How Trackmania Players Conquered Bugs
Summary
TLDRThe video script chronicles the evolution of TrackMania gameplay through the years, highlighting how players have exploited various bugs and glitches to achieve record-breaking runs on different maps. It showcases the creativity and innovation of the gaming community in utilizing these unexpected elements to push the boundaries of what's possible in the game, transforming it from a traditional racing game into a dynamic and exciting experience full of surprises and challenges.
Takeaways
- 🏎️ The transcript discusses the evolution of record strategies in the game TrackMania, highlighting how players have exploited bugs and glitches to achieve faster times.
- 🌟 TrackMania's map D6 became famous for its world record times being broken by seconds after players discovered a shortcut using game bugs.
- 🔄 The game's history is marked by players finding and utilizing bugs to their advantage, such as the wheel lift bug and the Ramstein bug, which fundamentally changed gameplay.
- 🎮 The developers at Nadeo initially struggled with whether to patch out these bugs, as they provided a unique gameplay experience not found in other racing games.
- 💡 The community's ingenuity and creativity in using bugs led to the development of new strategies and record-breaking runs on various tracks.
- 🌐 The discovery and use of bugs in TrackMania have kept the game competitive and exciting, with players continually pushing the boundaries of what's possible.
- 🛠️ Nadeo eventually embraced some of the bugs as official features, recognizing their value in enhancing the game's unique appeal.
- 🎉 The game's community events, such as the Khaki competition, celebrate the creativity and skill involved in exploiting these bugs to create ridiculous tracks and record runs.
- 📈 The transcript provides numerous examples of specific tracks where bugs have been used to achieve world records, showcasing the depth and complexity of TrackMania gameplay.
- 🚀 The use of bugs has transformed TrackMania from a traditional racing game into one known for its incredible tricks and the skill required to execute them.
- ✨ The narrative of TrackMania is one of player-driven innovation and the unexpected, where anything can happen and records are constantly being pushed to new limits.
Q & A
When was the map D6 released and in which game?
-The map D6 was released in January 2006 as an official campaign track in TrackMania Nations.
What was the initial world record time for map D6 and how did it evolve over time?
-Initially, the world record list on D6 included a triple tie at 946 seconds. However, a few months later, the entire top 10 had four-second runs, and the world record was a 3.99 second run by Smokey, after the discovery and exploitation of in-game bugs.
What significant event happened in the summer of 2006 in TrackMania?
-In the summer of 2006, the D6 shortcut was discovered and executed for the first time, which was a historic moment as it opened players' eyes to the potential of exploiting bugs in the game.
How did the discovery of the bug on the track G2 influence gameplay?
-The discovery of the bug on G2 led to a significant change in the world record strategy. Instead of threading the needle through a precise gap, players began to drop off the side of the railing early and hit the finish line from the side, improving the world record by a large margin.
What was the financial model of TrackMania Nations Forever and how did it affect the game's development?
-TrackMania Nations Forever was completely free to play and featured the formula race car. The business model relied on players discovering Nations Forever and then upgrading to United to play other cars. However, since so much content was offered for free, few players chose to upgrade, which almost led to the developer's bankruptcy before they were bought by Ubisoft.
What is the Ramstein bug and how does it affect gameplay?
-The Ramstein bug is a gameplay mechanic where at high speed, sliding on one front tire becomes extremely fast. This bug was discovered to give time advantages in certain situations, leading to new world records on tracks like BO4 Acrobatic.
How did the bug slide become a popular and integral part of TrackMania gameplay?
-The bug slide became popular after it was discovered that landing 90° sideways on grass allowed for a fast and powerful drift, preserving more speed and grip. This led to the creation of tracks with bug slides in mind and a new era of world record hunting in TrackMania.
What is the significance of the Uber bug and how did it change competitive gameplay?
-The Uber bug is a phenomenon where a car can be launched across the map at high speed when bug sliding towards a road border and crashing in a specific state. This bug fundamentally changed how several maps were played, leading to new strategies and records, and making the game more competitive.
How have the developers at Nadeo responded to the various bugs in TrackMania?
-Nadeo, the developers of TrackMania, initially did not patch out the bugs, allowing the game to evolve with unique gameplay experiences. In the newest TrackMania game released in 2020, they removed some annoying bugs but decided to keep bug slides, Uber bugs, and a few others, recognizing their value in enhancing the game's distinctiveness.
What is the Khaki event in TrackMania and how does it celebrate the game's unique features?
-The Khaki event is a community event in TrackMania where players build the most ridiculous bug-laden tracks they can think of and compete on them for a month straight. This event celebrates the creativity and the unique gameplay elements introduced by the bugs in the game.
Can you provide an example of a track where a seemingly impossible shortcut was discovered and how it impacted the game?
-A notable example is the track A9 Race, where a player named Trinity discovered a way to use a Ramstein bug to perform a nose dive into the downhill at full speed, saving significant time. This discovery showcased the game's capacity for creativity and innovation, as players learned to harness the game's quirks to achieve previously unthinkable feats.
Outlines
🏎️ The Evolution of TrackMania Records
This paragraph discusses the history and evolution of TrackMania records, focusing on the map D6 released in 2006. Initially, players optimized the track, leading to a world record triple tie at 946 seconds. However, the introduction of game bugs allowed for significant time improvements, with the world record eventually being set at 3.99 seconds by Smokey. This showcased the potential of exploiting bugs in the game to achieve faster times, setting a precedent for future record-breaking strategies.
🐞 The Impact of Bugs on TrackMania
The paragraph delves into the impact of bugs on gameplay and record-setting in TrackMania. It describes how the discovery and exploitation of bugs, such as the wheel lift and the Ramstein bug, transformed the game. The narrative follows the community's adaptation to these bugs, leading to the setting of new world records on various tracks. The economic and development challenges faced by the game developers, Nadeo, are also discussed, highlighting the decision to leave many bugs unpatched, which ultimately enriched the game's competitive landscape.
🌿 The Emergence of Bug Slides
This section explores the discovery and integration of bug slides into TrackMania gameplay. Initially dismissed as casual fun, bug slides were eventually weaponized by players to set new world records. The paragraph details how a player named J&B utilized bug slides to revolutionize several maps and set new records, marking the beginning of a new era in world record hunting. The paragraph also touches on the community's amazement and disbelief at these new strategies, emphasizing the creativity and innovation driven by the game's bugs.
🚀 The Golden Era of TrackMania Shortcuts
The paragraph discusses the 'Golden Era' of TrackMania shortcuts, beginning in 2013 with the formation of the team 'Fastest Way Only'. This team, led by Nino, focused on finding and exploiting shortcuts on various maps, leading to stunning record-breaking runs. The paragraph highlights the team's success on maps like G1 and D3, showcasing the creativity and inventiveness of the players. It also touches on the community's embrace of these bugs, with Nadeo eventually incorporating some of them as official features in the game.
🌟 The Legacy of Ramstein Bugs
This section delves into the legacy of Ramstein bugs in TrackMania, detailing how these bugs have been used to set new world records on numerous tracks. The paragraph describes the process of understanding and harnessing the Ramstein bug, leading to a significant shift in the game's competitive landscape. It also discusses the community's ongoing exploration of these bugs, with players continually pushing the boundaries of what's possible in the game. The narrative concludes with a reflection on the transformative impact of these bugs on the game's appeal and competitive nature.
🎉 The Wonder of TrackMania's Unpredictability
The final paragraph reflects on the overall impact of TrackMania's bugs and the sense of wonder they bring to the game. It highlights a specific record-breaking run on the map A9 Race, which showcases the combination of precision, creativity, and the exploitation of game mechanics. The paragraph emphasizes that without the element of unpredictability introduced by bugs, TrackMania might have become just another racing game, but instead, it has maintained its status as a complex and engaging competitive title. The narrative concludes with a hopeful outlook on the future of the game and its community.
Mindmap
Keywords
💡TrackMania
💡Bugs
💡World Records
💡Shortcuts
💡Optimization
💡Community
💡Racing Line
💡Wheel Lift
💡Bug Slides
💡Uber Bug
Highlights
The map D6, released in January 2006, became known for its optimized gameplay and world record times.
Players managed to push the limits of D6, achieving a world record of 3.99 seconds, utilizing game bugs.
The discovery of a game bug on another track led to the achievement of 4-second runs on D6.
The shortcut on D6 was the first time in the game's history a map had been shortcut using two bugs.
The game's developers, Nadeo, struggled with whether to patch out the bugs, due to their impact on gameplay and the community.
Nadeo's business model with Trackmania Nations Forever and Trackmania United Forever influenced their decision on bug patches.
The Ramstein bug, which initially seemed to only affect one track, was later found to be useful on multiple tracks.
Bug slides, another gameplay element, were discovered and popularized, changing how maps were played and built.
The Uber bug, which allowed cars to fly, was discovered and added a new level of complexity to the game.
The team Fastest Way Only was dedicated to breaking maps and finding new shortcuts, pushing the boundaries of the game.
The Ramstein bug was eventually understood and exploited, leading to a new era of world record hunting.
The game's developers at Nadeo embraced some bugs as official features, recognizing their value to the game's uniqueness.
The Khaki event showcases player-created bug-intensive tracks, celebrating the game's unique gameplay elements.
The A9 race track saw a significant time save due to the discovery and exploitation of a Ramstein bug.
The evolution of Trackmania's world record strategies over time reflects the community's creativity and the game's complexity.
The game's initial design as a regular Formula racing game transformed into one known for its incredible tricks and strategies.
Trackmania's history is filled with moments of wonder and innovation, keeping players engaged and the community thriving.
Transcripts
this is the map D6 released in January
of 2006 as an official campaign track in
TR Mania Nations at a first glance a
very simple looking track consisting of
only a wall ride turn up to the finish
and it didn't take very long for players
to optimize it after only a few months
the world record list on D6 included a
triple tie at 946 and the rest of the
top 10 were all within 200s of a second
perhaps this is to be expected for such
a short track but in a game as complex
as trach Mania you'd be surprised how
far the records can be pushed a few
weeks later something incredible
happened with the entire top 10 having
four second runs and the world record
Being A 3.99 by Smokey for the first
time in the game's history a map had
been shortcut using a combination of two
ridiculous bugs and in the 18 years
since this event players have only
gotten better at harnessing the floss in
the game to optimize their runs to
Perfection this is the story of how
trackmania players conquered
[Music]
bugs the D6 shortcut is truly historic
it was done for the first time in the
summer of 2006 and it opened most
people's eyes to how broken a game Tre
Mania could be the idea of the shortcut
is obvious enough but getting up to the
Finish looked impossible no matter how
you climb the wall you just wouldn't get
the height required to fly through the
Finish but perhaps that wouldn't be a
problem because already on the second
day of the game being out a big
Discovery was made on another campaign
track on the 28th of January in the same
year the player hanu was driving age
three and attempting to get a good time
it's another very simple map with just a
quarter pipe jump up to a few different
finishes since he was aiming for the top
finish he flipped out late and high from
the quarterpipe but he still undershot
The Jump by a lot fortunately though he
managed to hit the exact area just below
the finish line and his run
counted in the days following hundreds
of players copied the strange bug to get
their own 4-second time on the
leaderboards but for a while it didn't
see much use beyond that one map copying
a strategy you've seen someone do on a
track and having the foresight to
attempt it on other Maps is two quite
different things it would take 2 months
before another use case of it was found
on the track G2 where the world record
strategy used to be threading the needle
in a precise Gap but where now with the
knowledge of the bug finish being
possible alore 38 dropped off the side
of the railing early hitting the finish
line from the side and improving the
world record by a huge margin for such a
short track the reason this works is due
to an oversight from the developers that
has the Finish Line hitbox extending out
to the side of a block and it can also
be hit from underneath exactly below the
road border a few months later and in
the case of D6 it's likely that some
players knew the bug finishes existed
and it's natural to set up on the left
side to try to fly up into it but
without getting the wheel lift the
shortcut wouldn't work and what exactly
was that thing nobody really why it
happened but when crossing the green
border enough times this weird
phenomenon would eventually happen and
if it did you could beat D6 in just 3.9
seconds in Broad terms this was the
trach Mania equivalent of a caveman
striking two rocks together and
accidentally making a fire a stunning
coincidence that if it could be properly
understood and harnessed would have
massive implications for other tracks
too though before trying to understand
the bugs players wanted to know whether
or not they would be patched out of the
game as they were frustrating in regular
game playay and even in competitions
where many great runs would fall victims
to crossing the side edges and getting a
huge wheel lift instantly resulting in a
crash and for the devs it must have been
a difficult situation on the physic side
of things it's likely they didn't know
how to easily fix these bugs without
making changes to the car or blocks
which would come with a new set of
problems
invalidating past records and breaking
old Maps but the biggest issue was
likely Financial in 2008 noo revamped
all their past games into two titles
trackmania Nations forever and
trackmania United forever Nations
forever was completely free to play and
featured the formula race car where
United had the formula race car plus six
other vehicles that you could compete on
nao's business model was banking on that
people would discover Nations forever
and then later up upgrade to United to
play the other cars but almost nobody
did in Nations you could play endless
hours of content in online lobbies
official campaigns and user main Maps
you could also make your own maps and
skins as well with so many things being
offered for free it made very little
sense to upgrade and this almost caused
noo to go bankrupt before they were
bought by Ubisoft in late 2009 and for
nadeo it made no sense to focus their
efforts on improving the free game when
they wanted to get players over to the
paid version and so shortly after its
release TR Mania Nations forever was
considered a finished product no further
updates would be pushed and everything
that existed in the game was there to
stay bug finishes Landing bugs wheel
lift bugs and many more would all live
on unpatched
forever it's easy to think that the
existence of bugs automatically make a
game worse after all they are mistak
akes and oversights so they should be
fixed until everything is perfect but
perfect can sometimes be boring and
predictable and in the case of
trackmania the bugs provided a unique
gameplay experience that no other racing
game had and maybe that wasn't such a
bad thing because even the most annoying
bugs like the wheel lift could have its
moments on the official track bo4
acrobatic the world record seemed
completely maxed out in 2009 the track
itself is again simple featuring only a
downhill a wall ride and a straight line
to the finish and the leaderboard looks
just like you'd expect with the entire
top 10 being within a few hundreds of a
second and the world record Being A 1256
by caran but then one small accident led
to a big spark in the community a
completely unknown player called Zombie
uploaded his one and only ever replay to
the leaderboards a run on bo4 acrobatic
where he unfortunately got the wheel
lift bug in the start which on a map as
precise as this would make most players
instantly hit the restart key but he
decided to keep driving and it resulted
in a world record tie as wonky as that
run looked zombie inexplicably gained
time from the bug and whatever it was it
opened the possibility for a new world
record on an otherwise optimized map
several top players took note of this
and rushed to B4 to be the first to do
it and in May of 2009 the player Barta
eventually got this
[Music]
run a
1254 beating the world record by 200s of
a second This Record has since been
improved many times and it was only in
recent years understood that the reason
the bug gains time is because at high
speed sliding on one front tire is
extremely fast which might be an
explanation that makes you even more
confused but that's TR Mania for you the
wheel lift bug would later become known
as the Ramstein bug and it wouldn't only
be useful on bo4 acrobatic because the
next year a similar accident happened on
the track A3 race the world record at
the time was 1845 Tied by three people
and the rest of the top 10 all had
1846 yeah it's another map that mostly
had basic turns where players aimed for
ultimate precision and the one key
feature on the track is a jump in the
middle the main strategy was to release
the acceleration on this jump in
combination with driving diagonally so
that you would reduce as much air time
as possible and carry maximum speed on
the last straight towards the finish in
2010 the player enex was driving AO3 on
an online server when he got the
luckiest bug of his
life
[Music]
1844 beating the triple world record
high by just 100th of a second the
Ramstein bug Eno SC caused his front
wheel to lift at just the right time to
dive over the top of the hill Landing in
the downhill on the other side at full
speed and though his Landing was shaky
he kept his cool and kept enough speed
to beat the world record the community
was just stunned at this nobody had seen
anything like it an attempt to recreate
it were unsuccessful nobody else could
get the bug that Eno got but
impressively in 2011 damager managed to
beat the world record without using the
bug achieving at
1843 and since then the idea of the AO3
bug was kind of forgotten about
something else in the tmania world had
been stealing in the spotlight and that
thing was yet another bug which
fundamentally changed how several Maps
were
[Applause]
played late in 2009 it was discovered
that when Landing 90° sideways you could
perform a fast and Powerful drift on
grass preserving way more speed and grip
than if you tried to drive the turn as
normal at first this was called grass
riding then grass lights
and afterwards it was named after a
certain plant for whatever reason before
the community finally landed on the
mostly agreed upon bug slide as the term
many tracks were built with bug slides
in mind and they became very popular on
online servers for most players bug
slides were just casual fun but one
player realized there was more potential
in this trick than just playing in
online lobbies early in 2010 the player
J&B would completely re illusionize many
maps in the game when he went on a world
record spree it started in April when he
completely crushed the world record on
the track d11 acrobatic the old record
from Aon of 12 seconds did two very
clean jumps without any real wild things
going on J&B though realized that with a
precise jump he could do
this a bug slide on the ramp going
through the ring in a 360 spin and
Landing up on the last platform saving 1
second but he didn't stop there 2 weeks
later he went onto another campaign map
B12 race where the last turn is a long
grass Corner traditionally the best
strategy was to jump out all the way to
the right side so that you could carry
as much speed as possible with a smooth
line towards the Finish j& B how however
did the complete opposite going fully on
the inside and using the pool border to
get air time to set up sideways and then
he bug slid through the last Corner
again using the pool boarders to
straighten his car towards the booster
and the finish beating the world record
by 3/10 of a second at first but later
improving down to a
4045 over 1 second faster this was the
first time bug slides had been used to
beat the world record on such a s this
map and many community members outright
couldn't believe it this bug had existed
in the game ever since tmania nations in
2006 and it took 4 years for it to be
discovered and properly harnessed but
now the floodgates were wide open and a
new era of TR Mania world record hunting
had
begun the player Bliss who had the world
record on a similar track bo7 race
claimed that the trick wouldn't be
possible there but less than one year
later it too got completely destroyed by
bug slides then there was A9 race a
short map with a lot of tricks where in
the last turn you could skip across the
pool and land in a small bug slide
perhaps not as flashy as some of the
other ones but still another one on the
list bug slides are really difficult to
control you really just hold accelerate
break and steering hoping it will take
you through the turn nicely but they
often result in crashes and in 2011 and
2012 when some players crashed while bug
sliding their car inexplicably went
flying getting launched across the
stadium at Mac 5 speed what on Earth is
going on
here why this bug works is not fully
understood but the best theory is that
the game sometimes misinterprets your
speed values when bug sliding and if you
crash in the state it gives you more
speed rather than reducing it send in
the car
flying players at the time didn't know
any of this they just tried to replicate
what they'd seen in the liftoff videos
and sure enough bug sliding towards a
road border with the car pitched
slightly upwards could every now and
then ye you across the
map 4 years after being left to their
own devices by noo kmania players had
just discovered how to make a formula
race car fly a site that to the
developers must have been totally
hilarious and absurd the game they
designed to be a regular Formula racing
game was turning into so much more and
though it seemed crazy it was now only
more competitive than ever this bug was
coined the Uber bug derived from German
and meaning the biggest bug players
scoured the official maps to find
somewhere it could be used eventually
realizing there was at least one map
which had all the factors
required this track is quite literally
Al perfectly designed for the Uber bug
to work it has speed in the start a drop
down to set up the car in a bug slide a
road Edge to lift off from and several
finishes pointing in that direction
exactly where you'd fly to you had no
control over but since this Skips a huge
right turn if you landed anywhere near
the finishes it would save several
seconds I've made an entire video
detailing the world record history on
a12 speed which I will link in the
description and hey if you're interested
in more videos like this then subscribe
looking at the series of events in a
broader picture it's fascinating to see
the evolution of trach mania's world
record strategies over time going from
Mostly precise racing lines in the early
days to more and more complex quirks in
the game's code being understood and
exploited as a player the goal has
always been the same to go as fast as
possible the only difference was that
now players knew of more ways to gain
time than before regardless L of how
weird these tricks were these events
were still over one decade ago and since
then things have escalated to even
greater levels in 2013 is where the true
Golden Era of trach Mania shortcuts
began that year the player Nino created
the team fastest way only a shortcutting
team of dedicated players trying to
break as many Maps as possible one of
the tracks they'd set their sights on
was G1 a unique map with a road
spiraling upwards and a pretty absurd
shortcut idea that if it could be pulled
off would look pretty stunning the team
hunted the map for several weeks and
eventually it would be the team's leader
Nino who pulled off this
[Music]
run
a beautiful Yuber buug near the top of
the map skipping two layers of roads and
ultimately saving over 4 seconds against
the world record but the team didn't
stop there on the map D3 a platforming
track with tight turns they discovered
it was faster to drop off onto the grass
before the last corners and crash
sideways into a pillar below the Finish
to bounce up into the hit box
saving 2 seconds there really was no
limit to the creativity and invention at
play during this time and it was all