ARLECCHINO GUIDE: How to Play, Best Artifact & Weapon Builds, Team Comps | Genshin Impact 4.6

SevyPlays
23 Apr 202423:21

Summary

TLDRThe video script provides an in-depth guide to Arino, a five-star Pyro DPS character in Genshin Impact, known for her unique Bond of Life mechanic and melee-focused combat style. The guide covers her abilities, talents, and passives, emphasizing how they contribute to her formidable damage output. It also discusses team synergies, suggesting optimal teammates for various elemental reactions and playstyles. Arino's healing limitations are highlighted, with strategies to mitigate risks through shielders and dodging. The guide offers artifact and weapon recommendations, including her signature weapon, and explores constellations that enhance her gameplay. The summary also touches on her role in different elemental teams, such as Vaporized, Melt, Overload, and Mono Pyro, providing a comprehensive understanding of how to maximize her potential in combat.

Takeaways

  • 🔥 Arino is a five-star Pyro DPS character in Genshin Impact, focusing on normal attacks and enhanced by her Bond of Life mechanic.
  • 💊 Her passive talent provides a 40% Pyro damage bonus during combat but restricts healing to her burst ability, Moon Rising.
  • 🌟 Her skill allows her to dash towards enemies, deal Pyro damage, and apply a mark that can be absorbed to increase her Bond of Life, which enhances her melee attacks.
  • 🌀 Arino's charged attack has a unique property to levitate and boost movement speed, and her burst heals her based on her Bond of Life and attack stat.
  • 🛡 Her Ascension passive increases elemental and physical resistance, enhancing her survivability, especially in combination with her healing restrictions.
  • 💠 For artifact builds, the recommended main stats are ATK% on the Sands, Pyro DMG on the Goblet, and either Crit Rate or Crit DMG on the Circlet, depending on the Crit ratio.
  • 🧩 The Fragment of Harmonic Whimsy artifact set is her best in slot, providing a significant damage bonus based on changes to her Bond of Life.
  • 🗡️ Her signature weapon, Crimson Moon Sickle, is tailored to her Bond of Life playstyle, offering high base attack, Crit Rate, and additional damage bonuses.
  • 🤝 In team compositions, Arino pairs well with shielders for defense and interruption resistance, or with offensive supports for increased damage potential.
  • 🤔 When considering her as a sub-DPS or trigger for reactions like Vaporize or Melt, her healing limitations and fast Pyro application should be taken into account.
  • ⚔️ Arino's gameplay is rewarding and manageable, with a unique twist on the Bond of Life mechanic, making her stand out among other DPS characters in the game.

Q & A

  • What is the primary play style of Arino?

    -Arino is a five-star Pyro DPS character with a normal attack Focus play style, which is buffed by her Bond of Life mechanic.

  • How does Arino's passive talent affect her gameplay?

    -Arino's passive talent replaces the usual exploration-related passive during combat, granting her a 40% Pyro damage bonus and the ability to heal only through her burst, Moon Rising, which has significant implications for her gameplay and team composition.

  • What is the unique property of Arino's charged attack?

    -Arino's charged attack can absorb any present directive marks, each granting her the Bond of Life worth 65% of her Max HP. This can be upgraded to 130% Max HP if a directive mark lasts for 5 seconds or if an enemy with a mark is defeated by any teammate.

  • How does the Bond of Life enhance Arino's attacks?

    -When Arino has a Bond of Life greater than or equal to 30% of her Max HP, she enters the Mask of the Red Death State, during which her melee attacks are infused with Pyro, enhancing her damage output.

  • What is the primary purpose of casting Arino's burst ability?

    -The primary purpose of casting Arino's burst ability is to heal herself, as it is the only way she can recover health due to her healing restrictions. It also fully resets her skill cooldown.

  • What is the effect of Arino's Ascension 4 passive on her survivability?

    -Arino's Ascension 4 passive provides 1% all Elemental and physical resistance for every 100 attack she has in excess of 1,000, with a maximum resistance increase of 20% at 3,000 attack. This helps with her survivability, especially due to her healing restrictions.

  • What are the main stats Arino should focus on for her artifacts?

    -Arino's main stats should be Attack Sands, Pyro Damage Goblet, and a Crit Rate or Damage Circlet, whichever provides a good Crit ratio.

  • Which artifact set is generally considered the best for Arino?

    -The new artifact set, Fragment of Harmonic Whimsy, is considered the best-in-slot for Arino as it provides attack and a stackable damage bonus when her Bond of Life changes.

  • What are some of the team synergies that work well with Arino?

    -Arino works well in teams with shielders for defensive support, or with offensive supports and elemental applicators for damage enhancement. She also synergizes with characters that can set up Pyro-related reactions, like Vaporize or Melt.

  • What is the role of Arino's signature weapon, Crimson Moon Semblance, in her gameplay?

    -Crimson Moon Semblance is tailored to Arino's Bond of Life play style, providing a high base attack, a Crit Rate substat, and a passive that gives Bond of Life on charge attack, along with a universal damage bonus based on the Bond of Life.

  • What are some of the challenges Arino faces due to her healing limitations?

    -Arino's healing limitations mean she cannot be healed by teammates, which can be punishing if she takes too much damage. This requires players to rely on shielders, dodging skills, and strategic gameplay to ensure her survivability.

Outlines

00:00

🔥 Introduction to Arino: Pyro DPS and Bond of Life Mechanic

This paragraph introduces Arino as a five-star Pyro DPS character with a focus on normal attacks and a unique Bond of Life mechanic. Her passive talent provides a significant Pyro damage bonus during combat, with the caveat that she can only be healed by her own burst ability. Her skill involves dashing towards enemies to deal Pyro damage and applying a mark that can be absorbed to increase her Bond of Life, which in turn enhances her normal attacks. The burst ability is central to her gameplay, as it not only heals her but also resets her skill cooldown. The importance of managing her Bond of Life for damage output and survivability is emphasized.

05:01

🛡️ Arino's Ascension and Gameplay Rotation

The second paragraph delves into Arino's ascension passive, which grants her increased elemental and physical resistance based on her attack stat. It also outlines a typical gameplay rotation for Arino, starting with marking enemies, switching to teammates to apply buffs, and then returning to Arino to absorb the marks and deal damage. The burst ability is highlighted as a crucial skill for healing and refreshing her skill cooldown. The paragraph also touches on the importance of monitoring Arino's health and the limitations imposed by her healing restrictions.

10:02

💼 Artifacts and Weapons for Arino

This section discusses the ideal artifact sets and weapon choices for Arino. It emphasizes the new 'Fragment of Harmonic Whimsy' set as the best option for maximizing her damage output through Bond of Life changes. Alternative artifact sets and their benefits are also explored, including general attack sets and specific sets like Gladiator's Finale and Guilded Dreams. The paragraph provides insights into weapon options, ranging from free weapons like the White Tassel to premium options like the Lithic Spear and Arino's signature weapon, Crimson Moon Scepter.

15:02

🤝 Team Synergies and Synergy Templates

The fourth paragraph focuses on team synergies for Arino, emphasizing her role as a Pyro DPS in various team compositions. It discusses the importance of shielders for survivability and the trade-off between using defensive or offensive supports. The paragraph also covers different elemental reaction teams, such as Vaporize and Melt teams, and the role of Hydro and Cryo applicators in these compositions. It touches on Overload teams and Mono Pyro teams, highlighting the benefits of certain characters and constellations in enhancing Arino's damage output.

20:02

🎯 Final Thoughts on Arino's Playability and Potential

In the final paragraph, the author shares their personal opinion on Arino's playability, noting her impressive performance as a DPS in standard Pyro-focused teams. The unique Bond of Life mechanic is praised for its interesting gameplay and rewarding damage payoff. The author acknowledges the challenge of managing her healing limitations but suggests workarounds like using shielders or improving dodging skills. The guide concludes with an invitation for viewers to share their thoughts on Arino and to subscribe for more content.

Mindmap

Keywords

💡Arino

Arino is a character in the game, described as a five-star Pyro DPS (damage per second) character. She is central to the video's theme as the guide focuses on her abilities, gameplay, and how to maximize her potential in the game. The script discusses her unique mechanics, such as the Bond of Life and her inability to be healed by teammates, which are key to understanding her playstyle.

💡Bond of Life

The Bond of Life is a mechanic specific to Arino that replaces the usual exploration-related passive during combat. It provides her with a Pyro damage bonus and is a critical aspect of her gameplay. The script explains how Arino can gain and utilize the Bond of Life through her abilities, which is essential for enhancing her attacks and is a unique feature that sets her apart from other characters.

💡Talents and Passives

Talents and passives are abilities inherent to characters in the game that enhance their combat effectiveness. The video script reviews Arino's talents and passives, such as her passive talent that grants a Pyro damage bonus and her charged attack that absorbs marks to gain the Bond of Life. These abilities are crucial to her damage-dealing potential and are a primary focus of the guide.

💡Artifact and Weapon Builds

In the context of the game, artifacts and weapons are equipment that characters can use to boost their stats and abilities. The script provides recommendations for Arino's artifact sets and weapon choices, emphasizing how these builds can optimize her performance in combat. It discusses various options, including the new artifact set Fragment of Harmonic Whimsy and her signature weapon, the Crimson Moon Scepter.

💡Team Synergies

Team synergies refer to how well different characters work together in a team to enhance each other's abilities or cover for their weaknesses. The video script explores various team compositions and support characters that can complement Arino's playstyle, such as shielders for defense or elemental applicators for reaction damage. Understanding team synergies is vital for maximizing Arino's effectiveness in a group setting.

💡Gameplay Tips

Gameplay tips are strategic advice given to players on how to play a character effectively. The script offers several gameplay tips for Arino, including managing her health and survivability, utilizing her burst ability for healing, and prioritizing her normal attacks for damage. These tips are designed to help players optimize their use of Arino in the game.

💡Rotation

A rotation in gaming terminology refers to the sequence of abilities and actions a player uses in a cyclical manner during combat. The script details Arino's rotation strategy, which involves marking enemies, switching to teammates to set up buffs, and then using Arino's charged attack and normal attacks to deal damage. The rotation is a key part of her gameplay and is discussed in the context of her skill cooldowns and bond management.

💡Constellations

Constellations in the game are upgrades or additional abilities that can be unlocked for a character, typically enhancing their existing skills or providing new ones. The video script outlines the effects of Arino's constellations, such as increasing her Red Death State buff or improving her survivability, which are important for players considering investing in her at a deeper level.

💡Elemental Reactions

Elemental reactions are special effects that occur when two different elements interact in the game, often resulting in additional damage or status effects. The script discusses various elemental reaction teams, such as Vaporize, Melt, and Overload, and how they can be synergized with Arino's Pyro abilities for increased combat effectiveness.

💡Healing Limitations

Healing limitations refer to the restrictions on how a character can recover health in the game. Arino has a unique healing limitation where she can only be healed by her own burst ability, not by teammates. This aspect of her design is a significant part of the video's discussion, as it impacts her gameplay strategy and team composition considerations.

💡DPS (Damage per Second)

DPS stands for damage per second and is a measure of how much damage a character can consistently deal over time. Arino is described as a formidable damage dealer with a focus on normal attacks, making her DPS a key metric of her effectiveness. The script emphasizes building and playing Arino to maximize her DPS output.

Highlights

Arino is a five-star Pyro DPS character with a normal attack-focused play style, enhanced by her Bond of Life mechanic.

Arino's passive talent grants her a 40% Pyro damage bonus during combat, with the unique condition that she can only be healed by her burst ability, Moon Rising.

Her skill allows Arino to dash towards enemies, dealing Pyro damage and applying a Blood Debt Directive mark, which can be absorbed to increase her Bond of Life.

Arino's charged attack has a special property that can make her levitate and boost her movement speed, even allowing her to move above water.

Her burst ability not only heals her based on her Bond of Life and attack stat but also fully resets her skill cooldown, affecting her combat rotations.

Arino's Ascension 4 passive increases her elemental and physical resistance, enhancing her survivability, especially considering her healing restrictions.

For artifact builds, Arino benefits from attack sand, Pyro damage goblet, and a focus on crit rate or damage circlet, depending on her crit ratio.

The new artifact set Fragment of Harmonic Whimsy is particularly beneficial for Arino, offering a significant damage bonus based on her Bond of Life changes.

Arino's signature weapon, Crimson Moon Scepter, is tailor-made for her Bond of Life play style, providing a high base attack and additional damage bonuses.

Team synergies for Arino often involve shielders like Jean, Lei, and Thoma to prevent damage and provide interruption resistance, compensating for her healing limitations.

Vaporized teams with Arino require reliable Hydro applications, making Singo and Yoal a good choice for strong off-field applicators.

Melt teams can be constructed with Arino, but controlling her Pyro attacks is crucial to maintain a Cryo aura and trigger Melt reactions consistently.

Overload teams featuring Arino should include off-field Electro DPS for consistent Electro application and resistance shred maintenance.

Mono Pyro teams with Arino are straightforward and strong, focusing on buffing her damage with characters like Bennett and Shang Ling.

Double Geo combos can be integrated into Arino's team for additional damage and defensive benefits through shield and crystallized reactions.

Arino's unique healing limitation and Bond of Life mechanic make her a standout DPS character, offering a rewarding damage payoff with a manageable gameplay loop.

The guide provides a comprehensive look at Arino's abilities, artifacts, weapons, team synergies, and gameplay tips, making her an exciting addition to any Pyro-focused team.

Transcripts

00:00

[Music]

00:08

call me

00:11

Father hey everyone it's sevy the house

00:14

of the Heth welcomes you to bask in the

00:16

fatherless of our father and to help you

00:18

with that this guide will go over our

00:19

lano's kit talents constellations best

00:22

artifact and weapon builds Team

00:23

synergies gameplay tips and more let's

00:25

begin

00:32

arino is a five-star pyrrole arm DPS

00:35

with a normal attack Focus play style

00:37

buffed by her bond of Life mechanic

00:39

let's review her kit to see how her

00:40

talents and passives turn her into a

00:42

formidable damage dealer a very

00:44

important aspect of arino is in her

00:46

passive Talent which replaces the usual

00:48

exploration related passive during

00:50

combat she gains a 40% pyro damage bonus

00:53

but more importantly she can only be

00:55

healed via her burst bail Moon Rising

00:58

this unique property has significant

01:00

implications for her gameplay and teams

01:01

which we'll learn more about as we go

01:03

along moving on to her abilities using

01:05

her skill makes her Dash towards enemies

01:07

to Cleaves them with pyrro damage and

01:09

applies a blood debt directive Mark for

01:11

30 seconds every 5 Seconds this Mark

01:13

will deal one instance of very low pyro

01:15

damage which can trigger twice the dash

01:17

also has a considerable range which is

01:19

helpful for closing the Gap versus

01:21

enemies if you use her charged attack

01:22

then that will absorb any marks present

01:25

each granting her the bond of life worth

01:27

65% of her Max HP however you may not

01:30

want or need to absorb it right away

01:32

because of her Ascension when passive if

01:34

a directive Mark lasts for 5 seconds it

01:36

upgrades to a blood debt do Mark which

01:39

now grants her a bond of life worth 130%

01:41

Max HP or doubles the original value if

01:44

you're fighting single Target bosses

01:45

then this is also better so you can

01:47

maximize the bond of Life amount

01:48

acquired though if there are multiple

01:50

enemies you can also just Mark and

01:51

absorb the maap that will still give her

01:53

a lot of bond of Life due to absorbing

01:55

multiple sources but if an enemy with a

01:57

mark is defeated by any teammate she

01:59

still gains the upgraded 130% Bond of

02:02

Life value this can be sort of a fail

02:04

safe if the opponent dies earlier before

02:06

the directive Mark can be upgraded after

02:08

5 seconds or just a more aggressive

02:10

method of getting her maximum Bond of

02:12

life if you can kill the enemy really

02:13

fast anyway in any case the bond of life

02:15

she can gain this way is up to 145% Max

02:18

HP and the reason you want to activate

02:21

Bond of life and have a high amount is

02:23

to enhance her attacks when arino has

02:25

Bond of Life greater than or equal to

02:27

30% of her Max HP she will be in the

02:30

mask of the Red Death State during which

02:31

her melee attacks are infused with pyro

02:34

which can't be overridden even if she

02:35

switches out as long as she has enough

02:37

Bond of Life she'll still retain her red

02:39

death state so her rotations can be more

02:41

flexible essentially the higher her bond

02:43

of life is the more damage her normal

02:45

attacks will do every normal attack she

02:47

does reduces her skill cool down by 0.8

02:49

seconds but it also consumes 7.5% of the

02:53

current Bond of life so as you use her

02:55

attacks the bond of Life gradually

02:56

decreases thereby also reducing her

02:59

damage over time notice well that this

03:00

buff only affects her normal attacks not

03:02

her charged or plunging attacks making

03:04

her combos largely normal attack focused

03:06

which are fairly easy to execute

03:08

especially when compared to someone like

03:09

huta who needs normal plus charge attack

03:12

combos with animation cancels to

03:13

maximize their damage mechanically

03:15

speaking you could say she's similar to

03:17

Yia but in melee form while her charge

03:20

attack is mainly used for absorbing

03:21

marks it also has a special property

03:23

where if you hold it this busts out her

03:25

half wi to make her levitate and boost

03:27

her movement speed and even lets her

03:29

move above water moving on aro's burst

03:31

does a couple of things first of all it

03:33

plays one of the sickest burst

03:35

animations ever during which it absorbs

03:38

marks that are still present on field

03:40

which will give her bond of life then

03:42

after the animation ends it deals AOE

03:44

pyro damage and heals her based on 150%

03:47

of her current Bond of Life amount plus

03:49

150% of her attack stat basically a big

03:52

chunk of this healing will get absorbed

03:53

first by the bond of life then whatever

03:55

excess there is will go into healing her

03:57

actual HP this is the only way to heal

04:00

herself and that will also be your

04:01

primary purpose for casting it as long

04:03

as she's sufficiently built it will be

04:05

able to heal her to high or full health

04:07

even from a low HP State the burst cast

04:09

also fully resets her skill cooldown

04:11

which can affect your rotations if you

04:13

need to heal a lot it's best to Mark

04:14

enemies First to absorb a high Bond of

04:17

Life amount afterwards it will

04:18

completely get rid of her bond of Life

04:20

thereby removing her pyro infusion and

04:22

relevant damage bonuses until you regain

04:24

her bond of Life thankfully using her

04:26

burst isn't super necessary for her

04:28

damage so it's technically something you

04:30

can also just choose to activate when

04:32

you need the healing however having it

04:34

reliably ready also feels safer

04:36

especially in high damage combat

04:38

scenarios so there's also good reason to

04:40

want to address her energy needs if you

04:41

want the security to help make her

04:43

tankier AR Lino's Ascension 4 passive

04:45

gives 1% all Elemental and physical

04:48

resistance for every 100 attack she has

04:50

in excess of 1,000 the maximum

04:52

resistance increase she can gain this

04:54

wave is 20% Which caps at 3,000 attack

04:57

this will be really helpful for survival

04:59

especially due to her healing

05:00

restrictions note that attack perc Buffs

05:02

from external sources like a teammate's

05:04

no bless set or chev's skill do affect

05:07

this however Bennett and Sara's attack

05:08

Buffs or the wandering even star's team

05:10

attack buff do not affect it you don't

05:12

have to force yourself to hit 3,000

05:14

attack just to maximize this though

05:15

regular fully invested builds plus

05:17

relevant Buffs already give a fairly

05:19

good amount of attack weapons with

05:21

attack percent stats and high based

05:22

attack will help a lot as well at the

05:24

very least you're not losing damage even

05:26

if you don't Max it out since this is a

05:28

purely defensive passive to wrap up her

05:30

kit let's go over what her rotation and

05:32

gameplay will generally be like first

05:34

you open with her skill to Mark enemies

05:36

with directives then you can switch to

05:37

her teammates to set up their Buffs and

05:39

abilities once you're done setting them

05:41

up the directives should have

05:42

transformed into dos so you can now

05:44

switch to arino use her charge attack to

05:46

absorb the dues and get her bond of life

05:48

then use her normal attacks to dish out

05:50

all that damage after around 10 to 12

05:52

seconds of attacking her teammates Buffs

05:54

and abilities will need refreshing and

05:56

her skill cooldown would have reset and

05:58

you can restart your Rotation by marking

05:59

the enemies again depending on her HP

06:02

and energy you can also begin or end

06:04

rotations by healing with her burst

06:06

possibly marking the enemies first if

06:07

you want to absorb more Bond of life to

06:09

heal with however once she starts her

06:11

normal attack combos I would generally

06:13

hold off on using her burst too soon

06:15

since using it essentially ends her red

06:17

death state which she'll need to restart

06:19

with her skill again unless you're

06:20

intentionally going for specific

06:22

rotations or certain teams or need it

06:24

for emergency healing I generally find

06:26

her gameplay Loop in basic rotation to

06:28

be quite manageable to pick up the main

06:30

thing you will likely want to watch out

06:32

for is her health and survivability

06:34

given the limitation on healing her at

06:36

c0 she also has no innate resistance to

06:38

Interruption increase during her Buff

06:40

State and it definitely feels bad

06:42

getting staggered mid- combo so dodging

06:44

will go a long way or you can lean on

06:46

defensive supports which we'll discuss

06:48

later on in the team section so when

06:50

leveling her talents prioritize her

06:52

normal attack Talent as this is her main

06:54

damage source and it boosts her Buff

06:55

State then you can level up her skill

06:57

and burst to increase the damage you'll

06:59

gain from them too when farming for

07:00

arino you'll need materials from the new

07:02

Golem boss rainbow roses and fatou

07:05

Insignia then her talents will need the

07:07

Order series more fatou insignias and

07:09

fading candle boss materials from

07:11

herself AR Lino is already impressively

07:15

strong at c0 but for those interested in

07:17

her constellations let's see what they

07:18

do C1 first increases her red death

07:21

States buff by 100% second it gives her

07:24

increased Interruption resistance when

07:26

she's doing normal attacks in the state

07:28

which makes her gameplay feel smooth

07:29

smoother especially if you can't Dodge

07:31

as well and prefer to play her without a

07:32

shielder this is a potent early

07:34

constellation that will make her both

07:36

stronger and easier to play by itself

07:38

it's already a good early stopping point

07:40

C2 makes it so that blood debt directive

07:42

marks are automatically now the upgraded

07:44

blood debt Do's version meaning you no

07:46

longer have to wait for the 5-second

07:47

duration additionally when she absorbs a

07:50

do she unleashes a big AOE pyro damage

07:52

and gets extra resistance bonuses which

07:54

can be triggered once every 10 seconds

07:56

this constellation gives her more

07:58

rotation flexibility makes her tankier

08:00

and lets her frontload even more damage

08:02

making it another good stopping point C3

08:04

increases her normal attack level by

08:06

three which is a significant bump in

08:08

damage since it's her main damage Source

08:10

it's the hard stopping point for those

08:11

who really want to invest a lot more

08:13

into her but don't want to commit to

08:15

getting C6 C4 let you decrease her burst

08:18

cooldown and gains some energy when she

08:19

absorbs a debt directive and this can

08:21

occur once every 10 seconds it enables

08:23

you to use it sooner if needed and

08:25

reduces her energy targets but it's not

08:27

really that significant of an impact in

08:29

terms of damage or gameplay C5 increases

08:32

her burst level by three and finally C6

08:34

is a massive power Spike as usual our

08:37

Lino burst gets a huge base damage

08:39

increase based on her attack and bond of

08:40

life and after using her skill her

08:42

normal attacks and burst will gain 10%

08:44

crit rate and 70% crit damage for 20

08:47

seconds so in summary C1 to C3 have good

08:50

benefits but again aren't necessary to

08:52

make her already strong and the quality

08:54

of life upgrades of her C1 and C2 have

08:56

workarounds at c0 now that we're

08:58

familiar with how she works let's

09:00

discuss how to build her starting with

09:02

her artifacts by default her main stats

09:04

will be an attack sand Spyro damage

09:06

goblet and a crit rate or damage circlet

09:08

whichever gives you a good crit ratio as

09:10

Alternatives an em Sands can be

09:13

competitive in a vaporiz or melt play

09:14

style it would ideally fall within 200

09:17

to 300 em as too much em will also

09:19

suffer greatly from diminishing returns

09:21

an attack Sands may also be more

09:22

preferable if she's already getting a

09:24

lot of em sources from teammates

09:26

substats or external Buffs meanwhile an

09:28

attack goblet can potentially be not

09:30

that far behind a damaged goblet

09:32

depending on how much damage and attack

09:33

bonuses she's already getting from other

09:35

buff sources these Alternatives can

09:37

expand your artifact piece options and

09:39

help balance stat distribution you can

09:41

determine what's more optimal or how big

09:43

the difference is for your own case by

09:45

using the genin Optimizer app or

09:46

practically testing your team setup for

09:48

sub stats go for crit attack and em in

09:51

Vapor melt teams her energy recharge

09:53

Target can either be none at all or

09:55

generally around 120 to 130% it depends

09:58

if you don't really find yourself

09:59

needing to burst every rotation or would

10:01

rather be able to do so as always your

10:03

team combat scenario and energy

10:05

generating equipment can affect your ER

10:07

Target so it's best to test your own

10:09

case as well let's move on to artifact

10:11

sets the new artifact set fragment of

10:13

harmonic Whimsy is her General best in

10:16

slot by a noticeable margin it gives

10:18

attack and a stackable damage bonus when

10:20

the user's Bond of Life Changes which

10:22

for arino will easily max out and be

10:24

maintained for a big 54% damage bonus

10:27

you can definitely farm this if you're

10:28

very dedicated to maxing her out but

10:30

since it's a new domain it'll take a

10:32

while before you get actually good

10:34

pieces for a full set also the new

10:36

Burning related set at paed with is

10:37

extremely Niche to farm for at least the

10:40

domain gives two piece attack sets which

10:41

are fairly widely used however there are

10:43

other sets that can still perform quite

10:45

well for her whether as a temporary or

10:47

permanent build so let's go over those

10:49

next for a very flexible build you can

10:51

always just go for two piece combos of

10:53

attack sets Crimson witch for pyro

10:55

damage marose for the normal and charge

10:57

attack damage and EM sets for vapor melt

10:59

play Styles this gives you a lot more

11:01

room to choose pieces with the right

11:03

main stats and better substats to make

11:05

it competitive with other full sets then

11:07

there's a Gladiators finale set which

11:08

you passively farm by doing boss fights

11:10

and from occasional random rewards it

11:12

gives attack and a 35% normal attack

11:14

damage bonus it only affects her normals

11:17

unlike a universal oryo damage bonus but

11:19

that's her biggest damage Source anyway

11:21

so it's fine if you're a longtime player

11:24

it's very likely you've gotten really

11:26

good Gladiator pieces too another is the

11:28

guilded dreams which gives a nice amount

11:30

of em and attack bonuses and this will

11:32

be good for her vaporizer melt deeps if

11:34

you already have a good set then go

11:36

ahead but it's not something I'd

11:37

recommend farming specifically for her

11:39

the Crimson witch set is technically an

11:41

option too but due to rotations where

11:43

you switch arino out for about 5 seconds

11:45

or more after using her skill the Pyro

11:47

damage bonus buff from its four piece

11:49

effect up time is already very reduced

11:51

on her which makes it practically very

11:53

close to a two-piece pyro and two-piece

11:55

em set that you might as well just aim

11:57

for that combo and get better substat

11:59

but if you already have a good Crimson

12:00

set anyway then it's definitely still

12:02

usable there's also the four-piece Mar

12:04

say if you're playing her with finina

12:06

but there are certain reservations about

12:08

comping them together that we'll discuss

12:10

later in the team section lastly the

12:12

lava Walker set gives a damage bonus

12:14

buff on pyro effected enemies so it's

12:16

restricted to only a monop pyateam next

12:18

let's take a look at our possible

12:20

weapons from free to premium options for

12:22

purely free weapons the white tassel has

12:24

a low base attack due to being a three

12:26

star but that can be compensated quite

12:28

well by using Bennett it's got a nice

12:30

crit rate substat and big normal attack

12:32

damage bonus at R5 so in Bennett teams

12:34

it's a really good option even as a

12:36

three star however you can only get

12:38

copies from Leo chests a potentially

12:40

close alternative is the Miss of winds

12:42

Speer an event reward from version 3.1

12:44

it gives a lot of attack and some em so

12:47

it's best in her Vape or melt teams but

12:49

if you've played that long it's likely

12:50

you already acquired better options

12:52

anyway one more is the black Cliff pole

12:54

which is from the Star glitter shop it's

12:56

a nice crit stat stick but the main

12:57

issue of its passive is that the user

12:59

needs to defeat an enemy to trigger the

13:01

bonus this diminishes its potential

13:03

versus purely single Target bosses I

13:05

also don't personally recommend using

13:07

star GL to purchase this but if you

13:09

already have it then it's fine among

13:10

four star paid and gotcha options first

13:13

up are the battle pass weapons

13:14

deathmatch and ballot of the fjords

13:16

Deathmatch is generally more Universal

13:18

thanks to its big crit rate bonus plus

13:20

an attack bonus and its defense bonus is

13:22

actually helpful for arino survivability

13:24

when she can't heal from other teammates

13:26

on the other hand ballad also gives crit

13:29

but the passive gives em so this is best

13:31

used in VAP or melt teams assuming you

13:33

hit its three different element

13:34

requirement and more so if she's not

13:36

getting that much em from elsewhere

13:38

these are strictly paid options so it's

13:40

only for BP buyers and at Max

13:42

refinements they are fairly competitive

13:44

versus most R1 five-star weapons however

13:46

if you do have five-star options then

13:48

those can just be preferable already

13:50

next the lithic spear is fairly good

13:52

particularly at high refinements

13:53

assuming you're using a li heavy team of

13:55

course being a limited banner fourstar

13:57

and having that condition makes it is

13:59

more inaccessible and less versatile

14:00

though last is a dragon's Bane which is

14:03

particularly for a vaporized play style

14:05

since it gives em and a damage bonus on

14:07

hydro affected enemies moving on to five

14:09

stars among them she has her signature

14:11

weapon Crimson Moon semblance which

14:13

unlocks massive style points by turning

14:16

into a scythe when wielded by arlino it

14:18

comes with a high base attack a crit

14:20

rate substat a passive that gives Bond

14:21

of Life by doing a charge attack and a

14:23

universal damage bonus based on the bond

14:25

of Life they have it's tailor made to a

14:27

bond of Life play style so AR fully

14:29

maximizes its potential for those

14:31

considering spending more on her between

14:33

pulling this and her C1 the benefits you

14:35

get from pulling her weapon will depend

14:37

on the pole arms you already have for

14:39

example if you already have one of the

14:41

more recommended five-star pole arms or

14:42

high refinements of the BP or gacha

14:44

fourstar then getting her R1 will offer

14:46

less of a damage increase compared to

14:48

her C1 on the other hand if you're

14:50

starting from a free-to-play weapon then

14:51

her C1 and R1 will both be impactful DPS

14:54

increases on paper but since C1 also

14:56

eases her gameplay with Interruption

14:58

resistance and you might prefer to go

15:00

shieldless I would recommend that over

15:02

her R1 but her signature also completes

15:04

her style to an Unholy degree so there's

15:07

that incentive which is understandable

15:09

other five- star pole arms will

15:10

generally be good stat sticks and the

15:12

most recommended alternatives are the

15:14

Jade spear staff of Homa and staff of

15:16

scarlet stands for reaction teams all

15:18

performing fairly close with each other

15:19

if you have them the Calamity quiller

15:21

and Vortex vanquisher are mainly big

15:23

attack stat sticks that are slightly

15:24

better than a free options these are

15:26

also more maximized in teams without

15:28

Bennett's huge attack buff Skyward spine

15:30

also generally performs slightly better

15:32

than her free-to-play options and can

15:33

cover her ER needs to burst every

15:35

rotation so it's a fairly solid option

15:37

if you have it finally let's discuss her

15:39

team synergies and templates as a pyro

15:41

DPS arino follows the usual pyrro Focus

15:44

templates performing well in most of

15:46

them if you're familiar with the teams

15:47

of Hut Yia or Yen then they share a lot

15:50

of similarities with arino comps as well

15:52

with a core difference being her

15:54

inability to be healed by teammates a

15:56

primary option for her defensive

15:58

supports will be shielders like Jang Lee

16:00

Leila Toma and so on who will not only

16:02

prevent her from taking damage but also

16:04

give her Interruption resistance which

16:06

she lacks at c0 the general trade-off

16:08

for using shielders is the damage

16:10

potential of arino or even the teams so

16:13

you may see a noticeable difference in

16:14

damage performance opting for offensive

16:16

supports instead of Shield utility if

16:18

you're skilled enough at dodging then

16:20

shielders may not be as preferable

16:21

anymore but ultimately use a team that

16:24

provides your preferred level of comfort

16:26

and if you do want the security then

16:27

having a shielder is a simple solution

16:30

teammates that can also decrease the

16:31

damage she takes and give Interruption

16:33

resistance Buffs are also welcome to

16:35

make her tankier like Singo b or even

16:37

Dia who also redirects most of the

16:39

damage taken to her instead other

16:41

supports will consist of the usual

16:42

buffers or debuffers who will enhance

16:45

her or the team's damage such as giving

16:47

huge attack Buffs like Bennett reducing

16:49

enemy resistance like animal swirlers

16:51

providing damage bonuses a normal attack

16:53

buffer and so on also having all field

16:56

damage dealers that synergize with her

16:57

onfield play style and Elemental

16:59

applicators to set up pyro related

17:01

reactions are instrumental as well for

17:03

many of her strong teams let's go

17:05

through the standard reaction templates

17:07

and summarize how they work first up is

17:09

vaporized teams she needs reliable Hydro

17:12

applications so that she can trigger

17:13

vaporized reactions with Singo and yon

17:16

being the primary candidates for strong

17:18

and consistent off field applicators and

17:20

damage dealers of course you can also

17:22

use both Singo and yalon together for

17:24

very fast application and high single

17:26

Target Hydro damage SRO does reduce the

17:28

damage and provides an interruption

17:30

resistance buff which helps with arino

17:32

survivability whereas yon applies an

17:34

increasing damage bonus buff to her for

17:36

more offense other Hydro teammates may

17:38

have less consistent Hydro application

17:40

which may require them to be comped with

17:42

another Hydro teammate finina is a

17:44

tricky case as she can amplify

17:46

survivability issues considering her HP

17:48

drain plus aro's healing limitation

17:51

farina's Fanfare stacking speed and

17:53

damage bonus can also get affected when

17:55

arino eventually gets stuck at 50% HP

17:57

until she heals her self Abyss r with

17:59

Hurrican certainly clear but it felt

18:02

riskier most of the time so I generally

18:04

don't recommend it for those who don't

18:05

want to deal with such concerns other

18:07

highly recommended supports are Bennett

18:09

for his Buffs an Animo support for VB

18:11

shredding and additional Buffs like

18:13

kazah has damage bonus or su's em buff

18:15

or a defensive support that can give

18:17

Shields or Interruption resistance Buffs

18:19

but in general as long as it doesn't

18:21

ruin the vaporized setup it can work in

18:23

the team at varying degrees of synergy A

18:25

variation of vaporized would be overload

18:27

vaporized or over VAP which includes an

18:29

electro unit like fishal using Electro

18:31

and hydro application to proc

18:33

electrocharge allows both Elemental

18:35

auras to exist at once so using pyro on

18:38

affected enemies will simultaneously

18:39

proc overload and vaporize alternatively

18:42

cing a cryo unit in a vape team can

18:44

apply the cryaa or freeze an enemy which

18:47

introduces melt reactions however bosses

18:49

cannot be Frozen and the cryaa cancels

18:51

out the Hydra Ora if the enemy cannot be

18:53

frozen so this isn't recommended in such

18:56

cases next are melt teams which can

18:58

either work as arino triggering melts

19:00

with the help of off field cryo

19:01

applicators or helping set up a cryo DPS

19:04

to trigger melt instead using pyro units

19:06

to trigger melts is more difficult to

19:08

execute due to how pyro removes the cryo

19:10

Ora instantly as such you want multiple

19:12

sources of cryo application to help

19:14

maintain a cryaa and let our Lino

19:17

trigger melt as consistently as possible

19:19

this also means you want to control her

19:20

pyro attacks more deliberately as

19:22

attacking too fast would cause pyro to

19:25

overtake cryo thereby causing cryo to

19:27

trigger more melts the alternative ative

19:29

is that you can assign an all field cryo

19:30

DPS to Sugar melt instead particularly

19:33

Rosaria or Kaaya while arino deals raw

19:36

pyro damage using supports like Bennett

19:38

or animal units can further help buff

19:40

their damage too at least if arino

19:41

steals some melts that's still good

19:43

damage either way but I would recommend

19:45

vaporized teams over melt for arino

19:48

especially for ease of gameplay and team

19:49

setups next you have the ordinary

19:51

overload templates which generally

19:53

consist of pyro and Electro units plus

19:55

an animal VV Shredder but there's also

19:57

the fairly new chevis overload teams

20:00

that exclusively use pyro and Electro

20:02

units you want off field Electro DPSS

20:04

like fishal ya or B for example with BTO

20:07

being great for her defensive utilities

20:09

as well having consistent off field

20:11

Electro application will also ensure

20:13

that chev's resistance shred is easily

20:15

maintained then the last slot can either

20:17

be an electro or pyro support or off

20:19

field DPS also remember that overload

20:21

teams are best played against heavy

20:23

enemies that won't get thr around from

20:25

overload explosions then there's the

20:27

monop Pyro format which can still will

20:28

be quite strong despite the lack of

20:30

amplifying reactions and will be quite

20:32

straightforward to play as they involve

20:33

very little to no reaction setups the

20:36

classic pyo teammates here would be

20:37

Bennett and Shang Ling who will help

20:39

buff aro's damage and provide more AOE

20:41

pyro damage plus an animal support for

20:43

the VB shred or a shielder ideally

20:45

jungly for the resistance shred certain

20:47

constellations like Bennett C6 and

20:49

shling C1 and C6 all help boost the

20:51

team's pyro damage too so those are nice

20:54

to have to make arino deal more damage

20:56

as well double Geo combos can be

20:58

attached to some of these templates

20:59

discussed such as a double pyro Geo

21:02

variant or vaporized plus double geoc

21:04

comps Geor resonance increases your

21:05

damage as long as you have a shield

21:07

active which can be from a Geo shielder

21:09

like Jan Le or crystallized reactions an

21:11

off field geod DPS like chiori can

21:13

contribute more damage or a Geo support

21:15

like y Jin can buff AR Lino's damage

21:18

with a shielder and or by getting

21:19

crystallized Shields it provides

21:21

defensive benefits by default as well

21:22

for Comfort it's a nice combo especially

21:25

if you don't want to bother as much with

21:26

reactions as a special mention if you

21:28

have shenyun you can also try arino in a

21:31

plunge play style like in a plunge

21:33

vaporizer monop Pyro Team for example

21:35

now if you're considering arino as a

21:37

burgeon trigger then a big factor to

21:39

account for is the self- damage of

21:41

burgeon which is worse since arino can't

21:43

be healed by teammates so if ever you'll

21:45

really want to Shield her teammate which

21:47

also restricts your possible roster her

21:49

pyro application can also get relatively

21:51

fast which can lead to more burning up

21:53

time or less djo core generation you'd

21:56

preferably want Singo is your fast off

21:57

field Hydro applicator and Nita for the

22:00

consistent dangra application and EM

22:02

buff our Lino's build here will differ

22:04

as it involves stacking em stats and

22:06

bonuses from her artifacts and weapons

22:08

however it's not one of her play Styles

22:10

I'd really recommend and I'd sooner

22:12

advise you stick to previous templates

22:13

discussed ultimately these are just some

22:15

examples of arino teams that I've tried

22:17

out but there are many other

22:19

possibilities you should explore for

22:20

yourself or watch out for in future team

22:22

discussions especially since the roster

22:25

of genin is quite large and will

22:26

continue to expand so far I find father

22:29

to be an impressive DPS that performs

22:31

very well in most standard pyrro Focus

22:34

team formats her unique use of the bond

22:36

of Life mechanic is quite interesting

22:37

for me and helps her Stand Out Among the

22:39

many DPSS we currently have and the

22:42

Damage payoff is rewarding despite that

22:44

her core gameplay is easy to pick up and

22:46

execute again the major aspect that

22:48

could take some getting used to is her

22:50

healing limitation and it's more

22:51

punishing if she takes too much damage

22:53

as that can interrupt your rotation or

22:55

put you in Risky situations but that has

22:57

workaround shielders and dodging skills

23:00

as long as you understand what she

23:01

entails then she can be a blast to play

23:04

especially with her insanely badass

23:06

moves but let me know what you think

23:07

about father in the comments and whether

23:09

or not you're bullying for her that's

23:11

going to be all for this arino guide so

23:13

if you enjoyed the video don't forget to

23:15

leave a like consider subscribing to my

23:17

channel if you haven't already and I

23:19

will see you all soon take care

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