

better it's like over eight times the

03:50

speed Montage time yeah so my main goal

03:53

with this project is to get it up and

03:55

running this episode like get it Bare

03:57

Bones functional to the point where we

03:59

can drop stuff off here pick stuff up

04:02

and start using it like a storage room

04:04

then over time I'll add more and more

04:05

features to it as I feel like it and

04:08

hopefully it'll turn into something

04:09

really

04:10

cool uh but I do realize like this

04:12

project it's a little bit more for me

04:15

than it is for you guys I think like

04:16

it's not the most entertaining thing

04:18

we've done and it's going to save me a

04:21

lot of time when it's done though it's

04:22

going to be real nice I I won't have to

04:24

run around my world looking for stuff

04:25

you know I won't have to worry about

04:27

like where I'm going to store things

04:29

anymore cuz cuz they'll have a space

04:30

like Infinite Space for stuff here that

04:32

kind of thing um but I do realize like

04:35

at this point it's probably starting to

04:37

all feel repetitive to you it's probably

04:39

blurring together in your minds where

04:41

everything looks the same at this point

04:42

we just got to get it done so I decided

04:45

let's this work uh buckle down here get

04:47

a bunch done ended up spending I think

04:50

two or 3 days just building it not

04:52

really adding anything new from what

04:53

I've shown you it's just like I had to

04:55

copy what we did to the other 15 units

04:57

and it just the scale of things it's not

05:00

even that it's complex it's just such a

05:01

large scale it takes a long time to get

05:04

stuff done here had to farm up a bit

05:06

more resources as well like lamps and

05:08

that kind of thing were needed and ice

05:12

and and stuff like that too got the

05:14

water streams installed but I'll kind of

05:17

catch you up where we're at now and

05:20

hopefully we can start putting stuff in

05:21

here so let's let's check it out well

05:24

here we go this is how our main hall is

05:26

looking at the moment so we filled it in

05:28

with soul soil here we still got to put

05:30

slabs over top of this decorate it make

05:32

it look nice all that jazz will come

05:34

later but we did get the Shocker loaders

05:37

all installed all 16 of them did the

05:39

water streams from them all and each one

05:42

of these is going to correspond to a

05:43

different shocker box we want to keep in

05:45

our Ender Chest each one of these things

05:48

and then whenever we run low on an item

05:51

we just take it out of our Ender Chest

05:52

replace it with the one that's here and

05:54

then put the f one in our ender chest

05:56

and we have an automatic instant refill

05:59

because it's also pulling the items

06:01

automatically out of our storage and

06:03

refilling it there so it's going to be

06:06

really really nice I think so most of

06:09

the time I think we're going to be

06:09

spending in the main hall here we only

06:12

will need to go down these tunnels if we

06:14

need a lot of something for a project

06:15

we'll pull it directly out of the

06:16

barrels then we added in these lamps did

06:19

the comparator stuff here it's a

06:21

basically a giant and gate if any of

06:23

these are out of something the light

06:25

will be off and there's nothing in our

06:27

storage room right now so they're all

06:28

off if any one of them is off though it

06:31

goes down to all these torches and it

06:33

triggers this line and it basically

06:36

locks The Junction

06:38

now where it won't go up the water

06:41

elevator because you got to keep in mind

06:43

if our storage mine cart runs out of

06:45

something we don't want it dropping off

06:48

items cuz then it'll get a void spot in

06:50

the mine cart and then something else

06:52

will take its place and it's going to

06:53

mess up the order of everything so this

06:55

is like a preventative measure for that

06:58

before we had a piston here that would

06:59

move the soul soil block and I realize

07:01

you know again we're just wasting time

07:02

if we do that it's just going to sit in

07:04

the water here doing nothing let's keep

07:06

it moving on the track so it can pick up

07:07

whatever items it needs still if we look

07:09

down the tunnels you can see we also got

07:11

our indicator blocks here so now we can

07:14

tell what goes in each of these slices

07:16

what each of the barrels is for for some

07:18

of the items you can't actually place

07:20

them in the world or you can like like

07:22

this water stuff for example it just

07:24

might not look the best having floating

07:26

water in our storage room nor would my

07:28

Redstone really appreciate that probably

07:30

so I just ended up putting a lot of

07:32

things into item frames we might adjust

07:34

that in the future though like we might

07:36

put down grass or something for to grow

07:38

these things on I'm I'm not sure exactly

07:40

we also had to make sure each of these

07:43

items lines up with the item filters

07:45

above and I had to fill those all all

07:48

432 of them that was a bit of a job so I

07:51

had to go buy each of these figure out

07:52

where I wanted to place stuff it starts

07:55

at this end right over here goes up to

07:59

the left left here zigzags through the

08:01

whole thing up to the back and then it

08:03

falls down crosses over here goes up

08:07

this one zigzags all the way this way

08:08

and then anything that doesn't get

08:10

sorted is going to end up in these

08:11

chests over here for now this is just

08:14

temporary until we make something a bit

08:16

more fancy we probably want some way of

08:18

turning iron nuggets into iron ingots

08:20

and iron ingots into blocks of iron

08:22

because we're not actually storing like

08:24

iron ingots for example in our storage

08:26

room we're storing them as the blocks so

08:29

if we put these in they would end up

08:31

into our unsorted stuff so there's a lot

08:35

of like pre- sorting stuff we want to do

08:37

with a crafter uh which we'll have to

08:39

get to in the future for now though

08:41

let's just give it a a little try here

08:43

shall we so this is like some stuff we

08:45

got to enter into the system this is our

08:47

old shulker boxes from our Ender Chest

08:50

that uh we're not using anymore that we

08:52

have a new system for and these would be

08:54

a big pain to manually like work out

08:58

where everything goes so we can just

08:59

like load it up here start getting stuff

09:02

going in there and yeah basically the

09:07

next big step is I got to go around my

09:08

world I guess and just like collect

09:10

stuff and get it put into our system

09:12

yeah So eventually we're going to be

09:13

ripping this out and making something a

09:15

bit nicer something a little bit more

09:17

complex probably uh but this is a way we

09:20

can just automatically drop stuff off

09:21

and have it sorted for the the time

09:23

being until we get something better oh

09:26

stuff is making it to the unsorted

09:30

oh yeah so this is the other issue right

09:32

now

09:34

so because we're not we have to get

09:38

items to stack together as well cuz the

09:40

way Hoppers work is after an item goes

09:43

in there's a bit of a delay before it'll

09:44

accept another one so we have to like

09:46

Clump stuff together and then let it go

09:49

which we're not doing right now so some

09:52

stuff is going to make it to the end

09:53

that shouldn't so it's time to hunt we

09:55

got to go around our world we got to

09:56

find stuff to put into our storage room

09:58

stuff like this especially where we just

10:00

got like random although this is mostly

10:02

unstackable I guess we take the

10:05

pedals uh take iron

10:07

sure basically it's cleanup time we're

10:10

going to get rid of a lot of this stuff

10:12

that's been driving me crazy uh yeah we

10:16

can put all that stuff in the storage no

10:18

problem yeah we'll have a special area

10:20

for unstackable things in the future as

10:22

well but for

10:26

now going to leave it here I guess

10:30

that can go that can go that can stay we

10:34

have like 10 years of stuff around our

10:36

world to go through so this isn't like a

10:39

a simple project probably I've been

10:41

pretty organized though in this world so

10:42

maybe it's not as bad as I think it's

10:43

going to be this kind of shows you how

10:45

crazy my storage had gotten though it's

10:47

like I just got random poppies here

10:49

random Netherrack okay why I don't

10:52

know yeah so we kind of outgrew our man

10:55

cave storage room we built the Nexus and

10:57

then the Nexus didn't have all items in

10:59

eventually so then it's like okay I'm

11:02

just going to start filling up random

11:04

Shockers and hope I can find them again

11:06

in the future and now stuff is just

11:09

scattered everywhere in my world and I

11:11

can't find stuff when I need it to and

11:13

it's become a big problem so now we're

11:15

going to be able to collect everything

11:17

together and I'll be able to see how

11:19

much I have of stuff and also be able to

11:21

find it which is Big so there's a few

11:24

different ways we can load stuff into

11:25

here as well like for this first initial

11:28

thing I'm going to load some stuff

11:30

manually actually quite a bit of stuff

11:32

manually I should say we could put

11:34

everything through this automatic thing

11:36

but it can only run so fast right and if

11:39

stuff is already pre-organized like this

11:42

it doesn't really make sense to use that

11:44

much faster just to uh go here I see

11:48

this is the iron right and

11:50

then we could either throw it in here

11:54

and then pulse the system or I can just

11:56

directly put it here I guess

11:59

this is iron Right double check yeah I'm

12:02

being careful cuz this my first time

12:03

doing this so it's going to funnel out

12:04

of there it goes down to the hopper

12:07

below and you can see our first light

12:08

turned on but for sure any like random

12:11

boxes we have that look like this or or

12:13

like this there's a bunch of carpets

12:15

there I could probably pull those out

12:17

but uh this thing's not backed up just

12:20

yet so I'm going to throw them on here

12:21

have them automatically go in

12:23

instead that way I don't have to deal

12:25

with them all right poppies go here I

12:29

put all the flowers and flower pots I

12:31

think that looks pretty good uh okay we

12:33

got another box of poppies that one we

12:36

can throw in

12:38

here and then they just sit in this

12:40

dispenser and when this runs out this

12:42

one will automatically get shot out and

12:44

take its place I am going to be really

12:46

careful though because I'm manually

12:47

loading stuff here I want to just double

12:49

check like it is actually that item I

12:51

think it is cuz a lot of times you'll

12:52

look at a box it's like oh that's that's

12:54

all Netherrack and then there'll be like

12:56

one stack of something that's not in

12:58

there

13:00

and that's annoying okay I'm going to

13:02

throw this in here if I'm manually

13:04

putting stuff back I also have the

13:05

option of just like directly dropping it

13:07

in the barrel yeah so a lot of this is

13:09

deciding like is that worth my time

13:11

running around trying to figure out

13:12

where it goes absolutely not that's a

13:14

bunch of random junk so I I'll put it

13:16

through the auto sorder this one's

13:18

already organized so I'm going to go run

13:20

it over so far it's working pretty good

13:22

I got to say no problems really um I did

13:26

notice oh by the way this trolled me I

13:29

like like why isn't stuff keep skipping

13:31

the spot for some reason it's a light

13:33

gray stain glass it got

13:35

me uh not as much stuff is uh going in

13:38

here than I thought like I thought we're

13:39

going to have a big issue with it

13:40

skipping Hoppers but I guess that's a a

13:42

rare occurrence actually which is good

13:45

um so we don't have to worry about

13:46

making our clumper just yet but I

13:49

haven't really shown you how it looks

13:51

when stuff is going in here so yeah this

13:54

is what it's doing it's is zigzagging

13:56

through our system here these are all

13:58

our items it's looking for the correct

13:59

Hopper to go

14:01

into and then some of it ends up on the

14:04

other side you see it's thinning out the

14:07

further it goes and then eventually it

14:08

all gets sorted pretty much unless it's

14:10

something we don't have a spot for then

14:13

it ends up here all right we're back to

14:14

the hunt here we have a few decisions to

14:17

make about things like some stuff is

14:19

almost nostalgic like we have the Nexus

14:21

fund over

14:22

here there's just uh there's a bunch of

14:25

poppies left that's it um you know we

14:27

got some stuff left in here should I

14:29

leave this

14:30

just out of memory like this doesn't

14:33

work at all anymore I don't