The future of Virtual Reality with Hugo Barra

Waveform Podcast
19 Apr 202469:25

Summary

TLDRIn this episode of the Waveform podcast, hosts Marquez and Andrew engage in an in-depth interview with Hugo Barra, a prominent figure in the tech industry, known for his work with Google, Xiaomi, and Oculus. The discussion delves into the innovations and implications of the Apple Vision Pro, a cutting-edge VR headset. Barra shares his unique insights on the headset's features, such as its sophisticated design, which he likens to a sci-fi product, and the potential of spatial computing. The conversation also touches on the headset's weight, the importance of Apple's entry into the VR market, and the future of VR technology. Barra's perspective, informed by his extensive experience in the field, provides a thoughtful analysis of the VR industry's evolution and the impact of Apple's Vision Pro on its trajectory.

Takeaways

  • 🎥 Hugo Barra, a tech industry expert with a history at Google, Xiaomi, and Oculus, joined the Waveform podcast to discuss his insights on VR and AR, particularly regarding Apple's Vision Pro.
  • 📡 Barra shared his perspective that Apple's entry into the VR market with the Vision Pro is a seminal event for the industry, suggesting that Apple's involvement legitimizes the technology to a broader audience.
  • 💡 The discussion highlighted the innovative features of the Vision Pro, such as its high-resolution display, gaze tracking, and pinch gesture controls, which are seen as significant advancements in VR technology.
  • 🤔 Barra raised the point that while gaming has been a primary use for VR headsets, he believes that spatial computing and mixed reality environments hold more potential for utility and widespread adoption.
  • 📉 One of the criticisms addressed was the lack of native apps for the Vision Pro at launch, suggesting that Apple may have underestimated the appeal to developers and the need for a more proactive approach to cultivate a developer ecosystem.
  • 🔋 The physical design of the Vision Pro, including its tethered battery, was discussed as a strategic decision by Apple to manage weight and heat, with the potential for future models to become increasingly lightweight and untethered.
  • 🎷 Barra expressed his enthusiasm for the potential of VR in music and live sports experiences, predicting that live sports, in particular, could be a major driver for VR headset adoption.
  • 📱 The podcast touched on the comparison between VR headsets and smart glasses, acknowledging the ongoing development in both areas and the potential for convergence in future product designs.
  • 🔍 The topic of screen resolution in VR headsets was explored, with the idea that while high resolution is important, Apple may have intentionally slightly blurred the display to improve the viewing experience by reducing the screen door effect.
  • 📉 The heavy weight of current VR headsets was recognized as a barrier to long-term use, with a vision for future headsets to be significantly lighter, potentially through the use of advanced materials and externalized components.
  • 🌐 The potential future of VR was contemplated, questioning whether incredibly immersive VR experiences could replace the need to physically visit places, or if the real-world experience would always hold unique value.

Q & A

  • What is Hugo Barra's background in the tech industry?

    -Hugo Barra has a long history with VR and has worked with companies like Google, Xiaomi, and Oculus. He has been involved in various tech products and has shared unique thoughts on VR and AR in his blog posts.

  • What is the significance of Apple's Vision Pro in the VR industry?

    -The Vision Pro is considered significant because of Apple's reputation and influence. If Apple is invested in VR, it draws attention and interest from consumers and the tech community, potentially accelerating the adoption and development of VR technology.

  • What are some of the unique features of Apple's Vision Pro?

    -Unique features of the Vision Pro include high-quality haptic feedback, a sophisticated design, and the introduction of gaze and pinch as new forms of interaction, which could be considered the VR equivalent of multi-touch on smartphones.

  • Why did Apple choose to tether the battery separately for the Vision Pro?

    -Apple's decision to tether the battery separately is seen as a strategic move to reduce the weight and heat generation within the headset itself. This approach is intended to set expectations for future products and to work towards a lighter and more comfortable VR headset experience.

  • What is the 'screen door effect' in VR displays?

    -The screen door effect is a visual artifact in VR displays where the pixels are close enough to be discernible, causing a pattern that resembles a screen door. It can make images appear less smooth and is more noticeable in displays with lower resolution.

  • Why did Apple introduce the concept of 'spatial computing' with the Vision Pro?

    -Apple introduced the concept of spatial computing to emphasize that the Vision Pro is not just a VR headset but a device that blends virtual reality with augmented reality, creating a more immersive and interactive experience that can be applied to various use cases, including productivity and entertainment.

  • What is the current state of app development for the Vision Pro?

    -As of the time of the podcast, app development for the Vision Pro has been slower than expected. There are fewer native apps for the Vision Pro compared to what Apple might have anticipated, leading to a reliance on iPad apps ported over to the Vision Pro.

  • What are some challenges that Apple might face in making the Vision Pro more appealing to a broader audience?

    -Challenges include the high price point, the need for lighter and more comfortable designs, and the development of a compelling app ecosystem that can sustain user interest and provide a wide range of useful applications.

  • What is the potential impact of Apple's Vision Pro on competitors like Meta (formerly Facebook)?

    -The entry of Apple into the VR market can lead to increased competition, which can drive innovation and improvements in product offerings. It can also shift the marketing focus from evangelizing the technology to differentiating and competing on product features and user experience.

  • What are some of the potential use cases for the Vision Pro that could drive consumer adoption?

    -Potential use cases include immersive entertainment experiences, such as watching movies or attending live sports events in a virtual environment, as well as productivity tools that leverage the spatial computing capabilities of the device.

  • How does the weight of the Vision Pro affect user experience and what is considered an ideal weight for a VR headset?

    -The weight of the Vision Pro is a significant factor in user comfort and the duration for which it can be worn. An ideal weight that would make the headset feel comfortable for extended use is believed to be around 300-350 grams, which is lighter than current models and comparable to the weight of a smartphone.

Outlines

00:00

🎙️ Podcast Introduction and Guest Arrival

The Waveform podcast hosts, Marquez and Andrew, welcome listeners to a special episode featuring an in-depth interview with Hugo Bara. They discuss Hugo's extensive background in tech, his work with Google, Xiaomi, and Oculus, and his recent comprehensive blog post about Vision Pro and the state of VR and AR. The hosts express their excitement to delve into Hugo's unique insights and perspectives on the industry.

05:01

📚 Reflections on VR's Evolution and Apple's Impact

The conversation begins with Hugo's early experiences with VR at Disney and the evolution of the technology over the past 25 years. They discuss the significance of Apple's entry into the VR market with the Vision Pro, considering its potential to shift industry focus and consumer interest. Hugo highlights the introduction of gaze and pinch as a revolutionary control mechanism, drawing parallels to the advent of multi-touch on smartphones.

10:04

🔍 The Vision Pro's Design and Future of VR

Hugo and the hosts debate the design choices behind the Vision Pro, including its weight, the decision to include a separate battery pack, and the potential for future iterations to be lighter and more streamlined. They explore the concept of spatial computing and its role in the future of VR, pondering whether Apple's device will lean more towards productivity or casual gaming and social experiences.

15:05

🤔 Controversial Ideas and Apple's Market Influence

The discussion delves into some of Hugo's controversial opinions, such as Apple's intentional choice to make the Vision Pro's display slightly blurry to reduce the screen door effect. They also consider the impact of Apple's product launches on the entire VR industry, with Hugo expressing optimism that increased competition will drive innovation and improvements in the space.

20:06

📺 Content and Experiences Driving VR Adoption

Hugo and the hosts mull over the types of content and experiences that could drive wider adoption of VR headsets. They question whether immersive video and storytelling can compete with traditional viewing methods and discuss the potential for live sports and music experiences to become a significant draw for consumers.

25:07

🎮 Gaming and Productivity in VR's Future

The conversation touches on the role of gaming in the current VR landscape, with Hugo sharing his thoughts on the limitations of the Vision Pro for immersive gaming without controllers. They also debate the potential for VR to enhance productivity, comparing the headset to a powerful computer and discussing the possibility of it replacing traditional devices like MacBooks.

30:09

🔮 The Vision Pro's Overengineering and Market Strategy

Hugo provides insights into Apple's potential overengineering of the Vision Pro, suggesting that the company may have incorporated technologies that were not yet market-ready to ensure a robust first release. The discussion also covers Apple's marketing strategy, which initially focused on productivity but has shifted towards media consumption to highlight the headset's strengths.

35:09

🏆 Typing Challenge and Final Thoughts

The episode concludes with a fun typing challenge, where Hugo attempts to type the alphabet as quickly as possible using an Apple Magic Keyboard. His performance places him high on the podcast's leaderboard. The hosts thank Hugo for his time and insights, expressing a desire to continue the conversation in the future.

Mindmap

Keywords

💡Waveform Podcast

Waveform Podcast is the show's title where the discussion is taking place. It is a platform where the hosts, Marquez and Andrew, discuss various topics, often related to technology. In this episode, they are focusing on a guest interview with Hugo Barra, discussing his insights on VR and AR technologies.

💡Hugo Barra

Hugo Barra is a notable figure in the technology industry, having worked at major companies like Google, Xiaomi, and Oculus. In the transcript, he is a guest on the Waveform Podcast, sharing his expertise and experiences in the field of VR and AR. His perspective on the state of VR and the future of AR is central to the conversation.

💡Vision Pro

Vision Pro is an advanced VR headset mentioned in the transcript, likely developed by Apple, given the context. It represents a significant leap in consumer technology and is a key topic of discussion. The hosts and their guest, Hugo Barra, delve into its features, implications for the industry, and its comparison with other VR headsets.

💡Spatial Computing

Spatial Computing is a concept that refers to the interaction with three-dimensional virtual or augmented environments. In the transcript, it is discussed as a potential future direction for VR and AR technologies, suggesting a shift from traditional screen-based interactions to more immersive, spatial experiences.

💡Screen Door Effect

The Screen Door Effect is a term used to describe the visible gaps between pixels in a display, especially noticeable in VR headsets where the screen is very close to the eyes. The transcript mentions a theory that Apple may have intentionally made the display of Vision Pro slightly blurry to reduce this effect, enhancing the user experience.

💡Mixed Reality (MR)

Mixed Reality is a term that covers a range of experiences where the physical and digital worlds interact. In the context of the transcript, MR is part of the discussion about the future of VR headsets like Vision Pro, which may incorporate elements of both augmented reality and virtual reality to create more immersive and interactive experiences.

💡Productivity Device

A productivity device is a tool that aids in accomplishing tasks and improving efficiency. In the transcript, there is a debate about whether Vision Pro can serve as a productivity device, with the argument that even if it's used for work, it should still offer enjoyable experiences like gaming.

💡Gaze and Pinch

Gaze and Pinch is a user interaction technique in VR where a user looks at an object and then pinches their fingers together to select or interact with it. It is highlighted in the transcript as a significant innovation in VR, comparable to the introduction of multi-touch on smartphones.

💡Optical Pass-through

Optical pass-through is a feature in some VR headsets that allows the user to see their real-world surroundings while wearing the headset. It is mentioned in the context of Vision Pro's design, suggesting that it adds a layer of social interaction and safety by allowing others to see the user's eyes.

💡Developer Ecosystem

The developer ecosystem refers to the community of software developers who create applications for a particular platform. In the transcript, there is a discussion about the importance of fostering a vibrant ecosystem for the Vision Pro, which would encourage developers to create a wide range of applications and experiences for the headset.

💡Tethering

Tethering in the context of VR headsets refers to the physical connection between the headset and a computing device, like a PC or a game console. The transcript discusses Apple's decision to include a battery pack that tethers to the Vision Pro, which is seen as a potential stepping stone towards lighter, less cumbersome headsets in the future.

Highlights

Hugo Barra, a tech industry expert with a history at Google, Xiaomi, and Oculus, shares his insights on the state of VR and AR.

Barra's perspective on Apple's Vision Pro being a significant product due to its potential to shape consumer interest in VR.

Discussion on the importance of Apple's entry into the VR market and its impact on competition and industry growth.

Barra's unique take on the Vision Pro's introduction of gaze and pinch, comparing it to the multi-touch introduction on the iPhone.

The hosts and Barra explore the concept of spatial computing and its potential to redefine the future of VR and AR experiences.

Thoughts on the potential of Apple's Vision Pro to become a productivity tool, despite initial focus on gaming and media consumption.

Barra's hot take on Apple possibly intentionally making the Vision Pro display slightly blurry to improve the visual experience.

Anecdotal discussion on the history of VR, including Barra's personal experiences and the evolution of VR technology.

The significance of Apple's approach to design and innovation in the development of the Vision Pro headset.

Barra's opinion that Apple's tethered battery design for the Vision Pro is a strategic move towards future weight reduction.

The potential for Apple to reduce the cost of the Vision Pro by removing certain features and relying on tethering to external devices.

Speculation on the future of VR headsets as they become lighter and more integrated with smart glasses technology.

Barra's belief that live sports viewing in VR has the potential to be a major driver for VR headset adoption.

The challenge of creating content that is engaging enough to retain users in VR beyond initial novelty.

Discussion on the role of funding and partnerships in stimulating developer interest and creating compelling VR applications.

Barra's existential question about the value of experiencing real-world locations versus their VR reconstructions at high fidelity.

The hosts test Barra's typing speed with a fun challenge, where he impressively places in the top five on their leaderboard.

Transcripts

00:01

[Music]

00:04

yeah what is up people of the internet

00:06

welcome back to another episode of the

00:07

waveform podcast we're your hosts I'm

00:09

Marquez and I'm Andrew and this episode

00:11

is a bit of a guest interview in fact

00:14

it's the whole it's the whole interview

00:16

it's pretty exciting we were able to get

00:18

Hugo Bara to join us in the in the

00:20

studio in the flesh if you haven't heard

00:23

the name or if you don't know if you've

00:24

heard the name you might remember if you

00:26

go from work at Google or xiaomi or most

00:30

recently this is why we had him on he

00:32

had this huge super in-depth blog post

00:35

about Vision Pro and like the state of

00:38

VR and AR and obviously he has

00:40

experience from Oculus and a bunch of of

00:42

history in those companies but there

00:45

were a lot of things in those posts that

00:46

I'd never read before like unique

00:48

thoughts about VR and AR which in a

00:52

world where feels like everyone said

00:54

everything about this stuff it was it

00:56

was really interesting to see so we

00:57

wanted to dig in on some of his hot

00:58

takes yeah if you don't know that name

01:00

you know probably 10 productss that he's

01:02

worked on no like he's been in this

01:04

space for so long and has a great ton of

01:07

great insights and is really really

01:09

knowledgeable just everything Tech yeah

01:11

so it was really fun to have an like a

01:13

true expert in the industry come on and

01:14

and elaborate on some of his takes so I

01:17

think we should just jump right into it

01:20

let's roll

01:25

it welcome Hugo Barra to waveform thank

01:28

you guys thank you for having me to you

01:31

we uh we've talked a little bit in the

01:32

past about this but uh we've seen you on

01:36

stage presenting with with Google with

01:39

Android stuff we've seen the xiaomi

01:41

stuff and you've had a long history with

01:44

VR and we've talked a lot about Apple

01:47

Vision Pro on this uh on this podcast

01:50

but I feel like a lot of your thoughts

01:52

are things that we hadn't even

01:53

considered and a lot of takes from your

01:55

blog post are angles about the history

01:58

and the future of VR in general that we

02:01

somehow haven't gotten to yet and I

02:03

would love to talk about them with you

02:04

I'm excited to be here ready to do it

02:06

okay amazing well I feel like the first

02:08

thing I want to jump into is like V

02:11

Vision Pro as it exists today like it's

02:13

a pretty good product you've owned one

02:14

you've used one we've had our review

02:16

unit our review came out what is your

02:18

like 30 second summary you give to

02:20

people who ask like oh oh if you Vision

02:22

Pro right what do you what do you think

02:23

of it to me the coolest thing about it

02:26

is that it feels like a product that

02:27

comes straight out of Science Fiction uh

02:30

and I think David you talked about this

02:31

previously you know it is I think easily

02:34

the the most sophisticated uh piece of

02:38

consumer technology sort of certainly

02:40

that I've touched uh and likely of

02:42

almost anything in the world today so

02:45

putting on a Vision Pro feels like

02:48

you're visiting the future right it it

02:51

it has that taste of sci-fi that is just

02:55

a beautiful way to create curiosity to

02:59

create optimism around Tech and all that

03:01

stuff so sci-fi it is a it is close to

03:05

Magic for a lot of people I think who

03:07

have never especially people who have

03:08

never tried other headsets so that's

03:10

something with a lot of reviews that I

03:12

like like to look at is context if

03:14

you're reviewing this headset have you

03:17

tried other headsets and if so how many

03:20

and how far back have you tried the

03:21

headsets and we are also briefly talking

03:23

about like the first Oculus when it came

03:25

out yeah how long ago that thing came

03:27

out and how basic it was but if you've

03:30

used headsets since then this might not

03:33

have the same magic appeal but it is fun

03:37

to give people who have never tried a

03:38

headset a look in the Vision Pro and

03:39

just the look on their face can I throw

03:42

just a completely random story Into The

03:44

Mix when talking about the history VR MH

03:47

so I've been a VR Enthusiast for my

03:49

entire adult life and um for me it

03:52

started off when I was a freshman in

03:53

college my first internship was uh I was

03:56

a a QA engineer at Walt Disney imaginary

04:01

this was in the '90s uh in a project

04:04

that was part of uh Disney Quest like

04:06

the the indoor theme park thing that

04:09

they had going on until a few years ago

04:10

and this project was called The Aladdin

04:13

Magic Carpet it was a virtual reality

04:16

attraction and this was the craziest

04:18

thing ever because of the equipment the

04:21

technology that was available at the

04:22

time so you'd like sort of sit on on a

04:24

chair it was kind of like just holding

04:26

your bum you put on a seat Bel mhm and

04:29

then You' put on this headset which was

04:30

this massive CRT display it protruded

04:34

out like a foot and a half off your face

04:36

we can we can pull a photo and show it

04:38

yeah um and it was so heavy like we talk

04:41

about 600 gram Etc it was in the

04:44

kilograms that it needed steel cables

04:47

hanging off the ceiling to hold it in

04:50

place so your head you know wouldn't

04:52

fall and each eye it was VGA resolution

04:55

so it was actually not bad each eye was

04:57

powered by a separate silicon graph Onyx

05:01

workstation and it was incredible and

05:03

they actually had what you might call

05:05

the first motion controller that anyone

05:07

ever came up with now this launched 25

05:11

years ago so to me the history of V

05:14

certainly in entertainment kind of

05:16

starts back then so wow boy have we come

05:19

a long way we have I could probably pull

05:22

video from that from my family archive

05:23

cuz I've gone to that ride so many times

05:26

really I've done you remember what it

05:27

was like I remember it was it

05:29

mind-blowing at I feel like it would be

05:31

mind-blowing to have no yeah as like a

05:32

six-year-old it was in insane yeah I was

05:35

going to say Adam how old wait did you

05:37

exist that I'm older than I look that is

05:41

really funny yeah I mean so we even if

05:43

you only go back to what On's your did

05:45

you use the first Quest I mean the first

05:47

Oculus did stuff so that's a decade yeah

05:50

it yeah I mean I was using it as a

05:53

freshman in college in

05:54

2013 so yeah so now now we're looking at

05:58

like okay we've seen this Arc of

06:00

improvement clearly we've figured out

06:03

what parts of a VR headset that we want

06:06

to improve the most to deliver the best

06:08

experience to people lots of resolution

06:12

lots of high quality sensors and

06:14

tracking uh and we've arrived in 2024

06:17

where we have things like Quest 3 Quest

06:20

Pro those are the most common ones I'm

06:21

going to reference and now Apple Vision

06:23

Pro I think one of the most interesting

06:25

things is that while you may or may not

06:29

consider Vision Pro the best VR headset

06:33

you can definitely argue that it's the

06:35

most important VR headset especially

06:38

just because of the way people treat

06:40

what Apple does yeah can you expand a

06:42

little bit on why it's so important not

06:44

just for Apple but for the entire

06:46

industry as a whole yeah totally so

06:48

first of all I I think that the Vision

06:51

Pro is one of two seminal events for the

06:54

for the VR industry the other one is

06:57

probably the founding of oculus and

06:59

obviously the subsequent acquisition

07:00

that gave them so much investment

07:02

Firepower um but I I I really I put

07:04

Vision Pro right up there for a very

07:07

simple reason which is like if Apple

07:10

cares then everybody cares right like if

07:13

a brand that has earned the respect and

07:15

reputation of consumers all around the

07:16

world actually cares about this thing

07:17

enough to put a product in the world

07:19

with their perspective then everybody

07:21

cares yeah um you know Palmer lucky

07:24

started Oculus um used to say that like

07:27

VR has to be something that everybody

07:29

wants before it can become something

07:32

that everybody can buy or can afford

07:35

which is why by the way in that long

07:37

assay that I wrote I don't even talk

07:38

about price because I think it's not

07:40

really the point yeah of a product at at

07:43

this stage so so to me it it is the fact

07:48

that apple is you know has a perspective

07:50

and they're applying the Apple attention

07:52

to detail in a way that no one else

07:55

frankly has a patience to do because it

07:56

takes years to arrive at all of those

07:58

little things that they've done done um

08:00

and and I think that's that's really

08:02

important there's one thing about the

08:05

Vision Pro which I think is probably the

08:07

most important thing from a product

08:10

perspective which is how they introduced

08:12

gaze and pinch to me that is the you

08:16

know VR equivalent of the introduction

08:18

of

08:19

multi-touch uh which is without any

08:22

doubt right capacitive multi touch is

08:23

the defining characteristic of the

08:25

current generation of smartphones and it

08:27

was introduced in the first iPhone and

08:28

defined that more than anything El if

08:31

you go back and look at those videos of

08:32

the first iPhone when he pinches to zoom

08:34

in the picture and the whole crowd goes

08:35

oh whoa like that moment that intuitive

08:38

moment that magical understanding

08:39

everyone had that that click that is

08:42

interesting so gays you think is one of

08:43

them I think yeah g it's the combination

08:46

yeah you know it's looking at a thing

08:48

feedback in a way yeah exactly the fact

08:50

that you're giving yourself haptic

08:52

feedback by touching your other finger

08:54

yeah people laugh when I said that but

08:55

that's true like when you're actually

08:56

touching your finger super high quality

08:58

that's the moment yeah

08:59

okay interesting yeah I think and also

09:02

this is the headset that has a screen on

09:03

the outside of it it's got the eyes

09:05

going through it's got the the

09:07

transparency where you can see through

09:08

and people can see your eyes do you

09:10

think that's also a a critical part of

09:14

maybe what makes VR more appealing to

09:16

people or is that lower on the totem

09:17

pole I think that's much lower in the

09:19

totem pole first of all I don't know why

09:21

but no one's talking about the fact that

09:22

that came straight out of Ready Player

09:24

one like where the headsets are all I

09:27

think they're all Optical pass through

09:28

in Ready Player One oh yeah okay uh and

09:31

you know and and it's it's almost like

09:32

eyesight when the person is like super

09:34

immersed in content you can't see their

09:36

eyes but then oh yeah yeah totally I've

09:38

gone back and I've rewatched and that's

09:41

totally where it comes from so funny

09:42

okay um you know I think that's like

09:47

it's like apple design perspective at

09:49

play here it's just like doing something

09:51

really different and unique that tries

09:53

to bring sort of human you know nature

09:55

out into this crazy potentially

09:57

isolating new type of Technology mhm I

10:00

hope it survives because I think it's

10:03

fascinating let's forget about the

10:05

implementation as it's there today I

10:07

think it's going to get a lot better if

10:09

they decide to keep investing on it I

10:11

hope it stays but I worry that it may

10:14

not because the quest to reducing weight

10:17

yeah pun was not intended uh is so much

10:21

more important do you know that's

10:22

something that would only happen in the

10:24

non-pro version like in your opinion

10:26

would they keep it in the pro model and

10:29

still try to get rid of weight in other

10:30

ways there's one circumstance where I

10:32

think they might which is if they if the

10:35

pro model uses such premium you know

10:38

lightweight materials carbon Etc you

10:40

know very expensive but lightweight

10:42

materials that it it allows the bill of

10:45

weight to sort of still have that

10:48

lenticular display which I don't know

10:50

how much that thing weighs but it's

10:52

probably like in the 30 G 20 to 30 gam

10:55

territory maybe including the display

10:57

controller but thing you still to have

10:58

glass on the outside and or fog glass

11:01

pseudo glass whatever that thing is um

11:04

which so so I think it comes down to

11:06

like this trade-off space of weight

11:09

versus features which I think is so

11:12

ridiculously important right yeah I'm

11:14

kind of curious about your thoughts on

11:17

like apple doesn't like to call this a

11:18

VR headset you know they they like to

11:20

call it a spatial Computing headset

11:21

which the first time I ever used this at

11:23

our first briefing at wwc I sort of it

11:27

sort of clicked for me what that meant

11:28

because they had been talking about that

11:30

over and over over again like it's

11:32

spatial Computing the era of spatial

11:33

Computing it's here yeah and for the

11:36

most part unless you immerse yourself in

11:38

a full environment you are mostly in

11:41

just an AR environment that's right and

11:44

so I know that now with the quest 3 and

11:47

with the quest Pro but mostly with the

11:48

quest 3 meta has been pushing into like

11:50

okay we actually also have to enable

11:52

these like AR mixed reality environments

11:55

but in your in your opinion do you think

11:59

that the mixed reality spatial Computing

12:02

like Paradigm is the thing that's going

12:05

to like push forward because I feel like

12:08

meta sort of gave up on that a little

12:10

bit for quite a while and realized

12:12

people mostly use this for gaming yeah

12:15

and that actually I think is a reason

12:18

why the this still feels like a dev kit

12:20

because there's not there's nothing to

12:22

do in it yet you know and like they want

12:24

you to use it for work but like do you

12:26

think that that's that's a a paradigm

12:28

that's going to move forward or do you

12:29

think that apple is going to realize

12:31

that maybe the hyper productivity stuff

12:34

is not it but there's still merit to

12:36

spatial Computing and they'll pivot yeah

12:39

so I think um short answer is I think

12:43

spatial Computing is the right bat to

12:46

place with mixed reality augmented

12:48

reality whatever we want to call it as

12:50

sort of this super important defining

12:53

element of it I think it is it had just

12:55

has so much more utility

12:57

um you know The Oasis isn't the thing in

13:00

my opinion right uh the way the the way

13:04

Oculus ended up focusing on gaming

13:06

Beyond sort of its founding philosophy

13:09

you know it was a company that was built

13:11

by Gamers uh was the fact

13:14

that we tried other things and they

13:18

didn't

13:19

work you know so gaming was like okay

13:22

like product Market fit exists here

13:24

let's keep investing on Tech that would

13:26

enable something like Mak reality but

13:28

let's go go all in on gaming first yeah

13:31

I think that that's what I keep thinking

13:34

about those especially the quest

13:36

headsets is they didn't really

13:38

necessarily have an obvious thing and

13:40

gaming kind of surfaced as the thing

13:42

that people like to do the most and

13:44

that's that's the thing that people

13:45

started gravitating towards and it works

13:47

really well with controllers and now I

13:48

see I mean this has happened with Apple

13:50

products before where our first gen

13:51

comes out and we just kind of wait and

13:54

see what developers come up with and oh

13:55

it seems like oh Fitness is catching on

13:57

so the watch is now a fitness watch

14:00

is it possible that a new thing will

14:02

come up as the thing that people want to

14:03

do in Vision Pro or does it have to be

14:05

gaming again because there's no

14:06

controllers with the Vision Pro yeah so

14:08

it feels like gaming is going to be a

14:09

weakness of the Vision Pro there's no

14:11

really immersive VR or ar gaming

14:14

experiences that I have found to be

14:17

convincing yet yeah so spatial Computing

14:20

feels like it's the other possible big

14:22

thing but yeah I know gaming gaming is

14:24

pretty good on the quest I think gaming

14:27

is first of all it is a it is a piece of

14:30

anything you want to do cuz like if it's

14:32

a productivity device you're still going

14:33

to want to have fun with it um I do

14:36

think that um that uh sort of casual

14:40

gaming mixed reality gaming is a is a

14:42

sort of a fertile enough territory that

14:45

Apple can kind of go all in on that

14:46

stuff for a while without without um

14:49

sort of giving into the immersive gaming

14:51

stuff which as you said I think would

14:53

require some sort of controller support

14:55

and so on I think that's going to be

14:57

more of a hobbyist thing and and I hope

15:01

that Apple opens up enough sort of hooks

15:04

such that the steam VR hobbyists can

15:06

still find a way to play you know games

15:09

with immersive VR games with Vision Pro

15:11

but I think they're going to go on all

15:13

in on casual games things that you can

15:15

certainly do just with your hands going

15:17

into you know social and share play

15:19

gaming as well with multiple personas in

15:21

one place that to me feels like a big

15:24

enough place that it's worth Apple bet

15:27

yeah that's fair

15:29

it's funny because like for years

15:31

they're always showing AR kit demos at

15:34

these launches with the new iPad and to

15:36

what end nothing has happened from that

15:39

but it's like every single year they're

15:41

like oh a d and d game is on a table and

15:43

oh look everyone with their iPads can

15:45

see it and at the time obviously it was

15:47

like you're not going to go meet up with

15:49

your friends in real life with your

15:50

iPads and do this the whole time you're

15:52

hanging out but this makes more sense

15:54

with like the share play you're in

15:55

different environments you're in

15:56

different rooms and that was part of the

15:58

videos too yeah there's no yeah that

16:01

shared experience feels like the obvious

16:03

next Dimension if you will of what would

16:05

make something like this really

16:06

appealing to people and would want them

16:08

to use more often uh but yeah that's

16:11

there's a lot of things are like one

16:13

update away that I think could be really

16:14

cool about this this type of headset um

16:18

okay I want to I want to go through some

16:20

of your uh your takes in your blog posts

16:22

that I would consider hot takes and I

16:25

don't know if you would agree obviously

16:26

you have a lot of thoughts and you've

16:27

much more experience than I do but some

16:29

of these to me read as like really

16:31

fascinating that may or may not turn out

16:33

to be true so I want to go through some

16:34

of them with you people may or may not

16:35

disagree with yeah well we'll see got a

16:37

lot of emails we'll see okay all right

16:39

here's the first one I saw that I read

16:42

um Apple intentionally made the display

16:46

blurry to hide the screen door effect

16:49

now just to clarify what the screen door

16:52

effect is cuz the these displays in The

16:55

Vision Pro are incredible and the this

16:58

screen door effect is most often noticed

17:00

in displays that are lacking resolution

17:02

so break it down why why do you think

17:05

Apple would do something like this and

17:06

and why would it happen on a display

17:08

with such high resolution so first of

17:09

all hugely controversial Point um

17:12

there's a very famous uh blogger in the

17:14

VR space called Carl gut who's a display

17:17

expert and I've I've based a lot of my

17:20

sort of commentary here on some of his

17:22

sort of objective findings uh I've since

17:24

learned that there's a lot of people

17:25

that sort of disagree with the approach

17:26

that he's taken in some of these things

17:28

um but I still think that his

17:29

perspective is really useful so the the

17:33

challenge with VR is that the pixels are

17:36

too close to your face so even when

17:38

they're so close at you know 3,000 PPI

17:42

3,000 plus

17:43

PPI uh they're still not close enough

17:47

that you can't see pixels um there's a

17:50

whole thing around how you measure

17:52

resolution in in VR you use angular

17:54

resolution instead of pixels per inch or

17:57

pixel display per degree right it's so

17:59

get pixels per degree yeah and the you

18:02

know even as high resolution as The

18:04

Vision Pro is it's not approaching what

18:06

you would consider Retina display for a

18:09

VR device they're like maybe 60 to 70%

18:14

of the way there so what that means is

18:17

pixels are still actually discernible

18:19

you can see two pixels apart um which

18:22

means that things like screened or

18:24

effect and alazine which are some of

18:25

these sort of distortions or kind of

18:28

visual artifacts that make it make

18:31

things L less smooth to look at are

18:34

still mildly present so my hot take here

18:38

is that Apple maybe tuned their display

18:40

to add a tiny bit of blur and lose a bit

18:44

of perceived resolution just so that

18:46

these little visual artifacts

18:49

disappeared and they would get a softer

18:51

look on the display which to me is kind

18:54

of like a matter of taste right which is

18:57

obviously something that we respect

18:58

Apple for so I support that decision if

19:01

that's how they went because it does

19:04

make for something that just feels a bit

19:07

more pleasant and less harsh than these

19:10

visible things I think that's a good

19:11

word I here's this the parallel I was

19:14

going to draw when I'm shooting a video

19:16

about a smartphone I'm pointing an 8K

19:18

camera and a lens at a screen yep and

19:22

these screens are incredibly high

19:23

resolution and you can actually see when

19:25

I pull focus on the lens when I hit the

19:29

exact Focus plane of the lens because

19:31

there's this harsh banded crisp like

19:35

display and it's not like you're seeing

19:37

individual pixels yeah but it is Harsh

19:40

and I found that if I turn it just

19:42

another fraction of a degree and it's

19:44

slightly out of focus it's a little

19:46

smoother and easier to look at

19:48

especially with macros and so I was

19:50

thinking about that when reading that I

19:51

was like okay I don't know if apple is

19:53

you know necessarily making their

19:55

display blurrier or maybe just tuning

19:57

the lenses to be slightly beyond the

19:59

plane of focus of the display or

20:01

whatever they're doing but as a taste

20:03

decision I feel like I also support it

20:06

because overall you don't want eye

20:08

fatigue and as much as I want to see all

20:10

the pixels I'm a pixel snob I kind of

20:12

like I like it to be a little more

20:13

pleasing to look at so I get it I feel

20:15

like I get it yeah so that is I I agree

20:18

with the take I like that one all right

20:20

we're going to take a quick break for

20:21

ads we'll be right back to talk about

20:23

how maybe Apple Vision Pro is the best

20:27

thing to happen to the West see you

20:30

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22:49

form well we we kind of already went

22:51

over this but I'll sort of phrase it in

22:53

the way that you did which is Apple

22:55

Vision Pro is the best thing that ever

22:56

happened to VR including for meta who

22:59

has made their own

23:03

headsets so this is probably like the

23:06

highest confidence sort of take that I

23:08

have having been in sort of the middle

23:10

of the thing when I used to work at

23:12

Oculus at meta uh you know side note is

23:16

I used to joke or semi joke I would say

23:18

in like company all hands and stuff that

23:20

like the best thing that could happen to

23:21

us was if Apple decided to enter you

23:24

know VR and you know we've been there've

23:26

been rumors about this for a long time

23:28

um because I I really do think that um

23:32

as I said when Apple cares everybody

23:33

cares was going to be a thing that would

23:36

help us tremendously like massively

23:38

floats all boats massively grows the pie

23:42

and it was interesting to even see Mark

23:43

Mark Zuckerberg's video recently where

23:45

he kind of talks about the elephant in

23:47

the room right like obviously he he

23:49

cares about what's happening so why not

23:50

talk about it which I give him huge

23:52

props for and it's just so interesting

23:55

you know putting aside whether you age

23:56

agree or disagree with things he said I

23:58

most agree um but putting that aside for

24:00

a second it's so interesting to see how

24:04

meta you know in the voice of Mark in

24:06

this case has now shifted from

24:10

evangelizing to

24:13

competing right so before it was like

24:14

Hey VR is cool like you got to try this

24:16

you got please please try it like go try

24:18

it here's some cool things that you can

24:20

do with it to like no longer consumers

24:23

don't need to be convinced that VR is

24:25

cool they now know that VR is cool yeah

24:27

so now it's like why do we have a better

24:29

product and I love that because now it's

24:32

all focus is on the teams that build the

24:35

product and how to make it better and

24:37

chasing your competitor whether they're

24:39

in front of you or in your rear viiew

24:40

mirror it's kind of like Android versus

24:42

iOS all over again that's the comparison

24:45

I think a lot of people would make and

24:47

obviously it's Apple so it makes sense

24:48

that this is the iPhone of it but the

24:51

the competitor to the iPhone often needs

24:53

to come up with the reason why you would

24:55

choose it over the iPhone especially in

24:57

this country it's just very popular

24:59

thing you have to do yeah and so

25:01

sometimes it's price sometimes it's a

25:02

couple features that this one doesn't

25:04

have sometimes it's some customization

25:07

that this one doesn't have and there are

25:09

a lot of really good reasons why people

25:11

would buy a quest 3 over a Vision Pro

25:13

despite being at a seventh of the price

25:15

or whatever it is so I I I think that's

25:17

a comparison a lot of people will make

25:19

on that note where you you know where

25:21

you say like now that we have

25:22

competitors it legitimizes everything

25:25

the interesting thing that I've noticed

25:26

about this that you actually said in

25:27

your blog was that this is one of the

25:30

first Apple products that didn't really

25:32

meet the build it and they will come

25:35

mindset for developers which I also find

25:38

weird right because Apple announced it

25:41

eight months before it came out

25:42

something like that and they were like

25:44

you know we've got the these devkits

25:46

available you can build these apps and

25:48

it seemed like you would have developers

25:51

rushing to make apple Vision pro

25:53

versions of apps right when it launched

25:54

there were like 600 that were Native

25:57

everything else was iPad which cool you

25:59

can natively Port over stuff but why do

26:01

you think developers have not garnered

26:04

so much interest in making native Vision

26:06

Pro apps like it seems worth it to do

26:09

now so that when the second generation's

26:11

out you already have something you can

26:13

build on what's your take on that yeah

26:15

so I totally agree with everything you

26:16

said and I I think that um it's likely

26:19

that Apple just really underestimated

26:22

the sort of the Apple Magic influence

26:24

over developers uh by thinking that more

26:27

things would show up of those 600

26:30

frankly Apple probably had to even lower

26:32

its bar for approval in the app because

26:34

there's a lot of like random stock tick

26:36

timers and things widgets you can put on

26:38

walls you know like right yeah

26:40

collection of widgets makes sense but

26:42

you know widgets as like maybe

26:44

individual apps are are just not as

26:45

interesting so I think they did

26:47

underestimate um uh their or

26:51

overestimate their power were developers

26:54

and didn't actively do what they

26:57

possibly could could to get some of

26:58

these key apps in the store you know to

27:00

like really even if they had to pay

27:02

developers or give them all sorts of

27:03

incentives I think they probably should

27:05

have done that they thought the

27:06

incentive would just be we're Apple

27:07

we're apple right so and I'll mention my

27:10

favorite example of where Apple missed a

27:13

beautiful opportunity have you guys

27:15

tried piano Vision on Quest 3 I think

27:19

has yes yeah Ellis is a piano player as

27:21

well Ellis what do you what do you think

27:23

of that app uh it it's one of those

27:25

things that like wow this would be so

27:27

cool

27:29

it's a really good way ofing and like

27:32

there's like a piano Vision like clone

27:35

in in the in the Vision Pro store which

27:37

is like really not that good it's called

27:40

Piano frames I think um and but piano

27:43

vision is like a legitimate tool for

27:46

learning how to play piano I learned

27:47

piano as a child and I forgot it all and

27:49

I sort of went back to learning it with

27:51

with that app and it's just like like I

27:54

can't think of a better example of an

27:57

augmented reality app that one so why

28:00

isn't it available on Vision Pro right

28:02

you know it's so weird it it just I

28:05

maybe it's because the price is

28:06

expensive and developers don't know but

28:08

my sort of take on that was that I just

28:11

felt like developers didn't know what to

28:13

do yet and I think that that's why

28:14

you're seeing so much kind of shovelware

28:16

apps is because people don't understand

28:20

yet what the Paradigm of spatial

28:21

Computing is versus just something in

28:24

virtual reality we at Oculus we had to

28:27

Chade developers a a lot like we sat

28:29

down with them we helped make the app

28:31

better we put a lot of budget to work

28:34

towards you know funding the

28:36

developments and I think maybe Apple

28:38

could have done a bit more of that maybe

28:39

there's still time to do it yeah they

28:42

when we talked to Apple about this they

28:44

I mean maybe they're not talking to us

28:45

about it but they talk so much about the

28:48

development of the hardware how amazing

28:50

the hardware is how long they've spent

28:52

inventing new technologies and building

28:55

new things materials inside this to make

28:57

it pH phally possible we had to invent

29:00

this to make it fit in this so we could

29:02

do this I'm like that's all amazing but

29:04

people have to use it now things they're

29:06

going to want to actually do in the

29:08

headset that are uh kind of like lacking

29:10

at the moment like there's a couple big

29:12

apps Netflix YouTube things that just

29:14

aren't here that I think if they were

29:16

that I could more easily answer the

29:17

question what does it do because I would

29:20

have a couple more things to say that oh

29:22

you you already know about Netflix you

29:23

know what this does and this it's just

29:25

right there just right on the doorstep

29:27

of like being easy to explain um here's

29:30

another one of your hot takes I'll read

29:33

to you uh the battery this this thing

29:36

right here the battery hanging off the

29:38

Vision Pro um I I thought it was you

29:41

know a compromise for weight and heat

29:44

but you're saying it's actually an

29:46

intentional decision and that they will

29:48

keep it this way for the foreseeable

29:49

future to tether other things and get

29:51

you used to the idea of tethering to the

29:52

division Pro yeah please explain and

29:56

this is a super controversial one I do

29:59

really really think that it's one of the

30:02

most important things that Apple did

30:04

it's like number two in my list of thank

30:06

you Apple things the first one is Gaz

30:08

and pinch and introducing the world to

30:10

that it's just a gift to humanity this

30:12

one is not quite a gift to humanity but

30:13

it sets the right tone for for

30:16

VR taking the battery off is the first

30:19

step in a journey of reducing the weight

30:23

by pulling components but also pulling

30:25

heat generation out of the headset just

30:27

to give you an idea I don't know how

30:28

much this thing weighs obviously there's

30:30

a lot a lot there besides the battery

30:32

but the the quest three battery is 69

30:35

grams nice right which is like what 15%

30:38

maybe of its weight 69 G yeah it's about

30:41

yeah 500 gr yeah something like that

30:43

right

30:44

um and but when you start to take off 70

30:49

grams for the battery and you you know

30:51

you take out a whole

30:53

PCB and now all of a sudden you can take

30:55

out the fan because you don't have heat

30:57

on that thing anymore and like you start

31:00

to find a path to that magical 300 gr

31:04

which I think is where things really

31:06

turn uh and people stop saying that this

31:09

headset is too heavy to wear but also it

31:11

starts making their face you know hot

31:14

and Ellis I hear you totally on

31:16

that totally totally hear you on that

31:20

um so the only way to do that is to set

31:23

expectation with

31:25

V1 that there's a tether brick off this

31:28

thing all the way to inventing a you

31:32

know a belt clip and sell it in your

31:34

store despite the ridicule that that may

31:36

seem I think that's all worth it so okay

31:39

the the foreseeable future of Vision Pro

31:41

then is battery is always tethered but

31:44

also giving getting people used to that

31:46

idea also allows them to in the future

31:48

possibly take more pieces of Vision Pro

31:50

out of the headset and tether them as

31:52

well so that you get this lighter and

31:53

lighter face computer yep it's a good

31:56

idea and not only moving things to this

31:59

brick but at some point you may not need

32:03

the brick anymore because you can just

32:04

plug it into your MacBook or your iPad

32:07

or even your iPhone sure definitely well

32:10

I guess the magic right now is that you

32:11

just look at your Mac and it appears and

32:13

that's super cool but if you if you get

32:15

let's say because we we expect there to

32:18

be a non-pro of this headset at some

32:20

point an apple Vision Pro is 3500 and

32:23

apple vision air or whatever 15 is

32:26

somewhere down the road

32:35

Mac and they still have the tether and

32:37

it's everyone's used to the tether I I

32:39

think getting that headset to

32:41

$1,500 without getting rid of the

32:44

compute is going to be a really tall

32:46

challenge what do you think is okay if

32:48

you were to start now chopping things

32:50

out of Vision Pro to get to the magical

32:51

$1,500 headset what do you what do you

32:54

get rid of right off the bat I feel like

32:55

you have to get rid of the eyesight

32:58

if with today's Tech yeah I I think yeah

33:01

eyesight I don't know how much that

33:02

weighs but it is a bit of dead weight uh

33:06

you you might argue I think the um the

33:10

uh what their depth camera not the

33:13

lighter but the other camera true depth

33:14

camera the true depth camera which I

33:16

think they only use for the Persona

33:17

enrollment it might be another thing you

33:19

can get rid of use that use your iPhone

33:21

to enroll chop that off all together uh

33:24

I think you know they can probably

33:26

use four or five tracking cameras

33:29

instead of six I have to think about

33:31

your mouth because that's almost

33:33

exclusively why you have the facing the

33:34

cameras facing down that um anyway but

33:38

then I think so then the next thing I

33:41

would move out is the M2 Chip and that

33:43

whole thing yeah the last thing to go

33:46

would probably be the R1 chip and

33:47

everything around it because of because

33:49

that's when you really are to be there

33:51

it needs to be there because it's a

33:52

sensor right right I wanted to drill

33:53

down into that a little bit further into

33:55

the plugging in Paradigm because Apple

33:58

specifically see it seems like they want

34:01

this to feel like it's a computer don't

34:03

need your MacBook anymore you don't need

34:05

it you know it's it's it's a whole thing

34:07

it has an M2 Chip in it it's just as

34:09

powerful as a MacBook Air y

34:13

so it's a it's a weird Paradigm right

34:15

because they're they're basically

34:16

selling it as a whole separate computer

34:19

but they're also selling it as a a

34:21

headset which we don't traditionally see

34:24

as a computer and know that Oculus you

34:25

know they they have a standalone chip in

34:27

inside of it too but you're not doing

34:30

you're not like running a browser on

34:32

that generally you know but but Apple

34:34

has Safari in there they've got iMessage

34:37

in there and all of these different apps

34:39

do you see a point in time where they I

34:42

know that you said that they were going

34:43

to like remove it and switch to plug

34:46

could they feasibly do that you know and

34:48

have like a cheaper one that doesn't

34:50

have its own computer and is powered by

34:52

a separate computer you you could sell

34:54

this as an accessory right this is

34:57

essentially an iPad Pro in a box you

35:00

know probably with some additional C

35:02

processing capability maybe not even

35:04

because if you want to make it plugable

35:05

into an iPad you then have to move that

35:07

into the iPad anyway right so this is

35:08

like you could literally sell the

35:10

computer as compter option right that

35:12

turns your headset into a fully you know

35:17

enclosed uh uh spatial computer that

35:20

gives you the equivalent of an iPad Pro

35:22

in terms of compute capabilities and

35:24

power and so on and so forth and I think

35:25

that's a very viable

35:28

um computer to have with you it's like a

35:31

Mac Mini in a way and we're very close

35:33

to does have a screen we're very close

35:35

to this being a special iPad Pro that's

35:38

very usable and suitable for a lot of

35:40

different tasks forget the price right

35:43

but as far as job to do I think we're

35:46

very close we're maybe two software

35:48

updates away plus filling in the the App

35:50

Store Gap from being there which is very

35:52

exciting yeah could we get rid of the

35:54

speakers and have consumers be happy

35:58

you have to use airpods you have to use

36:00

something else but that just feels like

36:02

some you know in 99% of other electronic

36:05

times we're using devices we're using

36:07

not the speakers on the device but it

36:10

seems like VR headsets I don't know a

36:12

lot of people that feel the way that

36:14

wear specifically headphones when

36:16

they're doing VR yeah I I think you

36:18

probably don't need to because I don't

36:20

think it necessarily buys you that much

36:22

in terms of weight reduction and cost

36:23

reduction and I think it does take away

36:26

from that sort of magical put it on in

36:28

your good to go kind of thing so um that

36:30

probably would rank a lot lower in my

36:32

priority list yeah oh I have I have like

36:35

very existential questions that are like

36:37

yeah future out I don't know if we want

36:39

to jump into those right off the bat I I

36:41

could I could pitch one if you want sure

36:42

go for it um okay so I remember when I

36:45

was reporting on Oculus stuff way back

36:47

in the day and they I think acquired um

36:52

what coming the AC choir it was it was

36:54

some VR 360 story retelling company and

36:59

they basically made a couple of movies

37:01

that you could watch in VR and it was

37:03

like immersive because it would be all

37:05

around you and you had to do all this

37:06

stuff where do you see

37:09

the like do things like that actually

37:12

pull users in and make it a paradigm

37:14

that people want to use cuz I always

37:16

thought when I was reporting on that I

37:17

was like it's a cool little experience

37:20

but just like this launched with the

37:22

Alicia Keys experience and I'm sure that

37:25

they'll launch yeah and it's amazing

37:27

right it's amazing but it's sort of like

37:29

a demo of what the headset is good for

37:33

in general yeah do you think that invest

37:36

Apple investing in more of those kind of

37:39

experiences is something would actually

37:41

get people to buy the headset because

37:43

when with the Oculus thing it was a cool

37:45

couple of movies but it didn't feel like

37:48

someone was going to buy an Oculus to

37:50

watch these movies cuz not that many of

37:52

them are going to be produced yeah and

37:54

then you know how many times are you

37:56

going to want want to watch that same

37:57

movie again right right so you almost

37:59

need like an infinite that was part of

38:01

the appeal but it was also something

38:03

that would get old kind of fast I don't

38:05

know I've watched the Alicia Keys video

38:06

like 12 times now really it's great no

38:09

no but yeah that's that's it reminds me

38:13

of um the 3D phase we did the whole 3D

38:17

thing for a while or even the red

38:18

hydrogen came out and it was like look

38:20

at this amazing video on the red

38:21

hydrogen and it would look pretty cool

38:24

and then you'd be done and you'd be like

38:25

okay what else a tech demo that's it

38:28

it's a party trick yeah I think that's

38:30

something Mark Zuckerberg talked a lot

38:32

about which is they have invested so

38:34

much in not just games but also Content

38:37

Library and just Partnerships in general

38:40

for things for people to do in quest

38:42

yeah and that's a big part of why Quest

38:44

is pretty good but to me that still

38:45

feels like a way for trying to get

38:48

people to stick around but not

38:50

necessarily the reason people show up

38:52

you know what I mean yeah so boy do I

38:55

have a lot to say that yeah

38:58

yeah so first of all and this is a bit

39:00

of a hot take um I don't think this is

39:02

not exactly what you ask but it's

39:04

background okay I don't think re

39:06

rectilinear video watching in VR is a

39:09

thing that retains we've tested it

39:10

extensively and it's really cool yeah

39:13

but over time you're like I know I'm

39:15

just going to watch it on the TV or on

39:16

my phone or on my iPad and so on so you

39:18

know rectilinear V which is rectangular

39:20

whether it's 3D or not yeah I don't

39:21

think is a a major appeal it's I mean

39:26

you you don't create a device as

39:27

sophisticated this just for people to

39:28

watch TV in it right um so then you go

39:31

into the immersive yeah video format

39:34

which is what you're talking about which

39:35

is incredible but it's also like is this

39:38

the reason to buy the device so there's

39:40

three things that I that I can think of

39:43

all of which my guess is that Apple will

39:45

experiment with the first one is

39:46

storytelling and it's TV shows right

39:49

because the thing with the magic with TV

39:50

shows is that if you're into it there's

39:52

like seasons and seasons and Seasons

39:54

that you can keep making kind of

39:55

exploring the same character and so on

39:57

and so forth uh I think uh dramatic

40:00

storytelling in immersive format is

40:02

going to be difficult to do and you talk

40:05

about this in the in one of the wave

40:08

form podcasts early on about sort of how

40:11

storytelling in 360 was so much harder

40:13

and I agree with all of that um so yes

40:16

they'll experiment but I just don't see

40:18

it being that good from like a cinema

40:21

and artistic

40:23

perspective the the two things that I am

40:25

excited about one is music which I think

40:27

proven by the Alicia Keys sort of

40:29

intimate Studio Concert uh and I think

40:33

there's a lot to do there and the other

40:35

one is sports and especially live sports

40:38

I need that I need that that's the one

40:41

that's the number one thing I cannot

40:43

wait to actually get to use in this

40:44

thing and so many people have told me

40:46

I'm wrong on this and you know time will

40:48

tell but I could not be more convinced

40:51

that uh the the biggest thing that V are

40:55

will change or I should say the big

40:58

thing that VR will change first is not

41:01

gaming it's not productivity it's

41:03

spectator

41:04

sports and I was personally involved in

41:08

shooting that Oculus go um Adam Lavine

41:11

Jonah Hill like courtside at the NBA you

41:13

know ad from a long time ago of course

41:16

we couldn't deliver all that product

41:17

experience that's a different thing um

41:20

but it really really really transforms

41:22

the experience of watching sports and

41:24

it's so complicated technically and

41:26

artistically technically because you

41:28

have to figure out a way to do like 8K

41:30

live broadcasts which is super

41:31

complicated you know you guys know a lot

41:33

more about this than I do and

41:35

artistically because each sport is

41:36

different like where do you put the

41:37

camera where do you put the big screen

41:40

you know when do you change angles you

41:41

know how do you do replays and so on and

41:43

so forth but I'm so convinced just look

41:46

how much money people spend to go to a

41:48

game that's what I that's exactly what I

41:50

was saying yeah you know there are

41:52

infinite ways that I've thought of that

41:54

I would like to participate in live

41:56

sports in the vision Pro the one that

41:57

came to mind cuz there was that like

41:59

demo reel where I think it was there's a

42:00

basketball game and there was soccer one

42:03

where you were like above the net that's

42:05

not even a real seat you can buy that's

42:07

better than any seat you can buy but

42:08

you're above the net and you can see the

42:10

play developing in front of you and it's

42:11

like you know that there are people with

42:14

disposable income spending $3,000 on a

42:16

headset that would love to spend an

42:19

extra hundred bucks to watch that game

42:22

live from the best seat in the house

42:24

like that's a real obvious opportunity

42:26

the other one that comes to mind is

42:27

basketball where if you're at a I don't

42:30

know Courtside seat which is very

42:31

expensive you don't actually get the

42:33

best view but it is super cool because

42:35

you get to see the size of the players

42:37

and the coaches right in front of you

42:38

and the refer past you and all this fun

42:40

stuff and I wish I don't know how

42:43

technically difficult it actually is to

42:45

execute on but I wish that there was a

42:47

little rig right next to the scores

42:50

table that would let me sit there and

42:52

look around as if I was sitting in that

42:54

seat but it it's not a real thing yet

42:56

and I just keep waiting for someone to

42:57

pull it off well Apple bought that

42:59

company yeah there was a company called

43:00

nextvr 2020 uh these guys are absolute

43:04

Geniuses they've been doing this for you

43:05

know a decade so they know the ins and

43:07

outs of shooting in 180 3D uh including

43:11

that dual 8K crazy format that they've

43:14

just launched but also they've really

43:16

invested into thinking about the

43:17

broadcast pipeline because they want to

43:18

get to live sports and and like it's not

43:22

even that hard to do something simple

43:24

that already works even the Center Court

43:27

seat you know basketball NBA Center

43:28

Court uh uh Courtside seat with a big

43:33

ass projected TV just on top that shows

43:36

the regular broadcast exactly man that's

43:38

good enough for a lot of people you

43:39

don't have to go much further yeah and

43:41

then you go all the way to like the

43:42

Formula 1 craziness you guys talked

43:44

about that in the Pod as well like I

43:46

mean that's just is a different world

43:48

that requires a lot more production um

43:51

so it's it's I I think it's coming I am

43:53

convinced that when Apple was

43:55

negotiating its MLS rights and they got

43:58

like the full package they got they got

44:00

it all they were already thinking about

44:02

this and people have been seeing cameras

44:04

Courtside and MLS games for a long time

44:07

yeah there's a film coming question is

44:09

how long until we can watch an MLS Match

44:12

live in immersive right I'm that will

44:16

make this purchase worth it for me just

44:18

that I think Apple could sell millions

44:21

of headsets if they can nail life Sports

44:24

I guess the benefit of that is that

44:26

their Sports have happening all the time

44:28

so it's not like you have to wait for

44:30

Apple to develop a new a new movie with

44:33

the storytelling and the shooting and

44:34

the production it's just like repetitive

44:36

I remember um back when the HTC VI was

44:39

out and it was pretty new uh valve

44:42

released I don't know if you're privy to

44:44

like Dota 2 the video game yeah okay so

44:47

I've played DOTA for like 12 years and

44:50

um beta you like you like DOTA what

44:53

crazy and Val because they uh worked so

44:56

tightly with HTC early on because steam

44:58

VR and all that stuff they've always

45:00

been into VR they released like a

45:02

special DOTA 3D mode that you could

45:06

spectate in where you could look at the

45:09

map from above and kind of tilt the map

45:11

map around while the live pro match was

45:14

happening amazing and you could like

45:15

zoom in on the players moving around and

45:17

stuff and I thought it was super cool

45:20

but it didn't feel like a better way to

45:23

watch the live game like it again sort

45:26

of felt like that like Tech demo party

45:28

trick thing for me where I liked

45:30

watching one game in it and then after

45:32

that I was like I would rather watch

45:34

this the regular way and this is not a

45:39

real well real sport it's an esport very

45:41

different from like people jumping in

45:43

front of you but I wonder like it just

45:47

makes me wonder whether or not that has

45:49

that much appeal but then you guys say

45:50

that it does so I guess I should just

45:52

believe you um yeah I don't know I I I

45:56

guess that if if you could have a better

45:58

watching experience every single week

46:00

people would probably buy these even if

46:02

they could just only use it to watch the

46:04

live sport once a week I think the

46:07

Vision Pro and any high quality VR hats

46:09

can can be a single purpose device for a

46:12

lot of different people life Sports is

46:14

one thing you know teleportation uh is

46:17

another thing you know an external

46:19

monitor is another thing uh it just has

46:22

to get it has to get good enough for

46:24

those things to be you know viable all

46:25

right we're going to take one more quick

46:26

break but when we come back a lot more

46:28

on how Apple's been marketing and

46:30

packaging Vision

46:32

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about that not just optimization like

48:09

you said but like more personal

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optimization I could see happening where

48:13

like maybe you're playing a competitive

48:15

game like valerant and you want higher

48:16

FPS and lower resolution like you you're

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kind of like they kind of twisted their

48:51

marketing for the Vision Pro to be more

48:53

focused around media consumption more

48:55

recently right because they kind of

48:57

realized that the

48:59

workspace thing wasn't really built out

49:01

yet in the apps Mar coming yep so a lot

49:04

of their verbiage you you WR wrote about

49:06

that in your um in your blog post can

49:08

you expand on that a little bit Yeah I

49:10

call their their marketing like 6040 60

49:13

initially at least 60% productivity 40%

49:16

video and I think that may have flipped

49:19

you look at some of the latest assets

49:20

that they've put out and so on um and

49:23

and you're totally right I think that

49:25

Apple pulled a product marketing rabbit

49:27

out of their hole out of their their hat

49:30

M um knowing how little they had for

49:32

this launch they were already committed

49:34

to it right developers didn't come so

49:37

what do you do so you go all in on

49:39

something that is magical and that demos

49:41

really well which is video watching like

49:43

watching UH 60 FPS Avatar in 3D it's 60

49:47

FPS I think right it's like some weird

49:49

is between 48 and 60 and 96 96

49:54

difference it's it's literally not the

49:56

same frame rate throughout the movie it

49:58

switches frame rate swiches frame I

50:00

wonder what it's like if it's also like

50:02

that I mean it must be right it probably

50:04

is it's Dynamic it was it was a headache

50:06

to watch in the theater I'll tell you

50:08

that yeah yeah it's funny I think I

50:10

could sense something but my eye was

50:12

nowhere near as well trained as yours to

50:14

like notice oh that's a frame rate

50:15

change the cut yeah when they would

50:17

switch to like running scenes where it

50:19

was moving fast it would switch to 60

50:20

FPS and it felt like a video game cut

50:23

scene I think it was 24 to 48 by the way

50:25

24 to 48 okay which is what The Hobbit

50:27

was filmed in for the entire movie and

50:29

the entire movie looked like a video

50:30

game cut scene so they put High frame

50:32

rate videos in Apple TV plus you know

50:34

and did all the things that they could

50:36

to make this as appealing as it could be

50:38

uh I just I just don't think it's going

50:40

to sustain the product for very long

50:42

yeah here's another a context question

50:45

with apple Vision Pro what is the what

50:47

is the ideal weight to to actually feel

50:50

like you've successfully made something

50:51

that people can wear for a long time cuz

50:53

this is a notoriously heavy headset it's

50:56

aluminum has some plastic and glass it's

50:58

around 600 gr right we've seen lighter

51:01

headsets a lot of people reference the

51:03

quest 3 the quest 3 happens to be around

51:06

about 500 gr but if you could keep going

51:10

down is there like a magical weight that

51:12

you hit where you just feel like you can

51:14

wear it forever like sunglasses and if

51:16

so is that anywhere in because I think

51:19

about like what tech is actually

51:21

possible with what we have now is that

51:23

actually possible with the tech we have

51:24

to make a light enough headset that's

51:26

still good but also light I think it is

51:29

if you can get if you can work really

51:31

hard on your sensors if you can move the

51:33

compute and the battery off the headset

51:35

okay work for a couple of generations I

51:37

think you can you can break the 300 350

51:41

G 350 kind of territory which okay can I

51:44

show my toy I would love yeah please um

51:47

which funny enough um is where Oculus

51:50

started this is a an original Oculus dk1

51:54

yeah from 2016

51:56

uh I believe um and this this is just a

52:00

display it's nothing else right and it's

52:02

380 G you know you put this thing on and

52:05

it's a little bit strange the foam is

52:07

not exactly super comfortable and so on

52:09

but you feel okay like this is a like

52:14

qualitative difference from wearing um

52:17

any of the headsets that exist today so

52:20

I think 350 grams is kind of where it

52:23

starts to look really interesting that's

52:24

like about a smartphone weight I think

52:26

wait how me let me Google that iPhone 15

52:29

Pro max

52:31

weight about 260 right yeah I think 220

52:35

yeah okay so like it's so one and a half

52:37

smartphones yeah now this is this is

52:40

even lighter what is this is the Matrix

52:42

what are you wearing now and and this is

52:44

what some people call the Ready Player

52:46

one headset um this is called the big

52:48

screen Beyond uh and to be clear I have

52:51

no affiliation with company or anything

52:52

I just think they're badasses this is

52:54

127 grams wow wow uh and which is

52:59

lighter than most ski goggles or many

53:00

ski goggles yeah it's half a iPhone 15

53:03

Pro Max yeah that's lighter than most

53:06

phones yeah so that but that's just a

53:08

screen and that's it no like this is

53:10

just a screen U with a custom facial

53:13

interface that's made for my face and

53:15

it's not like one of 28 that was chosen

53:17

for me it's actually custom printed for

53:19

my face and this is just a screen with

53:21

it's a microad display like in The

53:23

Vision Pro with a pancake lens like in

53:25

The Vision Pro it's a tethered headset

53:27

to be clear it has no sensors no pass

53:29

through um so obviously it's a very

53:32

different subclass of VR product but

53:35

what I like about this product and the

53:37

fact that it exists that it kind of

53:39

shows us what sort of this desirable end

53:41

state is like where do we think that

53:43

this thing could ultimately go when all

53:45

of the technologies that need to be

53:47

invented are finally there yeah um and

53:50

this would be a beautiful future yeah I

53:53

made a video kind of talking about this

53:56

Collision Course that we're on and it

53:58

may not be a collision but on one side

54:00

there's VR headsets with a ton of

54:02

technology in them that weigh 500 gr and

54:04

we're trying to make them smaller and

54:05

smaller and lighter every year but on

54:07

the other side is smart glasses and it's

54:11

something you can wear today and look

54:13

normal but you can't fit much Tech in

54:15

them so they're trying to fit more and

54:16

more and more Tech cameras sensors

54:18

compute while keeping them the size of

54:20

smart glasses and they're kind of just

54:21

doing this they're going at each other

54:24

this feels right about in the middle I

54:27

don't know if you have a thought about

54:28

which one might end up winning people

54:30

over faster or which one could win I

54:33

tend to feel like smart glasses are more

54:35

approachable to more people they're also

54:37

less Tech so they're more affordable y

54:39

but what are your thoughts on that I

54:41

think there is

54:42

um there is

54:44

a theoretical form factor right in the

54:47

middle there which is the the ski

54:51

goggles Optical pass through theoretical

54:54

product mhm it it's it's actually what a

54:58

lot of the Ready Player One headsets

54:59

look like they because you can see the

55:01

person's eyes and they their Optical P

55:03

they're transparent

55:04

displace uh that to me would be one of

55:08

the most revolutionary form factors it's

55:10

very

55:11

unclear uh if you know one can build a

55:14

wi fov you know transparent display that

55:17

would be sort of you know all the good

55:19

things that we need that was a pun I

55:21

don't know if he was that on purpose it

55:23

was very

55:24

unclear that was good I you know great

55:28

they just come up yeah

55:29

yeah so so that to me you know and that

55:32

would be like a you know a 300 200 to

55:35

300 G device ideally that's a beautiful

55:38

thing I think the the optical pass

55:41

through you know glasses form factor

55:45

where there's an actual display that's

55:47

more than just a notification screen I

55:50

worri that product may never

55:53

exist because it's just phenomenally

55:55

difficult to build you know an actual

55:58

display into such a small form factor

56:00

where everything is so close to your eye

56:02

and so on and so forth so there's

56:04

prototypes of that out there I've seen

56:06

some of them uh will that product exist

56:09

you know in the next 10 to 15 years I'm

56:11

not sure if it will yeah that that feels

56:14

like one of those sci-fi things that is

56:17

hard to imagine with what we know about

56:18

technology today yeah even though it

56:20

seems really cool as quickly as the uh

56:23

headset and glasses things are like

56:26

approaching each other it still feels

56:28

like they're on their own track because

56:30

especially with what meta is doing with

56:32

its AI assistance that you can have in

56:34

your meta Ray bands now it's more about

56:37

contextual awareness of your everyday

56:39

life and not necessarily manipulating

56:42

your everyday life whereas this is more

56:44

focused on manipulating your everyday

56:45

life but obviously it's a giant headset

56:48

and so I'm sure that there's some sort

56:49

of like in between that because they

56:51

want to get those smaller meta wants to

56:53

get those more powerful but like you

56:54

said the the technology required

56:57

just weightwise you can't have a pair of

56:58

rayb bands that have an M2 Chip inside

57:01

yeah you know so I I have a question

57:03

around the sort of like developers build

57:06

it and they will come mindset because

57:08

that didn't happen in the Vision Pro

57:10

yeah but it especially is not happening

57:13

now I feel because when there was hype

57:16

around the Vision Pro when it first came

57:17

out we saw a lot of developers that were

57:20

making Vision Pro apps as soon as they

57:22

got their Vision Pro because they needed

57:24

to understand the paradig of how spatial

57:27

Computing worked better uh but now it

57:30

feels like it's been out for a while

57:31

people aren't talking about it every

57:33

week anymore and there was already way

57:36

less developer hype than Apple assumed

57:38

there would be now how does Apple get

57:42

people more excited about this device

57:44

and do you think that people are still

57:46

going to be working on like stuff for it

57:48

or is it going to take until a

57:50

generation 2 to reignite developers to

57:53

actually think maybe this is worth

57:54

building for yeah I think the organic

57:58

creating organic excitement uh is going

58:01

to be very tough because as you said

58:03

right the a lot of that wave of

58:05

excitement of curiosity of interest in

58:07

the product from consumers is starting

58:09

to go away so uh I believe Apple will

58:12

will just have to use money uh they'll

58:14

have to fund some of these startups you

58:17

know some of these game developer

58:19

Studios you know and others um plus you

58:22

know do ambitious Partnerships which

58:24

require like executive level you know

58:26

conversations and so on to really bring

58:28

some of these new things to life you

58:30

know it's not an it's not an an unknown

58:33

playbook in developer relations it's

58:35

just one that I don't think Apple uses

58:36

that often because they have such

58:38

incredible Market power yeah um but I

58:40

think it you know it's a rounding error

58:42

to zero in sort of have to open the old

58:45

wallet and and then they got to get

58:47

Final Cup Pro in 3D thank you yeah thank

58:50

you that just needs to exist I'm tired

58:52

of mirroring from my Mac and having one

58:54

monitor I need spatial final cut yeah

58:57

I'm just saying Tim you could make it

59:00

happen tomorrow if you wanted to uh no I

59:02

also think it's also part of it is Apple

59:04

could have gone two different directions

59:06

with like attracting people to this VR

59:07

idea one of them with super super

59:09

high-end amazing Tech the other which is

59:11

a little bit less Apple like is super

59:13

super accessible available cheaper and I

59:17

think they typically go with this before

59:19

they go with that so ideally drum up

59:22

excitement people get to experience this

59:24

which that's what they're doing you can

59:25

go to an Apple Store today and

59:26

experience the fun thing but someday

59:29

when there's a apple Vision Pro Se

59:32

whatever that's going to be the another

59:34

exciting moment for okay the developers

59:37

have gotten the thing to the form factor

59:40

now it'll start to be available for the

59:41

masses but that's TBD we'll have to

59:44

see yeah there was and there was uh

59:47

something really fun that in that I

59:48

found very interesting in your blog post

59:50

kind of piggybacking off that about how

59:52

Apple like over engineered this thing on

59:55

Purp purpose can you like expand on that

59:58

idea a little bit Yeah so I think we all

60:01

know that Vision breu has just been

60:04

under development for years and years at

60:06

at Apple and I'm sure they've gone

60:07

through like you know hundreds of

60:08

prototypes and so on and a lot of these

60:11

technologies that sort of became good

60:14

enough to ship became good enough to

60:15

ship like a couple of years ago right

60:18

and the way that Apple does their kind

60:21

of pipeline for launched product is like

60:23

you have to start you know drisking it

60:25

and making it like production ready you

60:28

know sometimes years in advance so I

60:30

think what happened is they just it's

60:32

like a train right like so they just on

60:33

boarded a bunch of these Technologies

60:35

you know a few years ago onto a train

60:37

continued to work on them um and today

60:41

there's ways to do you know less sensors

60:44

lighter sensors and so on but like that

60:46

stuff isn't ready to go internally at

60:48

Apple at least at the level of quality

60:50

and integration that they need so they

60:52

just got to ship the stuff that's been

60:53

on the shelf for a while so I think

60:54

that's one component right it's just

60:56

like it's technology that was built a

60:58

couple of years ago that leads to like

61:00

higher weight and so on and so forth the

61:02

other thing is like they this being the

61:05

first time they were launching this

61:07

product into the world they have to make

61:09

it almost like unbreakable right like

61:11

they have to make it extra everything so

61:13

that no matter what developers throw at

61:15

it no matter what reviewers throw at it

61:17

no matter what users throw at it it will

61:19

sustain so I really think that that's

61:22

part of what they're do as look and

61:23

overdoing a little bit overplaying a

61:25

little bit just so that they are in a

61:27

kind of safe position before starting to

61:28

take some risks you know that could be a

61:30

lot of crack gate type things if they

61:32

didn't do that yeah yeah well there's

61:34

always people will find Gates no matter

61:36

what they they have a habit of doing

61:38

that um I have a maybe an existential

61:42

question to finish this which is okay we

61:45

want to make this the most incredible

61:46

piece of technology of all time super

61:48

immersive best field of view highest

61:51

resolution let's fast forward a little

61:53

bit let's get let's get 10 years down

61:56

the line with the highest end best

61:58

possible VR

62:01

headset if people are able to

62:03

successfully deliver retina resolution

62:06

and as a bonus let's throw in other

62:08

senses too it's got incredible speakers

62:11

and it can make you feel heat or cold

62:14

and the wind in your hair let's say you

62:16

can give people all of the senses

62:18

through a VR headset yeah and you go out

62:20

to this virtually reconstructed Grand

62:22

Canyon in the headset and you look at it

62:25

and you really think you're looking at

62:26

the Grand Canyon like all of your senses

62:27

are fully tricked you hear the birds

62:29

chirping you hear you feel the wind in

62:31

your hair and you feel the heat on the

62:34

top of your head through the headset and

62:37

you know it's through the headset but it

62:39

is a perfect reconstruction do you still

62:42

feel and there's no right answer to this

62:44

but do you still feel like you have to

62:46

go see the real thing or do you feel

62:48

like you've seen

62:49

it are you in the Oasis at that point

62:53

basically I think the moral of the story

62:54

is watch Ready Player One CU that's kind

62:56

of how it feels sometimes but I wonder

62:58

what your thoughts are yeah you know

63:01

I I I think that it's like mostly great

63:05

that people you know will be able to get

63:06

to places that they otherwise maybe

63:08

couldn't afford to go or can travel you

63:10

know all that far take the vacation to

63:11

go to and and so on but I think there's

63:13

just a little bit of like okay that's

63:16

like a philosophical challenge for

63:17

Humanity like you know it is it is kind

63:19

of the Oasis at the at its fullest state

63:23

but um you know I think it's mostly

63:25

great and you're still not going to be

63:27

able to like hug in VR uh you never know

63:30

I felt half to Happ the gloves are

63:31

pretty pretty good they're just kidding

63:33

they were

63:34

terrible and yeah I I I think at the the

63:37

end state of this is teleportation you

63:39

know you and Cleo talked about that in

63:41

in that video that she put out a few

63:43

weeks ago I think that's the greatest

63:45

contribution to humanity of this new

63:46

Computing Paradigm is just being able to

63:49

just be with other people yeah in their

63:52

house or in your house or in some other

63:54

place uh it's going to take a while to

63:57

get there that's pretty powerful yeah

64:00

well I have one more question for

64:02

you how fast can you type the

64:05

alphabet Oh man uh it's been such a long

64:09

time since I think I measure that last I

64:11

may have to try it again well Boyd do we

64:13

have the test for you this is a bit of a

64:16

tradition around here where uh we have

64:18

our guests type the alphabet A through Z

64:21

as fast as we can you can be as

64:22

competitive or non-competitive as you

64:24

like but we will offer offer you yeah we

64:26

have style keyboard three different

64:28

keyboard types you can either use the

64:31

keyboard built in there's a mechanical

64:33

keyboard or there's like a uh Apple

64:36

magic keyboard whatever your best I

64:38

think I'm going to go Apple Magic Apple

64:40

Magic okay just do you do you spend a

64:43

lot of time typing on like apple

64:45

keyboards like chicklet little style

64:47

keyboards like that I I have that exact

64:48

same magic keyboard oh that's perfect

64:51

home field and and I also have a dig key

64:54

thanks to Android me that mechanical

64:56

keyboard so better he's gotten into all

64:59

of our heads at some point and

65:01

definitely got us the bug I just bought

65:03

a mechanical keyboard because of Andrew

65:05

I went backwards I used to be in the

65:06

mechanical keyboards and now I'm like

65:08

give me the magic keyboard Isen it's

65:11

already screen recording amazing okay

65:13

well it's pretty simple all you got to

65:15

do is uh hit the letter a and then hit

65:17

the letter b and then hit the letter c

65:20

and then when you hit

65:21

Z don't hit enter just that's it yeah

65:24

and if I made a mistake if you make a

65:26

mistake it will not continue until you

65:28

hit the appropriate letter so you don't

65:29

have to backspace you just have to hit

65:30

every letter in order so you have to

65:31

watch the screen while you're typing to

65:33

make sure you okay do I get one practice

65:35

R um we we'll give you three total runs

65:38

most people tend to improve as they go

65:41

you

65:41

know no pressure okay I'm glad we're not

65:45

recording all right here we go

65:56

you know there's one challenge here

65:58

which

66:01

is forget about I'm going to do again 5

66:03

Seconds 5.5 seconds I think that's

66:05

pretty good oh that's already pretty

66:06

good 5.5 yeah it's better than you think

66:10

all right that's pretty good we have a

66:11

little

66:19

leaderboard

66:20

5.7 nice dang one unas one more all

66:24

right

66:26

I feel like you're pretty high on the

66:27

leaderboard

66:29

actually ad do you have the leaderboard

66:31

available he does I have it pulled

66:35

up 4.83 whoa whoa whoa whoa 4.83 whoa

66:40

whoa dropping tth of a second off of

66:42

that time okay wow so 4.83 puts you

66:45

right after Marquez oh and ahead of Josh

66:49

Wardle so you are inent of fifth place

66:52

oh my gosh top five top five to five wow

66:55

of well done well done here you go in in

66:58

not that many tries top five on the

67:00

leaderboard is very impressive this may

67:02

be a new kill I didn't know about yeah

67:04

you never know and this is just this

67:05

like first three tries you might you

67:06

might go try this later to your res 4.2

67:09

all right that's that's good I will take

67:12

that if you're curious about some other

67:13

times the list is very extensive who's

67:16

top Tom Scott 3.5 seconds wow Tom Scott

67:20

was very prepared very competitive broke

67:23

out his own keyboard here's the list and

67:25

the list goes I don't think there's any

67:27

double digits on there but look at Cleo

67:30

4.3 yeah damn that's good yeah and qu

67:34

yeah so you know people who type a lot

67:36

people spend a lot of time around

67:37

keyboards you might be surprised how

67:39

fast you can type the alphabet huh but

67:41

that's it that's that's where we end it

67:43

so thank you for thank you for your time

67:45

and of course for all the Insight Well

67:47

we'd love to have you back obviously we

67:48

talk about stuff like this all the time

67:51

not just the current Tech but the

67:52

history and the context of it so this is

67:54

super fun and uh hopefully we get to do

67:56

it again sometime it's a dream come true

67:57

to be here thank you guys great work

67:59

appreciate it so that's about it that

68:01

was that was really fun thanks again to

68:03

Hugo for coming to the studio and for

68:05

sharing the time the expertise it's

68:08

always fun having conversations with

68:09

people who are very knowledgeable about

68:11

this stuff and I feel like this is still

68:14

very early like as much as we've talked

68:16

about VR for the past 10 years like this

68:18

is rapidly developing we didn't even

68:20

touch spatial what are they called

68:23

spatial personas in this conversation

68:25

and like all the weird stuff that's been

68:27

happening with Hardware since that

68:29

conversation Brandon's Vision Pro has

68:31

like cracked up the middle all the stuff

68:33

is is going to be pretty constant but I

68:35

feel like this is a fun spot for this

68:37

episode and this conversation cuz uh it

68:39

was a good time so uh thanks again leave

68:42

any comments of any things that you

68:43

learned maybe while listening to this

68:45

episode but maybe Hugo will be in the

68:46

comments maybe he maybe he will that

68:48

would actually be put pretty sick uh but

68:51

I think this is a part where uh we sign

68:53

out oh yeah wave forers produce actually

68:55

I think David did this already let's

68:57

throw it to David wa for produc adamia

69:00

and Ellis Revan we are associated with

69:01

the fox commity podcast Network and our

69:02

intro music is by ban Sil close enough

69:06

pretty CL we'll do it we'll take it

69:08

we'll keep it

69:11

[Music]

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Tags associés
Virtual RealityWaveform PodcastHugo BarraApple Vision ProSpatial ComputingTech InnovationProduct ReviewIndustry InsightsGamingEntertainmentTech History
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