The Five Nights at Freddyโ€™s Movie FAILS at Horror

LS Mark
17 Apr 202450:42

Summary

TLDRThe video script offers a detailed critique of the 'Five Nights at Freddy's' movie, expressing mixed feelings about the film's approach to the horror genre. The reviewer appreciates the movie's aesthetic and the design of the animatronics but criticizes the film for not fully embracing the horror elements inherent in the game's concept. They argue that the movie leans more towards comedy and silliness, which detracts from the tension and scares expected from a horror film. The script also discusses the film's PG-13 rating, suggesting it limits the intensity of the horror and leads to an unsatisfying conclusion. The reviewer hopes that future installments will take the criticism into account and deliver a more serious and genuinely scary experience that stays true to the game's roots.

Takeaways

  • ๐Ÿ“… The Five Nights at Freddy's (FNAF) movie has been out for half a year, which is surprising given the long development and anticipation.
  • ๐Ÿค” Despite initial high expectations and record-breaking box office success, the movie has not sustained discussion, except for news of a sequel.
  • ๐Ÿ‘Ž The film received mixed reviews, with critics panning it but general audiences seemingly enjoying it, although many fans had negative opinions.
  • ๐ŸŽญ The movie attempted to stay true to the source material, which pleased some fans, but was criticized for being surface level and not very scary.
  • ๐Ÿ‘ป The film's tone was inconsistent, oscillating between horror and dark comedy, which may have been an attempt to appeal to a broader audience.
  • ๐Ÿš€ The animatronics were well-received, with high praise for their design, but their characterization and movement were divisive among fans.
  • ๐Ÿง The survival aspect of the game was largely missing from the movie, with the suspense and tension not fully translated to the screen.
  • ๐Ÿ‘ง The inclusion of a child character, Abby, added a layer of suspense but also contributed to a lighter tone, which some felt was inappropriate for the franchise.
  • ๐Ÿšจ The PG-13 rating was seen as a limitation, restricting the film's intensity and the portrayal of the darker themes inherent in the FNAF story.
  • ๐ŸŽฌ The movie's ending felt rushed and left several plot points unresolved, possibly to set up future sequels without disrupting the tone.
  • ๐Ÿ“ˆ While the movie may have its flaws, it was a box office success and has generated interest in a sequel, which will hopefully address some of the criticisms.

Q & A

  • How long has it been since the release of the Five Nights at Freddy's movie?

    -It has been almost half a year since the release of the Five Nights at Freddy's movie.

  • What were some of the challenges faced during the production of the FNAF movie?

    -The production of the FNAF movie faced challenges such as kind delays, script changes, and directors continually dropping off the project.

  • How did the general audience and critics react to the FNAF movie?

    -The FNAF movie received terrible reviews overall from critics, but general audiences seemed to love it.

  • What is the main criticism about the FNAF movie's animation?

    -The main criticism about the FNAF movie's animation is that the animatronics were given too much facial movement, making them less scary and more understandable, which detracts from the horror element.

  • What was the general consensus about the FNAF movie's ending?

    -The general consensus is that the FNAF movie's ending felt rushed and did not address the serious and scary aspects of the story, such as the presence of dead children's bodies inside the animatronics.

  • What is the role of Vanessa in the FNAF movie?

    -In the FNAF movie, Vanessa is a local police officer who knows more about the animatronics and the history of Freddy's than she initially lets on. She is also the daughter of the man responsible for the child murders.

  • How does the FNAF movie handle the horror element compared to the video game?

    -The FNAF movie handles the horror element differently from the video game by focusing more on action and comedy rather than suspense and fear. It also avoids showing explicit violence and scary imagery due to its PG-13 rating.

  • What is the significance of the 'Bite of '87' in the FNAF series?

    -The 'Bite of '87' is a significant and monumental moment in the FNAF series, marking a tragic event where a child dies due to an animatronic's malfunction at the height of Freddy's popularity.

  • What was the main motivation behind Mike's character in the FNAF movie?

    -Mike's main motivation in the FNAF movie is to keep his job in order to take care of his younger sister Abby, as their parents are no longer in the picture.

  • How does the FNAF movie address the concept of child murder, which is central to the game's lore?

    -The FNAF movie addresses the concept of child murder by revealing that the animatronics are possessed by the spirits of five murdered children, but it does not delve deeply into the horror or emotional impact of this revelation.

  • What was the overall goal of the filmmakers in adapting the FNAF movie?

    -The overall goal of the filmmakers in adapting the FNAF movie was to create a PG-13 horror film that could appeal to a broad audience, including younger fans of the game, while maintaining some of the original's horror elements.

Outlines

00:00

๐Ÿ“ฝ๏ธ FNAF Movie Release and Reception

The paragraph discusses the surprise release of the Five Nights at Freddy's (FNAF) movie, which was anticipated for a long time but faced numerous delays. Despite breaking box office records, the movie received mixed reviews, with critics disliking it but general audiences enjoying it. The author reflects on the general consensus and their own initial thoughts, noting that the movie was not terrible but lacked depth, and it tried to stay true to the source material.

05:01

๐ŸŽฅ Adaptation Choices and Fan Expectations

The author delves into the challenges of adapting the FNAF game into a movie, considering the different expectations from fans. Some wanted a direct adaptation of the first game, while others were open to incorporating elements from the sequels and books. The movie attempted to satisfy all these desires, but this led to a mixed reception. The author acknowledges the difficulty of adapting such a complex and beloved franchise and the near-impossibility of pleasing everyone.

10:03

๐Ÿšซ PG-13 Limitations and Impact on Horror

The paragraph focuses on the limitations imposed by the PG-13 rating, which restricted the level of violence and intensity that could be portrayed. This led to a less scary film, which is a significant drawback for a horror movie. The author discusses how the rating impacted the storytelling and the emotional responses that the movie could evoke, suggesting that the film missed opportunities to create a more impactful and tense experience.

15:03

๐Ÿง Character Development and Abby's Role

The author critiques the introduction of Abby, Mike's sister, as a main character. While the concept of having a child in danger adds suspense, the execution is questioned. The performance of the child actor and the character's interactions with the animatronics are discussed, with the author feeling that Abby's portrayal often detracts from the film. The paragraph also touches on the challenges of directing child actors and the overall impact on the movie's tone.

20:03

๐Ÿ•น๏ธ Gameplay Elements and Survival Aspects

The paragraph discusses the lack of gameplay elements from the FNAF series in the movie. The author misses the survival aspect and the tension that comes from monitoring the security cameras to ensure the animatronics don't get in. The paragraph also touches on the gradual activation of the animatronics and the missed opportunity to show a more active role of the protagonist in his survival.

25:04

๐Ÿ‘€ Animatronic Characterization and Horror Elements

The author expresses concerns about the characterization of the animatronics, particularly their facial movements, which detract from their scariness. The paragraph also discusses the use of the animatronics in the movie, focusing on their portrayal and how it differs from the games. The author wishes for a more mysterious and less expressive depiction of the animatronics to maintain an eerie atmosphere.

30:05

๐Ÿ‘ฎโ€โ™€๏ธ Vanessa's Role and Its Impact on Tension

The paragraph focuses on the character Vanessa and her role in the movie. The author feels that Vanessa's presence reduces the horror and tension, as she provides information in a cryptic manner and is present with Mike most of the time. The paragraph also discusses the reveal of Vanessa's father as the antagonist and the missed opportunities to explore the dark backstory of the animatronics.

35:05

๐Ÿšจ Tone and Marketability of the FNAF Movie

The author discusses the movie's tone, which leans more towards comedy and silliness rather than horror or tension. The paragraph explores the decision to make the movie a PG-13 dark comedy and the implications this has for the franchise's fanbase. The author also touches on the marketability of the movie and the potential reasons behind the creative choices made.

40:07

๐Ÿ” Missing Opportunities and Unresolved Plot Points

The paragraph highlights missed opportunities in the movie to delve deeper into the horror elements and unresolved plot points. The author criticizes the lack of exploration into the dark concept of child murder and the movie's failure to create a satisfying conclusion. The paragraph also discusses the potential for a sequel and the hope for a more serious and scary approach in future installments.

45:08

๐Ÿ“– Book Adaptations and Character Arcs

The author compares the movie's ending to the books and suggests that certain elements from the books could have improved the movie. The paragraph discusses the potential for a more emotional and dramatic storyline involving Mike's brother and the missed chance to make Mike a more engaging character. The author also criticizes the movie's PG-13 rating for limiting the intensity of the horror.

50:10

๐Ÿค” Final Thoughts and Hopes for the Sequel

The author summarizes their thoughts on the FNAF movie, acknowledging the positive aspects such as the animatronics' design and the movie's aesthetic. However, the main issue highlighted is the attempt to please everyone, which resulted in a movie that didn't fully capture the horror essence of the original game. The author expresses hope for the sequel to take the criticism into account and to treat the world and characters more seriously, focusing on real and scary elements.

Mindmap

Keywords

๐Ÿ’กFive Nights at Freddy's (FNAF) movie

Five Nights at Freddy's is a popular horror video game series that has been adapted into a movie. The script discusses the movie's release, reception, and its connection to the original games. The film is a central theme throughout the video, with the speaker sharing their thoughts on its quality and impact on fans.

๐Ÿ’กBox office records

Box office records refer to the highest-grossing films or specific achievements in financial success for movies. The script mentions that the FNAF movie broke several box office records, indicating its commercial success despite mixed reviews.

๐Ÿ’กAnimatronics

Animatronics are robotic figures that have been a key element in the FNAF series, appearing as the main antagonists. In the context of the video, the speaker discusses the portrayal of these characters in the movie and how their design and behavior differ from the video games.

๐Ÿ’กSurvival aspect

The survival aspect refers to the tension and strategy involved in the gameplay of the FNAF series, where the player must survive the night shifts while avoiding the animatronics. The video script laments the perceived lack of this element in the movie adaptation, which is crucial to the games' appeal.

๐Ÿ’กPG-13 rating

PG-13 is a film rating indicating that the content may be inappropriate for children under 13, but does not provide the same restrictions as an R rating. The script discusses the impact of the PG-13 rating on the FNAF movie, suggesting it limited the film's ability to portray horror and intensity.

๐Ÿ’กVanessa

Vanessa is a character from the FNAF game 'Security Breach' who is incorporated into the movie. The speaker criticizes her inclusion, arguing that she detracts from the horror and serves as an unnecessary plot device to convey information to the main character, Mike.

๐Ÿ’กComedy and silliness

The script mentions comedy and silliness as elements that were emphasized in the FNAF movie, often at the expense of horror and tension. This approach was seen as a departure from the series' roots and a decision that not all fans appreciated.

๐Ÿ’กChild murder

Child murder is a dark theme that underlies the FNAF series, as the animatronics are possessed by the spirits of murdered children. The video discusses how this theme was treated in the movie, suggesting it was downplayed to maintain a PG-13 rating and appeal to a younger audience.

๐Ÿ’กMarketability

Marketability refers to the potential of a product, in this case, a movie, to appeal to a broad audience and generate revenue. The script suggests that the FNAF movie was designed with marketability in mind, favoring a comedic tone and avoiding darker themes to attract a wider demographic.

๐Ÿ’กSequel

The script mentions an upcoming sequel to the FNAF movie, expressing hope that it will take criticism into account and improve upon the first film. The sequel is seen as an opportunity to correct perceived shortcomings and to potentially delve deeper into the FNAF universe.

๐Ÿ’กHorror elements

Horror elements are the components of a story that are intended to evoke fear or unease in the audience. The video script discusses the lack of these elements in the FNAF movie, which the speaker feels was a missed opportunity to create a genuinely scary film based on the game's horror roots.

Highlights

The Five Nights at Freddy's movie has been out for half a year, yet it seems to have faded from general discussion despite its initial high anticipation.

The movie received mixed reviews, with critics panning it but general audiences appearing to enjoy it more.

The film tried to stay as close to the source material as possible, which was appreciated by many fans.

Criticism was often directed at the film's lack of scariness, which is a significant issue for a horror movie.

The decision to include the character Abby was questioned, as her role seemed to serve more as a plot device than a fully fleshed-out character.

The film's PG-13 rating was seen as a limitation, restricting the intensity and violence that could have been included.

The portrayal of the animatronics was criticized for being too expressive, detracting from their scariness.

The film was seen as taking a safer route in its approach, potentially at the cost of scaring the audience.

The inclusion of Vanessa, a character from the newer game 'Security Breach,' was controversial and felt forced.

The film's climax and resolution were considered rushed and too neatly wrapped up, leaving several plot points unexplored.

The potential for a darker, more serious tone was missed, with the film leaning more towards comedy.

The movie's success in theaters and its profitability have paved the way for a sequel.

The film's adaptation chose a more comedic direction, which, while marketable, disappointed fans of the original horror theme.

The reviewer suggests that the filmmakers should not be afraid to take the world and characters seriously in future installments.

Despite mixed feelings, the reviewer hopes that the sequel will take criticism into account and improve on the shortcomings of the first film.

The movie's aesthetic, particularly the design of the animatronics and the setting, was praised for its darker take on the original games.

Transcripts

00:00

it has now been almost half a year since

00:02

the release of the Five Nights at

00:03

Freddy's movie just let that sink in

00:06

half a year that's crazy to me and not

00:09

only because For the Longest Time most

00:10

assumed this thing was never coming out

00:12

and who could blame them from kindless

00:14

delays to script changes to directors

00:16

continually dropping off the project but

00:19

also crazy because nobody talks about it

00:22

okay well not nobody but considering

00:25

this was one of the most highly

00:26

anticipated video game movies of all

00:28

time along with the intense marting push

00:30

for it resulting in it breaking a bunch

00:32

of box office records it's strange to me

00:34

that it seems like the only time I hear

00:35

about it now in reference to its

00:37

upcoming sequel with news finally

00:39

beginning to trickle out about it meanly

00:41

that it is indeed happening glad to get

00:44

confirmation on that now of course lack

00:46

of continued discussion can't be used as

00:48

an indicator of a film's quality or

00:50

anything however when it comes to the

00:52

FNAF movie it seems that the general

00:53

consensus is all over the place it got

00:56

pretty terrible reviews overall but

00:58

General audiences seem to love it even a

01:00

lot of folks out there who haven't

01:01

experienced the greatness that is Freddy

01:03

Fazbear before over time though in the

01:05

odd case of it actually being brought up

01:08

it never tends to be in a positive way I

01:10

asked my followers on Twitter or ex what

01:14

they thought of it and I was genuinely

01:16

shocked to see their replies leaning

01:17

when more heavily on the negative side

01:19

you know if you did that when the movie

01:20

was first coming out you'd have to start

01:21

looking over your shoulder when walking

01:23

on the street out of fear of getting

01:24

jumped by a guy on a chica mask I know

01:26

back when it came out I had made a quick

01:27

little video going over it along with my

01:29

initial thoughts which was much more in

01:31

the middle of things not thinking it was

01:33

terrible or anything but very surface

01:35

level like it rode the line of being

01:38

just fine enough for most to gather and

01:39

rejoice at the fact that it wasn't the

01:41

TR and wreck it so easily could have

01:42

been if they went with some of their

01:44

previous ideas like having the Freddy

01:46

gang be plush toys who take over the

01:48

city or having a guy find an old

01:50

animatronic at a pawn shop I can only

01:53

imagine the reactions but instead they

01:55

reworked things tried to stay as closely

01:57

to the source material as possible and

01:59

because of that most fans really loved

02:01

it with the PRI is mostly going towards

02:03

the authenticity and highwell that

02:05

translated the look of the GM to real

02:07

life with most of the criticism then

02:08

highlighting its boring pieing Rush

02:10

standing and possibly worst of all that

02:13

it isn't scary which is kind of bad news

02:16

for a horror movie made by a company

02:19

that almost exclusively makes horror

02:22

movies damn so now that I've had some

02:25

time to think about it more as well as

02:27

getting the chance to watch the film a

02:28

couple more times to gather my thought

02:30

thoughts how did I come out of it now

02:31

did my perspective change did it only

02:34

serve to reaffirm my initial thoughts

02:36

well uh I guess that's kind of what

02:38

we're here for should probably just get

02:40

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02:46

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video I guess to start it's probably

03:43

worth clearing up some stuff before

03:45

jumping right into it just so you can

03:47

anticipate how I'm going to be

03:48

approaching some of the criticism I make

03:50

because to get it out of the way I still

03:52

don't really hate the FNAF movie despite

03:54

having many many many talking points

03:57

when it comes to what I don't like is it

03:59

a good horror movie no is it a good

04:02

movie in general uh debatable but is it

04:05

a good FNAF movie that at the very least

04:07

left me

04:08

satisfied yeah kind of my main feeling

04:10

of grief mostly comes down to what I

04:12

wish it did differently rather than

04:13

what's actually in there even if there

04:15

are plenty of fundamental problems with

04:17

the movie itself we got this new flavor

04:20

rainbow explosion I bet she'll go crazy

04:23

for it I'm

04:25

hungry I can't wait for dinner and so I

04:28

want to make it clear where my mind set

04:29

lies in relation to giving critiques

04:31

against the movie on its own versus

04:33

giving feedback that's essentially just

04:35

fanfiction for an entirely different

04:36

film altogether because the Five Nights

04:39

at Freddy's movie was under that almost

04:40

decy long production cycle it

04:42

unfortunately had the consequence of

04:44

immensely raising expectations you know

04:46

I've waited 9 years for this it better

04:48

be good but also it gave folks ample

04:51

time to theorize and envision what their

04:52

own ideal FNAF movie would look like

04:54

where it would pull from the lower and

04:55

what to make up for itself and how far

04:57

it should lean into the atmosphere of

04:59

the original which contrasts against the

05:00

slightly more kid-friendly approach they

05:02

have now now obviously because the movie

05:05

is only able to take one shot at

05:06

adapting the first game it's something

05:08

they had to make sure they got right

05:10

especially when planning on keeping

05:11

folks invested enough for a potential

05:13

Trilogy you mess that first one up and

05:14

you're [ย __ย ] and so understandably

05:17

blumhart went with the safest route

05:19

imaginable that's not really a negative

05:21

but I do find it reasonable why some

05:22

folks were upset at this interpretation

05:24

there was no way they were going to

05:26

please everybody and so it appears they

05:27

tried their best to make everyone as

05:29

happy as possible without leaning too

05:30

far in any direction some people wanted

05:33

an adaptation of the silverized book

05:35

which fleshed out a story that took

05:36

place in the original FNAF 1 location

05:38

while still introducing us to a bunch of

05:40

new characters a whole world as well as

05:42

naturally weaving in elements from

05:44

future stuff like bringing in springtrap

05:46

at the end despite not initially

05:47

appearing until FNAF 3 in the Gams there

05:49

were some who wanted a more direct FNAF

05:51

1 adaptation with little to no focus on

05:53

what came after with the sequels and

05:54

books and whatever this is it had a

05:57

really unique atmosphere that we never

05:58

quite saw replic did the same way the

06:00

more the franchise started to expand so

06:02

of course when making a movie around it

06:04

it's only expected to have some people

06:05

who want them to focus on accurately

06:07

showcasing what theim was a bu with a

06:09

more quiet tone and avoiding certain

06:11

pitfalls that some believed marked the

06:12

decline of the series then there were

06:14

others who actively wanted to see it

06:16

start pulling in from the other media we

06:18

already know the actors have signed on

06:19

for a Trilogy so why not think through

06:21

how all these movies will connect to

06:22

each other and find ways to hint at that

06:24

in this first one so that when Five

06:26

Nights at Freddy's 3 comes out we have a

06:27

satisfying complete trilogy you know

06:29

it's an adaptation not everything needs

06:31

to be directly one to one and so which

06:34

of these did Blum House end up going for

06:37

um kind of all of them somehow it may

06:41

sound weird to say considering all these

06:42

wishes directly contradict each other

06:44

but the Five Nights at Freddy's movie

06:46

and its quest to satisfy everyone just

06:48

sort of combined every one of these

06:50

ideas to mixed results we have elements

06:54

from the first game like the simple

06:55

setup the security room with Mike having

06:57

to keep an eye on the animatronics yet

06:59

there's still of the later games in

07:00

there like security breach with the

07:02

character of Vanessa and other fun

07:03

Easter eggs like balloon boy or Ella

07:04

from the books there's also a guy with a

07:07

midnight motorist t-shirt or the Jimmy

07:09

Neutron rainbow making a quick Cameo as

07:11

well as even taking some inspiration

07:13

from the aforementioned book series

07:15

mainly the ending being an almost direct

07:17

copy I get the mindset here everyone in

07:20

theory should be happy right not the K

07:23

because of all this that only really

07:25

ended up satisfying the folks out there

07:26

who didn't care what path they decided

07:28

to go on and just wanted to see Freddy

07:30

Bonnie Chica and Clyde accurately

07:31

represented on screen and that's

07:33

perfectly reasonable if that's all you

07:35

wanted then I can't blame you I envy

07:38

your satisfaction if anything and there

07:40

is a part of me that feels the same way

07:42

it's no secret at this point that I'm a

07:43

huge fan of the FNAF series and so there

07:45

was a simple joy in just seeing these

07:47

characters in the pizzeria on the big

07:49

screen I laughed when Matthew Patrick

07:51

showed up to say the line it's just a

07:53

fury rest in peace M pit it's just

07:55

unfortunate that part of me is buried

07:57

beneath an assortment of thoughts that

07:58

can be boiled on to damn that could have

08:02

been cooler and that's what I kind of

08:04

want to clear up before truly delving

08:05

into the film itself because there are

08:07

going to be times here where I talk

08:08

about a certain aspect I didn't like and

08:10

wish was replaced with something else or

08:11

choices that made which I believe to

08:13

have hindered the overall experience and

08:15

I understand to some why that can seem

08:16

almost unfair in a way you know judge

08:18

and critique the movie on what it did do

08:20

not because you would have rather it

08:22

done something else personally I think

08:24

that someone's response to certain

08:25

decisions being I wish they did this

08:27

instead is completely valid on its own

08:30

even if it doesn't really work as a

08:32

point in and of itself Five Nights at

08:34

Freddy's means a whole lot to millions

08:35

of people around the world and so if you

08:37

P money to see a movie Beast off it and

08:39

weren't happy that's entirely fair in my

08:41

books but for me I'm going to try and

08:43

keep any criticism like that to a

08:45

minimum and specifically when I do make

08:47

a point like that I want to make sure

08:48

it's in a way where the movie would not

08:50

only still work with everything else

08:51

staying the see him but also why I think

08:54

it would end up making the movie work

08:55

better overall think of it as last I

08:58

wish they did this this instead and more

09:01

this works but maybe if they did it like

09:03

this it would work better emotionally or

09:05

create more tension got it great let's

09:08

get into it by the way I recently

09:09

launched a new Channel with mega

09:11

compilations of past videos revolving

09:13

around certain topics with L noises cut

09:15

out and spliced together in a natural

09:16

way so that it's unintrusive when

09:18

listening to it as background noise

09:19

while sleeping or drawing or working

09:21

your night shift I guess just don't

09:23

forget to check those

09:25

cameras see you're not going to find

09:27

that stuff over there I got a five FNAF

09:29

one up there right now where I talk

09:31

about all the games and books and other

09:32

fun stuff so be sure to check it out and

09:34

subscribe if you want to we're almost at

09:37

10,000 thanks I think the most perfect

09:40

example of this movie going in the

09:41

safest Direction possible would have to

09:43

be with the opening I speculated for

09:46

hours of what hard this first scene

09:47

could play on I mean this is a horror

09:49

movie your opener is basically what

09:51

you're selling the entire thing on

09:53

horror movie openings are in a pretty

09:54

lucky place where they can basically

09:56

just work as their own little short

09:57

films all you got to do is set up the

09:59

main threaten what they're capable of in

10:00

a quick creepy and most importantly

10:02

impactful way that's literally the bare

10:05

minimum not all do this of course it's

10:06

not a requirement or anything but it's

10:08

undoubtedly the best and most effective

10:10

way of hooking a viewer in if Done Right

10:13

scream takes a long and drawn AO

10:15

approach to raise the tension and

10:16

genuine fear of having a murderer break

10:18

into your house while you're alone

10:19

Nightmare on Elm Street has a quick but

10:21

effective Montage of Freddy Krueger

10:23

making his little Wolverine glove

10:24

putting a ton of focus on how sharp the

10:26

blades are and of course the most

10:28

horrifying movie opening out there look

10:31

who's talking I didn't need to see that

10:33

considering that I think the Five Nights

10:35

at Freddy's movie opens pretty decently

10:38

about as well as they could have yet

10:41

saying that they still avoid what in my

10:42

opinion we thought a d would have made

10:44

the most sense given the whole jumping

10:45

grind for the story it's just a night

10:48

guard getting spooked by the

10:49

animatronics and trying to make his

10:50

Escape before presumably being killed by

10:52

Clyde in the most PG13 way

10:55

ever it's all right sets the stage for a

10:58

new Night Guard big needed and lets you

11:00

know that these things are out for blood

11:01

little team and that's going to wind up

11:03

being a running theme with the film but

11:04

it works also I think if this were

11:06

indeed Markiplier playing the night

11:08

guard like initially planned it really

11:09

would have lessened its impact because

11:11

there is no way most people wouldn't be

11:13

immediately taken out of the movie to

11:14

giggle and the side of the man who said

11:16

was that the the film overall really

11:18

struggles when it comes to how it wants

11:19

to present itself and the Planned

11:20

Markiplier opening showcases that

11:22

perfectly at times it feels like they

11:24

couldn't tell whether or not they wanted

11:25

a serious atmospheric and scary tone

11:28

that takes itself relatively seriously

11:30

or a dark comedy filled with fan service

11:32

kering directly towards the fandom aware

11:34

of the fact that they don't need to

11:35

bother too much with the horror

11:36

considering most of the fans don't even

11:37

play the games not that I think Mark

11:39

couldn't have pulled it off in a serious

11:41

way but it's undeniable it would right

11:43

off the bat set a tone that this isn't

11:44

something to be taken with any real

11:46

modum of seriousness saying all that

11:48

though I can't lie and say that I didn't

11:50

wish they went for the much more fitting

11:52

and honestly cooler opening that was

11:54

sitting right there and of course I'm

11:56

referring to The Bite of 87 for those

11:58

Una W all two of you The Bite of 87 is

12:01

one of the most Monumental moments in

12:03

FNAF history the fourth entry in the

12:05

series building up to this moment over

12:07

the course of the entire game where we

12:08

see a lonely kid who's evidently

12:10

terrified of the FNAF animatronics get

12:12

picked up by his older brother and his

12:13

mean friends and brought closer and

12:15

closer to the MTH of an animatronic

12:16

fredbear Kicking and Screaming before

12:19

his tears trickle on the suit and caused

12:20

the Bear's mouth to clamp shut killing

12:23

him and shutting down the

12:25

restaurant doesn't that just sound like

12:28

the most perfect Five Nights at Freddy's

12:29

moment you'd want to see adapt in live

12:31

action also I do know this isn't

12:33

technically the B V7 more likely the B

12:36

vd3 Because Scott cofin is a little

12:37

jokester like that but it's what my and

12:40

most people's mind jumps to when they

12:41

hear The Bite of 87 thanks other Mark

12:44

what if we opened on a parent taking

12:45

their kid to Freddy's in its Heyday

12:47

packed and bustling we see the kid

12:49

trying his best to St clear a Freddy and

12:51

gang who are surrounded by kids dancing

12:53

to the band maybe after things cam on we

12:55

have him slowly start to approach Freddy

12:57

trying to conquer his fears before I

13:00

don't know a couple bullies come over to

13:02

[ย __ย ] with him by picking him up to get a

13:03

closer look we get a sweet POV shot

13:05

looking inside the Mya Freddy getting

13:07

the chance to see just how massive and

13:09

bulky is before Wham you don't even need

13:12

to show it cut to black as we hear a

13:14

bunch of Screams that would have been a

13:16

wet cooler opening not only do we get

13:18

actually see Freddy's up and running

13:20

which the actual movie never focuses on

13:21

aside from a quick little VHS employee

13:23

training video not only does it

13:25

establish the spring lock failure and

13:27

the fact that these animatronics are

13:28

more dangerous than the seem as well as

13:30

the inciting incident for why Freddy's

13:31

was closed in the first place but also

13:35

like it's a kid getting their head

13:37

chomped off dude how rad would that be

13:40

it would be so effectively setting the

13:41

stage for the fact that not only are

13:43

these guys a threat to the security

13:44

guards but also to kids I don't know

13:47

sorry if I'm immediately going into that

13:48

fanfiction territory where I just give

13:50

my version of a scene and call it better

13:52

I hope that's not what this comes off

13:53

like because what I mean is I genuinely

13:55

think setting the stage in a way where

13:57

we get to see the absolute worst of what

13:58

these animatronics are capable of would

14:00

have been way more impactful naturally

14:03

this would have never happened for

14:04

various reasons I think the mean one

14:06

being that killing kids is a bit of a

14:07

touchy subject in even the most gruesome

14:09

of horror films not even saw could do

14:11

that and so naturally Blum heist's PG-13

14:14

Silly Bear Movie wasn't even going to

14:15

attempt to touch that with a 50-ft pole

14:18

but alas I Can Dream or I could just

14:21

watch the hug this short film that hulie

14:23

released that's pretty much just exactly

14:26

that and I don't want to hear any of

14:28

that but none of the original

14:29

animatronics did the bite [ย __ย ] I don't

14:31

care it's an adaptation it's fine if not

14:34

everything is one to one we all know how

14:36

complex and messy the FNAF timeline is

14:39

if anything this is your chance to start

14:41

over clean it up a bit maybe cut on on

14:43

the characters either way though the

14:45

opening we got is ultimately unimportant

14:47

for the rest of the movie again it's

14:49

just to establish that the place needs a

14:50

new night guard as the others are

14:52

disappearing the film wants us to see

14:54

everything through the lenss of its main

14:56

character and why he's been put into the

14:57

situation s main character Being Mike

15:00

Smith played

15:02

by every time I try to say his name that

15:05

happens I don't know what to do

15:09

look he's been having extreme trouble

15:11

keeping a steady job consistently

15:13

getting fired for General incompetence

15:15

like beating up innocent men thinking

15:17

they're child

15:18

kidnappers just innocent keeping a job

15:21

is important for the guys he's got to

15:23

take care of his little sister Abby now

15:24

that their parents are no longer in the

15:25

picture especially with their evil ant

15:27

scurrying around wanting to take custody

15:30

of Abby for the child support money wait

15:33

what okay I narrowed D the FNAF movie to

15:36

hav taken place in Minnesota and by I I

15:38

of course mean I saw a Reddit post that

15:40

said that and I have no reason to not

15:41

believe them they seem to know their

15:42

stuff I then proceeded to get confused

15:45

on how to use this Minnesota child

15:46

support calculator and so just ended up

15:48

settling on the fact that the highest

15:49

number I saw in relation to child

15:51

support there was $600 a month what is

15:54

that like three grocery trips most of

15:56

that is going to end up going to field

15:57

trip payments and robot gift cards is it

15:59

really worth it that's rather nitpicky

16:02

I'll concede on that I just think that

16:04

this character feels completely out of

16:05

place because I genuinely don't know why

16:07

she wants Abby again the money isn't

16:10

that much point is I honestly don't get

16:12

why she's here I mean I know why she's

16:16

here to serve as extra motivation for

16:18

Mike to want to keep Abby she clearly

16:20

doesn't want to be with this lady but I

16:22

think the issue is they went too far

16:23

with her she's too mustache tly

16:26

literally having [ย __ย ] meetings over

16:28

coffee about potential killing Mike to

16:29

get custody this would be fine in a

16:32

comedy or a kids movie where a flat

16:35

character like this is okay as long as

16:36

they're funny but here where she's meant

16:38

to act as a focal point of motivation

16:40

for Mike she just feels unnecessarily

16:43

comedic like why couldn't she just

16:44

genuinely care about aby's wellbeing and

16:46

not trust Mike why don't we just kill

16:52

him tempting I assume it's so we

16:55

wouldn't mind when she eventually gets

16:56

killed by Golden Freddy leader you know

16:58

pretty much the only major characters to

17:00

die by the animatronics here are guys

17:01

that the movie grinds to a halt to

17:03

establish being bad but is it just me or

17:06

is it not more memorable and impactful

17:08

when a character you actually like dies

17:09

in a movie not even like necessarily a

17:13

character that you can believe as a real

17:14

person I'm going to talk about it way

17:16

later and I know this is a pretty

17:18

controversial topic surrounding

17:19

criticism towards the movie but when it

17:21

comes to stuff like this it's hard not

17:22

to see that PG-13 reading is anything

17:24

but a detriment to the film and not

17:26

because I didn't get to see Freddy Faz

17:29

be pain the walls of the pizzeria with

17:30

the blood of his victims but because an

17:33

age reading like that holds back much

17:34

more than just the violence it restricts

17:37

the intensity resulting in a film that's

17:39

only willing to be violent and edgy when

17:40

it's a character that they make sure you

17:42

know is a bad person whatever again I'll

17:45

get into that later for n though we have

17:47

Mike's sister Abby which I think is a

17:48

character that works well in theory

17:50

again these animatronics were designed

17:52

for kids entertainment so having our

17:53

main character be responsible for a kid

17:55

who's at Clear risk when put near these

17:57

guys is a cool idea and one that does

17:58

does a great job at building suspense

18:00

but on the other hand introducing a main

18:02

character like that results in the

18:04

problems that can arise with having a

18:06

kid

18:08

actor hey follow me again touchy subject

18:12

I know a lot of folks out there who like

18:14

Abby and at the end of the day she's

18:16

just a kid who is also clearly a fan of

18:18

FNAF and so getting to be the poster

18:20

child for the movie franchise must be

18:22

cool I'm envious but at the same time I

18:26

just don't think she helps the movie at

18:27

all with her performance only leaning

18:29

further into the idea that this is a

18:30

horror movie for

18:33

bbies I hate you I hate you Mike of

18:37

course this isn't just on her if

18:39

anything I don't really put any blame on

18:40

the kid's part more so that riding and

18:43

especially the poor Direction you know

18:44

it's their job to get a good performance

18:46

out of the actors that choose but at the

18:48

end of the day the performance of a

18:49

child actor is incredibly dicey more

18:52

often than not falling into the

18:53

completely unbearable category well

18:55

overall I think aby's actress did an all

18:57

right job here def could have been a

18:59

whole lot worse but I just don't buy it

19:01

meanly within her interactions with the

19:03

actual animatronics she's 10 years old

19:06

yet that rer like she's seven completely

19:08

doey and softspoken unaware of the clear

19:11

threat they pose acting like Mike is

19:13

being completely unreasonable for not

19:15

wanting her to get close to them again

19:17

though it a't like it ruins the movie I

19:19

feel like sometimes people interpret

19:20

criticizing actors especially kid actors

19:23

as some kind of personal attack you know

19:24

ain't that serious I just felt that

19:26

overall more often than not her

19:28

performance wind up taking me out of the

19:29

film but that isn't exclusive to her

19:32

these are things children learn to

19:34

communicate almost exclusively through

19:36

pictures I'm aware I'm already starting

19:38

off quite negatively but I want to get

19:40

it straight for the first half or so of

19:41

the FNAF movie I was on board I wasn't

19:44

loving it or anything but for the most

19:46

part I was thoroughly enjoying myself

19:48

despite feeling as if some crucial

19:49

aspect of the games were being ignored

19:51

aspects that I actively wanted to see

19:53

adapted I want to say for the first hour

19:55

or so that keep this incredibly slow

19:57

piece that makes you feel as if they're

19:58

building up to something big I

20:00

appreciate them taking the time to

20:01

naturally establish the animatronics

20:03

being alive and stuff all that was fun

20:05

the franchise is like 10 years old so of

20:07

course I know the animatronics come to

20:09

life you know the animatronics come to

20:10

life hell your grandmother probably

20:12

knows the animatronics come to life but

20:14

I'm glad that they don't immediately

20:15

start running around the pizzeria

20:16

flossing up mic on night one instead I

20:19

find it cool that they went with the

20:20

approach of things gradually getting

20:21

more and more spooky over time not only

20:24

does it work for like piecing and all

20:26

that jazz but also it feels like a nod

20:28

to the GM especially the later ones

20:30

where generally the first night will

20:31

remain relatively harmless the

20:33

animatronics not doing much other than

20:34

hinting at the fact that they're alive

20:36

with their advancements becoming more

20:38

frequent and more antagonistic as each

20:39

night progresses with the most common

20:41

source of scares in the franchise

20:43

infamously coming from the jump scare it

20:45

would have been easy for them to abuse

20:46

that relying on Mindless noises and

20:48

animatronics lunging in your face but

20:50

instead they take a slower approach that

20:52

I lik a lot seeing Mike get into the

20:54

security office and learning more about

20:55

this place by watching an old employee

20:57

training team was cool they even include

20:59

a couple fun nods to the game here too

21:01

like having it glitch out for a second

21:03

with Freddy briefly appearing on screen

21:05

it's not scary but I liked it saying all

21:09

that though the movie is missing one

21:11

crucial aspect that I feel is all but

21:12

ignored here and that's the survival

21:15

aspect specifically in relation to Mike

21:17

see while the opening security guard and

21:19

the guys that lader broke into the pizz

21:21

areia have to deal with hiding Andor

21:22

running from the robots Mike never

21:24

really gets that moment anytime he's at

21:26

threat of being harmed by the

21:27

animatronics the tone seems to be much

21:29

more focused on the action than the

21:30

suspension scares when the film came out

21:32

I remember IGN made an incredibly

21:34

negative review where they stated their

21:36

wish that the movie had Incorporated

21:37

more of the gameplay loop from FNAF 1

21:39

you know having to keep an eye on the

21:40

security cameras and making sure the

21:41

animatronics don't get in everybody tore

21:43

that review to shreds you just wanted it

21:46

to be one toone like the Gams you just

21:48

wanted two hours of someone looking at

21:50

cameras obviously not reading further

21:52

than the initial tweet's title but I

21:54

read the entire piece and I kind of

21:56

agreed with it the whole movie didn't

21:58

need to be like that but I think it was

22:00

just missing that one scene where Mike

22:01

is actually doing his job maybe after

22:03

that part where he's watching the TP

22:05

that starts glitching he glances back

22:06

over to the cameras only to see one of

22:07

the animatronics missing it would kind

22:09

of replicate that feeling most had

22:11

playing the original FNAF game for the

22:12

first time and that genuine fear that

22:13

would come with noticing one of them had

22:15

moved but they couldn't do that of

22:17

course because whereas in the first game

22:18

the robots were stated to be in a free

22:19

roaming mode and could walk around

22:21

wherever they wanted seeing he was

22:23

nothing more than an endoskeleton

22:24

without a suit here that took the

22:26

approach that leader took Cent stge

22:28

being that the animatronics aren't

22:29

mindless malfunctioning machines but

22:31

instead simply possessed by a group of

22:33

five kids who were killed on the

22:35

premises their corpses being stuffed

22:37

inside the suits which means then I have

22:39

thoughts and emotions and telepathy for

22:41

some reason not bad I liked this in the

22:43

book a lot but I do find it to be an odd

22:46

choice that in the FNAF movie there is

22:47

no qualms by Mike simply roaming the

22:49

pizzeria there's very rarely any real

22:52

threat because for the most part the

22:54

animatronics span a majority of the film

22:55

lifeless standing on the stage and it's

22:58

a little Liam I'll be real I think the

23:00

movie Peaks once a group of delinquents

23:02

break inside the pizzeria to tear the

23:04

place apart being all a part of Mike's

23:05

aunt's evil scheme to proove his

23:07

incompetence now of course because these

23:09

are indeed Bad characters who said bad

23:11

things they're open for killing and so

23:14

we see each one of them split up to

23:15

explore the pizzeria before being picked

23:17

off by Freddy Bonnie Chica and Clyde

23:20

it's not fantastic or anything again I'm

23:21

pretty disappointed that most of the

23:23

kills end up happening off screen

23:24

cutting away before anything too scary

23:26

happens but it's fine the best part is

23:29

without aot when ab's babysitter who was

23:31

also employed by their aunt because of

23:33

course walks into a room to see Freddy

23:35

standing there motionless she starts to

23:38

lean closer to him looking inside his

23:40

mouth for a kid she saw running around

23:41

and

23:45

then was that the bite of 32 I think the

23:47

reason why this moment works so well and

23:49

why it's by far the moment people talked

23:51

about most when referring to the film's

23:52

horror is because of how they presented

23:54

Freddy himself there's a ultimately

23:56

pretty minor criticism I have mainly

23:58

because it's clearly not the tone the

24:00

film was going for but I think if done

24:02

differently would have greatly enhanced

24:03

the atmosphere and that's in how they

24:05

use the animatronics I know folks are

24:08

mixed on the characterization of the

24:09

animatronics themselves at first people

24:11

were arguing about the red eyes then the

24:13

yellow eyes saying that should be white

24:16

but what concerned me most was how much

24:17

we see these guys move especially their

24:19

faces I think I can safely say what

24:21

greatly enhanced the creepiness of the

24:23

original FNAF robots were that they

24:24

looked emotionless fake smiles and

24:27

thousand yard stares but when you give

24:29

them so much facial movement to the

24:30

point where I can actually visibly tell

24:32

what they're thinking like when they're

24:34

looking angry or squinting at people it

24:36

just makes them less scary in my opinion

24:38

and they don't do it often but when they

24:40

do decide to cut to some shots of the

24:41

robots on the cameras I think they

24:43

really end up feeling to understand why

24:45

these shots were so cool and impactful

24:46

in the game like there's this shot of

24:48

Bonnie and Chica looking at the camera

24:50

and then slowly moving the cupcake D to

24:52

crawl through the vents which not only

24:54

looks Goofy and unrealistic for these

24:55

robots but I don't know it just looks so

24:58

FL not just with the camera but also the

25:00

lighting I feel like the easiest way to

25:02

showcase the lack of style here would be

25:04

by just showing you screenshots of the

25:06

original games cameras the Expressions

25:08

here especially on chica are fantastic

25:11

it's the perfect example of lass is more

25:13

it's scarier that we don't know what

25:15

chica is thinking all we know here is

25:17

that the animatronics can see you

25:19

painfully aware of your presence but you

25:21

don't know what they're thinking the

25:23

lighting and fuzzy camera quality

25:25

genuinely creating this unnerving

25:26

atmosphere again you don't know what

25:29

they're thinking but what you do know is

25:32

that they're getting

25:33

closer yeah no just give them Angry Eyes

25:36

I mean we just got her how are people

25:38

going to know that chica is angry when

25:40

we see the move it only serves to make

25:42

them infinitely less creepy because

25:44

they're either moving like guys in suits

25:46

which they are or otherwise they're

25:49

moving like zombies incredibly slow and

25:51

hulking which of course makes sense but

25:53

when you see it in motion it makes me

25:54

question how any of these guys are

25:56

effective at killing people and clearly

25:58

it wasn't for realism sake because Clyde

26:00

runs around like [ย __ย ] Sonic the

26:01

Hedgehog they're able to cheat realism

26:03

for him but no one else probably because

26:06

his design makes it impossible to be

26:07

worn by a guy in a suit or walk around

26:09

without toppling over yeah that's

26:11

probably it they're clearly so starved

26:13

for cool and practical ways for the

26:14

animatronics to kill people that they

26:16

end up just abusing the foxy run I mean

26:19

the Clyde run it's used three different

26:21

times with basically no variation in

26:22

Hearts handled but otherwise we don't

26:24

really know what they do Freddy Chomps

26:27

chica uses her cup kick which I guess is

26:29

also possessed by something we never

26:31

find out about Foxy whacks him with his

26:33

hook and Bonnie we never know I have to

26:35

assume he gives the ultimate [ย __ย ] slap

26:38

but again this is the best part of the

26:39

movie to me it's because we're actually

26:41

getting to see the animatronics in a

26:42

somewhat similar way to how they are in

26:44

the Gs because other than that we're

26:46

just focusing more on Mike and his quest

26:47

to remember who his brother's kidnapper

26:49

was by dreaming hard enough so usually

26:53

instead of monitoring the pizzeria Mike

26:55

is using sleeping pills to ensure

26:56

nothing distracts him as he tries to

26:57

access the Deep recesses of his mind for

27:00

closure I guess I mean I can't imagine

27:02

it's for any other reason officers

27:04

please I just remembered what the man

27:06

who kidnapped my brother 20 years ago

27:07

looked like 20 years ago uh grit can you

27:11

tell us what he looked like uh it's a sh

27:14

though that around the time I think the

27:15

movie Peaks is also the time that start

27:17

introducing elements that I think ruins

27:19

it and by elements I mean Vanessa Again

27:22

Vanessa is a character from the newer

27:23

game security breach but they have

27:25

retrofit her back into the original by

27:27

giving her the role of a local police

27:28

officer Freddy's means a lot to her and

27:30

so she returns to keep up with the night

27:32

guards to make sure everything's all

27:33

right although it appears that she knows

27:35

more than she lets

27:36

on H I dislike Vanessa so much because

27:39

her presence does nothing but actively

27:41

serve to make the movie less scary not

27:43

only because having Mike no longer be

27:45

alone for a majority of the time really

27:46

makes him feel a lot less isolated and

27:48

vulnerable here especially with a cop

27:50

Byer side if Freddy gets too close just

27:52

whip out the Gunner teaser but also

27:54

because Vanessa is someone who they make

27:56

a clear effort to point out knows what

27:57

Fred is all about she knows why it

28:00

closed she knows the animatronics are

28:01

alive she knows where the missing kids

28:03

are all information that she chooses to

28:06

just sporadically give Mike over the

28:07

course of the film whenever she feels

28:09

like it there are moments where she'll

28:10

say stuff like oh did you know about

28:12

those kids that went missing here oh I

28:15

mean want to see Freddy and gang Let's

28:18

Dance her willingness to let stuff slip

28:21

out makes no sense when considering what

28:22

her true role here was spoilers and [ย __ย ]

28:25

but we find out way later again because

28:28

Vanessa just tells Mike after a while

28:30

that the man who kidnapped and killed

28:31

those five kids back in the day was none

28:33

other than William Aton also known as

28:36

Vanessa's

28:37

father her father has ensured that his

28:40

crimes will never be discovered by

28:41

having her go to the Freddy's location

28:43

to check up in the security guards

28:44

making sure they don't learn the Dark

28:46

Truth behind the animatronics but she

28:48

makes no effort to do that Mike pretty

28:50

evidently doesn't give a [ย __ย ] about this

28:51

place he's just doing it for the job and

28:53

so all Vanessa does here is fite cryptic

28:55

[ย __ย ] that only serves to make Mike more

28:57

currious ious one job one keep him in

29:02

the dark and kill him if he got too

29:04

close you made no such effort you think

29:06

if you were trying to make sure he

29:07

didn't find out you would encourage him

29:08

not to sit and build forts with the

29:09

[ย __ย ] things I can see their response

29:12

to that being that Vanessa clearly likes

29:13

Mike and that's why she wants to help

29:15

him M but not only does that not work

29:16

for me because majority of the time she

29:18

still chooses to give him information in

29:19

the most nonchalant and cryptic ways as

29:22

well as not being very explicit to him

29:23

about why he needs to not let his sister

29:25

near the robots but also she starts to

29:27

feed him crucial information as early as

29:29

their first couple minutes together why

29:31

does she already like Mike enough to

29:33

risk exposing her lifelong Family secret

29:35

you're tell me she would have given this

29:37

guy the same benefit if he wasn't old

29:38

and bald maybe you wouldn't have died if

29:41

you were in Hunger Games boy this

29:43

opening really wouldn't have made sense

29:45

with markiplier more complicated than

29:48

possessed robots murdering innocent

29:50

people they weren't innocent you mean

29:52

this guy what the [ย __ย ] did he do where's

29:55

that movie again that's all pretty minor

29:57

nitpicks but I I stand by her being such

29:59

a major Focus here joining Mike on most

30:01

nights just making things feel less

30:03

scary playing FNAF has always made a

30:05

little less tense when you have a friend

30:06

by your side you know from here they

30:08

just go off the rails I was sitting

30:10

there in the theater thinking what the

30:11

[ย __ย ] is this not because I wasn't liking

30:14

it but because it is absolutely the last

30:15

thing I would have expected from the

30:16

five nightes at Freddy's movie but I can

30:19

see the good in it I do get what they

30:20

were going for I just think the movie

30:22

forgets that in order to make this

30:23

goofier stuff work they need this little

30:25

thing called contrast n with Abby evil

30:28

babysitter dad Mike needs to start

30:30

taking her to Freddy's with him Mike and

30:32

I having to deal with his little sister

30:34

befriending Freddy Fazbear again not a

30:37

bad idea kind of that whole false sense

30:39

of security thing which I think works

30:41

well I know possibly the biggest point

30:43

of controversy with this film came from

30:44

the dreaded Fort scene in which we see

30:46

Abby Mike and Vanessa having a fun

30:48

little Montage building and playing with

30:49

the Freddy gang and for some this is

30:52

where they checked out the last thing

30:53

they'd want out of the tone of the Five

30:55

Nights at Freddy's movie would be silly

30:57

and this is that pushed to the extreme

30:59

whereas others felt it to be a fun bit

31:00

of characterization further showcasing

31:03

that these robots are indeed just kids I

31:06

naturally land perfectly in the middle

31:07

of that where I completely understand

31:09

why it was put here and how it can work

31:11

well but it was just executed really

31:14

really poorly with this goofy tone not

31:17

being contrasted against anything and a

31:19

way that could actually make the fort

31:20

scene pretty sad and scary honestly I

31:23

wish the animatronics were treated more

31:25

like lost souls like that's clearly what

31:27

they're going for with us seeing the

31:28

ghost kids but because more often than

31:30

not they're just presented as normal

31:32

kids who you know aren't scary or creepy

31:35

in the slightest it ruins that whole

31:37

idea you know there's a way to make kids

31:39

in a horror movie scary and this is not

31:47

it I don't know how they would work

31:49

around this while still having the kids

31:50

here maybe they could have done some

31:52

effort in post to like blur their faces

31:54

or something anything to visually conve

31:56

why these are kids who don't know their

31:57

dead

31:58

but it would be creepier to me if they

31:59

were treated more like they were in some

32:01

kind of fry Fazbear Purgatory not being

32:03

aware that they were murdered in such a

32:04

gruesome way and just wanting to play

32:06

not even aware that they're in these

32:08

robot suits which could create some

32:10

suspenseful scenes with them in Abby

32:12

where they don't know their own strength

32:13

or whatever but no we see it many times

32:15

they're completely aware of their Freddy

32:17

Fazbear Powers what I think they really

32:19

needed after this fort scene was a

32:21

moment where the fun and Game Stops and

32:22

[ย __ย ] gets real where Mike lets his guard

32:24

D before realizing that these aren't

32:26

something he should have his sister on

32:28

this is what they do but it just comes

32:30

from her strumming Bonnie's guitar and

32:31

getting shocked wow oh scary something

32:35

that never span any time delving into is

32:37

the fact that these kids bodies were

32:39

shoved inside the animatronic suits this

32:41

is revealed to us by Vanessa just

32:43

telling us but I think this was a

32:45

serious missed opportunity to show us

32:47

how horrifying of a scenario this really

32:49

is like let's be real a bunch of little

32:51

kids who were taken away from their

32:53

families killed their bodies hidden

32:54

never to be find it's a really sad

32:56

concept but the movie never takes the

32:59

time to Showcase this is the sad

33:00

situation that it is I think I'm much

33:03

more creepy and somber way to reveal

33:04

this over just being told is by

33:06

following up the fort scene with them

33:08

all laying there after having a fun time

33:10

Mike thinks for a moment that maybe

33:11

everything is going to work out just

33:13

fine this way that they'll eventually

33:14

tell him who kidnapped his brother after

33:16

enough time until he starts to smell

33:19

something he's never been this close to

33:21

the suits before but this

33:22

stink maybe after this you can have

33:24

Vanessa decide to tell Mike the truth

33:26

that these things his sister is getting

33:27

so close to our dead kids literal

33:30

corpses then he can come back into the

33:32

room to get Abby to leave only to see

33:34

her going up and hugging Freddy we have

33:36

a close-up as we hear these Fain

33:37

crushing signs as Mike's eyes widen holy

33:40

[ย __ย ] there are dead kids in there and

33:42

then this can lead back into him

33:44

deciding that things aren't going to

33:45

work out this way and then he needs to

33:46

let the aunt take care of her maybe this

33:48

could be why the animatronics get mad at

33:50

Mike and seek out Abby for themselves

33:52

instead of them simply wanting to do a

33:54

trade yeah the kids like talk to Mike

33:58

I'm shaking in my boots I just wish that

34:01

took any obvious opportunity there to

34:03

present this as the horrifying

34:04

despicable situation it was who knows

34:07

maybe there was an alternate version of

34:08

the script where they did decide to

34:09

delve into this stuff more than got

34:11

rejected for being too frightening but

34:13

it's a horror movie this was definitely

34:15

a Blum Heist decision n let's be real

34:18

they've been focusing on primarily

34:19

making lowbudget marketable horror films

34:21

for over a decade now and the owner

34:22

Jason Blum clearly knows what does well

34:25

and right now it seems to be the PG-13

34:27

horror movie for kids I saw methan in

34:30

theaters and my initial reaction to that

34:32

was oh no this is going to be the tone

34:34

of the FNAF movie and I was completely

34:37

right Market your horror film or around

34:38

a merchandisable character that

34:40

audiences will be sure to love keep the

34:42

onscreen kills and horror to a minimum

34:43

because that might scare some people we

34:46

want it to be just creepy enough to

34:47

stick a scary tagline on the poster to

34:49

ensure folks that this is indeed a

34:51

horror film but we wouldn't want them

34:53

thinking this is too scary we got to

34:55

keep that age rating as low as possible

34:57

so kids can still see it it makes sense

34:59

FNAF is a franchise where a majority of

35:01

the fan Bas are most likely around that

35:02

13 age Mark and PG-13 isn't

35:05

automatically a death sentence for a

35:06

scary movie you can do more than just be

35:08

scary by having Blood and Guts

35:10

everywhere it's all by working within

35:11

your limitations but with the FF movie

35:14

it appears that going in from the GetGo

35:16

the writer and director had basically

35:17

already accepted that they were just

35:18

making a dark comedy with a scary

35:20

exterior like what is this the only

35:23

issue that I have here is this is Five

35:25

Nights at Freddy's a series which entire

35:27

starting point is child murder of course

35:30

they had to include it in there or else

35:32

folks would be furious but there was

35:33

clearly an effort here to distract you

35:35

from that as much as possible which is

35:37

definitely shown through the lack of

35:38

time and attention they put on this

35:39

serious scary topic because if they

35:41

delve into it too much then that can

35:43

risk upping the reading kidnapping and

35:45

killing the kids uh we can do it if it's

35:48

pixel art but there are kids in the

35:50

suits though yeah so focus more on the

35:53

silly aspects of that rather than the

35:55

somber and depressing side well what

35:57

about the killer can we show him yeah

36:00

but be sure to make him as unrealistic

36:02

as possible just exaggerated enough for

36:04

us to get away with it think of him more

36:06

as a villain than child murderer you

36:09

however are

36:12

finished fwell Michael there was no real

36:15

effort here for the movie to even try

36:17

take itself seriously now of course the

36:19

idea of for walking talking

36:21

anthromorphic robots is an inherently

36:23

unbelievable idea that some people were

36:25

going to find funny no matter the

36:26

context and I think the filmmakers were

36:28

aware of that too and so sometimes

36:30

instead of trying to show why this goofy

36:32

concept is to be taken seriously they

36:34

instead decide to lean into it with

36:36

jokes at its own expense like I was

36:38

laughing my ass off when golden Freddy

36:40

appeared in aby's Heist and killed her

36:41

aunt along with the rest of the theater

36:43

might I had because I just couldn't help

36:45

but imagine a scenario in which golden

36:46

Freddy had to actively walk undetected

36:48

from the pizzeria to their house and in

36:50

case anyone wanted to suggest maybe the

36:52

ghost kid used their powers to teleport

36:54

to the heist or something the film

36:56

instead chooses to say no no he indeed

36:58

Did Goofy make his way to the heist

37:00

where everyone could see him proceeding

37:02

to heal a taxi for a joke this is the

37:05

last thing I'd want to do if my goal was

37:06

trying to make the audience fear for

37:08

Abby being lured back to the pizzeria to

37:10

be killed but then that's where I

37:12

realized oh that's because that isn't

37:15

their goal this movie puts comedy and

37:17

silliness higher on the priority list

37:19

over horror or tension and that's a fine

37:22

direction if that's where you want to go

37:23

with it but it's not unreasonable for a

37:25

lot of fans to look at this and just

37:26

think why you couldn't have at least

37:29

tried to take yourself seriously because

37:31

otherwise the only time they even really

37:33

try to take this situation seriously is

37:35

in that brief moment where Vanessa tells

37:36

Mike the truth and another Showcase of

37:38

this film's serious problem of tell

37:40

don't show it's so bizarre the movie is

37:42

2 hours long and has a bunch of fluff in

37:44

there that felt unneeded it's not like

37:46

there was no time to explore this stuff

37:48

but the reality of the situation is the

37:50

movie didn't want to because it would

37:52

mean actually having to address this

37:53

terrifying concept maybe little Jimmy

37:55

wouldn't want to ask his mom for a

37:56

Freddy play it was explicitly shown that

37:58

there's a dead body inside I guess I

38:00

mostly hate the Vanessa stuff because it

38:02

leaves l no room for interpretation

38:04

there's no sense of Discovery for Mike

38:06

he's just told everything Point Blank

38:08

only when it's necessary this movie is

38:11

really missing that scene where Mike

38:12

goes out of his way to actually research

38:13

this stuff instead of Vanessa randomly

38:16

bringing up the missing kids incident

38:17

despite it actively going against what

38:19

she's there for what if we had Mike run

38:21

across a stacking newspapers in one of

38:23

the closets that topple over he sees one

38:25

that reports on the incident revealing

38:27

to him visually why this place closed

38:29

Dawn that's where he starts to get more

38:31

suspicious especially with them starting

38:33

to move and befriending Abby maybe he

38:35

looks up an article somewhere that

38:36

explains the B7 incident or how the

38:38

kid's bodies were never find and upon

38:40

reading everything starts to click for

38:42

him he remembers the strange smell he

38:45

remembers the cracking sign when Abby

38:46

touched them that's the moment where he

38:48

puts all the pieces together and decides

38:49

not to take her back doesn't that sign

38:51

like a movie with tension and suspense

38:56

he knew there's one place they never to

38:57

check

38:58

because why would they I mean sure it

39:02

works during this exchange Vanessa also

39:05

informs Mike that William Aton is going

39:06

to be here soon which is poor timing as

39:09

the animatronics are currently trying to

39:10

kill Abby oh no it sure is good that

39:13

Vanessa just gives Mike all the

39:14

equipment he could ever want to oneshot

39:16

all the

39:17

animatronics ah scary from here William

39:20

just unceremoniously appears from the

39:22

Shadows Dawning a familiar yellow rabbit

39:24

suit the one he used to kill the kids

39:26

all those years ago I mentioned it

39:28

earlier but William Aton is just a

39:30

goddamn super villain here he hits

39:32

everyone and everything even stabbing

39:34

his daughter it was pretty obvious he

39:36

was the villain from the start in the

39:37

way he acted with Matthew Lillard being

39:39

the one to give Mike the job at Freddy's

39:41

in the first place after recognizing

39:42

that he was the one to kidnap Mike's

39:44

brother all those years ago not in

39:46

Freddy fazbears just in the middle of

39:48

the woods we don't even know what he did

39:50

with his brother's body I guess he was

39:52

just on a weekend fishing trip saw an

39:54

unaccompanied minor and thought oh what

39:56

the hell it's the weekend other than

39:58

that he really has no motivation other

40:00

than protecting his secret I guess but

40:02

even then we don't even really know why

40:04

he did it in the first place other than

40:06

just being evil he's a very bad

40:11

man very cruel man this ending here

40:15

takes a lot of cues from the books his

40:17

Tak on is almost one to one with all the

40:19

animatronics even dragging away his body

40:21

which looks great I really think

40:22

springtrap has the opportunity to be

40:24

super scary in the sequel I love that

40:26

shot of him sitting in the room slowly

40:27

dying at the end but one thing I don't

40:30

understand why they didn't take from the

40:31

books that would have fit perfectly here

40:33

is having Mike's brother not get

40:34

kidnapped in the woods but instead at

40:37

Freddy Fazbear's back when it was up and

40:38

running the main character also having a

40:40

missing sibling which was revealed to

40:42

have been killed by springtrap which of

40:44

course was then later revealed to not be

40:45

their sibling but themselves us finding

40:48

out that the main character was nothing

40:49

but a robot duplicate the whole time

40:51

whatever just that nugget there is what

40:53

I want Mike's brother being kidnapped at

40:55

Freddy's Not only would that make more

40:56

sense considering William has never been

40:58

seen killing kids in any other place but

41:00

Freddy's but also it would give Mike

41:02

more of a reason to be anything other

41:03

than a plank of wood the whole movie he

41:05

doesn't give a [ย __ย ] about what's going

41:06

on he just wants the petcheck he's not

41:08

bad I didn't hate him or anything but I

41:10

also didn't like him at all he's kind of

41:12

emotionless no I imagine a situation in

41:15

which Mike's only option for keeping

41:16

custody of a sister was to work at the

41:18

same place where his brother died years

41:20

ago oh my God the drama the scene

41:24

between Mike and William would also work

41:25

way better too be way more emotional we

41:28

have that moment where Mike declines the

41:29

job but instead of it being because of

41:31

bad hours it's because he doesn't know

41:32

if he can handle the trauma of going

41:33

back to that place before basically

41:35

being forced to after realizing it's the

41:37

only way he can keep Abby you can keep

41:39

all the dream stuff too instead of him

41:41

trying to remember what the man looked

41:42

like in the brightly lit Forest it's him

41:44

trying to remember who he saw behind the

41:45

rabbit mask then the moment where

41:47

Vanessa hands him the photo later on it

41:49

could be like whoa that's what I saw

41:51

kidnap my brother wait that's your

41:53

father instead William just tells Mike

41:56

it was him for fun first I killed your

42:01

brother now I kill you you're pushing

42:04

your luck scoop movie's ending feels

42:06

incredibly rushed which is especially

42:08

troubling when you consider how slow the

42:09

rest of it has been Mike remembers aby's

42:12

teacher mentioning how kids respond to

42:13

pictures and so instructs Abby to make a

42:15

drawing reminding the kids that William

42:16

Aton was the one to kill them and they

42:18

see this because their souls I guess are

42:20

also tied to the restaurant maybe I also

42:23

really hate that the cupcake is the only

42:25

one to attack William from this point

42:27

the rest just standing there giving

42:28

their best angry faces it just feels so

42:31

not satisfying to see William die

42:33

because he just gets a single Trump from

42:34

the cup Kake before the spring locks

42:36

start to clamp shut piercing through his

42:38

body and his reaction is horrible like

42:40

he's trying to hold in his

42:44

[ย __ย ] apparently there was an alternate

42:47

take of this where William screams and

42:48

yells as he dies but they didn't end up

42:50

using it I wonder why I saw a lot of

42:53

negative responses to the PG-13

42:55

announcement be met with fans defending

42:56

it by saying the original FNAF game

42:58

wasn't that gory but I think that's

43:00

forgetting that a movie's raing

43:01

represents the limitations for a lot

43:03

more than just whether or not there'll

43:04

be an excess of blood of course that's a

43:06

factor but there's also the language

43:07

that can be used and not just [ย __ย ] or

43:09

[ย __ย ] again not putting too much on the

43:11

whole dead kids thing and when they do

43:13

it's nothing more than a throwaway line

43:15

not too much descriptive language can be

43:17

used like having William getting

43:19

violently killed by the spring locks is

43:20

somehow I seen is fine if he's reacting

43:22

to it like he just stubbed his toe over

43:25

a more realistic reaction I feel a more

43:27

real it gets the more they risk upping

43:28

the reading as well as the film's

43:30

overall intensity like it's entirely

43:32

possible for the FNAF movie to contain

43:34

no blood and still be scary but there is

43:36

the risk there of it turning out too

43:37

scary which would still bring the eating

43:40

up even if there was no blood in sight

43:41

or all the harm was implied it done off

43:43

screen it's why they could show the

43:45

aftermath of the guy getting his face

43:46

ripped off whereas while it was actually

43:48

happening this is all we get and

43:50

sometimes Blum High have re-released

43:52

versions of their films that have a

43:53

higher age rating like methan for

43:55

example but all it really does is at a

43:57

single [ย __ย ] word and a couple of the

43:59

deaths holding on for a second or two

44:01

longer so you actually get to see the

44:02

Damage Done That was the difference

44:04

between PG13 and unrated although I

44:07

think they used unrated in that movie's

44:09

kiss just for marketing but they made it

44:10

clear FNAF was not getting that same

44:12

treatment and un readed cut and it's

44:14

because that version of the movie

44:15

doesn't exist it's not like they had all

44:17

this cool stuff they had to cut and post

44:19

no instead they actively went into this

44:21

movie knowing exactly how far they could

44:23

ride the line and I think it's resulted

44:25

in it feeling so team compared to to

44:27

what could have been after this the

44:29

animatronics just walk away with

44:30

springtrap and the building collapses

44:32

and Freddy lets a dino yell for some

44:36

reason from here we see Mike visit

44:38

Vanessa in the hospital take Abby home

44:41

unrests knowing that this chapter of his

44:42

life is behind him wait really that's it

44:46

everything kind of wrapped up a little

44:47

too neatly here Vanessa has admitted to

44:49

not only being complicit in the murder

44:51

of at minimum five kids and being

44:53

involved in the further murders of

44:54

kindless security guards hm H I guess

44:57

you're just conventionally attractive

44:59

enough for me to know that Deep D you're

45:01

a good person but if you ever try to

45:03

kill me or my sister again why I ought

45:06

to also you're just not going to tell

45:08

the police about the missing kid bodies

45:09

being inside the suits we have buy all

45:12

you want but there are like corpses in

45:14

there possibly with still alive parents

45:16

who never knew what happened to their

45:17

beloved children it's very odd that this

45:20

is something that is never acknowledged

45:21

again because if they do then they

45:23

actually have to deal with the tonal

45:24

Whiplash whereas they'd much rather end

45:26

the movie on sweeter node can we visit

45:29

them

45:33

sometime um hey Mike isn't like your

45:36

aunt lying dead on the floor in the Next

45:38

Room she was kind of murdered um

45:40

literally last night and nobody has

45:42

addressed it the police never questioned

45:44

How She Died In Your Home wouldn't this

45:46

be the perfect time to tell them about

45:47

the kids' bodies in the suit how about

45:49

you tell the police that the Killer is

45:50

literally captured and immobilized in

45:51

the restaurant no all right the past is

45:54

in the past I guess of course this is so

45:56

they can leave things open for a sequel

45:58

in which I can only hope that bother to

46:00

give the film an ending that doesn't

46:01

just purely exist to setup the

46:03

next and that's my thoughts on the Five

46:05

Nights at Freddy's

46:07

movie okay well not really obviously I

46:09

focused a lot on the negative aspects

46:11

there again ultimately my thoughts in

46:13

the film lean more on the bad side but

46:15

that isn't to say there's nothing worth

46:16

praising such as the animatronics and

46:18

overall feel of Freddy's I appreciate

46:20

the Liberties they took not making it

46:22

one to one with the gam they went for a

46:24

much darker aesthetic avoiding the

46:26

whites and Grays of the the games

46:27

location I think that was to ensure that

46:29

in scenes where they're in the main area

46:30

things don't look too bright I think the

46:32

whites would have been distracting and

46:34

so I appreciate the more '90s Pizza Hut

46:36

feel instead of directly basing it off

46:37

real Chuck-E-Cheese locations and

46:39

despite me not loving how the

46:41

animatronics were used here I think they

46:42

all look fantastic it's not one to one

46:45

overall I think the originals look a lot

46:46

skinnier than the real life ones used

46:48

here but that was clearly necessary for

46:49

being able to have actors get inside the

46:51

suits but it works and they all do look

46:53

amazing Chica and Foxy especially I

46:56

think over overall though my biggest

46:57

issue with a FNAF movie is that they

46:59

tried to please everybody with the Sonic

47:01

movie ordeal from 2019 I think movie

47:03

studios a finally understood that when

47:05

making video game adaptations making it

47:07

actually look like the games you're

47:09

adapting is important who would have

47:11

guessed you know it's not as if that's

47:12

the whole reason people are going for a

47:14

while it appeared like Studios were

47:16

almost embarrassed to claim their films

47:17

was a video game adaptation trying hard

47:19

to strand a direction that think would

47:21

appeal to more people usually taking

47:23

nothing more from the game aside from

47:24

the character names and general light

47:26

line like C look at the video game

47:27

Rampage not look at the movie adaptation

47:30

but not with the success of Sonic and

47:32

especially Mario I think executives are

47:34

finally starting to realize that to make

47:35

a popular and profitable video game

47:37

movie you don't even need to make it

47:39

good you just need to show the audience

47:40

enough of the imagery they would want to

47:42

see translated on the big screen again

47:44

look at the Mario movie that could have

47:45

been nothing but Mario randers being

47:47

dragged across the screen for 90 minutes

47:49

and people still would have said let's a

47:51

kids movie what do you want from it or a

47:52

better example in Sonic the Hedgehog

47:55

again all they did was change Sonic

47:57

design the script said exactly the C and

47:59

it took what would have been a

48:00

guaranteed three out of 10 to more like

48:02

a six if there's one thing I can say

48:05

about Jason Blum it's that he's a smart

48:06

businessman he knew exactly how far to

48:09

go to make the most serviceable

48:10

palatable adaptation of Five Nights at

48:11

Freddy's possible and it worked and if

48:15

you lik the Five Nights at Freddy's

48:16

movie that's perfectly fine again there

48:18

is a part of me that kind of likes it

48:19

too the part of me who was satisfied

48:21

with just seeing these characters on the

48:22

big screen the franchises gradually

48:24

moved further and further away from the

48:26

horror more so focusing on the Sci-Fi

48:28

themes theyve been injecting quite

48:29

literally in some cases into the story

48:32

and while I'm not sure how the movie

48:33

universe is going to delve into Remnant

48:34

and all that jazz if they even do I do

48:37

think that some stuff reaches a point of

48:39

being too strange for General audiences

48:41

that I'm sure Jason would like to stay

48:42

clear from but all in all I do

48:45

ultimately understand why they went in

48:46

the more comedic Direction they did with

48:48

it obviously making the film a lot more

48:50

marketable I guess it just disappoints

48:52

me because the franchise is so far

48:54

removed from where it began with a good

48:55

chunk of fans out there falling out of

48:57

love with the franchise over this new

48:58

approach and so it felt as if this movie

49:00

was the series last chance to go back to

49:02

that first entry go back and give the

49:04

fans of it a genuinely good horror movie

49:06

that capitalized and expanded upon what

49:08

made that game so creepy the feeling of

49:10

isolation and vulnerability it evokes

49:12

and then glossing right past that feels

49:14

like Miss potential we can never return

49:16

to I think it was just missing that 5 to

49:18

10 minute scene that really honed in on

49:20

what me had the original FNAF so G

49:22

having Mike actually have to try and

49:24

survive his Five Nights at Freddy's but

49:26

as what do I know General audiences

49:28

loved it for what it was and it made a

49:29

[ย __ย ] ton of money while building

49:31

excitement for the eventual sequel which

49:32

were just beginning to get news trickle

49:34

duck to us a what at the time of writing

49:35

this Scott specifically mentioned

49:37

wanting to take in criticism from this

49:38

film and keep it in mind while working

49:40

on the second which leaves me hopeful

49:42

for the follow-up I guess the main piece

49:44

of feedback I can give though don't be

49:46

afraid to take this world in these

49:47

characters seriously you don't need to

49:49

wink and Nod at the audience that you're

49:51

aware of how atsh this is you don't need

49:53

to make every bad guy so overly evil so

49:55

the audience doesn't care when they die

49:57

you can focus on the more Real and Scary

49:59

elements that come with such a genuinely

50:00

terrifying concept instead of trying to

50:02

act like they're a mere footnote

50:04

something to brush under the rug to

50:05

ensure marketability I just want the

50:08

Five Nights at Freddy's movies to be

50:09

good but aside from a couple fun and

50:11

genuinely cool moments here and there

50:13

this one just isn't

50:18

[Music]

50:21

[Applause]

50:26

a

50:30

[Music]

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