Destiny 2: Into the Light Developer Livestream #1

Destiny 2
19 Mar 202456:15

Summary

TLDRJoin the Destiny 2 development team at Bungie HQ for an exclusive preview of the upcoming 'Into the Light' expansion. Discover new gameplay features, including the intense Onslaught activity, where Guardians must defend the last city against the forces of the Witness. Learn about the strategic gameplay, upgradeable defenses, and the evolving challenge of waves escalating in difficulty. Get a glimpse of the new social space, returning favorite weapons, and the lore behind the season's narrative. Don't miss the opportunity to dive into this new experience coming to all players on April 9th.

Takeaways

  • ๐ŸŽฎ Onslaught is a new three-player activity in Destiny 2: Into the Light, focusing on defending the last city against the forces of the Witness.
  • ๐Ÿค– Players defend an Advanced Defense Unit (ADU) and build up defenses like turrets, trip mines, and decoys to survive waves of enemies.
  • ๐Ÿ“ˆ The activity features 50 waves divided into five sets of 10, with escalating difficulty and different enemy factions like the Fallen and the Hive.
  • ๐ŸŽฏ Successfully completing waves and defending the ADU rewards players with scrap, a currency used to purchase and upgrade defenses.
  • ๐Ÿ’ฅ Boss phases involve unique augmentations that can increase the player's effectiveness against the boss, making strategy and coordination crucial.
  • ๐Ÿน The narrative of Onslaught ties into the seasonal story, with the Guardians preparing to face the Witness and reclaim lost territory.
  • ๐Ÿ”ง Players can upgrade their defenses up to three levels, with increasing effectiveness but also higher costs, encouraging strategic spending.
  • ๐ŸŽ Onslaught offers two modes: a 10-wave Playlist version for quick play and a 50-wave Challenge version for more extended and intense gameplay.
  • ๐Ÿค Teamwork and communication are essential, especially in higher difficulties, as players need to manage resources and objectives together.
  • ๐Ÿ“… Onslaught will be available to all players starting April 9th, offering a new way to test builds, earn rewards, and experience the Destiny 2 universe.

Q & A

  • What is the main objective of the new activity, Onslaught, in Destiny 2: Into the Light?

    -The main objective of Onslaught is to defend the Advanced Defense Unit (ADU) against waves of enemies. Players must build and upgrade defenses like turrets, trip mines, and decoys to survive increasingly difficult waves and eventually take the fight to the enemy forces.

  • Who are the key members of the Destiny development team introduced in the transcript?

    -The key members of the Destiny development team introduced in the transcript are Tom Farnsworth (Creative Lead), Jerome Vernich (Senior Narrative Designer), and No Lee (Activity Designer).

  • How does the ADU play a role in the defense strategy in Onslaught?

    -The ADU is the core defense that players must protect. It allows players to build defenses and is crucial for surviving the waves of enemies. If the ADU is destroyed, the game ends, regardless of the wave or difficulty level.

  • What are the different enemy factions that players will face in Onslaught?

    -Players will face multiple enemy factions in Onslaught, including the Fallen and the Hive. The factions can change during the activity, adding variety to the combat experience.

  • How does the escalation of difficulty work in Onslaught?

    -The difficulty escalates with each wave, starting from wave one to wave fifty. Each set of ten waves increases in difficulty, and players must adapt their strategies and build compositions to face the challenges effectively.

  • What is the role of scrap in Onslaught?

    -Scrap is the in-game currency used to deploy and upgrade defenses. Players earn scrap by defeating enemies and can spend it to place turrets, trip mines, and decoys to help in the defense against enemy waves.

  • How does the team coordination aspect work in Onslaught?

    -Team coordination is crucial in Onslaught, especially at higher difficulties. Players need to communicate and strategize to allocate resources effectively, manage different lanes of enemy attack, and complete objectives to progress through the waves.

  • What are the rewards for completing Onslaught?

    -Rewards for completing Onslaught include chest rewards every ten waves, with the final wave offering double rewards. In the challenge mode, players receive additional rewards for each set completed, and there may be surprises at the end for persistent players.

  • How does the environment and map design contribute to the gameplay experience in Onslaught?

    -The environment and map design in Onslaught are crafted to provide distinct lanes for enemy attacks, requiring players to divide their attention and coordinate their defense strategies. The maps are modified to create open channels and strategic points for defense placement.

  • What is the significance of the boss encounters in Onslaught?

    -Boss encounters in Onslaught serve as a change of pace from defending the ADU, allowing players to take the fight to the enemy. These encounters introduce unique mechanics, such as dunking in the pyramid ship, which can deal significant damage to the boss.

  • How does the Onslaught activity fit into the larger narrative of Destiny 2: Into the Light?

    -Onslaught is set against the backdrop of the Guardians preparing to face the Witness and defending the last city. It represents a strategic and tactical challenge that tests the Guardians' readiness for the upcoming confrontation with the Witness.

Outlines

00:00

๐ŸŽฎ Introduction to Destiny 2: Into the Light

The video begins with an introduction to the Destiny 2 development team and the Bungie HQ. The host, Andy, is joined by Tom Farnsworth, Jerome Vernich, and No Lee, who will discuss new content coming to Destiny 2: Into the Light. They provide context about their roles and tease the upcoming features, including a new three-player activity called Onslaught.

05:01

๐Ÿ›ก๏ธ Onslaught: The New Defensive Activity

The team delves into the details of Onslaught, a new wave-based defensive activity where players must defend an Advanced Defense Unit (ADU). The activity is available to all players and involves placing various defenses like turrets, trip mines, and decoys. The main goal is to keep the ADU intact through escalating difficulty waves, and if it goes down, the game ends. The team also discusses the strategic elements of the activity and how it will test players' build crafting skills.

10:01

๐Ÿน Story and Lore Behind Onslaught

Jerome Vernich shares the narrative behind Onslaught, explaining that the forces of the Witness have been closing in on the last city, and players must defend their territory and prepare for an assault on the Witness. The activity is set in various locations within the last city and involves battling different enemy factions, including the Fallen and the Hive. The team also touches on the role of the ADU in the overall defense strategy against the Witness.

15:02

๐ŸŽฏ Strategies and Upgrades in Onslaught

The discussion continues with strategies for Onslaught, including how to effectively use the available defenses and upgrades. Players can collect scrap by defeating enemies to deploy and upgrade defenses. The team emphasizes the importance of teamwork and coordination, especially at higher difficulties, and the need to balance immediate defense needs with long-term strategic upgrades. The conversation also covers the movement of the ADU across the map and the different waves and augments players will face.

20:05

๐Ÿ† Rewards and Matchmaking in Onslaught

The team talks about the rewards system in Onslaught, with chest rewards given for every 10 waves completed, and additional rewards for completing harder difficulties. They also address the matchmaking aspect of the activity, explaining that while the playlist version supports random matchmaking, the challenge modes allow for fireteam play. The conversation concludes with a look at the different defensive tools available and the strategic decisions players must make regarding upgrades and resource management.

25:08

๐ŸŽฎ Live Gameplay and Insights

The video features live gameplay of Onslaught, showcasing the different defensive strategies, enemy waves, and augments in action. The team provides insights into their gameplay, discussing the challenges of higher difficulty levels and the importance of build crafting. They also highlight the variety of enemy types and the need for players to adapt their strategies accordingly. The segment ends with a tease of future content and a call to action for players to share their experiences with Onslaught.

30:09

๐Ÿš€ Final Thoughts and Upcoming Streams

In the closing segment, the team shares their final thoughts on Onslaught and what they are most looking forward to when it releases on April 9th. They express excitement about player innovation, strategic build crafting, and the community's reaction to the new content. The video concludes with a reminder of upcoming live streams that will reveal more about Destiny 2: Into the Light, including returning favorite weapons and a new social space.

Mindmap

Keywords

๐Ÿ’กDestiny 2

Destiny 2 is a popular online multiplayer first-person shooter video game developed by Bungie. In the context of the script, it refers to the game in which new content, 'Onslaught', is being introduced as part of an update or expansion called 'Into the Light'.

๐Ÿ’กOnslaught

Onslaught is a new three-player activity introduced in Destiny 2's 'Into the Light' update. It is a wave-based defensive game mode where players must defend an Advanced Defense Unit (ADU) against enemy waves.

๐Ÿ’กAdvanced Defense Unit (ADU)

The Advanced Defense Unit (ADU) is a key element in the Onslaught activity of Destiny 2. It is an object that players must defend throughout the waves of enemy attacks. The ADU's integrity is crucial for the players' success, as its destruction ends the game.

๐Ÿ’กWave-based gameplay

Wave-based gameplay is a game mechanic where players face successive rounds or 'waves' of enemies. In the context of Onslaught, this mechanic involves defending the ADU against escalating difficulty levels of enemy attacks.

๐Ÿ’กNarrative design

Narrative design refers to the process of creating the story and lore within a game. In Destiny 2, the narrative design involves crafting the backstory, character motivations, and world-building elements that provide context and depth to the gameplay.

๐Ÿ’กActivity design

Activity design in the context of video games refers to the creation and planning of specific in-game events, missions, or challenges. In Destiny 2, the activity designer is responsible for the mechanics, flow, and player interactions within activities like Onslaught.

๐Ÿ’กStrategic calculus

Strategic calculus refers to the planning and decision-making process involved in creating effective strategies for gameplay. In the context of Onslaught, it involves the tactical choices players make regarding the deployment and upgrading of defenses against enemy waves.

๐Ÿ’กCommunity

In the context of video games, community refers to the collective group of players who engage with the game, share experiences, and contribute to its culture. The Destiny 2 community is highlighted in the script as an important part of the game's ecosystem.

๐Ÿ’กLive stream

A live stream is a real-time broadcast of video content over the internet. In gaming, live streams are often used to showcase new features, updates, or gameplay to the community. The script is from a live stream event where new content for Destiny 2 is being presented.

๐Ÿ’กRewards

In video games, rewards are incentives given to players for achieving certain goals or completing tasks. They can include in-game items, currency, or experience points. In Destiny 2's Onslaught, rewards are earned through successful defense of the ADU and defeating enemy waves.

Highlights

Onslaught is a new three-player activity at the core of Destiny 2: Beyond Light.

The activity is available to all players and is inspired by various modes from other games.

Players defend the last City and eventually take the fight to the Witnesses forces.

The narrative involves the forces of the Witness closing in around the solar system.

Onslaught features a defensive gameplay style, focusing on protecting the Advanced Defense Unit (ADU).

The activity includes 50 waves with escalating difficulty, offering opportunities for players to test their builds.

Players can deploy and upgrade defenses like turrets, trip mines, and decoys using scrap currency earned from defeating enemies.

The Adu's health is crucial; if it goes down, the game ends regardless of difficulty.

The activity takes place in various locations, including the last City and on a pyramid ship.

The faction of enemies changes throughout the activity, with both the Fallen and Hive featured.

The Taken are also active but are being marshaled for other purposes in the seasonal story.

Shacks is a key character in the activity, offering lore and opening his arsenal for players to enjoy.

Players can earn rewards every 10 waves and have a chance at double rewards in the final wave.

The activity supports matchmaking, allowing both solo and fireteam play.

Onslaught encourages strategic build crafting and teamwork, with different roles and objectives.

The activity is designed to be replayable, with players likely losing track of time as they continue to play.

Onslaught is part of the broader narrative of preparing to face the Witness and defend the last City.

The development team is excited to see player strategies and how they use the defenses in Onslaught.

Transcripts

00:12

[Music]

00:28

all right hello everyone and welcome

00:30

here to beautiful Bungie HQ in Scenic

00:31

Belleview Washington uh my name is Andy

00:34

and I'm going to be your host today and

00:35

today we have the distinct opportunity

00:37

to go ahead and show off some brand new

00:38

stuff coming in Destiny 2 into the light

00:41

but fret not I won't be the only one

00:42

going ahead and telling you about it I

00:43

have joined by three members of the

00:45

destiny development team who will go

00:47

ahead and introduce here right away

00:48

starting directly to my left Mr Tom

00:50

Farnsworth how you doing today great

00:52

thank you Andy I am uh doing great I had

00:54

coffee yeah breakfast on the way here

00:56

I'm a little ready to go excited to

00:58

share uh all the great work the team has

01:01

done the past many months and uh just

01:04

just for context about me yeah I'm the

01:06

uh the creative lead into the light and

01:08

I'll be here with you the next few weeks

01:09

to talk about it looking forward to it

01:11

yeah we've got a lot of fun stuff in

01:12

store and of course we're joined by

01:14

senior narrative designer Mr Jerome

01:16

vernich how you doing today sir I'm

01:17

doing great also had coffee nice on the

01:20

highway while screaming at passing cars

01:22

quite a drive in as well and for the

01:24

folks at home who may not know you as

01:25

well as we've had the opportunity to to

01:27

to learn about you over the past couple

01:28

days uh who are you and what you do hear

01:30

a Bungie I am a senior narrative

01:31

designer which means if you hear a

01:33

character say it or if you read it on

01:35

screen one of us typed it into a tiny

01:38

little box at some point months before

01:40

hanging out with Excel Lots these days

01:42

absolutely tiny words tiny boxes that's

01:44

me it's an important tool obviously

01:45

absolutely and of course last but very

01:47

not least one of the most deadly I've

01:48

ever seen to rock the thumbsticks

01:50

especially in these past couple days the

01:52

one and only Mr no le activity designer

01:54

here on Destiny 2 hey everyone uh my

01:57

name is no Lee I'm an activity designer

01:59

on Destiny 2 into the

02:03

light and I have the distinct pleasure

02:05

of introducing us to Onslaught so we can

02:07

see all the really cool things that we

02:08

have in store I'm a longtime player I've

02:10

been playing since Destiny 1 and as a

02:13

player turned Dev I'm excited to show

02:15

off all the stuff we have planned I'm

02:16

just so excited to see what's going

02:18

awesome well hey welcome you guys thank

02:19

you so much for taking time to join us

02:20

to everyone in chat I see a lot of

02:22

activity in there as well thank you very

02:23

much for taking time to join us today as

02:24

well but yes today we're going to go

02:26

ahead and kick things off by looking at

02:28

Onslaught which is a brand new activity

02:30

coming coming in Destiny 2 into the

02:31

light uh for those of you out there that

02:33

are twit enjoyers that had a chance to

02:35

go ahead and see what we've been posting

02:36

the last week uh we went ahead and

02:37

released some key art last week that is

02:39

now up on screen you can see here uh

02:41

there's a lot going on here so let's go

02:43

ahead and just start Tom can you tell us

02:44

a little bit about what Onslaught is

02:47

yeah so Onslaught is a new uh three-

02:49

player activity that that's the kind of

02:51

the core of an in the light it's a uh

02:54

it's available to all players yeah and

02:57

you can kind of see in this this key art

02:58

like this is like kind of as irational

03:00

view of what Onslaught is in game yeah

03:02

it's a it's a new uh wave difference uh

03:05

activity uh it takes inspiration from

03:08

you a lot of modes we we've looked at

03:10

like in other games and our games yeah

03:12

through throughout our kind of history

03:14

and you can see here you're you're in

03:15

the last City and I'm really excited

03:18

that our players are going to be able to

03:20

like the Guardians are going to be able

03:21

to hop into this space and you know

03:23

defend the last City and you know

03:25

eventually take the fight uh to the

03:27

witnesses forces here and you can you

03:29

can kind of see

03:30

uh like you got three Guardians they're

03:32

kind of rained in defenses you also got

03:35

like the pyramids in the sky right and

03:37

there's even some like kind of pyramid

03:39

terraforming going on in the background

03:40

there in the city itself too yeah OB C

03:43

there's a few other locations too maybe

03:45

we'll talk about later talk about that

03:46

later yeah yeah uh so you know also too

03:49

Jerome we are this is you know not the

03:50

first time obviously we've ever had to

03:52

go ahead and defend ourselves on our own

03:53

turf but never quite like this before

03:55

our heels are dug in we're in the last

03:56

City right now can you tell us a little

03:57

bit more about what's going on here

03:59

absolutely so so for the past several

04:01

seasons the forces of the witness have

04:03

been closing their vice grip M around

04:06

the soul system the witness is inside

04:08

the traveler doing nefarious Deeds

04:10

enacting the final shape right time is

04:12

on its side yeah we have worked with uh

04:16

ancient Magics esoteric rituals

04:18

bargaining with our old foes in order to

04:21

send someone through the portal and

04:23

establish a bridge and we chose Crow

04:25

yeah now until he makes contact with us

04:27

we are back at home sharpening our

04:28

knives yeah now the witness of course

04:30

will do everything that it can to keep

04:32

us on this side of the portal understand

04:35

which means unleashing every bit of its

04:38

resources every uh part of its power

04:41

against us to keep us pinned in the last

04:43

city um so this is about breaking out

04:47

and uh discovering new power right

04:50

sharpening ourselves finalizing our

04:52

builds and getting some new toys so that

04:54

we can face down the witness that's

04:55

right and we're also getting some help

04:56

from a tried andrue sharpener of

04:58

Guardians as well sha is going to be

04:59

helping us as well right absolutely

05:01

where some see Calamity sha sees

05:03

opportunity and he is going to be

05:06

opening up his Arsenal for us to uh

05:09

enjoy I think we'll hear about that next

05:11

week right oh yeah and uh yeah he'll be

05:13

your vendor and uh I'm really excited

05:15

for players to hear from them awesome as

05:16

someone who spends a lot of time with

05:17

The Crucible it's always good to spend

05:18

more time with the Shacks inspirational

05:20

to say the least absolutely and high

05:21

volume yeah honestly it's the best part

05:23

of him just throw more grenades reminder

05:26

to everyone never go wrong may may it be

05:27

a hint to us all uh and of course

05:29

there's a lot also to going on here I

05:31

see turrets I see other activity

05:33

defenses uh obviously we're going to

05:35

jump into some gameplay here but before

05:36

we do can you tell us a little bit about

05:38

what we're going to see when we dive in

05:39

to play some Onslaught here live in just

05:40

a bit yeah of course so something that's

05:42

really cool about Onslaught compared to

05:44

a lot of our activities in Destiny is

05:47

like Tom said it's not an offensive it's

05:49

a defensive our goal is to defend the

05:51

Adu or Advanced defense unit which

05:53

allows us to build our defenses like

05:55

turrets trip wires decoys and the main

05:58

goal is to make sure that that thing

05:59

stays up up for all of your waves that

06:01

you're fighting in and if that goes down

06:02

at any point regardless if you're on

06:04

playlist normal or on Legend difficulty

06:07

your game will end so the main goal is

06:09

to keep your defenses safe build them up

06:12

upgrade them and try to get as far as

06:13

you can yeah Legend difficulty

06:15

interesting already dropping some hits I

06:17

like what I'm hearing you know I had to

06:18

do it and another thing just really

06:20

quickly we had a lot of learnings from

06:23

some of activities in the seasons like

06:24

deep Dives and the coil where we know

06:26

players like when we escalate difficulty

06:28

over time that's a key feature of

06:30

onslaught you go from wave one to wave

06:32

50 each one each 10 escalating in

06:35

difficulty as we're going to see in

06:36

gameplay and that serves a really cool

06:38

opportunity for players to test their

06:40

builds and you know the the waves of

06:43

enemies that we're fighting against are

06:44

the Wet Stone by which we are sharpening

06:46

ourselves excellent yes build Crafters

06:48

you're on notice be prepared for what's

06:49

to come all right well I say there's no

06:51

time like the present we are seeing a

06:52

lot of requests in chat for gameplay I

06:54

think we can go ahead and dive on in uh

06:55

the throne world no what would you mind

06:57

returning to your throne World briefly

06:58

to go ahead and kick things up my tithes

07:00

obviously yeah we got to get some tithes

07:01

for the man himself uh in the meantime

07:03

really quickly obviously with Onslaught

07:05

being a brand new activity we're going

07:06

to KI things off in a very different way

07:08

can you tell us a little bit about what

07:09

we're going to see when we go ahead and

07:10

start things off yeah you're going to

07:12

see in the gameplay here in just a

07:13

second but uh Onslaught is kind of

07:15

establishing a defensive kind of like

07:17

beach head in these contested

07:19

territories where we're like trying to

07:20

you know claw space back from the

07:22

witness and we're going to see it in

07:23

Midtown here in a moment and so players

07:26

you know start off with you and two

07:28

other maybe friends you you found uh uh

07:31

that you play with all the time or match

07:33

make you in with and uh you're going to

07:36

uh work push forwards with Shacks as red

07:38

Jacks that you're going to see here

07:40

you'll uh establish a defensive area

07:42

you'll deploy the advanced defense unit

07:44

and you'll start placing defenses yeah

07:46

as Noah said there's uh there's turrets

07:48

there's trip mines there's decoy decoy

07:51

is our favorite little sweepy bot right

07:53

Y and uh back to help once again and you

07:54

can you can upgrade those too like the

07:56

way the Activity Works is you defeat

07:58

enemies to collect scrap which is our is

08:00

our our currency and then you can spend

08:03

that to deploy these defenses and you're

08:04

going to have to be kind of selective

08:05

like each of these defensive locations

08:07

can can move around throughout the

08:08

activity right um and oh here we go we

08:12

already got yes so we're over here

08:15

trying to create a foothold for our Adu

08:17

uh supported by Sha's lovely red Jacks

08:20

you know we love know one L them and as

08:22

soon as we've cleared out the elix KN

08:24

that are here or the Fallen uh our adus

08:26

here as we see we got some batteries in

08:27

toe and this begins our first really

08:30

interesting part of this activity which

08:32

is our purchase phase killing enemies

08:34

will grant you scrap like we see in the

08:35

top left and we have 30 seconds to pick

08:38

one of a suite of upgrades we have trip

08:40

wires that you can buy for a th uh decoy

08:42

which is our lovely sweeper bot here and

08:44

turrets I know people are very curious

08:45

about turrets I'm just going to buy this

08:46

first there we go but we have uh our

08:49

lovely guests Clayton and Ashley who

08:51

have helped create this activity in our

08:52

play test team they're with me helping

08:54

fill out the fire team and uh they're

08:57

building their defenses it's always best

08:58

to have some solid teammates and also so

08:59

to uh for the folks in chat noticing

09:01

some weapons uh go ahead and and just go

09:03

ahead and observe everything you can

09:04

possibly see on screen oh it's okay we

09:06

uh we're going to have plenty of time

09:07

dig through those inventory screens but

09:09

in the meantime yeah chat is uh

09:10

connecting some dots with the things

09:11

they may have seen in the key art uh but

09:13

also too so Jerome we're here obviously

09:16

going ahead and doing this for a reason

09:17

right the Adu is here for a purpose can

09:19

you help us understand a little bit

09:20

about the role that plays in the defense

09:22

that we're mounting against the witness

09:24

absolutely

09:25

um when all of the Guardians and their

09:29

allies

09:30

enter the portal to face down the

09:31

witness Earth will be essentially

09:34

undefended so it's important that we

09:36

establish solid defenses now um and Claw

09:40

back as much territory as we can in

09:41

advance of our assault I also want to

09:44

just point out uh I know we're not going

09:47

to be able to look at it and uh we'll

09:49

see the weapons next week but uh we've

09:51

got some beautiful new lore on those

09:53

weapons and so any of those lore hounds

09:55

make sure you check out those tab yeah

09:56

it's uh we we will be only uh maybe

09:58

looking at what never happens to show up

10:00

in the Stream today but yes this is the

10:01

the brave Arsenal as it will be known

10:02

players will get a chance to go ahead

10:03

and be more intrinsically involved with

10:05

this we'll have more information on that

10:07

in the coming weeks but uh yeah for

10:09

those out there that are observing maybe

10:10

some some previous Guardian favorite

10:12

weapons out there uh worry not youve got

10:14

have lots of information to learn over

10:16

the next coming weeks so yeah I want to

10:17

kind of get started on kind of what

10:18

players have been seeing since we've

10:19

been talking about as a whole uh as

10:23

we're able to see like the Adu has a

10:25

health over its head right here and we

10:27

have enemies in wave G coming to try to

10:30

defeat it if you've been paying

10:32

attention we have high value targets

10:34

that are mini bosses or Elites called

10:36

sabur which drop uh these repair

10:38

batteries and for other attempted

10:40

players we can see that there are

10:41

champions involved so you know bring

10:42

your Champion weapons make sure that you

10:44

are well uh equipped for this we have

10:47

different waves and different augments

10:49

like we're seeing on Wave three that

10:51

demand your immediate attention we know

10:53

Destiny players like to run and Gun so

10:55

we try to get you out of the space of

10:56

the Adu sometimes so that you can kind

10:58

of do objectives to make sure that oh

11:01

yeah I can explore Midtown and all these

11:02

other spaces uh when we have the other

11:04

maps that you see Crucible enjoyers know

11:06

this space pretty well it'll be a chance

11:07

for everyone to go ahead and check it

11:08

out but also too actually no thank you

11:10

no for checking that out uh obviously

11:12

the pyramids have been busy in here

11:13

helping to go ahead and mount this

11:14

offensive yeah I think they have an eye

11:16

for decoration yeah honestly and they're

11:17

doing a great job I got to give them

11:19

credit they keep they keep it consistent

11:20

um but Jerome this is these are pyramid

11:23

ships in our own backyard that are going

11:24

to go ahead and just try and terraform

11:26

the city or can you help us learn what's

11:27

going on here well they don't have to do

11:30

anything I mean the witness is doing

11:32

what it wants to do and if we don't stop

11:34

it then it's game over so they really

11:36

just need to to keep us pinned um the

11:40

witness is inevitable there's no way we

11:42

could kill defeat every one of the

11:45

witnesses soldiers right uh there's no

11:47

way we could you know fight them one by

11:50

one we have to we have to deal with the

11:52

witness headon yeah inside the traveler

11:55

and uh we'll do that soon so also to you

11:57

know obviously get to go ahead and and

11:59

10 players away from the Adu is pretty

12:00

significant when it comes to

12:02

accomplishing all of the tasks in front

12:03

of you here in Onslaught but uh Tom can

12:06

you tell us a little bit about the

12:07

defenses as well like we I think we see

12:08

some trip mines up already set and ready

12:10

to go yeah you can see the the

12:12

horizontal beams those are trip mines as

12:14

you upgrade them the colors will change

12:16

you'll be able to deal more damage and

12:18

and kind of fire off more more charges

12:21

and they get more in size if you upgrade

12:22

it you'll go from one trip mine to two

12:24

as we see here is really nice can keep

12:27

going and then we've o got the the

12:29

turrets know if you can you off a turret

12:31

in a second oh yeah uh those as well

12:33

they when when you can upgrade those

12:35

three three levels as well they change

12:36

color they they deal more damage they

12:38

get more Health yeah the fire rate

12:40

increases actually also yep and and then

12:42

we've also got sweepy bot who also those

12:44

decoys uh mostly just gain health and

12:47

change uh color a little bit but the

12:49

idea here is like each of these

12:51

defensive locations like we're going to

12:52

kind of randomly pick defenses for you

12:54

to deploy and it's up to you kind of to

12:56

make the best choices and use your

12:57

limited resources scrap that you're

12:59

collecting to to to make the best

13:02

choices there because you're not going

13:02

to have all the currency you need right

13:04

off the bat to like you know deploy

13:06

everything and upgrade everything you're

13:07

going to have to be like no we want

13:08

maybe we want this turret maybe oh it

13:11

seems like enemies are coming more from

13:12

this direction maybe we should have

13:13

these trip mines right yeah let's focus

13:14

our our attention and abilities maybe in

13:16

a different direction let the trip mines

13:17

and turrets do some work in a different

13:18

direction yeah something I want to bring

13:20

up is we actually have a bonus objective

13:21

going on right now we have secondary

13:23

objectives that occasionally appear uh

13:26

in waves and this one is just to

13:27

complete the wave within a certain

13:28

amount amount of time and if you

13:30

complete that while you're defending the

13:32

Adu you got to make sure that's alive

13:33

you'll actually get a reward which is uh

13:35

heavy ammo crate that will refill your

13:37

ammo when you get higher up in the waves

13:39

and you get more difficult enemies and

13:40

like larger waves of of stuff like that

13:43

is definitely something you're going to

13:44

be trying to get and that kind of ties

13:46

into the team coordination you can do

13:48

like if you have a good team and the

13:50

higher difficulties uh you're going to

13:52

need a little bit more coordination you

13:53

might need somebody to go out and do the

13:55

augments and somebody to go out and do

13:56

the critical objectives yeah and also

13:59

so just to make sure Tom is well this

14:01

isn't the only ad you we're going to be

14:02

defending in this activity it moves

14:03

around the map so as Noah said earlier

14:05

there's 50 waves in our our challenge

14:08

version of this activity okay uh so

14:11

there's the playlist version which is

14:12

just one location easy quick fun to hop

14:16

into you do 10 waves and you're done and

14:18

then there's the challenge version which

14:20

we're showing here so there's uh 50

14:22

waves or or five sets of 10 waves is how

14:26

we like to talk about it and uh with

14:28

each to those sets uh of ways we move

14:31

around the map between three different

14:33

locations okay and so you'll you'll

14:35

start ATU you'll defend it you'll take

14:38

the fight to the witness for a little

14:39

bit you'll come back and then you'll

14:40

build up defenses more and then go fight

14:42

a boss yeah which is what we're seeing

14:44

as well right now like we're on board a

14:45

pyramid ship now right yeah this is a

14:47

this is one of my favorite phases uh

14:49

where instead of defending the Adu we

14:51

take the fight to them and as you see we

14:53

cultivate a spark of light and it's time

14:55

to run it down destroy the witnesses

14:58

lieutenants and and you know do a fun

15:00

back flip let's hope I can you P that

15:02

off do the back flip it's important if

15:04

you don't do the back flip chat's going

15:05

to be very upset I can already tell very

15:07

here we go look at that here we go oh

15:10

you make it look so easy Noah cuz I'm

15:12

just good I'm he is good he's doing he's

15:15

doing pretty well I'm not to not going

15:16

to we're also on the first set of waves

15:19

though it's going to get a little

15:20

spicier later the first few waves are

15:22

first you know kind of like the training

15:24

wheels right yeah cuz you were saying

15:25

too there's there's a uh a 10 wve

15:27

version of this and a 50 was it yes

15:29

there's a 10-way version called

15:30

Onslaught playlist uh you know if you're

15:32

in for you want to be in for a short

15:34

session I think that's definitely the

15:35

place for you on slide in our experience

15:38

from play testing is really easy to lose

15:40

track of time and just kind of keep

15:42

going you're you can always be like you

15:44

know just one more wave a few more you

15:46

know few more sets and then you're like

15:47

dang it's been an hour like it's

15:49

actually crazy no I got a I got a

15:51

question Fe on mind how do you decide

15:54

whether to unlock new defenses or

15:56

upgrade the ones you've already got so

15:59

it really is a risk reward thing as

16:01

we're seeing like when you upgrade

16:02

defenses they will exponentially

16:04

increase in price which means that you

16:06

have to make a decision every purchase

16:08

phase like do I want to save my money to

16:09

potentially upgrade something down the

16:11

line and also hope that that defense you

16:13

know lives long enough to be upgraded or

16:15

am I just going to bite the bullet and

16:17

buy something now that can help me

16:19

immediately my strategy usually is that

16:22

in the first few waves I will not buy

16:24

anything to like just save up for later

16:26

and usually my teammates will do

16:27

something that's where communic comes in

16:29

if you just do that by yourself I don't

16:32

think your teammates will be very happy

16:33

with you fa as always keeping the coms

16:36

crisp is very important especially as

16:38

you get those higher difficulty levels

16:39

uh cuz yeah we're just in the kind of

16:40

the fledgling waves of this right now

16:42

but yeah when we were doing our play

16:44

test yesterday things got crazy in a

16:46

hurry I hope we get to see uh some more

16:48

of the craziness we saw yesterday but I

16:49

don't want to spoil anything for chat

16:50

obviously there's plenty to be

16:51

discovered in this something I neglected

16:53

to mention which we've been doing this

16:54

whole time is uh the Adu batteries will

16:57

actually heal it kind of similar to like

16:59

forges in the black Armory from my my

17:01

real vets out there um and the Adu the

17:04

enemies are naturally compelled to come

17:06

over here and like attack it they'll

17:07

shoot it they'll knife at it but also if

17:10

there's any enemies that stay in the

17:12

radius of the Adu you'll see it'll turn

17:13

red and damage will start to tick so

17:16

that's when you need to throw your Adu

17:17

batteries in there and you'll get scra

17:19

for that but if your Adu is full on

17:20

health you'll actually get three times

17:22

the amount of scrap so it's in your best

17:24

interest to try to keep it as healthy as

17:25

possible because you might be able to

17:26

snowball your defenses interesting so

17:28

especially if you're really pushing for

17:29

those those later levels and in like the

17:31

40s and 50s maybe it just behooves you

17:33

to hold on for the levels are so let

17:35

your abilities and weapons at the

17:36

talking for a little bit no

17:40

joke oh my God there we go we got one of

17:43

the bigger mobs on the way so yeah

17:44

here's one of our augments uh just

17:46

demolitionist we get these huge Ultras

17:49

that come in and just they're be lining

17:51

for the Adu yeah since we're on the

17:52

first wave they're not that difficult

17:54

but I promise you wave 40 wave 50 these

17:56

guys are tanky they require a lot of

17:59

attention and some credit in making it

18:02

look easy as well yeah I like I said you

18:04

know I'm just that guy he's been

18:06

preparing for this moment uh also to

18:08

actually let's talk a little bit of

18:09

build crafting what are you running

18:10

right now Noah so I'm not you know I'm

18:12

not shading new ground here I'm a nice

18:15

stalker by heart I got my G Falcons on

18:17

we actually off screen we're figuring

18:19

out how it's pronounced but G Falcons

18:21

everyone so anyone who mispronounces it

18:23

that's how you say it um doing that I

18:25

love Barry bloodline it's a great weapon

18:28

uh from you know warlord's ruined I love

18:30

the Catalyst you know I'm just doing

18:31

that because we might see some

18:33

tormentors you know who knows and I like

18:36

Precision when we're doing that because

18:38

you know Rockets aren't very effective I

18:40

see over the past uh day or so as we've

18:41

been getting prepared for the stream

18:42

I'll admit my my jealousy for buried

18:44

bloodline has only been growing I'm a

18:46

big fan of graviton Lance we get along

18:47

very well but I got to say the Precision

18:50

that you've been getting out of of bued

18:51

bloodline makes me uh upset that I

18:53

haven't just gone ahead buckled down and

18:54

got the farming done to get that thing

18:55

unlocked honestly yeah great so as we

18:58

see uh we are actually in the pyramid

19:00

again for the boss we're taking the

19:01

fight back to the witness's forces and

19:03

this brings up a really interesting part

19:05

of all of the boss phases where instead

19:07

of having immune Shields or immune

19:08

phases we have different augmentations

19:11

that allow you to increase your

19:13

Effectiveness against the boss so for

19:15

example this one is augmentation well if

19:17

you stand in these Wells and defeat high

19:19

value targets you will actually deal

19:21

increased damage to the boss for the

19:23

rest of the fight that's something

19:25

because these are meant to be kind of

19:26

like Victory laps like you've survived

19:28

against the ad you it is time to just

19:29

you single-mindedly take down the boss

19:32

yeah interesting also too actually

19:34

really quickly Tom so I know we we

19:35

touched on there being uh 10 and 50 wave

19:37

versions but um we got a question in

19:39

chat from from tier conator um is it

19:41

random matchmaking do you get to bring

19:42

your own fire team in both so playlist

19:45

is random matchmaking or you can bring

19:47

your fire team in and then I I believe

19:49

the the challenge modes of which there

19:51

was a normal version and like a hard

19:53

version which goes up to GM uh I I

19:55

believe that the the normal version is

19:57

is match

19:59

um we can correct on socials maybe for

20:01

the second one I don't think it's match

20:05

I think everything supports fire team

20:06

cool awesome yeah obviously uh and

20:08

honestly too it never hurts to bring in

20:10

your own GM crew if you're pushing 50

20:12

waves no we we definitely want you to

20:14

communicate in that activity on the on

20:16

the upper end especially it's you're

20:18

you're going to have a much better time

20:20

yeah honestly also too actually while

20:21

we're kind of on that subject I remember

20:22

something you mentioned earlier was you

20:24

know kind of one of the goals I think

20:25

from a design standpoint you were

20:26

mentioning was that it's kind of just

20:28

easy to get lost in this activity you

20:29

know the combat sandbox that Destiny has

20:31

sometimes you just want to throw down

20:32

and just Test new builds go crazy and

20:34

this is something that really seems to

20:35

facilitate that you might even feel it

20:37

on the stream here as we we're going to

20:38

go deeper and deeper here like we're on

20:40

the we defeated the first set now we're

20:42

on the second set uh we're do like we're

20:44

at a new defensive location you can see

20:46

here that's near the river walk in here

20:49

and like to break the fourth wall we uh

20:53

we're developers so we were able to

20:54

change it to our other faction it's not

20:56

always going to be fallen we have the

20:57

hive that we shown prominently in our

20:59

poster art oh that's right yeah for the

21:01

the more keen eyes at home they may have

21:02

noticed that behind the scenes the

21:04

faction has changed so uh when when

21:06

Jerome mentioned it earlier every single

21:08

one of the the armies at the the

21:10

witnesses behest is going to go ahead

21:11

and be a part of this fight potentially

21:13

or which ones are they rather or if you

21:15

don't mind me asking I should say Jerome

21:17

this is your yeah we've got uh we've got

21:19

fallen and uh And Hive are going to

21:23

be pressing the last City but the taken

21:27

are definitely

21:29

uh active elsewhere they're sort of the

21:32

they're being marshaled for other

21:34

purposes which I won't uh other elements

21:36

of the seasonal Story You're yet to be

21:37

revealed we'll let that obviously uh

21:39

uncover itself go on naturally yeah

21:40

there's there's plenty for the L hounds

21:42

out there to go ahead and discover uh

21:43

Jerome when also to when you're putting

21:45

together a story like this you know

21:46

obviously kind of helping us realize

21:48

what the witness's mission is like what

21:50

was kind of some of your inspiration as

21:51

you kind of looked at this activity and

21:52

the opportunity it presented to the

21:54

narrative team we always start with the

21:56

characters like the emotions of the

21:58

characters what from their perspective

22:00

how they would see things how they would

22:02

react certainly um and so that's what

22:04

made Shacks a natural fit for this it's

22:07

such a gear focused um activity it's so

22:12

ferocious we needed a voice that matched

22:16

that level of intensity yeah and so

22:18

that's where we uh where we came up with

22:21

Shacks yeah sha is like the perfect hpe

22:22

man honestly this right um it's so great

22:25

when you get later in the rounds and he

22:27

just kind of makes you feel like you can

22:28

keep

22:29

going I mean that's that's his goal

22:31

right The Crucible is not a forgiving

22:33

place and he's there bringing folks in

22:34

every single day that he possibly can so

22:36

he's preparing us for this that's what

22:37

The Crucible is for no and that's a

22:39

great way to look at this The Crucible

22:40

is is is preparing you know fighting

22:43

other Guardians to sharpen ourselves to

22:44

to you know fight a war and this is just

22:46

fighting a war yeah honestly this is

22:47

what we've been sharpening ourselves for

22:49

you know this is that moment uh also too

22:51

kind of in that theme uh we got a

22:53

question from cozy Spartan in chat are

22:54

there any other weapons that are coming

22:55

back as a quick reminder we're going to

22:57

this is the first of actual three or

22:59

actually three streams as well so next

23:00

week we're going to be talking about

23:01

that so make sure and mark your calendar

23:03

and tune in then uh today this is just a

23:05

taste of onslaught and kind of a first

23:07

look at what's to come in the brand new

23:08

activity joining us with Destiny 2 into

23:10

the light I'm out of money I'm broke no

23:12

all out of scrap already Yes I bought

23:15

one thing I because I spent it all on

23:17

these two tours which have been

23:19

performing pretty well actually I I I'm

23:21

a person I prefer to upgrade a few

23:24

things because their effectiveness is uh

23:26

you know much more heightened when you

23:27

upgrade it so I feel like if you all

23:29

pull your resources to make a few traps

23:32

really good that might serve you well

23:33

but you know who knows I know when you

23:35

do legendary and you're in GM you're

23:37

really going to need those uh defenses

23:40

to help you out because those enemies

23:42

are powerful and they are focusing down

23:44

your Adu unrelentingly yeah all right so

23:46

we've touched on there are three

23:47

different defensive tools at are

23:48

disposal between the turrets the trip

23:50

mines and obviously the decoy sweetbot

23:52

uh and those are upgradeable if I

23:53

remember correctly yes correct cool uh

23:55

how far did those go like what level

23:56

could be three awesome and as I

23:59

understand it too there's a pretty steep

24:00

progression as they go ahead and

24:02

continue leveling up that scrap really

24:03

ends up being worth it they become more

24:04

expensive but yeah they also like it's

24:06

not like a linear progression it's more

24:07

log rithmic they kind of jump up and

24:09

power but you got to keep them safe too

24:11

right the enemies like you might get an

24:12

augmentation where like one of those big

24:14

Knights or big uh Fallen captains comes

24:16

in and just smashes them and so you you

24:18

definitely want to try to keep the space

24:20

clear yeah a Brig drops in from low

24:22

orbit and smashes into bits it's been

24:24

known to happen who knows now in that

24:26

instance if one of your defenses is

24:28

destroyed do you repurchase it at level

24:31

one yes you oh wow yeah and that's one

24:35

thing you have to watch out for with

24:36

tripmines you know like I said they have

24:37

charges and they will just you know they

24:40

will go out on their own but that's why

24:41

they're so cheap you're going to have to

24:43

Reby them once you run out charges yeah

24:45

and also I think I saw a question in

24:46

chat I missed the name so apologies to

24:48

who asked this uh is scrap individual or

24:50

is it fire team wide so we've got an

24:51

interesting way of doing it so the the

24:53

fire team earns scrap together but you

24:56

each get to spend individually you can't

24:58

mess up uh your your fire team mates by

25:01

like overp spending you've got your own

25:03

little stock your own little wallet

25:05

purse of scrap to spend uh so you can

25:08

coordinate if you want or you could just

25:09

spend how you C it to help the team yeah

25:11

in general like anything you purchase is

25:13

just going to help yeah and someone too

25:14

like in the past I've played you know

25:15

personally like a lot of wave best wave

25:17

based defense games there we go um when

25:19

it comes to the upgrades I imagine like

25:21

you were saying it's pretty logarithmic

25:22

is there a feeling of wanting to instead

25:23

of getting you know three level one tur

25:26

three level one turrets get one level

25:27

three turret for example is that power

25:29

kind of you want be chasing if you're

25:31

ping those higher level I think it's

25:32

definitely valuable to do that as as you

25:34

can keep it safe absolutely sometimes it

25:37

might be better to spread out the yeah

25:39

that's true the damage but like a lot of

25:40

that's going to vary like which the

25:42

augments or which enemies are coming in

25:44

and you're not going to be able to

25:45

control that you're just going to have

25:46

to react like it might be this might be

25:48

an easy wave of just some thr but it

25:50

could be a bunch of Exploder Shanks too

25:52

we who would put a bunch of Exploder

25:54

Shanks into a wave who on Earth would

25:56

possibly be responsible for that

25:58

you can blame Noah I you can blame me

26:00

for drop pods you can blame Noah done a

26:03

lot everyone who SP their therapist

26:05

about drops go ahead and Char that

26:07

directly to Tom you can follow him on

26:08

Twitter uh right now oh no

26:11

yeah uh Noah or pardon me uh Jerome at

26:14

of curiosity to when it comes to kind of

26:16

the seasonal story and where this fits

26:17

in so again we're digging our heels in

26:18

fighting against the witness just

26:20

sharpening ourselves The Next Step

26:21

pretty much is just to go ahead and hold

26:22

out for as long as we can in preparation

26:24

for that next battle I'm assuming

26:25

absolutely we're uh we're waiting for

26:27

Crow to essentially build a bridge in

26:29

concert with Mara with help from Osiris

26:32

and others and uh so it's really the

26:35

universe is on Crow's shoulders yeah and

26:39

uh I couldn't couldn't imagine anyone

26:42

better suited for the task yeah uh Crow

26:45

has come a long way in a short amount of

26:48

time yeah and I think he deserves an

26:51

opportunity to to show what he can do

26:54

and I think he'll come through for us

26:55

still uh still has uttered one of my

26:56

favorite lines yeah we went ahead and

26:58

Chas ched him into the next into the

26:59

into the the astral plane well I just

27:01

shot at him until he ran away but your

27:02

way is better he's earned his spot he's

27:04

ready to go obviously uh all right no

27:07

where are we at what do what are we

27:08

looking at right now so right now we're

27:09

looking at one of our waves I like I was

27:11

trying to say earlier we actually have a

27:13

wide diversity of w like as we've seen

27:15

with the hive and the Fallen that it's

27:17

not just you know fighting acolytes and

27:19

THS every time we have different

27:21

composition so this is a wave full of

27:22

exclusively ogres and curse thall Cur

27:25

thall are nice because it allows you to

27:26

chunk the ogres if they're grouped up

27:28

yeah but at the same time they're cursed

27:30

THS and as we see they are just booking

27:32

it straight toward Adu these ogres seem

27:34

very dedicated to their task out of the

27:36

gate honestly it seems like within a

27:37

millisecond they're just lighting up

27:38

anything they can possibly see yeah I

27:40

think they're really they're really

27:42

dedicated uh to the witness and you know

27:44

I think they're also kind of stupid so

27:45

they're just you know doing what they

27:47

what they know I'm not brave enough to

27:48

say that to an ogre's face but I respect

27:50

you for being able to do

27:53

so so we're seeing another bonus

27:56

objective here actually which is there

27:58

are going to be pyramid splinters that

28:00

spawn that's a great now where are they

28:02

I think there's one up behind you Noah

28:03

oh oh right here look at

28:06

that and then if you keep following

28:11

it kind of leads you away from the space

28:15

and why am I there we go we're able to

28:20

get we're able to get heavy ammo which I

28:23

desperately need because my Buri

28:24

bloodline is out of

28:25

ammo uh that's right I never heard so

28:28

tension right when those splinters lead

28:30

you away from the Adu right you need to

28:32

kind of have uh split your attention in

28:34

in two directions yeah that's the thing

28:37

that we were really wanting to index on

28:39

so for these critical uh not critical

28:42

objectives for these augments they kind

28:44

of uh incentivize players to like leave

28:46

the Adu and kind of have roles as we see

28:48

we got Splinter minds and you have

28:50

guards that are guarding them we have

28:51

Clayton and Ashley doing that for me

28:53

while I defend the Adu and that kind of

28:55

means that you have less people

28:56

defending like the the wave is still

28:59

coming towards you but there's things

29:00

you have to do and those distractions

29:02

which aren't really optional are uh kind

29:04

of what gives you that tension and kind

29:06

of allows for interesting build crafting

29:07

decisions like that's something I kind

29:09

of wanted to go into something that

29:10

excites me as somebody who's kind of

29:12

seen how our seasonal meta kind of

29:14

develops with things like strand Titan

29:16

and solar over and over I'm interested

29:18

in seeing if interesting things come out

29:20

of like ons slag you're not trying to

29:22

stay alive yourself you're trying to

29:23

keep this Adu alive which is a you know

29:26

object completely separate from you so

29:27

like it stay going to be more useful

29:29

we're seeing uh Ashley use ARC she's

29:31

using Arc Souls which has proven to be

29:33

really useful against the Fallen like is

29:34

riskrunner going to be something people

29:35

want to use Trinity ghoul or sunshot oh

29:39

we're gonna we're g to forget that

29:40

happen that's fine yeah so also comes to

29:43

the build crafting element I can

29:44

probably imagine when you're doing the

29:46

GM difficulties like it's not just your

29:48

own build you're worried about but

29:49

making sure you have that communication

29:50

across to your team across Champion mods

29:52

across uh element types like there's

29:54

probably a whole heck of a lot to

29:55

actually make sure you're keeping track

29:56

of throughout this activity there's a

29:58

lot going on in the activity from a

30:00

moment for moment perspective we have a

30:01

bunch of different wave types augments

30:03

you know different Squad compositions

30:05

and different bosses as we're seeing it

30:06

augments there so really like build this

30:09

King like you're still shooting shooting

30:11

bad guys using your abilities using

30:12

Space Magic but it's all a matter like

30:14

how you use it in each situation like

30:16

maybe you want something more offensive

30:18

when you're fighting a boss or you know

30:19

bringing that spark and Rift but when

30:21

you're in the Adu you might want

30:23

something that help you hunker down

30:24

actually too no we're on that subject of

30:26

augments uh something you mentioned

30:27

yesterday thought was pretty cool where

30:28

boss augments as kind of the levels

30:30

continued to progress yes can you tell

30:32

us a little bit about those so we just

30:33

did an augment just now that had uh

30:36

capture points spawn in the arena oh we

30:37

have one right here and what that does

30:38

is that calls in uh turrets that will

30:41

eventually come and help us out if we

30:43

call both of them they'll all activate

30:45

and that serves to kind of get some heat

30:47

off of you yeah and just overall kind of

30:49

help like these are level three turrets

30:51

you know you see them in blue they're

30:53

looking really nice and spiffy yeah and

30:56

again you were saying at level three the

30:57

fire rate o increases fire rate health

30:59

and damage increases for them but they

31:02

cost 6,000 scraps so you're going to

31:04

need to save up a lot I think

31:06

it's 12,000 scrap alog together for like

31:09

going from level one can you just roll

31:11

that leftover shrier eye into some

31:13

enemies maybe just for the oh it fell

31:14

off all right go yep no Noah no avoid

31:20

calls all right so what level are we on

31:22

now out ofous 20 was that 20 okay cool

31:25

awesome man this is going well honestly

31:28

uh yeah I will say uh especially after

31:30

yesterday we learned that Noah is one of

31:31

the most dangerous to ever wield the two

31:33

thumbsticks out there uh to all the PVP

31:35

streamers as well go ahead and challenge

31:37

him openly on the internet I go Flawless

31:38

you know check my KD yeah that's right I

31:41

thought you were the guilded one I well

31:42

I don't want to brag but as a four times

31:44

guilded Flawless uh I mean I'll let you

31:46

guys brag for that I'm a brag too I got

31:48

I got Riven Bane back and forsaken

31:50

petrols run that was tough you know all

31:52

my Riven BS out there we know what's up

31:54

and shadows y got it there's a there's a

31:57

a chapter everyone's dream journal

31:58

dedicated to that particular time in

32:00

their lives

32:03

obviously drop the bunge ID they're

32:05

saying perhaps I'll leave that up to him

32:07

that is his oh I can do it no I'll do it

32:09

check my ra report check my dunge hey

32:11

I'm there bro Noah is ready honestly

32:13

he's prepared for this

32:16

moment uh let's see here so new Adu new

32:19

location yep yes that's something I

32:21

neglected to mention so every time you

32:23

do a boss you will actually change

32:25

locations and let me just buy something

32:26

real quick so I have money but the uh

32:29

the defenses you picked like that you

32:30

placed before in your previous locations

32:32

those will still be active so that means

32:34

that you building up your defenses over

32:36

time you obviously can't upgrade these

32:38

since they're not at the location you're

32:39

on but they will help you when the waves

32:42

get harder so you having a level three

32:44

turret or level three decoy somewhere

32:46

that will actually help you out and

32:48

you'll be able to take aggro from the

32:49

waves like we see hey the turret right

32:51

there doing damage to the knights that

32:53

it all kind of helps that feeling of

32:55

feeling like you're the Vanguard and and

32:58

the last City like you're helping to

32:59

defend them these imp placements are

33:01

permanent and not just temporary yeah

33:03

you're really really digging the

33:04

trenches and setting yourself in okay

33:06

again we'll put that on the list of

33:07

things that chat didn't see we get a

33:09

veto that's the one that everyone gets

33:10

to forget sorry chat but that didn't

33:12

just happen everyone makes mistakes man

33:14

also too actually uh J.R bizzel in chat

33:16

asks uh are the rewards going to be tied

33:18

to the wave you get to now I know Noah

33:19

kind of mentioned this a little bit when

33:20

he was referencing the coil earlier but

33:22

you know obviously there's a between the

33:24

level 10 or pardon me the 10 wave and

33:26

the 50 wve versions you know what's the

33:28

reward story for each so in in all the

33:30

activities every time you beat 10 waves

33:32

and you beat the boss you'll get a chest

33:34

rewards every 10 waves yep you get okay

33:36

and then in the uh the challenge mode

33:39

there's a normal and the hard version of

33:41

those in the normal version you'll get

33:43

uh you get normal chest all the way

33:45

until the last wave you can beat the

33:46

final wave you'll get double rewards

33:48

okay and then if you play the the hard

33:50

mode you get you get uh additional

33:53

rewards in all the ways excellent and so

33:55

like there's some little surprises there

33:57

too we might have along the way at the

34:00

end as well just if you're lucky

34:01

excellent yeah for the ones that are

34:02

really going to go ahead and try it a

34:04

few times out maybe there's an

34:04

additional variable thrown in there from

34:06

time to time excellent yeah um also too

34:08

actually uh Kurt Jones 29 asks how do

34:11

revives work in this activity both

34:13

between normal and Legend So that's

34:15

actually a great question um as we see

34:18

now there is not oh my good Lord give me

34:21

a second give me a second what a great

34:22

time to think critically the Tormentor

34:24

on your doorstep I can answer that for

34:26

Noah no Noah take down the Tormentor

34:28

um the the way that revives work is like

34:31

in the uh the first two sets darkness is

34:35

off but when we get to the third set we

34:37

turn Darkness on so if you all go down

34:39

or the Adu goes down the activity is

34:41

over that's it okay so you just take the

34:43

rewards you got for the two and in

34:44

Legend that's on by default you don't

34:46

lose any rewards every every set you

34:47

complete you'll get rewards yeah uh but

34:49

if you're halfway through a set and you

34:50

fail yeah that's it that's it just take

34:52

your lunch box and go home well you can

34:54

hop right back in the playlist hop right

34:56

back in with your friends and try again

34:57

what I'm going to do frankly honestly

34:59

like I like when when this was getting

35:00

developed behind the scenes here and was

35:02

we were kind of getting a sense of what

35:03

into the light was going to be I got to

35:04

tell you like just the the I don't know

35:07

the ability to just go ahead and keep

35:08

diving back in testing new builds I'm

35:09

sure I'm not the only one who has every

35:11

single one of their Loadout slots filled

35:13

with some hypers specific Loadout that

35:14

I'm deeply in love with in its own way

35:16

and so I feel like this is the exact

35:17

right time to go ahead and just continue

35:19

diving in and just you know bolstering

35:21

those loadouts to begin with with the

35:22

brave Arsenal which again we'll be

35:23

talking about next week don't you worry

35:25

uh but also too is just get a chance to

35:26

go ahead and really see how they can

35:27

they can thrive in environments just

35:29

outside of you know even as difficult as

35:31

GMS can be find something that really

35:33

pushes it beyond that standard level

35:34

that we're used to yeah and you're

35:35

you're going to need to be ready for a

35:37

lot we're trying to throw a lot of

35:38

variety at you right there's two

35:39

combatant factions that you're going to

35:41

be facing and the Fallen Hive that can

35:43

randomly be in there when you start the

35:44

mission there's the the the multiple

35:45

defensive locations and there's like the

35:48

the progression of the Waves there's

35:49

augments all these things are kind of

35:51

working in together in concert to like

35:52

test your ability to coordinate as team

35:55

and in your bill game tooo excellent uh

35:57

also too actually uh optimal pickle in

36:00

chat wonderful name I might add uh is

36:02

also curious I know we just talked about

36:03

scrap Gathering obviously and how

36:04

everyone kind of gets their own purse

36:05

are you able to gift that scrap to other

36:07

people or you just get your own purse as

36:08

a result of you just get your own Pur

36:10

the scrap but you can both uh like if

36:12

someone places something else you could

36:14

upgrade it okay you can coordinate got

36:16

it spend they can drop to level two you

36:17

can upgrade or they can drop to level

36:18

one you can upgrade it to level two nice

36:20

very good all right that communication

36:21

is going to be uh we wanted to keep it

36:23

simple and fast like we we didn't want

36:24

to have like we did a lot of work to

36:26

make sure it was a streamlined it could

36:27

be because currency can get complicated

36:29

if not careful about it in the heat of

36:31

battle honestly yeah it's like uh

36:32

sweeper have open their wallet and be

36:33

like you got a five yeah exactly yeah

36:35

can you break 3,000 scrap is that I'm

36:38

getting shot here that's right just a

36:40

little bit it's okay yeah yeah go still

36:42

help you out with

36:44

that let's see we're getting up there in

36:46

the ways and they're getting a little

36:47

bit more beefy yeah you guys are are

36:50

murdering your way through this is come

36:53

great another thing I really appreciate

36:56

about Onslaught other than like the fact

36:57

you lost in it is like this is just

36:59

going to be a great place to go and and

37:01

just like if you want to do bounties if

37:03

you want to do triumphs you've got you

37:05

know things you want to level up

37:06

Catalyst like just like hop in onsa and

37:09

chill you you'll be able to really like

37:11

you know tear through a lot of enemies

37:13

and like he that everyone you can leave

37:16

the the opening Gates of grasp of AIS

37:21

finally you don't have to farm there

37:23

anymore don't have to input that wish

37:25

yeah and and some waves are really like

37:27

in other ways like you if got a bunch of

37:30

guys coming down a hallway unload your

37:31

supers unload your ammo and it feels

37:33

awesome like have that Peak power

37:35

fantasy yeah it's also too uh no you're

37:37

getting some some cred in chat for your

37:39

ability to dispatch Champions uh I don't

37:41

know why people are asking about a

37:42

Bungie Dev Fighting Champion mobs I

37:44

don't know if that's a reference to

37:45

something but you'll have to remind us

37:46

in chat uh I don't I don't if I recall

37:48

that moment necessarily

37:50

oppon oh oh I know what they're talking

37:52

about I'm telling you I'm that guy I'll

37:55

I'll drop the bungee at I don't care

37:58

man check me out I believe you honestly

38:00

I envy that level of confidence yeah I'd

38:02

be dead I hide in the background I have

38:04

my my name in Game is just Andy and I

38:05

hide amongst the field of other Andes

38:08

with all of our little hash numbers at

38:09

the end of our name Honestly though if

38:11

you see the one with the Dead Man's tail

38:12

you you know that's me for certain great

38:14

weapon one of my favorites honestly it's

38:15

so good it's so stylish it's just like

38:18

my favorite gun in any video game ever

38:20

honestly it's really really good uh

38:22

though then again we get along pretty

38:23

darn well okay so we're back on the

38:26

pyramid ship also six waves actually

38:28

you're going to well on the sixth wave

38:30

of each thing so six 16 26 36 you know

38:33

Etc you will take the fight to the

38:35

witness and have a cool little encounter

38:38

that's you know it's it's it feels like

38:39

an action move here you and your team

38:41

get to run down against waves uh like

38:44

it's waves of combatants you know in

38:45

this hallway and then there's an

38:47

invincible Warden at the end and the

38:49

only way to dispatch him and move on is

38:51

you have the dunk in the pet cleans

38:53

little little breather yeah absolutely

38:55

all the waves also too actually you know

38:56

Jerome from a from a lore standpoint you

38:58

know from a mechanic standpoint

38:59

obviously this helps you know make sure

39:00

that we're pushing forward the activity

39:01

and we've got an appropriate challenge

39:03

but why are the Guardians able to go

39:05

ahead and even head back into these

39:06

pyramid ships to goe took us a long time

39:08

to gain that power yeah and uh now the

39:12

the it's sort of permeable it can go

39:13

both ways right uh the witnesses forces

39:17

are much more able to access our space

39:20

as we can see right they're mdle of

39:21

Midtown um but we are also able to

39:23

access their space more so um it's a

39:27

edge sword so to speak they open that

39:30

door now they can't take the Guardians

39:31

are going to be in there emoting and

39:32

meddling and having a grand old

39:35

time see there we go let's go ahead and

39:39

flex your R otes it's all right let's

39:40

get it out of the way I say that

39:42

bitterly jealous because I don't have

39:44

any of

39:46

them took the away 27 out all right o oh

39:49

my Lord yeah this starting to starting

39:51

get spicy out here all right let's let's

39:54

lock in

39:56

guys sorry we're just making it more uh

39:58

more theatrical yeah we totally aren't

40:00

trying

40:02

out super

40:04

free I just know I'm going to turn a

40:06

corner and there's going to be the curse

40:08

thr like right there to see

40:13

it all right I got uh alt tabed a little

40:17

oh tab all tabed okay all right I got

40:20

tabed

40:22

again y also to uh just for everyone's

40:25

awareness too uh we're here live in the

40:26

de environment uh so what you're seeing

40:28

is obviously a quick Peak behind the

40:30

scenes um but yeah we're obviously

40:32

working off of a de build right

40:36

now nice and doing the finisher perly on

40:39

THS my favorite is the like Quick Draw

40:42

Gun Slinger one yeah Hunter I actually

40:44

just bought it I was like I need it the

40:45

solar one that kind of does like the

40:47

twirl around his finger oh yeah I was

40:48

like I need that so I'll give up

40:50

anything I I got it the I think it was

40:52

was it Guardian Games last year where

40:54

you got the chair to go ahead and just

40:55

send them flying at 1,000 miles hour

40:57

never gets old yeah absolutely never

40:59

gets

41:01

old look like Ashley and Clay are just

41:03

carrying me right now they're going

41:04

crazy I mean it is their job to be good

41:07

at I me they Prof they've been doing

41:08

this for months they I mean they don't

41:10

really have the the technically the

41:11

world world's first but yeah yeah we're

41:13

the we're the that's right yeah you know

41:15

in our hearts really that's going to be

41:18

for players right we want yeah all of

41:20

you to be able to hop in this again this

41:22

is available for all players which is

41:24

also really exciting it's kind of like a

41:25

a big gift from all of us here to all of

41:28

you uh out there all of our Guardians

41:30

our community thank you we're excited to

41:33

be able to you know you know you all

41:36

buffed of take on the witness yeah you

41:39

know it's not going to be easy obviously

41:40

just another opportunity to equip

41:41

everyone you know obviously something I

41:43

wanted to mention just to like get a

41:44

little peek behind the curtain when it

41:46

comes to uh our friend sweeper bot here

41:48

is he used to be the best uh the best

41:51

decoy in the game like better than all

41:52

his other tiered variants because there

41:54

was a bug where only the broom would

41:57

take any damage and as we see he's

41:58

really skinny so he was like basically

42:01

nigh Untouchable functionally Immortal

42:03

sweeper butt oh my God must be nice

42:05

obviously just to have your hor Crux or

42:07

whatever it is right but it's just as

42:08

broom this time as it would turn out we

42:09

fixed it though yeah it's fair all right

42:11

yeah we yeah it'll live on again another

42:13

thing that lives on Strictly in our

42:14

hearts yes um also too out of curiosity

42:16

uh Vadar 477 in chat asks uh will there

42:19

be like if you have just two people on

42:20

your fire team or you want to go in Solo

42:22

is there a private mode you can dive

42:23

into this with I believe you hop in the

42:25

higher difficulties you can do that

42:26

excellent yeah very cool all right so

42:28

everyone out there that wants to really

42:29

challenge themselves maybe a attempt to

42:31

solo all 50 waves I think the theory is

42:34

our running theory is that it's it

42:35

possible I think it's not possible

42:36

that's my charge to the community can

42:38

you beat Legend solo by your like

42:41

obviously that's solo means but can you

42:43

beat someone's got to do it if my

42:44

teammate on the social media team Mitch

42:46

is out there watching while on vacation

42:48

so don't you dare be working I think

42:49

he's got that challenge cut out for

42:50

himself as well hey I've learned not to

42:52

underestimate the destiny community at

42:54

all especially like in Mission wetstone

42:56

I thought it would take a lot people

42:57

that that was

42:59

quick so you know I mean honestly

43:03

underestimate the Guardians much as the

43:05

same as the witness at our own Peril so

43:07

obviously none of us want to do that uh

43:08

if anything I'm just excited to go ahead

43:09

and see this get in player's hands on

43:11

April 9th yeah of course I'm so excited

43:13

to see like what strategies people come

43:14

up with as we see we have another

43:16

augment here uh where you are killing

43:19

spark hoarders to spawn a spark and when

43:21

you dunk the rift it actually does a

43:23

chunk of damage to the boss which if

43:25

you're looking at the mega at the health

43:26

bar at the bottom you'll see it does a

43:28

decent amount so when you get to bosses

43:30

that are a little chunkier these are

43:31

ways to do extra damage to them oh jeez

43:35

yeah okay not too

43:38

shaby I am also I'll say it again I'm so

43:41

bitterly jealous I don't have buried

43:42

bloodline right now like you're making

43:43

it look so good I was going to have to

43:44

carry you it's good it's a good gun

43:46

especially if you're on other sub

43:47

classes it's just free devour plus the

43:49

Catalyst you get devour and weaken

43:52

pretty much On Demand by using it it's

43:53

also too maybe a small thing but my

43:54

personal favorite uh just if I had to

43:57

pick a champion mod and I know it

43:58

doesn't work like that but I do have to

43:59

give credit to anti barrier cuz it's

44:00

every single barrier it doesn't matter

44:02

if it's a hive Knight shield doesn't

44:03

matter if a if a taken Vandal goes ahead

44:05

and puts their Shield up or if a Hob

44:06

Goblin goes ahead and and clo up like

44:08

it's just like I'm sorry I'm just going

44:09

to keep shooting you right in the face

44:10

this is not how this works for you okay

44:13

no what happened all right we're out a

44:17

stream veto moments obviously uh no

44:19

sorry but this shame you have to live

44:20

with I didn't happen are you sure you

44:21

want to hand out your bunge ID still

44:23

yeah I'll do it I'll do it I I don't

44:24

back down I'll leave it to you on

44:25

Twitter that's fine

44:28

I'll get cooked it's

44:30

fine again at our own Peril we

44:33

underestimate so is it the this this the

44:35

final boss encounter in the pyramid for

44:37

this particular wave yes for this

44:38

particular wave I think we're on Wave 30

44:41

yes which means we're on our last uh our

44:43

last wave which is take the fight to the

44:45

boss again definitely a little bit

44:47

beefier than the last two bosses we're

44:49

going to kill it in one shot here we

44:53

go there we go so and also too is that

44:56

that um that dunking mechanic that does

44:58

extra damage to the boss that's just a

44:59

is that like a modifier that kind of

45:00

gets randomly added with each particular

45:02

boss that's one of those augments yeah

45:03

awesome cool so there's no guarantee

45:05

you're going to get that one necessarily

45:06

nope even better excellent all

45:10

right guys let's do the EO

45:15

no uh all right let's keep running more

45:17

waves also too actually uh I I saw a

45:19

question pop up in chat again I

45:20

apologize I missed the name twitch chat

45:21

is moving fast but thank you to all you

45:23

Guardians for joining us uh is there any

45:25

kind of a timer present in this activity

45:27

or do you just get to dive in and take

45:28

your time the only timer is actually

45:30

present in the purchase phase we want to

45:31

keep kind of keep that fast Place flow

45:33

going otherwise we just have the timer

45:35

ticking up to see you know how long your

45:37

session has been but uh yeah there's no

45:40

timer you're not we're not counting down

45:41

like 10 minutes to beat a whole wave or

45:43

something the the only real fail

45:45

condition is is is is the fire team

45:47

alive and is Adu Still Standing got it

45:51

okay and again once the Adu is gone

45:53

that's it that's it okay you lose on

45:54

Wave one somehow that's itally be pretty

45:57

clear about our failure conditions we

45:58

want stack yeah bunch of like oh you

46:00

have to that's fair there's like a a and

46:01

b and a c not nothing like that okay and

46:03

again you're only defending it's one Adu

46:05

that kind of will transition only the

46:07

current Adu it will it will move with

46:09

you got it okay thank you that's perfect

46:11

uh also to chat I see you asking for

46:12

information on the loot to to show us

46:15

what weapons are on the way tune in next

46:16

week we'll have plenty for you I can

46:18

promise you

46:21

that yeah Shacks is um if you go into

46:25

the lore Shacks is is working with

46:29

um some folks some characters from the

46:32

past that's right and also opening up

46:33

his private reserve interesting uh for

46:36

our use so so is this something sha has

46:39

been sitting on for a while or has he

46:41

been working on this behind the scenes

46:42

well there've been some some weapons

46:44

that uh have been frowned upon in The

46:48

Crucible and uh but now's the time to

46:50

bring those putting those out yeah

46:52

Vanguard outlawing stuff is not

46:53

something we have time for at this point

46:55

exactly and if if it uh if it's

46:58

dangerous Now's the Time to bust it out

47:00

all the better you know highrisk High

47:02

reward that's how I see it and we if

47:04

anything are facing down our biggest

47:06

risk in the witness so far obviously so

47:07

making sure that sha goes ahead and

47:08

opens those coffers uh nothing short of

47:10

generous I'll say

47:14

just have you improved ability

47:16

regeneration right now or are you just

47:18

that good that's what I feel like you're

47:21

not hearing me I'm that

47:23

guy you have mentioned that once or

47:25

twice actually I don't know

47:27

Noah maybe plays an unhealthy amount of

47:29

Destiny sometimes I will not even

47:31

sometimes often times I get off work and

47:34

immediately I'm like okay I think there

47:36

was there no by the way I'm not sure if

47:38

you saw that uh but I immediately get on

47:40

and play I I do raids and dungeons I I

47:42

mean I've been doing a lot of coil

47:43

recently yeah I uh my my dad and I end

47:47

up playing this game a lot and so

47:48

basically every single day after work

47:49

it's just like us texting each other

47:50

being like hey so when when are you

47:51

hopping on when are you done with dinner

47:52

that's F I imagine we'll probably more

47:54

so do the easy modes but I've got my my

47:56

Nightfall crew I'm sure I could dive in

47:57

here with although honestly I think at

47:58

this point he's he's more loot paid my

48:00

dad than any of us so I think he'd have

48:01

no problem diving in here that's awesome

48:03

to hear that's what Destiny is all about

48:05

right bringing people together

48:09

yeah all right getting pretty

48:14

intense uh let's see out of curiosity as

48:16

well uh I'm not sure if we can mention

48:18

this one but is uh Tom is there a light

48:20

level increase within the light or is

48:22

this still at 1830 I believe it is it is

48:24

at the current power current power cool

48:26

y all right that hasn't

48:27

changed thank you Nicki Knight for that

48:31

question as well oh it's time I can make

48:33

it a super okay I don't have enough for

48:36

that nice how much scrap you sitting on

48:38

right now I was on 5,000

48:42

okay that was too late rap for cash you

48:45

guys on the N depart honestly that is I

48:48

want to say obnoxiously good it's like

48:50

it's always like man appreciate that

48:52

these guys are just stealing our

48:54

job want to write tweets no

49:02

all right

49:04

is remaining intense and again we're

49:06

still fighting The Hive we were fighting

49:07

the Fallen earlier oh my please so there

49:09

will be multiple sets of the witnesses

49:11

armies going ahead and chasing down in

49:13

this activity oh dear usually it's just

49:15

one super run right yeah yeah just take

49:17

of the developer tools went ahead and

49:18

just swap that over just so folks can

49:20

get a

49:21

look you know it's getting harder when

49:23

uh Noah stops flexing I know right he's

49:26

actually

49:27

there's a lot going on you know like and

49:30

I think also too this is something we

49:31

sort of touched on yesterday when we

49:32

were doing our initial playthroughs but

49:34

uh especially when you get to these

49:35

higher levels and it's not just kind of

49:36

the you know the the proverbial

49:38

comparatively speaking walk in the park

49:39

at the first few are like you really got

49:41

to keep your Cals crisp with your team

49:43

you got to make sure that you're really

49:44

aligning um not even necessarily your

49:46

your Champion mods but maybe sending

49:48

your scrap to one par to really go ahead

49:49

and stey the bad guys there so you can

49:51

focus your attention your abilities your

49:52

supers on another Lane um actually also

49:55

too to that end uh obviously the the the

49:57

you know pyramids have been doing some

49:58

terraforming but um you know Tom when

50:00

you guys were building this activity how

50:02

were you guys going about even changing

50:04

these Maps it looks like you guys have

50:05

changed the architecture in some pretty

50:06

significant ways yeah so so when we

50:08

looked at these Maps right we want to

50:09

have like bnch bunch of distinct lanes

50:11

for the enemies to kind of like attack

50:13

the Adu from and they give you like

50:14

these fronts that you have to divide

50:15

your attention yeah cross the team so

50:17

you really have to be like oh they're

50:18

coming from the left they're coming from

50:19

the right you take this way I take that

50:20

way and like a lot of times in the in

50:23

these Maps they're great for PVP but

50:25

they didn't have the lanes we needed in

50:26

artists and the designers working

50:27

together like oh like what if like the

50:29

pyramids just like evaporated this

50:31

building right here yeah and it's like

50:33

great let's do it yeah and that really

50:35

we so we had to open up some some some

50:37

channels in here and like that you know

50:39

we got the great you know fictional

50:41

context where we can be like no it's

50:42

forces it's not you know yeah it's not

50:44

Todd

50:46

yeah all right and also too I'm I'm

50:48

getting some word from the traveler in

50:49

the sky uh no I hate to break it to you

50:51

but we have come to the end of our

50:52

gameplay segment you must return from

50:55

your throne world I think I perform

50:57

pretty well think I'll be the first to

50:59

agree with you especially because I

51:00

don't want to have to face you down in

51:01

this activity I want your help honestly

51:02

when yeah we'll just one V one in Cru B

51:04

sometime yeah and also too is I think uh

51:07

I think we can say that but this is

51:08

going to happen we maybe won't say where

51:10

but this isn't the only location that

51:11

players are going to have lot them yeah

51:13

there'll be more than that obviously uh

51:15

Noah welcome back from the th Throne

51:17

world it's good to see you I got a lot

51:18

of tithes know I'm feeling like I feel

51:21

like AIS and I are comparable right now

51:22

so you're going to turn into a hive

51:23

never mind I W want I don't want attempt

51:25

turning into a hive God that's F we'll

51:27

leave that for your obviously that's

51:28

true yeah we'll see but no Noah thank

51:30

you very much for taking us through that

51:32

uh of course for everyone here in twitch

51:34

chat thank you for joining us but before

51:35

we go ahead and head on out uh you know

51:37

we obviously this is just kind of the

51:39

first look at what's to come in Destiny

51:40

2 into the light again as a reminder

51:42

we're going to be doing three streams

51:44

showing up all of this content that's

51:45

going to be coming out available to all

51:46

players uh and of course before we go

51:48

Ahad and head off uh you know Tom you

51:49

guys have all worked so heavily on this

51:51

activity uh Tom we'll start with you

51:53

when Onslaught releases when it gets in

51:54

players hands on April 9th what are you

51:56

most look forward to I really want to

51:58

see what players do with the defenses I

52:00

want to see like yeah what their

52:02

strategies are I know Noah's got his

52:03

strategies I've got mine maybe mine are

52:04

a little less developed than his um and

52:07

just to be a like see also it's a great

52:09

time to get back in and play it's gonna

52:10

be a great time to play Destin be like

52:12

new activities tons of rewards um it's

52:15

it's gonna be fun I'm gonna be hopping

52:16

in with you know me and my sons yeah

52:18

that's gonna be awesome yeah uh Jerome

52:20

as someone who's got ahead and helped

52:21

craft the story to bring this to life

52:23

obviously to make sure it fits into the

52:24

destiny universe so well uh what are you

52:26

most looking forward to when this

52:27

releases on April 9th uh first of all

52:29

people getting absolutely hyped out of

52:32

their minds for the final shape and I

52:34

want to see what builds arise out of

52:36

this it's a kind of a different

52:37

strategic calculus than we've seen

52:39

before so I want to see how the players

52:41

innovate and deal with this new

52:43

challenge strategic calculus I'm gonna

52:44

file that one away that's the narrative

52:46

team everyone geez just making us all

52:48

look bad uh and of course Noah you know

52:50

you you've helped Brick by Brick put

52:52

this together this brand new activity um

52:53

you know someone who's obviously spent a

52:54

ton of time playing it in addition into

52:56

developing it you know when it gets out

52:58

into the wild when you've got the chance

52:59

to play with your friends what are you

53:00

most looking forward to I'm looking

53:01

forward to just getting my reps in

53:03

seeing how far we can get especially on

53:05

Legend get extra rewards have extra

53:08

difficulty just have fun with friends

53:09

and trying to see like like Jerome was

53:11

saying like what builds arise like what

53:13

cool stories come out of playing things

53:15

like this like we saw you have a big

53:16

Tormentor show up and like all these

53:18

different things those little emergent

53:19

moments are what really Mak Onslaught

53:21

special at the end of the day yeah and

53:23

I'm really proud of what the team and

53:25

everyone has done like I'm a very small

53:26

part of a larger team teams are way

53:28

better than Heroes yeah and you know

53:31

everyone has done such a great job

53:33

building onslot and just curating stuff

53:34

into the light I'm so excited for what's

53:36

going to show up in these next live

53:37

streams awesome yeah and thank you guys

53:39

all three for being here today to

53:40

represent the team and help us kind of

53:41

you know show this first glimpse into

53:43

the light to all the players out there

53:44

obviously it's pretty great to have you

53:46

guys here bright and early in the

53:47

morning thank you for having us

53:49

absolutely y all right everyone well I

53:51

believe that's it from us here at bunge

53:53

HQ as a quick reminder again we'll be

53:54

back next week at the same Bungie Time

53:57

same bungee place to show you some even

53:58

more content about into the light

54:00

including some returning Guardian

54:01

favorite weapons which you may have

54:02

gotten a glimpse of today a brand new

54:04

look at an all new social space as well

54:06

that you can take your fire team down to

54:07

and even more information about upcoming

54:09

rewards before we obviously send it off

54:11

I want to again thank our guests here

54:13

for joining us today to the entire

54:14

Destiny development team Who Behind the

54:16

Scenes right now is working on this

54:17

content bringing it to life for all of

54:19

us thank you all so much for your hard

54:21

work to Clayton and Ashley our play

54:22

testers in the back who went ahead and

54:24

helped fill out the fire team getting

54:25

some wav there we go thank you very much

54:27

to the amazing team of producers who are

54:29

here putting on the show thank you all

54:30

so much genuinely it's amazing to have

54:31

all of your assistants uh they have the

54:33

distinct difficulty of making me look

54:35

good on camera so believe me they

54:36

workers good out for them and to our

54:37

team of moderators in chat you're the

54:39

real heroes thank you so much for your

54:40

time but in the meantime again reminder

54:43

we'll be back next week at the same time

54:45

and place to show you even more content

54:46

but until then take care of yourselves

54:49

take care of each other and we'll see

54:50

all star

54:55

side

54:57

[Music]

55:08

[Music]

55:13

[Music]

55:24

[Music]

55:30

[Music]

55:39

[Music]

55:55

us