Destiny 2: Into the Light Developer Livestream #1

Destiny 2
19 Mar 202456:15

Summary

TLDRJoin the Destiny 2 development team at Bungie HQ for an exclusive preview of the upcoming 'Into the Light' expansion. Discover new gameplay features, including the intense Onslaught activity, where Guardians must defend the last city against the forces of the Witness. Learn about the strategic gameplay, upgradeable defenses, and the evolving challenge of waves escalating in difficulty. Get a glimpse of the new social space, returning favorite weapons, and the lore behind the season's narrative. Don't miss the opportunity to dive into this new experience coming to all players on April 9th.

Takeaways

  • 🎮 Onslaught is a new three-player activity in Destiny 2: Into the Light, focusing on defending the last city against the forces of the Witness.
  • 🤖 Players defend an Advanced Defense Unit (ADU) and build up defenses like turrets, trip mines, and decoys to survive waves of enemies.
  • 📈 The activity features 50 waves divided into five sets of 10, with escalating difficulty and different enemy factions like the Fallen and the Hive.
  • 🎯 Successfully completing waves and defending the ADU rewards players with scrap, a currency used to purchase and upgrade defenses.
  • 💥 Boss phases involve unique augmentations that can increase the player's effectiveness against the boss, making strategy and coordination crucial.
  • 🏹 The narrative of Onslaught ties into the seasonal story, with the Guardians preparing to face the Witness and reclaim lost territory.
  • 🔧 Players can upgrade their defenses up to three levels, with increasing effectiveness but also higher costs, encouraging strategic spending.
  • 🎁 Onslaught offers two modes: a 10-wave Playlist version for quick play and a 50-wave Challenge version for more extended and intense gameplay.
  • 🤝 Teamwork and communication are essential, especially in higher difficulties, as players need to manage resources and objectives together.
  • 📅 Onslaught will be available to all players starting April 9th, offering a new way to test builds, earn rewards, and experience the Destiny 2 universe.

Q & A

  • What is the main objective of the new activity, Onslaught, in Destiny 2: Into the Light?

    -The main objective of Onslaught is to defend the Advanced Defense Unit (ADU) against waves of enemies. Players must build and upgrade defenses like turrets, trip mines, and decoys to survive increasingly difficult waves and eventually take the fight to the enemy forces.

  • Who are the key members of the Destiny development team introduced in the transcript?

    -The key members of the Destiny development team introduced in the transcript are Tom Farnsworth (Creative Lead), Jerome Vernich (Senior Narrative Designer), and No Lee (Activity Designer).

  • How does the ADU play a role in the defense strategy in Onslaught?

    -The ADU is the core defense that players must protect. It allows players to build defenses and is crucial for surviving the waves of enemies. If the ADU is destroyed, the game ends, regardless of the wave or difficulty level.

  • What are the different enemy factions that players will face in Onslaught?

    -Players will face multiple enemy factions in Onslaught, including the Fallen and the Hive. The factions can change during the activity, adding variety to the combat experience.

  • How does the escalation of difficulty work in Onslaught?

    -The difficulty escalates with each wave, starting from wave one to wave fifty. Each set of ten waves increases in difficulty, and players must adapt their strategies and build compositions to face the challenges effectively.

  • What is the role of scrap in Onslaught?

    -Scrap is the in-game currency used to deploy and upgrade defenses. Players earn scrap by defeating enemies and can spend it to place turrets, trip mines, and decoys to help in the defense against enemy waves.

  • How does the team coordination aspect work in Onslaught?

    -Team coordination is crucial in Onslaught, especially at higher difficulties. Players need to communicate and strategize to allocate resources effectively, manage different lanes of enemy attack, and complete objectives to progress through the waves.

  • What are the rewards for completing Onslaught?

    -Rewards for completing Onslaught include chest rewards every ten waves, with the final wave offering double rewards. In the challenge mode, players receive additional rewards for each set completed, and there may be surprises at the end for persistent players.

  • How does the environment and map design contribute to the gameplay experience in Onslaught?

    -The environment and map design in Onslaught are crafted to provide distinct lanes for enemy attacks, requiring players to divide their attention and coordinate their defense strategies. The maps are modified to create open channels and strategic points for defense placement.

  • What is the significance of the boss encounters in Onslaught?

    -Boss encounters in Onslaught serve as a change of pace from defending the ADU, allowing players to take the fight to the enemy. These encounters introduce unique mechanics, such as dunking in the pyramid ship, which can deal significant damage to the boss.

  • How does the Onslaught activity fit into the larger narrative of Destiny 2: Into the Light?

    -Onslaught is set against the backdrop of the Guardians preparing to face the Witness and defending the last city. It represents a strategic and tactical challenge that tests the Guardians' readiness for the upcoming confrontation with the Witness.

Outlines

00:00

🎮 Introduction to Destiny 2: Into the Light

The video begins with an introduction to the Destiny 2 development team and the Bungie HQ. The host, Andy, is joined by Tom Farnsworth, Jerome Vernich, and No Lee, who will discuss new content coming to Destiny 2: Into the Light. They provide context about their roles and tease the upcoming features, including a new three-player activity called Onslaught.

05:01

🛡️ Onslaught: The New Defensive Activity

The team delves into the details of Onslaught, a new wave-based defensive activity where players must defend an Advanced Defense Unit (ADU). The activity is available to all players and involves placing various defenses like turrets, trip mines, and decoys. The main goal is to keep the ADU intact through escalating difficulty waves, and if it goes down, the game ends. The team also discusses the strategic elements of the activity and how it will test players' build crafting skills.

10:01

🏹 Story and Lore Behind Onslaught

Jerome Vernich shares the narrative behind Onslaught, explaining that the forces of the Witness have been closing in on the last city, and players must defend their territory and prepare for an assault on the Witness. The activity is set in various locations within the last city and involves battling different enemy factions, including the Fallen and the Hive. The team also touches on the role of the ADU in the overall defense strategy against the Witness.

15:02

🎯 Strategies and Upgrades in Onslaught

The discussion continues with strategies for Onslaught, including how to effectively use the available defenses and upgrades. Players can collect scrap by defeating enemies to deploy and upgrade defenses. The team emphasizes the importance of teamwork and coordination, especially at higher difficulties, and the need to balance immediate defense needs with long-term strategic upgrades. The conversation also covers the movement of the ADU across the map and the different waves and augments players will face.

20:05

🏆 Rewards and Matchmaking in Onslaught

The team talks about the rewards system in Onslaught, with chest rewards given for every 10 waves completed, and additional rewards for completing harder difficulties. They also address the matchmaking aspect of the activity, explaining that while the playlist version supports random matchmaking, the challenge modes allow for fireteam play. The conversation concludes with a look at the different defensive tools available and the strategic decisions players must make regarding upgrades and resource management.

25:08

🎮 Live Gameplay and Insights

The video features live gameplay of Onslaught, showcasing the different defensive strategies, enemy waves, and augments in action. The team provides insights into their gameplay, discussing the challenges of higher difficulty levels and the importance of build crafting. They also highlight the variety of enemy types and the need for players to adapt their strategies accordingly. The segment ends with a tease of future content and a call to action for players to share their experiences with Onslaught.

30:09

🚀 Final Thoughts and Upcoming Streams

In the closing segment, the team shares their final thoughts on Onslaught and what they are most looking forward to when it releases on April 9th. They express excitement about player innovation, strategic build crafting, and the community's reaction to the new content. The video concludes with a reminder of upcoming live streams that will reveal more about Destiny 2: Into the Light, including returning favorite weapons and a new social space.

Mindmap

Keywords

💡Destiny 2

Destiny 2 is a popular online multiplayer first-person shooter video game developed by Bungie. In the context of the script, it refers to the game in which new content, 'Onslaught', is being introduced as part of an update or expansion called 'Into the Light'.

💡Onslaught

Onslaught is a new three-player activity introduced in Destiny 2's 'Into the Light' update. It is a wave-based defensive game mode where players must defend an Advanced Defense Unit (ADU) against enemy waves.

💡Advanced Defense Unit (ADU)

The Advanced Defense Unit (ADU) is a key element in the Onslaught activity of Destiny 2. It is an object that players must defend throughout the waves of enemy attacks. The ADU's integrity is crucial for the players' success, as its destruction ends the game.

💡Wave-based gameplay

Wave-based gameplay is a game mechanic where players face successive rounds or 'waves' of enemies. In the context of Onslaught, this mechanic involves defending the ADU against escalating difficulty levels of enemy attacks.

💡Narrative design

Narrative design refers to the process of creating the story and lore within a game. In Destiny 2, the narrative design involves crafting the backstory, character motivations, and world-building elements that provide context and depth to the gameplay.

💡Activity design

Activity design in the context of video games refers to the creation and planning of specific in-game events, missions, or challenges. In Destiny 2, the activity designer is responsible for the mechanics, flow, and player interactions within activities like Onslaught.

💡Strategic calculus

Strategic calculus refers to the planning and decision-making process involved in creating effective strategies for gameplay. In the context of Onslaught, it involves the tactical choices players make regarding the deployment and upgrading of defenses against enemy waves.

💡Community

In the context of video games, community refers to the collective group of players who engage with the game, share experiences, and contribute to its culture. The Destiny 2 community is highlighted in the script as an important part of the game's ecosystem.

💡Live stream

A live stream is a real-time broadcast of video content over the internet. In gaming, live streams are often used to showcase new features, updates, or gameplay to the community. The script is from a live stream event where new content for Destiny 2 is being presented.

💡Rewards

In video games, rewards are incentives given to players for achieving certain goals or completing tasks. They can include in-game items, currency, or experience points. In Destiny 2's Onslaught, rewards are earned through successful defense of the ADU and defeating enemy waves.

Highlights

Onslaught is a new three-player activity at the core of Destiny 2: Beyond Light.

The activity is available to all players and is inspired by various modes from other games.

Players defend the last City and eventually take the fight to the Witnesses forces.

The narrative involves the forces of the Witness closing in around the solar system.

Onslaught features a defensive gameplay style, focusing on protecting the Advanced Defense Unit (ADU).

The activity includes 50 waves with escalating difficulty, offering opportunities for players to test their builds.

Players can deploy and upgrade defenses like turrets, trip mines, and decoys using scrap currency earned from defeating enemies.

The Adu's health is crucial; if it goes down, the game ends regardless of difficulty.

The activity takes place in various locations, including the last City and on a pyramid ship.

The faction of enemies changes throughout the activity, with both the Fallen and Hive featured.

The Taken are also active but are being marshaled for other purposes in the seasonal story.

Shacks is a key character in the activity, offering lore and opening his arsenal for players to enjoy.

Players can earn rewards every 10 waves and have a chance at double rewards in the final wave.

The activity supports matchmaking, allowing both solo and fireteam play.

Onslaught encourages strategic build crafting and teamwork, with different roles and objectives.

The activity is designed to be replayable, with players likely losing track of time as they continue to play.

Onslaught is part of the broader narrative of preparing to face the Witness and defend the last City.

The development team is excited to see player strategies and how they use the defenses in Onslaught.

Transcripts

00:12

[Music]

00:28

all right hello everyone and welcome

00:30

here to beautiful Bungie HQ in Scenic

00:31

Belleview Washington uh my name is Andy

00:34

and I'm going to be your host today and

00:35

today we have the distinct opportunity

00:37

to go ahead and show off some brand new

00:38

stuff coming in Destiny 2 into the light

00:41

but fret not I won't be the only one

00:42

going ahead and telling you about it I

00:43

have joined by three members of the

00:45

destiny development team who will go

00:47

ahead and introduce here right away

00:48

starting directly to my left Mr Tom

00:50

Farnsworth how you doing today great

00:52

thank you Andy I am uh doing great I had

00:54

coffee yeah breakfast on the way here

00:56

I'm a little ready to go excited to

00:58

share uh all the great work the team has

01:01

done the past many months and uh just

01:04

just for context about me yeah I'm the

01:06

uh the creative lead into the light and

01:08

I'll be here with you the next few weeks

01:09

to talk about it looking forward to it

01:11

yeah we've got a lot of fun stuff in

01:12

store and of course we're joined by

01:14

senior narrative designer Mr Jerome

01:16

vernich how you doing today sir I'm

01:17

doing great also had coffee nice on the

01:20

highway while screaming at passing cars

01:22

quite a drive in as well and for the

01:24

folks at home who may not know you as

01:25

well as we've had the opportunity to to

01:27

to learn about you over the past couple

01:28

days uh who are you and what you do hear

01:30

a Bungie I am a senior narrative

01:31

designer which means if you hear a

01:33

character say it or if you read it on

01:35

screen one of us typed it into a tiny

01:38

little box at some point months before

01:40

hanging out with Excel Lots these days

01:42

absolutely tiny words tiny boxes that's

01:44

me it's an important tool obviously

01:45

absolutely and of course last but very

01:47

not least one of the most deadly I've

01:48

ever seen to rock the thumbsticks

01:50

especially in these past couple days the

01:52

one and only Mr no le activity designer

01:54

here on Destiny 2 hey everyone uh my

01:57

name is no Lee I'm an activity designer

01:59

on Destiny 2 into the

02:03

light and I have the distinct pleasure

02:05

of introducing us to Onslaught so we can

02:07

see all the really cool things that we

02:08

have in store I'm a longtime player I've

02:10

been playing since Destiny 1 and as a

02:13

player turned Dev I'm excited to show

02:15

off all the stuff we have planned I'm

02:16

just so excited to see what's going

02:18

awesome well hey welcome you guys thank

02:19

you so much for taking time to join us

02:20

to everyone in chat I see a lot of

02:22

activity in there as well thank you very

02:23

much for taking time to join us today as

02:24

well but yes today we're going to go

02:26

ahead and kick things off by looking at

02:28

Onslaught which is a brand new activity

02:30

coming coming in Destiny 2 into the

02:31

light uh for those of you out there that

02:33

are twit enjoyers that had a chance to

02:35

go ahead and see what we've been posting

02:36

the last week uh we went ahead and

02:37

released some key art last week that is

02:39

now up on screen you can see here uh

02:41

there's a lot going on here so let's go

02:43

ahead and just start Tom can you tell us

02:44

a little bit about what Onslaught is

02:47

yeah so Onslaught is a new uh three-

02:49

player activity that that's the kind of

02:51

the core of an in the light it's a uh

02:54

it's available to all players yeah and

02:57

you can kind of see in this this key art

02:58

like this is like kind of as irational

03:00

view of what Onslaught is in game yeah

03:02

it's a it's a new uh wave difference uh

03:05

activity uh it takes inspiration from

03:08

you a lot of modes we we've looked at

03:10

like in other games and our games yeah

03:12

through throughout our kind of history

03:14

and you can see here you're you're in

03:15

the last City and I'm really excited

03:18

that our players are going to be able to

03:20

like the Guardians are going to be able

03:21

to hop into this space and you know

03:23

defend the last City and you know

03:25

eventually take the fight uh to the

03:27

witnesses forces here and you can you

03:29

can kind of see

03:30

uh like you got three Guardians they're

03:32

kind of rained in defenses you also got

03:35

like the pyramids in the sky right and

03:37

there's even some like kind of pyramid

03:39

terraforming going on in the background

03:40

there in the city itself too yeah OB C

03:43

there's a few other locations too maybe

03:45

we'll talk about later talk about that

03:46

later yeah yeah uh so you know also too

03:49

Jerome we are this is you know not the

03:50

first time obviously we've ever had to

03:52

go ahead and defend ourselves on our own

03:53

turf but never quite like this before

03:55

our heels are dug in we're in the last

03:56

City right now can you tell us a little

03:57

bit more about what's going on here

03:59

absolutely so so for the past several

04:01

seasons the forces of the witness have

04:03

been closing their vice grip M around

04:06

the soul system the witness is inside

04:08

the traveler doing nefarious Deeds

04:10

enacting the final shape right time is

04:12

on its side yeah we have worked with uh

04:16

ancient Magics esoteric rituals

04:18

bargaining with our old foes in order to

04:21

send someone through the portal and

04:23

establish a bridge and we chose Crow

04:25

yeah now until he makes contact with us

04:27

we are back at home sharpening our

04:28

knives yeah now the witness of course

04:30

will do everything that it can to keep

04:32

us on this side of the portal understand

04:35

which means unleashing every bit of its

04:38

resources every uh part of its power

04:41

against us to keep us pinned in the last

04:43

city um so this is about breaking out

04:47

and uh discovering new power right

04:50

sharpening ourselves finalizing our

04:52

builds and getting some new toys so that

04:54

we can face down the witness that's

04:55

right and we're also getting some help

04:56

from a tried andrue sharpener of

04:58

Guardians as well sha is going to be

04:59

helping us as well right absolutely

05:01

where some see Calamity sha sees

05:03

opportunity and he is going to be

05:06

opening up his Arsenal for us to uh

05:09

enjoy I think we'll hear about that next

05:11

week right oh yeah and uh yeah he'll be

05:13

your vendor and uh I'm really excited

05:15

for players to hear from them awesome as

05:16

someone who spends a lot of time with

05:17

The Crucible it's always good to spend

05:18

more time with the Shacks inspirational

05:20

to say the least absolutely and high

05:21

volume yeah honestly it's the best part

05:23

of him just throw more grenades reminder

05:26

to everyone never go wrong may may it be

05:27

a hint to us all uh and of course

05:29

there's a lot also to going on here I

05:31

see turrets I see other activity

05:33

defenses uh obviously we're going to

05:35

jump into some gameplay here but before

05:36

we do can you tell us a little bit about

05:38

what we're going to see when we dive in

05:39

to play some Onslaught here live in just

05:40

a bit yeah of course so something that's

05:42

really cool about Onslaught compared to

05:44

a lot of our activities in Destiny is

05:47

like Tom said it's not an offensive it's

05:49

a defensive our goal is to defend the

05:51

Adu or Advanced defense unit which

05:53

allows us to build our defenses like

05:55

turrets trip wires decoys and the main

05:58

goal is to make sure that that thing

05:59

stays up up for all of your waves that

06:01

you're fighting in and if that goes down

06:02

at any point regardless if you're on

06:04

playlist normal or on Legend difficulty

06:07

your game will end so the main goal is

06:09

to keep your defenses safe build them up

06:12

upgrade them and try to get as far as

06:13

you can yeah Legend difficulty

06:15

interesting already dropping some hits I

06:17

like what I'm hearing you know I had to

06:18

do it and another thing just really

06:20

quickly we had a lot of learnings from

06:23

some of activities in the seasons like

06:24

deep Dives and the coil where we know

06:26

players like when we escalate difficulty

06:28

over time that's a key feature of

06:30

onslaught you go from wave one to wave

06:32

50 each one each 10 escalating in

06:35

difficulty as we're going to see in

06:36

gameplay and that serves a really cool

06:38

opportunity for players to test their

06:40

builds and you know the the waves of

06:43

enemies that we're fighting against are

06:44

the Wet Stone by which we are sharpening

06:46

ourselves excellent yes build Crafters

06:48

you're on notice be prepared for what's

06:49

to come all right well I say there's no

06:51

time like the present we are seeing a

06:52

lot of requests in chat for gameplay I

06:54

think we can go ahead and dive on in uh

06:55

the throne world no what would you mind

06:57

returning to your throne World briefly

06:58

to go ahead and kick things up my tithes

07:00

obviously yeah we got to get some tithes

07:01

for the man himself uh in the meantime

07:03

really quickly obviously with Onslaught

07:05

being a brand new activity we're going

07:06

to KI things off in a very different way

07:08

can you tell us a little bit about what

07:09

we're going to see when we go ahead and

07:10

start things off yeah you're going to

07:12

see in the gameplay here in just a

07:13

second but uh Onslaught is kind of

07:15

establishing a defensive kind of like

07:17

beach head in these contested

07:19

territories where we're like trying to

07:20

you know claw space back from the

07:22

witness and we're going to see it in

07:23

Midtown here in a moment and so players

07:26

you know start off with you and two

07:28

other maybe friends you you found uh uh

07:31

that you play with all the time or match

07:33

make you in with and uh you're going to

07:36

uh work push forwards with Shacks as red

07:38

Jacks that you're going to see here

07:40

you'll uh establish a defensive area

07:42

you'll deploy the advanced defense unit

07:44

and you'll start placing defenses yeah

07:46

as Noah said there's uh there's turrets

07:48

there's trip mines there's decoy decoy

07:51

is our favorite little sweepy bot right

07:53

Y and uh back to help once again and you

07:54

can you can upgrade those too like the

07:56

way the Activity Works is you defeat

07:58

enemies to collect scrap which is our is

08:00

our our currency and then you can spend

08:03

that to deploy these defenses and you're

08:04

going to have to be kind of selective

08:05

like each of these defensive locations

08:07

can can move around throughout the

08:08

activity right um and oh here we go we

08:12

already got yes so we're over here

08:15

trying to create a foothold for our Adu

08:17

uh supported by Sha's lovely red Jacks

08:20

you know we love know one L them and as

08:22

soon as we've cleared out the elix KN

08:24

that are here or the Fallen uh our adus

08:26

here as we see we got some batteries in

08:27

toe and this begins our first really

08:30

interesting part of this activity which

08:32

is our purchase phase killing enemies

08:34

will grant you scrap like we see in the

08:35

top left and we have 30 seconds to pick

08:38

one of a suite of upgrades we have trip

08:40

wires that you can buy for a th uh decoy

08:42

which is our lovely sweeper bot here and

08:44

turrets I know people are very curious

08:45

about turrets I'm just going to buy this

08:46

first there we go but we have uh our

08:49

lovely guests Clayton and Ashley who

08:51

have helped create this activity in our

08:52

play test team they're with me helping

08:54

fill out the fire team and uh they're

08:57

building their defenses it's always best

08:58

to have some solid teammates and also so

08:59

to uh for the folks in chat noticing

09:01

some weapons uh go ahead and and just go

09:03

ahead and observe everything you can

09:04

possibly see on screen oh it's okay we

09:06

uh we're going to have plenty of time

09:07

dig through those inventory screens but

09:09

in the meantime yeah chat is uh

09:10

connecting some dots with the things

09:11

they may have seen in the key art uh but

09:13

also too so Jerome we're here obviously

09:16

going ahead and doing this for a reason

09:17

right the Adu is here for a purpose can

09:19

you help us understand a little bit

09:20

about the role that plays in the defense

09:22

that we're mounting against the witness

09:24

absolutely

09:25

um when all of the Guardians and their

09:29

allies

09:30

enter the portal to face down the

09:31

witness Earth will be essentially

09:34

undefended so it's important that we

09:36

establish solid defenses now um and Claw

09:40

back as much territory as we can in

09:41

advance of our assault I also want to

09:44

just point out uh I know we're not going

09:47

to be able to look at it and uh we'll

09:49

see the weapons next week but uh we've

09:51

got some beautiful new lore on those

09:53

weapons and so any of those lore hounds

09:55

make sure you check out those tab yeah

09:56

it's uh we we will be only uh maybe

09:58

looking at what never happens to show up

10:00

in the Stream today but yes this is the

10:01

the brave Arsenal as it will be known

10:02

players will get a chance to go ahead

10:03

and be more intrinsically involved with

10:05

this we'll have more information on that

10:07

in the coming weeks but uh yeah for

10:09

those out there that are observing maybe

10:10

some some previous Guardian favorite

10:12

weapons out there uh worry not youve got

10:14

have lots of information to learn over

10:16

the next coming weeks so yeah I want to

10:17

kind of get started on kind of what

10:18

players have been seeing since we've

10:19

been talking about as a whole uh as

10:23

we're able to see like the Adu has a

10:25

health over its head right here and we

10:27

have enemies in wave G coming to try to

10:30

defeat it if you've been paying

10:32

attention we have high value targets

10:34

that are mini bosses or Elites called

10:36

sabur which drop uh these repair

10:38

batteries and for other attempted

10:40

players we can see that there are

10:41

champions involved so you know bring

10:42

your Champion weapons make sure that you

10:44

are well uh equipped for this we have

10:47

different waves and different augments

10:49

like we're seeing on Wave three that

10:51

demand your immediate attention we know

10:53

Destiny players like to run and Gun so

10:55

we try to get you out of the space of

10:56

the Adu sometimes so that you can kind

10:58

of do objectives to make sure that oh

11:01

yeah I can explore Midtown and all these

11:02

other spaces uh when we have the other

11:04

maps that you see Crucible enjoyers know

11:06

this space pretty well it'll be a chance

11:07

for everyone to go ahead and check it

11:08

out but also too actually no thank you

11:10

no for checking that out uh obviously

11:12

the pyramids have been busy in here

11:13

helping to go ahead and mount this

11:14

offensive yeah I think they have an eye

11:16

for decoration yeah honestly and they're

11:17

doing a great job I got to give them

11:19

credit they keep they keep it consistent

11:20

um but Jerome this is these are pyramid

11:23

ships in our own backyard that are going

11:24

to go ahead and just try and terraform

11:26

the city or can you help us learn what's

11:27

going on here well they don't have to do

11:30

anything I mean the witness is doing

11:32

what it wants to do and if we don't stop

11:34

it then it's game over so they really

11:36

just need to to keep us pinned um the

11:40

witness is inevitable there's no way we

11:42

could kill defeat every one of the

11:45

witnesses soldiers right uh there's no

11:47

way we could you know fight them one by

11:50

one we have to we have to deal with the

11:52

witness headon yeah inside the traveler

11:55

and uh we'll do that soon so also to you

11:57

know obviously get to go ahead and and

11:59

10 players away from the Adu is pretty

12:00

significant when it comes to

12:02

accomplishing all of the tasks in front

12:03

of you here in Onslaught but uh Tom can

12:06

you tell us a little bit about the

12:07

defenses as well like we I think we see

12:08

some trip mines up already set and ready

12:10

to go yeah you can see the the

12:12

horizontal beams those are trip mines as

12:14

you upgrade them the colors will change

12:16

you'll be able to deal more damage and

12:18

and kind of fire off more more charges

12:21

and they get more in size if you upgrade

12:22

it you'll go from one trip mine to two

12:24

as we see here is really nice can keep

12:27

going and then we've o got the the

12:29

turrets know if you can you off a turret

12:31

in a second oh yeah uh those as well

12:33

they when when you can upgrade those

12:35

three three levels as well they change

12:36

color they they deal more damage they

12:38

get more Health yeah the fire rate

12:40

increases actually also yep and and then

12:42

we've also got sweepy bot who also those

12:44

decoys uh mostly just gain health and

12:47

change uh color a little bit but the

12:49

idea here is like each of these

12:51

defensive locations like we're going to

12:52

kind of randomly pick defenses for you

12:54

to deploy and it's up to you kind of to

12:56

make the best choices and use your

12:57

limited resources scrap that you're

12:59

collecting to to to make the best

13:02

choices there because you're not going

13:02

to have all the currency you need right

13:04

off the bat to like you know deploy

13:06

everything and upgrade everything you're

13:07

going to have to be like no we want

13:08

maybe we want this turret maybe oh it

13:11

seems like enemies are coming more from

13:12

this direction maybe we should have

13:13

these trip mines right yeah let's focus

13:14

our our attention and abilities maybe in