Minecraft Hermitcraft :: Revolutionizing Building?

BdoubleO100
30 Apr 202444:15

Summary

TLDRIn this engaging video, the creator shares his joy of fatherhood and the pride he feels when his daughters show interest in artistic endeavors. He takes viewers on a journey through his Minecraft world, showcasing his latest creation: a unique forest environment with artistic touches like flowing water and strategically placed rabbits. The creator also experiments with horse taming and discovers a horse with impressive jumping abilities. He addresses the community's suggestions, such as adding a mailbox system with a creative twistβ€”a chimney that emits smoke to signal incoming mail. The video is a testament to the joy of creativity, community interaction, and the bond between a father and his children, all set within the immersive world of Minecraft.

Takeaways

  • 🎨 The creator expresses pride when his daughters show interest in artistic activities, signaling their growth.
  • 🌲 He built a forest in a game and added details like flowing water and rabbits, which were well-received by viewers.
  • 🐎 The creator experimented with horse taming and speed in the game, expressing surprise at the results.
  • πŸ“­ A mailbox was a highly anticipated feature; the creator designed a unique system with a shulker box and a special stamp for mailing items.
  • 🏑 He constructed a log cabin with a unique design inspired by an old historic log cabin near his house, using a specific technique to simulate grout between logs.
  • 🚧 The cabin also featured a mail room with a bookshelf, anvil, crafting bench, and a redstone contraption to signal new mail with smoke.
  • 🌳 The creator worked on enhancing the forest environment by adding leaves to trees and discussing different methods to produce terra cotta.
  • πŸ•°οΈ A time-lapse comparison was conducted to determine the most efficient way to produce terra cotta, with the creator testing a new method against traditional mining.
  • πŸ“ˆ The creator engaged with the audience by sharing his thought process and inviting suggestions, resulting in community-driven improvements.
  • πŸŽ‰ There was a humorous and light-hearted tone throughout the script, with the creator sharing personal stories and reactions to in-game events.
  • πŸ”₯ The episode concluded with a sense of accomplishment for the creator, having made progress on various projects and enjoyed the collaborative problem-solving process with his audience.

Q & A

  • What is the special feeling the speaker experiences as a father?

    -The speaker feels a special sense of pride when his daughters show interest in artistic activities or learn new skills like drawing.

  • What did the speaker initially think about the viewers' reaction to 'the forest'?

    -The speaker thought that only he might understand and enjoy 'the forest' due to its in-game feeling and was pleasantly surprised when the viewers also enjoyed it.

  • What was the one significant suggestion the speaker received and implemented?

    -The speaker added flowing water to the forest to enhance the atmosphere when a viewer suggested it.

  • How does the speaker plan to improve the view in the episode?

    -The speaker plans to improve the view by working on the landscape and eventually focusing on a horse, which he believes will add to the beauty of the scene.

  • What is the purpose of the horse in the game?

    -The horse serves as a means of transportation, and the speaker is trying to find a fast and good jumper among the many horses available in the game.

  • How does the speaker plan to make the mailbox functional and aesthetically pleasing?

    -The speaker plans to connect the mailbox to a chimney so that when mail arrives, smoke will billow out, serving as a visual signal. He also wants to build a cabin around the mailbox to integrate it into the area.

  • What is the technique the speaker plans to use for building the log cabin?

    -The speaker wants to simulate a historic log cabin with a lighter, whiter substance between the logs, similar to grout, which he has seen near his house.

  • What is the speaker's plan for the interior of the cabin?

    -The interior will be designed as a mail room with shulker boxes for mail storage, a bookshelf for messages, an anvil, a crafting bench, and item frames to make it functional and visually appealing.

  • How does the speaker intend to make the tree look more natural and integrated into the forest?

    -The speaker adds leaves to the trees manually to create a more natural and whimsical look, using a mix of different leaves to achieve the desired effect.

  • What is the speaker's method for creating terracotta?

    -The speaker uses a mud maker to create mud from dirt, which is then placed on top of ground with dripstone underneath to dry and turn into clay. The clay is then smelted to become terracotta.

  • What is the innovative idea the speaker and his friends come up with for a redstone challenge?

    -The innovative idea is to find a way to keep the drip leaf in the down position permanently using various methods, which could have potential applications in redstone contraptions.

Outlines

00:00

🎨 Fatherly Pride and Creative Gaming

The speaker expresses his joy as a father when his young daughters show interest in artistic activities. He describes creating a virtual forest in a game and the satisfaction he felt when his viewers enjoyed it. He also talks about adding flowing water and rabbits into the game environment, and his plans to improve the view by working with horses.

05:04

πŸ“¬ Mailbox Innovation and Log Cabin Aesthetics

The speaker discusses the creation of a mailbox in the game, which involves a unique system where a shulker box with a special stamp can be sent to another player. He also talks about designing a log cabin with a specific technique inspired by an old historic log cabin near his house, and how he plans to make the mailbox visually appealing with a chimney that emits smoke when mail arrives.

10:04

🏑 Crafting a Cozy Mail Room Interior

The speaker details the process of designing the interior of a mail room in the game. He plans to use shulker boxes for mail storage and wants to create a space that is both functional and visually appealing. He discusses the use of different materials and the arrangement of various items like an anvil, crafting bench, and item frame to enhance the mail room's utility.

15:06

🌳 Enhancing the Forest Cabin with Terracotta

The speaker talks about his efforts to make the cabin feel more integrated into the forest. He discusses the process of creating terracotta using mud, clay, and a smelting process. He also mentions setting up a timer to compare the time it takes to create terracotta through this method versus the traditional mining method.

20:09

🌿 Beautifying the Environment with Foliage

The speaker describes his process of enhancing the forest environment with different types of leaves and trees. He discusses the use of small drip leaves and berries to create a visually appealing landscape. He also talks about his satisfaction with the outcome and the challenges of getting the shapes of the leaves just right.

25:11

⏱️ Terracotta Production Time Trial

The speaker conducts a time trial to determine the efficiency of producing terracotta using a mud maker and smelting process. He compares this method to the traditional mining approach and is surprised by the significantly faster results of the new method, which takes only 53 seconds per stack as opposed to the 31 minutes of the old method.

30:12

πŸ› οΈ Redstone Challenge and Decorative Innovations

The speaker engages in a redstone challenge to find a way to keep a drip leaf in a downward position for decorative purposes. After several failed attempts, they discover a solution involving an invisible armor stand that can be used to maintain the drip leaf in the desired position. This innovation is seen as a game-changer for builders in the game.

35:13

πŸ“« Operational Mailbox and Forest Ambiance

The speaker showcases a custom-designed mailbox cabin with a functional smoke stack that releases smoke when mail is received. He talks about the immersive experience of the forest ambiance and the sounds of parrots, and how they have tested the survivability of a parrot in the game. The speaker concludes by expressing gratitude for the viewers' engagement and looks forward to the next episode.

Mindmap

Keywords

πŸ’‘Fatherhood

Fatherhood refers to the role or state of being a father. In the video, the creator expresses pride and a sense of his daughters growing up as they take an interest in activities he presents to them, such as drawing, which is a significant aspect of the narrative as it ties into the personal connection the creator feels towards the activities he shares in the video.

πŸ’‘Minecraft

Minecraft is a popular sandbox video game that allows players to build and explore their own worlds made of blocks. The video's creator discusses his in-game experiences, particularly his creation of a 'Forest' within the game, which he initially thought only he would appreciate but which was well received by the viewers.

πŸ’‘Viewer Suggestions

Viewer suggestions refer to ideas or feedback provided by the audience of the video. The creator mentions that he has received and implemented viewer suggestions to improve his Minecraft 'Forest', such as adding flowing water and placing rabbits around the area, which shows a responsive and interactive relationship with his audience.

πŸ’‘Horse Taming

Horse taming in the context of Minecraft refers to the process of domesticating a horse for the player's use. The script describes the creator's experience of taming a horse and expressing disappointment with its speed, which is a common activity in the game that the creator uses to showcase his in-game journey and the challenges faced.

πŸ’‘Mailbox Creation

The term refers to the in-game construction of a mailbox, which is a novel feature the creator is building within Minecraft. The mailbox is designed to send items or messages using a shulker box and a special stamp system, which is a creative solution to simulate mail delivery in the game and ties into the theme of innovation and community interaction.

πŸ’‘Log Cabin

A log cabin is a type of accommodation built from logs. In the video, the creator is inspired by a historic log cabin near his house and attempts to recreate a similar structure in Minecraft, using a unique building technique to simulate the appearance of grout between the logs, which adds a layer of authenticity and creativity to his build.

πŸ’‘Terracotta

Terracotta is a type of earthenware and also a building material in Minecraft. The creator discusses different methods of obtaining terracotta in the game, comparing the efficiency of the 'lazy way' using a mud maker to the more labor-intensive method of mining it directly, which reflects the video's theme of exploration and experimentation within the game.

πŸ’‘Redstone

Redstone is a unique mechanic in Minecraft that allows for the creation of complex contraptions and circuits. The video features a challenge related to redstone, which is a significant aspect of the game's building and engineering component. The creator and his friends experiment with redstone to achieve a new technical feat, which is central to the video's narrative of problem-solving and innovation.

πŸ’‘Dripstone

Dripstone, also known as dripline or icicle, is a block in Minecraft that can be used for both decorative and functional purposes. The creator uses dripstone to create a drying mechanism for mud to clay, and also discusses its aesthetic value in enhancing the environment of his Minecraft world, which is an integral part of the video's focus on world-building and design.

πŸ’‘In-game Atmosphere

In-game atmosphere refers to the sensory environment and mood created by the game's design. The creator adds elements like flowing water and rabbits to enhance the atmosphere of his forest, which contributes to the immersive experience he is crafting for himself and his viewers. This emphasis on atmosphere is a key part of the video's theme of creating a rich and engaging game world.

πŸ’‘Farming Mechanisms

Farming mechanisms in Minecraft involve cultivating resources through automated systems. The creator discusses setting up a creeper farm and a paper farm, which are methods to gather resources in the game. This ties into the broader theme of efficiency and automation in the video, showcasing the creator's strategic approach to gameplay.

Highlights

A father shares his pride in his daughters showing interest in artistic activities.

Creation of a virtual forest in a game, with added elements like flowing water and rabbits, enhancing the immersive experience.

In-game mailbox system developed, using shulker boxes and a unique stamp mechanism for sending items or messages.

Introduction of a novel chimney mechanism that signals the arrival of mail by releasing smoke.

Building a custom log cabin inspired by an old historic cabin, using a unique technique to simulate grout between logs.

Designing the interior of the cabin to function as a mail room, complete with shulker boxes, an anvil, and a crafting bench.

Experimenting with terra cotta production, comparing the efficiency of different methods including a mud maker and traditional mining.

Innovative use of dripstone to create a natural drying process for mud into clay, with a pleasing auditory effect.

Aesthetic enhancement of the forest environment with strategic tree placement and custom leaf arrangements for a more integrated feel.

Utilizing Redstone contraptions to automate the process of signaling new mail in the mailbox system.

Horse breeding and taming to find the best horse for speed and jumping, with a focus on in-game mechanics and player experience.

Creative problem-solving session where the group attempts to find a way to keep a drip leaf in a permanent down state for building applications.

Successful discovery of a method to manipulate the drip leaf using an invisible armor stand, sparking excitement in the community.

Incorporating player interaction and humor into the gameplay experience, such as a parrot scaring the player in a comedic moment.

Building a functional and visually appealing cabin around the mailbox, showcasing creativity and attention to detail.

The collaborative effort to invent new gameplay mechanics leads to a sense of community and accomplishment among players.

Finalizing the terra cotta production method, deciding on the most efficient approach after timing and testing various techniques.

Transcripts

00:00

[Music]

00:16

there's a very special feeling that I

00:18

feel sometimes as a father I've got two

00:20

daughters they're seven and nine and

00:22

sometimes I'll see them I'll show them

00:25

something that might not be interesting

00:28

to them they might be too young to find

00:29

it interesting or cool but I'm always so

00:32

proud when they're like when they take

00:35

interest in like something artistically

00:38

or I showed them like how to draw

00:39

something and they're interested in it

00:41

I'm like oh they're not babies anymore

00:44

now forget the babies thing forget

00:47

excuse me you're not babies but when I

00:50

made this Forest I thought this might

00:52

just be a me thing I might be the only

00:55

one that really understands this cuz

00:57

it's just ing game you know it's just

01:00

game and it's a lot of in-game feeling

01:02

and I thought maybe they the viewers

01:04

wouldn't get it or enjoy it and you guys

01:08

made me proud you guys you guys really

01:10

enjoyed the forest and I got some

01:13

suggestions and I only added one only

01:15

one suggestion was good just kidding all

01:18

great suggestions but if let's listen

01:23

close you hear that flowing water I

01:26

added flowing water like underneath

01:28

underneath so when you process you get a

01:30

little bit of that flowing water

01:32

atmosphere and another suggestion that

01:35

was great the I got the rabbits over

01:37

here and you can see you can see you can

01:41

see it lead just Blends right in with

01:44

him so he's got a there's a lead

01:46

attached to a fence right under here and

01:49

so I've got a few rabbits in strategic

01:51

places around here let's see if you can

01:53

spot another one let's play Spot the

01:56

rabbit I mean that one's obvious for a

01:58

reason I want people to be able to see

02:00

that when they're walking through there

02:02

the forest seemed to be something you

02:04

guys really enjoyed which I'm so happy

02:05

about cuz I I really enjoyed it no we've

02:08

played around with the Hermits a bunch

02:09

over here too I don't know if somebody

02:11

said this about a picnic table I think I

02:14

said that with my head so I added a

02:16

little picnic table in here instead I

02:18

used to have like a rock right here

02:20

might change the ground up a little bit

02:22

but this picnic table works really nice

02:23

for this view now we're going to improve

02:25

this View today by the end of this

02:27

episode we're going to have some true

02:29

beauty this horse we're working our way

02:32

over to that by the way this horse I

02:35

went through all this land this land is

02:38

covered in horse there's horses

02:40

everywhere and I thought you know what

02:42

in all of these Beauties there's got to

02:44

be a gold mine there's got to be a super

02:46

fast great Jumper in here somewhere

02:48

they're all trash let's just pick one at

02:50

random let's try this guy out all of

02:53

them are already tamed but uh just for

02:55

reference you can feel the speed of this

02:58

horse which isn't super fast but it's

03:00

it's okay all right now let's get on

03:03

this one all right let's see what you

03:05

got buddy I can't believe this I can't

03:08

believe that this slow horse is this is

03:12

this is they're all like this so this

03:15

one I found here probably the best one

03:17

and if I were to guess it's probably

03:19

like a

03:19

10speed um but you're going to hang out

03:23

with Klein for a little bit and you know

03:24

what else you're going to do you know

03:26

what

03:27

else yeah that's right that's right

03:30

let's see what we

03:34

get okay possibly climb 11 possibly

03:38

climb 11 we will

03:40

[Music]

03:50

see we've got multiple things to focus

03:52

on today but the first thing we're going

03:54

to focus on is the

03:56

mailbox last episode I was getting

03:58

pestered oh I've been being be pester

04:00

for many episodes to get this mailbox in

04:04

we're probably a week or two away from

04:06

me dialing in the exact numbers I mean a

04:10

week or two does that mean in about a

04:12

month no no no no no no the amount of

04:16

today that I got from you sir was like

04:18

yeah I'll get it to you today it's been

04:19

a month sir yeah yeah yeah so yeah don't

04:23

don't don't feel too rushed you know I

04:24

don't feel too oh no certainly you

04:26

wouldn't want to rush me would you

04:29

leave me

04:32

be

04:34

okay so now we have a mailbox here which

04:38

is amazing trust me I tested that horse

04:41

it's slow so if you didn't know you take

04:44

a shulker box you you put whatever you

04:46

want in here and then there's a special

04:48

stamp and you put it in here and that

04:51

goes to whoever the stamp is connected

04:53

to you know if I want to send something

04:54

to Cub I put a cub stamp in here and

04:56

then put the shulker Box in with the

04:59

message or items and send it off and

05:03

then I can receive mail here in this

05:06

spot so and it all goes like through the

05:09

Nether and does this really cool crazy

05:12

thing that Etho and Tango came up with

05:15

uh we want to now make this beautiful we

05:17

want to connect this into our area in

05:21

some hey I see you I see you okay oh

05:26

just stay there while I talk about

05:28

mailboxing where we're going to make

05:30

this beautiful we're going to cover this

05:31

kind of in a cabin so I want a cabin to

05:35

be here I want to be able to see it from

05:37

there and somebody had the beautiful

05:39

wonderful idea to instead of using this

05:42

light as a signifier that we have mail

05:45

if we have mail or something in here

05:47

this light turns on you got mail oh and

05:49

that song play that's cool U we're going

05:52

to instead connect it to a chimney so

05:57

the just chill

06:00

so we're going to have a chimney we're

06:01

going to make a little cab and it'll

06:02

probably be a little smaller than that

06:04

actually and it'll have a a little

06:06

chimney on the side and whenever we have

06:08

mail smoke will pillar up really high

06:10

and we'll be able that'll be our

06:12

signifier that hey we got to go check

06:13

the

06:14

mailbox yeah that's right you keep

06:16

walking that's right you get out of here

06:19

this is also a thing that we talked

06:21

about last episode that this tree now

06:23

looks a little bit funny so it's time

06:25

finally time to start getting leaves on

06:27

these trees I know that we can do this

06:30

one I don't know if we can do this one

06:32

quite yet this is this is pretty big

06:35

this is still a lot of leaves that we'll

06:37

have to put on here um but that'll help

06:40

really you know make this line of sight

06:43

this view really nice and I think it's

06:45

time for me to stop playing around right

06:48

after I tell you the technique we're

06:49

going to use for this building luck

06:52

happens we we build them all the same

06:54

for a long time and there's a certain

06:56

type of Log Cabin that I want to try

07:00

tackling I got to give a lot of credit

07:02

to the trail by my house because it's

07:04

inspiring a lot of things by my house

07:06

there is an old old historic log cabin

07:09

is one of the first uh in the area and

07:13

it has in between the logs so it's logs

07:17

like a log cabin but in between I don't

07:20

even know and maybe I should research

07:21

this it kind of looks like grout in

07:24

between the logs like it's like a

07:27

lighter whiter uh

07:30

stuff that they put in between the logs

07:32

so that's what I want to try to simulate

07:34

I want to try to make a log cabin that

07:36

looks kind of like that if you've never

07:38

seen anything like it it might look

07:40

strange but doing some techniques like

07:43

this will look really good now you signs

07:46

despawn from a distance but I think

07:49

we'll still be okay so that's going to

07:51

kind of be the technique we're going to

07:53

use okay now now now I do this now I

07:56

build it

08:15

[Music]

08:31

cozy cozy cabin with little poofs just a

08:34

little poof little poof of smoke every

08:36

once in a while which is great that

08:38

looks fantastic and then when we get

08:40

mail it's a real big plume it's a

08:43

plumer and while we were building our

08:46

our horse grw up I turned on a very

08:50

special thing horse speed so I can just

08:52

sit on this horse if it's tamed 11 so I

08:55

was close I said I said three or no I

08:58

said 10 o that's a good jump 47 that's

09:01

good okay 12 all right all right all

09:03

right give me the saddle have you ever

09:05

heard the phrase it's time to meet your

09:07

maker I made you and it's time to meet

09:10

me all right let's tame up be good about

09:13

it as well stop it stay stay be nice

09:19

okay I'm hearing some decent clumps and

09:22

we just got it we just got the we just

09:24

got the hearts and we got a 12 okay this

09:26

is good in between here's why we didn't

09:29

name

09:29

the other one because this horse is

09:33

better in every way and that's good

09:37

right

09:38

3025 for jump this is even a better

09:41

jumper you're just worse in general I'm

09:44

going to borrow this armor for no reason

09:47

okay so every once in a while we'll just

09:50

breed up you know we'll breed up climb

09:52

no matter if we get a better horse or

09:53

not climb is going to be our main stay

09:56

uh H even if you've never seen a log cab

09:59

like this I think this is a good look

10:01

like I I like this uh F log campin

10:04

they're difficult to get them looking

10:06

good and I think this looks really nice

10:08

it's very high contrast with the dark

10:09

oak sign uh the only thing like Spruce

10:13

sign was too

10:15

light uh to do in like a large amount

10:18

like this Mangrove wood was too red so

10:21

this really works out very nice I'm very

10:24

happy with it uh but now it's interior

10:27

time so this is what the inside looks

10:28

like

10:29

and I want to give this first of all I

10:32

want to get rid of these okay we're

10:34

going to store our that's that's for all

10:37

the uh we're going to get a bunch of

10:39

shulker boxes used only for male they're

10:41

only for male we're going to put them

10:43

over here and I've got a pretty cool

10:45

idea as far as uh how we're going to

10:49

display this so when I think of like a

10:50

mail room it's a little dark in here

10:52

hold on shine some light on the subject

10:55

would you when I think of like a mail

10:57

room I'm thinking like tons of you know

11:00

little Cubbies and places to put things

11:03

and letters and stuff and I think I'm

11:06

probably going to be sending a lot of

11:10

like books Maybe not maybe not but like

11:14

for messages and stuff so a mix of like

11:18

I was thinking man this bookshelf is

11:20

really you know never going to be used

11:22

again

11:24

but I think it works out really nice

11:27

it's a nice like visual difference thing

11:29

so let's walk in and let's look at it

11:31

yeah yeah yeah yeah that looks fantastic

11:34

it mixes up the you know big fat books

11:37

quite a bit which I think is great I am

11:39

going to have an anvil in here and we'll

11:42

treat that as like a vase we'll put like

11:44

a pot on it or something an anvil in

11:47

case we have to like rename an item or

11:49

something like that and let's also put

11:53

crafting bench item frame piece of paper

11:57

some stuff like that I think that's

11:58

going to be be really cool and of course

12:00

I want to mess up the floor and whatnot

12:02

want to get this I think we're going to

12:03

flood are we going to flood no we didn't

12:05

flood okay I think I want to put like

12:10

a stuff like that beehives looms and

12:13

stuff you know clean up the floor but I

12:15

think we can make this thing really look

12:17

like a cool mail room

12:21

[Music]

12:32

now before we go take a look at the

12:34

interior we just made let me remind you

12:37

of the things that we have and this we

12:41

might have to we might have to do

12:42

something later about this purple wool

12:45

terracotta potions I'm thinking about it

12:47

don't worry and pzle on my seeum I'm

12:49

thinking about it but terra cotta we're

12:51

working on right now and we're working

12:53

on a couple a couple of options okay

12:58

there's a couple ways to get terra cotta

13:01

and there's a lazy way and there's a

13:02

hardworking man's way and I might go the

13:05

Le lazy way now here I have a mud maker

13:08

set up this is the El mango patented mud

13:10

maker you grab one of these right and

13:13

then you put a little dirt in your off

13:15

hand right I believe yes like so and

13:19

then you crouch and then you make a path

13:21

block real quick and then and then break

13:23

that and then boom and then what yeah

13:27

here we go and now we're making mud and

13:29

I made it work okay so that just makes

13:31

mud like crazy and it's not bad we have

13:34

so much dirt we will be using materials

13:37

if we go this route but we do have uh a

13:40

lot of dirt that we could use for that

13:42

we then put that mud over here and we

13:45

put it on top of not just the ground but

13:48

it has to be on top

13:50

of ground with dripstone underneath it

13:54

with these dripstone underneath not only

13:57

do you get a really fun satisfying

14:00

sound but it also dries the mud out and

14:04

turns it into clay okay I have a timer

14:07

running right now we're at about 4

14:09

minutes a little over 4 minutes once

14:11

this all turns to Clay I'm going to take

14:14

it up and I'm going to smelt it and it's

14:16

going to become terracotta okay and I

14:19

just want to see overall how long does

14:22

that whole process wait because this

14:23

process includes some putting things

14:26

down and leaving it set it and forget it

14:29

uh which could be nicer than flying off

14:32

to the Mesa all the time and you know

14:35

get setting up a beacon and grinding out

14:36

of spot going to do a little comparison

14:40

but that test is running in the

14:42

background currently but inside the

14:45

interior of our cabin oh it's looking

14:48

good I'm happy with it I think it turned

14:50

out really cool okay

14:54

male DED the signs Brown using a lot of

14:57

these squares and stuff because

15:00

like I said I want to feel like there's

15:01

little like notches and Cubbies to go in

15:04

all over the place and design wise I

15:06

think that felt good and it also helps

15:08

it make feel make it feel a little

15:10

chaotic and crazy in here I set up some

15:13

furnaces and even a blast furnace to get

15:16

XP because the number of times I've said

15:19

Okay I want to I'm going to prank Scar

15:23

and I'm going to send him a slab named

15:27

Etho I should sent that to Etho that

15:29

would have been better but you know you

15:31

know something like that but then I

15:32

don't have a level well I'm just going

15:33

to be I'll just smelt up charcoal or

15:35

some random thing in here so there's

15:37

always a little XP I can drip out of

15:39

there which I think will be cool let's

15:43

now test the the fire so you see it's

15:47

just little poofs peeking through every

15:50

once in a while but I'll just put one

15:53

block in here to simulate You've Got

15:54

Mail we've got mail perfect and we'll go

15:57

away and we'll see now it really plumes

16:00

up it's really pluming we'll get it from

16:02

a distance so you can see what we'll

16:04

actually be seeing when we're over at

16:06

the base and stuff uh but I think that's

16:08

going to be great we've got all these

16:09

books we can use which is

16:11

fantastic this is just an example but

16:13

I'm going to I'm going to actually clear

16:15

this now but I want to put notches

16:18

notches on here for uh how much mail I

16:21

got it's a popularity contest for myself

16:23

but I'm just going to put little notches

16:25

and see oh how much mail have I gotten

16:27

all season you know like little notches

16:29

on this uh beam right here but I think

16:32

it looks really cool we' use some looms

16:35

which look cool I really went tried to

16:38

go hard on this interior design make it

16:40

very functional for everything all the

16:42

stuff we could use and make it look cool

16:44

and I think I think we nailed something

16:46

pretty cool here it's obviously a mess

16:49

but I think if any stranger walked in

16:51

here they'd get the point right I should

16:54

probably show you the Redstone that I

16:55

did for the chimney as well if we have

16:58

mail the maale comes up this water

16:59

stream and goes in there okay and goes

17:02

in the barrel and then this comparator

17:05

can see that there's something in the

17:06

barrel so that's the thing that I then

17:09

want to come off of so I just did the

17:13

there's that comparator again there's

17:15

Redstone here I just did a repeater and

17:17

then down and then a torch

17:20

pillar uh so yeah down torch pillar up

17:23

to a trapo right here and when there's

17:26

mail the trapo comes down so when we

17:29

pull this item out do you hear that

17:32

trapo that's that trap door going closed

17:35

again these troublemakers again perfect

17:37

perfect wonderful off you go get out get

17:39

out don't come this way no don't come

17:41

this way go that way but there's a smoke

17:44

plume in up so when we're over at our

17:47

base and we're doing our thing you know

17:49

we can just take a glance over there and