Final Shape: Prismatic Subclasses. 2 Exotics at once. New enemy types. They actually cooked.

Datto
9 Apr 202420:50

Summary

TLDRThe transcript discusses the introduction of Prismatic, a new subclass in Destiny 2's upcoming content, allowing players to combine light and dark powers from different subclasses. It highlights the potential for powerful builds and the excitement around this advanced level of subclass customization. The addition of a new enemy race, The Dread, and a new exotic class item that offers two armor perks from different classes further enrich the gameplay experience. The summary also touches on UI improvements and the anticipation for the release of these features.

Takeaways

  • 🌟 Introduction of Prismatic subclass: A new subclass that combines light and dark powers from different subclasses, offering advanced level customization.
  • 🎯 Multiclassing feature: Players can mix and match different parts of various subclasses to create a 'Mega subass', enhancing build diversity and complexity.
  • 🔥 Exotic class item: An item that provides two armor perks from different Exotics, potentially allowing for powerful combinations and new build strategies.
  • 👥 Concerns about power creep: The introduction of these new features raises questions about the balance and potential power creep in the game.
  • 🎮 Balancing for different player levels: While advanced features may be exciting for veterans, the game will still need to cater to casual players who may find the new systems overwhelming.
  • 🛡️ Limitations on new loadouts: Certain limitations are expected to be in place for the new loadouts, possibly restricting their use to specific areas or activities.
  • 📦 New enemy race, The Dread: A new enemy type with unique abilities and behaviors, adding variety to encounters and challenges.
  • 🖥️ UI improvements: The user interface is being updated to accommodate the new features, with changes in how buffs and debuffs are displayed.
  • 🚀 Luke Smith's appearance: The game director's presence indicates ongoing support and development for the game, despite having passed the role to others.
  • 🥳 Overall excitement for the upcoming content: The community and content creators are reacting positively to the new features, indicating a high level of anticipation for the release.

Q & A

  • What is the main feature of the new Prismatic subclass?

    -The main feature of the Prismatic subclass is the ability to combine light and dark powers from all the different subclasses, allowing players to create a unique and powerful build.

  • How does the new multiclassing system work with the Exotic class item in Final Shape?

    -The Exotic class item in Final Shape allows players to get two armor perks from Exotics that might be from a class different from their own. These perks will only be active while a Prismatic subclass is equipped, adding another layer of customization and build variety.

  • What are the new enemy races introduced in Final Shape?

    -The new enemy races introduced are The Dread, which include the Grim, a flying bat-like creature with a gun, and the Husk, a melee-focused enemy that can spawn additional enemies upon death.

  • How does the new UI in Final Shape handle displaying buffs and debuffs?

    -The new UI design separates buffs and debuffs, placing them on the left and right sides of the screen respectively. This change makes it easier for players to track their active effects and manage their gameplay strategy.

  • What is the significance of the random rolls on the Taken K items in Final Shape?

    -The random rolls on the Taken K items allow players to steal perks from other Exotics and combine two perks into a single Exotic. This introduces a new level of customization and pursuit for players seeking the perfect combination for their builds.

  • How does the Prismatic subclass address concerns about power creep in the game?

    -Bungie introduced the Prismatic subclass as a way to push through the power creep ceiling and offer more advanced levels of subclass customization. This allows for a wider range of builds and strategies, while still maintaining balance for different types of players.

  • What is the expected impact of the new multiclassing and Exotic class item on PVP gameplay?

    -The impact on PVP gameplay is expected to be significant, as it introduces new build crafting possibilities and strategies. However, Bungie mentioned that there will be limitations to this kind of loadout in PVP, to maintain balance and prevent overly powerful combinations.

  • How does the Final Shape content compare to previous expansions in terms of gameplay and features?

    -Final Shape is expected to offer gameplay on par with previous expansions like Witch Queen and Lightfall. The introduction of the Prismatic subclass and the Exotic class item provides new ways to build and strategize, making the gameplay fresh and exciting.

  • What is the general sentiment towards the new features introduced in the Final Shape reveal?

    -The general sentiment is highly positive, with many players expressing excitement and anticipation for the new features. The unexpected nature of the reveal and the depth of the new content have contributed to the strong reaction from the community.

  • How might the new features affect casual players or those overwhelmed by complex builds?

    -While the new features offer a high level of customization and complexity, there will still likely be players who prefer simpler builds or single subclass elements. Bungie is expected to provide tutorials and guides to help players navigate the new system, but the choice will ultimately be up to individual players.

Outlines

00:00

🎮 New Subclass Features and Power Creep Concerns

The paragraph discusses the introduction of new subclasses with abilities from different damage types, such as radiant devour and amplified. It highlights the concern of power creep, where new features make previous ones obsolete. The speaker mentions the addition of Prismatic, a new subclass that combines light and dark powers from all subclasses, and expresses concern about its potential for overwhelming complexity. The paragraph also touches on the potential for new and broken combinations in PvP due to these changes.

05:00

🛡️ Exotic Class Items and Game Balance

This paragraph focuses on the introduction of an exotic class item in the final shape update, which allows players to get two armor perks from different classes. The speaker discusses the potential for this to create powerful and unique builds, but also raises concerns about game balance. It mentions that Bungie is aware of the potential for game-breaking combinations and may limit certain perks from co-existing. The paragraph also speculates on the inability to equip two regular exotics with the new class item due to game mechanics.

10:02

👾 New Enemy Race: The Dread

The paragraph introduces a new enemy race called The Dread, consisting of various types such as the Grim husk Weaver and the Grim, a flying bat-like creature. It describes their abilities, such as launching players forward with Strand and stasis powers. The speaker also discusses UI changes, including the separation of buffs and debuffs, and the potential for more information to be displayed on the screen during gameplay.

15:04

🚀 Final Shape Updates and Community Reactions

This paragraph talks about the excitement and positive reactions from the community towards the Final Shape update. The speaker expresses their own enthusiasm for the new features, such as the multiclassing system and the exotic class item. They mention the potential for these updates to significantly change gameplay and build crafting, and compare the anticipation to previous major updates like Witch Queen and Lightfall. The paragraph also notes the unexpected nature of the update announcement and the positive public sentiment it has generated.

20:05

🤔 Concerns About High-End Content Challenge

In this final paragraph, the speaker shares their concerns about whether the new features will make high-end content challenging enough. They acknowledge that Bungie is unlikely to create content that is extremely difficult for the top 1% of players, and instead, expect the game to maintain an appropriate level of challenge for a broader range of players. The speaker seems to have accepted that not all content will be tailored to their personal preference for extreme difficulty.

Mindmap

Keywords

💡Prismatic subclass

The Prismatic subclass represents an advanced level of customization within the game, allowing players to combine light and dark powers from different subclasses. This concept is central to the video's theme, highlighting a significant innovation in gameplay mechanics. Examples from the script include discussions about combining solar, strand, and stasis for Hunters or stasis and void for Warlocks. The introduction of the Prismatic subclass is depicted as a game-changer, offering players unprecedented flexibility in crafting their character's abilities.

💡Power creep

Power creep refers to the gradual unbalancing of a game due to the introduction of new content that is too powerful, making existing content less challenging or obsolete. In the script, the speaker expresses concerns about power creep with the introduction of the Prismatic subclass, fearing that it could make players too strong. However, they also acknowledge Bungie's intention to 'blast through that power creep ceiling' with this new update, suggesting a deliberate choice to elevate the game's power dynamics.

💡Exotic class item

An Exotic class item is a new gear piece introduced in the game, capable of rolling with two armor perks from Exotics, potentially even from different classes. This feature is highlighted in the video as a means of further enhancing character builds, allowing players to tailor their abilities in highly specific ways. The excitement around this addition stems from its ability to combine exotic perks, adding another layer of depth to the game's strategy and customization options.

💡Subclass synergy

Subclass synergy refers to the harmonious interaction between different subclass abilities, enhancing a player's effectiveness. The script discusses concerns that the Prismatic subclass might overshadow traditional single-element subclasses due to its versatility. However, it also suggests that inherent synergies within a single subclass could still make them appealing to players who prefer simplicity or are overwhelmed by the vast options provided by the Prismatic subclass.

💡Random rolls

Random rolls in the context of the video refer to the variable perks that weapons and the new exotic class items can have, making each item potentially unique. This mechanic is emphasized as adding depth to the game's loot system, encouraging players to continue playing in search of the perfect item for their build. The excitement for random rolls reflects the game's focus on customization and player agency.

💡Multi-subclassing

Multi-subclassing is the ability to combine elements from multiple subclasses into a new, hybrid subclass, specifically referred to as the 'Prismatic subclass' in the video. This concept is a cornerstone of the new update, allowing for unprecedented flexibility in character builds. The discussion around multi-subclassing revolves around its potential to create powerful and unique gameplay experiences.

💡Casual players

The term 'casual players' refers to a segment of the game's community that might not engage with the game as intensively as others. The video expresses concern that the complexity introduced by the new updates, such as the Prismatic subclass and Exotic class items, might overwhelm these players. Despite this, it's suggested that the game still has much to offer them, highlighting the balance between catering to both hardcore and casual audiences.

💡Build crafting

Build crafting is the process of creating a character build that synergizes weapons, armor, and abilities to maximize effectiveness in-game. The introduction of the Prismatic subclass and exotic class items with random rolls significantly expands build-crafting possibilities. The video emphasizes this expansion as a positive development, allowing for greater creativity and experimentation in how players approach the game.

💡Game balance

Game balance refers to the design philosophy of ensuring that no player, character, or strategy is overwhelmingly superior to others. The video touches on this when discussing the potential for certain combinations of Exotic class items and subclass abilities to be too powerful, acknowledging that Bungie might have to monitor and adjust game balance to prevent any one setup from dominating the game.

💡UI changes

UI (User Interface) changes mentioned in the script include adjustments to how buffs and debuffs are displayed to the player. These changes are part of the game's ongoing evolution, aimed at improving player experience by making important information more accessible and easier to understand. The mention of UI changes in the video underscores the developers' attention to detail and commitment to enhancing the game's usability.

Highlights

Introduction of new subass that allows combining light and dark powers from different subclasses, named Prismatic.

Prismatic subass enables players to combine solar Strand and stasis for Hunters, and Fire and Ice combo Strand and Arc Strand for Titans.

Warlocks can combine stasis and void with the new subass, although there's a mention of a void grenade.

Concerns about power creep are addressed by Bungie's decision to push through the power ceiling with the introduction of Prismatic.

The new subass is an advanced level of subclass customization, catering to casual players and those who may be overwhelmed by complex options.

Players may still prefer simpler builds with solo or mono subass elements despite the introduction of Prismatic.

The new enemy race called The Dread is introduced, featuring the Grim husk Weaver and the Grim, a flying bat creature with a gun.

The Grim husk Weaver has Strand and stasis Powers, and one of its abilities is to launch players forward.

Bungie is introducing an exotic class item in final shape that provides two armor perks from Exotics, possibly from a different class.

The exotic class item will only have its randomly rolled perks active while a Prismatic subass is equipped.

Players can expect to hunt for the perfect class item to complement their Prismatic subass, aiming for powerful exotic perk combinations.

The introduction of the exotic class item may lead to new and potentially game-breaking perk combinations that Bungie will need to monitor.

UI changes include a more centralized display of buffs and debuffs, with separate sections for each.

Luke Smith makes an appearance, hinting at the ongoing development of Destiny 2 and Beyond, despite his previous role changes.

The developer seems to be pulling out all stops for the new features, aiming to surprise and excite players with unexpected updates.

The multiclassing feature and the exotic class item are expected to significantly enhance build crafting and gameplay variety.

Despite concerns about complexity for casual players, the new features are anticipated to bring fun and excitement to the game.

The unexpected announcement of these features has generated a lot of positive sentiment and excitement within the player community.

The development of Prismatic seems to have been a long-term project, potentially years in the works, rather than a recent development.

The introduction of these features may not focus on making high-end content extremely challenging, but rather on maintaining appropriate difficulty for a wide range of players.

Transcripts

00:04

second okay uh uh uh here what's going

00:09

on here class abilities from different

00:12

damage types oh my God bro that gives

00:15

you infinite sustain radiant devour

00:18

Amplified it's like the PVP team makes

00:21

like a little bit of progress and then

00:22

the PVE team is like about that bro it's

00:25

just like you gave them what with huh

00:29

it's the taken k items allow you to

00:32

steal perks from other Exotics and

00:35

combine two perks together into one

00:38

single exotic the bir that come on them

00:41

are actually random rolles one thing

00:43

that is going to be fun is to chase

00:45

these bks and the fact that it's random

00:47

rolles you're going to want to keep

00:49

looking for the right one for your

00:52

builds

00:58

oh

01:01

that's like three different wall effects

01:03

at once yeah we kind of got a vioc for

01:06

this I was not

01:08

anticipating receiving something like

01:10

this I was much more of the opinion that

01:12

we were going to do the same thing that

01:14

we've been doing for the past 3 weeks

01:15

which is bunch of devs sitting in their

01:18

Studio playing the game talking about

01:19

this talking about that and uh instead

01:22

we got like a full vioc showing three

01:27

very key features I would say coming to

01:31

final shape now if you are a veteran of

01:34

the game you're probably looking down

01:36

here and noticing that this seems wrong

01:40

Bungie is introducing Prismatic which is

01:43

a new subass that's going to allow you

01:46

to combine light and dark powers from

01:50

all the different sub classes I believe

01:52

they said that you're only going to be

01:54

able to do specific sub classes like

01:57

this is uh Hunter for now so Hunters can

01:59

do solar Strand and stasis does that

02:03

apply to all all characters no I think

02:06

warlock could do maybe warlock couldn't

02:09

do void I was seeing them with devour oh

02:11

no but this dude has a uh has a void

02:13

grenade so I know they say I know they

02:15

mention it somewhere in here let's see

02:17

if we can find it BS both light and dark

02:20

together

02:21

Hunter combo Titan hunters get this Fire

02:24

and Ice combo Strand and Arc Strand and

02:28

Arc for Titan the Warlock stasis and

02:30

void together stasis and void okay so

02:33

it's just for the grenade that you get

02:35

when you activate Transcendence which is

02:36

this meter below the super meter uh

02:39

everything else seems like it is

02:41

completely flexible yeah that's just the

02:44

grenade just the grenade but I would say

02:46

that that's probably the main feature of

02:49

this whole multiclassing thing is that

02:51

you are going to be able to combine

02:53

different parts of different subclasses

02:55

into some big Mega subass Prismatic

02:59

subass class I've been pretty vocal

03:01

about my concern for power creep and uh

03:05

Bungie was just like

03:06

LOL we're going to blast through that

03:08

power creep ceiling and go even further

03:11

Beyond they said there's a Dev Insight

03:13

blog post tomorrow as well what we're

03:15

looking at here is just the ability to

03:17

combine a whole lot of different things

03:18

all at once they did say that this was

03:20

an advanced level of subclass

03:23

customization I know there was a lot of

03:25

questions of like dude Prismatic is

03:28

literally in the game

03:30

why would people choose to do literally

03:32

anything else you guys got to remember

03:34

that there's a lot of casuals who play

03:37

this game and there are a lot of people

03:39

who are overwhelmed even by the options

03:42

that we have right now so I don't think

03:44

everyone is just going to be using this

03:46

if they don't know how to use it to

03:47

their full abilities they're probably

03:48

going to be pretty overwhelmed it is an

03:50

advanced level thing I'm sure there's

03:51

going to be plenty of tutorials and

03:53

builds of like you should combine this

03:54

with this so you can do this but I

03:56

absolutely think there will still be

03:58

people using just solo mono elements of

04:02

sub classes because either that's just

04:05

what they like doing um or they just do

04:07

not want to be overwhelmed I'm a very

04:09

big proponent of if your build is too

04:12

complex and there's too many timers to

04:14

maintain to the point where it's not fun

04:17

I don't know how good of a build it is

04:19

and this absolutely feels like it could

04:21

drift into that territory where there's

04:23

just so many things to micromanage and

04:26

it becomes not fun for certain players

04:29

and you also still have a lot of subass

04:31

synergy with a single element and all

04:33

that kind of stuff so I absolutely think

04:35

people will still be playing with solo

04:38

sub or mono subass elements and types

04:41

and all that kind of stuff a lot of this

04:43

is taking place within areas of the

04:47

final shape I mean I guess it's a

04:48

Nightfall but like it's all it also

04:50

looks like a new area like I don't

04:52

remember that environment at all so I

04:54

feel like there might be some

04:56

speculation that you can only do this

04:58

within the pale heart of the Trap but I

05:00

don't think they mentioned anything

05:01

explicitly about that and they did say

05:03

that there were going to be some

05:05

limitations to this kind of a Loadout I

05:07

would think it would be pretty insane if

05:09

they limited it just to pale heart of

05:12

the traveler they show PVP gameplay one

05:14

of the screens I don't know if that's

05:15

kind oh they did show PVP okay so yeah

05:17

that's uh that's another thing is uh

05:20

just like when PVP was like starting to

05:22

get some Rhythm back Bungie's like hey

05:24

by the way we're doing this now and uh

05:27

so pvpers that's going to be that's

05:29

going to be a little interesting to see

05:32

I mean I guess if we're still within the

05:33

bounds of like Checkmate and all that

05:35

kind of stuff and those rules like

05:36

there's only so much build crafting you

05:38

can do in PvP but like they talked about

05:41

warlock lightning surge being able to be

05:44

used like three times in a row so like

05:46

that could just go Absolut like people

05:48

are going to find absolutely broken

05:50

things and they did say it was a new

05:52

subass technically even though it's like

05:54

combining all of the ones that we have

05:56

right now they I think they also said

05:57

that there's going to be more fragment

05:58

slots I I think they said more aspect

06:01

slots as well just like you're going to

06:03

get more options mainly because you you

06:05

need a little bit more flexibility when

06:07

you're working with all of these

06:08

different elements so you are going to

06:10

have more things available to you I

06:12

think that was about it in terms of the

06:14

multi subclassing the next thing on the

06:17

list is the Exotic class item Bungie is

06:19

introducing an exotic class item in

06:21

final shape where you are going to get

06:24

two armor perks from Exotics that might

06:28

be from a class that is not your own you

06:31

are going to be able to get exotic perks

06:35

from other classes on this item it will

06:37

roll two this randomly rolled perk will

06:39

only be active while a prismatic subass

06:41

is equipped key note but you are going

06:43

to be able to get potentially I think

06:46

they said randomly rolled exotic class

06:48

items that come with different intrinsic

06:51

exotic perks on them they can be from

06:53

any class so there's going to be a lot

06:55

of hunting to see what you can double up

06:59

on in terms of Exotics in order to make

07:02

a build go even more insane hopefully

07:05

you can change how it looks I don't see

07:07

why you would not be able to change it I

07:09

mean maybe they just leave it like that

07:10

but I I assume you will be able to

07:13

customize its appearance cuz I feel like

07:15

that'd be weird if you couldn't although

07:17

I know it's like I know it's an

07:19

exotic I know it's like a true exotic

07:21

but because of the nature of it I think

07:25

you would be able to to switch it like

07:27

this is a Titan Mark with a fitan aspect

07:29

this is like Bungie's way of sort of

07:32

allowing people to have two Exotics

07:35

equipped at the same time I'm guessing

07:37

the reason we can't just physically

07:39

equip two Exotics at the same time is

07:41

because I'm I'm going to guess like it's

07:43

a like an engineering issue where that

07:45

is like so caked and built into the game

07:48

at this point that like trying to rip

07:50

that out is just like a massive massive

07:53

pain in the so instead they're just like

07:56

dude just make it some perks bro and I

07:58

think this is also more interesting

08:00

because it adds a Pursuit element right

08:03

and you can do you can do any exotic

08:06

perk which is like how do they even

08:09

balance this there be so many strange

08:10

interactions this will bring up I think

08:12

that's kind of the point like this is

08:13

basically Bungie just being like e it

08:16

dude we ball and just just we like we

08:19

were already at an 11 and now we're

08:21

going to like a 14 and it is not the

08:24

entire perk yes cuz this is aidian it

08:26

just has weapons ready very quickly but

08:28

aidian

08:30

themselves I will get you the exact

08:31

definition weapons ready and reload very

08:34

quickly provides a small benefit to

08:36

Airborne effess stat of all weapons so

08:39

it's not the entire thing at least maybe

08:42

not on every single you know intrinsic

08:44

I'm sure there's going to be some

08:45

intrinsics where it is the whole thing

08:47

there's going to be some where it's not

08:48

the whole thing so it it it does seem to

08:50

like take two probably pretty

08:53

significant parts of two different

08:55

Exotics and throws them onto a class

08:58

item so part of your pursuit in final

09:01

shape is going to be hunting down the

09:03

perfect class item to go with your

09:05

Prismatic subass to entire Exotics

09:08

wholesale would be more oper says Cosmo

09:11

BNG thank you for the Intel Cosmo thank

09:15

you for the clarity so like half power

09:17

of two Exotics versus full power of one

09:20

uh that would be my interpretation yeah

09:22

I think that's a that's a easy uh way of

09:24

explaining it yeah and also because it's

09:26

an exotic class item I you're not going

09:28

to be able to equip any other Exotics on

09:30

your character so it' be very

09:31

interesting to see what sort of perk

09:34

combinations people come up with there's

09:35

no way they didn't QA test every

09:37

possible role I would be very surprised

09:39

if they were able to test every single

09:40

possible role that's that's what that's

09:42

what we do there's no way to account for

09:45

all that and I'm sure some combinations

09:47

are going to pop up and you know bunge

09:50

will see that and be like oh okay we got

09:53

to dial that back or maybe there are

09:54

some combinations that just cannot roll

09:56

with each other they could have thought

09:58

of a couple things that was like okay

09:59

look this perk and this perk together

10:02

that is going to be a problem so I would

10:04

anticipate Bungie keeping an eye on game

10:07

breaking perk combinations and being

10:09

like yeah these two cannot exist

10:11

together am I sure you can't put on a

10:13

regular exotic as well I'm pretty

10:15

confident in saying that because this

10:18

class item is going to be exotic so you

10:21

would need to be able to equip two

10:23

Exotics at the same time which is imposs

10:26

so I'd be very surprised if you could

10:28

equip two Exotics you couldn't D1 yeah

10:30

but that was a different thing that's a

10:31

completely different thing you know what

10:33

the class exotic class item did in D1 it

10:35

gave you 10% more XP okay that's not

10:38

even on the same universe okay don't try

10:41

and don't bring D1 into this okay the

10:44

next thing is a new enemy race called

10:49

The Dread I believe they are called

10:51

several different enemies we have uh the

10:56

Grim husk Weaver attend

11:00

uh the Grim is a flying bat creature not

11:04

that this is the husk husk is like a

11:06

melee dude and when you kill them they

11:09

spawn like a a not it's not exactly a

11:12

moth but it is like similar to a moth in

11:15

that it'll come chase you down um oh

11:17

yeah these little dudes have Strand and

11:19

stasis Powers one of their strand Powers

11:22

is uh being able to launch you forward

11:24

like boom like that so they can kind of

11:27

jostle you around tendons which

11:29

they Scion

11:33

adjacent there you go that's that strand

11:35

power we was just talking about sorry

11:36

this is also playing in 1.5x

11:40

speed so there you go there's an example

11:42

of uh the husk getting

11:44

killed and a little dude popping

11:47

out it's more of a suck rather than a p

11:50

fair enough yeah so yeah new

11:52

Enemy new enemy race there's the

11:56

Grim is a flying creature with a gun and

11:59

again the the vioc SL reveal has a lot

12:02

more of the specifics in here if you

12:04

really do want to get specifics they did

12:06

say that they only come out if you kill

12:07

it the wrong way true true true true

12:09

someone mentioned the uh the buff UI we

12:12

have this over here it does seem like

12:14

you can only have four things still so I

12:17

would love to see like an option to be

12:18

able to see more but they did adjust

12:20

where Buffs are on your screen it's a

12:22

little more Central on the left and

12:23

there was also a debuff marker on the

12:26

right side here uh because the what is

12:28

it the rims can scream and so now your

12:31

debuffs are on the right so at least now

12:33

they're not stacking so now at least all

12:35

of your Buffs are going to be shown

12:37

they're not going to be interwoven with

12:39

with debuffs so that's some progress

12:42

yeah and there was something here as

12:43

well in the bottom left above your uh

12:46

like ammo and and ability why there was

12:48

also something at the top of the screen

12:51

uh for a different piece of gam play

12:53

yeah see here's your debuffs down here

12:55

here's your Buffs over here so there is

12:57

more information being able to be shown

12:59

on the screen which is good sorry I know

13:02

the bit rate is really scuffed right now

13:03

cuz this a recording of the uh of the

13:05

stream and uh there's there's a a lot of

13:09

things happening so uh not really going

13:11

to talk too much specifically on like

13:13

the locations and the gameplay like

13:16

areas of where we are in the campaign

13:19

cuz you know that's that's stuff to

13:21

experience when we actually uh when we

13:24

actually play it I just want to kind of

13:25

go over the big three um but it does

13:27

look pretty sweet there is also tangle

13:30

cooldown being shown over here maybe

13:31

this is like a different build there's a

13:33

stasis Shard that just popped up on the

13:36

right I'm looking

13:39

reconstruction it's triggered down here

13:41

as well so they are putting information

13:43

in different parts of the screen would

13:46

the split Buffs and debuffs only apply

13:47

to the new subass no I think that's a

13:48

global UI Global UI change little work

13:52

in progress of uh what this UI is going

13:54

to look like I guess we'll conclude this

13:56

with like Luke Smith actually making an

13:58

appearance for the first time in a

14:00

little while talking about giving some

14:02

very vague like it's not the end of

14:05

Destiny Destiny 2 and Beyond it's not

14:07

the end of Destiny

14:08

[Music]

14:10

2 I don't think he's been working on the

14:12

game in a very long time I don't know

14:13

what he's been doing but it's it's nice

14:16

to see him still around you know I just

14:19

don't know what he's been doing because

14:20

he hasn't been working on the game

14:21

because he passed off uh he passed off

14:25

game director quite a long time ago yeah

14:27

and he's looking good so I'm going to

14:28

let I'm let just some of this gameplay

14:30

go while we kind of talk opinions I

14:33

think this is the most I've actually

14:36

reacted to Something in like a really

14:39

long time Bungie does really seem like

14:42

they are pulling out all the stops for

14:44

this one and yeah you know usually

14:46

whenever I watch you know a lot of these

14:50

vs or any of this new marketing it's

14:53

like I know the bungee marketing machine

14:56

go Burr right they are good at a trailer

15:00

they're good at marketing they're good

15:02

at all that kind of stuff but this was

15:03

the first time in in quite a long time

15:05

where I was like oh my God they're

15:08

actually like doing some Stu they're

15:10

actually trying to cook and I think

15:13

that's been the reaction from pretty

15:14

much everybody is like wow they're

15:18

really trying to go nuts here so

15:19

multiclassing looks super cool combined

15:22

with the Exotic class item I am a little

15:25

concerned maybe about like you know I

15:29

like this is this has potential to be

15:31

incredibly incredibly strong and I've

15:33

been saying for quite a while we are

15:35

very very strong as is but at the very

15:38

least it will be really really fun to

15:41

mess with all of these different

15:44

elements together the Prismatic subass

15:46

making build crafting a a little more

15:49

interesting than it is right now because

15:50

I feel like we've you know we we know

15:52

what aspects are good we know what

15:53

fragments are good we know what builds

15:56

are good but this is going to give so

15:59

much room to explore that space in a way

16:01

that we haven't really gotten in a while

16:05

I would say outside of subclass 3.0 when

16:07

they first came out and I mean this is

16:09

also fulfilling the fantasy that I feel

16:11

like I get asked about every week which

16:13

is like if you could have two Exotics at

16:15

the same time what would you if you

16:17

could combine two sub classes what would

16:19

you like bungees just like here you go

16:21

you can do that now now you can do it so

16:24

in terms of gameplay like it's looking

16:28

really sweet

16:29

I don't know how the campaign's going to

16:31

go they gave a little bit of a trailer

16:32

teaser at the

16:34

end and uh it all looks very good and

16:37

I'm anticipating that the gameplay of

16:39

final shape will be on par with witch

16:40

Queen and will be on par with lightfall

16:43

like I think in terms of gameplay both

16:45

of those were were pretty darn close and

16:48

from what we've seen the environments

16:50

look pretty sweet gameplay looks neat I

16:53

don't know I'm pretty I'm pretty stoked

16:55

I feel bad for the casuals though this

16:57

is going to be so complicated it is

16:58

definitely going to be a bit complicated

17:00

for sure but I still think there is fun

17:03

to be had even if it is going to be a

17:06

bit complicated after the third into the

17:08

light stream I was kind of like dude

17:09

things are kind of looking up and then

17:11

this was the the most I've had a

17:13

reaction to like anything in a long time

17:16

I don't know I'm I'm

17:18

pretty I'm pretty stoked now you know

17:21

I'm pretty stoked like things things for

17:26

for this looking pretty good after final

17:29

shape we'll see where we're at you know

17:32

Luke said at the beginning of this vioc

17:34

like stay tuned we'll let you know what

17:36

we're cooking pretty soon here maybe we

17:40

have to wait until some sort of an

17:42

August showcase like we've had in over

17:46

the past few years I don't know at the

17:48

very least final shape itself is looking

17:51

to be pretty exciting I think you know

17:55

it's it's fun to be excited cuz I feel

17:59

like historically or at least over the

18:02

past like 3 or four years it's kind of

18:03

be like yeah okay new season all right

18:05

that looks cool but like if I react to

18:07

something a man with the emotional

18:09

bandwidth of of this range if you get me

18:12

to react to something I feel like you're

18:15

kind of cooking something up and I

18:16

haven't really read too much public

18:18

sentiment I haven't gone on Reddit I

18:20

haven't really gone on Twitter my I know

18:22

my tweet's doing really well like if my

18:23

tweet's doing really well like something

18:25

is something Good's happening 6,000

18:27

likes yeah I don't hit I don't hit over

18:30

5,000 very often so like sentiment

18:33

really up which is great I think people

18:36

people are really stoked I think

18:38

Bungie's cooking right now and uh I'm

18:41

pretty excited to like mess around with

18:42

the stuff because it was just so

18:44

unexpected you know like usually you

18:46

mention a new subass or something you

18:49

hear about it 6 months in advance so to

18:51

hear something like this so close to the

18:55

launch and have it be so unexpected just

18:57

added to the surpris I think that's why

18:59

I was so surprised is because they just

19:01

they don't do this they don't do this

19:03

very often right they don't tell us

19:05

about new giant features two months in

19:08

advance they usually tell us six months

19:10

in advance and we know what to expect so

19:13

I think the

19:14

unexpectedness is also what is driving a

19:16

lot of the excitement no one saw this

19:19

coming no one at all saw this coming I

19:22

didn't see this coming you didn't see

19:24

this coming we don't know what they have

19:27

done with their delay with their extra

19:30

time I feel like this is something that

19:32

needs considerably more time than 3

19:35

months like think dude Onslaught they

19:37

said they were working on for months

19:39

there's no way they turn around

19:41

Prismatic in three months this has to be

19:44

something months and months potentially

19:46

years in the works saw a poas that said

19:49

a Dev told him what else could they do

19:51

with their time with the

19:53

delay dude I mean to to have to come up

19:56

with this from scratch and have it in

19:58

this state

19:59

for a vok type thing in three months

20:02

just seems insane to me I'm sure they

20:04

they polished it quite a lot during this

20:08

time but to to start it up from scratch

20:11

and get it to the state in three months

20:12

seems insane am I worried about high-end

20:15

content being challenging enough bung is

20:18

only going to make things so hard right

20:20

they're they're never going to make

20:21

things that are like so hard for the top

20:24

1% of players they're never going to do

20:27

that so I've I've kind of just like not

20:30

really put too much into that anymore

20:33

I've kind of given up on the whole like

20:36

Bungie should make everything in the

20:37

game super hard for me mentality just

20:40

because it's it's never going to be like

20:41

that and it hasn't been so I think the

20:44

game will stay

20:46

appropriately difficult for the widest

20:49

amount of people

Rate This

5.0 / 5 (0 votes)

Tags associés
Destiny 2Final ShapePrismatic SubclassExotic Class ItemsGameplay InnovationsBungieMulticlassingAdvanced CustomizationNew Enemy RaceUI Updates
Avez-vous besoin d'un résumé en français?