Stable Diffusion AnimateDiff For SDXL Released Beta! Here Is What You Need (Tutorial Guide)
TLDRThe video provides an exciting tutorial on the new AnimateDiff SDXL Beta model for AI animation using Stable Diffusion 1.5 models. The host guides viewers through the process of downloading and integrating the SDXL V10 Beta model into Comfy UI, comparing it with the Hot Shot XL model. The tutorial covers the setup, including downloading the necessary models and configuring the checkpoint loader and AnimateDiff loader. The results of the tests are shared, with the AnimateDiff SDXL Beta model showing flicker-free body movements and a smooth animation workflow. The video concludes with the presenter's enthusiasm for the potential of AI animation and an invitation to join their Patreon community for more in-depth exploration.
Takeaways
- 🎉 The AnimateDiff custom node in Comfy UI now supports the SDXL model, which is an exciting update for anime-style AI animations.
- 🚀 The SDXL V10 beta model is a new addition to the AnimateDiff lineup, offering improved animation capabilities compared to the previous 16fps model.
- 📥 To get started, download the SDXL V10 beta model and the SDV5 V2 model (if you don't have the original Stable Diffusion 1.5 model) from Hugging Face and save them in the appropriate folders within Comfy UI.
- 🔄 After downloading the models, refresh Comfy UI to see the new SDXL V10 beta model available for use.
- 📁 Ensure that the checkpoint loader is configured to use the SDXL model and the AnimateDiff SDXL beta schedule within the AnimateDiff group.
- 🔍 The tutorial also covers downloading and setting up the Diffusers EXL line art model for additional control over the animation process.
- 🔗 The process involves reconnecting nodes using the VAE checkpoint model for the SDXL model specifically.
- 📊 The control net strength is kept within the range of 0.5 to 0.55 for optimal results.
- 🔧 Configuring the checkpoint loader and AnimateDiff loader in Conf UI is necessary to switch between different models like Hot Shot XL and SD 1.5.
- 📈 Enabling the 'apply V2 models' option in the AnimateDiff loader can lead to better performance.
- 🎥 The AnimateDiff SDXL beta model is preferred for smoother animations and flicker-free body movements over the Hot Shot XL model.
- 🚀 The SD 1.5 model with AnimateDiff settings provides incredibly smooth animations, showcasing the potential of AI in creating detailed and realistic animations.
Q & A
What is the new update in the anime diff custom node in Comi?
-The new update in the anime diff custom node in Comi supports the SDXL model, which is a significant enhancement from the previous Hot Shot XL FPS 16 version model.
What is the name of the new animation model from Animate Diff Hugging Face for SDXL?
-The new animation model from Animate Diff Hugging Face for SDXL is called the SDXL V10 beta model.
How does one download the Animate Diff SDXL beta model?
-The Animate Diff SDXL beta model can be downloaded from the provided link in the video description. The user should save the model files into the Animate Diff folder inside the Comi UI custom nodes and specifically in the models subfolder.
What is the process to check for updates in Comi UI?
-To check for updates in Comi UI, one should navigate to the interface and hit the refresh button to see the newly downloaded models, such as the SDXL V10 beta.
What is the importance of selecting the correct checkpoint model in the Animate Diff loader?
-Selecting the correct checkpoint model, specifically the SDXL model, is crucial as the beta schedule is tailored for line art Animate Diff SDXL. It ensures compatibility and optimal performance with the VAE checkpoint model.
What is the role of the Control Net model in the workflow?
-The Control Net model is used for line art and is essential for generating flicker-free animations. It works in conjunction with the Animate Diff SDXL model to produce clean and smooth animations.
How does the Animate Diff loader's 'apply V2 models' option affect performance?
-Enabling the 'apply V2 models' option in the Animate Diff loader has been found to improve performance in the user's experience, potentially offering better results in animation generation.
What are the user's preferences between the Animate Diff SDXL beta model and the Hot Shot XL model?
-The user prefers the Animate Diff SDXL beta model over the Hot Shot XL model due to the smoother and flicker-free body movements in the generated animations.
What are the limitations of the Hot Shot XL model according to the user's experience?
-The Hot Shot XL model, while usable, did not impress the user as much as the Animate Diff SDXL beta model. The user found the animations created with the Hot Shot XL model to be less detailed and not as smooth.
What is the user's opinion on the SD 1.5 model with Animate Diff settings?
-The user finds the SD 1.5 model with Animate Diff settings to produce incredibly smooth animations, likening the motion to 'butter', and is excited about the potential of future updates to the Animate Diff SDXL model.
What are the system requirements for creating flicker-free AI animations with this workflow?
-To handle the greater processing demands of creating flicker-free AI animations, a high-end graphics card is necessary.
How can interested users learn more about and try out this workflow?
-Interested users can check out the workflow and create flicker-free AI animations by joining the Patreon community mentioned by the user.
Outlines
🚀 Introduction to the New Animate Diff SDXL Beta Model
The video begins with an introduction to an update for the Animate Diff custom node in Comi, which now supports the SDXL model. The presenter discusses the transition from the previously discussed Hot Shot XL FPS 16 model, which did not meet expectations, to the new animation model from Animate Diff hugging face currently in beta. The presenter shares their excitement about trying out the new model and guides viewers through the process of downloading and setting up the SDXL V10 beta model. The video provides a link to the hugging face page for the model download and offers a step-by-step guide on how to integrate the new model into the Comi UI, including downloading additional required models and configuring the checkpoint loader.
🎬 Testing the New Models and Comparing Their Performance
The presenter moves on to testing the new SDXL beta model and the Hot Shot XL model using the Comi UI animate diff custom node. They discuss the process of switching between models and the importance of configuring the checkpoint loader and animate diff loader accordingly. The video highlights the use of the 'apply V2 models' option in the animate diff loader, which is reported to enhance performance. The presenter shares their findings from the tests, comparing the results of the SDXL beta model and the Hot Shot XL model. They express a preference for the SDXL beta model, noting its flicker-free body movements and smooth animations. The video concludes with a discussion about the SD 1.5 model and its capabilities, emphasizing the potential for creating longer animations and the need for a high-end graphics card for more processing power. The presenter invites viewers to join their Patreon community for more information on creating flicker-free AI animations and ends the video on a positive note, encouraging happy animating.
Mindmap
Keywords
💡Stable Diffusion
💡AnimateDiff
💡SDXL Model
💡Comfy UI
💡Checkpoint Loader
💡Control Net Model
💡Line Art
💡Beta Version
💡FPS (Frames Per Second)
💡High-End Graphics Card
💡Patreon Community
Highlights
The Anime Diff custom node in Comi UI has been updated to support the SDXL model.
The new SDXL model from Animate Diff is currently in beta.
The previous 16fps model did not meet expectations, but the new SDXL model is a significant improvement.
The download process for the SDXL V10 beta model is straightforward.
The SD 1.5 V2 model is recommended to be saved in the Animate Diff folder for compatibility.
After downloading, refreshing the Comi UI will display the SDXL V10 beta model.
The Checkpoint Loader and Animate Diff Loader in Conf UI need to be configured for the new model.
The Diffusers EXL line art model is also required for the workflow.
The beta schedule within the Animate Diff group is designed for line art animation.
The SDXL model specifically requires the VAE checkpoint model for reconnection in the node.
The 'apply V2 models' option in the Animate Diff loader has been found to improve performance.
The Animate Diff SDXL beta model is preferred over the Hot Shot XL model for its flicker-free body movements.
The SD 1.5 model with Animate Diff settings provides incredibly smooth animations.
The upcoming update for the Animate Diff SDXL model is anticipated to improve image frame resolution and realism.
High-end graphics cards are recommended for handling the greater processing demands of longer animation videos.
The custom node allows for the creation of longer animation videos, expanding the possibilities in AI animation.
The Patreon community offers more information on creating flicker-free AI animations with this workflow.