Make way for SUPER KINSANO in Halo Wars 2!

TeamRespawn
12 May 202428:29

TLDRThe video transcript revolves around a gaming session of 'Halo Wars 2' where the players discuss various strategies, in-game mechanics, and their experiences with the game. They talk about the challenges of lag and disconnections, the nostalgia of hosting games in 'Halo Wars 1', and the impact of unit health on capture time. The players also delve into the use of different abilities like 'Fury' and 'Heat of Battle', the addition of new units like the sniper, and the excitement of discovering hidden game features. The conversation is filled with in-game banter, strategic planning, and the thrill of intense gameplay, showcasing the depth and complexity of 'Halo Wars 2'.

Takeaways

  • 🎮 **Technical Issues**: The players experienced crashes, disconnects, and lag, which are common issues in Halo Wars games.
  • 🏃 **Game Pace**: There's a mention of 'Heat of Battle' ability, which seems to be favored over 'Hell Charge' for its effectiveness.
  • 🚀 **Unit Deployment**: The discussion suggests that deploying units quickly is crucial, with a focus on using the 'Red Line' upgrade for speed.
  • 💣 **Strategic Use of Abilities**: The use of the Fury ability is debated; it appears to be powerful but also harmful to one's own units.
  • 🤔 **Gameplay Strategy**: Players question the best times to play to avoid highly competitive opponents and the logic behind certain in-game decisions.
  • 🌗 **Eclipse Commentary**: There's a brief discussion about the solar eclipse and its visibility across different locations in the US.
  • 🛡️ **Unit Health and Capture Time**: It is questioned whether unit health affects capture time, with a focus on the slower pace of Heroes.
  • ⚙️ **Upgrades and Research**: There's a significant focus on researching upgrades like 'T3' and the impact of 'Incendiary Grenades' on gameplay.
  • 💬 **Communication and Cooperation**: Players emphasize the importance of communication and coordination, especially when assigning control groups and building strategies.
  • 🔥 **Flame Hogs**: Flame Hogs with the 'Red Line 2' upgrade are highlighted as being exceptionally fast and effective in combat.
  • 🚨 **Base Defense**: The players discuss the importance of base defense, with a focus on using structures like Mega turrets and the strategic use of the 'Stasis' ability.

Q & A

  • What is the main issue the players are experiencing with the game 'Halo Wars 2'?

    -The players are experiencing crashes, disconnects, and lag, which are typical issues they have encountered with 'Halo Wars' in the past.

  • Why do the players feel that hosting the game themselves might have led to fewer issues?

    -They believe that hosting the game themselves, as they did in 'Halo Wars 1', might have resulted in less lag and more control over the game's stability.

  • What strategy are the players discussing regarding the use of 'Heat of Battle' and 'Hell Charge'?

    -The players are debating whether 'Heat of Battle' is more effective than 'Hell Charge'. They seem to agree that 'Heat of Battle' is generally better, although the specifics of their strategy are not detailed in the transcript.

  • How do the players feel about playing against 'sweaty' players on the weekends?

    -The players express frustration about playing against highly competitive or 'sweaty' players on the weekends, as they believe weekends are when casual players typically play.

  • What celestial event are the players discussing and how does it relate to their gameplay?

    -The players are discussing a solar eclipse and how it might affect their gameplay by causing distractions or changes in their routine.

  • What is the significance of the 'Red Line 2' upgrade in the game?

    -The 'Red Line 2' upgrade is significant because it greatly increases the speed of the units, making them move as fast as jack rabbits, which can be a strategic advantage.

  • What is the players' opinion on the 'flame Hogs' and the 'incendiary grenades' upgrade?

    -The players seem to appreciate the 'flame Hogs' and the 'incendiary grenades' upgrade, as it changes the units from an area of effect to a directed shot, providing a strategic advantage.

  • Why do the players express frustration with the game's control system?

    -The players are frustrated because they feel the game does not adequately explain its advanced controls and techniques, leading to a steep learning curve and a lack of understanding of the game's full potential.

  • What is the players' view on the 'Mega turrets' in the game?

    -The players view the 'Mega turrets' as a hindrance and discuss strategies to destroy them, indicating that they pose a significant challenge in the game.

  • What is the significance of controlling group buildings in the game?

    -Controlling group buildings allows for more efficient management and allocation of resources, which can be a strategic advantage. The players discuss how to implement this and its impact on gameplay.

  • What is the players' reaction to the game's depth and complexity?

    -The players express surprise at the game's depth and complexity, noting that they have learned more in one session than in the previous seven years of playing 'Halo Wars'.

Outlines

00:00

😀 Technical Difficulties and Game Strategy

The first paragraph discusses the players' experience with technical issues such as crashes and disconnects during gameplay. They compare the current game's lag to that of Halo Wars, reminiscing about hosting games and the lack of lag on the older title. The players also debate the effectiveness of in-game tactics like 'heat of battle' and 'hell charge.' There's a mention of a player quitting, and they discuss the importance of starting the game smoothly. They touch upon the strategy of playing against less competitive players on weekdays versus weekends, and the frustration of encountering highly competitive players during these times. The conversation also includes a brief mention of the solar eclipse and its visibility across the US.

05:03

😉 Aggressive Gameplay and Unit Management

In the second paragraph, the players are focused on aggressive tactics, with one player already opting for an aerial approach. They discuss the effectiveness of various in-game units and upgrades, including the 'Mega turret' and the 'Red Line' upgrade for increased speed. The players also strategize about when to use their leader powers and how to manage their resources efficiently. There's a humorous moment where a player accidentally forces another into a particular action, and they discuss the potential of the 'Flame Hogs' unit after an upgrade. The paragraph ends with a discussion about the addition of a sniper model in the game 'Infinite' and the importance of taking out a problematic player named 'Arby.'

10:04

😳 Controller Strategies and In-Game Adjustments

The third paragraph is centered around the use of controllers and the limitations they impose on certain game mechanics, such as the radial menu for assigning multiple buildings to a control group. The players express frustration with not being able to perform certain actions on a controller that are possible on a PC. They discuss various in-game strategies, including the use of 'red line 2' and the deployment of 'reavers.' The paragraph also covers the discovery of a video that explains how to control group buildings, and the players' intent to adapt their strategies accordingly. There's a moment of panic as one player's base comes under attack, leading to a scramble to defend and regroup.

15:05

😡 Handling Adversity and Discovering New Tactics

The fourth paragraph deals with the players grappling with in-game adversity, such as losing their army and facing a strong opponent. They discuss the importance of learning new tactics on the fly and making the most out of the situation. The players also talk about the use of 'red line 2' on Warthogs, enhancing their speed, and the potential of using 'inferno' to destroy enemy structures. There's a moment of realization when a player discovers a new trick involving the use of 'Y' to control groups of buildings, which is a significant tactical advantage. The paragraph ends with the players rallying to push forward despite the challenges they face.

20:08

🤔 Mastering Controls and Adapting to Changes

In the fifth paragraph, the players continue to explore the game's mechanics, focusing on the control group feature and how to use it effectively. They discuss assigning different buildings to control groups and the impact this has on their gameplay. The players also talk about the benefits of the 'red line 2' upgrade on Warthogs and how it changes their movement speed. The paragraph includes a moment of urgency as the players defend their base and strategize on how to counter the enemy's Mega turrets. There's also a discussion about the importance of learning and applying new tactics, even for experienced players.

25:08

😤 Frustration with Game Depth and Hidden Mechanics

The sixth paragraph expresses the players' frustration with the game's depth and the lack of clear instructions for advanced techniques. They discuss the game's backend tournament system that is not being utilized and share their experiences with a past event that provided powerful upgrades and units. The players also talk about the game's balance issues and how certain features, like the Tech 2 bases for the Banished, can be overwhelming. The paragraph concludes with the players reflecting on the knowledge they've gained from their recent gameplay session, which surpasses what they've learned in the past seven years of playing Halo Wars.

Mindmap

Keywords

💡Halo Wars 2

Halo Wars 2 is a real-time strategy game developed by Creative Assembly and published by Microsoft Studios. It is a sequel to the original Halo Wars, which is set in the Halo universe. The game features the iconic character Super Kinsano and focuses on strategic combat and resource management. In the script, the players are discussing their experiences and strategies while playing the game, indicating the central theme of the video.

💡Crashes and disconnects

Crashes and disconnects refer to technical issues that players experience during online gaming. These can disrupt gameplay and lead to a poor gaming experience. In the context of the video, the players mention these issues, suggesting that they are facing challenges with the game's stability, which is a common concern for online gamers.

💡Heat of Battle

Heat of Battle is a game mechanic in Halo Wars 2 that provides a temporary boost to units. It is a strategic choice that players can make during combat to gain an advantage. The players in the video discuss whether to use 'Heat of Battle' or 'Hell Charge', indicating that understanding and utilizing these mechanics is crucial for effective gameplay.

💡Mines and Cloak

Mines and Cloak are tactics used in the game Halo Wars 2. Mines are explosive devices that can damage or destroy enemy units, while Cloak refers to the ability of certain units to become invisible, providing a stealth advantage. The players mention these tactics, highlighting the importance of diverse strategies in the game.

💡Sweaty players

In gaming slang, 'sweaty players' refers to individuals who play very intensely and competitively. The term is often used to describe players who take the game very seriously and play at a high level. In the script, the players discuss the challenge of facing 'sweaty players', emphasizing the competitive nature of the game.

💡Eclipse

An eclipse is a natural phenomenon that occurs when one celestial body moves into the shadow of another. In the context of the video, the players mention an eclipse as a metaphor for the most challenging or intense period of play, suggesting that they expect to encounter particularly skilled or 'sweaty' players during this time.

💡Unit health

Unit health in a strategy game like Halo Wars 2 refers to the condition or vitality of a player's units or characters. It is a critical factor in battles, as units with lower health are more vulnerable to defeat. The players discuss whether unit health affects capture time, indicating that understanding the nuances of unit health is important for strategic planning.

💡Fury

In the context of Halo Wars 2, Fury is a powerful and versatile unit that can be used in various ways, such as a damage dealer or a support unit. The players in the video mention Fury, suggesting that mastering the use of different units is key to success in the game.

💡Snipers

Snipers are units in Halo Wars 2 that are capable of long-range attacks, often taking out enemies from a distance. They are highly valued for their ability to eliminate key targets effectively. The players discuss the addition of a sniper model into the game, indicating the importance of specialized units in strategic gameplay.

💡Mega turret

A Mega turret is a large and powerful defensive structure in the game that can deal significant damage to enemy units. The players mention Mega turrets, emphasizing the strategic importance of defensive structures in protecting bases and power nodes.

💡Control groups

Control groups are a feature in real-time strategy games that allow players to manage and command multiple units or structures as a single group. This feature is discussed in the video, where the players learn how to use control groups to improve their efficiency in managing resources and military actions.

Highlights

The game experience is marred by crashes, disconnects, and lag, reminiscent of typical Halo Wars issues.

A shift from player-hosted games to a game host system seems to have increased lag.

The debate over whether to use 'Hell Charge' or 'Heat of Battle' abilities.

Unexpected strategies, such as using mines and cloak, are catching players off guard early in the game.

The discussion about playing during weekends versus weekdays and the types of players encountered.

Mega turrets are a significant point of contention and seem to be overused by opponents.

The realization that the Fury ability costs no resources, but has a hidden drawback of killing your own units.

The importance of eliminating specific units, like the sniper, to gain an advantage.

The introduction of a new sniper model in Infinite and the desire to see more such additions.

The discovery of a control group feature for buildings that significantly improves micromanagement.

The innovative use of the 'Red Line 2' upgrade on War Hogs for increased speed and effectiveness.

The strategic decision to control group buildings for better base defense and efficiency.

The game's hidden depth and advanced techniques that are not well-documented or taught to players.

The lag in the game is affecting gameplay and strategy, with players experiencing it during crucial moments.

The mention of a backend tournament system that is currently not utilized within the game.

The discussion about the game's balance issues, particularly with powerful upgrades and units.

The sharing of knowledge and strategies learned during the game that have not been known or used by the players previously.