I Played The Final Shape. The Wildest Exotic Is...

Fallout Plays
28 May 202419:22

Summary

TLDRIn this video, Fallout discusses the release of exclusive footage from the game 'The Final Shape'. He highlights new Exotic weapons and armor, detailing their unique perks and potential in-game uses. Weapons like the 'Still Hunt' sniper rifle and the 'Microcosm' exotic Trace rifle are featured, along with armor pieces such as 'Metod Doxia' and 'Hazardous Propulsion'. Fallout provides insights on their performance in PvE and PvP modes, offering viewers a comprehensive preview of the upcoming content.

Takeaways

  • 🎮 The video discusses new Exotic items in a game, with exclusive footage provided by the game developer, Bungie.
  • 🔥 The 'Still Hunt' sniper rifle is highlighted as a standout weapon, featuring unique perks like 'Cades Retribution' and 'Golden Munitions'.
  • 🌟 The 'Microcosm' exotic Trace rifle is the first kinetic heavy weapon, with perks that deal bonus damage to both shielded and unshielded enemies.
  • 🤯 The 'Kastav' kinetic auto rifle has an exotic perk 'Right Choice' that enhances its Ricochet shots and is effective for crowd control in PVE.
  • 💥 The 'Red Death' weapon has a unique perk 'Redemption' that offers health regeneration and increased reload speed after final blows.
  • 🦾 The 'Metod Doxia' exotic armor has a perk 'Arcane Needles' that can trigger suspending detonations, useful for crowd control.
  • 💪 The 'Wishful Ignorance' gauntlets for Titans have a perk 'Wish Dragon's Talons' that boosts melee damage and returns melee energy.
  • 🕵️‍♂️ The 'Balance of Power' exotic leg armor for Hunters extends the duration of the Threaded Spectre and provides additional tactical advantages.
  • 🎯 The 'Speaker for the Lost' exotic helmet for Warlocks has a perk 'The Lost Voice' that creates a healing turret and occasionally spawns orbs of power.
  • 💣 The 'Gifted Conviction' exotic chest armor for Hunters throws bouncing explosives and grants damage resistance when jolting enemies.
  • 🚀 The 'Hazardous Propulsion' exotic leg armor for Titans loads kinetic rockets after precision hits or final blows, significantly increasing damage output.

Q & A

  • What is the purpose of Fallout's video?

    -Fallout is showcasing exclusive footage of him playing 'The Final Shape' and discussing new Exotic weapons and armor in Destiny 2.

  • What is the first Exotic weapon Fallout discusses?

    -The first Exotic weapon discussed is the Still Hunt sniper rifle, also known as the golden gun sniper rifle.

  • What is the Exotic perk of the Still Hunt sniper rifle?

    -The Exotic perk is Cade's Retribution, which charges the weapon's super bar by picking up orbs of power or landing precision hits. When full, it allows firing golden gunshots.

  • How does the Sharpshooter perk benefit the Still Hunt sniper rifle?

    -Sharpshooter provides passive bonuses to target acquisition, aim down sight speed, and flinch resistance, which improve further when the weapon's super mode is active.

  • What is the Golden Munitions perk?

    -Golden Munitions grants bonus ammo to the magazine whenever a golden gun shot is acquired.

  • Does the Still Hunt sniper rifle work with Celestial Nighthawk?

    -Yes, it does. With Celestial Nighthawk equipped, the gun fires one powerful shot instead of the usual three.

  • What is the Exotic perk of the Microcosm Trace rifle?

    -The Exotic perk is Paracausal Beam, which fires a beam of kinetic light that deals massive bonus damage to shields.

  • How does the Paracausal Imbuement perk function?

    -Paracausal Imbuement grants super energy on final blows and provides bonus damage when the super expires.

  • What is unique about the Kastav kinetic Auto rifle?

    -The Kastav kinetic Auto rifle's Exotic perk, The Right Choice, deals additional damage and ricochets every seventh bullet, and collecting orbs of power strengthens these ricochet shots.

  • What is the main benefit of the Hazardous Propulsion Titan exotic?

    -The main benefit is that precision hits or final blows can load kinetic Exodus rockets, and activating the class ability fires these rockets, which increase the damage dealt by all other rockets temporarily.

Outlines

00:00

🎮 Exclusive 'The Final Shape' Gameplay and New Exotic Weapons

Fallout introduces the video by expressing excitement over the lifting of an embargo, allowing him to share exclusive footage from a small event hosted by Bungie. He highlights the release of four short videos discussing new Exotics in 'The Final Shape'. The focus is on the 'Still Hunt' sniper rifle, featuring an Exotic perk 'Cades Retribution' that charges the super bar with precision hits or orb pickups. 'Sharpshooter' and 'Golden Munitions' perks enhance the weapon's performance. Fallout emphasizes the weapon's potential in PVE content and confirms its synergy with the 'Celestial Nighthawk'. He also discusses the 'Microcosm' exotic Trace rifle, the first kinetic heavy weapon with a damage-dealing perk to Shields and super energy on final blows, and its role in the new Prismatic subclass system.

05:00

🤖 Impressions on Exotic Weapons and Armor from 'The Final Shape'

The script continues with Fallout's hands-on experience with several exotic weapons and armor pieces. He discusses the 'Kastav' kinetic auto rifle with its 'Right Choice' perk, which enhances crowd control with Ricochet shots. 'Red Death', an exotic pulse rifle, is highlighted for its 'Redemption' perk, providing health regeneration and increased damage at low health. The exotic armor 'Metod Doxia' is reevaluated, with its 'Arcane Needle' perk allowing suspending detonations on defeated enemies, which can be a game-changer for boss encounters. The Wishful Ignorance Titan gauntlets and their 'Wish Dragon's Talons' perk are also mentioned, promising increased melee damage and energy return.

10:02

🛡️ Detailed Analysis of Hunter and Warlock Exotic Armor in 'The Final Shape'

Fallout delves into the capabilities of the Hunter exotic leg armor 'Balance of Power' and its 'Double Down' perk, which enhances the Threaded Spectre and provides radar invisibility. The Warlock exotic helmet 'Speaker Sight' with 'The Lost Voice' perk is noted for its healing turret and power orb spawning. The Hunter exotic chest armor 'Gifted Conviction' and its 'Gift of Certainty' perk are highlighted for their potential to provide damage resistance and increased damage with bouncing explosives. Hazardous Propulsion, another exotic armor piece, is discussed for its 'Danger Close' perk, which loads kinetic rockets on precision hits or final blows and increases rocket damage, showing great potential for both PvE and PvP content.

15:02

🚀 Anticipated Launch of 'The Final Shape' and Ongoing Content Preview

In the final paragraph, Fallout expresses his enthusiasm for the upcoming launch of 'The Final Shape' and the potential of the exotic items discussed. He mentions the high chance of loading kinetic rockets with the 'Hazardous Propulsion' exotic and the significant damage boost it provides. He speculates on the potential stacking of the damage buff with empowering buffs and its effect on rocket launchers like 'Gallerhorn'. Fallout also hints at further content previews to come and invites viewers to join his live stream for more discussions, emphasizing the end of the embargo and his eagerness to share insights.

Mindmap

Keywords

💡Embargo

An embargo is a prohibition or restriction on commerce or exchange, typically imposed by governments. In the context of the video, it refers to a restriction on the release of information, often used in the media and entertainment industry to prevent leaks before an official announcement. The script mentions that the speaker is 'no longer under embargo,' indicating they can now share exclusive content they were previously restricted from discussing.

💡Exotic

In the context of the video, 'Exotic' refers to a special category of items, specifically weapons and armor, within the game Destiny 2. These items are unique and often have powerful abilities or perks that set them apart from standard equipment. The script discusses several new Exotic items, highlighting their special features and how they can be used in the game.

💡Bungie

Bungie is the video game developer responsible for creating the Destiny franchise, including Destiny 2, which is the focus of the video. The script mentions Bungie as the organizer of the event where the speaker was able to record exclusive gameplay footage, emphasizing the developer's role in providing access to new content.

💡HUD

HUD stands for 'Heads-Up Display,' a term used in video games to describe the on-screen interface that provides players with information such as health, ammunition, and other game-related data. The script mentions that the HUD has been cleaned up and looks really good, indicating improvements to the user interface for better player experience.

💡Orbs of Power

Orbs of Power are collectible items in Destiny 2 that players can pick up to recharge their abilities faster. The script discusses how certain Exotic weapons can generate these orbs, which is a strategic element in gameplay, allowing players to use their special abilities more frequently.

💡Precision Hits

Precision hits refer to well-aimed shots that deal significant damage, often targeting specific weak points on an enemy. In the context of the video, precision hits are mentioned as a way to charge the super bar on certain Exotic weapons, emphasizing the importance of accurate shooting in maximizing their potential.

💡PVE Content

PVE stands for 'Player versus Environment,' which is a term used in gaming to describe gameplay where players compete against AI-controlled opponents or challenges rather than other players. The script discusses how the new Exotic weapons will perform in PVE content, such as nightfalls or solar surge activities, providing insight into their effectiveness in different game modes.

💡Prismatic Subclass System

The Prismatic subclass system is a feature in Destiny 2 that allows players to build up both light and dark meters on their HUD to activate powerful abilities. The script mentions this system in relation to certain Exotic weapons, indicating how they can be used strategically to quickly achieve Transcendence, a powerful state in the game.

💡Warlock

In Destiny 2, a Warlock is one of the three player classes, known for their magical abilities and use of Arcane energy. The script discusses the potential of new Exotic items for Warlocks, such as the metod doxia exotic chest armor, and how they can be used to create effective builds for this class.

💡PVP

PVP stands for 'Player versus Player,' a term used in gaming to describe gameplay where players compete against each other. The script mentions concerns about the balance of certain Exotic weapons in PVP, such as the Red Death exotic perk, which could potentially become overpowered in competitive play.

💡Class Ability

A class ability in Destiny 2 refers to a special ability unique to each player class, which can be activated to provide various effects such as healing, damage, or crowd control. The script discusses how certain Exotic armor pieces can enhance or modify the effects of class abilities, such as the gifted conviction exotic perk for Hunters.

Highlights

Fallout is no longer under embargo and will release four short videos showing exclusive gameplay footage of 'The Final Shape'.

New Exotics are discussed, with hands-on footage providing insights beyond what's been seen on Twitter.

The 'Still Hunt' sniper rifle, also known as the golden gun sniper rifle, has unique perks that charge its super bar with precision hits or orb pickups.

The 'Microcosm' exotic Trace rifle is the first kinetic heavy weapon exotic with perks that deal bonus damage to shields and grant super energy on final blows.

The 'Kastav' kinetic auto rifle has an exotic perk that enhances its Ricochet shots and provides a straightforward gameplay loop with shoot to loot.

The 'Red Death' exotic weapon has a unique perk that increases damage and handling while reducing flinch and movement speed at reduced health.

The 'Metod Doxia' exotic armor has a perk that causes a suspending detonation when defeated enemies are hit by Arcane needles.

The 'Wishful Ignorance' Titan gauntlets have an exotic perk that increases damage with each strike of Frenzied Blade and melee energy return.

The 'Balance of Power' Hunter exotic leg armor extends the duration and durability of the Threaded Spectre and provides additional tactical options in PvP.

The 'Speaker for the Lost' Warlock exotic helmet has a healing turret that tracks and heals allies, with the potential to spawn orbs of power.

The 'Gifted Conviction' Hunter exotic chest armor throws bouncing explosives that jolt and damage nearby enemies, granting damage resist.

The 'Hazardous Propulsion' exotic armor loads kinetic rockets after precision hits or final blows, with a damage buff for all rockets after activation.

The 'Still Hunt' sniper rifle works synergistically with the 'Celestial Nighthawk' to deliver a mega damage shot.

The 'Kastav' auto rifle's Ricochet damage provides free crowd control in PvE, making it a potential workhorse weapon.

The 'Metod Doxia' exotic armor could be a key component in a suspend everything in the room build for Prismatic Warlocks.

The 'Gifted Conviction' exotic armor might provide never-ending free damage resistance if jolting can be proc'd on any jolt.

The 'Hazardous Propulsion' exotic armor could potentially buff the damage of the 'Indebted Kindness' rocket launcher, making it a powerful PvE option.

Transcripts

00:00

what up you nerds my name is Fallout and

00:02

yeah the title is true as of today I am

00:05

no longer under embargo and will be

00:07

putting up one of four short videos

00:10

between today and tomorrow showing and

00:11

talking about exclusive footage I was

00:13

allowed to record of me playing the

00:16

final shape big shout out to Bungie of

00:18

course for inviting me to this very

00:20

small event I really appreciate it and

00:22

be sure to ring the notification Bell on

00:24

the channel because trust me you don't

00:26

want to miss the other upcoming videos

00:28

today we're talking about new Exotics

00:30

and yeah you've probably seen some of

00:32

these on Twitter or wherever already but

00:34

I got handson footage baby and I'm

00:36

excited to tell you a lot of stuff that

00:38

you don't know from the previews alone

00:40

we're going to go in no real order at

00:42

all check the timeline down in the video

00:44

if you want to jump ahead to armor but

00:45

if you want to see the Exotic I'm most

00:47

excited about that'll be at the very end

00:49

of the video first up and one I've been

00:51

dying to talk about the still hunt

00:53

sniper rifle aka the golden gun sniper

00:56

rifle one of the first weapons I tested

00:58

during my time visiting Bungie the

01:00

Exotic perk reads Cades retribution pick

01:03

up orbs of power or land Precision hits

01:05

to charge this weapon's super bar when

01:07

full long press your reload button to

01:09

fire golden gunshots we also have two

01:12

unique weapon perks first Sharpshooter

01:15

this weapon gains passive bonuses to

01:16

Target acquisition aim down sight speed

01:18

and Flinch resistance the bonus improves

01:21

when the weapon super mode is active

01:23

also golden Munitions this magazine

01:25

gains bonus ammo whenever a golden gun

01:27

shot is acquired I got to tell yall this

01:30

weapon is awesome and I'm really looking

01:32

forward to bringing it into PVE content

01:34

like GM nightfalls or any solar surge

01:37

activity in game when picking up orbs or

01:39

Landing sniper headshots you charge the

01:41

bar which you can see in the bottom

01:42

leftand corner of your HUD by the way in

01:44

any footage I showed today take a look

01:46

at the HUD footage in the bottom left

01:48

hand corner they cleaned up the HUD and

01:50

it looks really good anyway if you get

01:52

six sniper crit shots you will fully

01:54

charge the Golden Gun meter which is not

01:56

bad at all you get less meter from

01:58

grabbing orbs of power I believe 12 orbs

02:00

in total will fill the meter and you can

02:02

mix and match too meaning if you got

02:04

three head shot with your sniper and six

02:06

orbs of power you should be able to fill

02:09

the bar but yeah considering how easy it

02:10

is to generate orbs of power right now

02:12

in D2 you can get a lot of mileage out

02:14

of this weapon one question I saw

02:16

popping up on Twitter a lot when the

02:18

preview of the weapons dropped does this

02:20

work with Celestial Nighthawk I wanted

02:22

to jump in so badly with a reply because

02:25

I had the exact same question and can

02:27

confirm that yes it does normally the

02:30

gun fires three shots when you activate

02:32

Golden Gun mode but with Nighthawk

02:33

equipped you get one shot that does mega

02:36

damage absolute godamn fire regarding

02:39

the golden Munitions perk fairly

02:41

straightforward if you activate regular

02:43

Goldie mode you get three shots back

02:45

into the mag and if you have Nighthawk

02:47

you get one shot back in the mag as with

02:49

pretty much every exotic we're going to

02:50

talk about today I don't really know

02:52

exactly how to get this exotic but I'm

02:54

definitely going to hard recommend you

02:55

grab it even if you're not a hunter and

02:57

therefore can't equip Nighthawk although

03:00

yeah extra high priority if you are a

03:02

golden gun Hunter activate it and spank

03:04

some dumb Champion or mini boss

03:06

immediately for free or maybe use it at

03:08

the beginning of a DPS phase and hit a

03:10

boss with two Nighthawk golden guns one

03:12

regular one from your sniper before

03:14

continuing with regular heavy weapon

03:16

damage output so much fun to play around

03:18

with cannot wait to use it in the final

03:20

shape next up the microcosm exotic Trace

03:23

rifle our very first heavy Trace rifle

03:26

and oddly as I'm sure you know from the

03:28

preview this thing is kinetic first ever

03:30

kinetic heavy weapon exotic perk

03:32

paracausal beam fires a beam of Kinetic

03:35

light dealing massive bonus damage to

03:37

Shields that is actually quite handy

03:39

because by Design kinetic weapons deal

03:41

more damage to unshielded enemies

03:43

meaning that both with this perk and by

03:46

being kinetic microcosm deals good

03:48

damage to both shielded and unshielded

03:50

enemies you also have paracausal

03:52

imbuement final blows with this weapon

03:54

grants super energy this weapon gains

03:56

bonus damage when your super expires if

03:58

you're wondering yes I do did have

04:00

enough time to quickly test that out I

04:01

know pretty God damn funny that I got to

04:03

record footage of new content at Bungie

04:05

and a lot of it is here at Carl the

04:06

cabal I promise you I will have nonc

04:09

Carl final shaped footage in my other

04:11

videos when activated paracausal

04:13

imbuement last for 20 seconds a really

04:16

long time and the extra damage output

04:18

seems to be around 20% reminder all

04:21

these numbers are subject to change

04:23

between now and the final shape but

04:25

that's what it was for me now admittedly

04:27

there will be naysayers and I do get it

04:29

while this gun mows through trash like

04:31

you wouldn't believe I don't know if

04:32

it'll be a big time DPS type weapon that

04:34

can hang with burst damage Kings however

04:37

microcosms biggest Advantage is

04:39

something listed nowhere on the weapon

04:41

in the new Prismatic subclass system in

04:43

order to activate Transcendence which is

04:45

incredibly strong by the way you first

04:48

have to build up both a light and dark

04:50

meter on your HUD if you have both a

04:52

light and dark weapon equipped that you

04:54

swap between a lot you might build up

04:56

the bars pretty evenly but there will be

04:58

times where you build up one bar bar way

05:00

faster than the other kinetic weapons

05:02

feed both bars at the same time though

05:04

and with how efficient microcosm is at

05:06

Burning through enemies it is extremely

05:09

handy at getting you Transcendence at

05:11

lightning quick speed right now I'm

05:13

thinking for PVE content where you're on

05:15

the way to a boss encounter like for

05:17

example maybe the relay race Encounter

05:19

of The Vow raid burn through everything

05:21

and get your Transcendence faster more

05:23

on Prismatic in another video by the way

05:25

but short version good Lord next up the

05:27

kastav kinetic Auto rifle I'm going to

05:30

be real I was not expecting to like this

05:32

gun as much as I did exotic perk the

05:34

right choice every seventh bullet from

05:36

this weapon deals additional damage and

05:38

Ricochet to nearby Targets on top of

05:40

that unique trait eyes up Guardian

05:42

collecting orbs of power strengthens

05:44

this weapon's next several Ricochet

05:46

shots providing more damage and more

05:48

bouncing between targets as you can see

05:50

the gun also comes with shoot to loot

05:53

meaning the gameplay loop with kastav is

05:55

incredibly straightforward step one kill

05:57

a bunch of enemies and make sure you

05:59

have a Connect itic siphon Mod on your

06:00

helmet ensuring you generate a lot of

06:02

orbs of power step two shoot an orb of

06:04

power via shoot to loot on the gun step

06:07

three continue shredding trash even

06:09

harder with your now buffed up Ricochet

06:12

shots from the limited time I was able

06:13

to play kastav felt like an absolute

06:16

Workhorse of a weapon like the micras a

06:18

huge benefit of the kastav is that it's

06:21

kinetic meaning it'll be able to evenly

06:23

charge your Transcendent light and dark

06:24

meter at the same time depending on how

06:26

hard exactly this weapon will be to

06:28

acquire when the final shap drops I want

06:30

to get it as soon as I can to help me

06:31

get through the campaign again was very

06:34

much shocked at how effective and fun

06:35

the weapon was in PVE the Ricochet

06:38

damage is just straight up free extra

06:40

crowd control one more weapon before we

06:42

jump over to exotic armor a blast from

06:44

the past Red Death exotic perk

06:46

Redemption final blows with this weapon

06:48

cure you and increase reload speed

06:50

reloading after final blows cures nearby

06:53

allies you also have inverse

06:55

relationship when you deal damage with

06:57

this weapon it gains increased handling

06:59

takes reduced Flinch and movement speed

07:01

is increased for a short time while

07:03

you're at reduced Health the weapon

07:05

deals additional damage good God what a

07:08

weapon perk I played very little PVP

07:10

during my time at Bungie which not a big

07:12

surprise there was a lot of things to

07:14

see and very little time to record in

07:16

the one match where I did throw on the

07:17

Red Death for a few minutes it felt

07:19

exactly the way I hoped it would hit

07:21

really hard and the Damage numbers

07:23

indicate that it definitely is capable

07:24

of two- tapping someone if you have

07:26

perfect aim and catch them out in the

07:28

open I do worry about the health regen

07:30

factor in PvP as anything in PvP that

07:33

allows you to regen Health can

07:34

potentially become a nuisance I.E worm

07:36

husk Crown original Phoenix dive Etc but

07:39

I'm not going to worry too much yet

07:41

about red death completely dominating

07:42

the PVP meta as is an exotic meaning

07:45

people would have to choose between that

07:46

and their beloved conditional finality

07:48

quite the conundrum regarding the extra

07:50

damage from inverse relationship don't

07:52

panic it seems minor didn't have time to

07:54

test but regular headshot damage on the

07:56

gun in PvP is 41 per bullet and during a

07:59

brief moment when I died while shooting

08:01

I hit a shot for 43 meaning maybe around

08:04

a 4.5% damage buff something in that

08:07

ballpark expect it to just push out your

08:09

damage drop off a little bit but having

08:11

it baked right into the gun is really

08:13

handy I used red death very briefly in

08:15

PVE and with the pulse rifle changes

08:17

that were baked into the version of the

08:19

game that we played it was fun hit like

08:21

a truck and I may give it a whirl for

08:23

the health regen factor for myself and

08:25

nearby teammates but that being said I

08:27

think it was made specifically for PVP

08:29

all right let's talk exotic armor

08:31

starting with an exotic I did not put

08:33

enough respect on when it was announced

08:35

on Twitter the metod doxia thinking

08:37

about it now I probably should have

08:39

asked somebody at Bungie on how to

08:41

correctly pronounce the name of that

08:43

exotic anyway the original preview on

08:45

Twitter said Arcane needles cause a

08:48

suspending detonation and in the video

08:50

we see an ogre getting hit by all three

08:52

needles before getting suspended same

08:54

thing for the hive Knight that followed

08:56

immediately after my original thought

08:58

was wow you have to use all three of

09:00

your melee charges to get a suspension

09:03

what a garbage fire exotic but the full

09:06

exotic text is way more detailed targets

09:08

that are damaged by Arcane needle emit a

09:11

suspending detonation when defeated so

09:14

just to clarify before even finishing

09:16

that sentence if you hit an enemy with

09:18

just one needle and then kill them with

09:21

any weapon boom suspending detonation

09:24

already that is so much better than what

09:26

I thought it was reading on Landing

09:28

multiple Arcane needles on the same

09:30

Target immediately triggers a larger

09:32

more powerful detonation defeating

09:34

suspended targets Grant melee energy and

09:36

your Arcane needles are strong on

09:38

barrier Champions because you only need

09:40

to damage an enemy with one needle then

09:42

kill them to get a suspending detonation

09:44

and you get melee energy back for doing

09:46

so this is actually kind of a really

09:48

free ad clear exotic with the right

09:50

build crafting it could be an incredibly

09:52

easy suspend everything in the room

09:54

build and because Arcane needle is on

09:56

the table for prismatic this can work

09:59

with Prismatic warlock or strand on top

10:01

of that because this is good on barrier

10:04

Champions if you have a suspend grenade

10:06

this exotic chest piece and a fusion

10:08

rifle with chill clip congratulations

10:11

you can now solo handle every type of

10:13

champion in the game this might be one

10:14

of the first Prismatic builds I try to

10:16

figure out on warlock playing with it

10:18

was damn satisfying to the point where I

10:20

kind of feel bad for blasting that

10:22

exotic so hard on Twitter when I first

10:23

saw it next up The Wishful ignorance

10:26

Titan gauntlets which look insanely cool

10:28

designed wise I mean exotic perk wish

10:31

dragon's Talons gain an additional

10:33

frenzied blade charge frenzied blade and

10:35

flet storm briefly increase their damage

10:38

with each strike Pulses from your banner

10:40

of War return melee energy based on the

10:42

number of allies healed unfortunately

10:44

that second part wasn't really something

10:45

I could actively test while at Bungie

10:47

hey y'all I know we have extremely

10:49

limited time to play pre-released final

10:51

shape content but who wants to you know

10:53

join a private lobby and test the return

10:55

on melee energy Factor on The Wishful

10:58

ignorance anybody anybody at all but

11:00

yeah the other stuff is straightforward

11:01

the numbers on Wishful buff to the

11:03

frenzy blade seems to be as follows 20%

11:06

extra damage for your second melee 50%

11:08

for your third and plus 100% damage on

11:11

your fourth combined with what Bungie

11:13

has shown us we're capable of rolling

11:15

with on Prismatic Titan AKA melee heavy

11:18

aspects like knockout and consecration

11:20

combined with recent patch notes

11:22

mentioning how both of these are getting

11:23

buffed in PVE and go ahead and add this

11:26

exotic with the frenzy blade melee on

11:29

top you might be able to smack enemies

11:31

really really hard in the final shape

11:33

again a lot to talk about with Prismatic

11:35

in an upcoming video unfortunately flet

11:37

storm does not seem to be on the table

11:39

for prismatic Titan at the moment but

11:41

the buff damage to that was also pretty

11:43

respectable short version is I'm really

11:45

interested in seeing if some Min maxing

11:47

boss cheesing Shenanigans can somehow

11:49

get squeezed out of Prismatic Titan and

11:51

these gauntlets but I need to spend a

11:52

little bit more time with them first

11:54

next the balance of power Hunter exotic

11:56

leg armor exotic perk Double Down your

11:59

threaded Spectre has increased duration

12:01

and durability and damaging it releases

12:03

additional thread Lings while near your

12:05

threaded Spectre you do not appear on

12:07

the radar this one is interesting and

12:09

I'm really looking forward to using it

12:10

in PvP and you should too if you're a

12:13

strand Hunter main especially after that

12:15

ins snaring slam Nerf sorry frostbolt

12:17

anyway when dropping a spectre with this

12:19

exotic you'll be able to see two little

12:21

green orbs kind of floating around and

12:23

orbiting the Spectre each one

12:25

representing one additional thread Ling

12:27

shooting the Spectre a tiny bit at a

12:29

time will cause the threadings to come

12:31

out one at a time but if you just

12:32

destroy it outright Four come out total

12:35

two from the base Spectre and two from

12:37

the additional thread Lings you could

12:38

definitely use this in PVE but I'm

12:40

thinking this will be really mean in PvP

12:43

bait enemies on the radar let them run

12:45

into it or destroy yourself and give

12:47

them the four worm salute

12:48

straightforward but devious next the

12:50

Warlock exotic helmet speaker sight nice

12:53

little shout out to a character I

12:55

genuinely kind of forgot existed exotic

12:57

perk the lost voice healing grenades

13:00

spawn a restorative turret healing

13:02

allies occasionally spawns an orb of

13:04

power the healing turret is literally

13:06

exactly what you think it is ever use

13:08

the edge of intent exotic glaive same

13:10

thing except now you get all the fun of

13:12

the healing turret without needing to

13:14

use a glaive apologies to the 13 glaive

13:17

Ms out there I offended with that joke

13:19

all in all not bad the turret lasted for

13:21

around 14ish seconds and was able to

13:24

fire out five tracking healing shots in

13:27

that time I do think I personally might

13:29

rather lean into more offensive options

13:31

for endgame PVE content but there's

13:33

definitely potential here especially in

13:35

encounters where maybe there's no big

13:36

DPS check and your fire team's main

13:38

problem is just staying alive also don't

13:41

forget the ability to occasionally spawn

13:43

orbs of power via healing your allies

13:45

depending on how generous that is being

13:47

able to spawn orbs via healing your

13:49

allies this could be a viable part of a

13:52

spawn a ton of orbs of power type build

13:55

again I do like to build into offense

13:57

but I'm going to keep this exotic nearby

13:58

just in case next the hunter exotic

14:01

chest armor gifted conviction exotic

14:03

perk the gift of certainty activating

14:06

Ascension or Tempest strike throws

14:08

bouncing explosives at nearby Targets

14:10

that jolt and damage them jolting nearby

14:12

Targets grants you damage resist I'm

14:14

going to be completely honest looking

14:16

back on my time playing pre-release

14:17

final shape my biggest regret is not

14:20

spending more time fiddling with this

14:22

exotic again time was short and we had

14:24

so much time in front of us there was no

14:27

way we were going to get every question

14:28

answered I can say with a lot of

14:30

confidence that the first part of gifted

14:32

conviction to me right now is kind of

14:34

okay cool but not mindblowing throwing

14:36

out little free explosions and jolting

14:38

nearby enemies on command yeah that is

14:40

cool but we do have other ways to jolt

14:42

enemies that don't require the use of

14:44

your class ability the really

14:46

interesting thing to me though is that

14:47

second part jolting nearby enemies

14:49

grants incoming Dr looking through my

14:51

footage I seem to get a lot of resist

14:53

time 2 if that's the same level of Dr

14:56

you get as the Stag which also gives

14:58

resist time 2 that that would mean

14:59

gifted conviction gives you plus 25%

15:02

incoming Dr which if you think about it

15:04

is kind of great literally free Dr for

15:06

just using your Hunter Dodge I might use

15:09

that for some solo content down the line

15:11

here's a big question I don't yet have

15:13

the answer to though it doesn't say

15:15

jolting nearby Targets via Ascension or

15:17

Tempest strike it just says jolting

15:20

meaning in theory if you were jolting

15:22

everyone in the room with something like

15:24

an eolos SMG with volt shot and that

15:27

alone was flat out giving you incoming

15:29

Dr that would make this armor actually

15:32

pretty spicy for endgame PVE content as

15:34

that might mean NeverEnding free Dr

15:37

there's testing I need to do when final

15:38

shape drops but here's what I do know

15:40

right now the Dr value seems to stack

15:43

depending on the number of enemies

15:44

jolted or hit and the overall duration

15:47

seems to be about 10 seconds which is

15:49

actually kind of nice it does seem that

15:51

the Dr timer won't be extended or reset

15:53

if you jolt enemies after it's already

15:56

been activated which kind of makes sense

15:58

as that would be very broken but again

16:00

stay tuned when the final shape launches

16:02

if you can proc that damage resist on

16:04

any jolt at all my rating on this armor

16:06

is going to go up by a lot finally we

16:09

come to the Exotic that I'm probably the

16:10

most interested in at launch the

16:12

Hazardous propulsion exotic perk danger

16:15

close weapon Precision hits or final

16:17

blows have a chance to load a kinetic

16:20

Exodus rocket activating your class

16:22

ability fires loaded Exodus Rockets

16:24

damaging targets with Exodus Rockets

16:26

temporarily increases the damage you

16:29

deal with all other Rockets right at the

16:31

gate holy this exotic is fire the

16:35

chance to load a kinetic rocket after a

16:38

headshot or final blow is very high

16:40

going into a law sector to get buff

16:42

numbers I filled up on Rocket charges

16:44

very quickly each and every time you max

16:47

out at six and when you launch them

16:48

their tracking is very good and their

16:50

damage on their own is respectable I hit

16:53

Carl at 31,8 45 damage a piece for a

16:56

grand total of 191,000 70 damage for the

17:00

record that is more damage alone than

17:02

the buffed rocket I used to actually

17:04

shoot at Carl which was

17:07

11,867 damage so basically every few

17:10

moments as a Titan you can just fire a

17:12

Rock Solid amount of damage during

17:14

combat completely for free but let's

17:16

talk about the part where damaging

17:17

targets with Exodus Rockets temporarily

17:19

bumps up the damage you deal with all

17:21

other rockets in firing a regular truth

17:24

rocket at Carl I dealt around

17:27

87,3 n damage at Max Exodus Stacks my

17:31

buffed rocket then hit Carl for

17:34

11,867 damage meaning if the numbers

17:37

don't change at launch of the final

17:39

shape this exotic Buffs your outgoing

17:41

rocket launcher damage by 35% at Max

17:44

stacks for 10 seconds again didn't have

17:47

the time to test as much as I wanted but

17:49

I'm going to assume slh hope that

17:51

because this is exotic armor that buff

17:54

might stack with empowering Buffs like

17:56

radiant which would be really

17:58

interesting by the way I did also get to

18:00

test this with Galler horn and from what

18:02

I can tell it does seem to buff the

18:04

damage of Wolfpack rounds to my hope is

18:07

that if a teammate using ghorn gives

18:09

your legendary rocket launcher wolf pack

18:11

rounds and you activate this exotic

18:13

armor your rocket and wolf pack rounds

18:15

will all get upped by

18:17

35% at maximum stacks for 10 seconds I'm

18:22

telling you with a fair amount of

18:23

confidence that this exotic is very much

18:26

going to be a thing oh and I in on the

18:29

cake I don't have footage of it but a

18:31

Creator friend of mine also at the event

18:33

told me that he tested it with rocket

18:35

sidearms and the buff applies to those

18:37

two meaning one of my favorite PvE

18:40

weapons ever the indebted kindness in

18:42

theory is going to get buffed by this

18:44

exotic God damned insane again ring the

18:48

notification Bell because I got more

18:49

final shape preview content coming today

18:51

and tomorrow and you don't want to miss

18:53

it let me know your thoughts down below

18:55

and swing by my live stream if you have

18:57

any questions I can talk about now that

18:59

the Embargo is over thanks very much for

19:01

watching peace

19:04

[Music]

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