ARLECCHINO GUIDE: How to Play, Best Artifact & Weapon Builds, Team Comps | Genshin Impact 4.6
Summary
TLDRThe video script provides an in-depth guide to Arino, a five-star Pyro DPS character in Genshin Impact, known for her unique Bond of Life mechanic and melee-focused combat style. The guide covers her abilities, talents, and passives, emphasizing how they contribute to her formidable damage output. It also discusses team synergies, suggesting optimal teammates for various elemental reactions and playstyles. Arino's healing limitations are highlighted, with strategies to mitigate risks through shielders and dodging. The guide offers artifact and weapon recommendations, including her signature weapon, and explores constellations that enhance her gameplay. The summary also touches on her role in different elemental teams, such as Vaporized, Melt, Overload, and Mono Pyro, providing a comprehensive understanding of how to maximize her potential in combat.
Takeaways
- π₯ Arino is a five-star Pyro DPS character in Genshin Impact, focusing on normal attacks and enhanced by her Bond of Life mechanic.
- π Her passive talent provides a 40% Pyro damage bonus during combat but restricts healing to her burst ability, Moon Rising.
- π Her skill allows her to dash towards enemies, deal Pyro damage, and apply a mark that can be absorbed to increase her Bond of Life, which enhances her melee attacks.
- π Arino's charged attack has a unique property to levitate and boost movement speed, and her burst heals her based on her Bond of Life and attack stat.
- π‘ Her Ascension passive increases elemental and physical resistance, enhancing her survivability, especially in combination with her healing restrictions.
- π For artifact builds, the recommended main stats are ATK% on the Sands, Pyro DMG on the Goblet, and either Crit Rate or Crit DMG on the Circlet, depending on the Crit ratio.
- 𧩠The Fragment of Harmonic Whimsy artifact set is her best in slot, providing a significant damage bonus based on changes to her Bond of Life.
- π‘οΈ Her signature weapon, Crimson Moon Sickle, is tailored to her Bond of Life playstyle, offering high base attack, Crit Rate, and additional damage bonuses.
- π€ In team compositions, Arino pairs well with shielders for defense and interruption resistance, or with offensive supports for increased damage potential.
- π€ When considering her as a sub-DPS or trigger for reactions like Vaporize or Melt, her healing limitations and fast Pyro application should be taken into account.
- βοΈ Arino's gameplay is rewarding and manageable, with a unique twist on the Bond of Life mechanic, making her stand out among other DPS characters in the game.
Q & A
What is the primary play style of Arino?
-Arino is a five-star Pyro DPS character with a normal attack Focus play style, which is buffed by her Bond of Life mechanic.
How does Arino's passive talent affect her gameplay?
-Arino's passive talent replaces the usual exploration-related passive during combat, granting her a 40% Pyro damage bonus and the ability to heal only through her burst, Moon Rising, which has significant implications for her gameplay and team composition.
What is the unique property of Arino's charged attack?
-Arino's charged attack can absorb any present directive marks, each granting her the Bond of Life worth 65% of her Max HP. This can be upgraded to 130% Max HP if a directive mark lasts for 5 seconds or if an enemy with a mark is defeated by any teammate.
How does the Bond of Life enhance Arino's attacks?
-When Arino has a Bond of Life greater than or equal to 30% of her Max HP, she enters the Mask of the Red Death State, during which her melee attacks are infused with Pyro, enhancing her damage output.
What is the primary purpose of casting Arino's burst ability?
-The primary purpose of casting Arino's burst ability is to heal herself, as it is the only way she can recover health due to her healing restrictions. It also fully resets her skill cooldown.
What is the effect of Arino's Ascension 4 passive on her survivability?
-Arino's Ascension 4 passive provides 1% all Elemental and physical resistance for every 100 attack she has in excess of 1,000, with a maximum resistance increase of 20% at 3,000 attack. This helps with her survivability, especially due to her healing restrictions.
What are the main stats Arino should focus on for her artifacts?
-Arino's main stats should be Attack Sands, Pyro Damage Goblet, and a Crit Rate or Damage Circlet, whichever provides a good Crit ratio.
Which artifact set is generally considered the best for Arino?
-The new artifact set, Fragment of Harmonic Whimsy, is considered the best-in-slot for Arino as it provides attack and a stackable damage bonus when her Bond of Life changes.
What are some of the team synergies that work well with Arino?
-Arino works well in teams with shielders for defensive support, or with offensive supports and elemental applicators for damage enhancement. She also synergizes with characters that can set up Pyro-related reactions, like Vaporize or Melt.
What is the role of Arino's signature weapon, Crimson Moon Semblance, in her gameplay?
-Crimson Moon Semblance is tailored to Arino's Bond of Life play style, providing a high base attack, a Crit Rate substat, and a passive that gives Bond of Life on charge attack, along with a universal damage bonus based on the Bond of Life.
What are some of the challenges Arino faces due to her healing limitations?
-Arino's healing limitations mean she cannot be healed by teammates, which can be punishing if she takes too much damage. This requires players to rely on shielders, dodging skills, and strategic gameplay to ensure her survivability.
Outlines
π₯ Introduction to Arino: Pyro DPS and Bond of Life Mechanic
This paragraph introduces Arino as a five-star Pyro DPS character with a focus on normal attacks and a unique Bond of Life mechanic. Her passive talent provides a significant Pyro damage bonus during combat, with the caveat that she can only be healed by her own burst ability. Her skill involves dashing towards enemies to deal Pyro damage and applying a mark that can be absorbed to increase her Bond of Life, which in turn enhances her normal attacks. The burst ability is central to her gameplay, as it not only heals her but also resets her skill cooldown. The importance of managing her Bond of Life for damage output and survivability is emphasized.
π‘οΈ Arino's Ascension and Gameplay Rotation
The second paragraph delves into Arino's ascension passive, which grants her increased elemental and physical resistance based on her attack stat. It also outlines a typical gameplay rotation for Arino, starting with marking enemies, switching to teammates to apply buffs, and then returning to Arino to absorb the marks and deal damage. The burst ability is highlighted as a crucial skill for healing and refreshing her skill cooldown. The paragraph also touches on the importance of monitoring Arino's health and the limitations imposed by her healing restrictions.
πΌ Artifacts and Weapons for Arino
This section discusses the ideal artifact sets and weapon choices for Arino. It emphasizes the new 'Fragment of Harmonic Whimsy' set as the best option for maximizing her damage output through Bond of Life changes. Alternative artifact sets and their benefits are also explored, including general attack sets and specific sets like Gladiator's Finale and Guilded Dreams. The paragraph provides insights into weapon options, ranging from free weapons like the White Tassel to premium options like the Lithic Spear and Arino's signature weapon, Crimson Moon Scepter.
π€ Team Synergies and Synergy Templates
The fourth paragraph focuses on team synergies for Arino, emphasizing her role as a Pyro DPS in various team compositions. It discusses the importance of shielders for survivability and the trade-off between using defensive or offensive supports. The paragraph also covers different elemental reaction teams, such as Vaporize and Melt teams, and the role of Hydro and Cryo applicators in these compositions. It touches on Overload teams and Mono Pyro teams, highlighting the benefits of certain characters and constellations in enhancing Arino's damage output.
π― Final Thoughts on Arino's Playability and Potential
In the final paragraph, the author shares their personal opinion on Arino's playability, noting her impressive performance as a DPS in standard Pyro-focused teams. The unique Bond of Life mechanic is praised for its interesting gameplay and rewarding damage payoff. The author acknowledges the challenge of managing her healing limitations but suggests workarounds like using shielders or improving dodging skills. The guide concludes with an invitation for viewers to share their thoughts on Arino and to subscribe for more content.
Mindmap
Keywords
π‘Arino
π‘Bond of Life
π‘Talents and Passives
π‘Artifact and Weapon Builds
π‘Team Synergies
π‘Gameplay Tips
π‘Rotation
π‘Constellations
π‘Elemental Reactions
π‘Healing Limitations
π‘DPS (Damage per Second)
Highlights
Arino is a five-star Pyro DPS character with a normal attack-focused play style, enhanced by her Bond of Life mechanic.
Arino's passive talent grants her a 40% Pyro damage bonus during combat, with the unique condition that she can only be healed by her burst ability, Moon Rising.
Her skill allows Arino to dash towards enemies, dealing Pyro damage and applying a Blood Debt Directive mark, which can be absorbed to increase her Bond of Life.
Arino's charged attack has a special property that can make her levitate and boost her movement speed, even allowing her to move above water.
Her burst ability not only heals her based on her Bond of Life and attack stat but also fully resets her skill cooldown, affecting her combat rotations.
Arino's Ascension 4 passive increases her elemental and physical resistance, enhancing her survivability, especially considering her healing restrictions.
For artifact builds, Arino benefits from attack sand, Pyro damage goblet, and a focus on crit rate or damage circlet, depending on her crit ratio.
The new artifact set Fragment of Harmonic Whimsy is particularly beneficial for Arino, offering a significant damage bonus based on her Bond of Life changes.
Arino's signature weapon, Crimson Moon Scepter, is tailor-made for her Bond of Life play style, providing a high base attack and additional damage bonuses.
Team synergies for Arino often involve shielders like Jean, Lei, and Thoma to prevent damage and provide interruption resistance, compensating for her healing limitations.
Vaporized teams with Arino require reliable Hydro applications, making Singo and Yoal a good choice for strong off-field applicators.
Melt teams can be constructed with Arino, but controlling her Pyro attacks is crucial to maintain a Cryo aura and trigger Melt reactions consistently.
Overload teams featuring Arino should include off-field Electro DPS for consistent Electro application and resistance shred maintenance.
Mono Pyro teams with Arino are straightforward and strong, focusing on buffing her damage with characters like Bennett and Shang Ling.
Double Geo combos can be integrated into Arino's team for additional damage and defensive benefits through shield and crystallized reactions.
Arino's unique healing limitation and Bond of Life mechanic make her a standout DPS character, offering a rewarding damage payoff with a manageable gameplay loop.
The guide provides a comprehensive look at Arino's abilities, artifacts, weapons, team synergies, and gameplay tips, making her an exciting addition to any Pyro-focused team.
Transcripts
[Music]
call me
Father hey everyone it's sevy the house
of the Heth welcomes you to bask in the
fatherless of our father and to help you
with that this guide will go over our
lano's kit talents constellations best
artifact and weapon builds Team
synergies gameplay tips and more let's
begin
arino is a five-star pyrrole arm DPS
with a normal attack Focus play style
buffed by her bond of Life mechanic
let's review her kit to see how her
talents and passives turn her into a
formidable damage dealer a very
important aspect of arino is in her
passive Talent which replaces the usual
exploration related passive during
combat she gains a 40% pyro damage bonus
but more importantly she can only be
healed via her burst bail Moon Rising
this unique property has significant
implications for her gameplay and teams
which we'll learn more about as we go
along moving on to her abilities using
her skill makes her Dash towards enemies
to Cleaves them with pyrro damage and
applies a blood debt directive Mark for
30 seconds every 5 Seconds this Mark
will deal one instance of very low pyro
damage which can trigger twice the dash
also has a considerable range which is
helpful for closing the Gap versus
enemies if you use her charged attack
then that will absorb any marks present
each granting her the bond of life worth
65% of her Max HP however you may not
want or need to absorb it right away
because of her Ascension when passive if
a directive Mark lasts for 5 seconds it
upgrades to a blood debt do Mark which
now grants her a bond of life worth 130%
Max HP or doubles the original value if
you're fighting single Target bosses
then this is also better so you can
maximize the bond of Life amount
acquired though if there are multiple
enemies you can also just Mark and
absorb the maap that will still give her
a lot of bond of Life due to absorbing
multiple sources but if an enemy with a
mark is defeated by any teammate she
still gains the upgraded 130% Bond of
Life value this can be sort of a fail
safe if the opponent dies earlier before
the directive Mark can be upgraded after
5 seconds or just a more aggressive
method of getting her maximum Bond of
life if you can kill the enemy really
fast anyway in any case the bond of life
she can gain this way is up to 145% Max
HP and the reason you want to activate
Bond of life and have a high amount is
to enhance her attacks when arino has
Bond of Life greater than or equal to
30% of her Max HP she will be in the
mask of the Red Death State during which
her melee attacks are infused with pyro
which can't be overridden even if she
switches out as long as she has enough
Bond of Life she'll still retain her red
death state so her rotations can be more
flexible essentially the higher her bond
of life is the more damage her normal
attacks will do every normal attack she
does reduces her skill cool down by 0.8
seconds but it also consumes 7.5% of the
current Bond of life so as you use her
attacks the bond of Life gradually
decreases thereby also reducing her
damage over time notice well that this
buff only affects her normal attacks not
her charged or plunging attacks making
her combos largely normal attack focused
which are fairly easy to execute
especially when compared to someone like
huta who needs normal plus charge attack
combos with animation cancels to
maximize their damage mechanically
speaking you could say she's similar to
Yia but in melee form while her charge
attack is mainly used for absorbing
marks it also has a special property
where if you hold it this busts out her
half wi to make her levitate and boost
her movement speed and even lets her
move above water moving on aro's burst
does a couple of things first of all it
plays one of the sickest burst
animations ever during which it absorbs
marks that are still present on field
which will give her bond of life then
after the animation ends it deals AOE
pyro damage and heals her based on 150%
of her current Bond of Life amount plus
150% of her attack stat basically a big
chunk of this healing will get absorbed
first by the bond of life then whatever
excess there is will go into healing her
actual HP this is the only way to heal
herself and that will also be your
primary purpose for casting it as long
as she's sufficiently built it will be
able to heal her to high or full health
even from a low HP State the burst cast
also fully resets her skill cooldown
which can affect your rotations if you
need to heal a lot it's best to Mark
enemies First to absorb a high Bond of
Life amount afterwards it will
completely get rid of her bond of Life
thereby removing her pyro infusion and
relevant damage bonuses until you regain
her bond of Life thankfully using her
burst isn't super necessary for her
damage so it's technically something you
can also just choose to activate when
you need the healing however having it
reliably ready also feels safer
especially in high damage combat
scenarios so there's also good reason to
want to address her energy needs if you
want the security to help make her
tankier AR Lino's Ascension 4 passive
gives 1% all Elemental and physical
resistance for every 100 attack she has
in excess of 1,000 the maximum
resistance increase she can gain this
wave is 20% Which caps at 3,000 attack
this will be really helpful for survival
especially due to her healing
restrictions note that attack perc Buffs
from external sources like a teammate's
no bless set or chev's skill do affect
this however Bennett and Sara's attack
Buffs or the wandering even star's team
attack buff do not affect it you don't
have to force yourself to hit 3,000
attack just to maximize this though
regular fully invested builds plus
relevant Buffs already give a fairly
good amount of attack weapons with
attack percent stats and high based
attack will help a lot as well at the
very least you're not losing damage even
if you don't Max it out since this is a
purely defensive passive to wrap up her
kit let's go over what her rotation and
gameplay will generally be like first
you open with her skill to Mark enemies
with directives then you can switch to
her teammates to set up their Buffs and
abilities once you're done setting them
up the directives should have
transformed into dos so you can now
switch to arino use her charge attack to
absorb the dues and get her bond of life
then use her normal attacks to dish out
all that damage after around 10 to 12
seconds of attacking her teammates Buffs
and abilities will need refreshing and
her skill cooldown would have reset and
you can restart your Rotation by marking
the enemies again depending on her HP
and energy you can also begin or end
rotations by healing with her burst
possibly marking the enemies first if
you want to absorb more Bond of life to
heal with however once she starts her
normal attack combos I would generally
hold off on using her burst too soon
since using it essentially ends her red
death state which she'll need to restart
with her skill again unless you're
intentionally going for specific
rotations or certain teams or need it
for emergency healing I generally find
her gameplay Loop in basic rotation to
be quite manageable to pick up the main
thing you will likely want to watch out
for is her health and survivability
given the limitation on healing her at
c0 she also has no innate resistance to
Interruption increase during her Buff
State and it definitely feels bad
getting staggered mid- combo so dodging
will go a long way or you can lean on
defensive supports which we'll discuss
later on in the team section so when
leveling her talents prioritize her
normal attack Talent as this is her main
damage source and it boosts her Buff
State then you can level up her skill
and burst to increase the damage you'll
gain from them too when farming for
arino you'll need materials from the new
Golem boss rainbow roses and fatou
Insignia then her talents will need the
Order series more fatou insignias and
fading candle boss materials from
herself AR Lino is already impressively
strong at c0 but for those interested in
her constellations let's see what they
do C1 first increases her red death
States buff by 100% second it gives her
increased Interruption resistance when
she's doing normal attacks in the state
which makes her gameplay feel smooth
smoother especially if you can't Dodge
as well and prefer to play her without a
shielder this is a potent early
constellation that will make her both
stronger and easier to play by itself
it's already a good early stopping point
C2 makes it so that blood debt directive
marks are automatically now the upgraded
blood debt Do's version meaning you no
longer have to wait for the 5-second
duration additionally when she absorbs a
do she unleashes a big AOE pyro damage
and gets extra resistance bonuses which
can be triggered once every 10 seconds
this constellation gives her more
rotation flexibility makes her tankier
and lets her frontload even more damage
making it another good stopping point C3
increases her normal attack level by
three which is a significant bump in
damage since it's her main damage Source
it's the hard stopping point for those
who really want to invest a lot more
into her but don't want to commit to
getting C6 C4 let you decrease her burst
cooldown and gains some energy when she
absorbs a debt directive and this can
occur once every 10 seconds it enables
you to use it sooner if needed and
reduces her energy targets but it's not
really that significant of an impact in
terms of damage or gameplay C5 increases
her burst level by three and finally C6
is a massive power Spike as usual our
Lino burst gets a huge base damage
increase based on her attack and bond of
life and after using her skill her
normal attacks and burst will gain 10%
crit rate and 70% crit damage for 20
seconds so in summary C1 to C3 have good
benefits but again aren't necessary to
make her already strong and the quality
of life upgrades of her C1 and C2 have
workarounds at c0 now that we're
familiar with how she works let's
discuss how to build her starting with
her artifacts by default her main stats
will be an attack sand Spyro damage
goblet and a crit rate or damage circlet
whichever gives you a good crit ratio as
Alternatives an em Sands can be
competitive in a vaporiz or melt play
style it would ideally fall within 200
to 300 em as too much em will also
suffer greatly from diminishing returns
an attack Sands may also be more
preferable if she's already getting a
lot of em sources from teammates
substats or external Buffs meanwhile an
attack goblet can potentially be not
that far behind a damaged goblet
depending on how much damage and attack
bonuses she's already getting from other
buff sources these Alternatives can
expand your artifact piece options and
help balance stat distribution you can
determine what's more optimal or how big
the difference is for your own case by
using the genin Optimizer app or
practically testing your team setup for
sub stats go for crit attack and em in
Vapor melt teams her energy recharge
Target can either be none at all or
generally around 120 to 130% it depends
if you don't really find yourself
needing to burst every rotation or would
rather be able to do so as always your
team combat scenario and energy
generating equipment can affect your ER
Target so it's best to test your own
case as well let's move on to artifact
sets the new artifact set fragment of
harmonic Whimsy is her General best in
slot by a noticeable margin it gives
attack and a stackable damage bonus when
the user's Bond of Life Changes which
for arino will easily max out and be
maintained for a big 54% damage bonus
you can definitely farm this if you're
very dedicated to maxing her out but
since it's a new domain it'll take a
while before you get actually good
pieces for a full set also the new
Burning related set at paed with is
extremely Niche to farm for at least the
domain gives two piece attack sets which
are fairly widely used however there are
other sets that can still perform quite
well for her whether as a temporary or
permanent build so let's go over those
next for a very flexible build you can
always just go for two piece combos of
attack sets Crimson witch for pyro
damage marose for the normal and charge
attack damage and EM sets for vapor melt
play Styles this gives you a lot more
room to choose pieces with the right
main stats and better substats to make
it competitive with other full sets then
there's a Gladiators finale set which
you passively farm by doing boss fights
and from occasional random rewards it
gives attack and a 35% normal attack
damage bonus it only affects her normals
unlike a universal oryo damage bonus but
that's her biggest damage Source anyway
so it's fine if you're a longtime player
it's very likely you've gotten really
good Gladiator pieces too another is the
guilded dreams which gives a nice amount
of em and attack bonuses and this will
be good for her vaporizer melt deeps if
you already have a good set then go
ahead but it's not something I'd
recommend farming specifically for her
the Crimson witch set is technically an
option too but due to rotations where
you switch arino out for about 5 seconds
or more after using her skill the Pyro
damage bonus buff from its four piece
effect up time is already very reduced
on her which makes it practically very
close to a two-piece pyro and two-piece
em set that you might as well just aim
for that combo and get better substat
but if you already have a good Crimson
set anyway then it's definitely still
usable there's also the four-piece Mar
say if you're playing her with finina
but there are certain reservations about
comping them together that we'll discuss
later in the team section lastly the
lava Walker set gives a damage bonus
buff on pyro effected enemies so it's
restricted to only a monop pyateam next
let's take a look at our possible
weapons from free to premium options for
purely free weapons the white tassel has
a low base attack due to being a three
star but that can be compensated quite
well by using Bennett it's got a nice
crit rate substat and big normal attack
damage bonus at R5 so in Bennett teams
it's a really good option even as a
three star however you can only get
copies from Leo chests a potentially
close alternative is the Miss of winds
Speer an event reward from version 3.1
it gives a lot of attack and some em so
it's best in her Vape or melt teams but
if you've played that long it's likely
you already acquired better options
anyway one more is the black Cliff pole
which is from the Star glitter shop it's
a nice crit stat stick but the main
issue of its passive is that the user
needs to defeat an enemy to trigger the
bonus this diminishes its potential
versus purely single Target bosses I
also don't personally recommend using
star GL to purchase this but if you
already have it then it's fine among
four star paid and gotcha options first
up are the battle pass weapons
deathmatch and ballot of the fjords
Deathmatch is generally more Universal
thanks to its big crit rate bonus plus
an attack bonus and its defense bonus is
actually helpful for arino survivability
when she can't heal from other teammates
on the other hand ballad also gives crit
but the passive gives em so this is best
used in VAP or melt teams assuming you
hit its three different element
requirement and more so if she's not
getting that much em from elsewhere
these are strictly paid options so it's
only for BP buyers and at Max
refinements they are fairly competitive
versus most R1 five-star weapons however
if you do have five-star options then
those can just be preferable already
next the lithic spear is fairly good
particularly at high refinements
assuming you're using a li heavy team of
course being a limited banner fourstar
and having that condition makes it is
more inaccessible and less versatile
though last is a dragon's Bane which is
particularly for a vaporized play style
since it gives em and a damage bonus on
hydro affected enemies moving on to five
stars among them she has her signature
weapon Crimson Moon semblance which
unlocks massive style points by turning
into a scythe when wielded by arlino it
comes with a high base attack a crit
rate substat a passive that gives Bond
of Life by doing a charge attack and a
universal damage bonus based on the bond
of Life they have it's tailor made to a
bond of Life play style so AR fully
maximizes its potential for those
considering spending more on her between
pulling this and her C1 the benefits you
get from pulling her weapon will depend
on the pole arms you already have for
example if you already have one of the
more recommended five-star pole arms or
high refinements of the BP or gacha
fourstar then getting her R1 will offer
less of a damage increase compared to
her C1 on the other hand if you're
starting from a free-to-play weapon then
her C1 and R1 will both be impactful DPS
increases on paper but since C1 also
eases her gameplay with Interruption
resistance and you might prefer to go
shieldless I would recommend that over
her R1 but her signature also completes
her style to an Unholy degree so there's
that incentive which is understandable
other five- star pole arms will
generally be good stat sticks and the
most recommended alternatives are the
Jade spear staff of Homa and staff of
scarlet stands for reaction teams all
performing fairly close with each other
if you have them the Calamity quiller
and Vortex vanquisher are mainly big
attack stat sticks that are slightly
better than a free options these are
also more maximized in teams without
Bennett's huge attack buff Skyward spine
also generally performs slightly better
than her free-to-play options and can
cover her ER needs to burst every
rotation so it's a fairly solid option
if you have it finally let's discuss her
team synergies and templates as a pyro
DPS arino follows the usual pyrro Focus
templates performing well in most of
them if you're familiar with the teams
of Hut Yia or Yen then they share a lot
of similarities with arino comps as well
with a core difference being her
inability to be healed by teammates a
primary option for her defensive
supports will be shielders like Jang Lee
Leila Toma and so on who will not only
prevent her from taking damage but also
give her Interruption resistance which
she lacks at c0 the general trade-off
for using shielders is the damage
potential of arino or even the teams so
you may see a noticeable difference in
damage performance opting for offensive
supports instead of Shield utility if
you're skilled enough at dodging then
shielders may not be as preferable
anymore but ultimately use a team that
provides your preferred level of comfort
and if you do want the security then
having a shielder is a simple solution
teammates that can also decrease the
damage she takes and give Interruption
resistance Buffs are also welcome to
make her tankier like Singo b or even
Dia who also redirects most of the
damage taken to her instead other
supports will consist of the usual
buffers or debuffers who will enhance
her or the team's damage such as giving
huge attack Buffs like Bennett reducing
enemy resistance like animal swirlers
providing damage bonuses a normal attack
buffer and so on also having all field
damage dealers that synergize with her
onfield play style and Elemental
applicators to set up pyro related
reactions are instrumental as well for
many of her strong teams let's go
through the standard reaction templates
and summarize how they work first up is
vaporized teams she needs reliable Hydro
applications so that she can trigger
vaporized reactions with Singo and yon
being the primary candidates for strong
and consistent off field applicators and
damage dealers of course you can also
use both Singo and yalon together for
very fast application and high single
Target Hydro damage SRO does reduce the
damage and provides an interruption
resistance buff which helps with arino
survivability whereas yon applies an
increasing damage bonus buff to her for
more offense other Hydro teammates may
have less consistent Hydro application
which may require them to be comped with
another Hydro teammate finina is a
tricky case as she can amplify
survivability issues considering her HP
drain plus aro's healing limitation
farina's Fanfare stacking speed and
damage bonus can also get affected when
arino eventually gets stuck at 50% HP
until she heals her self Abyss r with
Hurrican certainly clear but it felt
riskier most of the time so I generally
don't recommend it for those who don't
want to deal with such concerns other
highly recommended supports are Bennett
for his Buffs an Animo support for VB
shredding and additional Buffs like
kazah has damage bonus or su's em buff
or a defensive support that can give
Shields or Interruption resistance Buffs
but in general as long as it doesn't
ruin the vaporized setup it can work in
the team at varying degrees of synergy A
variation of vaporized would be overload
vaporized or over VAP which includes an
electro unit like fishal using Electro
and hydro application to proc
electrocharge allows both Elemental
auras to exist at once so using pyro on
affected enemies will simultaneously
proc overload and vaporize alternatively
cing a cryo unit in a vape team can
apply the cryaa or freeze an enemy which
introduces melt reactions however bosses
cannot be Frozen and the cryaa cancels
out the Hydra Ora if the enemy cannot be
frozen so this isn't recommended in such
cases next are melt teams which can
either work as arino triggering melts
with the help of off field cryo
applicators or helping set up a cryo DPS
to trigger melt instead using pyro units
to trigger melts is more difficult to
execute due to how pyro removes the cryo
Ora instantly as such you want multiple
sources of cryo application to help
maintain a cryaa and let our Lino
trigger melt as consistently as possible
this also means you want to control her
pyro attacks more deliberately as
attacking too fast would cause pyro to
overtake cryo thereby causing cryo to
trigger more melts the alternative ative
is that you can assign an all field cryo
DPS to Sugar melt instead particularly
Rosaria or Kaaya while arino deals raw
pyro damage using supports like Bennett
or animal units can further help buff
their damage too at least if arino
steals some melts that's still good
damage either way but I would recommend
vaporized teams over melt for arino
especially for ease of gameplay and team
setups next you have the ordinary
overload templates which generally
consist of pyro and Electro units plus
an animal VV Shredder but there's also
the fairly new chevis overload teams
that exclusively use pyro and Electro
units you want off field Electro DPSS
like fishal ya or B for example with BTO
being great for her defensive utilities
as well having consistent off field
Electro application will also ensure
that chev's resistance shred is easily
maintained then the last slot can either
be an electro or pyro support or off
field DPS also remember that overload
teams are best played against heavy
enemies that won't get thr around from
overload explosions then there's the
monop Pyro format which can still will
be quite strong despite the lack of
amplifying reactions and will be quite
straightforward to play as they involve
very little to no reaction setups the
classic pyo teammates here would be
Bennett and Shang Ling who will help
buff aro's damage and provide more AOE
pyro damage plus an animal support for
the VB shred or a shielder ideally
jungly for the resistance shred certain
constellations like Bennett C6 and
shling C1 and C6 all help boost the
team's pyro damage too so those are nice
to have to make arino deal more damage
as well double Geo combos can be
attached to some of these templates
discussed such as a double pyro Geo
variant or vaporized plus double geoc
comps Geor resonance increases your
damage as long as you have a shield
active which can be from a Geo shielder
like Jan Le or crystallized reactions an
off field geod DPS like chiori can
contribute more damage or a Geo support
like y Jin can buff AR Lino's damage
with a shielder and or by getting
crystallized Shields it provides
defensive benefits by default as well
for Comfort it's a nice combo especially
if you don't want to bother as much with
reactions as a special mention if you
have shenyun you can also try arino in a
plunge play style like in a plunge
vaporizer monop Pyro Team for example
now if you're considering arino as a
burgeon trigger then a big factor to
account for is the self- damage of
burgeon which is worse since arino can't
be healed by teammates so if ever you'll
really want to Shield her teammate which
also restricts your possible roster her
pyro application can also get relatively
fast which can lead to more burning up
time or less djo core generation you'd
preferably want Singo is your fast off
field Hydro applicator and Nita for the
consistent dangra application and EM
buff our Lino's build here will differ
as it involves stacking em stats and
bonuses from her artifacts and weapons
however it's not one of her play Styles
I'd really recommend and I'd sooner
advise you stick to previous templates
discussed ultimately these are just some
examples of arino teams that I've tried
out but there are many other
possibilities you should explore for
yourself or watch out for in future team
discussions especially since the roster
of genin is quite large and will
continue to expand so far I find father
to be an impressive DPS that performs
very well in most standard pyrro Focus
team formats her unique use of the bond
of Life mechanic is quite interesting
for me and helps her Stand Out Among the
many DPSS we currently have and the
Damage payoff is rewarding despite that
her core gameplay is easy to pick up and
execute again the major aspect that
could take some getting used to is her
healing limitation and it's more
punishing if she takes too much damage
as that can interrupt your rotation or
put you in Risky situations but that has
workaround shielders and dodging skills
as long as you understand what she
entails then she can be a blast to play
especially with her insanely badass
moves but let me know what you think
about father in the comments and whether
or not you're bullying for her that's
going to be all for this arino guide so
if you enjoyed the video don't forget to
leave a like consider subscribing to my
channel if you haven't already and I
will see you all soon take care
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