What Is the Best Castlevania? - 20th Anniversary of Angry Video Game Nerd (AVGN)
Summary
TLDRIn this engaging video, the host revisits his journey as a gaming enthusiast, reflecting on his initial critique of 'Castlevania 2: Simon's Quest' back in 2004. He explores the evolution of the Castlevania series, comparing various titles and their impact on his gaming experience. The host delves into the gameplay and design of 'Super Castlevania 4', 'Castlevania: Bloodlines', 'Castlevania Chronicles', and 'Castlevania: Symphony of the Night', discussing their respective merits and shortcomings. He highlights the significance of 'Super Castlevania 4' in setting a high standard for the series, while also acknowledging the unique appeal of 'Symphony of the Night'. The video is a nostalgic trip down memory lane, celebrating two decades of the host's connection with the Castlevania franchise and his ongoing mission to evaluate and share his insights on the games that have shaped his passion.
Takeaways
- 🎮 The video discusses the evolution of the Castlevania series, focusing on the gameplay and design elements that make certain games stand out.
- 🧛 Stunlock Studios' game 'V Rising' is advertised, which is a vampire-themed survival action RPG with a crossover event featuring Castlevania's Simon Belmont.
- 🕰 The speaker reflects on their past opinions about Castlevania 2: Simon's Quest, acknowledging a shift in perspective over time.
- 📺 The video is a nostalgic trip down memory lane, with the speaker sharing personal anecdotes about their early experiences with gaming.
- 🏰 The speaker highly praises 'Super Castlevania IV' for its graphics, sound, control, and immersive spooky atmosphere, and argues it's the best in the series.
- 🎵 'Castlevania: Bloodlines' on Sega Genesis is acknowledged for its two playable characters and level design but is considered not as engaging as 'Super Castlevania IV'.
- 🔄 'Castlevania Chronicles' is a remake of the original game with redesigned stages and adjustable difficulty, offering a more accessible experience.
- 🔍 The speaker criticizes 'Castlevania II: Simon's Quest' for its cryptic nature and hidden paths, which detracts from the gameplay experience.
- 📀 'Rondo of Blood' is recognized as a significant game with a different approach, including hidden levels and a unique challenge, but it's not favored over 'Super Castlevania IV' due to its restricted whip mechanics.
- 🎶 'Symphony of the Night' is applauded for its Metroidvania style, deep exploration, and RPG elements, though the speaker's favorite remains 'Super Castlevania IV'.
- ⏱ The video concludes with the speaker's continued appreciation for the Castlevania series and the impact it has had on their life and career.
Q & A
What is the latest game from Stunlock Studios that the narrator discusses?
-The latest game from Stunlock Studios mentioned is V Rising, a vampire survival action RPG adventure.
What is the free crossover event in V Rising where all vampires can face off against?
-In the free crossover event in V Rising, all vampires can face off against Simon Belmont from the Castlevania series.
What is the name of the Castlevania game that the narrator initially criticized 20 years ago?
-The narrator initially criticized Castlevania 2: Simon's Quest 20 years ago.
Which Castlevania game does the narrator consider to be the best of the Retro era?
-The narrator considers Super Castlevania 4 to be the best Castlevania game of the Retro era.
What is the name of the Castlevania game that was originally released on the Sharp X68000 computer in Japan?
-Castlevania Chronicles was originally released on the Sharp X68000 computer exclusively in Japan.
What are some of the features that the narrator appreciates in Castlevania 4?
-The narrator appreciates the 16-bit graphics and sound, smoother control, eight-directional whipping, and the balanced difficulty in Castlevania 4.
Which version of Castlevania Chronicles was re-released on the PlayStation in 2001?
-The PlayStation version of Castlevania Chronicles, which includes original and arranged modes, was re-released in 2001.
What is the name of the Castlevania game that the narrator played on the PS4 and got 100% completion for the first time?
-The narrator played Rondo of Blood on the PS4 and got 100% completion for the first time.
Why does the narrator consider the hidden levels in Rondo of Blood to be a setback?
-The narrator considers the hidden levels in Rondo of Blood to be a setback because they make the game feel like a giant Easter egg hunt and detract from the overall experience.
How does the narrator feel about the voice acting in Rondo of Blood?
-The narrator finds the voice acting in Rondo of Blood to be quite weird and not to his liking.
What is the narrator's final verdict on whether Castlevania 4 remains his favorite game of the series?
-The narrator concludes that Castlevania 4 remains his favorite game of the series due to its fair difficulty, eight-directional whipping, and the feeling of freedom it provides.
Outlines
🎮 Introduction and Sponsorship
The video begins with an introduction to a new episode focused on gaming, specifically a game by Stunlock Studios where the player awakens as a vampire to rebuild their destroyed castle. The game, V Rising, is available on Steam with a crossover event featuring Simon Belmont from Castlevania. The speaker reminisces about their past critique of Castlevania 2: Simon's Quest and how their views on old games have evolved over time. They also discuss their journey from being an anonymous voice to becoming a known figure in the gaming community.
🕹️ Castlevania Retrospective
The speaker revisits their opinions on Castlevania games, discussing their previous statements about the best and worst games in the series. They compare Castlevania 3 and 4, with a preference for the latter due to its graphics, sound, and control. They also touch on Bloodlines and Castlevania Chronicles, noting the differences in gameplay and control mechanics. The speaker reflects on their initial oversight of Castlevania Chronicles and their experience playing it for the first time.
📼 Rondo of Blood and Dracula X
The speaker delves into their experience playing Rondo of Blood, contrasting it with Dracula X on the Super Nintendo. They highlight the superior graphics, sound, and gameplay of Rondo of Blood, including the ability to play as Maria and the game's non-linear progression. However, they express disappointment with the restricted whip mechanics and the game's hidden levels, which they feel detracts from the overall experience.
🎶 Symphony of the Night Reevaluation
The speaker revisits Symphony of the Night, discussing the game's shift towards a Metroidvania style and the challenges it presents, such as long load times after death. They praise the game's freedom of movement and the variety of playable characters, including Richter Belmont, and the additional moves and abilities these characters possess. Despite the game's complexity and some awkward controls, the speaker finds enjoyment in the game's second half, where they play as Belmont.
🏆 Final Thoughts on Castlevania Favorites
In conclusion, the speaker reaffirms their preference for Castlevania 4, citing the game's balance, control, and fair challenge as key factors. They acknowledge the complexity of their feelings towards Castlevania 2 but appreciate its value in their gaming journey. The speaker reflects on the impact of Simon's Quest on their career and the evolution of their views on gaming over the past 20 years, expressing gratitude for the community and experiences shared.
Mindmap
Keywords
💡Castlevania
💡Simon's Quest
💡Nostalgia
💡Super Castlevania IV
💡Rondo of Blood
💡Symphony of the Night
💡Knockback
💡V Rising
💡Eight-Directional Whipping
💡Metroidvania
💡Game Over
Highlights
Introduction of a new game by Stunlock Studios where players awaken as a vampire to rebuild their castle in an open world.
Crossover event featuring a face-off with Simon Belmont from the Castlevania series.
The narrator's initial negative impression of Castlevania 2: Simon's Quest, which he later revisits.
The evolution from a voice in the early 2000s to the Angry Video Game Nerd persona.
Nostalgia critique of old games versus their actual quality, with a focus on Castlevania 2.
The narrator's first experience with Castlevania 2 and how his opinion has changed over time.
Super Castlevania 4 is identified as the narrator's favorite game in the series, despite other contenders.
Castlevania Chronicles, a remake of the original game, is discussed as a nice confined experience.
Rondo of Blood is highlighted as a superior game to Castlevania Dracula X on Super Nintendo.
The narrator's playthrough of Rondo of Blood on PS4 and achieving 100% completion.
Symphony of the Night is discussed as a game that could potentially rival Super Castlevania 4.
The narrator's appreciation for the control and freedom provided by the eight-directional whip in Castlevania 4.
The complexity and RPG elements of Symphony of the Night are contrasted with the simpler style of Castlevania 4.
The narrator's recommendation to play as Richter after beating Symphony of the Night for a different experience.
The enduring impact and legacy of Castlevania 2: Simon's Quest on the narrator's career.
Reflection on the journey of 20 years of reviewing games and the broader implications beyond Castlevania.
Transcripts
[Music]
[Music]
get ready for a new nerd episode but
first a word from this video sponsor
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copy now with the link in my description
below and now speaking of Castlevania on
to the episode
20 years ago I said this game sucks and
then launched into a tie raade
dissecting all the things that were
wrong with Castlevania 2 Simon's Quest
because I'm the nerd and my mission is
to warn you that lots of those old games
that you look back at with sentimental
longing are actually steaming piles of
goat [ __ ] Don't Go Near them the thing
is at the time I didn't know who I was
talking to it was the summer of 2004 and
YouTube didn't exist yet so I was pretty
much ranting into the thin air of Sorrow
that lingered over my stale room of
Dusty game consoles and VHS tapes in my
closet underneath a pile of socks and
underwear was a shoe box full of old NES
games and there it was Simon's Quest
like a call to action I became somebody
you now know as the [ __ ] nerd back
then I wasn't yet the Angry Video Game
Nerd I wasn't even the angry Nintendo
nerd episode one I didn't have a name or
a face I was just a voice just a voice
in your head telling you to stay away
from this filth was I even wearing my
white shirt when I spoke those words no
to tell you the truth it was hot so I
wasn't wearing anything just kidding so
for this occasion I'm going back to my
roots when I was only a voice Simon's
Quest was released in North America in
December 88 using some Christmas money I
bought it from Toys R Us I played it
constantly and at the time I noticed
nothing wrong even though I was
endlessly traveling in circles it didn't
matter to me because I was stupid no it
was because it was a time of Innocence
it was 1989 most likely when I first
played it so by the time I reviewed it
about 15 years had passed while publicly
2004 is known as the beginning of the
Nerds era for me personally it was the
end of the Neolithic Nostalgia age
leaving behind my childhood in a
spiteful fart cloud of frustration it
was like coming out of a hangover and
then realizing how much you drank the
night before Oh those nights it all
seems like fun and games your judgments
impaired you're making merry but
afterwards your head is pounding with
humiliating defeat as you begin
assessing all the damage you caused to
yourself honestly with how many bad
games there are it's hard to imagine why
Simon's Quest was the first one I picked
you all know what I picked next that one
where I had to drink a six-pack of
Rolling Rock and show you my face on
camera for the first time and after I re
re re Revisited it so many times I
finally beat the game with the help of
my future self I exercised that demon so
let's move on this time I actually want
to talk about something a little more
positive if episode one was a coin this
is the flip side if I thought Simon's
Quest was the worst Castlevania Game
well then what's the best best yes I
already answered that in my Castlevania
4art episode in 2009 I said my favorite
was Super Castlevania 4 but the question
now is do I still believe that are any
of the challengers able to claim the
throne well first of all I'm talking
about the Retro era of Castlevania games
on the main consoles in the four parter
I mentioned most of them some would
consider Castlevania 3 to be better than
four because of the multiple characters
the forking paths
or maybe just because it came before
those are all valid reasons and it's
totally legit if you're more of a
Castlevania 3 kind of person I replayed
it and I still have to say I favor four
the 16-bit graphics and sound are more
effective for immersing you into the
spooky atmosphere the control is so much
smoother and not to mention you can whip
in all
directions and it's not as ruthless with
so much of that knockback [ __ ]
some would say knockback is what makes
it challenging I say that's what makes
it
cheap I mentioned Bloodlines this would
be the Sega genesis's answer to the
Super Nintendo and konami's tradition of
always making two separate versions
during the 16-bit War I can't ignore
that Bloodlines gives you the choice of
two different characters and there's
some very interesting level design but
in my opinion it's not as interesting as
the spinning room and all the things
that happen in four in Bloodlines you
can't whip in all directions and this
time I don't see why not if they would
have taken one note from four sure you
can whip down and also diagonally up but
only while you're jumping in four you
can do it from the ground I could go
down the list and say the sound effects
and music aren't as good this and that
but the whipping alone is enough to
settle it for me once again I stand by
what I said in the old video Bloodlines
is a great game but it's not as good as
four for me personally now it's time to
talk about the one I missed entirely
Castlevania Chronicles and it was on
Playstation so I have no idea how I was
completely oblivious to this game's
existence perhaps I confused it with
Castlevania the Dracula X Chronicles
which was the PSP version of Rondo of
Blood with updated Graphics it also
included the original version of Rondo
of Blood and Symphony of the Night but
anyway the Castlevania Chronicles was
originally released in 1993 on the sharp
x68000 computer exclusively in Japan so
it's no wonder I didn't know about it
back then but it was re-released on
Playstation in 2001 which is the version
you're seeing right now
[Music]
it's essentially a remake of the
original Castlevania with redesigned
stages I beat it in less than 3 hours so
it's a nice confined experience but I'm
not going to lie I played it on the
easiest difficulty setting possible if I
were critiquing the original release I
would probably say it's way too [ __ ]
hard but in the PlayStation version
there's two modes original and arranged
arranged mode has some slight
enhancements with graphics and sound but
most notably it lets you adjust the
difficulty and doesn't have the
knockback now if you want the knockback
if you're a gaming masochist and love
the insane challenge then you still have
the option and I tip my hat to you to me
Fair difficulty is very important I
don't want it too easy but not too hard
either for me Castlevania 4 is balanced
perfectly Chronicles isn't that
remarkable since it's pretty much a
remake of the first game and while four
is also kind of a remake in a sense as
it's basically retelling the events of
the first game it offers a lot of new
stages that bear no resemblance and is
much more original than Chronicles again
Chronicles it doesn't have the eight
directional whipping it's more like
blood lines you can whip diagonally
while jumping but in Bloodlines it's
diagonally upward here it's downward
pretty strange how they got parts of the
controls right but they just couldn't
give us the whole damn thing not as good
as four but it's a great game it gives
you that old school basic Castlevania
experience and it's nice to have finally
played it after all those years of being
oblivious the search for the true
successor to Castlevania 4 led me down
an uncertain Road in my four parter I
talked about Castlevania Dracula X on
Super Nintendo I talked about how the
whipping was a step back to the NES
style and the difficulty was rather
sadistic especially that final battle
with Dracula I lightly brushed upon the
fact that this was a remake of Rondo of
Blood which was on the PC engine in
Japan but did I actually review Rondo of
Blood and include it as part of my
Castlevania Marathon no I didn't and
that was a [ __ ]
[Music]
shame ever since the PSP there's been
many ports of this game so it's not as
elusive as it once was I finally played
it all the way through on the PS4 and
got 100% completion for the first time
and now I can see that Dracula X was
definitely not a direct port in any way
sure there were some similarities but
Ronda blood is a very different game
that quite frankly blows Dracula X to
Smither the graphics and sound effects
give you everything you want the music
delivers even more tracks that rank up
with the most classic Castlevania
[Music]
tunes and the natural feel and
satisfaction of destroying enemies could
never be
better right from that opening stage
you're whipping skeletons against a
fiery background before you realize hey
that's the first town from Simon's Quest
it's like burning down the memory of a
shitty game with a kickass game all
around it reminds you of the other
classic Castlevania you have a dungeon a
clock tower even a ghost ship and
amazing Boss characters both new and old
the enemies might be a little strange am
I seeing this the bats are carrying
swords there's a secret character you
can find Maria once you find her she
becomes playable it's a lot like
Castlevania 3 where other characters
join but unfortunately you can't switch
between RoR and Maria on the Fly you
have to choose one or the other on the
menu which is kind of disappointing yay
Maria is a very powerful character and I
find myself playing as her just as much
or maybe more than RoR but man what a
bizarre character totally out of place
with the franchise I mean she's going
around throwing cats as one of her sub
weapons and yes you can explain that
four of her six sub weapons are based on
the four guardians of Chinese mythology
as if that makes throwing cats look
totally normal there's also a bunch of
prisoners you can find which are more
more or less Easter eggs but none of
them are playable characters thank you
very much Maria it's nice that it gives
you save slots so unlike the earlier
games you can keep your progress also if
you accidentally get a sub weapon that
you don't want you still have a chance
to pick up your old one again that's
really nice to them the earlier games
would have just said [ __ ] you you're
stuck with it on the other hand the
whipping is a major downgrade even from
Bloodlines and Chronicles because now
you can't even whip d diagonally at all
what's the deal with that the pause
feature is a little bit dysfunctional
because the music keeps playing I don't
understand the reasoning the whole point
is to pause everything your mom calls
you or your dog starts barking at
something you want to stop and hear
what's going on so you got to pause put
down the controller pick up the remote
control and hit mute what were they
thinking so this is the first
Castlevania game on a CD so the sound
capabilities are a major advancement but
this also gives it a field day to
incorporate a lot of really weird voice
acting who are you mister I am Rector
Belmont vampire
Hunter you proved amusing to me it's
your fault for being so mean to
everyone this is also the first in the
series where the anime aesthetic is so
prevalent while Maiden Japan I always
assumed that the earlier games were
going more for a Bram Stoker Hammer
films influence so it definitely strayed
from that it's grumbling everyone R for
it look at Maria's
ending if you would have shown me that
screenshot I would have never guessed
that's a Castlevania
Game the question remains is it as good
as Castlevania 4 well it's got to be
close right it's linear for the most
part it's old school how I like it the
advancements such as the safe slots the
opportunity to keep your old items the
secondary character should all give it
the added bonus points to overtake four
but the stiff horizontally restricted
whip is a major setback and for this
reason alone I do not like it as much
but there's a whole other factor that
threw my decision into further question
something so perplexing that it nearly
turned my opinion into a NeverEnding
stalemate nearly half the game is hidden
I thought it was kind of short until I
realize there's all these secret levels
I didn't know about and when I say
secret I mean secret it's not like in
Castlevania 3 where you come to a
forking path and decide which way you
want to go this is more like the cryptic
[ __ ] you'd find in Castlevania 2o
you might have to break through a random
wall or hit a certain spiked ball so
that it falls and opens the path below
or you might might have to kill a
certain enemy to reveal a switch that
opens a staircase or most of the time
you have to take a leap of faith and
drop down a pit that would normally send
you to your doom how would you ever know
to do that without looking it up You'
either have to fall by accident or
deliberately drop down every pit you see
and here I am trying to evaluate whether
or not I think Rondo blood is as good as
four and I nearly Miss half the game
because I didn't know about all the
hidden paths I have never been more
confused with my own opinion on one hand
this means it's a much bigger game than
I was going to give it credit for it
even has a cemetery stage which I said I
wish the series had more of but on the
other hand the game is like one big
giant Easter egg hunt this is the reason
I criticize Castlevania 2 so much so
what am I trying to say here is rondu
blood the best or worst it has all the
things about Castlevania that I love and
hate and if you have such a great game
in there why keep so much of it hidden
the final nail in the coffin is all the
sadistic knockback [ __ ] which is just
plain cruel [ __ ]
[ __ ] [ __ ] nope Castlevania 4 all the
way so while it seems that's the end of
the road that four is my undefeatable
Champion Symphony of the Night I think
is worth a rematch
[Music]
just to recap things I've said before
this is the first Castlevania that said
hey you know what we're going to be like
Metroid from now on except for the
occasional 3D and you'll be going
through Dracula's gigantic castle for
the entire duration of the game no
outdoor scenes or very little I
mentioned how every time you die you
have to endure an excruciatingly long
game over screen only to send you back
to the main title and load the game all
over again [ __ ] that I mentioned how I
preferred the common sense challenge of
four there's no tricks you can't turn
into a bat and fly over [ __ ] you never
have to think which way am I supposed to
go here which item should I use am I
equipped properly should I grind and
level up none of that you just run
through and play in Symphony of the
Night the main character is alard who
mainly uses a sword so the eight
directional whipping is even applicable
at this point you only play as RoR in
the very first scene and as sort of a
bonus after you've beaten the entire
game in fact you even have to beat the
damn game upside down before you get
that far but after so many years have
passed I found the real secret to
enjoying the [ __ ] out of Symphony of the
Night I say beat the game unlock RoR and
then take a break take a good long break
and come back now you're playing Castle
[ __ ]
[Music]
Bia first of all I wasn't aware or had
forgotten that RoR had so many moves
that aren't immediately apparent it's
still bugs me that they never brought
back the eight directional whipping but
for some reason they still included that
limp twirl or whatever you want to call
that but with all the new moves it kind
of makes up for it RoR here is just as
much fun to control as Simon first
there's that cool little backflip thing
and then there's the sliding kick man I
love that I love it so much it has
become an addiction I mean why just walk
into the next room when you can slide
kick yeah it never gets old then there's
the dash attack which is kind of neat
whenever you have time to pull it off
you have to press up down down forward
forward attack what is this [ __ ]
Street Fighter down up jump makes you do
an uppercut which is not just a great
attack but it also serves as an infinite
jump to reach higher places
unfortunately it's extremely awkward to
pull off any move that makes you hit
down up while you're in midair is [ __ ]
as hell and I think there's a certain
speed to it you can't hit it too fast or
too slow I don't get it sometimes it
works sometimes it doesn't but you
absolutely have to do it a lot because
it's the only way you can reach certain
spots especially when the castle goes
upside down again yes it's like
replaying the entire game so all those
spots with alard where you had to turn
into a bat and fly now you have to upper
cut into the air over and over like a
madman you still have your sub weapons
but unlike alard RoR doesn't have any
items to equip no inventory whatsoever
but after all that is basically what I
wanted to return to castania simpler
routes as opposed to a more complicated
RPG system playing as
is an entirely different experience and
is like a mandatory second half of
Symphony of the Night and in the Saturn
and PS4 Port you can also play as Maria
damn well maybe I'll have to try more of
that next time but after fully
experiencing it as RoR I can say I
definitely enjoyed it a whole lot more
than the main alakar game did I enjoy it
as much as four in a lot of ways yeah I
think so this past playthrough was the
closest I ever came to replacing four as
my number one favorite Castlevania game
all they had to do was this make RoR the
main game and then have alard be the
second half or as a secondary character
in that case I would have found this
contest to be a lot easier to decide but
even then all the ungodly time spent
reloading whenever you die is a major
strike against it game over sometimes it
comes down to the simplest things in
four I can never forget that feeling of
gratification when you land on a
Stairway and moonwalk or when you latch
on to something with the whip and feel
that momentum build as you swing
yourself back and forth how about the
appealing sound of those golden
platforms and treasure chests spilling
coins as you walk across them or the
sound of the bones collapsing when you
hit the
skeletons it's countless little things
like that and why is the eight
directional whipping so important it's
because it gives you the feel feeling of
Freedom when you engage with an enemy
you can decide whether you want to
strike from the air or hit him from
below your instincts take over rather
than trying to adapt to some clumsy
limitation maybe this game spoiled me
and maybe you'd say the full whip
directions make it too easy how does the
whip save you from all that crazy [ __ ]
near the end like when the giant
sprockets chasing you up the stage it
still gets pretty damn hard the full
whip controls just give you a fair
chance to hit anything on the screen you
you and the game are in perfect
competition no cheap shots you're not
fighting with one hand behind your back
you're in full control so when you die
it's on
you some things stay the same and
Castlevania 4 is still my
favorite and other things vary such as
my complex thoughts about Castlevania 2
even though it pissed me off I was still
able to look back at it again and
realize there's much I appreciate so I
can can change my mind a little but one
thing I can say if it wasn't for Simon's
Quest you might not have ever known
about me and I might not have ever known
about you why else would I still be
doing this this battle against shitty
games has been quite a ride and all the
memories created since to me have gone
far beyond just Castlevania this has
been 20 years and counting so godp speed
and [ __ ] balls
f
[Music]
[Music]
[Music]
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